The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: TooDice on December 25, 2014, 04:55:05 pm

Title: Ripping a parallaxed floor
Post by: TooDice on December 25, 2014, 04:55:05 pm
Does anyone have any advice when it comes to ripping parallaxed floors from games?

I'm attempting to rip a floor from a SNES game, but it already has a parallax effect. My first thought was to see if I can find the tiles the old-fashioned way; using a sprite ripper, searching through until I spot the bits that make up that floor and then attempting to rebuild it like a jigsaw. Unfortunately, it's not that simple. With only screenshots of the pre-parallaxed version as a reference it's extremely difficult to identify the correct floor tiles.

Does anyone have any experience with this? Did you just persevere with the above method or is there a technique that helps?
Title: Re: Ripping a parallaxed floor
Post by: Cenobite 53 on December 25, 2014, 05:41:30 pm
For parallaxed floors of SMES games I use the programm vSNES.
You can open savestates with this tool and see the floor as one Sprite.
I didn't check all games with parallax floor with this tool. But all Games I tried worked great with this.
(f.e. Clayfighter, Double Dragon V etc)
Title: Re: Ripping a parallaxed floor
Post by: TooDice on December 27, 2014, 04:02:57 pm
Oh this is awesome. It would have saved me some work ripping the other images from the stage if I'd known about it earlier. I knew there were save-state editing tools around for the SNES that could do something similar, but every one I tried was 16bit and I don't have a VM set up to get them working on Win 7.

Thanks a lot for this, you've saved me a lot of work and there's no way I'd have recognised the individual tiles for this particular background. Not only that, but having a reference for the original width of the parallaxed section will really help with getting the initial values right.