| You can play as Yang by himself for the entire round, or you can switch him in or out. Right now I only have it so Yang is the main character. The pics in the spoilers show a little bit about this character's traits. If only one character gets hit it's normal damage. If both characters get hit it's double damage. Both characters can take the final death blow. If Yang dies, Yun throws his hat down. I started this project out of curiosity. My friends and I would play the toughest of the toughest characters vs each other, 2v2. When we'd play with Yun or Yang they just didnt seem like they had enough answers for each character. We sort of agreed that if you could play both at the same time then it'd be a much better match. So, I tried to see if I could make it happen. |
Yun no longer switches to Yang actions or sprites... hopefully
Yun no longer switches to Yang actions or sprites... hopefully
He does.
- y+b (focus attack)
- throws (with two punches or two kicks)
- roll/dodge
Yun's forward punch throw is very buggy, two random effects appear, not only those in the screenshots below (full-screen) and the enemy (Yang) can't recover/move (and he's also switched to Yun's liedown sprite):
Most of the times, Yun's attacks don't have hitsparks and hitsounds.
If Yun is not close to Yang (p1) and he's behind Yang or the enemy (p2), when I call him to be active he sort of teleports close to Yang (p1).
There are also bugs if I keep repeating that command while jumping around the enemy and switching sides.
Interesting concept, but it feels very cheap at the moment. It feels a little like having SFZ3 custom combo turned on without any repercussions. Maybe some sort of gradual super drain to balance things out?I was thinking the same thing originally. I'm also thinking of maybe making Yang switch out totally. Then when you activate a level 3 you get the MvC1 Crossover Ultra. As he is now, the fact that if you do damage to both the overall health goes down seems to be fair. If Ryu hits with the ultra fireball Yun&Yang are over half dead. It's a major benefit and a major weakness. While playing against my friends, If Ryu was surrounded by the two, he could do the ultra hurricane kick. Because block is away from center, only one character could block it. If you held left, Yun would block and Yang would get sucked in, or vice versa. Obviously setting up an autoblock would be waaay too cheap. There's a lot of ways for Yun and Yang to get messed up bad because of the block from center problem.
I dont believe I changed that. I may have, but I think I left the actual commands alone unless there was a problem between the two characters.
- I just noticed Yang's Zero Counters are inverted (you use the kick/s button/s to do the one with the punches and viceversa);
Thanks for all the feedback guys! The more solid I make Yun&Yang, the better the next Duo will be