The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Code Library => Topic started by: mabskmk on November 06, 2014, 05:55:32 am

Title: duck walk
Post by: mabskmk on November 06, 2014, 05:55:32 am
>.<

CMD:
Code:
[State -1, duckwalk]
type = ChangeState
value = 25
triggerall=(Stateno=11) && RoundState=2
trigger1=command="holdfwd"||command="holdback"

CNS:
Code:
[Statedef 25];Duck walk
type= C
physics = S
sprpriority = 0
ctrl=0

[State 25]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 25 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 25 ;<--duck walk foward

[State 25]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 26 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 26 ;<--duck walk back

[State 25, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x) /2

[State 25, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x) /2

[State 25]
type=ChangeState
trigger1=Anim=25&&command!="holdfwd"
trigger2=Anim=26&&command!="holdback"
value=11
ctrl=1

cya
Title: Re: duck walk
Post by: Memo on November 06, 2014, 05:57:57 am
Ive never heard of a duck walk,  what does it look like, what it do?
Title: Re: duck walk
Post by: mabskmk on November 06, 2014, 06:07:29 am
Just 4 you
Title: Re: duck walk
Post by: Memo on November 06, 2014, 06:30:08 am
oh ive done that for pt in the military.
I never seen a char do it before.
Title: Re: duck walk
Post by: Websta on November 06, 2014, 07:04:49 am
Ducks don't walk... They waddle
Title: Re: duck walk
Post by: DJ_HANNIBALROYCE on November 06, 2014, 07:14:32 am
LOL