The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, Mugen 1.0 + => Topic started by: varo_hades on November 09, 2014, 04:21:07 am

Title: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: varo_hades on November 09, 2014, 04:21:07 am
Well finally that everyone was waiting is time to Sodom.
In the video can see the gameplay, this char is from my other project Final Fight and Street Fighter Zero Saga, comming soon more. Enjoy him.
(http://i57.tinypic.com/5x9bo4.png)
(http://i62.tinypic.com/32zqe69.png)
https://www.youtube.com/watch?v=uc3NitnLI0g

Link:
http://www.4shared.com/rar/lyTCM5-lce/Sodom.html

Update
-Fixed some bugs.
-Added more palettes.
-Fixed details on the readme.

Alt link:
http://www.mediafire.com/download/va9w5i7b4oa4pkd/Sodom.rar
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: BIG BOSS on November 09, 2014, 04:34:23 am
Awesome, now time to test out.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Taybear on November 09, 2014, 04:45:16 am
ask hades or someone to hook you up with a new small portrait!

About to download and try this bad boy out. :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Trololo on November 09, 2014, 10:05:40 am
Just great!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Hephaistos31 on November 09, 2014, 11:38:48 am
Nice!! :) Now I'll try this new Sodom!! :)
Thank you for your hard work, Varo Hades!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: 【MFG】gui0007 on November 09, 2014, 02:04:20 pm
I appreciate your dedication to made this Sodom! Downloading for sure!

Thanks Varo Hades! Can't wait for more! :thumbsup:
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: mpower on November 09, 2014, 02:26:35 pm
I like sodom,Great char!!
Thanks for sharing!! :thumbsup:
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Dan Mt. on November 09, 2014, 05:09:13 pm
Final Fight is my favourite beat'em up game, so, here is my small portrait - if you like it (http://www.4shared.com/file/CWRmitdLce/Sodom.html):
(http://i61.tinypic.com/k1ypaf.jpg)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: H Mr. Ton! on November 09, 2014, 08:37:40 pm
Nooooice!  Been waiting for this!  Take tickity take take take.  Thank you!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Knuckles8864 on November 09, 2014, 10:50:37 pm
Mind if I send in my two cents of review on Sodom?

+Not two, but three styles are great.
+He feels very well to play as.
+Great edition to any CvS styled theme going on.
+The Lvl 3's are creative and bloody.
+I'll have to come up with a few palettes for him.
+Grab that small portrait by Dan Mt.

-I feel he is way too strong. (Example, his Lvl. 3's do 500 damage. Half of what most characters can do. That's a bit overkill.)
-Tengu Walking is a bit tricky to pull off in my opinion, but
-He can't really combo out of supers. I'd say he should from his Jigoku Scrape to Meido no Miyage, Final Samurai/Slasher Attack, and Samurai's Revenge/Sodom's Revenge.
-Samurai's Revenge sword sheathing sound comes way too late. I'd say take note of the intro you used for him.
-Sodom's taunt is kind of weird. I understand it's a minor headbutt, but the attack should not be there for long.
-It says Sodom has a Custom Combo, but I'm not getting a Custom Combo.
-Using Daimyo Throw backwards makes Sodom go in the direction he was jumping, not in the opposite way.

But I'd say this is pretty complete. Very nice job, Varos, and keep up the good work.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Staubhold on November 09, 2014, 11:20:02 pm
I enjoy your take on Sodom! Love it!

Some very short feedback...

 - readme misses the double k input on both level 3 (Samurai's Revenge & Sodom's Revenge)
 - IMO the command for both level 3 are very hard to pull off
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Knuckles8864 on November 09, 2014, 11:25:11 pm
And speaking of the Level 3's, they are both unblockable. Was that intentional?
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: varo_hades on November 10, 2014, 08:23:28 am
Final Fight is my favourite beat'em up game, so, here is my small portrait - if you like it (http://www.4shared.com/file/CWRmitdLce/Sodom.html):
(http://i61.tinypic.com/k1ypaf.jpg)
Wow that Small portrait is incredible, definitely I will use it thanks :).
And Final Fight is my favourite beat em up game too.

Mind if I send in my two cents of review on Sodom?

+Not two, but three styles are great.
+He feels very well to play as.
+Great edition to any CvS styled theme going on.
+The Lvl 3's are creative and bloody.
+I'll have to come up with a few palettes for him.
+Grab that small portrait by Dan Mt.

-I feel he is way too strong. (Example, his Lvl. 3's do 500 damage. Half of what most characters can do. That's a bit overkill.)
-Tengu Walking is a bit tricky to pull off in my opinion, but
-He can't really combo out of supers. I'd say he should from his Jigoku Scrape to Meido no Miyage, Final Samurai/Slasher Attack, and Samurai's Revenge/Sodom's Revenge.
-Samurai's Revenge sword sheathing sound comes way too late. I'd say take note of the intro you used for him.
-Sodom's taunt is kind of weird. I understand it's a minor headbutt, but the attack should not be there for long.
-It says Sodom has a Custom Combo, but I'm not getting a Custom Combo.
-Using Daimyo Throw backwards makes Sodom go in the direction he was jumping, not in the opposite way.

But I'd say this is pretty complete. Very nice job, Varos, and keep up the good work.

-Well I like the high damage on the super combos specially on the level 3 but don't worry I will update with a patch in the update.
-Well is because originally only can execute like recover and is a counter attack, but I implement 3 ways of execute like recover of the original SFZ saga, if you jump and execute close to drop of the ground B, D,DB, k and B, D,DB, k, B, D,DB, k, because one time is for Yagura Reverse.
-Has Combos without necessity of super combos, but I admit that are dificult to do them, and well the original Sodom is dificult to do combos too, anyway probably I can give it a little less time to recover and make more combos.
-Ohh yeah my bad.
-Ok I will fix it.
-Yeah I see only Sodom of Final Fight can, I need to fix it.
-I need to check it.

And thanks man :)

I enjoy your take on Sodom! Love it!

Some very short feedback...

 - readme misses the double k input on both level 3 (Samurai's Revenge & Sodom's Revenge)
 - IMO the command for both level 3 are very hard to pull off

-Ohh yeah my bad.
-Really? for me isn't, but I can add a easycommand.

And speaking of the Level 3's, they are both unblockable. Was that intentional?

Yeah was intentional.

And thanks at all guys for appreciate my hard work on Sodom, because I endeavored a lot on Sodom (specially on the color separation and super combos), I appreciate your words and thanks guys :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Mr.Karate JKA on November 10, 2014, 05:35:28 pm
Thanks Hades you made my day!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: squallsoft on November 10, 2014, 05:59:47 pm
Awesome release! Downloading now
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: Gritsmaster on November 11, 2014, 01:31:02 am
Quality work Varo, each time I see you release something you improve!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: porcaro on November 11, 2014, 01:42:10 am
Good job, Varo ;).

Great character, just some suggestions :

- Level 3 should be blockable I think (all of POTS characters are like that)
- Voice sound is too low (all of your characters have that)
- Check the sprites alignements (Birdie is a little bit better but not yet) ; look :

(http://i60.tinypic.com/2hriyw7.png) (http://i61.tinypic.com/33cynmg.png)

Apart this, congratulations for your excellent work ;)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
Post by: varo_hades on November 11, 2014, 08:07:21 am
Good job, Varo ;).

Great character, just some suggestions :

- Level 3 should be blockable I think (all of POTS characters are like that)
- Voice sound is too low (all of your characters have that)
- Check the sprites alignements (Birdie is a little bit better but not yet) ; look :

(http://i60.tinypic.com/2hriyw7.png) (http://i61.tinypic.com/33cynmg.png)

Apart this, congratulations for your excellent work ;)

-Is added in a super-lessdamage.st
-Yeah but I can't find better voices :S
-Probably, you mean to alignament of 5000-5900?

And thanks man :)

Ok guys Sodom is updated, can check the link in the first post :D
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: Memo on November 11, 2014, 08:12:02 am
I like your Sodom,  I see a couple attacks in there that are custom
but everything fits well with the char.  Youve gotten better at this
since you released Birdie.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: Knuckles8864 on November 11, 2014, 09:23:40 am
A few more things.
-Sodom has a special intro with Guy (perhaps a secret character in the works?) and when using the Street Fighter one, you can see he slashes with swords.
-Would you mind doing the same thing you did for the supers with the normals/specials. Those seem a bit powerful as well.
-It would be nice to super cancel from Lvl. 1's to Lvl. 2's. I think the only ones I can really see are Meido no Miyage to Meido no Miyage, and Meido no Miyage to Slasher Attack.
-Would it be okay to post some palettes somewhere?

I feel like a bother by asking all these requests, really, but everything else is great.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: ~Hale "R@CE" Caesar~ on November 11, 2014, 08:21:22 pm
I see you gave me credit for some coding used in this. Awesome dude and thanks.

I had no idea you were going to make 3 modes of him. I guess now I have to make up newer things with mine. But don't be surprised if I put my "Slash' super in the Sodom I did too.

Other than that, Yeah man good job dude. Looks like most things were pointed out. Thanks for the color separation too. I might use it for a future update.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: LeoPort91 on November 11, 2014, 08:32:45 pm
Thanks! awesome release good job
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: mpower on November 11, 2014, 09:07:56 pm
・A few feedback
Butsumetsu Buster can't catch crouching enemy.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: varo_hades on November 12, 2014, 12:49:33 am
I like your Sodom,  I see a couple attacks in there that are custom
but everything fits well with the char.  Youve gotten better at this
since you released Birdie.
Thanks Memo, and yeah I included new supers combos that doesn't exist in the original Sodom because he only has 2 super combos... (Capcom  :wall:). Particularly is my boss favorite of Final Fight and I really like the samurais and well the rest is history.

A few more things.
-Sodom has a special intro with Guy (perhaps a secret character in the works?) and when using the Street Fighter one, you can see he slashes with swords.
-Would you mind doing the same thing you did for the supers with the normals/specials. Those seem a bit powerful as well.
-It would be nice to super cancel from Lvl. 1's to Lvl. 2's. I think the only ones I can really see are Meido no Miyage to Meido no Miyage, and Meido no Miyage to Slasher Attack.
-Would it be okay to post some palettes somewhere?

I feel like a bother by asking all these requests, really, but everything else is great.

-Yeah I would remake Guy (I like Pots version but need a new one with the new hisparks and more super combos, because is my favorite character of final fight, etc). With 3 modes like Sodom, but in a future when atleast release Rose and Blanka.
-Ok no problem, is in the files Normal-LessDamage.st and Special-LessDamage.st
-Now added.
-Yeah palettes always are welcome :)

and don't worry man for feedback/requests :)

I see you gave me credit for some coding used in this. Awesome dude and thanks.

I had no idea you were going to make 3 modes of him. I guess now I have to make up newer things with mine. But don't be surprised if I put my "Slash' super in the Sodom I did too.

Other than that, Yeah man good job dude. Looks like most things were pointed out. Thanks for the color separation too. I might use it for a future update.
You're welcome, and thanks Hale "R@CE" Caesar, actually I would add more sprites on Sodom but in a future because I need to edit some sprites and that takes me time, if exist any change with the sprites I will tell you :)

Thanks! awesome release good job

Thanks man :)

・A few feedback
Butsumetsu Buster can't catch crouching enemy.
I tried a lot of times with a lot of characters and he always catch crouching enemies, probably is the other char or is very small.

Sodom is updated check the first post :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: Unused Chesspiece on November 12, 2014, 04:35:03 am
Have you considered using Audacity to edit the volume of the voices? I used it to bump up the volume alittle on Cammy's SFIV voice files when configuring them to a character.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: Knuckles8864 on November 12, 2014, 10:37:25 am
For a little more damage reduction on the normals, specials and supers, how about I get you those palettes? :)

(http://i.imgur.com/a1cSCr6.png)
Custom Orange

(http://i.imgur.com/QNfWLEQ.png)
Custom Red/Green

(http://i.imgur.com/GfcmtfV.png)
Custom Pink

(http://i.imgur.com/dXHXEzk.png)
Meta Knight

(http://i.imgur.com/Exs3cN5.png)
Bishamon

(http://i.imgur.com/Nw7MYba.png)
Shy Guy

(http://i.imgur.com/hGCRN8a.png)
The Shredder
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: WatsonGrim69 on November 12, 2014, 09:32:58 pm
Nice! You released him! Time 2 have fun. Thnx 4 the share!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: Staubhold on November 12, 2014, 09:58:43 pm
Thanks for the update!  :thumbsup:

Some feedback...

 - running step sounds does not fit the animation
 - maybe you should consider adding negative edge to all commands
 - would love to see a palette selector
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: varo_hades on November 13, 2014, 03:40:50 am
Have you considered using Audacity to edit the volume of the voices? I used it to bump up the volume alittle on Cammy's SFIV voice files when configuring them to a character.
No I never came to my mind, use audacity to edit the volume of the voices, only I used for record my songs, excellent idea now I can update all my chars :)

For a little more damage reduction on the normals, specials and supers, how about I get you those palettes? :)
Spoiler, click to toggle visibilty
Thanks for the palettes man :)

Nice! You released him! Time 2 have fun. Thnx 4 the share!

Enjoy it man :)

Thanks for the update!  :thumbsup:

Some feedback...

 - running step sounds does not fit the animation
 - maybe you should consider adding negative edge to all commands
 - would love to see a palette selector

-Ok I will fix it.
-???
-Well technically Pots chars hasn't palette selector and personally I don't like the palette selector, but I will consider.
And you're welcome man :)

Soon the next update on Sodom and my other chars :D


Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: Staubhold on November 13, 2014, 08:21:05 am
Thanks for the update!  :thumbsup:

Some feedback...

 - maybe you should consider adding negative edge to all commands

-???

Negative Edge - No Delay Detection (http://mugenguild.com/forum/topics/negative-edge-no-delay-detection-7812.0.html)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
Post by: varo_hades on November 13, 2014, 08:46:37 am
・A few feedback
Butsumetsu Buster can't catch crouching enemy.
I fixed the bug, sorry to say that I said before, I was confused with other special move xD

Thanks for the update!  :thumbsup:

Some feedback...

 - maybe you should consider adding negative edge to all commands

-???

Negative Edge - No Delay Detection (http://mugenguild.com/forum/topics/negative-edge-no-delay-detection-7812.0.html)

I gotcha now, and sure I will add it :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: varo_hades on November 23, 2014, 12:19:48 am
Sodom is updated, please check the first post :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: 【MFG】gui0007 on November 23, 2014, 02:05:26 am
Sweet update Varo! Downloadiiing... :D
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: mpower on November 23, 2014, 04:29:27 am
Nice update! :thumbsup:
Thanks for fix!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: Toni on November 23, 2014, 06:56:00 pm
A very good Sodom. I enjoy it a lot!  :thumbsup:

Just a few things I noticed:
- When controlled by the AI, Sodom's Lv 3 supers seem to have been switched around (FF Sodom will always use "Sodom's Revenge" and SFA Sodom will always use "Samurai's Revenge"). It works correctly on player controlled Sodoms, though.
- "Tengu Walking" seems to behave strangely. I can combo into it out of most basic attacks and also out of LP and LK even when they miss. Which is fun, sure, but I wonder whether this was intentional or not.
- Even stranger, AI Sodom doesn't seem to have the same restrictions for "Tengu Walking" as human players and can be frequently seen performing the move out of "Yagura Reverse" which I have never been able to do. Bug or am I doing something wrong?
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: varo_hades on November 23, 2014, 09:57:15 pm
Sweet update Varo! Downloadiiing... :D
Enjoy the update man :)

Nice update! :thumbsup:
Thanks for fix!

You're welcome man :thumbsup:

A very good Sodom. I enjoy it a lot!  :thumbsup:

Just a few things I noticed:
- When controlled by the AI, Sodom's Lv 3 supers seem to have been switched around (FF Sodom will always use "Sodom's Revenge" and SFA Sodom will always use "Samurai's Revenge"). It works correctly on player controlled Sodoms, though.
- "Tengu Walking" seems to behave strangely. I can combo into it out of most basic attacks and also out of LP and LK even when they miss. Which is fun, sure, but I wonder whether this was intentional or not.
- Even stranger, AI Sodom doesn't seem to have the same restrictions for "Tengu Walking" as human players and can be frequently seen performing the move out of "Yagura Reverse" which I have never been able to do. Bug or am I doing something wrong?

-Ohh yeah, I will fix it.
-Is intentional, for makes more combos without necessity of make super combos, I know that original Sodom has little combos and even are hard to execute.
-Well yes, the cpu always has advantage to execute the moves, like example no need to charge moves and the same in this case. About the Yagura Reverse only works like attempt blow.
And thanks :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: Staubhold on November 24, 2014, 12:20:04 am
Thank you for the update!

After adding the negative edge system I can easily prform the "normal" level 3 Supers.  :thumbsup:

Small typo in the readme...

Sodom's Revenge super (Master Mode) is listed with "B, DF, F, B, DF, F, k", but should be "B, DF, F, B, DF, F, 2k"
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: varo_hades on November 24, 2014, 05:00:42 am
Thank you for the update!

After adding the negative edge system I can easily prform the "normal" level 3 Supers.  :thumbsup:

Small typo in the readme...

Sodom's Revenge super (Master Mode) is listed with "B, DF, F, B, DF, F, k", but should be "B, DF, F, B, DF, F, 2k"

Ohh yeah I wrote bad again xD, I will fix it.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: atomicbuster on November 26, 2014, 05:31:17 pm
Wow. This looks really good. Keep up the good work.
Also, have you ever thought of extending the length of his katanas? His SFA katanas seem much shorter than those he used in Final Fight.
Lastly, good luck with the other characters. Looking forward to Cody, Gen and Birdie.
Thanks.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: varo_hades on November 27, 2014, 01:25:19 am
Wow. This looks really good. Keep up the good work.
Also, have you ever thought of extending the length of his katanas? His SFA katanas seem much shorter than those he used in Final Fight.
Lastly, good luck with the other characters. Looking forward to Cody, Gen and Birdie.
Thanks.
Thanks and well I named Sodom (Street Fighter) and Sodom (Final Fight) for differentiate both Sodoms not means that be a true conversion of Final Fight because need more sprites without Katanas, different stance, etc.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: ShinZankuro on November 27, 2014, 03:11:41 am
Great work!

Sorry for this question, but how are going with Cody?
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 22/11/14
Post by: varo_hades on November 27, 2014, 06:13:15 am
Great work!

Sorry for this question, but how are going with Cody?
The only new is about the sprites of Final Fight I could changed the order of colors for  have order, for the moment I focus on Rose and Blanka but when they be released I will continue with Cody.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: varo_hades on November 29, 2014, 05:01:41 am
Ok guys Sodom is updated, please check the first post :)
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: Predictabo on November 29, 2014, 05:35:49 am
Could someone find some HD ports for Sodom? I would like to make ports for him 
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: Ness on December 03, 2014, 11:15:56 pm
Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff!  Loved your Birdie, Gen, and now Sodom ... just awesome!
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: varo_hades on December 04, 2014, 02:16:50 am
Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff!  Loved your Birdie, Gen, and now Sodom ... just awesome!
Thanks Ness glad to see you back again :), I hope you can make some palettes for my Rose and Blanka soon.
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: Ness on December 04, 2014, 02:55:54 am
Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff!  Loved your Birdie, Gen, and now Sodom ... just awesome!
Thanks Ness glad to see you back again :), I hope you can make some palettes for my Rose and Blanka soon.

For sure, just send me a .pcx or .bmp of the indexed template and Ill get to work, I'd love to contribute to some of oyur stuff in any way possible!~
Title: Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
Post by: varo_hades on December 04, 2014, 03:02:42 am
Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff!  Loved your Birdie, Gen, and now Sodom ... just awesome!
Thanks Ness glad to see you back again :), I hope you can make some palettes for my Rose and Blanka soon.

For sure, just send me a .pcx or .bmp of the indexed template and Ill get to work, I'd love to contribute to some of oyur stuff in any way possible!~
Thanks Ness I appreciate :), I will send you soon the template, because isn't finish yet.