The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: sergeus on December 25, 2014, 06:52:59 pm

Title: INTRO HELPER
Post by: sergeus on December 25, 2014, 06:52:59 pm
Hi!
I´m working in a special char (winmugen) that creates a random helper during the intro, and it remains until the round is started
But the problem comes when i skip the intro (pushing any buttom during it): the helper dissapear
This is where i call the helper, in state 190:

[State 190, infectoid1]
type=helper
triggerall = var(5) = 0
trigger1 = Numhelper(1001) = 0
trigger1 = time = 0
helpertype=normal
stateno=2000
ID=1001
name="infectoid"
postype=p1
ownpal=1
sprpriority = 6
Facing = -1

What must i do to make it permanent, including when i skip the intro? Is it possible?

Thanks in advance
Title: Re: INTRO HELPER
Post by: XGargoyle on December 25, 2014, 07:51:34 pm
Helpers are always removed when skipping intro. The easiest way to fix it is to respawn the helper again at the start of the round if it no longer exists.
Title: Re: INTRO HELPER
Post by: sergeus on December 25, 2014, 08:03:07 pm
Helpers are always removed when skipping intro. The easiest way to fix it is to respawn the helper again at the start of the round if it no longer exists.

OK, Thank you!
Anyway, in this case it´s not a solution, because the helper is changing since he is created, so it depends on the moment you skip the intro... well it´s not so important in the char at all  :D

PD: By the way, i didn´t know you´re from Spain too!
Title: Re: INTRO HELPER
Post by: XGargoyle on December 25, 2014, 09:03:14 pm
When you skip the intro, and respawn the helper at the beginning of the round, you can place it wherever the helper would be if the intro wasn't interrupted. Same if the helper evolves or changes its state, just respawn it on the same condition he would be if the intro was fully played.


P.S: Yes, it seems we Spaniards are a small minority in this community, but I'm glad to see other peers around.