The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: Mugenman2 on December 13, 2014, 09:23:18 pm

Title: Shiyo Kakuge's coding?
Post by: Mugenman2 on December 13, 2014, 09:23:18 pm
https://www.youtube.com/watch?v=G3QIrJ3U-JY&list=UUJ_i6OqLoKDbXrEobIrqJpw
This video is just on example but
Has anyone even ever figured out how he edits his characters?
Does it take coding to make every move connect?
Something else I noticed is the hit boxes I can't be specific but I noticed the colors is changed by the power of the hit.Like green or blue for light attacks and purple for like special/hyper attack,does it also take coding to do that?



If I broke any rules delete the topic
Title: Re: Shiyo Kakuge's coding?
Post by: XGargoyle on December 14, 2014, 12:40:01 pm
That is a highly customized environment with lifebars included within the characters and many other features that will only work with his characters and within his game.

So, yes, it "takes coding" to do that, and you need to know a lot about Mugen's coding to achieve it. Do not expect a tutorial or a 5-minutes video explaining how to do it, and no one will have the patience to teach you to achieve that.
Title: Re: Shiyo Kakuge's coding?
Post by: Алексей on December 15, 2014, 01:12:05 pm
It pretty much "takes coding" to do anything within a character. There are no free rides.
Title: Re: Shiyo Kakuge's coding?
Post by: ELECTR0 on December 19, 2014, 04:15:52 pm
For stages he divides images into layers that were normally a solid layer and gives each one there own delta. Makes some of them parallax/width and uses Mugen 1.1 code like zoomdelta and scaledelta.