Final Fight is my favourite beat'em up game, so, here is my small portrait - if you like it (http://www.4shared.com/file/CWRmitdLce/Sodom.html):Wow that Small portrait is incredible, definitely I will use it thanks :).
(http://i61.tinypic.com/k1ypaf.jpg)
Mind if I send in my two cents of review on Sodom?
+Not two, but three styles are great.
+He feels very well to play as.
+Great edition to any CvS styled theme going on.
+The Lvl 3's are creative and bloody.
+I'll have to come up with a few palettes for him.
+Grab that small portrait by Dan Mt.
-I feel he is way too strong. (Example, his Lvl. 3's do 500 damage. Half of what most characters can do. That's a bit overkill.)
-Tengu Walking is a bit tricky to pull off in my opinion, but
-He can't really combo out of supers. I'd say he should from his Jigoku Scrape to Meido no Miyage, Final Samurai/Slasher Attack, and Samurai's Revenge/Sodom's Revenge.
-Samurai's Revenge sword sheathing sound comes way too late. I'd say take note of the intro you used for him.
-Sodom's taunt is kind of weird. I understand it's a minor headbutt, but the attack should not be there for long.
-It says Sodom has a Custom Combo, but I'm not getting a Custom Combo.
-Using Daimyo Throw backwards makes Sodom go in the direction he was jumping, not in the opposite way.
But I'd say this is pretty complete. Very nice job, Varos, and keep up the good work.
I enjoy your take on Sodom! Love it!
Some very short feedback...
- readme misses the double k input on both level 3 (Samurai's Revenge & Sodom's Revenge)
- IMO the command for both level 3 are very hard to pull off
And speaking of the Level 3's, they are both unblockable. Was that intentional?
Good job, Varo ;).
Great character, just some suggestions :
- Level 3 should be blockable I think (all of POTS characters are like that)
- Voice sound is too low (all of your characters have that)
- Check the sprites alignements (Birdie is a little bit better but not yet) ; look :
(http://i60.tinypic.com/2hriyw7.png) (http://i61.tinypic.com/33cynmg.png)
Apart this, congratulations for your excellent work ;)
I like your Sodom, I see a couple attacks in there that are customThanks Memo, and yeah I included new supers combos that doesn't exist in the original Sodom because he only has 2 super combos... (Capcom :wall:). Particularly is my boss favorite of Final Fight and I really like the samurais and well the rest is history.
but everything fits well with the char. Youve gotten better at this
since you released Birdie.
A few more things.
-Sodom has a special intro with Guy (perhaps a secret character in the works?) and when using the Street Fighter one, you can see he slashes with swords.
-Would you mind doing the same thing you did for the supers with the normals/specials. Those seem a bit powerful as well.
-It would be nice to super cancel from Lvl. 1's to Lvl. 2's. I think the only ones I can really see are Meido no Miyage to Meido no Miyage, and Meido no Miyage to Slasher Attack.
-Would it be okay to post some palettes somewhere?
I feel like a bother by asking all these requests, really, but everything else is great.
I see you gave me credit for some coding used in this. Awesome dude and thanks.You're welcome, and thanks Hale "R@CE" Caesar, actually I would add more sprites on Sodom but in a future because I need to edit some sprites and that takes me time, if exist any change with the sprites I will tell you :)
I had no idea you were going to make 3 modes of him. I guess now I have to make up newer things with mine. But don't be surprised if I put my "Slash' super in the Sodom I did too.
Other than that, Yeah man good job dude. Looks like most things were pointed out. Thanks for the color separation too. I might use it for a future update.
Thanks! awesome release good job
・A few feedbackI tried a lot of times with a lot of characters and he always catch crouching enemies, probably is the other char or is very small.
Butsumetsu Buster can't catch crouching enemy.
Have you considered using Audacity to edit the volume of the voices? I used it to bump up the volume alittle on Cammy's SFIV voice files when configuring them to a character.No I never came to my mind, use audacity to edit the volume of the voices, only I used for record my songs, excellent idea now I can update all my chars :)
For a little more damage reduction on the normals, specials and supers, how about I get you those palettes? :)Thanks for the palettes man :)Spoiler, click to toggle visibilty
Nice! You released him! Time 2 have fun. Thnx 4 the share!
Thanks for the update! :thumbsup:
Some feedback...
- running step sounds does not fit the animation
- maybe you should consider adding negative edge to all commands
- would love to see a palette selector
Thanks for the update! :thumbsup:
Some feedback...
- maybe you should consider adding negative edge to all commands
-???
・A few feedbackI fixed the bug, sorry to say that I said before, I was confused with other special move xD
Butsumetsu Buster can't catch crouching enemy.
Thanks for the update! :thumbsup:
Some feedback...
- maybe you should consider adding negative edge to all commands
-???
Negative Edge - No Delay Detection (http://mugenguild.com/forum/topics/negative-edge-no-delay-detection-7812.0.html)
Sweet update Varo! Downloadiiing... :DEnjoy the update man :)
Nice update! :thumbsup:
Thanks for fix!
A very good Sodom. I enjoy it a lot! :thumbsup:
Just a few things I noticed:
- When controlled by the AI, Sodom's Lv 3 supers seem to have been switched around (FF Sodom will always use "Sodom's Revenge" and SFA Sodom will always use "Samurai's Revenge"). It works correctly on player controlled Sodoms, though.
- "Tengu Walking" seems to behave strangely. I can combo into it out of most basic attacks and also out of LP and LK even when they miss. Which is fun, sure, but I wonder whether this was intentional or not.
- Even stranger, AI Sodom doesn't seem to have the same restrictions for "Tengu Walking" as human players and can be frequently seen performing the move out of "Yagura Reverse" which I have never been able to do. Bug or am I doing something wrong?
Thank you for the update!
After adding the negative edge system I can easily prform the "normal" level 3 Supers. :thumbsup:
Small typo in the readme...
Sodom's Revenge super (Master Mode) is listed with "B, DF, F, B, DF, F, k", but should be "B, DF, F, B, DF, F, 2k"
Wow. This looks really good. Keep up the good work.Thanks and well I named Sodom (Street Fighter) and Sodom (Final Fight) for differentiate both Sodoms not means that be a true conversion of Final Fight because need more sprites without Katanas, different stance, etc.
Also, have you ever thought of extending the length of his katanas? His SFA katanas seem much shorter than those he used in Final Fight.
Lastly, good luck with the other characters. Looking forward to Cody, Gen and Birdie.
Thanks.
Great work!The only new is about the sprites of Final Fight I could changed the order of colors for have order, for the moment I focus on Rose and Blanka but when they be released I will continue with Cody.
Sorry for this question, but how are going with Cody?
Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff! Loved your Birdie, Gen, and now Sodom ... just awesome!Thanks Ness glad to see you back again :), I hope you can make some palettes for my Rose and Blanka soon.
Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff! Loved your Birdie, Gen, and now Sodom ... just awesome!Thanks Ness glad to see you back again :), I hope you can make some palettes for my Rose and Blanka soon.
Thanks Ness I appreciate :), I will send you soon the template, because isn't finish yet.Pretty awesome stuff to see after years of wanting ... you just keep pushing these epic-badboys/badgirls out man, good stuff! Loved your Birdie, Gen, and now Sodom ... just awesome!Thanks Ness glad to see you back again :), I hope you can make some palettes for my Rose and Blanka soon.
For sure, just send me a .pcx or .bmp of the indexed template and Ill get to work, I'd love to contribute to some of oyur stuff in any way possible!~