The Mugen Fighters Guild

M.U.G.E.N Central => M.U.G.E.N Discussion => Idea Engineering => Topic started by: H Mr. Ton! on December 19, 2014, 09:09:08 pm

Title: Sprite Sheets for individual Limbs Project
Post by: H Mr. Ton! on December 19, 2014, 09:09:08 pm
Ok, here's an idea that seems kind of obvious, but I'm just throwing it out there to see what people think:

Take Ryu.  Make 1 sprite sheet for each of the following:
Head
Torso
Single arm (reverse to get other arm) 
Single leg (reverse to get other leg)

Now do that with a bunch of characters, slowly over time, on a single thread for simplicities sake.  Sort of like color separating, except limb separating... which would actually accomplish color separating at the same time. 

If people slowly built up a sort of library of limbs, heads, torsos, weapons, gear, capes / flowing cloth, etc, then assembling just about anything under the sun would be relatively easy, at least compared to hand spriting an entire character. 

Not to mention the collection could only continue to grow, and the more that was put into it, the more that could eventually come out of it.
Title: Re: Sprite Sheets for individual Limbs Project
Post by: Bannana on December 19, 2014, 09:26:29 pm
You'd need to split the limbs into sections at each joint to get a real full range of motion. So forearm, shoulder, below the knee and above the knee, ect. IIRC super robot wars uses either the Treasure method (limbs connect ingame as opposed to single sprites made from limbs) or this when making their animations, and you can put together some really complex movements if you're skilled and understand how to use it well. If you aren't at all... see the M9s and Arbalest in Z3.1...

Though it's a lot more plausible in MUGEN than the Treasure method because lolexplodsareshit.
Title: Re: Sprite Sheets for individual Limbs Project
Post by: Bastard Mami on December 19, 2014, 10:16:17 pm
that's kind of what I do for female characters, except that I don't organize the limbs so tehya re just scattered around in source files.
Title: Re: Sprite Sheets for individual Limbs Project
Post by: H Mr. Ton! on December 22, 2014, 12:51:04 am
You'd need to split the limbs into sections at each joint to get a real full range of motion. So forearm, shoulder, below the knee and above the knee, ect.
Totally.  Maybe even split the torso into upper and lower too.  So I guess you would have the following sheet sets, not counting gear and cloth and stuff:

Head
Upper Torso
Lower Torso
Upper Arm
Lower Arm
Upper Leg
Lower Leg

IIRC super robot wars uses either the Treasure method (limbs connect ingame as opposed to single sprites made from limbs) or this when making their animations, and you can put together some really complex movements if you're skilled and understand how to use it well. If you aren't at all... see the M9s and Arbalest in Z3.1...
I actually programmed a game in the 90s that used that method pretty effectively.  I guess yea if people did create these kinds of sheets it would open up the option to use each limb section as a helper or an explod.  Depending on the character that could be a huge advantage, like if you were making a character that had a multiple costumes, rather than re-sprite each pos, you could use that method.  You could probably get some really fluid movement if you got good with it too.


that's kind of what I do for female characters, except that I don't organize the limbs so tehya re just scattered around in source files.
That's cool.  You know I've always imagined quite a few people do it that way, and that's kind where this suggestion came from.  Thinking, well if people are making sprites by chopping up limbs and making a master sheet of say "arms" well... what if everyone just uploaded those onto a single thread for everyone to use?   

Like you know how chuchoryu just swapped in Bison's legs on his Yoshimitsu?  He's probably got a sheet of just Bisons legs on his computer that he could share, know what I'm saying?  Times that by a lot of people over a lot of time...

If there was such a thread would you be willing to upload any of your own 'source sheets' or 'limb sheets' or whatever you would call em?
Title: Re: Sprite Sheets for individual Limbs Project
Post by: Bannana on December 22, 2014, 11:31:25 am
I don't think mugen's coding really can do movement any justice. Modify explod is garbage in that it doesn't really work as it should because (unless I misunderstood it and did it incorrectly, since I don't have the same breadth of knowledge as the better coders here) it doesn't allow for vel or effective pos manipulation of animations, only effect based modifications because it's basically just the same sctrl as explod. I'm pretty sure it was to be deprecated in the near future if Elecbyte came back with an updated build and maybe it was supposed to be replaced with a better sctrl to actually do this.
Title: Re: Sprite Sheets for individual Limbs Project
Post by: Bastard Mami on December 22, 2014, 05:52:19 pm
my biggest problem, as I said in this topic is that I don't know/think this method is any faster than just sketching the animations and spriting over them.

[EDIT] mentioned topic http://mugenguild.com/forum/topics/my-animated-sprites-154122.0.html

the fun thing is that the only way to know is to actually work on those, and not just for a few sprites, but actually make examples that can actually measure effectiveness; I belogn to the school where getting stuff done does not matter, because it will get done, what matters is getting it done efficiently.

still, having a sheet won't hurt, I am willing to help with one of those if given the proper organization, I am just having osme samus flashbacks where 5 or so guy actually agreed to work on her and stuff but then hardly anybody was able to comply in the long run (true to be told one of us dying pretty much made the project irrelevant, I kept on working on it out of respect but never felt like finishing it for the same reason).