Hello, I've got my 1st question here.
I play MUGEN and there's a character called A that has a move which take the P2 into its states. In those states (each start with 'statedef'), the P2 display by A's sprites. And since then, watching the game with both sides looks like the same (same char and color) is a little bit confusing.
So I want to change the properties of P2 (whatever character it is) so I can watch the game easily distinguish one from another.
To do that, basically, I'll open *.cns file of A and add the state define transparency inside each and every said state (all states for P2 in A's code in that move). But it's not 1 or 2 state but more than, so is there a way to add transparency to all specified statedef without copy+paste the transparency code into every of them?
The character A is Dhalsims (by author = "NRF"), and enemy statedef is 4580. After got into that state, P2 will being taken into various states from 200xx - 25xxx (or something like that) until they die at the end of the match.
Firstly I think I will try something like this:
[statedef -2] ;---
...
[state 0]
type = trans
trigger1 = p2stateno = (4850,4590)
trigger2 = p2stateno >= 20000
trans = add1
;alpha
Instead of apply transparency to P2 in those state, it applies to character A. But clearly it does, because I add simple code like that just apply trans to P1 and I don't know how to do just like that but for P2 in P1 (A) states. Is there any easy way to do what I want without go throught all the 2xxxx states and add content into each of them manually? Even there're only 10 states or less than but I want a way to do it automatically for all those states. How? If added content above into every specified states manually then I'll be able to do it myself but just wonder a more efficient way.
Sorry If I posted in wrong sub-forum, feel free move it correctly. I know I lack knowledge from (not) reading MUGEN document enough but I just don't know how to search it quickly without knowing a clue, so I ask here, surely people will easily see what I did wrong and suggest me the right way to do.