a character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.
Yeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article (http://2dwillneverdie.com/blog/how-much-do-sprites-cost/) to get a general idea on what's involved, but I'll quote the biggest part here:Quotea character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.
Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.
Speaking of coding, you didn't specify who's coding your project.
Do you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.
A coder is required to create a fighting game. The spriter is optional.
So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.
And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?
Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.
Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.
thanks, you made my day.
reality will elaborateSpoiler, click to toggle visibilty
... a full original game, with original art, stages, music, voice acting, etc...
... I need a spriter...
... anyone on this "team" has an input...
... I don't pay...
a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun
a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun
... When you sprite your own project its a hobby. When you sprite someone else's project its a job. FYI...
If you want others to jump on this as if it were their own project, you should present it like that. Maybe start some idea engineering instead of having everything already planned out. Or if its already a great idea maybe post more details about it....
So instead of trying to get a spriter to work for you for free, you're now trying to make other people pay him. AND you still won't tell us what your game is even about.
[youtube]https://www.youtube.com/watch?v=lhckuhUxcgA[/youtube]
I don't follow you? You think developers use Kickstarter for what? To pay for coffees?You're either ridiculously dense or ridiculously overestimating your capabilities.
Thanks Felo, I'm sure everyone is able to understand what you're saying. :P
His name is the clit commander and if you want me
to join your team clit commander must be in it too.
these are my terms of service.
His name is the clit commander and if you want me
to join your team clit commander must be in it too.
these are my terms of service.
what
First off, sorry for the cold reception you had thus far, most users aren't like some of these guys. In addition, there are proficient spriters, I am one of them. However, most will ask for more detailed info on said project before joining. If you're uneasy about talking about it in the thread, PM me. All info will remain personal and confidential.I am reveling in the irony of YOU of all people thinking we're being rude.
Welcome to the forum.
I don't follow you? You think developers use Kickstarter for what? To pay for coffees?You're either ridiculously dense or ridiculously overestimating your capabilities.
Let's step back and have a look at it. You want to make a full game, but you're not telling us anything about it. We don't know the storyline, we don't know the characters, what they look like, we don't even know how the game is going to play!
And on top of all this, you want people to donate money, which at this point is probably better spent tearing it up and letting the wind carry it away. All we know is that it's a fighting game. Even Bebe's Kids had better marketing, and their tagline was "It's Animation!"
Oh and what's the money going to go towards? Paying a dude that you're too lazy to pay yourself. That's insulting on so many levels, especially for me, since I actually have commissioned spriters for characters. Too expensive? Learn to enjoy ramen noodles and budget yourself, that's what I did.
If you're not getting how horribly you're presenting your "game" after this, I don't know how to get you to understand.
I'm still trying to follow your reason as to what do you think Kickstarter is used to, I simply don't have the money, as millions of other developers don't, that's why they go through the route of Kickstarter.There's one thing they have that you haven't got: credentials.
I COULD talk about the game itself, if you would just give me some time and stop trying to tell me I should just save some millions for the game, yeah I spent some million that I had in my wallet for a coffee you see --'That shouldn't even be an option, you SHOULD just be telling us upfront what the game is about and what to expect. I can't guarantee anyone will want to fund you after the way you've presented yourself in this thread (apologies to your coffee funds), but at least you would have gotten the bare minimum covered.
Some concept art for a character (name's Hezur)
(http://i.imgur.com/TT1YkGK.jpg)
The post will be remade sometime in the future to be more detailed and include more details of the game. as far as monetizing and money, I'll be contacting Elecbyte (though they have been missing) later.