The Mugen Fighters Guild

M.U.G.E.N Central => M.U.G.E.N Discussion => Idea Engineering => Topic started by: BlizzKrut on September 13, 2014, 11:16:10 pm

Title: Looking For: Spriter
Post by: BlizzKrut on September 13, 2014, 11:16:10 pm
Sorry if I'm posting this in the wrong sub-forum, still new around here.
So basically I'm working on a project, not yet announced, but I can tell you it's a full original game, with original art, stages, music, voice acting, etc...
I have a big vision for this project but in no way I am treating this as a job, it's a hobby, one I'm very interested in, I'm grouping a small team for this project to happen, I am the lead designer (NOT a leader, I'm just as important as anyone else, it's just that's the term I would like to use since I'm just coordinating the project) and story/character designer.
I have a friend of mine who's what I call the Artist, he'll basically make the art, the logo and other arty (that's not a word :P) things. And the last thing (at least for now) that I need a spriter.
Now before I go on, I must say that anyone on this "team" has an input, I'm not the most important, you're not the most important, everyone here is important, and everyone here has the right to have fun and to give their ideas without being ignored, and a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun, I would LOVE to pay you for your work, but keep in mind as I said, this isn't a job, this is a hobby (there is another thing that may get you revenue but that's in the future and we would need to talk better about it). And without a doubt, all these sprites come and are credited for you, you are the source of these sprites, the maker.

So, pretty much, if you want to be a spriter for this project, hit me up with something, and we'll talk, if you're interested but wouldn't like to really do all the sprites and such, we can talk too.

Thanks for reading,
BlizzKrut
Title: Re: Looking For: Spriter
Post by: BlizzKrut on September 15, 2014, 10:02:23 am
BUMP
Title: Re: Looking For: Spriter
Post by: Jango Hakamichi on September 15, 2014, 10:23:10 am
Yeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article (http://2dwillneverdie.com/blog/how-much-do-sprites-cost/) to get a general idea on what's involved, but I'll quote the biggest part here:

Quote
a character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.

Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.

Speaking of coding, you didn't specify who's coding your project.[avatar]http://i.imgur.com/T8fDRez.png[/avatar]
Title: Re: Looking For: Spriter
Post by: BlizzKrut on September 15, 2014, 12:11:06 pm
Yeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article (http://2dwillneverdie.com/blog/how-much-do-sprites-cost/) to get a general idea on what's involved, but I'll quote the biggest part here:

Quote
a character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.

Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.

Speaking of coding, you didn't specify who's coding your project.

I'm not revoking the part of paying or not, this may take work, but it's no job, it's an hobby. Anyways, I'm already contacting other people (on places like Deviantart) and I'm still open to anyone if they want to join, this is a project with future, now only those who want will be in this future, but thanks for pointing that out.
Title: Re: Looking For: Spriter
Post by: FeLo_Llop on September 15, 2014, 12:17:47 pm
Some info in Portuguese for him:

Spoiler, click to toggle visibilty
Title: Re: Looking For: Spriter
Post by: supervegeta on September 15, 2014, 01:11:38 pm
Do you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.
Title: Re: Looking For: Spriter
Post by: BlizzKrut on September 15, 2014, 01:56:54 pm
Do you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.

Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.
About the questions:
No, Very Little, 2D Fighting game with original characters, stages, voices, music, etc..., Short-Medium length, little.
Title: Re: Looking For: Spriter
Post by: XGargoyle on September 15, 2014, 02:49:50 pm
A coder is required to create a fighting game. The spriter is optional.

So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.

And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?
Title: Re: Looking For: Spriter
Post by: BlizzKrut on September 15, 2014, 02:57:24 pm
A coder is required to create a fighting game. The spriter is optional.

So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.

And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?

I'm starting to learn the coding and all, so scratch that, the only thing I'm in need of is a spriter.
What will I provide? Glad you asked.
I'll provide the full story for the world I'm creating for these characters, the character's backstories (I want something well done in terms of story), the character designs, as I said before, the coding, the marketing (contact press, manage FB, Twitter, Reddit, etc...) and coordinate the team and the project.
Title: Re: Looking For: Spriter
Post by: Jango Hakamichi on September 16, 2014, 01:10:23 am
Woah woah woah slow down there, buddy. First focus on coding, then make a character, then get comfortable with coding. This is before you even think about designing a full-game, let alone contacting the press to promote it.
Title: Re: Looking For: Spriter
Post by: Bastard Mami on September 16, 2014, 05:30:44 pm

Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.

thanks, you made my day.
Title: Re: Looking For: Spriter
Post by: BlizzKrut on September 17, 2014, 03:07:24 pm

Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.

thanks, you made my day.

Could you elaborate please?
Title: Re: Looking For: Spriter
Post by: Bastard Mami on September 17, 2014, 05:42:20 pm
reality will elaborate

Spoiler, click to toggle visibilty
Title: Re: Looking For: Spriter
Post by: BlizzKrut on September 27, 2014, 03:33:56 pm
reality will elaborate

Spoiler, click to toggle visibilty

Sorry if I made it sound like that but yes, there are spriters out there who would possibly like to be part of this project, I just have to find them. As I said, this is a hobby, not a job.
Title: Re: Looking For: Spriter
Post by: Alex Sinigaglia on September 27, 2014, 03:40:14 pm
Hmmm... :-\ Good luck then, you need it.
Title: Re: Looking For: Spriter
Post by: Full O Bologna on October 15, 2014, 05:46:22 am
Alright, alright.
Uh, I feel like I'm throwing myself out there, with this but...
I've read the whole topic - Every single post therein, and I know absolutely nothing about this Idea. When posting an idea, and this is just speculation because I've never done it, you should give a little more information on your idea than just:
... a full original game, with original art, stages, music, voice acting, etc...
... I need a spriter...
... anyone on this "team" has an input...
... I don't pay...

You have got to give me more information. I am not a spriter, I am trying to become one (working on my first character now *secret, secret*). Believe me, it's hard work. You start out thinking, "This is gonna be great. I love to draw, I love this [project], I love this [char/stage/bg] I'm working on. I'm so pumped! What could go wrong?" Well, I'll tell ya'. I'm new to this, so it takes me a while longer than 2 hours a frame. I'm working with a mouse so my wrist aches towards the end of each sprite. I'm on Windows 8.1 - DON'T USE WINDOWS 8.1! You've got one guy, just one guy giving you advice and tips for spriting. Although I'm greatful for his help, and his project is major motivations to complete my own, I can't stop wanting to quit. When you get done doing what you've got to do for the day, sometimes you just don't want to sit down and sprite for hours.
But, I digress.
I like to help people. I like to help people with Mugen. As a fighting game enthusiast and Mugen char collector, I feel like my opinion matters in the Mugen community - and you should to. After all, if you do complete your project, I (and many others) will be among your key demographic. Therefore, just as you (a contributor) depends on our demand for content, I (a consumer) feel like I am obligated to help you understand what that demand is.
I want to help you and I'm going to try. To do that, I need to ask you some questions.
1.) As you can see, you didn't provide much information about the project. So, I have to ask - What is the basic concept for this project? What inspired it?
2.) This question isn't really that important, but I'm curious, none-the-less - What do you mean by 'original' music? Do you have a band in your garage preparing BGM for the project?
3.) Let's pretend, just for a moment, that I want to be you're spriter - What exactly would I be spriting? Humans? Robots? Mythical creatures? Something else? What style would you ask me to sprite in? CAPCOM/MARVEL? SNK? Balthazar (as if I could replicate that >_<)? Cartoon-like? Something else? These are very important bits of information. It's not fair to ask for un-paid (or paid for that matter) spriters and not tell them what subject or artistic style you expect from them. I'm spriting a muscular male figure, I can't do a dragon. Nuh, uh.
4.) Another question regarding the spriter - Do you expect him/her to contribute solely sprites? Or do you also expect him/her to prepare the .sff, animations and/or states and commands? It takes a long time to get from idea to project to product, especially if you only have one individual working each particular area of development. For example, an acquaintance of mine has been working a project (mostly alone) for the better part of 4 years - All that time and he only has 4 working characters, 2 stages a piece and a screenpack that he intends to replace.
5.) Finally, keeping in mind the amount of a dedication a full game project requires - How do you plan on keeping you 'team's' motivations, production rate and quality up? Furthermore, How do you intend to keep the community informed on your progress?
If you answer these questions, it will help others more easily decide whether or not they want to help you. You may even get lucky and grab yourself additional coders, artists, idea generators and spriters alike.
Personally, I'm teaching myself spriting (as I mentioned before) and coding. So as a noob in these areas, my assistance could be more of a hindrance. However, I'm a great Idea generator. So, if you need help bouncing ideas around (story, character concepts, moves, BGM, whatever), I'd be glad to spare time for that.
Title: Re: Looking For: Spriter
Post by: ink on October 15, 2014, 03:07:32 pm
a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun

You are right, that did make want to leave this thread.

Though this may be a hobby no one wants to sprite something that isn't their own project for free.

When you sprite your own project its a hobby. When you sprite someone else's project its a job. FYI


If you want others to jump on this as if it were their own project, you should present it like that. Maybe start some idea engineering instead of having everything already planned out. Or if its already a great idea maybe post more details about it....
Title: Re: Looking For: Spriter
Post by: Full O Bologna on October 15, 2014, 11:06:15 pm
a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun

... When you sprite your own project its a hobby. When you sprite someone else's project its a job. FYI...


If you want others to jump on this as if it were their own project, you should present it like that. Maybe start some idea engineering instead of having everything already planned out. Or if its already a great idea maybe post more details about it....

That's another thing I should have mentioned. Good catch, ink.
The thing is, you're more likely to find collaborators when you offer to pay them for their contributions. Chances are, however, that there may not be many people out there capable of (or willing to) paying others for their work in Mugen. Your best bet is to offer them the chance to make it their own project. Offer them the option to provide their own original characters, and/or some other form of incentive.
Title: Re: Looking For: Spriter
Post by: BlizzKrut on November 04, 2014, 11:35:15 pm
I want to reiterate that I've been thinking about this project for some months now and I can tell you I've been thinking of having a simple Alpha version of it with about 4 characters and then open a Kickstarter, if such Kickstarter is funded, all the money from it would be used to pay the people (minus me) that are working on the game.

EDIT: I should probably remake the post and structure it better.
Title: Re: Looking For: Spriter
Post by: Jango Hakamichi on November 05, 2014, 11:52:07 am
So instead of trying to get a spriter to work for you for free, you're now trying to make other people pay him. AND you still won't tell us what your game is even about.

Title: Re: Looking For: Spriter
Post by: prof. mugen on November 05, 2014, 01:04:39 pm
If you're like Scrooge Mcduck, you will get a spriter in no time.
But unfortunately Scrooge isn't here.
Title: Re: Looking For: Spriter
Post by: BlizzKrut on November 05, 2014, 06:28:39 pm
So instead of trying to get a spriter to work for you for free, you're now trying to make other people pay him. AND you still won't tell us what your game is even about.

[youtube]https://www.youtube.com/watch?v=lhckuhUxcgA[/youtube]

I don't follow you? You think developers use Kickstarter for what? To pay for coffees?
Title: Re: Looking For: Spriter
Post by: Markpachi on November 05, 2014, 06:33:26 pm
What is the game called? Who are the characters? How many will there be? What are their move set? What type of gameplay with the fullgame have? What sprite style is to be used?


Title: Re: Looking For: Spriter
Post by: FeLo_Llop on November 05, 2014, 07:03:14 pm
IN PROTUGUESE, So topic's author can understand it better.

Meu português não é o melhor aqui, mais, você não ficou imagem alguna dos desenhos dos chars. Depois, você diz que os sprites vai ser pagados uma vez o progeto comece a ter ventas(mais menos) ou uma fundrising...e o tempo dos caras? Eu, per exemplo, estou fazendo dois comisões e "tanto mostro, tanto recevo"...falar que os sprites vai ser pagados EM UM TEMPO não vai ser bom para o seu progeto...

Mostre os desenhos dos chars, fale da mecanica, etc...Mesmo assim algum spriter pode se interessar.
Title: Re: Looking For: Spriter
Post by: Alex Sinigaglia on November 05, 2014, 07:44:31 pm
Thanks Felo, I'm sure everyone is able to understand what you're saying. :P
Title: Re: Looking For: Spriter
Post by: Jango Hakamichi on November 05, 2014, 07:54:20 pm
I don't follow you? You think developers use Kickstarter for what? To pay for coffees?
You're either ridiculously dense or ridiculously overestimating your capabilities.

Let's step back and have a look at it. You want to make a full game, but you're not telling us anything about it. We don't know the storyline, we don't know the characters, what they look like, we don't even know how the game is going to play!

And on top of all this, you want people to donate money, which at this point is probably better spent tearing it up and letting the wind carry it away. All we know is that it's a fighting game. Even Bebe's Kids had better marketing, and their tagline was "It's Animation!"

Oh and what's the money going to go towards? Paying a dude that you're too lazy to pay yourself. That's insulting on so many levels, especially for me, since I actually have commissioned spriters for characters. Too expensive? Learn to enjoy ramen noodles and budget yourself, that's what I did.

If you're not getting how horribly you're presenting your "game" after this, I don't know how to get you to understand.
Title: Re: Looking For: Spriter
Post by: FeLo_Llop on November 05, 2014, 10:42:27 pm
Thanks Felo, I'm sure everyone is able to understand what you're saying. :P

up, you're right, davvero. I simply wrote it in Portuguese just in case he didn't understand what everyone told him in English :/

[size=2pt](I just wanted to heeeeeeelp!!)[/size]
Title: Re: Looking For: Spriter
Post by: Cybaster on November 05, 2014, 11:30:48 pm
In what workd do you live to think that somebody is going to sprite for you given that :
1- You're not a known Mugen figure, so you have no credibility for now. You have no history, nobody knows if you're reliable. For all we know a spriter could spend hundreads of hours spriting a character so you can finally say "fuck it, I've spent 3 hours coding and I quit, it's too hard". Sorry, saying that you're motivated is no proof at all.
2- You're not willing to pay. No spriter is going to work for free on something that is not their project, especially for somebody they don't even know to begin with.
3- You still haven't said anything about this grand idea of yours. We all have great ideas in our heads, everyday. We're all great idea engineers. But if you want to prove that your idea is great, you have to start giving info about it. Name of the 4 main characters, background story, design of said characters, the whole universe they live in, what kind of sprites, how many animations, what kind of gameplay, how many buttons, what attacks for each character, special features, etc.

With point 2, you'd get anybody to join you, as long as you have a few thousand dollars to spare. With point 1, you'd probably get a spriter or two to join you for small projects. With point 3, at least people would start believing in your idea, even though you'd still get nobody to help you without point 1 or 2.
Title: Re: Looking For: Spriter
Post by: Memo on November 06, 2014, 02:07:51 am
I could sprite for free but this is the best i can do.
His name is the clit commander and if you want me
to join your team clit commander must be in it too.

these are my terms of service.

(http://i.imgur.com/dirpJlm.png)
Title: Re: Looking For: Spriter
Post by: Sky79 on November 06, 2014, 05:26:23 am
First off, sorry for the cold reception you had thus far, most users aren't like some of these guys. In addition, there are proficient spriters, I am one of them. However, most will ask for more detailed info on said project before joining. If you're uneasy about talking about it in the thread, PM me. All info will remain personal and confidential.

Welcome to the forum.
Title: Re: Looking For: Spriter
Post by: Japanese Jesus on November 06, 2014, 05:30:27 am
His name is the clit commander and if you want me
to join your team clit commander must be in it too.

these are my terms of service.

what
Title: Re: Looking For: Spriter
Post by: Memo on November 06, 2014, 05:42:30 am
His name is the clit commander and if you want me
to join your team clit commander must be in it too.

these are my terms of service.

what

those are my terms if i was to join the team and sprite.
i left a sample of my work and a request since it will
be free work no pay. 
Title: Re: Looking For: Spriter
Post by: Jango Hakamichi on November 06, 2014, 09:09:11 am
First off, sorry for the cold reception you had thus far, most users aren't like some of these guys. In addition, there are proficient spriters, I am one of them. However, most will ask for more detailed info on said project before joining. If you're uneasy about talking about it in the thread, PM me. All info will remain personal and confidential.

Welcome to the forum.
I am reveling in the irony of YOU of all people thinking we're being rude.
Title: Re: Looking For: Spriter
Post by: GentleOne on November 06, 2014, 09:55:00 am
Actually, Sky's building up his hopes just to tell Blizz that he won't help him anyway.

I'm being sarcastic, but that's what's gonna happen, unfortunately.
Title: Re: Looking For: Spriter
Post by: BlizzKrut on November 06, 2014, 11:36:45 pm
I don't follow you? You think developers use Kickstarter for what? To pay for coffees?
You're either ridiculously dense or ridiculously overestimating your capabilities.

Let's step back and have a look at it. You want to make a full game, but you're not telling us anything about it. We don't know the storyline, we don't know the characters, what they look like, we don't even know how the game is going to play!

And on top of all this, you want people to donate money, which at this point is probably better spent tearing it up and letting the wind carry it away. All we know is that it's a fighting game. Even Bebe's Kids had better marketing, and their tagline was "It's Animation!"

Oh and what's the money going to go towards? Paying a dude that you're too lazy to pay yourself. That's insulting on so many levels, especially for me, since I actually have commissioned spriters for characters. Too expensive? Learn to enjoy ramen noodles and budget yourself, that's what I did.

If you're not getting how horribly you're presenting your "game" after this, I don't know how to get you to understand.

I'm still trying to follow your reason as to what do you think Kickstarter is used to, I simply don't have the money, as millions of other developers don't, that's why they go through the route of Kickstarter.

I COULD talk about the game itself, if you would just give me some time and stop trying to tell me I should just save some millions for the game, yeah I spent some million that I had in my wallet for a coffee you see --'
Title: Re: Looking For: Spriter
Post by: GentleOne on November 07, 2014, 01:00:20 am
I'll summarize Jango's point.

- You're asking people who likely don't have money to work on an idea you have, for free. That's not gonna fly
A DISTANT SECOND!
- You're asking for people's good will and asking them to do A LOT OF WORK for you without even telling them what the project is about.
- The least you could do is post about your progress in order to drum up what might be some good will. If you have nothing, you're not gonna be helped.

For consideration
Instead of repeatedly asking everyone whether or not you should elaborate on your idea, post about it. It might not do any good given the way the topic has been, but, meh.

I don't mean to be mean, but I understand where the cold responses are coming from, but AT LEAST you were up front about not paying.
Title: Re: Looking For: Spriter
Post by: Jango Hakamichi on November 07, 2014, 01:51:42 am
I'm still trying to follow your reason as to what do you think Kickstarter is used to, I simply don't have the money, as millions of other developers don't, that's why they go through the route of Kickstarter.
There's one thing they have that you haven't got: credentials.

For example, Skullgirls' kickstarter was VERY successful because the developers already released the game and it had a significant following. Tim Schafer is a bad example these days, but his project got funded because he was responsible for being the mastermind behind Grim Fandango and Psychonauts (among other games). The Shantae kickstarter took off because Wayforward made a shitload of awesome games before that. And the Homestuck video game got $2 million because the comic is an internet phenomenon.

You, on the other hand have nothing but the promise that what you want to do is definitely a 2D fighter, a patronizing attitude to people who are (rightfully) criticizing this idea, and some weird-ass avatar. Good luck trying to get someone to fund you under those circumstances!

I COULD talk about the game itself, if you would just give me some time and stop trying to tell me I should just save some millions for the game, yeah I spent some million that I had in my wallet for a coffee you see --'
That shouldn't even be an option, you SHOULD just be telling us upfront what the game is about and what to expect. I can't guarantee anyone will want to fund you after the way you've presented yourself in this thread (apologies to your coffee funds), but at least you would have gotten the bare minimum covered.
Title: Re: Looking For: Spriter
Post by: Umezono on November 07, 2014, 03:57:52 am
you are acting needlessly defensive. you dont need to save millions for a game, but yes, spriting is a full time commitment that many people expect compensation for. most people who will put in time and effort to put out a quality product will want compensation. you may find a free spriter but unless the guys really passionate about this totally ambiguous idea you have, it will not be of the same quality as paid work.

also you are ridiculously misguided if you think a 4 character, basic alpha will net you a succesful kickstarter when established teams with entire portfolios can barely get theres off the ground. and judging by your philosophy on all this+ your lack of experience, id really question my faith in dropping money on a kickstarter for you
Title: Re: Looking For: Spriter
Post by: supervegeta on November 07, 2014, 05:26:54 am
tl'dr; Get yourself a good tutorial and start learning about Mugen, especially char making, make a few chars with your custom fighting style and only after that start thinking About making a full mugen game, which is what i'm (lazily) trying to do.
Btw its Mugen right? Can you even Kickstart a Mugen game?
Title: Re: Looking For: Spriter
Post by: Ryūku Tsukuyomi on November 07, 2014, 05:29:56 am
I don't think you can, you probably would have to give money to elecbyte who once again went m.i.a.
Title: Re: Looking For: Spriter
Post by: Markpachi on November 07, 2014, 01:18:30 pm
I believe he can start a kickstarter for the sprite work itself.
Title: Re: Looking For: Spriter
Post by: BlizzKrut on November 07, 2014, 01:43:44 pm
Some concept art for a character (name's Hezur)

(http://i.imgur.com/TT1YkGK.jpg)

The post will be remade sometime in the future to be more detailed and include more details of the game. as far as monetizing and money, I'll be contacting Elecbyte (though they have been missing) later.
Title: Re: Looking For: Spriter
Post by: Umezono on November 07, 2014, 02:31:38 pm
i highly doubt youll ever get a response
Title: Re: Looking For: Spriter
Post by: Kamekaze on November 07, 2014, 02:35:37 pm
Idunno, they responded pretty quickly to Mugen HD lol
Title: Re: Looking For: Spriter
Post by: Umezono on November 07, 2014, 02:38:16 pm
was mugen HD after 1.1's release? i dont remember
Title: Re: Looking For: Spriter
Post by: Bastard Mami on November 07, 2014, 04:44:01 pm
Some concept art for a character (name's Hezur)

(http://i.imgur.com/TT1YkGK.jpg)

The post will be remade sometime in the future to be more detailed and include more details of the game. as far as monetizing and money, I'll be contacting Elecbyte (though they have been missing) later.

now we are talking, the way that looks there is a specific niche for it that, luckily for you, loves spending money.
Title: Re: Looking For: Spriter
Post by: Kamekaze on November 07, 2014, 05:33:51 pm
It was right before 1.0 came out and a little bit after.