The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: Bastard Walt on October 29, 2014, 07:00:04 pm

Title: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on October 29, 2014, 07:00:04 pm
* Looking to team up with a coder to bring these superb mechs to life in MUGEN.

I did not make these sprites. I stumbled upon these 2 masterpieces in the interwebs (Tumblr?) in the past weeks:

(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/UltimateMGR_zps35458f86.png)

Title: Re: Metal Gear [ Rex | Ray ]
Post by: Saikoro on October 29, 2014, 07:06:57 pm
Those are insane. Wouldn't it be easier to animate these through multiple pieces, like Phobos/Huitzil?? Either way, good luck because I personally would love to see these come alive. Your stages with these also look superb, so I hope those materialize too.

I'd easily nominate Cybaster, Cyanide, Rajaa or Kamakaze for coding. And perhaps Balthazar for spriting. :mmhmm:
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on October 29, 2014, 07:13:12 pm
Wouldn't it be easier to animate these through multiple pieces, like Phobos/Huitzil?
Yes it would. I'm trying to figure out how to make these work.

For example, separating some areas might make it easier to have parts shake, depending on where the mechs are hit (Legs VS Head)
(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/MGRWorkfile20141029_zpscb79658f.png)
As you can see ^, I re-drew (kind of pretty roughly) the areas next to the shaking parts so there wouldn't be empty spaces.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Websta on October 29, 2014, 07:25:13 pm
I'm assuming they'll be staying in that perspective?
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on October 29, 2014, 07:42:02 pm
Yes, they'll be largely static. A lot of TRICKS with shading, shaking and effects will be used to make these look alive :sweatdrop:

Their attacks will be mostly projectiles and weaponry. I plan to use Metal Slug's vast library for their attacks :P

What should complement these well would be some good stages, so these work well as Mugen "set pieces" or bosses. Gotta think of something that works.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on October 30, 2014, 12:25:07 am
(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/MGRStanceW2_zps0471b937.png)
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Not Bastard Renzo F on October 30, 2014, 05:26:54 am
I think I could take the job. I haven't coded in years, but this looks interesting.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Neocide on October 30, 2014, 07:01:50 am
holy shit yes it does.
Those are insane. Wouldn't it be easier to animate these through multiple pieces, like Phobos/Huitzil?? Either way, good luck because I personally would love to see these come alive. Your stages with these also look superb, so I hope those materialize too.

I'd easily nominate Cybaster, Cyanide, Rajaa or Kamakaze for coding. And perhaps Balthazar for spriting. :mmhmm:

The guy is basically retired, so that's not going to happen. I think they'd work best as like a minigame of sorts. Of course super armor would be perfect (Kamekaze has already done a wonderful armor code in his colossus) of course ray could jump around and randomly land. with maybe a shadow getting bigger to know where he's going to land.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on October 30, 2014, 11:48:19 pm
I worked on the missing pieces. I made this process GIF for you guys ;D

(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/MGRay_Process_zpshiunb4u1.gif)

I'm so excited about this project. I'll work my hardest to make it work (I'm sure I'll need some more help figuring stuff out later, though)
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Barker on November 05, 2014, 04:10:09 pm
This makes me want a Metal Gear Solid fighting game. Amazing sprites.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on November 05, 2014, 04:55:58 pm
Yeah, we're definitely inching closer to that promised land (http://i622.photobucket.com/albums/tt305/cci_walt/hell-yes-onion-head-emoticon_zps0240cddc.gif)

We already have an MGS Screenpack by BIG BOSS / GRAY FOX, Solid Snake by Sean Altly, a VR Training Stage by POTS, and a Shadow Moses Helipad stage by mh77 and yours truly so ... get on it! :P
Title: Re: Metal Gear [ Rex | Ray ]
Post by: BIG BOSS on November 06, 2014, 05:52:39 am
Looking good Walt, please keep the dream alive for us all.lol Looking forward to this in action, idea for stage intro. Have Gear from Motvn winter stage eye's glow, screen turns white. Than the next scene Gear in the bg in gone. Than you hear Gear making screaming noises, and than enters to fight. I hope you can grasp what I'm trying to say. I'm tired and was half sleep, while writing this.lol
Title: Re: Metal Gear [ Rex | Ray ]
Post by: ink on November 11, 2014, 12:53:35 am
(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/MGRWorkfile20141029_zpscb79658f.png)
I really like this guys design. I am trying to figure out how I could contribute to this...

I'm honestly never got around to playing that game though.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: RamzaNeko on November 18, 2014, 03:17:11 pm
you guys can use stickman, just create the skeleton, attach the sprite pieces and animate
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on November 20, 2014, 02:04:57 am
Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype

(http://i622.photobucket.com/albums/tt305/cci_walt/OneDayFolks_zps24b49bef.png)
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Neocide on November 20, 2014, 02:07:39 am
looks gorgeous, would work so well as a boss type.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Mami on November 20, 2014, 05:43:50 pm
you guys can use stickman, just create the skeleton, attach the sprite pieces and animate

slightly unrelated, which stickman si teh program you actualyl use/suggest I googled and ofund several different results.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Black Hatter on November 20, 2014, 06:57:27 pm
Holy freakin shit! I want to fight this robot so badly, it's the greatest idea for a boss EVER!
Good luck walt! Wish I could contribute, but I have no freakin idea how ;D
Title: Re: Metal Gear [ Rex | Ray ]
Post by: ExShadow on November 20, 2014, 07:13:19 pm
Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype

(http://i622.photobucket.com/albums/tt305/cci_walt/OneDayFolks_zps24b49bef.png)
You seem to be doing something fun there buddy
Title: Re: Metal Gear [ Rex | Ray ]
Post by: BIG BOSS on November 20, 2014, 07:33:34 pm
I believe he is on to something here.lol Just all the possibilities here, reminds me of the virtual hub. The one from Raidens game, mix with a touch of pot's stage.lol
Title: Re: Metal Gear [ Rex | Ray ]
Post by: FeLo_Llop on November 21, 2014, 12:57:21 pm
How on Earth I missed this? It looks awesome, Walt!!

Also, I tried stick&whatever in the past and the result was TERRIBLE...I could not say something better, though :/
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Koop on November 21, 2014, 08:22:28 pm
Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype

(http://i622.photobucket.com/albums/tt305/cci_walt/OneDayFolks_zps24b49bef.png)

With the HD Collection, it should be possible to get higher quality images of the Arsenal Gear - Rectum. Maybe a quick youtube search will.....https://www.youtube.com/watch?v=z9GwJt3pHl4 there we go.

For Rex....https://www.youtube.com/watch?v=9Kqqvht65wU

Maybe someone with knowledge of after effects would be able to make some animations for rex and ray. :)
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Jesuszilla on November 22, 2014, 12:44:25 am
@Hoshi:
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Hoshi on November 22, 2014, 09:45:19 am
If I didn't have a couple of other projects going on, plus classes, plus maybe-new job, I'd take a whack at it.

Certainly interesting to say the least.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Pre-Teen Music Maker on November 23, 2014, 08:40:10 pm
Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype

(http://i622.photobucket.com/albums/tt305/cci_walt/OneDayFolks_zps24b49bef.png)

Please inform me when this is finished.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on November 26, 2014, 05:48:31 pm
This could be the beginning of Desperado Ray, maybe
 
(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/MGR_Camo_zps6hu09148.gif)
Title: Re: Metal Gear [ Rex | Ray ]
Post by: BIG BOSS on November 26, 2014, 05:59:19 pm
It better come with a giant pulse blade.lol
Title: Re: Metal Gear [ Rex | Ray ]
Post by: HUNGRY WOLF on November 26, 2014, 10:20:29 pm
Damn that's bad ass!
Title: Re: Metal Gear [ Rex | Ray ]
Post by: RamzaNeko on December 20, 2014, 04:19:06 pm
(http://fc04.deviantart.net/fs70/f/2014/354/5/5/mecha_by_ramzaneko-d8ai3dd.gif)
(http://fc09.deviantart.net/fs71/f/2014/354/0/c/fly_by_ramzaneko-d8ai590.gif)
(http://fc08.deviantart.net/fs71/f/2014/354/3/d/screa_by_ramzaneko-d8aisq8.gif)
I made a skeleton for it actually, Its just a test animation but it works well
Title: Re: Metal Gear [ Rex | Ray ]
Post by: BIG BOSS on December 22, 2014, 05:46:35 am
We shall have a gear some one day, i hope. Pretty neat to see, even for being a test movement.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on December 22, 2014, 10:05:16 pm
Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Black Hatter on December 22, 2014, 10:17:22 pm
Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?

Maybe in the next update of spriter.

Theres gonna be new rotation algorithm so it should look a bit better straight out from spriter

Oh and the second anim looks good.
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Walt on December 22, 2014, 10:22:03 pm
Oh, by the way, here are some better sepparated pieces

(http://i622.photobucket.com/albums/tt305/cci_walt/MGRayPieces_zps3f2a4069.png)
Title: Re: Metal Gear [ Rex | Ray ]
Post by: Bastard Mami on December 22, 2014, 10:30:51 pm
Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?
it's an educated guess, but the professional method uses high contrasta palettes; I said this based on the blaz blue rips, as well as the otehr anime fighter - recent stuff like uniel.