OH YES!!! :D :D :D Dude, this is awesome! Brings back memories... Great job sir, I can't wait to see the rest of the cast added in, hopefully with your Sheng Long included as well. :)
Also, M.U.G.E.N's lifebars show up on the SF2 select screen.
I doesn't happen with mine. Are your life bars set to always on top? If that's the case then I can possibly disable life bar display for that.
EDIT: Updated override.cns (http://gcnmario.free.fr/mugen/chars/sf2ww.zip) to include NoBarDisplay AssertSpecial to disable life bars during select and VS screens. Hopefully that should take care of it. :)
Spoiler, click to toggle visibilty
Sheng Long is under planning, but it's not a high priority at the moment.
EDIT2: Another update, which adds an air.animtype = Back controller to ALL character hitdefs to use their correct hit frames when hit in the air. :)
I doesn't happen with mine. Are your life bars set to always on top? If that's the case then I can possibly disable life bar display for that.
EDIT: Updated override.cns (http://gcnmario.free.fr/mugen/chars/sf2ww.zip) to include NoBarDisplay AssertSpecial to disable life bars during select and VS screens. Hopefully that should take care of it. :)
Spoiler, click to toggle visibilty
Sheng Long is under planning, but it's not a high priority at the moment.
EDIT2: Another update, which adds an air.animtype = Back controller to ALL character hitdefs to use their correct hit frames when hit in the air. :)
Yeah, the lifebar problem is fixed now.
With the rest of the cast, are you gonna release each character seperately and if so, which character is going to be released next? Or are you going to release them all at once?