- Look for the common1.cns file in the full game and copy it into the character folder. (no idea if this will actually work)
Thanks. Actually, I decided to take this one step further, and replaced the common1.cns of my regular MUGEN with that of the original fullgame that the characters came from. Amazingly, it works! My regular MUGEN is still working perfectly, as well as all of the characters that didn't come from the full game, and the ones that are actually from the full game no longer have doubles. There is still one little issue, but it's not that big a deal, and it was always there along with the doubles. When performing Super moves, the characters from the full game don't have real FX for their Supers. The screen turns to black, there's a brief pause, and then the character just does the Super. Again, the Supers themselves work just fine, but not having Super FX when there's clearly supposed to be Super FX is just a bit awkward. But if I can't fix that issue, I'm not going to sweat over it.
And as long as I'm still using this topic, I've got another problem, though it's completely unrelated to my previous one. I've tried to add in Goutetsu by Angelm into 1.0, but even though I've fixed all of the Velset issues, I still get this:
Error message:
Error parsing trigger1, 1
Error parsing [State -1]
Error in [Statedef -1]
Error in Goutetsu.cmd
Error loading chars/Goutetsu/Goutetsu.def
Error while precaching
Error parsing trigger1, 1
Error parsing [State -1]
Error in [Statedef -1]
Error in Goutetsu.cmd
Error loading chars/Goutetsu/Goutetsu.def
Error while precaching
Error parsing trigger1, 1
Error parsing [State -1]
Error in [Statedef -1]
Error in Goutetsu.cmd
Error loading chars/Goutetsu/Goutetsu.def
Error loading p1
Library error message: Died parsing floor(pos z = 12) || enemy,floor(pos z = 12)) && !numhelper(6559995)
I honestly have no idea what to do here. If anyone has any idea what's going on here, please let me know.