The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, older Mugen => Edits & Add-ons => Topic started by: COLOSSE on December 20, 2014, 05:36:05 pm
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From the old DBAF italian mugen project. (credits to this team.)
(http://i39.servimg.com/u/f39/15/05/11/49/mugen019.png)
(http://i39.servimg.com/u/f39/15/05/11/49/mugen020.png)
(http://i39.servimg.com/u/f39/15/05/11/49/mugen021.png)
https://www.youtube.com/watch?v=g4XHD9H1Iys
link in video's description.
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What scale is he supposed to be at? He's as tall as goku.
A single beam attack erasing over fifty percent life makes for weird fights.
Bit of advice maybe dont use a character with one hit kills in a video showing off your character, his flashiness and projectiles were covering the screen most of the time.
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What scale is he supposed to be at? He's as tall as goku.
A single beam attack erasing over fifty percent life makes for weird fights.
he's from this project http://afproject.altervista.org/Beta-Eng.html
that's should explain the scale. but I recognize he should have the standard values for life, attack & defense.
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what are the numbers on the left of the screen?
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what are the numbers on the left of the screen?
the numbers grow each time you hit the enemy. From 2000, you'll be in a fury mode & you'll be able to do a special hyper move.
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its a super duper OLD dragon ball z mechanic someone came up with.
I forget but i think Pexteen made it (Goten88)
it is explained above but its a scoring system, depending on how much you get changes up your gameplay a bit.
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Yeah, then the Italian team behind that mugen project used that idea; I don't know if they credited Pexteen (or was it someone else?), I think they didn't. >:(
It's kind of a score system, when you reach a certain value (10000) the character automatically (:no:) performs a supermove that kills the enemy.