The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: CoopNPB on September 26, 2015, 06:40:15 am

Title: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on September 26, 2015, 06:40:15 am
ATTENTION EVERYONE! Jermaine Kidd's Coded characters (like Shinnok and Kotal Kahn) only work on Borg's 4.1 Mortal kombat mugen engine. DOWNLOAD HERE http://mkpnew.thedarkside.su/UserFiles/ContentFiles/2016-3-7_12-5-23_MKPseason2-07032k16.rar

(http://orig15.deviantart.net/8baf/f/2015/268/d/e/shinnok_stance_by_coopnpb-d9at8e4.gif) trying to get all the sprite work and animation done, then He's all in ya'll hands. use him for Mortal Kombat Project or Mugen. It doesn't matter................... 11/27/15 Finished sprites (http://s31.postimg.org/jatwbv7vb/Shinnok_stance.gif)

EDIT 1/15/16 Shinnok Sprites http://www.mediafire.com/download/w284p04un5sbcxa/Shinnok.rar ... could've have done it without the help of Max Arturo! also with the help of Nerofromlodran, Low90, FastFlash, and especially the Shinnok model by Omegamathaus!!! Also everyone for supporting my work. You'll all see the past posts on different forums. you know who you are.

Shinnok Release by Jermaine Kidd



http://www.mediafire.com/download/hm71lyfn79y1lam/Shinnok+Battle+Plan+Stage.rar



(http://orig10.deviantart.net/e897/f/2015/313/7/f/kotal_kahn_stance_by_coopnpb-d9f583t.gif) Kotal is 97 percent done and Code-able. Update 4/24/16  http://www.filedropper.com/kotalkahnupdate4-24-2016
Kotal Kahn's Deep Freeze (http://gallery.myff.org/gallery/t1977694/KotalDeepfreeze.rar.png) (http://gallery.myff.org/gallery/1977694/KotalDeepfreeze.rar)
[size=9]Click to download file[/size]

Kotal Kahn is release by Jermaine Kidd


http://www.mediafire.com/download/9c5s16c86nljc8k/kotal+kahn.rar


(http://orig08.deviantart.net/d1fb/f/2015/363/2/7/kai_stance_by_coopnpb-d9lxmry.gif) 4/26/16 Kai is 96 Percent done and Code-able. Only missing his Fat-ality, Animality, Fatality 3 Special effects (Similar to MK4 headshot), and Deep Freeze http://www.filedropper.com/kai96_1



http://www.mediafire.com/download/1t5in06y3n491dy/kai.rar

(http://orig04.deviantart.net/5ea0/f/2016/174/8/5/quan_chi_saxophone_by_coopnpb-da7ezrx.gif) Update 6/23/16 Max Arturo & Rembrandt Brown's Quan Chi Sprites Release!
http://www.filedropper.com/quan-chi




http://www.mediafire.com/download/aoa43rsj9d3aujq/Quan+Scorpion+update.rar

My Name is Rembrandt Brown
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 26, 2015, 06:52:21 am
That's an incredible start already. I love how unique and realistic he already looks. Looking forward to this!
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 26, 2015, 03:45:51 pm
 (http://orig07.deviantart.net/742b/f/2015/268/2/e/shinnok_turnaround_by_coopnpb-d9ajxwh.gif) (http://orig03.deviantart.net/7be4/f/2015/269/8/d/shinnok_walkforward_by_coopnpb-d9akz7b.gif) (http://orig08.deviantart.net/8197/f/2015/269/f/b/shinnok_walkbackwards_by_coopnpb-d9akzfy.gif) (http://orig13.deviantart.net/5b99/f/2015/269/e/a/shinnok_crouch_by_coopnpb-d9avk7k.gif) (http://orig04.deviantart.net/d0b0/f/2015/269/8/8/shinnok_crouchturnaround_by_coopnpb-d9avx4k.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 26, 2015, 03:54:29 pm
I'm liking the progress done in here so far. I'm just concerned about his belt and the cloth hat hands in it during the crouch turn animation, given that they seem to flip rather oddly, rather than staying mostly in place when changing from left to right.
Title: Re: Mortal Kombat 2D Shinnok
Post by: Ho-Oh's Apprentice on September 26, 2015, 04:04:26 pm
(Why did you delete your last post? There was nothing wrong with it :S)

Aside from what MotorRoach said, this screams old Mortal Kombat graphics, and Quan Chi Shinnok is one of my fave villains of all time. Wish you noting but the best of luck. ^_^

[I meant to say Shinnok, honest!]
Title: Re: Mortal Kombat 2D Shinnok
Post by: Walruslui on September 26, 2015, 04:07:05 pm
Aside from what MotorRoach said, this screams old Mortal Kombat graphics, and Quan Chi is one of my fave villains of all time. Wish you noting but the best of luck. ^_^

wait what, its shinnok he's spriting tho, not Quan Chi :P

I like what i see so far, I just wish he wasn't so stiff in his walking anims, thats my problem with most MK edits, they usually leave the upper body static :S
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 26, 2015, 04:52:34 pm
Yeah I delete the last comment a made because I didn't want to double post (maybe I should've just edit instead :P). I Told MotorRoach, "Thanks a lot man and I'll have more updates coming soon". some in that sense :).

You're not the first to get quan chi and shinnok mixed up :D
About the crouch turn, that's just an animation malfunction :P. I mixed up the frame wrong.  I'll release a sprite sheet as soon as I'm done halfway.
and his walk... yeah I know :P I'm going to redo his walk completely in the future. That's like all the MK character sprites when it comes to the walk. their upper by just stays still.
Thanks guys for your feedback and encouragement. I appreciate it :)

Edit!!: I redid his animation in the crouch turn (http://orig04.deviantart.net/d0b0/f/2015/269/8/8/shinnok_crouchturnaround_by_coopnpb-d9avx4k.gif) (http://Just got done with this one [img]http://orig13.deviantart.net/a542/f/2015/269/a/a/shinnok_jumpup_by_coopnpb-d9aysvj.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 26, 2015, 08:16:28 pm
Sorry about double post. It's not letting put this animation in the last post. (http://orig13.deviantart.net/a542/f/2015/269/a/a/shinnok_jumpup_by_coopnpb-d9aysvj.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: Walruslui on September 26, 2015, 08:18:03 pm
i like it.
i also like how fast you're working like damn dude. thats impressive
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 26, 2015, 08:20:46 pm
No need to apologize for double posting. It should be fine as long as you have new content to show, and new Shinnok animations are no exceptions. Also, really liking how this is going.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 26, 2015, 08:25:26 pm
Well outside of trade school and studying, I'd use my love far art in mugen and MK projects. And you Walrushi and MotorRoach :)
Title: Re: Mortal Kombat 2D Shinnok
Post by: Walruslui on September 26, 2015, 08:29:37 pm
you'll use your love of art for us? lol im sure thats just an error in your sentance but its fine.

im really liking how you just started too, like holy crap, nobody just pops in like that, asks about some spriting advice then BAM starts up a WIP all of a sudden and has some nice anims, you keep this up and you;ll be a fantastic artist for sure.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 26, 2015, 08:33:04 pm
I mostly learn Lows90 style in the MK mugen community. He taught me some stuff then I just learn about the lighting effect on the characters on my own. It can be a bit tedious, but it's pretty easy when you do it enough
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 26, 2015, 10:04:10 pm
Now I'm thinking of borg117's MKP update, specially since he's now adding in new characters to the roster (https://www.youtube.com/watch?v=jZEdODsHqkg).

Says he that he'll add any MK character as long as there are decent sprites prepared for them, so you could let him know of your Shinnok, given that it seems that it'd fit in pretty well, and actually looks really professional so far!
Title: Re: Mortal Kombat 2D Shinnok
Post by: SlenderMan on September 26, 2015, 11:35:16 pm
not only that but this opens the doors for sprite conversions to a possible CvS/KOF style Shinnok. sprites look awesome dude.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 27, 2015, 02:52:46 am
(http://orig14.deviantart.net/cf58/f/2015/268/7/f/shinnok_stance_by_coopnpb-d9at8e4.gif) (http://orig15.deviantart.net/8baf/f/2015/268/d/e/shinnok_stance_by_coopnpb-d9at8e4.gif) Which one do you guys like? I'm almost leaning towards going back to no lighting. It is up to you guys
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 27, 2015, 02:54:41 am
To be honest, I prefer the left one. The lighting on the right one feels like something you would quickly add with a Photoshop filter, and it feels unfitting to MK sprites. So yeah, the left animation is what I prefer in here.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 27, 2015, 03:11:25 am
Left one it is.  (http://orig14.deviantart.net/cf58/f/2015/268/7/f/shinnok_stance_by_coopnpb-d9at8e4.gif) (http://orig00.deviantart.net/87f0/f/2015/267/f/c/shinnok_turnaround_by_coopnpb-d9ajxwh.gif) (http://orig14.deviantart.net/33ec/f/2015/268/c/5/shinnok_walkforward_by_coopnpb-d9akz7b.gif) (http://orig01.deviantart.net/51ea/f/2015/268/7/7/shinnok_walkbackwards_by_coopnpb-d9akzfy.gif) (http://orig02.deviantart.net/f83e/f/2015/268/9/6/shinnok_crouch_by_coopnpb-d9avk7k.gif) (http://orig00.deviantart.net/1ee0/f/2015/268/2/8/shinnok_crouchturnaround_by_coopnpb-d9avx4k.gif) (http://orig14.deviantart.net/285f/f/2015/269/4/0/shinnok_jumpup_by_coopnpb-d9aysvj.gif) (http://orig10.deviantart.net/530c/f/2015/269/2/9/shinnok_flipjump_by_coopnpb-d9azv0v.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: SlenderMan on September 27, 2015, 04:09:58 am
with the stance his left foot is dancing lol.
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 27, 2015, 04:37:16 am
Yeah, his left foot (the one on our right) certainly slides a little bit too much. You might want to try keeping it a little more still.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 27, 2015, 08:52:44 am
(http://orig08.deviantart.net/8941/f/2015/269/0/e/shinnok_stance_by_coopnpb-d9at8e4.gif) Like this?
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 27, 2015, 09:06:34 pm
(http://orig05.deviantart.net/0e6f/f/2015/270/7/1/shinnok_lp_by_coopnpb-d9b46vz.gif) (http://orig14.deviantart.net/8439/f/2015/270/2/2/shinnok_hp_by_coopnpb-d9b47d2.gif) and this
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 28, 2015, 02:41:44 am
(http://orig10.deviantart.net/3af5/f/2015/270/c/b/shinnok_crouch_punch_by_coopnpb-d9b5okm.gif) (http://orig04.deviantart.net/27b5/f/2015/270/3/e/shinnok_uppercut_by_coopnpb-d9b5ord.gif)

That's probably it for today. I'm going to be pretty busy this week. I'll try and knock these sprites out so when I'm done, someone can code Shinnok
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 28, 2015, 03:16:32 am
Damn, that's quite a lot of progress to be done in just one day. Amazing progress in here!
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 28, 2015, 05:59:54 am
(http://orig03.deviantart.net/c176/f/2015/270/4/a/shinnok_jump_punch_by_coopnpb-d9b6gij.gif) Night Night
Title: Re: Mortal Kombat 2D Shinnok
Post by: Enso on September 28, 2015, 03:57:08 pm
You are doing so damn good, man! Shinnok looks superbly flawless and appealing to the eyes of everyone! I hope you are going to be the best in doing this! I predict that you will become one of the contributors in this mugen community here. Best of luck.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 28, 2015, 09:46:31 pm
Thanks man. I'm just going to make the sprites. I might learn coding and programming some day, but I'm going to be too busy for that.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 29, 2015, 03:23:28 am
(http://orig04.deviantart.net/6596/f/2015/271/e/0/shinnok_lk_by_coopnpb-d9b9zga.gif) (http://orig06.deviantart.net/3bfe/f/2015/271/6/c/shinnok_hk_by_coopnpb-d9b9zoo.gif) (http://orig11.deviantart.net/78fa/f/2015/271/b/2/shinnok_flip_jump_kick_by_coopnpb-d9balfq.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on September 29, 2015, 01:27:01 pm
Great progress in here. I just think that the third kick looks rather stiff, given that only his arms and legs are moving while the rest of his body is completely still.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on September 30, 2015, 04:12:36 am
I'll work on that when I can man. I wanna get thru the basics then double check these sprites before releasing the sprite sheet thanks for the feedback.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 01, 2015, 11:27:18 pm
(http://orig09.deviantart.net/ba4d/f/2015/274/9/0/kenshi_stance_by_coopnpb-d9bktxh.gif) sorry I have been busy. Showing ya a sneak peek
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 02, 2015, 12:51:41 am
Oooooh god, as if I could love your work any more than I already do. That is one convincing looking Kenshi, if I've ever seen one for Mugen. Really looking forward to it!
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 02, 2015, 02:05:53 am
Thank Roach. I'll finish off shinnok though, than get on kenshi. I got another surprise for you and it's not this shinnok animation. you'll have to wait my friend :). (http://orig10.deviantart.net/d7cc/f/2015/274/5/7/shinnok_jump_up_kick_by_coopnpb-d9blfol.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 02, 2015, 04:00:46 am
Either way, the work you're pulling off with Shinnok is superb. Mind if I post on Borg's thread about your Shinnok sprites? Because they are something that I imagine it would get his attention.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 02, 2015, 06:48:10 am
Yeah sure! I don't mind at all. (http://orig15.deviantart.net/2d93/f/2015/274/8/4/shinnok_roundhouse_kick_by_coopnpb-d9bmeg9.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: walt on October 02, 2015, 04:21:42 pm
Hey, I don't think anyone asked this already BUT! are these captures of a 3D model being animated with Klassic poses, or are you actually spriting this on a pixel level.

In any case, they look pretty good.
Title: Re: Mortal Kombat 2D Shinnok
Post by: Rent on October 02, 2015, 08:28:13 pm
(http://orig09.deviantart.net/ba4d/f/2015/274/9/0/kenshi_stance_by_coopnpb-d9bktxh.gif) sorry I have been busy. Showing ya a sneak peek

wow that's a nice kenshi. looking forward to it!
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 02, 2015, 09:06:29 pm
Hey, I don't think anyone asked this already BUT! are these captures of a 3D model being animated with Klassic poses, or are you actually spriting this on a pixel level.

In any case, they look pretty good.

They're 3D Models from someone else. I did the lighting and animation size all me. pretty tough too getting the exact size like the classic MK sprites. when I'm done, I'm going to retouch on some animations and pixels. that's why I want to meet the artist who made shinnok MK4. I even put it in my bio on deviant art.
Title: Re: Mortal Kombat 2D Shinnok
Post by: S. Jetstream on October 02, 2015, 10:31:43 pm
that kenshi looks so high
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 03, 2015, 12:25:39 am
The only problem I have noticed in your Shinnok animations is that they are often surrounded by white pixels around his sprites, although that kind of thing is not too hard to clean up. That being said, you still did an amazing job in making them look like they are from actual MK games, because it looks par up with the official sprites.
Title: Re: Mortal Kombat 2D Shinnok
Post by: walt on October 03, 2015, 04:02:41 am
^ exactly. It looks legit enough to expand the 2D roster into something more interesting thanks to mugen.

Great job, keep it up mate!
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 03, 2015, 05:05:59 am
Thank you guys. I'll get rid of the white pixels when I'm making the sprite sheet. after that, I might do the animations all over. No sweat. well Kenshi is Blind BTW and His stance almost kinda make him look high or looking for his glasses. I can always change it up, but not now. Shinnok is the number 1 priority... And another sneak peek.

(http://orig01.deviantart.net/4dd7/f/2015/275/7/2/shinnok_crouch_lk_by_coopnpb-d9bpzm9.gif) (http://orig02.deviantart.net/b0ab/f/2015/275/1/1/shinnok_crouch_hk_by_coopnpb-d9bq1c2.gif)
Side Note: Shinnok's crouch low kick. notice something about the pixels? I didn't do all of them, but half. I do them all later. looks a lot better aye?
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 03, 2015, 05:45:08 am
It seems you are pretty close with being done with the basic attacks, and yes, the removed pixels here and there really helps with the result. Also, just wondering, what do you have in mind for his special moves? Because as far as I can remember, Shinnok doesn't really has moves of his own in MK4.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 03, 2015, 07:43:13 am
Maybe some moves from armageddon and MK X. I wanted to get all his Falls and hit animations as well, but we can discuss moves right now. I can make his body animate to a special move, but I don't know how to make the special effects. someone else could possibly do that or I might surf through here and learn
(http://orig10.deviantart.net/89b8/f/2015/275/6/8/01_shinnok_select_portrait_by_coopnpb-d9bqjh4.png) (http://orig11.deviantart.net/b6e3/f/2015/275/7/1/shinnok_portrait_2_by_coopnpb-d9bqk92.png) (http://orig14.deviantart.net/e070/f/2015/276/d/c/shinnok_vs_portrait_by_coopnpb-d9bqtbc.png)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 03, 2015, 11:56:27 am
I've never been great with making visual effects, but I do recall there being a handful of great special effects artists in this forum, although I can't really remember who exactly. In case you do find someone, just remember to have a reference video showing said special effects- or if possible, the textures of the special effects themselves. Whatever you have as a base or a visual reference.

Also, you did a good job with the bigger sprites in here. Even up close, his model is still very impressive and gives a classic MK actor vibe to it,and overall fits. The only thing that kind of bothers me is that his character select icon is rather dark could use a stronger brightening to it to help with the contrast (especially with his face's skin). It doesn't has to be too strong, but something that is a little closer to the two other sprites in here in terms of brightening might help it, if not just something more similar to these:

(http://www.mksecrets.net/images/kolumn/issue22/image02.png)
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 03, 2015, 03:50:09 pm
(http://orig00.deviantart.net/1a3f/f/2015/276/4/a/shinnok_select_portrait_2_by_coopnpb-d9brm7k.png) This is all I got for now. moving on to more animations
Title: Re: Mortal Kombat 2D Shinnok
Post by: Ho-Oh's Apprentice on October 03, 2015, 04:00:17 pm
You're doing a great job with Shinnok, mate. Once you finish him, you'll be inaugurated in the MFG Hall of Fame, because this is absolutely phenomenal.

Just a tip, when you want to showcase the animations, try putting the speed of all frames at 0.07s. It usually comes out smoother (at least in my case, with Kyo).

Best of luck, and can't wait for Kenshi.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 03, 2015, 07:47:10 pm
I can't wait to make Kenshi as well & thank you my friend :). I figured out a new stance for him off the top of my head. I'm not trying to be too focus on the animations. just wanna see what Shinnok looks like when each action is finished.

Shinnok with all the bright pixels gone. Aye? Aye? :D (except the very first frame)
(http://orig08.deviantart.net/d84c/f/2015/276/b/9/shinnok_sweep_kick_by_coopnpb-d9bsi9n.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 03, 2015, 09:10:22 pm
The removal of the white pixels around him certainly makes the sprites look much better. Great sweep, by the way!
Title: Re: Mortal Kombat 2D Shinnok
Post by: DW on October 03, 2015, 09:16:27 pm
I've mostly fallen out with MK long ago... There is no retribution for Deadly Alliance... Though this pays more homage to MK's glory days, and for that, you get two thumbs up. He definitely looks legit and will mesh in almost flawlessly with the rest of the cast. Great work.
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 03, 2015, 09:30:40 pm
I've shown your Shinnok to Borg, and the only problem he had with it was that there is no lightsource coming from behind him, like many other 2D MK characters had in their sprites. This is probably not much of a huge problem, but do you know what could be done about that? Without having it to look much like this, of course:

(http://orig15.deviantart.net/8baf/f/2015/268/d/e/shinnok_stance_by_coopnpb-d9at8e4.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 04, 2015, 01:13:13 am
I'll have to ask around about it. I had my buddy Le@N Edit Kenshi's stance (1 frame) and it looks amazing! I could always change it up on a sprite sheet or re-animate shinnok with good light source. anything is possible. taking out these pixels is a start

(http://orig08.deviantart.net/50a6/f/2015/276/2/a/shinnok_block_by_coopnpb-d9btvx2.gif) (http://orig14.deviantart.net/b189/f/2015/276/1/3/shinnok_crouch_block_by_coopnpb-d9btw0u.gif) (http://orig03.deviantart.net/2531/f/2015/276/0/6/shinnok_low_blow_by_coopnpb-d9btw5a.gif) MY BALLS!!!
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 04, 2015, 04:33:19 am
Is it me or does the cloth hanging from his belt clips behind his legs, on the balls punch animation? For that pose, I imagine the cloth would stay in front of the legs.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 04, 2015, 02:40:00 pm
I tried to make the cloth look almost exactly like MK2 Ninja's cloth. it goes in between their legs. that's how much his balls hurt.

(http://orig13.deviantart.net/6cea/f/2015/277/2/e/shinnok_run_by_coopnpb-d9bw9os.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 04, 2015, 07:29:44 pm
The problem is not that it goes between his legs. The problem is that it clips THROUGH his legs, as if his cloth cut inside his legs while still remaining completely still. That kind of problem makes it evident that Shinnok is a 3D model very easily. The thing with the MK2 ninjas is that the cloth doesn't remains completely still, and it actually wrinkles and folds between their legs:

(http://i.imgur.com/A1hny0F.png)

So if you want to make it look more convincing, then you'll have to make Shinnok's cloth actually fold in between his legs to look more natural.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 04, 2015, 08:06:58 pm
I'll edit it later. I need your opinion right now on something.

(http://gallery.myff.org/gallery/1924090/testing.png) (http://gallery.myff.org/gallery/1924090/testing.png)

I already sent borg a pm of this. just waiting for his reply. I think I found the blue print to the light source
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 04, 2015, 08:52:38 pm
The light source in here is pretty great, although the contrast seems to be just a little too strong on the sprite overall. The light also seems to affect the belt cloth a little too much, even though the light source is coming from behind. Still, you're getting closer to fixing it.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 04, 2015, 09:30:37 pm
Ok good. Borg said the exact same thing. Light is good, but too contrast and the darker side is too dark.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 05, 2015, 12:34:28 am
Just an example throw I want for Shinnok. Someone can code pretty much know what to do with this throw. This animation is just for show and fun. I'll have the sprite sheet for it when I'm done with Shinnok

(http://orig06.deviantart.net/7dff/f/2015/277/1/1/shinnok_throw_by_coopnpb-d9bytma.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 05, 2015, 05:28:02 am
That's a nice animation. Only thing that could be better is when he jumps upon Johnny, given that there doesn't seems to be much of an impact on it. Rather than stepping painfully upon his opponent, it feels more like he's just merely standing upon him, so you might want to change his pose to make it feel more like he's trying to cause pain when stepping upon his opponent's chest.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 05, 2015, 06:02:48 am
I should at least make him bend his knees more in added sprites and frames. I'll add more stomping sprite to that one in the sprite sheet. that was just an example throw. thanks for the hint man. I gotta put down a list of sprites to change up. I'll just browse thru these pages & others

(http://orig02.deviantart.net/a7e8/f/2015/277/2/e/shinnok_hit_high_by_coopnpb-d9c03pw.gif) (http://orig09.deviantart.net/a4d3/f/2015/277/7/3/shinnok_hit_low_by_coopnpb-d9c03v7.gif) (http://orig04.deviantart.net/7dde/f/2015/277/8/d/shinnok_crouch_hit_by_coopnpb-d9c03xx.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: Walruslui on October 05, 2015, 12:42:08 pm
so i've noticed, are you animating the 3d models you get, shrinking them, then editing them to fix the issues and clean em so that they look legit?

DUDE, YOU'RE A FUCKING GENIUS. IMAGINE WHAT YOU CAN DO WITH THE MKX CHARACTERS :O
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 05, 2015, 11:34:07 pm
Yeah I am. It's not as easy as people think. Found the light source for now. I'll just put the re-sprited Shinnok in the sprite sheet. the animations was just showing an idea of how he moves and shit. (http://orig14.deviantart.net/e180/f/2015/278/9/2/shinnok_stagger_hit_by_coopnpb-d9c2ofw.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 06, 2015, 12:21:32 am
I personally find it to be a very nice detail that even the belt cloth waves up a bit when he goes back. Also, did Borg say anything about that new lightsource in there? The contrast does seems rather strong, but it could probably be easily fixed with some palette editing, so I say it looks pretty decent.
Title: Re: Mortal Kombat 2D Shinnok
Post by: Dr. Bob, Beautician on October 06, 2015, 12:28:28 am
That's a nice animation. Only thing that could be better is when he jumps upon Johnny, given that there doesn't seems to be much of an impact on it. Rather than stepping painfully upon his opponent, it feels more like he's just merely standing upon him, so you might want to change his pose to make it feel more like he's trying to cause pain when stepping upon his opponent's chest.

I agree with this. You can possibly make it look more painful by having Cage's legs and torso move up/bend forward. You can also have Shinnok's knes bend a bit more.

This is looking fantastic so far though.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 06, 2015, 01:31:58 am
I got the confirmation from Max, Le@N, and the rest of the other guys in the MKMW forum. This is what I'm going to stick to for now. It looks good enough for someone to code. I'm getting use to moving his cloth now. The sprite sheet is going to look soo much better.
(http://orig08.deviantart.net/1448/f/2015/278/f/b/shinnok_throwfall_by_coopnpb-d9c34xd.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 06, 2015, 02:58:13 am
(http://orig14.deviantart.net/b370/f/2015/278/4/8/shinnok_backbreakerfall_by_coopnpb-d9c3htq.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: Dr. Bob, Beautician on October 06, 2015, 03:35:16 am
(http://orig14.deviantart.net/b370/f/2015/278/4/8/shinnok_backbreakerfall_by_coopnpb-d9c3htq.gif)

Peeeerfect.

So, like, this will no doubt be picked up by borg for mkp.
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 06, 2015, 05:15:31 am
This looks damn good now, and really legit looking. I'm loving every bit of progress you're making.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 06, 2015, 06:10:46 am
(http://orig01.deviantart.net/8a47/f/2015/278/0/7/shinnok_fall_by_coopnpb-d9c44m1.gif) Thank you my friend. Now time for Shinnok to sleep :P
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 06, 2015, 11:30:50 pm
changing pixels and making corrections now
Title: Re: Mortal Kombat 2D Shinnok
Post by: Ho-Oh's Apprentice on October 06, 2015, 11:50:46 pm
"Time for Shinnok to sleep" made me ROFL, hahaha.

Good work man, not to be pushy, but how many animations have you done and how many do you need to finish him?
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 07, 2015, 12:41:03 am
probably about 8 or 10 more. I'm re-pixeling and making him taller. look (http://orig05.deviantart.net/d415/f/2015/279/d/3/shinnok_stance_by_coopnpb-d9at8e4.gif) Shouldn't take that long
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 07, 2015, 08:27:28 am
Re-pixel and re-sizing (http://orig07.deviantart.net/5283/f/2015/279/7/3/shinnok_vs_portrait_by_coopnpb-d9bqtbc.png) (http://orig07.deviantart.net/2ed4/f/2015/279/c/d/shinnok_portrait_2_by_coopnpb-d9bqk92.png)

 (http://orig05.deviantart.net/d415/f/2015/279/d/3/shinnok_stance_by_coopnpb-d9at8e4.gif) (http://orig08.deviantart.net/5b6e/f/2015/279/2/a/shinnok_turnaround_by_coopnpb-d9ajxwh.gif) (http://orig06.deviantart.net/4e11/f/2015/279/3/8/shinnok_walkforward_by_coopnpb-d9akz7b.gif) (http://orig02.deviantart.net/f233/f/2015/279/1/4/shinnok_walkbackwards_by_coopnpb-d9akzfy.gif) (http://orig01.deviantart.net/9a02/f/2015/279/a/e/shinnok_crouch_by_coopnpb-d9avk7k.gif) (http://orig13.deviantart.net/36dd/f/2015/279/4/0/shinnok_crouchturnaround_by_coopnpb-d9avx4k.gif) (http://orig12.deviantart.net/6acb/f/2015/280/7/2/shinnok_jumpup_by_coopnpb-d9aysvj.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: Dave Rattlz on October 07, 2015, 09:46:43 pm
Whoa! those portraits are cool man!
Title: Re: Mortal Kombat 2D Shinnok
Post by: S. Jetstream on October 07, 2015, 10:25:16 pm
God dammit this is going hell out of fast
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 08, 2015, 12:34:18 am
Yeah I'm almost done with re-doing the old animations and sprites. after that, moving on to finishing up all his falls and Fatality reactions.

(http://orig08.deviantart.net/f993/f/2015/280/b/1/shinnok_flipjump_by_coopnpb-d9azv0v.gif) (http://orig00.deviantart.net/e874/f/2015/280/7/4/shinnok_lp_by_coopnpb-d9b46vz.gif) (http://orig00.deviantart.net/dd28/f/2015/280/b/0/shinnok_hp_by_coopnpb-d9b47d2.gif) (http://orig01.deviantart.net/b952/f/2015/280/c/4/shinnok_crouch_punch_by_coopnpb-d9b5okm.gif) (http://orig02.deviantart.net/49fa/f/2015/280/0/2/shinnok_uppercut_by_coopnpb-d9b5ord.gif) (http://orig15.deviantart.net/05b7/f/2015/280/e/4/shinnok_jump_punch_by_coopnpb-d9b6gij.gif) (http://orig09.deviantart.net/729e/f/2015/280/f/8/shinnok_lk_by_coopnpb-d9b9zga.gif) (http://orig08.deviantart.net/409c/f/2015/280/e/a/shinnok_hk_by_coopnpb-d9b9zoo.gif) (http://orig14.deviantart.net/5e0e/f/2015/280/5/b/shinnok_flip_jump_kick_by_coopnpb-d9balfq.gif) (http://orig12.deviantart.net/8586/f/2015/280/c/6/shinnok_jump_up_kick_by_coopnpb-d9blfol.gif) (http://orig06.deviantart.net/af36/f/2015/280/f/e/shinnok_roundhouse_kick_by_coopnpb-d9bmeg9.gif) (http://orig06.deviantart.net/5d67/f/2015/280/7/e/shinnok_crouch_lk_by_coopnpb-d9bpzm9.gif) (http://orig04.deviantart.net/8332/f/2015/280/1/4/shinnok_crouch_hk_by_coopnpb-d9bq1c2.gif) (http://orig10.deviantart.net/468d/f/2015/280/8/2/shinnok_sweep_kick_by_coopnpb-d9bsi9n.gif) (http://orig12.deviantart.net/4c56/f/2015/280/4/9/shinnok_block_by_coopnpb-d9btvx2.gif) (http://orig01.deviantart.net/4916/f/2015/280/b/4/shinnok_crouch_block_by_coopnpb-d9btw0u.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 08, 2015, 07:40:15 am
(http://orig07.deviantart.net/faa4/f/2015/280/1/b/shinnok_low_blow_by_coopnpb-d9btw5a.gif) MY BALLS! (re-done)
Title: Re: Mortal Kombat 2D Shinnok
Post by: likiji123 on October 08, 2015, 11:57:31 am
I'm really loving all the things you have done so far!
Yeah I'm almost done with re-doing the old animations and sprites. after that, moving on to finishing up all his falls and Fatality reactions.
Does he have fatalities? or just fatality reactions?
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 08, 2015, 01:23:17 pm
He will have both. I'm trying to get all his basics in then I'll focus on special moves and fatalies. I think I figured out his special moves so far
Title: Re: Mortal Kombat 2D Shinnok
Post by: Enso on October 08, 2015, 02:25:59 pm
Holy fuck! You are fast in spriting those! Man, do you do some speed-spriting technique? You're damn good, man!
Title: Re: Mortal Kombat 2D Shinnok
Post by: AerosMugen on October 08, 2015, 04:40:14 pm
I see you used MK2 Cage to base your animations, it's great since Daniel Pesina made the best looking kicks in that character.
Amazing work, it looks like the real deal.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 08, 2015, 09:32:26 pm
Yeah I wanted to base his Fighting stance off of MK2 Cage, but I figure why not the basic moves as well. The spriting can get tedious pretty fast though. depends
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 09, 2015, 05:39:26 am
Caught up to where I left off! Going to finish up more sprites for Shinnok

(http://orig13.deviantart.net/4ac4/f/2015/281/6/8/shinnok_run_by_coopnpb-d9bw9os.gif) (http://orig00.deviantart.net/924d/f/2015/281/c/e/shinnok_throw_by_coopnpb-d9bytma.gif) (http://orig13.deviantart.net/0531/f/2015/281/0/c/shinnok_hit_high_by_coopnpb-d9c03pw.gif) (http://orig12.deviantart.net/adcb/f/2015/281/5/9/shinnok_hit_low_by_coopnpb-d9c03v7.gif) (http://orig03.deviantart.net/cc5d/f/2015/281/6/6/shinnok_crouch_hit_by_coopnpb-d9c03xx.gif) (http://orig03.deviantart.net/87a8/f/2015/281/9/c/shinnok_stagger_hit_by_coopnpb-d9c2ofw.gif) (http://orig06.deviantart.net/53ae/f/2015/280/f/b/shinnok_throwfall_by_coopnpb-d9c34xd.gif) (http://orig05.deviantart.net/89f5/f/2015/281/3/9/shinnok_backbreakerfall_by_coopnpb-d9c3htq.gif) (http://orig03.deviantart.net/9103/f/2015/281/5/9/shinnok_fall_by_coopnpb-d9c44m1.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: NiO ErZeBeTh on October 09, 2015, 07:00:33 am
wow, this look pretty cool so far, almost like a legit Shinnok in MK classic games
Title: Re: Mortal Kombat 2D Shinnok
Post by: SlenderMan on October 09, 2015, 08:32:38 am
what's really badass is this guy is doing MKX Shinnok...or at least as close as he can get to it. I hate Corrupted Shinnok but regular Shinnok is a great challenge.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 09, 2015, 09:33:30 pm
Yeah I seen this MK4 Model and I was in love instantly. Finishing up with his sprites now
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 09, 2015, 10:42:24 pm
Finally a new one guys & gals (http://orig02.deviantart.net/53ed/f/2015/282/c/1/shinnok_getup_by_coopnpb-d9ci1sx.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 10, 2015, 01:29:52 am
You're making great progress. Looking forward for more!
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 10, 2015, 02:15:09 am
MotorRoach! Hey my man (http://orig04.deviantart.net/45a5/f/2015/282/5/5/shinnok_sweepkickfall_by_coopnpb-d9civgo.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 10, 2015, 01:04:03 pm
(http://orig13.deviantart.net/36b6/f/2015/283/6/5/shinnok_sweepkick_getup_by_coopnpb-d9ckovp.gif) and for those who are just lurking and stopping by, Say something! I'd like to hear your feedbacks.
Title: Re: Mortal Kombat 2D Shinnok
Post by: Ho-Oh's Apprentice on October 10, 2015, 04:02:27 pm
Everything is looking great!

I know you said you didn't care about animation timing, but I think you should reconsider that stance, as the previous 2 animations look awfully slow, when they are meant to be fast. Try 0.07s for each frame, that always works for me.

Spoiler: Yes indeed, it does work for me (click to see content)

I didn't really wanna put my work into your thread, but just doing this for the sake of example, and I apologize greatly for that. But IMHO, 0.07s for each frames really work in an animation that is meant to be speedy and to the point; it gives it the sense of speed, which those 2 animations kinda lack (but they look great though).
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 10, 2015, 04:58:17 pm
(http://orig05.deviantart.net/ea2a/f/2015/283/d/c/shinnok_pitii_fall_by_coopnpb-d9cl9yi.gif) EDIT!: cancel that. I have to move on to Special moves and combos after one more animation
Title: Re: Mortal Kombat 2D Shinnok
Post by: MotorRoach on October 10, 2015, 05:05:40 pm
I personally feel he could move his upper body a bit more to the sides and he's falling down. That and the cloth hanging on his back could use some movement to stay consistent, given that it's completely still in here. Also, one of his arms seems to stay perfectly for a few frames, so you might want to change that up as well to look more natural.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 10, 2015, 05:20:24 pm
The Pit Fall animation, Is the only one I'm going to leave it as it is. I have one more set of sprites and animations to do, then on to Special moves and combos. I found Shinnok's skeletal hands & other stuff. even the amulet. I was thinking some combo's with his scythe. something almost like MKX, but classic
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 10, 2015, 10:25:11 pm
(http://orig07.deviantart.net/179c/f/2015/283/c/c/shinnok_dizzy_by_coopnpb-d9cmlia.gif) I had the animation run smooth, but for some reason it all went back to zero seconds. oh well, time to move on to special moves & Combos
Title: Re: Mortal Kombat 2D Shinnok
Post by: Just No Point on October 11, 2015, 12:49:09 am
I'm loving it all! The only ones I feel have major issues still are the pit fall anim and the jump and stomp after the throw still needs to be fixed. But yes, this looks completely legit! Well done! Makes me want to try and put together a new MK Trilogy type game.
Title: Re: Mortal Kombat 2D Shinnok
Post by: CoopNPB on October 11, 2015, 04:47:16 am
(http://orig02.deviantart.net/c179/f/2015/283/a/b/shinnok_scepterblaster_by_coopnpb-d9co2o0.gif) And (http://orig15.deviantart.net/8c53/f/2015/283/2/a/impact_fx_effect1_by_coopnpb-d9coemn.gif)
Title: Re: Mortal Kombat 2D Shinnok
Post by: SlenderMan on October 11, 2015, 05:49:53 am
I think it should be a burst rather than a projectile but it's up to you man. It does look good so far.
Title: Re: Mortal Kombat 2D Shinnok
Post by: Lichtbringer on October 11, 2015, 09:11:20 am
When I saw the Thread Title, I believed at first this would be something based on Mortal Kombat Mythologies Shinnok, but then I was realy surprised to see this amazing sprite work here. Ö_Ö
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 11, 2015, 05:51:04 pm
Did Shinnok have a scepter before? I can't really remember, hahah.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 11, 2015, 07:02:15 pm
Forgot 1 more basic sprites (http://orig08.deviantart.net/638a/f/2015/284/6/d/shinnok_fallover_by_coopnpb-d9cqkl4.gif)

I don't really know either, but I thought the move was pretty cool so I decided to use it in 2D :)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 12, 2015, 01:06:43 am
(http://orig10.deviantart.net/ffb9/f/2015/284/1/b/shinnok_hellblast_by_coopnpb-d9cs8a4.gif) Example Special move
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: R565 on October 12, 2015, 01:18:07 am
Did Shinnok have a scepter before? I can't really remember, hahah.

He does but I don't think he was shown using it until Armageddon.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: S. Jetstream on October 12, 2015, 02:24:25 am
MK 4 guys, the first time using weapons
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 12, 2015, 05:06:47 am
He didn't use a scepter in MK4.

(http://i.imgur.com/VZTfiq0.png)

This doesn't looks like a scepter to me.

Back on topic, I really have to say that I'm glad to see that special move to be in your Shinnok. Although I also have to say that the whole move doesn't feels very... natural, and also feels very stiff. It feels more like you just took some poses and put them together for an animation, given that there are so many recycled sprites in here. That makes this a problem because the animation itself lacks a flow, especially when this move in MKX had a really decent arm movement. If anything, you should take a look at how it animated in MKX and try to base it from there, because Scorpion's poses will not work so well for this kind of movement. https://www.youtube.com/watch?v=_gfzQFdUxkU

Also, the effect going on in here is nice looking at first, but the way it disappears just does not works, given that it goes completely stiff and just simple gets erased from the inside out. It's very unnatural, and would probably look better off if parts of the explosion effect were spreading out more as they disappeared. Something a bit more like this:

(http://i.imgur.com/ycTZeFN.gif)

(Don't use this animation, though. It's very rough and was meant to only demonstrate what I mean)

By the way, out of curiosity, did you make these effects yourself? They look pretty neat.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 12, 2015, 05:39:27 am
No I found those sprites from some sprite website. I'll have someone fix the effects.
(http://orig12.deviantart.net/627b/f/2015/285/4/d/shinnok_victorypose_by_coopnpb-d9ct816.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 12, 2015, 05:46:03 pm
(http://orig08.deviantart.net/fb21/f/2015/285/9/2/shinnok_airshout_by_coopnpb-d9cut8u.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 12, 2015, 11:27:43 pm
Remade Hell Blast
(http://orig08.deviantart.net/a5d1/f/2015/285/5/0/shinnok_hellblast_by_coopnpb-d9cs8a4.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 13, 2015, 12:01:20 am
That Hell Blast looks a hell lot better. The aerial face laser attack, on the other hand, does seems pretty stiff, but that is mostly due to the awkward loop he does while preparing/shooting the projectile-- looking at it, I think I see only like three frames for the movement, and in a slow speed too. What I do recommend is that you give it more frames while he's hovering, to give his belt cloth a smoother movement-- something like at least six frames and in a higher speed would probably be enough to fix it.

Remember, you don't have to worry that much about frame count in here, so go nuts!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 13, 2015, 01:04:03 am
Thanks man. I also updated the victory pose (you can see it in previous post above). I'm going to add one more special then move onto combos.

hint: Might even do some of shinnok's imposter moves after he's complete (already have his scorpion spear)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 13, 2015, 02:31:18 am
I wouldn't know giving Shinnok some of those copycat moves. I feel like Shinnok copied characters in MK4 only to compensate the lack of Shang Tsung in the game, hahah. Either way, just saying what I think, but it still sounds cool.

Also, the victory pose update has a nice transition to it, but the only thing I wanted to recommend is to maybe make an alternate victory pose. Not that the one you got in here isn't great, but it kind of breaks the pattern of how classic MK characters nearly always strike a pose while facing the screen for a victory pose. When it isn't the case, the characters still do try to pose rather dramatically (such as MK3 Shang Tsung, Nightwolf, and Motaro), so you might want to try going for a less simple looking pose for Shinnok to do.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 13, 2015, 05:27:07 am
Note: maybe someone can edit the bones appearing from thin air turning into the scythe (like from MKX) and someone can add affect to his slide (kinda like Cage's shadow kick. I don't think I can make it look good at all.

(http://orig13.deviantart.net/9e82/f/2015/285/7/b/shinnok_scytheupattack_by_coopnpb-d9cxhsk.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 13, 2015, 05:48:18 am
Either way, the animation on it's own is already pretty smooth. Really digging it.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 13, 2015, 06:17:01 am
Onto combos. Which combos should he have? Shang tsung mixed with? Ideas Ideas please
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Seadragon77 on October 13, 2015, 06:55:05 pm
Onto combos. Which combos should he have? Shang tsung mixed with? Ideas Ideas please

You know, I'm not sure what combos to use here.. are you trying to create him in MK3 style or Mk4 style, because MK4's combo system was much more simpler then MK3.

BTW, I want to give you big props. This is a big project and to have most, if not all of the sprite work done, in such a short amount of time is amazing. If there is anything I can help with, don't be afraid to ask.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MadkaT on October 13, 2015, 07:30:51 pm
Nice work, I hope you could teach us later ;) about the combos, I think the best combo system on MK is the MK3, you could create your sequences based on chain MK4 combos to fit the MK3 style.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 13, 2015, 09:40:52 pm
Thank you everyone. the Combo system is going to be base off of MK3. I think I have some ideas what combos to use
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: DarkSaibot on October 13, 2015, 09:48:20 pm
Why Don't You use MKX Shinnok Combos to help you ideas.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 13, 2015, 10:11:53 pm
I'd heavily suggest trying to make his combos unique from other characters. You don't really see the characters in MK3 sharing a lot of their combo unique sprites (except for the ninjas), so you might want to try to keep his combos looking distinct-- that being said, I also don't agree on giving him the MK4 combos, giving that a lot of characters in the game shared alike combo movements.

If anything, you could always look up online for attacks that involve strikes that you can picture Shinnok doing. I personally can imagine him attacking with his elbow, or with his palm.

(http://www.physical-arts.com/training/techniques/images/im_elbow.gif)
(http://www.fvza.org/images/zfight2.gif)
(http://www.plumflowermantisboxing.com/images/articles/2011/IDB/shuang%20gun.JPG)
(http://www.fightersgeneration.com/characters4/yun-cv-fp2.gif) <- I feel this would make a great move for throwing the opponent upwards in the end of a combo. Try to not make it too alike to this animation, though, given that this is just to give an idea.

I can also easily imagine him attacking with a headbutt move during a combo, due to how rather big his hat is. Then again, I forgot what combos he had in MKX, so you could go for those too.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 14, 2015, 04:11:43 am
(http://orig02.deviantart.net/e84f/f/2015/286/c/f/shinnok_1combo_by_coopnpb-d9d15vu.gif) Combo 1

Note: I made the animation at the end a tad-bit slow.  maybe I should have speed up his wind-up at the end. Oh well. on to the next combo
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 14, 2015, 08:47:18 pm
That's one nice looking combo, has a nice end to it as well. The only thing I suggest is that it's not exactly necessary that he looks at his hand when preparing the last attack. Having him to still look at his opponent while he prepares that ball of energy seems more speed oriented for a combo.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 15, 2015, 12:57:50 am
(http://orig13.deviantart.net/44a7/f/2015/287/9/0/shinnok_2combo_by_coopnpb-d9d49lj.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 15, 2015, 04:43:27 am
Really nice kicks there. I can imagine a nice combination of both kicks and punches you've animated for a longer MK3 style combo already.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: AerosMugen on October 15, 2015, 04:49:47 am
I was thinking the same thing, elbow, punch and then these kicks.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 15, 2015, 05:05:27 am
It will all be in the Sprite sheet. I'm moving on to fatality reactions. I might need some help with some of them though

(http://orig00.deviantart.net/9f95/f/2015/287/0/9/shinnok_3combo_by_coopnpb-d9d55bs.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 16, 2015, 06:36:26 am
Shinnok: I need my arms to jack-off with!

(http://orig03.deviantart.net/ab31/f/2015/288/4/9/shinnok_arm_rip_by_coopnpb-d9d91x0.gif) arms will be in sprite sheet
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 16, 2015, 07:42:57 am
Hahah, great animation there. Always loved how they still stood up even after getting their arms torn off.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 16, 2015, 09:36:16 pm
(http://orig11.deviantart.net/8618/f/2015/289/e/b/shinnok_1cuthalf_by_coopnpb-d9db08k.gif) Thank you Nerofromlodran for the help :)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 17, 2015, 03:09:42 pm
Damn, looks straight outta MK2. Nice work.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 17, 2015, 04:29:55 pm
Thanks MotorRoach. Yeah the arm rip reaction is pretty hilarious and cool at the same time and The kung lao split reaction is Money :p. The Cryin Man is trying to get through the fatality reactions fast. I got about 6 done so far
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 17, 2015, 11:38:27 pm
(http://orig02.deviantart.net/9995/f/2015/290/4/1/shinnok_melt_by_coopnpb-d9dfum1.gif) (http://orig10.deviantart.net/1b9e/f/2015/290/9/a/shinnok_crumbledown_by_coopnpb-d9dfv80.gif) (http://orig15.deviantart.net/14ee/f/2015/290/2/9/shinnok_crumblehead_by_coopnpb-d9dfvhs.gif) (http://orig12.deviantart.net/f882/f/2015/290/d/2/shinnok_crumblehalf_by_coopnpb-d9dfvna.gif) (http://orig02.deviantart.net/7f4a/f/2015/290/1/b/shinnok_torsored_by_coopnpb-d9dfwg3.gif)

Thank you Professor Max Arturo for the help with the Torso rip
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 18, 2015, 12:11:44 am
By the way, The cloth in the 3d frame of the melt animation has been fixed. will be in Sprite sheet
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 18, 2015, 02:38:31 am
That's already a handful you got done in there. It seems that you're not too far from making all of the MK2 fatality reactions!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 18, 2015, 03:34:44 am
Shinnok gonna eat you motorRoach (http://orig04.deviantart.net/8f21/f/2015/290/0/d/shinnok_fat_by_coopnpb-d9dgxc0.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 18, 2015, 04:02:54 am
Oh shit

But yeah, to make it a little more accurate to how they did it in MK2, you might want to keep the head and the hands remain in the same size, and makes the main focus of the expansion to be on the body itself (and perhaps some of the legs too). You also gotta make it have that round feeling, like he's a balloon or something-- the easy way to do this is to just put the sprite on Photoshop and then use the Liquify tool, hahah. I'd also recommend a more shocked looking face expression, like he's in pain or something, given that characters in MK2 also had that.

In case you need a good look at reference, here ya go: https://www.youtube.com/watch?v=S9_kwcIJtK0 (lower the volume, though. I couldn't find a better video than this)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 18, 2015, 04:51:20 am
(http://orig15.deviantart.net/0412/f/2015/290/a/3/shinnok_electrocute_by_coopnpb-d9dh6v1.gif) Some of the Edits in MK projects with the fat reaction, I have seen worst. I'll look into your suggestion now.

Thanks for the Assist again Max Arturo!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 18, 2015, 08:32:32 am
remade the (http://orig06.deviantart.net/4afd/f/2015/290/0/e/shinnok_melt_by_coopnpb-d9dfum1.gif) will remake the Fat Ass animation. The Crying Man needs some sleep.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 18, 2015, 05:08:10 pm
(http://orig08.deviantart.net/8d3d/f/2015/291/2/4/shinnok_impale_by_coopnpb-d9dj2t1.gif) Fat-ality should be soon or later
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 18, 2015, 07:45:26 pm
Nevermind. Max is working on it
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 19, 2015, 04:11:38 am
(http://orig12.deviantart.net/b988/f/2015/291/4/8/shinnok_kitanafat_by_coopnpb-d9dlwza.gif) (http://orig00.deviantart.net/c374/f/2015/291/8/e/shinnok_bighead_by_coopnpb-d9dlxbh.gif) Thanks again Max
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 19, 2015, 05:52:58 am
This Max friend of yours is really making all of these really accurately. It only makes me more hyped to see this in Mugen.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 20, 2015, 09:27:49 am
(http://orig08.deviantart.net/ac20/f/2015/293/f/6/fatality1sample_by_coopnpb-d9dqqgf.gif) Fatality 1 sample
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 20, 2015, 01:37:22 pm
I don't think the head popping out effect works too well in here. It has a better effect to it when the skeleton hand through the portal is big to the point it squeezes most of the character's body (like in MK4), because a hand big enough to press someone's chest sounds more like it would just break part of the person's bones, which doesn't has the same impact. In my opinion, a hand as big as Scorpion's Hell Hand fatality (https://www.youtube.com/watch?v=jtdGbo2Bz3I) would be a more appropriate size-- actually, both fatalities are pretty similar, when I think about it, given they both come from the floor and everything.

Onto Shinnok himself, I feel that just having his arm to move does not feels very natural, and feels rather robotic. If anything, I imagine it would feel more adequate if he actually turned his upper body slightly around and leaned himself slightly forward, to give the impression that he's trying to reach out to catch something.

And at last, the laughing end could be more classic MK styled. For a first, I'd recommend that he poses like that towards the camera, rather than still looking at the opponent-- still with the skeleton arms and everything. The laugh itself also looks too weak, specially since laughter in MK at the time always had a more dramatic effect to it, so you could try to make him move his body back as he moves his head upwards-- in a similar fashion to Shang Tsung and Shao Kahn:

(http://i.imgur.com/q89pc2P.gif)(http://tabmok99.mortalkombatonline.com/shanglaughing.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: altoiddealer on October 20, 2015, 10:02:52 pm
Cool concept!

My comments:
-Should there be a smaller portal in front of Shinnok, that his normal-sized hand disappears into?
-The giant hand could definitely mimic his own movements better.
-Maybe you could try X Scaling the enemy a little bit to simulate the squish?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 21, 2015, 02:04:29 am
Thank you guys for the feed backs. the hand and portal is bigger now.
I might make a few adjustments on shinnok action.
The laugh isn't final. might just have him just smile.

Good News: Someone else (a good friend) already wanna code him as soon as he's finish. Borg MIGHT use him as well (maybe), but he's focusing on his season 2 MKP stuff. other elements besides characters.

Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 22, 2015, 08:40:45 pm
(http://orig09.deviantart.net/c69b/f/2015/295/2/b/shinnok_souless_by_coopnpb-d9dzq2s.gif) Thanks again Professor Max Arturo for the Assist!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 22, 2015, 11:49:10 pm
I won't be showing shinnok's progress on here. only Max and Nero will see him. Blame this racist idiot here http://mkmp.myfreeforum.org/sutra42888.php#42888 . The Crying Man don't play that
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Just No Point on October 22, 2015, 11:58:09 pm
What does that have to do with this forum? What does that have to do with anyone? Why do you want your thread to become a discussion about this and make it dramatic? Why not just lock your thread and be done with it?

I always feel this is very rude to everyone else that has supported you to allow one person to ruin it. Like 1 bad makes all the good mute. But whatever it's up to you...
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 23, 2015, 12:25:14 am
I honestly don't get how a dipshit who can't even realize that they're being a huge bother to everyone else in the the MKMP forums can be any relevant to your Shinnok progress. That urso user is an asshole (and I've seen his posts many times), but just because he tries to act all "I'M STRONG BOY!!", it doesn't means you have to stop showcasing your progress, because if that was the case, then Borg should totally stop posting in his own thread just because Urso ruins everything with his shitty Engrish demands

Really, if that's so much of a problem, you can just keep posting in this thread, because urso is not registered in this forum-- and in case he registers, I'm pretty sure his behavior would get him banned from here pretty quickly. Unlike the MKMP forum, the moderators in MFG actually do know when to ban someone.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 23, 2015, 07:06:34 am
The Crying Man ain't no punk. I got some stuff ready, but been busy. I might post some stuff tomorrow or not. The Crying Man Keeps telling lurkers (well.. maybe once) don't be afraid to post. Have any question or criticism? Say it!  Don't spray it! 


My name is Rembrandt Brown
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Walruslui on October 23, 2015, 07:47:44 am
um...okay? just post in this thread dude, dont worry about anyone else. theres no reason to be so dramatic
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 23, 2015, 09:20:45 am
I apologize if i come off random. My phone is glitchy. I wanna thank motor Roach and you all should too. There's more to that post and let's just say it does effect shinnok's progress. Long story short, this idiot been flooding everyone's thread and chasing them away. Heck chased this good coder away (I think his name is blackacid). He might still be around. Ill try and send him a message.  Just making things clear. I had good plans for this character, but incompetent moderators. Making things clear!

BACK ON TOPIC!!
I need help deciding the 3rd fatality.  The 2nd one is a surprise (pretty easy). What should the 3rd fatality be?
I'm trusting mfg on this one

Note: calling the crying man dramatic better stop or lock this MF up. 3rd fatality go!!!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: TrinitroRoy on October 23, 2015, 10:12:06 am
I need help deciding the 3rd fatality.  The 2nd one is a surprise (pretty easy). What should the 3rd fatality be?
I'm trusting mfg on this one
Uhm...an Animality, maybe?
But what animal could Shinnok possibly turn into?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 23, 2015, 01:16:05 pm
I know I'm late on this sick drama, but that urso guy just made me feel pissed and I wanted to call out names on him for making very bad and racist comments on you, Coop. Don't let anyone put you down. But hey, I enjoy looking at your work and it's always amazing to see how well you go with that effort. You have my support. Forget that urs-hole. Do your thing. Do what you want for your character 'cause we (MFG) have utmost support for you and your Shinnok project. We want to see Shinnok come to life.

Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 23, 2015, 01:22:07 pm
How about that one fatality from MK4 where he Shinnok disappears and then he summons two big skeleton hands to splat the opponent like a bug? Or, if you want something that is easier to execute, you could make that MKX Brutality in which he summons one skeletal hand from above to crush the opponent instead.

Something could be made out of his other powers, but I'm not really sure what.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 23, 2015, 01:50:40 pm
I haven't really came up with an animality yet. Thanks enso. Great hearing that from you my man   The MkX. Brutality is the 2nd fatality! Great minds think a like!  I was thinking something with 2 hands. Might me the mk4 one. The 2nd one. Can have a different reaction
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 23, 2015, 02:03:28 pm
Trinitronity! !! A black panther!? Got the eyes like one! That could be his animality
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Lucas Fernandes (lows90) on October 23, 2015, 03:41:52 pm
he could transform into a Triceratops
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Staubhold on October 23, 2015, 03:55:06 pm
You could use the Corrupted Shinnok as transform finisher/"Animality".
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 23, 2015, 03:56:18 pm
Maybe a tiger, a mastodon, or a yak/bison.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Seadragon77 on October 23, 2015, 04:50:33 pm
For his animality, why not a hydra or a minotaur. It needs to be something mystical and powerful to really showcase Shinnok.

As for the 3rd Fatality: I'd go with the MK4 fatality as well.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 23, 2015, 09:23:55 pm
hmmm. I'm looking at all of your answers.... Mk4 hand clap it is for the 3rd fatality. Animality... corrupt Shinnok isn't really an animal. Mystical animal... interesting...
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: R565 on October 23, 2015, 09:26:02 pm
The black leopard sounds like a cool idea. At the end of it, he looks at the camera and then morphs back.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Lucas Fernandes (lows90) on October 23, 2015, 11:51:39 pm
animals like panther, tiger, leopard has already been taken and shao kahn has the hydra animality.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: XxRaVenxX on October 24, 2015, 12:21:48 am
Great Work! Everything looks amazing! Any plans for Scorpion sprites?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 24, 2015, 01:47:08 am
But Scorpion already exists like in every MK game, why would he need to sprite Scorpion? Unless you meant Scorpion moves for Shinnok lol
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on October 24, 2015, 02:08:47 am
But Scorpion already exists like in every MK game, why would he need to sprite Scorpion? Unless you meant Scorpion moves for Shinnok lol

The capital S in the previous post gives it away. :P

While an MKX or Injustice Scorpion would be a nice thing to see, it's not needed, Raven.

By the way Coop, nice work on the rest, you're on your way to MFG Legacy, fuck other forums ;D
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 24, 2015, 03:32:07 am
Everything in that last Forum got cleaned up and its cool now, but I'm gonna do good for you all for supporting me for real. The Crying Man got PLANS!!! injustice Scorpion isn't a bad idea, but I like doing characters that hasn't been in the 2D MK era. I might make Corrupt Shinnok could be his 4th fatality!.... hmmmmmmm.... Trying to think of an animal. Triceratop (sorry for spelling :P) my be cool... what about in Octopus... sounds dumb?........ OOOOHHHH!!!!!!!! I think I know speaking of sea creatures!!!!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Seadragon77 on October 24, 2015, 05:31:35 am
Octopus squeezing the crap out of his foe wouldn't be a bad idea... unless you want to go for the whole nine yards and make it a freaking Kraken!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Kirishima on October 24, 2015, 05:48:49 am
Shinnok could form into a wave of maggots to swarm over the opponent.  I don't think Animality should be restricted to one creature.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 24, 2015, 06:56:13 am
Kraken.... or Maggots...  hmmm not bad not bad at all... hmmmm I was thinking a sharp teeth angular fish... hmmmm

(http://orig04.deviantart.net/5377/f/2015/296/d/9/fatality2sample_by_coopnpb-d9e5nml.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: R565 on October 24, 2015, 06:59:33 am
Oooo what about piranhas? He vanishes and then a pool of water shows up underneath the opponent, next thing you see is piranhas chewing them up to a bloody skeleton. 
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: FastFlash on October 24, 2015, 12:15:34 pm
For the animality, how about Cerberus?

https://en.wikipedia.org/wiki/Cerberus

It's a mythological creature and it's from hell, which, in my opinion, fits Shinnok really well
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 24, 2015, 01:13:26 pm
Cerberus and Piranhas! Ok lets make a Vote!  Cerberus or Piranhas? GO!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 24, 2015, 02:52:41 pm
This is tough. Cerberus is too mythical for his morph and either it could be giant or normal size like a dog or something.

This may sound gory for his Animality:
Spoiler, click to toggle visibilty

Piranhas could be a good idea and that would be similar to Cyrax's Animality. Really deadly to bite the limbs.

If we go with piranhas, it might be a little dull or something like Cyrax's, but because it's an animal, it would work. If we go with Cerberus, it'd be too gory but I don't know for others, maybe they will think it's awesome. I assume Cerberus is more of a monster than animal.

I think I'd go with piranha unless everyone votes for Cerberus high.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Walruslui on October 24, 2015, 02:54:31 pm
Everything in that last Forum got cleaned up and its cool now, but I'm gonna do good for you all for supporting me for real. The Crying Man got PLANS!!! injustice Scorpion isn't a bad idea, but I like doing characters that hasn't been in the 2D MK era. I might make Corrupt Shinnok could be his 4th fatality!.... hmmmmmmm.... Trying to think of an animal. Triceratop (sorry for spelling :P) my be cool... what about in Octopus... sounds dumb?........ OOOOHHHH!!!!!!!! I think I know speaking of sea creatures!!!!

why not try some MKX characters? I would love to see Takeda in 2D
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Kirishima on October 24, 2015, 03:05:09 pm
Adding a vote to a piranha as the Animality.  He could leap at the opponent, chew out the heart, exit out of the foe's back, feasts on the heart in the water appearing out of nowhere.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: XxRaVenxX on October 24, 2015, 04:20:43 pm
@MotorRoach
In reference saying are there plans for a New Scorpion since CoopNPB is an excellent artist and does sprite work.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: R565 on October 24, 2015, 04:50:31 pm
Hey Coop, if you're serious about the voting, you could put up a poll in the thread.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 24, 2015, 08:21:06 pm
Good Idea R565
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 24, 2015, 10:21:49 pm
OK. I was gonna go with piranha but originally I was going with neither Cerberus nor piranha. I might go with other since it was my original pick, but I don't know what animal to choose for his Animality.

Hmm.. looks like the poll is blank. It's closed already.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 24, 2015, 10:48:27 pm
No. the Poll results will be revealed tomorrow
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Staubhold on October 25, 2015, 07:24:43 pm
My two cents...

Since Shinnok is a Necromancer & uses giant skeletal hands for his fatalities, IMO his animality should be something that has to do with his "profession".
Something like Maggots or a swarm of insects (like Kan-Ra from KI) would fit much better.

That´s why I voted for others.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 25, 2015, 08:49:13 pm
hmmmm... not a bad Idea, but everyone made their choice. Cerberus it is!

(might change in last minute)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 25, 2015, 10:12:51 pm
To tell the truth, if I had something like "maggot" in the poll, I would've certainly chosen it.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 25, 2015, 10:42:50 pm
I'm thinking about a Maggot as well. I'll worry about it later
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Prime SC on October 25, 2015, 11:01:44 pm
and what exactly what this maggot do to the opponent
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Kirishima on October 25, 2015, 11:04:21 pm
Swarm over the opponent's flesh until they become a carcass.  Kind like D'Vorah's Fatality involving insects.

Better yet the maggot Animality could become a regular Fatality and the Cerberus can stay as Shinnok's Animality.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 25, 2015, 11:17:17 pm
 :idea: !!!!!!!!!!!!!!!!!!!!!!!!! THANK YOU Kirishima!!! I'll save the Maggot for that character! Cerberus it is for Shinnok! Everyone give Kirishima a round of applause for spoil my surprise character after... another surprise character!  :downsbravo:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 26, 2015, 01:29:22 am
(http://orig12.deviantart.net/0004/f/2015/298/1/a/fatality3sample_by_coopnpb-d9ee06e.gif)

 :downsbravo:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Kirishima on October 26, 2015, 05:16:03 am
(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/Sprites/yaaay.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 26, 2015, 07:27:09 am
(http://orig12.deviantart.net/0004/f/2015/298/1/a/fatality3sample_by_coopnpb-d9ee06e.gif)

 :downsbravo:

LOL "Round of applause" Fatality?!!!!! LMAO Oh boy, Shinnok might end up becoming a joke character for "clapping" the opponent unless it's a real Fatality!!! LOL Otherwise, it might be Friendship if Shinnok dances and claps. Maybe that maggot Animality can be another Animality for Shinnok, yeah?

Bravo Kirishima for that idea but Coop made that clapping (as I understand "Bravo" and "Round of applause") animation. Nice one, Coop! ;D
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 26, 2015, 12:44:16 pm
LOL "Round of applause" Fatality?!!!!! LMAO Oh boy, Shinnok might end up becoming a joke character for "clapping" the opponent unless it's a real Fatality!!! LOL

(http://i2.kym-cdn.com/entries/icons/original/000/012/189/d7c.gif)

https://youtu.be/E5-wBTfiLnA?t=30s
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 26, 2015, 05:41:16 pm
(LOL @ myself now!!) My bad. You're right, MotorRoach. I admit I had never seen his Fatality, so I apologize, Coop. It's just because of the comment that made me laugh. Now I already made myself an idiot on this. Please forgive me.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 26, 2015, 09:57:49 pm
Crying Man will forgive you. This Whole page 10 is epic! :p
I need a suggestion for Shinnok's Friendship?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 27, 2015, 03:41:45 am
Maybe juggling any thing? I don't know what type of thing he will juggle. How about dancing and clapping? LOL No. Maybe... exercising or doing aerobics? Umm.. maybe provide a cake or play baseball.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Kirishima on October 27, 2015, 03:52:29 am
Have one of his skeletal hands pop open a large bottle of cola.  It's based on his MKX fatality recreated to look goofy here.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 27, 2015, 06:28:15 pm
Not Bad Not Bad. any more? I'm going to over look these later. come on LURKERS. TALK!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 27, 2015, 10:22:25 pm
I don't know... I might just skip pass Friendship. Shinnok is not very friendly at all.... hmmmmmm. suggestions?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 27, 2015, 11:47:21 pm
Honestly, having him to juggle some skulls with a silly smile on his face sounds super neat and fitting, in my opinion. You can look up some reference by checking for videos of people juggling.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: altoiddealer on October 28, 2015, 12:29:05 am
Why don't you have him do something SEEMINGLY nice, that is actually quite sinister?

Off the top of my head: he holds out a present box with a flourish, and the enemy takes it and walks away.  Then Shinnok holds stiffled laughter, until the box explods, then laughs with full force

But there are a million ideas that could follow this line of thought
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 28, 2015, 03:22:32 am
A lot of people on other sites saying he should juggle skulls. hmmm. well alright. I'll have him juggle skulls then
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 28, 2015, 05:29:04 am
Might just have his animality something different. I can't find any good Cerberus Sprites or sprite sheet.

UPDATE!: might just skip animality and make friendship. someone else can make his animality. about 3 more to go. Friendship, Babality, and limbless spinning
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: FastFlash on October 28, 2015, 01:14:49 pm
Might just have his animality something different. I can't find any good Cerberus Sprites or sprite sheet.

UPDATE!: might just skip animality and make friendship. someone else can make his animality. about 3 more to go. Friendship, Babality, and limbless spinning

I could make some for you if you want

I took some Castlevania: Circle of the Moon sprites and edited them in photoshop (I used colors from official animality sprites, but that's easily changeable):
(http://i.imgur.com/simVrol.png)

MK3 Sektor Animality for comparison:
(http://www.mortalkombatwarehouse.com/mk3/sektor/sprites/finishers/a10.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Lucas Fernandes (lows90) on October 28, 2015, 01:36:05 pm
why don't you make it in xps? i saw a good model of cerberus once i was looking for creatures.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 28, 2015, 08:03:17 pm
sure fastflash! I'll give you credit!

I can't find any good one on xps
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: FastFlash on October 28, 2015, 08:56:35 pm
sure fastflash! I'll give you credit!

I can't find any good one on xps

Alright then, I'll make them!
What animations do you need him doing? And colour do you want him to be?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 28, 2015, 10:30:34 pm
it can be dark grayish color. how about jumping up biting the opponet head off? or burning him on fire or acid spit like reptile?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 29, 2015, 03:48:42 am
asshole friendship. the mini shinnok could be an animated puppet. I can make its sprite sheets
(http://orig02.deviantart.net/c46c/f/2015/301/5/3/shinnok_frienshipdoll_by_coopnpb-d9eqgno.png)

Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 29, 2015, 03:51:01 am
I almost thought you were going for a "Buy a Shinnok doll!" kind of thing, hahah.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on October 29, 2015, 03:52:13 am
"Buy a Shinnok puppet" in this case, LEL.

Looking good, Coop, keep going with this.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Just No Point on October 29, 2015, 03:55:21 am
You could make the Friendship a community project.

The giant skeleton hand can come from the portal holding a random gift. Example would be a large bouquet of flowers.

You could open a thread so users could contribute what the hand is holding.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 29, 2015, 04:19:24 am
I don't think that a community project would work well when I hardly know that many people who can make things Mortal Kombat styled objects, so I'd rather not.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Just No Point on October 29, 2015, 04:23:48 am
I wouldn't adhere to the style for a friendship. It's comedic by default. The hand is coming from another dimension so it could have ANYTHING :P
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 29, 2015, 07:35:50 am
I don't want to burst your bubble, Coop, but I cannot stop thinking about the Friendship fails every time we are in Friendship discussion.

https://www.youtube.com/watch?v=o47qYQ6KXeE

https://www.youtube.com/watch?v=rkfq0Ur5Anw

https://www.youtube.com/watch?v=dNJeooRvPnU
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 29, 2015, 07:35:08 pm
@Motor Roach Man I couldn't help it. I had to sh*t on MKM Shinnok :P. I was thinking about updating the friendship a bit more. It's a surprise ;)

@Just no point I can do that probably do that. I wouldn't have a problem with that. I could just make the hand itself look like it's holding something.

@Enso Thanks for posting up the vids. they are funny as hell.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: FastFlash on October 29, 2015, 07:43:39 pm
(http://i.imgur.com/btqk1zs.png)
Do you think it needs more frames? I was thinking he could jump on the opponent and spit fire into their face
I think the colours need to be changed a bit to have less contrast, what do you think?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 29, 2015, 08:44:39 pm
maybe a about 3 or 4 more frames. I like it! people, what do you think!?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: R565 on October 29, 2015, 10:03:11 pm
Those sprites look nice! It fits as he is the lord of the Netherrealm.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 30, 2015, 12:11:17 am
Yeah, Coop. I thought you would need it for your Friendship move and activating the code before you lose the match to counter against the activation of your opponent's Friendship. It's just like you see most of them in the videos. At first, I also thought it was actual for countering against Friendship, but now I realized it was fan-made. If Friendship fail were to be activated from code against the opponent before he/she performs Friendship, it would've been funny to play, but might be unfair for players if some people will always create funny anti-Finish-Him/Her moves against the near-winning fighter. LOL
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 30, 2015, 09:45:31 pm
Remade (http://orig08.deviantart.net/a6f6/f/2015/303/9/4/shinnok_fat_by_coopnpb-d9dgxc0.gif)

Thanks Max!!!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 30, 2015, 10:41:43 pm
Max did a very great job in helping you with that animation you can't do! It's looking great, man.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 30, 2015, 11:32:04 pm
Yeah I had problems with making fat reaction.

Thanks again Max! (http://orig10.deviantart.net/6df2/f/2015/303/b/2/shinnok_mileenafat_by_coopnpb-d9exetl.gif)

& update friendship dolls by me (http://orig09.deviantart.net/c95f/f/2015/303/c/5/shinnok_friendship_by_coopnpb-d9eqgno.png)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 12:16:21 am
Thanks Max & Nerofromlodran (http://orig13.deviantart.net/334e/f/2015/303/e/3/shinnok_mk3bodycut_by_coopnpb-d9exmid.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 31, 2015, 01:13:14 am
Oh god, the floating hands from MK3 are back lol. Looking great.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 02:18:57 am
Thanks my man.

Thanks again and again Max Arturo The Professor! (http://orig09.deviantart.net/5b10/f/2015/303/d/7/shinnok_screamtear_by_coopnpb-d9exzer.gif)

The Crying Man isn't done yet!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on October 31, 2015, 04:02:52 am
Great work! :thumbsup: The skin splat animation is my favorite. Nice limbless animation. :nod:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 07:40:45 am
I'm Rembrandt The Crying Man Brown! I got more for ya!
(http://orig10.deviantart.net/8f7e/f/2015/303/9/e/shinnok_mutilatedtorso_by_coopnpb-d9ez42f.gif) (http://orig15.deviantart.net/beb2/f/2015/303/4/a/shinnok_mutilatedarm_by_coopnpb-d9ez4bh.gif) (http://orig11.deviantart.net/0b07/f/2015/303/5/6/shinnok_mutilatedleg_by_coopnpb-d9ez4gq.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 04:40:50 pm
(http://orig08.deviantart.net/1565/f/2015/304/2/d/shinnok_tanyafat_by_coopnpb-d9f0fvs.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: AerosMugen on October 31, 2015, 04:54:53 pm
Wich fatality need that animation?
Great progress, keep us posted!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: R565 on October 31, 2015, 04:56:35 pm
Hah, I always loved that "Exorcist" fatality. If I remember correctly Tanya did that fatality in MK4 and MKG.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 07:12:25 pm
It's Tanya's kiss Fatality. I changed the face in the last frame (http://gallery.myff.org/gallery/1931691/Shinnok-Tanyafat6.PNG)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 31, 2015, 07:29:28 pm
I'm Rembrandt The Crying Man Brown! I got more for ya!
(http://orig10.deviantart.net/8f7e/f/2015/303/9/e/shinnok_mutilatedtorso_by_coopnpb-d9ez42f.gif) (http://orig15.deviantart.net/beb2/f/2015/303/4/a/shinnok_mutilatedarm_by_coopnpb-d9ez4bh.gif) (http://orig11.deviantart.net/0b07/f/2015/303/5/6/shinnok_mutilatedleg_by_coopnpb-d9ez4gq.gif)

Those flying MKP parts always looked so bizarre to me lol. Either way, pretty good animations you got going.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 07:34:09 pm
Don't be a (http://orig12.deviantart.net/4c1a/f/2015/304/5/9/shinnok_babality_by_coopnpb-d9f179p.png) MotorRoach :p
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 10:03:13 pm
(http://orig09.deviantart.net/9a3e/f/2015/304/b/2/shinnok_laugh_by_coopnpb-d9f1vhn.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on October 31, 2015, 10:08:01 pm
That laughing is perfect and very smooth. You couldn't make it any more perfect.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 10:40:27 pm
I had to do it for ya man. the coder can if shinnok can come off as a Akuma boss like character or something. I don't know what his taunt should be. I was thinking him giving the middle finger to his opponent
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on October 31, 2015, 10:41:54 pm
Nah, that'd make him look like he's saying "Look at me, I'm edgy as fuck". But personally, the laugh works just fine.

If you still want to go through with making a taunt, maybe something similar to what M.Bison had as a taunt.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 10:49:33 pm
The thumb slit neck taunt or the come on come on one?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on October 31, 2015, 10:54:07 pm
This:

(http://www.fightersgeneration.com/characters/bison-sc-win2.gif)

I believe it suits Shinnok perfectly.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 10:59:00 pm
hmmmm. I might just leave the laugh as the taunt(up to the coder) and move onto dash float(choose between run or float)

BTW: I like your profile avatar a lot. Thumps up
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on October 31, 2015, 11:13:15 pm
hmmmm. I might just leave the laugh as the taunt(up to the coder) and move onto dash float(choose between run or float)

Yeah, I think that's a good idea.

BTW: I like your profile avatar a lot. Thumps up

Thanks! :D
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on October 31, 2015, 11:59:50 pm
(http://orig08.deviantart.net/847c/f/2015/304/8/7/shinnok_floatdash_by_coopnpb-d9f2bzr.gif) choose betweeen run or float
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 01, 2015, 01:49:53 am
The floating looks neat, but I'd rather have him running.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on November 01, 2015, 05:59:18 am
MK3 run yes!! We need it!! We can need both animations in case any other wants to use for something.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Kirishima on November 01, 2015, 02:40:38 pm
The float could be an air dash unique for him or pseudo levitate such as Dhalsim's Yoga Float in SFV, although I'm not sure how that will fit in MK3 style.  Maybe a counter/parry style move but slowly approaching.

For running it's only fitting if Shinnok was jogging.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 01, 2015, 05:15:41 pm
It'll be up to the programmer/coder if he/she want's float or run.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 01, 2015, 11:14:06 pm
Sneak peek. Thanks Zaitsu Hatter for the help on the lighting :) (http://orig00.deviantart.net/6fc1/f/2015/305/7/a/kotal_kahn_stance_by_coopnpb-d9f583t.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on November 01, 2015, 11:22:29 pm
Yep, you've ascended to MUGEN Legend status. :thumbsup: :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 02, 2015, 12:29:10 am
That mean a lot man. I'm doing this for the love of gaming and MK :)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Prime SC on November 02, 2015, 12:32:10 am
Isn't he supposed to be a bit darker
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 02, 2015, 01:05:05 am
No
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 02, 2015, 01:08:36 am
To tell the truth, the white brightening is way too spread in the sprite in here, making him look way too sprite. That and his sprite design looks a little unsaturated on the colors, but other than that, I really like it.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 02, 2015, 05:02:39 am
(http://orig13.deviantart.net/7792/f/2015/305/f/e/kotal_kahn_stance_by_coopnpb-d9f583t.gif) This is good enough
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on November 02, 2015, 09:02:03 am
Looks more realistic. Great job.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 05, 2015, 03:07:28 am
another sneak peek (http://orig04.deviantart.net/faf5/f/2015/308/f/9/frost_stance_by_coopnpb-d9fjubc.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Niitris on November 05, 2015, 03:55:34 am
Her front leg seems to move too far out in one frame

Otherwise, Frost is looking cool. Heh.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 05, 2015, 03:56:19 am
Really nice Frost there.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Ho-Oh's Apprentice on November 05, 2015, 04:02:03 am
Her front leg seems to move too far out in one frame

Otherwise, Frost is looking cool. Heh.

Yep just this one particular thing, Coop and you've got yourself a very great Frost. :D

Also good job on further adjusting Kotal's lighting. :)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 05, 2015, 04:41:08 am
(http://orig01.deviantart.net/af1c/f/2015/308/9/1/frost_stance_by_coopnpb-d9fjubc.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Niitris on November 05, 2015, 09:17:48 am
Yeah, that works.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 05, 2015, 07:47:22 pm
Yeah Thanks for the Feedback. The Crying Man is still creating sh*t :)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 06, 2015, 06:02:12 am
(http://orig03.deviantart.net/b91b/f/2015/309/e/c/kenshi_stance_by_coopnpb-d9fo5a3.gif) Shinnok should be done somewhere next week
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Walruslui on November 06, 2015, 08:01:34 am
im loving it. it also helps that MKX had the most realistic graphics of all the games, so pixelizing them looks so natural and legit
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 06, 2015, 12:42:20 pm
That's right my man! You and The Crying Man are thinking alike. bring the MK spriting to the next level!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 06, 2015, 09:53:45 pm
(http://orig01.deviantart.net/5d94/f/2015/310/6/a/kenshi_stance_by_coopnpb-d9fo5a3.gif) he looks more original now
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 06, 2015, 10:26:07 pm
It might just be me, but I just realized that both Kenshi and Frost are actually more darkened than they should be. The MK actors had a bit of brightening behind them, yes, but that wasn't their only lightsource. I'm not entirely sure in which direction the lights in the studios at the time were coming from, or how many of them were around, but I do know that Frost and Kenshi need an extra lightsource or two, to stay par up with the MK3 sprites.

(http://www.fightersgeneration.com/characters2/kitana-r.gif)(http://orig01.deviantart.net/af1c/f/2015/308/9/1/frost_stance_by_coopnpb-d9fjubc.gif)
(http://www.fightersgeneration.com/np2/char1/gifs/subzero-mk3-stance.gif)(http://orig01.deviantart.net/5d94/f/2015/310/6/a/kenshi_stance_by_coopnpb-d9fo5a3.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 06, 2015, 10:50:51 pm
No. Borg told me to darken kenshi
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 06, 2015, 11:12:19 pm
That's alright. If anything, changing their palettes is always an option later on... although I just realized another thing. Both Kenshi and Frost look slightly short in comparison to the MK3 characters and your Shinnok. They seem to have the appropriate width, but their heights do seem slightly small. Just gotta make them taller is all.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 07, 2015, 04:20:20 am
only on the high, low hits, and attacks, their heights are going to be slightly normal. I wanna keep a unique stance with each character. like Kenshi's knees bend and frost is pretty short lol. Shinnok is as tall as raiden
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Prime SC on November 07, 2015, 04:45:41 am
Yeah and raidens like 7'2
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 07, 2015, 05:18:56 am
Turns out I messed up again, lol. I just compared him to MK3 Shang Tsung, and both have similar heights, given they both have bended knees in their stances.

(http://www.fightersgeneration.com/np2/char1/gifs/shang-mk3-stance.gif)(http://orig01.deviantart.net/5d94/f/2015/310/6/a/kenshi_stance_by_coopnpb-d9fo5a3.gif)

Now the only problem I have is that his stance seems a tad simple, and more so MK2 oriented rather than MK3, the reason being that his stance cycle seems very simplistic of a loop. I'd go for a stance that was less just rotating back and forth and make it move slightly more, to further fit the flow that the stance animations that MK3 had. I did a quick to your Kenshi stance to show what I had in mind for Kenshi's stance-- and I also moved one of his feet two pixels lower, to look slightly more dynamic and more similar to Shang Tsung's foot positioning:

(http://i.imgur.com/fJVSSo6.gif)

If the model animation looked similar to this, I feel it'd look even more official looking. What do you think?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: walt on November 07, 2015, 07:27:27 am
when you put him side by side with the real people digitized sprites it's very apparent that his proportions aren't all that well. The head is big, also torso is too wide overall compared with his waist-down proportions. Legs should be longer and thicker (this is obvious comparing against both Shang Tsung and Sub Zero)

The technique is good. The results are good. Just work on the basic 3D model so all the renders turn out alright :)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 07, 2015, 01:19:46 pm
Yeah his stance is similar to Raiden's stance. I'm going to make some characters with MK3 stance and some with MK2. It don't really matter just as long as they flow smooth.

Well I don't want Kenshi to be built exactly like john turk (actor for sub-zero & shang tsung). plus Sub-zero is slightly taller than Kenshi

for now, I'm trying to find a different stance for Kotal. I can't find a clear video of his MKX stance being shown. is there a sprite of another character with a similar stance?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 07, 2015, 02:38:15 pm
You could always try coming up with your own stance or looking up real fighting stances. Always having the character stances to be similar to other characters will only end up making some of their animations look generic or too evident that it was based on something else, which is why I recommended a different stance for Kenshi (which I still endorse). And still, you should shrink Kenshi's head a little bit.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 07, 2015, 04:52:59 pm
slightly shrunk Kenshi's head. just haven't uploaded it yet. That's the problem, I don't really know his fighting stance or decide which one to come up with.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: morbidjoe on November 07, 2015, 07:29:40 pm
damn one of my fav Mk Characters in 2d form your doing great
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 07, 2015, 07:49:20 pm
Thank you. I'm going to have Kotal stand cocky. a little like MKX.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 08, 2015, 05:14:47 am
MotorRoach, I never got the chance to tell you, but thanks for helping me out with these sprites
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 08, 2015, 05:43:56 pm
Always glad to help when I can
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: _kingxjosh on November 08, 2015, 06:13:57 pm
It might just be me, but I just realized that both Kenshi and Frost are actually more darkened than they should be. The MK actors had a bit of brightening behind them, yes, but that wasn't their only lightsource. I'm not entirely sure in which direction the lights in the studios at the time were coming from, or how many of them were around, but I do know that Frost and Kenshi need an extra lightsource or two, to stay par up with the MK3 sprites.

(http://www.fightersgeneration.com/characters2/kitana-r.gif)(http://orig01.deviantart.net/af1c/f/2015/308/9/1/frost_stance_by_coopnpb-d9fjubc.gif)
(http://www.fightersgeneration.com/np2/char1/gifs/subzero-mk3-stance.gif)(http://orig01.deviantart.net/5d94/f/2015/310/6/a/kenshi_stance_by_coopnpb-d9fo5a3.gif)

Love these sprites man!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 09, 2015, 08:02:57 pm
F*** it. Kano stance it is for Kotal. (http://orig10.deviantart.net/e897/f/2015/313/7/f/kotal_kahn_stance_by_coopnpb-d9f583t.gif)

Moving on to basics. spend all weekend just fixing his stance. No ifs or buts.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: MotorRoach on November 09, 2015, 08:07:26 pm
Really nice looking, although something feels off with his skin. There seems to be a lot of noise going on, given that his skin shading seems pretty grainy. Is it supposed to be like that?
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 09, 2015, 08:12:14 pm
Low90 might touch up on it in the sprite sheet. he send me the lighting model like this. for now... I guess this is as close to arcade MK lighting as it gets til I'm done with his sprite sheet & low can take care of it
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on November 09, 2015, 11:19:18 pm
I thought the lighting on him looks too bright, though the contrast/brightness on him reminds me of Kratos (God of War) if he were to be modeled/digitized similar to Shinnok. Kotal's stance is perfect and it's not too bright to me at all now. Anyways, I like what you're at now. ;)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 10, 2015, 02:07:11 am
I have more sprites and animations for him. I might just turn this topic into "MK sprites". only after I get a hold of Max
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Tougon on November 10, 2015, 02:42:14 am
F*** it. Kano stance it is for Kotal. (http://orig10.deviantart.net/e897/f/2015/313/7/f/kotal_kahn_stance_by_coopnpb-d9f583t.gif)

Moving on to basics. spend all weekend just fixing his stance. No ifs or buts.

amazing. :megusta:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 10, 2015, 03:17:13 am
Hey wassup Btony!
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: AugustAPC on November 10, 2015, 04:35:01 am
Kotal Kahn looks glittery.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 10, 2015, 06:13:54 am
Its the way his skin is in the 3D Model. Not glitter, but some kind of burn marks & rough skin. Can't do anything about it

oh and yeah I almost kinda didn't answer MotorRoach question. Yeah the skin is like that in the Model. rough looking skin. That's why I was having such a tough time getting the right looking sprite.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on November 10, 2015, 09:13:53 am
I have more sprites and animations for him. I might just turn this topic into "MK sprites". only after I get a hold of Max

Maybe you should make another new topic for another character. In that way, everyone can bother to discuss about what character you are working on. If not, I dunno what's MFG's opinion on whether you'd change this topic name to MK sprites or you make a new topic. I might rather you go with making new topic.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Niitris on November 10, 2015, 10:00:08 am
spend all weekend just fixing his stance.

It shows, that new stance on Kotal's looking nice.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 11, 2015, 04:19:59 am
Shinnok is done. Sprite Sheet is getting some touch up by my friend. It will be out soon

Thanks again Max Arturo & FastFlash!!! (http://orig09.deviantart.net/ecb9/f/2015/314/2/a/shinnok_animality_by_coopnpb-d9g9gzx.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Tougon on November 11, 2015, 04:25:07 am
Shinnok is done. Sprite Sheet is getting some touch up by my friend. It will be out soon

Thanks again Max Arturo!!! (http://orig09.deviantart.net/ecb9/f/2015/314/2/a/shinnok_animality_by_coopnpb-d9g9gzx.gif)

these are good news, your work is awesome. :thumbsup: :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Tougon on November 11, 2015, 04:31:24 am
Hey wassup Btony!

Just looking, that kotal kahn looks awesome like your shinnok. :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: Enso on November 11, 2015, 09:50:34 am
It's a very great news that Shinnok is done. Yes, tweaking is very important for a good quality and I'm waiting for it to be released with very great improvements. Your Shinnok work has always been the most excellent WIP to watch and I'm sure he will turn out classic.
Title: Re: Mortal Kombat NEW 2D Shinnok
Post by: CoopNPB on November 12, 2015, 04:29:38 am
Yeah thanks man. The Crying Man will have to wait for him.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 13, 2015, 08:01:43 pm
Updated the First Post. Shinnok will be ready in 1 or 2 weeks. While waiting, been working on Kotal Kahn.

(http://orig14.deviantart.net/c563/f/2015/313/b/2/kotal_kahn_turnaround_by_coopnpb-d9g48ek.gif) (http://orig01.deviantart.net/b878/f/2015/313/3/f/kotal_kahn_victorypose_by_coopnpb-d9g49wa.gif) (http://orig09.deviantart.net/5453/f/2015/313/7/4/kotal_walkingforward_by_coopnpb-d9g4vzw.gif) (http://orig07.deviantart.net/795f/f/2015/313/3/4/kotal_walkingback_by_coopnpb-d9g4wee.gif) (http://orig00.deviantart.net/928a/f/2015/315/b/7/kotal_run_by_coopnpb-d9gath6.gif) (http://orig02.deviantart.net/c070/f/2015/315/b/c/kotal_crouch_by_coopnpb-d9gb4zv.gif) (http://orig07.deviantart.net/f999/f/2015/315/2/6/kotal_crouchturnaround_by_coopnpb-d9gb98q.gif) (http://orig12.deviantart.net/1fc2/f/2015/315/2/d/kotal_jumpup_by_coopnpb-d9gc3fi.gif) (http://orig06.deviantart.net/0d24/f/2015/315/b/2/kotal_jumpflip_by_coopnpb-d9gcxj1.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on November 13, 2015, 08:12:24 pm
Those Kotal Khan sprites look fresh Coop!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on November 14, 2015, 12:34:42 am
Wow. You are fast. He looks very great with those animations!!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Tougon on November 14, 2015, 12:44:06 am
Updated the First Post. Shinnok will be ready in 1 or 2 weeks. While waiting, been working on Kotal Kahn.

(http://orig14.deviantart.net/c563/f/2015/313/b/2/kotal_kahn_turnaround_by_coopnpb-d9g48ek.gif) (http://orig01.deviantart.net/b878/f/2015/313/3/f/kotal_kahn_victorypose_by_coopnpb-d9g49wa.gif) (http://orig09.deviantart.net/5453/f/2015/313/7/4/kotal_walkingforward_by_coopnpb-d9g4vzw.gif) (http://orig07.deviantart.net/795f/f/2015/313/3/4/kotal_walkingback_by_coopnpb-d9g4wee.gif) (http://orig00.deviantart.net/928a/f/2015/315/b/7/kotal_run_by_coopnpb-d9gath6.gif) (http://orig02.deviantart.net/c070/f/2015/315/b/c/kotal_crouch_by_coopnpb-d9gb4zv.gif) (http://orig07.deviantart.net/f999/f/2015/315/2/6/kotal_crouchturnaround_by_coopnpb-d9gb98q.gif) (http://orig12.deviantart.net/1fc2/f/2015/315/2/d/kotal_jumpup_by_coopnpb-d9gc3fi.gif) (http://orig06.deviantart.net/0d24/f/2015/315/b/2/kotal_jumpflip_by_coopnpb-d9gcxj1.gif)

nice. :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Kthunder on November 14, 2015, 03:58:51 am
(http://i67.tinypic.com/2czo5ra.jpg)

I don't know if this help, but i try to make a "sheet test" with some kind of corrections. The last image i made for fun.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Prime SC on November 14, 2015, 04:16:31 am
That looks alot better
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 14, 2015, 04:56:32 am
Hey Thanks a lot KThunder! the Last sprite in the victory pose, I can make that easily. I'll send you a copy in a bit.

This isn't the full LP & HP animation if you are already making a sheet. this is during the action not the beginning
(http://orig02.deviantart.net/088d/f/2015/317/1/b/kotal_lp_by_coopnpb-d9glfw2.gif) (http://orig13.deviantart.net/c8bb/f/2015/317/1/7/kotal_hp_by_coopnpb-d9glg2m.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 14, 2015, 05:41:43 am
(http://orig07.deviantart.net/cf19/f/2015/317/b/5/kotal_kahn_victorypose_by_coopnpb-d9g49wa.gif) victory pose upgrade
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Kthunder on November 14, 2015, 11:14:32 am
Thanks, CoopNPB, you're making a pretty good work on them. I will make his sprite sheet. ^^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 14, 2015, 02:03:45 pm
I'll send you some extra's in pm KThunder
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AerosMugen on November 14, 2015, 02:51:43 pm
Great Kotal Kahn, those animations look great, just fix his left foot on the LP.
Keep going!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: kaczor787 on November 14, 2015, 05:48:55 pm
are you making this Shinnok for the guys from Mortal Kombat Trilogy Extended?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 14, 2015, 05:53:04 pm
Mortal Kombat Trilogy eXtended doesn't has any plans for Shinnok, as far as I know. I think this is supposedly mainly for MKP.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 14, 2015, 08:04:39 pm
(http://orig14.deviantart.net/7799/f/2015/318/9/4/kotal_crouchpunch_by_coopnpb-d9gnz73.gif) No the MKTX team doing their own characters, hell own everything. Like Roach said, The characters are just used for Mortal Kombat Project and not with MKTX
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 15, 2015, 02:48:30 am
(http://orig10.deviantart.net/31ff/f/2015/318/7/1/kotal_uppercut_by_coopnpb-d9gppv2.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Tougon on November 15, 2015, 02:58:31 am
(http://orig10.deviantart.net/31ff/f/2015/318/7/1/kotal_uppercut_by_coopnpb-d9gppv2.gif)

awesome. :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on November 15, 2015, 01:15:22 pm
(http://orig10.deviantart.net/31ff/f/2015/318/7/1/kotal_uppercut_by_coopnpb-d9gppv2.gif)

awesome. :thumbsup:

Nice!
His left foot makes a weird turn though (same in the low punch)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 15, 2015, 10:18:40 pm
Also updating the first post
(http://orig00.deviantart.net/2240/f/2015/319/f/b/kotal_jumppunch_by_coopnpb-d9gsila.gif) (http://orig09.deviantart.net/3f4b/f/2015/319/a/e/kotal_lk_by_coopnpb-d9gsipb.gif) (http://orig00.deviantart.net/8168/f/2015/319/7/a/kotal_hk_by_coopnpb-d9gsiwa.gif) (http://orig00.deviantart.net/592d/f/2015/319/3/c/kotal_roundkick_by_coopnpb-d9gt99f.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on November 15, 2015, 10:41:59 pm
@OMEGAPSYCHO: Come take a look man, you are missing out on some great stuff! :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 16, 2015, 11:35:50 pm
(http://orig02.deviantart.net/e4ba/f/2015/320/7/2/kotal_jumpupkick_by_coopnpb-d9gxjh3.gif) (http://orig10.deviantart.net/8445/f/2015/320/1/e/kotal_jumpflipkick_by_coopnpb-d9gxjvr.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 16, 2015, 11:59:03 pm
I personally love how you made him drop kick for his aerial kick. It's a nice variation from the usual kick that other characters have, and I always kind of liked drop kicks as a move.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 18, 2015, 03:35:39 am
(http://orig05.deviantart.net/0d26/f/2015/321/1/e/kotal_crouchlk_by_coopnpb-d9h266i.gif) (http://orig01.deviantart.net/4ae5/f/2015/321/d/0/kotal_crouchhk_by_coopnpb-d9h26i3.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on November 18, 2015, 01:34:20 pm
Awesome as always! You should do Kratos right after you finish Kotal or Kenshi or Frost! LOL Would love to see Kratos in that form.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 18, 2015, 01:36:14 pm
No.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 19, 2015, 09:05:07 am
(http://orig05.deviantart.net/c3b7/f/2015/322/d/1/kotal_sweepkick_by_coopnpb-d9h6ndt.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on November 19, 2015, 09:19:44 am
awesome! will you be making any of his extra moves since he has 3 different movesets due to the variation system in MKX?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 19, 2015, 01:42:55 pm
yeah I'm going to make him use all 3 variation while he's fighting. he might have 4 or 5 moves
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 19, 2015, 10:41:30 pm
(http://orig12.deviantart.net/a80e/f/2015/323/c/0/kotal_block_by_coopnpb-d9h8hxd.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on November 19, 2015, 11:14:21 pm
Ahh, MK3 gives people from MKX a chance to use all of their moves.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on November 20, 2015, 10:03:23 am
No.

 ;D I think I forgot that I repeated myself in wanting Kratos.

Great work as always, my man!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 20, 2015, 09:21:28 pm
Shinnok's spritesheet should be soon  I just.... I just wanna cry! :bigcry:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 20, 2015, 09:28:29 pm
I'm so happy to hear that Shinnok's sprites are about to be released. I can't wait until someone makes good use of them.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 21, 2015, 12:23:30 am
(http://orig01.deviantart.net/7061/f/2015/324/4/6/24v1f93_by_coopnpb-d9hclvo.png) Thanks Max Arturo on Shinnok's Vs. Edits!

by Next week, Shinnok should be complete!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 21, 2015, 03:01:51 am
(http://orig00.deviantart.net/fce4/f/2015/324/7/b/kotal_crouchblock_by_coopnpb-d9hd6t1.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 21, 2015, 10:45:45 pm
(http://orig06.deviantart.net/9697/f/2015/325/9/9/kotal_throw_by_coopnpb-d9hiwfo.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: morbidjoe on November 21, 2015, 11:01:28 pm
damn really nice work
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 22, 2015, 12:50:29 am
Thanks man. The Crying Man was really excited to make this!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Staubhold on November 22, 2015, 12:56:04 am
Throw animation looks fluid. Great work Crying Man.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Tougon on November 22, 2015, 01:03:50 am
(http://orig06.deviantart.net/9697/f/2015/325/9/9/kotal_throw_by_coopnpb-d9hiwfo.gif)

awesome, amazing job. :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: S. Jetstream on November 22, 2015, 02:10:58 am
I still don't understand the noise of colours in Kotal. IMO he should look with more contrast.

Anyway great animations Coop
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 22, 2015, 02:18:37 am
Its his skin that's making the lighting weird
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: OMEGAPSYCHO on November 22, 2015, 03:42:04 am
@OMEGAPSYCHO: Come take a look man, you are missing out on some great stuff! :D
Spoiler, click to toggle visibilty
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 22, 2015, 04:19:31 am
LOL Thanks man (http://orig08.deviantart.net/877b/f/2015/325/c/7/shinnok_death_by_coopnpb-d9hkck0.gif) Just an Example. with the FX effects, his head explodes, a portal (or whatever) appears, sinking in the portal, then he is seen falling down the portal.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on November 22, 2015, 12:21:41 pm
LOL Awesome work!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 22, 2015, 08:34:13 pm
(http://orig07.deviantart.net/b2d6/f/2015/326/2/b/kotal_highhit_by_coopnpb-d9hn6i1.gif) (http://orig01.deviantart.net/c551/f/2015/326/5/8/kotal_lowhit_by_coopnpb-d9hn6xl.gif) (http://orig13.deviantart.net/78c7/f/2015/326/7/6/kotal_crouchhit_by_coopnpb-d9hn7aa.gif) (http://orig00.deviantart.net/4263/f/2015/326/3/c/kotal_stagger_by_coopnpb-d9hn7kj.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 22, 2015, 10:16:39 pm
(http://orig08.deviantart.net/877b/f/2015/325/c/7/shinnok_death_by_coopnpb-d9hkck0.gif)

I love that you decided to include his MK4 death as well. The only thing I advise is that you make his skull actually move in place a little bit, because from what I can see, it's pretty much being dragged around rather than moving naturally.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 23, 2015, 09:47:35 pm
(http://orig15.deviantart.net/0dec/f/2015/327/a/7/kotal_nuthit_by_coopnpb-d9hrr7b.gif) My Balls!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 26, 2015, 08:52:03 pm
(http://orig14.deviantart.net/f92a/f/2015/330/5/6/kotal_throwfall_by_coopnpb-d9i3oma.gif) (http://orig05.deviantart.net/c29d/f/2015/330/3/7/kotal_falldown_by_coopnpb-d9i3our.gif) (http://orig10.deviantart.net/1fe7/f/2015/330/d/a/kotal_fall_by_coopnpb-d9i3r84.gif) (http://orig09.deviantart.net/aef4/f/2015/330/8/2/kotal_getup_by_coopnpb-d9i3pfw.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 26, 2015, 09:48:02 pm
Great looking anims. I love how his hair goes to the side when he falls on the floor.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: yousif on November 26, 2015, 09:53:46 pm
These are really well made! Good job
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 26, 2015, 10:22:27 pm
Yep! Shinnok is done ya! http://www.mediafire.com/download/w284p04un5sbcxa/Shinnok.rar could've have done it without the help of Max Arturo! also with the help of Nerofromlodran, Low90, FastFlash, and especially the Shinnok model by Omegamathaus!!! Also everyone for supporting my work. You'll all see the past posts on different forums. you know who you are.

(http://orig09.deviantart.net/0afb/f/2015/330/5/3/shinnok_portrait_2_by_coopnpb-d9bqk92.png) (http://orig06.deviantart.net/868d/f/2015/330/7/e/shinnok_select_portrait_2_by_coopnpb-d9brm7k.png)

The Crying Man will continue his work.

MY NAME IS REMBRANDT BROWN!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on November 27, 2015, 12:38:08 am
MY NAME IS REMBRANDT BROWN!

Ahh, so you're Cleavant Derricks, I see. :P :P

Congrats on finishing Shinnok, now I really want to see OMEGAPSYCHO's take on this guy.

G'luck with Kotal! :D

Spoiler, click to toggle visibilty

EDIT: You and your friend must really like Sliders.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 27, 2015, 12:38:19 am
Your Max Arturo friend really is a big help. Like, the profile sprite and the character select icon just look so much closer to the original MK3 sprites now. Really glad to see Shinnok finished!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 27, 2015, 01:18:08 am
Man that guy is a Genius when it comes to MK bio sprites and other stuff. I wish I was as good as him.

Cleavant Derricks! yeah met him in this other parallel universe. really nice guy :P

The Crying Man thanks you both for your help Z & Roach. the first ones to really support this work

Also Shinnok's 3rd alternative colors from Mortal Kombat 4. done by LordRaptor7 https://www.dropbox.com/s/7yxy5plfsvjeiih/Shinnokmk4alter.act?dl=0

any other palettes are welcome here mugen community and MK Fans
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 27, 2015, 04:05:09 am
Low90's Shinnok Beta https://www.youtube.com/watch?v=Vh3_PWO5PrU&feature=youtu.be
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on November 27, 2015, 08:43:11 am
 :downsbravo: Congratulations, Coop for completing Shinnok! I'm very glad that you got him done!!! ;D Great work!!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 27, 2015, 04:41:20 pm
Thanks Enso. Thank you so much my friend. Glad you like it
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 27, 2015, 11:12:36 pm
Update for Shinnok's palettes. Link is in the first post!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 28, 2015, 09:56:46 am
(http://orig07.deviantart.net/19ad/f/2015/332/3/a/kotal_sweepfall_by_coopnpb-d9iaf15.gif) (http://orig13.deviantart.net/31d1/f/2015/332/1/2/kotal_sweepgetup_by_coopnpb-d9iaf5n.gif) (http://orig00.deviantart.net/9f31/f/2015/332/7/e/kotal_dizzy_by_coopnpb-d9iaf9z.gif) (http://orig10.deviantart.net/0f8c/f/2015/332/7/e/kotal_pitiifall_by_coopnpb-d9iafdf.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 28, 2015, 05:42:29 pm
That's already a great handful of animations there. You're progressing on him pretty quickly.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 29, 2015, 08:16:35 am
(http://orig13.deviantart.net/d8cb/f/2015/332/4/3/kotal_backbreakerfall_by_coopnpb-d9iervn.gif) on to special attacks
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 29, 2015, 05:28:39 pm
Cool WIP of Shinnok by my good friend Interloko! https://www.youtube.com/watch?v=bvExhfIw-ag
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on November 29, 2015, 05:38:37 pm
Beautiful! I'll be following your friend's project very closely, my interest has officially piqued! :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 29, 2015, 07:01:20 pm
Thanks you should man. It's a good project for sure
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on November 30, 2015, 03:11:01 am
Interloko went with the flow. It's so amazing he's coded him. And that pink block pushes the opponent backwards. LOL I've never seen it like that in MK and fighting games. He's doing a good job. I'm looking forward to try out with Shinnok in Mugen.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: SlenderMan on November 30, 2015, 06:16:39 am
I think this is a good way to bring the new looks to any of the characters. Scorpion using his UMK3 moveset with the MKX attire would be awesome.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on November 30, 2015, 10:13:06 am
please only do the good characters in the MK franchise btw, not anyone like...ugh..hsu-whatshisface and fucking mokap lol
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: TrinitroRoy on November 30, 2015, 11:34:55 am
But Mokap is objectively the second-best Mortal Kombat character!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 30, 2015, 09:30:29 pm
If I can get someone to do a good 3D model of an African American version of Kobra, I'll for sure get him done.

Interloko's more WIPS https://www.youtube.com/watch?v=fTc3YXfsTyc
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 01, 2015, 03:38:52 am
Dude (Interloko), you did good job! African American version of Kobra? That reminds me of the SFIV concept character of Rufus who was supposed to be a black man. I wonder if that "Kobra" would be a black Ken or Art from the MK movie.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 01, 2015, 06:08:01 am
Oh no. I'm waiting for someone to get done with the model. it'll take them a while though
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 02, 2015, 09:15:39 pm
Shout out to Low90 for this! (http://orig06.deviantart.net/f5da/f/2015/335/9/9/ferra_torr_walk_by_lows90-d9ioro8.gif) Check out his Deviant art for more stuff. http://lows90.deviantart.com/

I learn from the best.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on December 02, 2015, 09:19:30 pm
o_O HOLY FUCKING SHIT

I remember Lows90, he was one of the first to wish me luck on my Kyo project. Great guy, never knew he made this stuff. ^_^

However I must point out that the shoulder moves back very jerkily near the final frames, it should be smoother (I mean let's be honest, your shoulders would move back like that if someone bumped into you. no?).
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 02, 2015, 09:41:46 pm
Oh yea I see what you mean. just inform him about it and He'll probably make some changes
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 04, 2015, 12:16:49 am
(http://orig14.deviantart.net/437c/f/2015/337/6/2/kotal_sungodchoke_by_coopnpb-d9ix6cv.gif) sample of sun choke. I'm not good at animation GIFs. I might create more sprite frames soon for this move
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 04, 2015, 10:40:29 pm
LOL Lows90 got some nice animations! Sick animation on Ferra/Torr!

Not bad on Kotal choke.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 05, 2015, 04:44:55 am
Here's re-done thanks for the assist K_Thunder (http://orig03.deviantart.net/02d9/f/2015/338/6/1/kotal_sungodchoke_by_coopnpb-d9ix6cv.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 05, 2015, 04:57:25 am
Looking much better there.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 05, 2015, 05:08:55 pm
(http://orig00.deviantart.net/ae83/f/2015/339/3/f/kotal_totemsummon_by_coopnpb-d9j3k28.gif) Fx effects of the totems appearing will be added later.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 06, 2015, 02:55:56 am
The Crying Man excepts all comments. Don't be shy lurkers :*(
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AugustAPC on December 06, 2015, 05:56:33 am
You produce content faster than we can ingest it. Great stuff, though.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 06, 2015, 10:13:09 am
The crying man appreciate it
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 07, 2015, 01:43:14 am
Purple star! thank you zai and wals for speaking out about me. My work shall continue. been slow because I've been busy outside of Spriting. work on Kotal Kahn will continue
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 07, 2015, 11:45:47 am
See? I predicted/knew that you would be a contributor for your amazing modeling work since you were working on Shinnok! My prediction was right after all! Congratulations, CoopNPB!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on December 07, 2015, 12:01:35 pm
Yay, you got the star! Congrats for the big win! I know it's for contributions but still not everyone gets one.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 07, 2015, 01:08:32 pm
Thank you Enso and R5 :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on December 07, 2015, 01:19:34 pm
Purple star! thank you zai and wals for speaking out about me. My work shall continue. been slow because I've been busy outside of Spriting. work on Kotal Kahn will continue

No problem man, here's to seeing an MK3 Kotal Khan in MUGEN soon, with the speed and proficiency you're going at, I wouldn't give him long before we all see him come to life. :) :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: SlenderMan on December 07, 2015, 05:26:55 pm
I can already see a re-imagined Goro replacing the original stop motion figure. there's so much you could do with all the characters.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 07, 2015, 07:51:39 pm
I'm not going to lie, I've been imagining a Goro for mugen that had an overall better sprite quality to further fit the sprite quality of MK2 and MK3, instead of the blurry shiny sprites from MK1. Goro just looks really out of place when you compare it to characters like Kintaro (or pretty much anyone that's not from MK1).

If anything, my ideal sprite quality for a reimagined Goro would be something similar to the Goro sprite made by EddieMattos:

(http://orig04.deviantart.net/caa7/f/2015/105/4/7/goro_by_eddiemattos-d8pp7nc.png)

It looks much more realistic and less clay-ish, but I guess this is kind of off topic.

Still, good luck with whatever you do, man.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 07, 2015, 09:34:00 pm
I could possibly do Goro slenderman or Roach. It's not off topic. I've been thinking about doing MKX GORO or MKX graphic original goro (if I can find one). I could get his lighting down pretty good too.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 08, 2015, 09:36:15 am
Shinnok is coming to life baby! Good coders are doin him justice! http://www.youtube.com/watch?v=8699zIiuAfo&feature=youtube_gdata_player
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 08, 2015, 12:49:05 pm
Fantastic work! Looking forward to try out Shinnok when he's released for Mugen.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on December 08, 2015, 08:33:22 pm
Shinnok is coming to life baby! Good coders are doin him justice! http://www.youtube.com/watch?v=8699zIiuAfo&feature=youtube_gdata_player

Seeing Kenshi in this vid, I think this is Jermaine Kidd version of Shinnok. And it´s look amazing!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: 【MFG】gui0007 on December 09, 2015, 04:08:56 am
Congrats for Shinnok Coop! You really did an amazing job! Can't wait to try out both Interloko and J.Kidd versions! :D

Also, these Kotal Kahn sprites looks DOPE!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Tougon on December 09, 2015, 04:13:55 am
Shinnok is coming to life baby! Good coders are doin him justice! http://www.youtube.com/watch?v=8699zIiuAfo&feature=youtube_gdata_player

awesome
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 09, 2015, 06:09:40 am
(http://orig05.deviantart.net/06e2/f/2015/342/f/6/kotal_buzzsaw_by_coopnpb-d9jiqat.gif) thanks guys :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on December 09, 2015, 06:12:49 am
i might take a crack at shinnok just as a test..anyone wanna see MvC Shinnok? :>
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 09, 2015, 11:27:13 am
Digging the animation overall. The only thing that feels off to me is when he finishes swinging the weapon down, given that in two frames in there, the only thing that moves is the weapon itself while he stands entirely still. It makes the movement feel a little unnatural and doesn't seems to cause great impact either.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on December 09, 2015, 05:48:30 pm
i might take a crack at shinnok just as a test..anyone wanna see MvC Shinnok? :>

Yes! Always wanted to see an mvc mk char
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: 【MFG】gui0007 on December 10, 2015, 11:27:38 pm
i might take a crack at shinnok just as a test..anyone wanna see MvC Shinnok? :>

Yeeep. ^^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 12, 2015, 06:26:54 pm
(http://orig10.deviantart.net/7d33/f/2015/346/6/d/kotal_sunstone_by_coopnpb-d9jvkj1.gif) someone can volunteer to add flame fx effects on the intro and action of sun stone disk. moving on to one more special
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AugustAPC on December 12, 2015, 10:15:13 pm
Shouldn't the disc be bigger?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 13, 2015, 04:44:47 am
I'll change it in the sprite sheet
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 15, 2015, 09:42:03 pm
(http://orig00.deviantart.net/31a1/f/2015/349/e/9/kotal_1combo_by_coopnpb-d9k8un8.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 16, 2015, 01:42:44 am
Poll is up (http://orig03.deviantart.net/489a/f/2015/349/2/e/kotal_2combo_by_coopnpb-d9ka420.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 16, 2015, 04:09:28 am
Damn nice anim, man. The cloth hanging from his belt just kind of seems to stay frozen mid air in the first few frames, but other than that, this is looking pretty good.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AugustAPC on December 16, 2015, 02:14:00 pm
D'Vorah would be my vote. Definitely not Kira or Kobra. Fuck those characters into oblivion.  Erron Black would be my second choice.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: cyclops99 on December 16, 2015, 06:53:13 pm
I would like to see Bo' Rai Cho or Fujin in this style, so my vote is for them :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Alther Primus on December 16, 2015, 07:06:14 pm
Been watching and I have to say, I love the work so far (I actually sub Kotal in MKX, so seeing him get some pixel love is nice xD)
In terms of "Who's Next?" I'd lean MKX Mileena, MKX Goro, or D'Vorah.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 16, 2015, 11:41:43 pm
(http://orig00.deviantart.net/c529/f/2015/350/3/7/kotal_3combo_by_coopnpb-d9kd3ij.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 17, 2015, 12:06:14 am
Great perspective on the swinging, it really reminds me of that unused Shao Kahn hammer swing from MK3 (https://tcrf.net/images/e/e1/MK3_ShaoKahnSledgehammerSwing.png).
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 17, 2015, 05:44:01 am
oh wow I forgot about the unused hammer swing from shao Kahn
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: 東洋の蛇 on December 17, 2015, 07:11:02 am
(http://orig00.deviantart.net/c529/f/2015/350/3/7/kotal_3combo_by_coopnpb-d9kd3ij.gif)

TASTE THE BLADE OF OSH-TEKK!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 17, 2015, 10:48:40 pm
(http://orig10.deviantart.net/4109/f/2015/351/a/9/kotal_4combohk_by_coopnpb-d9kgj99.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on December 17, 2015, 10:49:09 pm
HYPE.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 18, 2015, 12:20:25 am
Thanks brotha. right now I'm moving on to Fatalities. The Crying Man is going to be busy the rest of the day in the Boxing gym. Remember, cry like a man :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 19, 2015, 05:16:02 am
(http://orig02.deviantart.net/e75e/f/2015/352/b/4/kotal_heartdrink_by_coopnpb-d9klto4.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 19, 2015, 05:31:53 am
For a better dramatic effect, I would probably recommend having one or two more transition frames for the moment he crushes the heart.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 20, 2015, 06:43:18 am
The crying man gotta friend that will take care of that with blood effect

(http://orig02.deviantart.net/f0cc/f/2015/353/8/a/kotal_sunburn_by_coopnpb-d9kqg8t.gif) after the sunchoke animation, He picks up his victim, then a sun beam from the sky shoots down on them burning then splitting the victim in half (MKX Brutality. look it up). didn't feel like making that animation. coders/programmers can do that
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 20, 2015, 12:06:53 pm
Great work!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: TMC55 on December 20, 2015, 07:02:32 pm
These are looking nice, it's great seeing kotal kahn in this style. Keep up the good work man.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 20, 2015, 07:30:56 pm
Thanks guys. working on his 3rd fatality. might have 4th one too. did anyone vote in the poll? who'd you pick!?

Tell The Crying Man!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Lichtbringer on December 20, 2015, 09:17:56 pm
Thanks guys. working on his 3rd fatality. might have 4th one too. did anyone vote in the poll? who'd you pick!?

Tell The Crying Man!

Voted for:

Kobra (african american version, also excited to do him justice)
Remakes of already playable Klassic characters
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: 東洋の蛇 on December 20, 2015, 09:57:45 pm
The crying man gotta friend that will take care of that with blood effect

(http://orig02.deviantart.net/f0cc/f/2015/353/8/a/kotal_sunburn_by_coopnpb-d9kqg8t.gif) after the sunchoke animation, He picks up his victim, then a sun beam from the sky shoots down on them burning then splitting the victim in half (MKX Brutality. look it up). didn't feel like making that animation. coders/programmers can do that

FEEL THE POWER... OF THE SUUUUUUUUUUUUUUUUUUUUUUUUUUUN!

This spritework look just so beautiful.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 20, 2015, 11:27:36 pm
(http://orig01.deviantart.net/aee1/f/2015/354/a/d/kotal_superuppercut_by_coopnpb-d9kte8r.gif) Shout out to K_Thunder for the help with the FX effects! The Crying Man salutes you!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 21, 2015, 02:09:54 am
[sarcasm](In Kratos's harsh tone) I have no right to tell you who I voted for! I don't like you asking me about which character I voted. So that means I should keep it for myself unless the result comes up.[/sarcasm]

Erron Black and the others.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 22, 2015, 11:59:51 pm
(http://orig10.deviantart.net/3263/f/2015/356/3/d/kotal_behead_by_coopnpb-d9l2sev.gif) (http://orig06.deviantart.net/502e/f/2015/356/c/d/kotal_torsolegs_by_coopnpb-d9l2sm6.gif) (http://orig06.deviantart.net/3e00/f/2015/356/8/1/kotal_head_by_coopnpb-d9l2t06.gif) (http://orig07.deviantart.net/32b9/f/2015/356/f/3/kotal_mk3slice_by_coopnpb-d9l2t51.gif) (http://orig10.deviantart.net/aa9e/f/2015/356/e/5/kotal_torsorip_by_coopnpb-d9l2teg.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on December 23, 2015, 12:10:27 am
(http://orig10.deviantart.net/3263/f/2015/356/3/d/kotal_behead_by_coopnpb-d9l2sev.gif) (http://orig06.deviantart.net/502e/f/2015/356/c/d/kotal_torsolegs_by_coopnpb-d9l2sm6.gif) (http://orig06.deviantart.net/3e00/f/2015/356/8/1/kotal_head_by_coopnpb-d9l2t06.gif) (http://orig07.deviantart.net/32b9/f/2015/356/f/3/kotal_mk3slice_by_coopnpb-d9l2t51.gif) (http://orig10.deviantart.net/aa9e/f/2015/356/e/5/kotal_torsorip_by_coopnpb-d9l2teg.gif)

Nice!
But I don't really think the green insides fit him... I think blue or just normal red would look better
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 23, 2015, 03:04:39 am
Its only for easier palette swap. his blood is still red
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 24, 2015, 03:39:11 am
(http://orig11.deviantart.net/4af9/f/2015/357/7/d/kotal_fat_by_coopnpb-d9l8bjj.gif) (http://orig04.deviantart.net/b3cd/f/2015/357/9/9/kotal_skeletalrip_by_coopnpb-d9l8c09.gif) (http://orig12.deviantart.net/0f77/f/2015/357/d/f/kotal_scream_by_coopnpb-d9l8cdw.gif) Thanks for the Help K_Thunder
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 24, 2015, 04:07:29 am
Top notch FX!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 24, 2015, 04:42:30 am
Thanks man. Yea K_Thunder been working hard on these
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 24, 2015, 10:30:46 am
(http://orig03.deviantart.net/a0ee/f/2015/358/f/4/kotal_portrait_by_coopnpb-d9l9md1.png) (http://orig10.deviantart.net/40d4/f/2015/358/a/f/kotal_versus_by_coopnpb-d9l9mhk.png) (http://orig03.deviantart.net/0536/f/2015/358/1/4/kotal_bio_by_coopnpb-d9l9mjz.png)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: TrinitroRoy on December 24, 2015, 11:15:50 am
Noice.
I have voted for Remakes and Others in the hopes of a Hsu Hao.
If Tremor can be made to look awesome, then so can be Hsu Hao.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 24, 2015, 07:46:20 pm
Hsu Hao? meh maybe
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on December 24, 2015, 08:09:24 pm
That would be awesome to see. People making boring characters cool.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 24, 2015, 09:24:59 pm
yea for real. any other character in Deadly Alliance & Deception (Hell even Armaggadon) would be cool. I could make Hsu Hao a lot better, but currently he isn't available.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 25, 2015, 09:04:04 am
(http://orig11.deviantart.net/6232/f/2015/358/3/2/kotal_armrip_by_coopnpb-d9ldwfp.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 25, 2015, 06:07:51 pm
(http://orig04.deviantart.net/d9c5/f/2015/359/4/8/kotal_impale_by_coopnpb-d9lf7kl.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 25, 2015, 08:40:59 pm
(http://orig11.deviantart.net/6cea/f/2015/359/9/b/kotal_tanyafatality_by_coopnpb-d9lfrdg.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 25, 2015, 10:33:51 pm
(http://orig06.deviantart.net/bef9/f/2015/359/6/a/kotal_bodypartsmkp_by_coopnpb-d9lg6x8.gif) (http://orig11.deviantart.net/9460/f/2015/359/a/1/kotal_friendship_by_coopnpb-d9lgcnp.png)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 25, 2015, 11:51:01 pm
Oh my god, that last sprite is gold.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on December 25, 2015, 11:57:04 pm
Oh my god, that last sprite is gold.

I know, right?! :D :D

Great work, Coop, I loled at the beach Kotal really hard. Keep it up!! :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MadkaT on December 26, 2015, 04:14:16 am
Nice bodyparts it reminds me of ogre from tekken :P (https://i.ytimg.com/vi/oHItKPbKtoY/hqdefault.jpg)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 26, 2015, 05:01:56 am
LOL He does remind me a lot like orge, but way better. personality and all.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 26, 2015, 10:04:17 am
(http://orig15.deviantart.net/1384/f/2015/360/0/5/kotal_babality_by_coopnpb-d9lid8q.png)  :'(  :mcry:  :bigcry:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: likiji123 on December 26, 2015, 11:05:33 am
(http://orig15.deviantart.net/1384/f/2015/360/0/5/kotal_babality_by_coopnpb-d9lid8q.png)
that is hilariously awesome :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 26, 2015, 12:27:26 pm
"Friendship! Friendship! Again?"

I'm one page late to post this. Great work Coop!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FeLo_Llop on December 26, 2015, 04:53:29 pm
Both Shinnok and otal are awesome!!! I'm jealous of your skills with digitalized pixel art!!(you should do a tutorial!!:P!)

(http://orig11.deviantart.net/6cea/f/2015/359/9/b/kotal_tanyafatality_by_coopnpb-d9lfrdg.gif)

Does this means there's a Tanya in the works?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 26, 2015, 05:05:07 pm
There might be a tanya at work
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 26, 2015, 07:06:43 pm
Does this means there's a Tanya in the works?

(http://i.imgur.com/7008qS4.png)

The Mortal Kombat Project update made by Borg117 both includes a majorly improved gameplay for all characters, as well some new ones to go along, with Tanya being one of them. Her sprites are actually taken/edited from the UMK3 female ninjas, but she still has her moves and voice from MK4 and plays very accurately as well. Yes, one of her fatalities in this game is the kiss fatality, which uses the same reaction as Kotal Kahn above.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 26, 2015, 07:44:37 pm
Thank you MotorRoach
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 27, 2015, 07:43:36 pm
(http://orig15.deviantart.net/aa0f/f/2015/361/8/c/kenshi_stance_by_coopnpb-d9lnw99.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on December 27, 2015, 08:06:55 pm
OMFG Kenshi!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Lucas Fernandes (lows90) on December 27, 2015, 08:21:34 pm
again...light need adjustment.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 27, 2015, 09:14:35 pm
(http://orig03.deviantart.net/df2d/f/2015/361/7/a/kotal_mileenafatality_by_coopnpb-d9lo8ty.gif) contrast will be adjusted on sprite sheet
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 27, 2015, 10:02:25 pm
Not too sure about Kenshi's stance. The arm movement looks way too similar to Nightwolf.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Lucas Fernandes (lows90) on December 28, 2015, 12:19:22 am
kotal has the same stand of kano & shinnok the same of cage i mean both is basically them cosplaying mkx characters, why you're so worried about it?

PS: Frost-ana MK2.

Both Shinnok and otal are awesome!!! I'm jealous of your skills with digitalized pixel art!!(you should do a tutorial!!:P!)


this is pretty easy, i did an tutorial a long time ago: https://www.youtube.com/watch?v=4Xi3J0auDj8
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 28, 2015, 02:30:23 am
Yea I'm not going to spend too much on the lighting. this is as close as I'm going to get Lows. no worries about that

I'm going to leave the stance as it is. I just done another animation of his besides his stance earlier FINALLY.

I just got done with 2 of this Mystery character's special moves. Just need his FX effects, but that's not important. only problem with him(hint) is the lighting. a little just like shinnok's. not that big of a deal.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 30, 2015, 05:13:07 am
(http://s7.postimg.org/6jj8zd0hn/Kai_Hand_Stand_Spin.png) little spoiler.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Sima Shi on December 30, 2015, 06:14:57 am
(http://orig11.deviantart.net/9460/f/2015/359/a/1/kotal_friendship_by_coopnpb-d9lgcnp.png)
lol this is hilarious
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: TotalDramaXtremist on December 30, 2015, 07:12:32 am
(http://s7.postimg.org/6jj8zd0hn/Kai_Hand_Stand_Spin.png) little spoiler.

Kai's next, huh? Interesting to note that you went with a PC mod as a base (In this case, one for Liu Kang). :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 30, 2015, 09:26:36 pm
(http://orig08.deviantart.net/6c85/f/2015/364/d/1/kenshi_turnaround_by_coopnpb-d9m22sc.gif) (http://orig02.deviantart.net/0e04/f/2015/364/7/7/kai_turnaround_by_coopnpb-d9m23yt.gif) (http://orig04.deviantart.net/88ca/f/2015/364/8/b/kai_walkforward_by_coopnpb-d9m249l.gif) (http://orig09.deviantart.net/8eae/f/2015/364/4/1/kai_walkbackward_by_coopnpb-d9m24g6.gif) (http://orig11.deviantart.net/aae0/f/2015/364/7/5/kai_run_by_coopnpb-d9m24lu.gif) (http://orig04.deviantart.net/0c8a/f/2015/364/6/a/kai_crouch_by_coopnpb-d9m24s7.gif) (http://orig04.deviantart.net/33af/f/2015/364/b/f/kotal_crouchturnaround_by_coopnpb-d9m24xy.gif) (http://orig04.deviantart.net/3e8d/f/2015/364/5/a/kai_jump_by_coopnpb-d9m2543.gif) (http://orig01.deviantart.net/b91d/f/2015/364/b/c/kai_jumpflip_by_coopnpb-d9m25ak.gif) (http://orig15.deviantart.net/f779/f/2015/364/5/4/kai_crouchpunch_by_coopnpb-d9m25oh.gif) (http://orig05.deviantart.net/8710/f/2015/364/7/f/kai_lp_by_coopnpb-d9m263p.gif) (http://orig14.deviantart.net/b470/f/2015/364/b/8/kai_hp_by_coopnpb-d9m25ub.gif) (http://orig00.deviantart.net/2317/f/2015/364/0/7/kai_uppercut_by_coopnpb-d9m26h8.gif) (http://orig14.deviantart.net/101d/f/2015/364/3/f/kai_jumppunch_by_coopnpb-d9m26st.gif) (http://orig10.deviantart.net/9fca/f/2015/364/a/c/kai_lk_by_coopnpb-d9m271i.gif) (http://orig09.deviantart.net/10f6/f/2015/364/a/6/kai_hk_by_coopnpb-d9m276s.gif) (http://orig00.deviantart.net/24e1/f/2015/364/9/d/kai_roundkick_by_coopnpb-d9m27bw.gif) (http://orig01.deviantart.net/283c/f/2015/364/b/8/kai_jumpkick_by_coopnpb-d9m27qs.gif) (http://orig10.deviantart.net/1dd5/f/2015/364/f/d/kai_jumpflipkick_by_coopnpb-d9m27wm.gif) (http://orig15.deviantart.net/9e33/f/2015/364/6/9/kai_crouchlk_by_coopnpb-d9m282m.gif) (http://orig08.deviantart.net/e269/f/2015/364/5/d/kai_crouchhk_by_coopnpb-d9m2879.gif) (http://orig09.deviantart.net/b6da/f/2015/364/9/f/kai_sweepkick_by_coopnpb-d9m28j3.gif) (http://orig05.deviantart.net/e128/f/2015/364/8/3/kai_block_by_coopnpb-d9m28ou.gif) (http://orig09.deviantart.net/382b/f/2015/364/0/5/kai_crouchblock_by_coopnpb-d9m28th.gif) (http://orig08.deviantart.net/1c4a/f/2015/364/3/4/kai_throw_by_coopnpb-d9m293i.gif) (http://orig11.deviantart.net/bb1c/f/2015/364/e/0/kai_victorypose_by_coopnpb-d9m2a0f.gif) (http://orig02.deviantart.net/27f3/f/2015/364/1/8/kai_hithigh_by_coopnpb-d9m2a9w.gif) (http://orig14.deviantart.net/93e0/f/2015/364/7/0/kai_lowhit_by_coopnpb-d9m2ae8.gif) (http://orig01.deviantart.net/2291/f/2015/364/3/9/kai_crouchhit_by_coopnpb-d9m2aj2.gif) (http://orig07.deviantart.net/add0/f/2015/364/1/a/kai_stumble_by_coopnpb-d9m2an3.gif) (http://orig08.deviantart.net/3507/f/2015/364/5/6/kai_airfist_by_coopnpb-d9m2ava.gif)

FX Special effects will come soon (http://orig14.deviantart.net/2322/f/2015/364/f/3/kai_risingfireball_by_coopnpb-d9m2b1w.gif) (http://orig10.deviantart.net/95f7/f/2015/364/9/4/kai_fallingfireball_by_coopnpb-d9m2bhb.gif)

(http://orig01.deviantart.net/8517/f/2015/364/9/a/kai_handstandspin_by_coopnpb-d9m2c0m.gif) (http://orig15.deviantart.net/d9d7/f/2015/364/9/6/kai_2combopunches_by_coopnpb-d9m2c9v.gif)
(http://orig15.deviantart.net/1b56/f/2015/364/3/8/kai_1comboallkicks_by_coopnpb-d9m2cet.gif)

Lighting will change in sprite sheet. Early New Year present
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on December 30, 2015, 09:30:40 pm
Damn, man, you already got so much ready on Kai. Really hyped to see them used somewhere.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 30, 2015, 09:44:01 pm
Yeah man I am too. I've been wanting to create him from the start. (http://orig09.deviantart.net/a129/f/2015/364/3/2/kai_nuthit_by_coopnpb-d9m2t59.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MadkaT on December 31, 2015, 12:54:36 am
Nice job, Your sprites are so good, I hope you could sprite a lot of 3d characters ;D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 31, 2015, 01:48:22 am
Yeah I'm just waiting on Kobra to get touched up now so I can start on him a bit.

(http://orig13.deviantart.net/bba5/f/2015/364/e/3/kai_throwfall_by_coopnpb-d9m3m8m.gif) (http://orig10.deviantart.net/bc54/f/2015/364/6/e/kai_pitiifall_by_coopnpb-d9m3mms.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AugustAPC on December 31, 2015, 04:15:11 am
Is he going to have his handstand? That was the only thing unique about him.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 31, 2015, 04:42:38 am
Maybe in the future. The Crying Man isn't focusing on that right now
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on December 31, 2015, 07:03:18 pm
very cool kai ... need more movements band tied on his head when he runs
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 01, 2016, 04:44:21 am
Erron Black it is!!!!!!!!!!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 02, 2016, 01:11:08 am
(http://orig12.deviantart.net/c2f8/f/2016/001/d/8/erron_stance_by_coopnpb-d9mdg07.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on January 02, 2016, 02:44:31 am
(http://orig12.deviantart.net/c2f8/f/2016/001/d/8/erron_stance_by_coopnpb-d9mdg07.gif)

Looks good!
The arms could use a bit more movement though
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on January 02, 2016, 03:01:58 am
Why? He in a gun-man. He only moves his arms and hands when shot a target
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on January 02, 2016, 03:07:02 am
Why? He in a gun-man. He only moves his arms and hands when shot a target

He would still move his arms subtly. Try doing the same pose as him. You wouldn't keep your arms completely static
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on January 02, 2016, 04:49:44 am
I do agree in here. He could use some more frames in his animation, while still moving subtly.

Also, he looks a little rough on the detailing of some parts. Isn't there a way to keep a softer anti aliased look to his rendering?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 02, 2016, 09:16:43 am
(http://orig11.deviantart.net/09e6/f/2016/002/9/8/erron_stance_by_coopnpb-d9mdg07.gif) I tried the anti aliasing. I gotta finish up on Kia's basics & Fatality reactions first, then on to Erron's turnaround, walk, & etc.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 02, 2016, 12:10:45 pm
(http://orig14.deviantart.net/45b6/f/2016/002/4/5/kai_fallgetuplaydown_by_coopnpb-d9mfl6v.gif) (http://orig05.deviantart.net/b1cc/f/2016/002/2/a/kai_backbreak_by_coopnpb-d9mfla1.gif) (http://orig12.deviantart.net/78ed/f/2016/002/6/9/kai_sweepfallgetup_by_coopnpb-d9mflck.gif)


Anyone have any Idea's for Kai and Erron's Third Fatality?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on January 02, 2016, 01:36:58 pm
(http://orig14.deviantart.net/45b6/f/2016/002/4/5/kai_fallgetuplaydown_by_coopnpb-d9mfl6v.gif) (http://orig05.deviantart.net/b1cc/f/2016/002/2/a/kai_backbreak_by_coopnpb-d9mfla1.gif) (http://orig12.deviantart.net/78ed/f/2016/002/6/9/kai_sweepfallgetup_by_coopnpb-d9mflck.gif)


Anyone have any Idea's for Kai and Erron's Third Fatality?

For Kai, how about he uses the knife he has in MK4 to cut the opponent in half, then blasts their upper half in mid-air with a fireball?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 02, 2016, 06:41:18 pm
Not a bad idea Flash. not bad
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on January 02, 2016, 06:50:11 pm
Slice in half, do a kick to send their upper half to the sky, then the fireball. Afterwards the bottom half just falls over.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 03, 2016, 09:11:44 am
(http://orig04.deviantart.net/b571/f/2016/003/b/9/kai_mkpbodyparts_by_coopnpb-d9mk5wi.gif) (http://orig11.deviantart.net/d90c/f/2016/003/0/2/kai_beheaded_by_coopnpb-d9mk88j.gif) (http://orig03.deviantart.net/3bdb/f/2016/003/9/3/kai_torsoriplegs_by_coopnpb-d9mk8eh.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on January 03, 2016, 03:15:05 pm
I got an idea for Erron, maybe he shows how much of a skillshot he is. He does his sand grenade fatality, but he makes their upper body pop up, shoots the neck to make the head pop off, then he starts shooting the head to a bloody skull.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 05, 2016, 08:56:29 am
Change of plans. Erron Black is on hold. Kenshi will be created, but first I have to complete a few side task for a few people.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 06, 2016, 07:24:58 am
(http://orig14.deviantart.net/0b72/f/2016/005/a/0/kai_torsorip_by_coopnpb-d9mxgjp.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 09, 2016, 07:01:12 am
The Crying Man Rembrandt Brown has been having a very busy week. I got some stuff up my sleeves besides Kai. I gotta a special someone working on Kai with me. (http://orig08.deviantart.net/22fc/f/2016/008/e/3/kai_dizzy_by_coopnpb-d9n9p7e.gif) Edits will be on sprite sheet/sprite package.

Kenshi will be soon. Let The Crying Man find his way back to primary earth!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on January 09, 2016, 12:59:12 pm
Really loving the progress on Kai here. It's good to finally have a Kai that is accurate to his design.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 11, 2016, 12:45:42 am
I just wanna Cry!!!! https://www.youtube.com/watch?v=tVMFt-2_Vlg
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 11, 2016, 04:43:54 am
oh man, i love how interloko even edited Troy Baker's MKX clips to be really shitty quality like the old games! you and him are the perfect team coop! is he gonna code Kotal Kaaaaaahn?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 11, 2016, 04:44:57 am
(http://orig14.deviantart.net/b952/f/2016/010/9/0/kenshi_run_by_coopnpb-d9niutj.gif) That's not Interloko's Shinnok. It's Jermaine Kidd's Shinnok. Interloko's internet has been down lately. He's still working on his project and Shinnok
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 11, 2016, 04:45:20 am
he looks like he's power walking?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 11, 2016, 04:49:42 am
I forgot to speed up the animation. I know it looks a bit silly lol
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 11, 2016, 04:54:30 am
Oh and as for Kotal Kahn, Max Arturo is doing some touch up on him
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on January 11, 2016, 05:19:12 am
I forgot to speed up the animation. I know it looks a bit silly lol

This needs to end up as a gag in the coding somehow, it's almost midnight here in Montreal, and I'm trying my best not to LOL.

Still he looks great. :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 11, 2016, 05:36:42 am
Thanks man :). I'll have some more stuff for him later this week
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: PeXXeR on January 11, 2016, 05:42:04 am
CoopNPB I am really digging this guy, but is this for MKP or regular mugen ?
The sprites are awesome.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 11, 2016, 06:05:44 am
It can be either one. Up to the coder
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on January 11, 2016, 11:10:26 am
I love you, my man! Mmmm *smooch* waa! (not in a homo way LOL) The transition isn't bad, but the lighting hits to the right side on his back. (Thumbs up! But miss you over at CC.)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DelusionTrim on January 14, 2016, 01:10:09 am
These sprites look great, I'm impressed that they really look like they came from the 2D MK games... before this I thought it was next to impossible to emulate the style of those games.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 14, 2016, 05:45:24 am
I'll try and put up some more stuff at CC forum. I have to limit where I post, because I've been too busy. There will be more Kenshi. I'll try this weekend
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 16, 2016, 02:22:46 am
Shinnok Release by Jermaine Kidd

[video]https://www.youtube.com/watch?v=VKGQpmjHSDs[/video]

http://www.mediafire.com/download/hm71lyfn79y1lam/Shinnok+Battle+Plan+Stage.rar
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 16, 2016, 04:57:13 pm
(http://orig12.deviantart.net/6367/f/2016/016/f/c/kenshi_walkingforward_by_coopnpb-d9o557m.gif) (http://orig03.deviantart.net/854b/f/2016/016/e/7/kenshi_walkingbackward_by_coopnpb-d9o55bc.gif) (http://orig04.deviantart.net/337a/f/2016/016/d/f/kenshi_crouch_by_coopnpb-d9o55ec.gif) (http://orig05.deviantart.net/3420/f/2016/016/d/8/kenshi_crouchturnaround_by_coopnpb-d9o55la.gif) (http://orig05.deviantart.net/aca1/f/2016/016/b/7/kenshi_jumpup_by_coopnpb-d9o55p9.gif) (http://orig07.deviantart.net/0349/f/2016/016/1/d/kenshi_jumpflip_by_coopnpb-d9o55tc.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 16, 2016, 06:51:45 pm
Oh man, i just tested Shinnok out, he's fucking amazing! nice work Coop!

Can't wait to see Kotal Kahn, Kenshi and Erron Black, shit dude you might as well just remake MKX lol
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on January 16, 2016, 07:20:57 pm
Nice work!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 16, 2016, 08:25:12 pm
Thanks guys. That would be pretty badass to make MKX 2D version, but my partner Max wanna work with pre-MKX characters
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MadkaT on January 17, 2016, 12:16:51 am
Nice Kenshi, at least MK is recovering some Mugen love  :sweetheart:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 17, 2016, 01:40:19 am
I had to do it for Mortal Kombat. The Crying Man will continue work on Kenshi
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 18, 2016, 04:51:24 am
(http://orig11.deviantart.net/0c2b/f/2016/017/0/9/kenshi_victorypose_by_coopnpb-d9od7da.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: SlenderMan on January 18, 2016, 04:59:05 am
I'd love to see Ermac's Tournament costume in action on mugen.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 19, 2016, 04:06:08 am
(http://orig05.deviantart.net/1964/f/2016/018/c/0/kenshi_hp_by_coopnpb-d9ohqtx.gif) (http://orig10.deviantart.net/5d8d/f/2016/018/6/6/kenshi_lp_by_coopnpb-d9ohqxp.gif) (http://orig02.deviantart.net/f5b0/f/2016/018/4/c/kenshi_crouchpunch_by_coopnpb-d9ohr0k.gif) (http://orig03.deviantart.net/9005/f/2016/018/3/2/kenshi_uppercut_by_coopnpb-d9ohr3u.gif) (http://orig08.deviantart.net/d0d5/f/2016/018/d/3/kenshi_jumppunch_by_coopnpb-d9ohr7f.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MadkaT on January 19, 2016, 05:32:27 am
Nice progress on kenshi looks so good.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on January 19, 2016, 11:31:12 am
Excellent work on Kenshi, Coop!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 21, 2016, 07:17:49 am
HYPE
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: chuchoryu on January 21, 2016, 05:07:12 pm
How Kotal Kahn goes? I want him for my mugn bro, really awesome works!!!!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 24, 2016, 02:01:37 am
can i ask, what program(s) do you use to pose and and animate the models?

and how to you achieve the lighting?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on January 24, 2016, 02:17:04 am
can i ask, what program(s) do you use to pose and and animate the models?

and how to you achieve the lighting?

XNA Lara. This deviation proves it (http://xnalara-customized.deviantart.com/art/Mortal-Kombat-X-Kai-579806883)

As for lighting, I guess maybe Photoshop, after some tweaking on XNA Lara?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on January 24, 2016, 03:21:34 am
You need to have a lot of patience to work with Lara. There is not even a way to preview the animation, you need to extract frame by frame. I know there is a way to export the modelo to other programs, I need to make some tests.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 24, 2016, 05:45:49 am
(http://orig03.deviantart.net/4e2b/f/2016/023/1/5/kenshi_lk_by_coopnpb-d9p3k9z.gif) (http://orig07.deviantart.net/a6df/f/2016/023/c/4/kenshi_hk_by_coopnpb-d9p3kfe.gif) (http://orig11.deviantart.net/27f2/f/2016/023/d/8/kenshi_roundhousekick_by_coopnpb-d9p3kjg.gif) (http://orig04.deviantart.net/db6b/f/2016/023/d/9/kenshi_jumpupkick_by_coopnpb-d9p3km7.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on January 24, 2016, 06:13:00 am
The roundhouse is amazing! The last kick needs work, because his left arm goes up to quickly, and his left leg needs more movement.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 24, 2016, 06:36:59 am
Oh really? I've worked with Xna lara before, I'll take a crack at animating a mortal kombat model as a test :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 24, 2016, 10:34:57 am
sorry for double posting but i think this warrants it!

(http://i.imgur.com/m3jKzzP.png)

I think I cracked this new "MK style" trend
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 24, 2016, 11:02:30 pm
You got it! You should do D'vorah!!! If yes, just make sure the height is right. you can post the progress here my man. I don't mind at all
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: likiji123 on January 24, 2016, 11:37:06 pm
(http://orig04.deviantart.net/db6b/f/2016/023/d/9/kenshi_jumpupkick_by_coopnpb-d9p3km7.gif)
This kick makes me think kenshi is a ballerina
but it does seem good

also great job on the MK sprite Walruslui :D, is that Reverse flash from the recent flash show?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 25, 2016, 01:08:58 am
Yeah it is, he was just a test, im not sure who ill offically do, ive done some tests with MKX Tremor, Atrocitus, Static and Darkseid
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 25, 2016, 02:42:36 am
If you ever decide to do MKX tremor, let me know. my guy interloko needs me to make his stance almost exactly like MKX tremor. you know about saving poses and stuff right?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 25, 2016, 03:16:43 am
(http://orig09.deviantart.net/f331/f/2016/024/0/4/kobra_victorypose_by_coopnpb-d9p81b5.gif)

More here! http://coopnpb.deviantart.com/gallery/57587450/Kobra
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 25, 2016, 04:11:14 am
If you ever decide to do MKX tremor, let me know. my guy interloko needs me to make his stance almost exactly like MKX tremor. you know about saving poses and stuff right?

yup, god damn now that i know how hard it is just to pose in xna that makes all of your work even more impressive! youre a hero dude lol
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 25, 2016, 04:52:16 am
yea man I appreciate it coming from you :). It can get a little teedius and hard, but I always focus on the goal. Now Shinnok is made and programmed by different peeps, I look at him and I say to myself, "I made Shinnok possible... because of me!". that's when I keep going and going
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: SlenderMan on January 25, 2016, 06:30:05 am
looks great so far. I can just imagine seeing every character with their MK9/MKX costumes rather than just MK1,2,3 UMK3 costumes.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 25, 2016, 06:50:15 am
I thought about making MK9 costume Cyrax and Sektor. Even Injustice Scorpion costume
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on January 25, 2016, 08:17:39 am
What a nice look of D'Vorah, walruslui! I thought of making one 3D character myself but would go from doing 3D to 2D. I know you use XNA Lara for programming 3D. Because of Coop, I thought of converting those to sprites. I've not modeled any 3D character before.

(Speaking on Jamaican accent) Hey Coop man! You got tat good lookin' Kobra as a black dude wit dreadlocks on as you mentioned before. If ja-mai-can (you're making) him, it'd be awesome! LOL
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Alther Primus on January 25, 2016, 10:21:45 am
I apologize if this counts as any sort of derailment, but I've been attempting this for a bit now (basically since I saw the Kotal sprites in progress), and I was wondering how this turned out:
(http://orig09.deviantart.net/cad1/f/2016/025/8/0/jason_stance_test_by_altherandslayer-d9p9aic.gif)
It's my first attempt at animating using this style.  It's tough, but feels rewarding.
Spoiler, click to toggle visibilty

EDIT: Fixed the horrid pixels
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 25, 2016, 02:10:48 pm
It's good, you got the lighting and size down, but try making the animation more slow and subtle
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Alther Primus on January 25, 2016, 03:22:46 pm
So something more like this?
(http://orig12.deviantart.net/5b74/f/2016/025/8/5/ezgif_2094810904_by_altherandslayer-d9p9twx.gif)
(In my defense, Jason's got a stupidly subtle animation xD)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 25, 2016, 04:13:37 pm
That's alot better, though his axis keeps on moving.

(http://i.imgur.com/XsraQ0L.png?1)
(http://i.imgur.com/7WGy6ZP.png?1)
(http://i.imgur.com/MlLUtEz.png?1)

Just a couple more tests, I'll see if I can try animating now
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FastFlash on January 25, 2016, 05:54:24 pm
Decided to try aswell:

(http://i.imgur.com/2mtnyIv.png)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on January 26, 2016, 06:57:02 am
Cool, but the sprites are too dark. You can adjust the light in the XNA settings.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 26, 2016, 09:02:28 am
There's no derailment at all. If you all could do the same style as me,  go ahead and post some here .
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on January 26, 2016, 09:10:10 am
I think I know who I want to do, it's a DC character, Koop can you help me out with the standing anim? I'm not so good with those :/
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 26, 2016, 05:25:22 pm
When I get home this weekend, I can
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 26, 2016, 11:14:08 pm
(http://orig13.deviantart.net/f6ce/f/2016/026/2/3/kenshi_jumpflipkick_by_coopnpb-d9pfh2m.gif) (http://orig14.deviantart.net/8045/f/2016/026/1/1/kenshi_sweepkick_by_coopnpb-d9pfh7t.gif) (http://orig10.deviantart.net/dc9b/f/2016/026/4/9/kenshi_crouchlk_by_coopnpb-d9pfhew.gif) (http://orig05.deviantart.net/58f7/f/2016/026/0/d/kenshi_crouchhk_by_coopnpb-d9pfhi8.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 30, 2016, 03:27:40 am
(http://orig03.deviantart.net/3c33/f/2016/029/2/c/kenshi_block_by_coopnpb-d9psq49.gif) (http://orig02.deviantart.net/962b/f/2016/029/c/b/kenshi_crouchblock_by_coopnpb-d9psqm6.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 31, 2016, 02:42:15 am
(http://orig09.deviantart.net/1a3f/f/2016/030/1/f/kenshi_throw_by_coopnpb-d9px988.gif) (http://orig02.deviantart.net/7be2/f/2016/030/a/1/kenshi_1combo_by_coopnpb-d9pxazq.gif) (http://orig02.deviantart.net/4d28/f/2016/030/2/0/kenshi_2combo_by_coopnpb-d9pxbe4.gif)

More combos soon with Katana
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: likiji123 on January 31, 2016, 02:52:48 am
(http://orig09.deviantart.net/1a3f/f/2016/030/1/f/kenshi_throw_by_coopnpb-d9px988.gif)
Holy Shit.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on January 31, 2016, 04:21:23 am
Scik! :sugoi: :yippi:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 31, 2016, 08:01:53 pm
Doing one of Kai's fatalities right now
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on January 31, 2016, 11:02:12 pm
Doing one of Kai's fatalities right now

Hmm.. Hope it's the torso rip from MK4. That was one of the best finishers in that game.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 01, 2016, 04:48:36 am
Doing one of Kai's fatalities right now

Hmm.. Hope it's the torso rip from MK4. That was one of the best finishers in that game.

(http://orig14.deviantart.net/f79a/f/2016/031/f/f/kai_fatality1_by_coopnpb-d9q1u5c.gif) I love you
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 01, 2016, 06:47:39 am
(http://orig05.deviantart.net/027e/f/2016/031/1/c/kenshi_3combo_by_coopnpb-d9q3bma.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on February 01, 2016, 03:47:07 pm
Cry, I love that you did that fatality first. Shows that people know that Kai had that one awesome finisher.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 01, 2016, 06:36:34 pm
Thanks man. I always wanted to create that one
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on February 01, 2016, 08:06:00 pm
I'm just bitter about Kenshi sharing the same combos as Kung Lao. Any chance of you giving him something more unique?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 01, 2016, 11:42:24 pm
I'm just bitter about Kenshi sharing the same combos as Kung Lao. Any chance of you giving him something more unique?

Maybe later or after he's finish. I haven't had much time or the energy lately. I'm focusing on his sword attacks for now. a coder can add his sword attacks as combos if they want to or not.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MadkaT on February 02, 2016, 04:38:57 pm
Nice works, Kai looks good, but that kenshi is looking better ;D keep it up!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 04, 2016, 07:18:30 am
(http://orig03.deviantart.net/d55b/f/2016/034/0/7/kenshi_4combo_by_coopnpb-d9qfyd3.gif) (http://orig04.deviantart.net/ffec/f/2016/034/d/1/kenshi_5combo_by_coopnpb-d9qfyl8.gif) (http://orig10.deviantart.net/50b9/f/2016/034/7/0/kenshi_6combo_by_coopnpb-d9qfyqz.gif) (http://orig12.deviantart.net/cf8d/f/2016/034/0/7/kenshi_7combo_by_coopnpb-d9qfytx.gif)

Might make some more Sword action
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on February 04, 2016, 05:44:38 pm
Whoa, is this still active? Hell i leave back in 08 just koming back to the mugen scene. Where is borg117 and Leon? Gabe/Bleed???
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 04, 2016, 05:48:15 pm
uh, this started a couple months ago, idk why you think this has been going on since 2008
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 04, 2016, 09:40:15 pm
Reiko26 I'm gonna bring Kenshi, Kai, and Kobra (African version, because the Ken one Sucks) To life in Klassic Mortal Kombat. Are you good with Special FX Effects?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on February 06, 2016, 02:21:31 am
uh, this started a couple months ago, idk why you think this has been going on since 2008

Re-read, i stated that i left mugen in 08. Only to come back 2016 to see the shinnok char..... thats all.



And As for me doing special fx, im a little rusty, havent did mugen since 08. Borg is one of the best with special fx and programming.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on February 06, 2016, 02:28:53 am
Reiko26 I'm gonna bring Kenshi, Kai, and Kobra (African version, because the Ken one Sucks) To life in Klassic Mortal Kombat. Are you good with Special FX Effects?

That is awesome bruh. Im glad to see you doin ya thing.
And Im not good with special fx bruh lol. Borg is good with that though. I also like the idea of african kobra. Looks great and original.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 06, 2016, 02:46:37 am
Whilst I am impressed with you animating a custom kobra model, my problem with him was that he  was just a generic kickboxer, changing him black doesnt really do anything if hes still a boring fruit :/

I really hope you gave him a new and cool backstory lol
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 06, 2016, 03:02:28 am
Whilst I am impressed with you animating a custom kobra model, my problem with him was that he  was just a generic kickboxer, changing him black doesnt really do anything if hes still a boring fruit :/

I really hope you gave him a new and cool backstory lol

His moves won't be too boring if I mess with it, plus the post MK4 games fighting just didn't look right anyways. I'll think of his backstory lol. I kinda like the one he has now a little.

Oh and It's all good Reiko26. I have K_thunder help me out with that suff, but I don't want it to just be him you know. Borg really isolate himself from everyone, especially working on his MKP lately
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 07, 2016, 02:51:17 am
(http://orig13.deviantart.net/8112/f/2016/037/2/2/kenshi_8combo_by_coopnpb-d9qsctz.gif) (http://orig08.deviantart.net/05a3/f/2016/037/d/d/kenshi_9combo_by_coopnpb-d9qsdfx.gif) (http://orig00.deviantart.net/62a2/f/2016/037/a/1/kenshi_10combo_by_coopnpb-d9qsdsz.gif) (http://orig03.deviantart.net/9fef/f/2016/037/f/6/kenshi_11combo_by_coopnpb-d9qse9z.gif) (http://orig13.deviantart.net/bea9/f/2016/037/0/5/kenshi_12combo_by_coopnpb-d9qseue.gif)

Moving on to Special moves
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 07, 2016, 09:30:52 pm
BTW, Good luck to the Carolina Panthers! Dab on em Cam!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 10, 2016, 11:38:30 pm
(http://orig14.deviantart.net/913d/f/2016/041/5/1/kenshi_teleupperswordcut_by_coopnpb-d9r9aul.gif) WIP
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 12, 2016, 12:32:20 am
(http://orig13.deviantart.net/740b/f/2016/042/5/7/kenshi_telethrow_by_coopnpb-d9rdiso.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 12, 2016, 05:53:20 am
(http://orig10.deviantart.net/26a4/f/2016/042/4/4/kenshi_telethrow_by_coopnpb-d9rdiso.gif) Updated

WIP.

Special FX Effects can be added on his hand or glowing aura around him. Up to any coder or spriter
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DieMM on February 12, 2016, 12:33:22 pm
wow, very good work!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on February 12, 2016, 03:25:00 pm
Wicked! He's got badass looks in animations! What a powerful and awesome job, Coop!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 13, 2016, 10:38:36 pm
(http://orig00.deviantart.net/4ae0/f/2016/044/c/7/kenshi_telethrowslam_by_coopnpb-d9rm1a0.gif) working on Effects
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on February 14, 2016, 03:56:44 pm
Great progress, man.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 14, 2016, 04:23:23 pm
(http://orig05.deviantart.net/c43f/f/2016/045/9/1/kenshi_teledowncut_by_coopnpb-d9rpng9.gif) WIP

Max Arturo is going to teach me some skills and tricks. Kotal Kahn should be done hopefully in a week or 2... or so on
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 14, 2016, 05:36:34 pm
(http://orig02.deviantart.net/3676/f/2016/045/4/9/kenshi_telepush_by_coopnpb-d9rpyq2.gif) Force Push WIP

The Crying Man loves you
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on February 14, 2016, 06:01:27 pm
Maybe some movement for the lower body?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 16, 2016, 12:33:19 am
(http://orig01.deviantart.net/7343/f/2016/046/6/3/kenshi_gettingbeat_by_coopnpb-d9rwqh4.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on February 16, 2016, 12:43:00 am
Cool :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 16, 2016, 12:59:25 am
What should his fatalities be with the current Fatality reactions in borg's MKP?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on February 16, 2016, 01:17:40 am
How about where he uses his power to lift up his opponent and then he slowly brings them down on his sword. Or he could slice them up while they're in the air.
Another would be him twisting their limbs and then crushing them to a pile. Or you could recreate his screen fatality from MK9.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 16, 2016, 05:52:26 am
try adapting his MKX fatalaties, specifically the one where his blade is a propeller.

and yeah do that MK9 fatality too :P
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on February 16, 2016, 07:01:53 am
Dude, I love the rest of the get hits you got!!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 18, 2016, 10:49:59 pm
https://youtu.be/-z2Kq-zPHEU?t=25m35s
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 18, 2016, 10:52:47 pm
holy shit coop your shinnok is getting noticed! thats awesome!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 18, 2016, 11:16:57 pm
I know my man! I didn't think he would put it in one of his videos! Big Shout Out To Event Status a.k.a. Main Event TV!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 19, 2016, 08:18:16 am
(http://orig06.deviantart.net/9b79/f/2016/049/f/f/kenshi_1fatality_by_coopnpb-d9sarzh.gif) Example


https://youtu.be/-z2Kq-zPHEU?t=25m35s Again Big Shout out to my man Event Status!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 19, 2016, 08:29:20 am
wow, thats actually really creative! nice work as always
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on February 19, 2016, 02:56:51 pm
holy shit coop your shinnok is getting noticed! thats awesome!

+1
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on February 19, 2016, 05:58:31 pm
Dang that's awesome!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: backdragon on February 19, 2016, 06:01:01 pm
cool
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 21, 2016, 12:14:18 am
(http://i64.tinypic.com/2ch85so.gif) Another special "Blade Reflector" Thanks K_Thunder for the assist my man!!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 21, 2016, 08:49:12 pm
(http://orig02.deviantart.net/e471/f/2016/052/8/0/kenshi_2fatality_by_coopnpb-d9sm1oz.gif) WIP. I gotta fix the green lining
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 21, 2016, 08:53:11 pm
YES, YES, YES
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Gennos on February 21, 2016, 08:55:58 pm
you also may want to speed up the animation of the sword.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on February 21, 2016, 08:57:09 pm
yeah, it should be as fast as a helicopter, maybe you can add in a blur effect as well
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 21, 2016, 10:23:53 pm
I'm going to add the blur effect later some help from K_thunder. That was just an example. I'm proud of this example. The Crying Man got skillz!... a lil bit lol :P
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on February 23, 2016, 12:38:41 pm
(http://orig02.deviantart.net/e471/f/2016/052/8/0/kenshi_2fatality_by_coopnpb-d9sm1oz.gif)

LOL Gosh, I really love that sword windmill as a Fatality! Coop, I love it! :smitten:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: SlenderMan on February 24, 2016, 08:25:38 am
I suggest using Cyrax's spinning head as reference for the spinning sword. just turn it sideways or something :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 27, 2016, 03:42:57 am
Going to try and finish up Kotal Kahn. just need some touch up can palettes. I'm working on him now
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: altoiddealer on March 03, 2016, 04:47:28 pm
That is one heck of a fatality.

Was that taken from source?  Or is that an original idea?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 04, 2016, 08:22:47 pm
Taken from Mortal Kombat X. Kenshi does the same fatality in that game.

Nerofromlodran's Shinnok update https://www.youtube.com/watch?v=jKOjfCzyDYo&feature=youtu.be .The Crying Man salutes him! Have anything to say about it, post here and he'll respond here whenever he can. I'm still learning the way of MK spriting from Max Arturo. Kotal Kahn is still being polished.............. Does anyone love me anymore? Does anyone feel like... Crying?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Ho-Oh's Apprentice on March 04, 2016, 08:28:36 pm
DUDE that was fucking amazing. :o
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 09, 2016, 01:17:44 am
Updated Mortal Kombat project by borg is here http://mkmp.myfreeforum.org/ftopic2231-1350.php.

also if you want to try out Shinnok (jermaine kidd version)

again for those who hasn't or doesn't know how to play jermaine kidd's Shinnok, Link is here http://www.mediafire.com/download/hm71lyfn79y1lam/Shinnok+Battle+Plan+Stage.rar

Kotal is still in the process of getting some touch up. Max is teaching me the process.

sorry for the long wait everyone
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 13, 2016, 11:03:04 pm
(http://orig01.deviantart.net/d367/f/2016/073/f/1/kenshi_telepush_by_coopnpb-d9rpyq2.gif)

Updated his Telepush  real quick
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on March 13, 2016, 11:39:38 pm
Splendid work, sir. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 14, 2016, 12:33:47 am
Thanks man! I will continue my work on Kotal Kahn on Tuesday hopefully.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 14, 2016, 11:45:42 pm
(http://orig13.deviantart.net/75f3/f/2016/074/c/a/kai_fatality2_by_coopnpb-d9v8omf.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Tougon on March 15, 2016, 12:14:02 am
(http://orig13.deviantart.net/75f3/f/2016/074/c/a/kai_fatality2_by_coopnpb-d9v8omf.gif)

awesome work, your abilities are unique. :thumbsup:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 15, 2016, 03:34:04 am
(http://orig07.deviantart.net/52c7/f/2016/074/d/4/kai_fatality3_by_coopnpb-d9v9jwd.gif)

Thanks man
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 17, 2016, 02:09:53 am
(http://orig11.deviantart.net/3a2f/f/2016/076/3/c/kotal_sliceinhalf_by_coopnpb-d9vhdq4.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on March 17, 2016, 02:12:21 am
amazing
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 17, 2016, 02:41:35 am
(http://orig15.deviantart.net/8a25/f/2016/076/c/6/kotal_bighead_by_coopnpb-d9vhj8p.gif) Your feedback made my head explode!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AerosMugen on March 17, 2016, 03:03:10 am
Kothal is looking great.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 19, 2016, 02:08:14 am
(http://orig03.deviantart.net/baa0/f/2016/078/c/b/kai_implale_by_coopnpb-d9vplmj.gif) (http://orig05.deviantart.net/b6c5/f/2016/078/7/a/kai_armrip_by_coopnpb-d9vplz0.gif) (http://orig01.deviantart.net/3551/f/2016/078/6/a/kai_tanyareaction_by_coopnpb-d9vpm50.gif) (http://orig14.deviantart.net/8396/f/2016/078/c/5/kai_sliceinhalf_by_coopnpb-d9vpmbl.gif) (http://orig08.deviantart.net/caa7/f/2016/078/8/0/kai_bighead_by_coopnpb-d9vqceu.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on March 19, 2016, 09:30:22 am
coop can you pm me your way of animating? do you shrink the characters scale or do you just pan out the camera?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 19, 2016, 01:32:58 pm
I sent you a PM
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 19, 2016, 04:48:00 pm
(http://orig15.deviantart.net/8274/f/2016/079/4/a/kai_mk3slices_by_coopnpb-d9vrywl.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Great_KungLevo on March 21, 2016, 02:08:11 pm
great  work   i using shinnok  very playable chars. i waiting  kenshi    i hope you can share soon.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 21, 2016, 11:32:26 pm
 Anyone can make Mileena reaction fatality sprites & maybe do a tutorial, that would be cool.
if anyone would like to help out, I'll give you credit when the characters is done.

extra credit if you want
(http://gallery.myff.org/gallery/1967581/for-Mkmp3.png) (http://gallery.myff.org/gallery/1967581/for-Mkmp3.png)


(http://gallery.myff.org/gallery/1967582/for-Mkmp2.png) (http://gallery.myff.org/gallery/1967582/for-Mkmp2.png)

(http://gallery.myff.org/gallery/1967542/for-MKMP.png) (http://gallery.myff.org/gallery/1967542/for-MKMP.png)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 23, 2016, 10:37:39 am
(http://orig10.deviantart.net/4a40/f/2016/083/4/b/kotal_electrocute_by_coopnpb-d9w95uy.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on March 24, 2016, 10:31:54 am
Hell yea, more progress. Loving this.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 25, 2016, 04:18:37 am
Wassup MotorRoach!!! Long time no see!!!

(http://orig00.deviantart.net/63f9/f/2016/084/6/e/kobra_hp_by_coopnpb-d9wgv9r.gif) (http://orig12.deviantart.net/3f4e/f/2016/084/d/c/kobra_lp_by_coopnpb-d9wgv2h.gif)

I don't like the Ken for those who are wondering.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on March 25, 2016, 02:53:17 pm
Finally, an interesting design of Kobra. Looking good.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 26, 2016, 12:36:40 am
(http://orig01.deviantart.net/88c4/f/2016/085/3/a/kotal_souless_by_coopnpb-d9wkvmn.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 26, 2016, 10:43:26 pm
(http://orig06.deviantart.net/c92d/f/2016/086/a/c/kobra_crouchpunch_by_coopnpb-d9wp6tw.gif) (http://orig08.deviantart.net/a136/f/2016/086/b/0/kobra_jumppunch_by_coopnpb-d9wp6z6.gif) (http://orig13.deviantart.net/ab29/f/2016/086/3/9/kobra_uppercut_by_coopnpb-d9wp7bo.gif) (http://orig05.deviantart.net/753e/f/2016/086/3/7/kobra_lk_by_coopnpb-d9wp7pj.gif) (http://orig01.deviantart.net/fbd9/f/2016/086/a/e/kobra_hk_by_coopnpb-d9wp84j.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on March 27, 2016, 04:48:21 pm
(http://orig01.deviantart.net/88c4/f/2016/085/3/a/kotal_souless_by_coopnpb-d9wkvmn.gif)

The decomposed body looks a litle bigger tan original frame
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 27, 2016, 06:51:50 pm
(http://orig01.deviantart.net/88c4/f/2016/085/3/a/kotal_souless_by_coopnpb-d9wkvmn.gif)

The decomposed body looks a litle bigger tan original frame

..... The size of Kotal Kahn though
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on March 27, 2016, 10:34:40 pm
Yeah, I think the size is fine as it is.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 28, 2016, 01:31:36 am
(http://orig10.deviantart.net/e70e/f/2016/087/b/d/kobra_roundkick_by_coopnpb-d9wujg6.gif) (http://orig06.deviantart.net/2bb0/f/2016/087/2/3/kobra_jumpkick_by_coopnpb-d9wujjj.gif) (http://orig04.deviantart.net/bbbe/f/2016/087/1/3/kobra_jumpflipkick_by_coopnpb-d9wujrl.gif) (http://orig06.deviantart.net/2bce/f/2016/087/5/f/kobra_crouchlk_by_coopnpb-d9wujvz.gif) (http://orig07.deviantart.net/9cea/f/2016/087/9/2/kobra_crouchhk_by_coopnpb-d9wuk1h.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 28, 2016, 05:44:54 am
(http://orig03.deviantart.net/1a58/f/2016/087/6/2/kobra_sweepkick_by_coopnpb-d9wvlvb.gif?1)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: interloko on March 28, 2016, 03:32:14 pm
 Man, your animations are getting better and better  :nuttrox:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 28, 2016, 06:59:45 pm
Hey! Everyone check out  Interloko's project! http://mugenguild.com/forum/topics/about-game-and-its-mecanics-172971.0.html
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on March 29, 2016, 09:58:04 am
like i said before does kobra have a decent backstory? i mean, he looks the same as the regular kobra, except he's african american, thats not such a huge difference, people didnt like him because he was a boring character, it didnt help that he was a ripoff of ken, so i hope he has a better back story.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MrPr1993 on March 29, 2016, 04:23:25 pm
I am here curious about the new coding for the new Fatality animations not seen before! Like the bones snappins!

EDIT: (And by that I mean the codings that would be like the Juano16 ninjas)

EDIT-EDIT: Wait. Forget what I said about above!

Ooohhh! I love how you made the shading effect! It gives them the real-life-actor effect!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 31, 2016, 04:43:04 am
(http://orig02.deviantart.net/3331/f/2016/090/6/9/kobra_block_by_coopnpb-d9x8uve.gif) (http://orig03.deviantart.net/b707/f/2016/090/b/2/kobra_crouchblock_by_coopnpb-d9x8v22.gif) (http://orig07.deviantart.net/570b/f/2016/090/8/1/kobra_throw_by_coopnpb-d9x8v79.gif) (http://orig11.deviantart.net/18d1/f/2016/090/8/0/kobra_1combo_by_coopnpb-d9x8vk6.gif) (http://orig03.deviantart.net/94e8/f/2016/090/f/a/kobra_2combo_by_coopnpb-d9x8vof.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on March 31, 2016, 05:46:19 am
(http://orig03.deviantart.net/637d/f/2016/090/9/5/kobra_1combob_by_coopnpb-d9x94lt.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on March 31, 2016, 11:33:59 am
That's a lot of progress there, dude.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 01, 2016, 03:58:16 am
(http://orig14.deviantart.net/baa5/f/2016/091/2/1/kobra_3combo_by_coopnpb-d9xd5qn.gif) (http://orig11.deviantart.net/7af9/f/2016/091/d/a/kobra_4combo_by_coopnpb-d9xd60t.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 01, 2016, 07:35:15 pm
!!!!.... Have we been hacked? Trump mugen!?

Edit: Oh... April Fools... lol
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 02, 2016, 03:58:12 am
(http://orig10.deviantart.net/25ca/f/2016/092/1/a/kobra_chi_blast_by_coopnpb-d9xhknu.gif) (http://orig00.deviantart.net/2536/f/2016/092/d/3/kobra_superuppercut_by_coopnpb-d9xhl5c.gif) (http://orig00.deviantart.net/e182/f/2016/092/5/1/kobra_windmillkick_by_coopnpb-d9xhllg.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MrPr1993 on April 02, 2016, 05:42:30 am
I can't help myself, but...


SHORYUKEN!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on April 02, 2016, 10:41:46 am
SHOTOKAN KOBRA!!! ..... Not Ken. :omg:  :furious: He's getting in shape! :mthumbs: Wonder if there was a real life actor playing as the black Kobra, it would've been crazy. But because you're doing it, I know it's going to be super excellent if he's gonna be released. Love the black Kobra.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 03, 2016, 05:08:23 pm
He'll be release Enso. (http://orig14.deviantart.net/7382/f/2016/094/8/4/kobra_burningfist_by_coopnpb-d9xonhn.gif) (http://orig06.deviantart.net/c3b0/f/2016/094/d/2/kobra_telepunch_by_coopnpb-d9xonrs.gif)

BTW FX Effects will be added to these special moves hoefully soon
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 04, 2016, 11:03:37 pm
Again everyone. If you like my sprites show your support to my friend Interloko on MugenGuild. He has all his information about his game here in MG http://mugenguild.com/forum/interlokos-ultimate-mortal-kombat-project.423
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: interloko on April 05, 2016, 12:05:40 pm
Thanks man!
I'll be updating sections in next days. I was busy with "real life" work.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 07, 2016, 01:42:39 am
(http://orig04.deviantart.net/b53b/f/2016/097/1/c/kotal_mileenareaction_by_coopnpb-d9y3izy.gif) Finally! It's not perfect, but It's close
Title: Re: Mortal Kombat NEW 2D Kotal Kahn & Others
Post by: CoopNPB on April 09, 2016, 01:33:41 am
Kotal Kahn is 97% done and Code-able http://www.filedropper.com/kotalkahn97complete

Thanks for the help with the Special move effects and fat-ality K_Thunder

And a special thanks to Max Arturo for teaching me how to add effects and all. I still have more to learn from him.

Reason for releasing him a tad bit early, because I'm about to be a little bit more busy with work and all. I've been saying "I'll release him soon" over and over again. I finally got tired of it.

There are still about 3 more sprites missing (read the text document) and the fat-ality needs to be updated as soon as I learn how to make it better.

Coders code away!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 15, 2016, 09:11:57 pm
Jermaine Kidd's Kotal Progress. early stage https://www.youtube.com/watch?v=fw0bQDZjHwg

Also Alexandre Xander's Kotal and his Mortal Kombat project https://www.youtube.com/watch?v=a2ssD89JtNA#t=52   (a day early before my Kotal release... oh well)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 21, 2016, 05:03:03 am
Just about almost done

(http://orig09.deviantart.net/dade/f/2016/111/4/3/kai_windaffect_by_coopnpb-d9zrwpt.gif) (http://orig12.deviantart.net/0402/f/2016/111/f/b/kai_mk3kitanareaction_by_coopnpb-d9zrx8r.gif) (http://orig15.deviantart.net/70bd/f/2016/111/f/a/kai_mileenareaction_by_coopnpb-d9zrxwm.gif) (http://orig05.deviantart.net/a7c5/f/2016/111/4/a/kai_soultake_by_coopnpb-d9zry3w.gif) (http://orig11.deviantart.net/3748/f/2016/111/f/b/kai_skeletalrip_by_coopnpb-d9zry8v.gif) (http://orig08.deviantart.net/61ff/f/2016/111/f/1/kai_electrocution_by_coopnpb-d9zrygu.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on April 21, 2016, 01:58:01 pm
Awesome. Can't wait to play as him.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 22, 2016, 06:16:12 am
He's almost done my friend. The touch up won't be too long after all the sprites are done
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 24, 2016, 06:27:29 pm
Update 4/24/16 Kotal http://www.filedropper.com/kotalkahnupdate4-24-2016

The Kung Lao fatality reaction was missing, but now its there
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 25, 2016, 02:59:26 am
4/24/16 Kai is 96 Percent done and Code-able. Only missing his Fat-ality, Animality, Fatality 3 Special effects (Similar to MK4 headshot), and Deep Freeze http://www.filedropper.com/kai96

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 27, 2016, 05:53:50 am
first post updated. Kai deep freeze is now Available
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FobiaZz on April 27, 2016, 10:10:57 am
Good sprites of Kai & Kenshi! You're amazing!

I like a lot new Kobra style, the original resembled too much Ken...this one instead is original and remembers me the guy who faces Liu Kang in the 1st movie!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 27, 2016, 08:11:29 pm
Thanks man. He kinda does remind me of that guy
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 28, 2016, 11:46:17 pm
Kotal Kahn's Deep Freeze (http://gallery.myff.org/gallery/t1977694/KotalDeepfreeze.rar.png) (http://gallery.myff.org/gallery/1977694/KotalDeepfreeze.rar)
[size=9]Click to download file[/size]
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 02, 2016, 08:19:45 pm
If anyone would like to donate, message me and let me know in private message.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 10, 2016, 02:11:12 am
Update on Kotal Kahn Progress by Jermaine Kidd!

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MadkaT on May 10, 2016, 05:31:35 am
Nice, some moves reminds me of MK3 Kano :P
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 11, 2016, 01:41:11 pm
His basics are based on Kano
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 12, 2016, 05:23:11 am
(http://orig08.deviantart.net/7656/f/2016/132/a/f/maxquanchimileenareaction_by_coopnpb-da2a8g0.gif) Sneak Peak at Max Arturo's Quan Chi. The Crying Man Rembrandt Brown had to help my main man out with Mileena Fatality Reaction.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: SlenderMan on May 12, 2016, 09:36:40 am
I can't wait to see Goro or Tremor
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 12, 2016, 08:29:02 pm
You might get one of them soon. I'll make their stance
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on May 12, 2016, 11:00:51 pm
I'm glad you still post your progress in here, cause apparently, using the word "butthurt" got me banned from MKMP. (http://imgur.com/axFfJ1V)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 12, 2016, 11:26:12 pm
OH WOW! I wouldn't even worry about MKMP anymore. Me and Styx are legit cool, but you know why I left the forum. I told you in the PM.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on May 12, 2016, 11:32:26 pm
I used to be cool with Styx, but the fact that he he felt the need to ban me from the forum for using a petty word in a fucking chatroom separated from the forum shows how "good" he is as an admin and can't keep both apart. First that place had no rules, and now that it does, they have no idea how to reenact them. Toxic as hell community from both sides.

I'll just come in here to look at your progress from now on.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 13, 2016, 12:23:36 am
Best choice man. You're too intelligent for that. Well right now I'm working on Kobra getting damaged. I have enough time to get some stuff done now. I'm not gonna be too busy like last week thank goodness. 62 hours.....
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 14, 2016, 08:14:16 pm
(http://orig12.deviantart.net/53f3/f/2016/135/1/a/kobra_gettingbeat_by_coopnpb-da2k8yv.gif) (http://orig12.deviantart.net/d0bb/f/2016/135/2/6/kobra_nuthit_by_coopnpb-da2kbwk.gif) (http://orig05.deviantart.net/88bd/f/2016/135/e/e/kobra_pit2fall_by_coopnpb-da2kc00.gif)

And a sneak peak at Max Arturo's Quan Chi (http://orig08.deviantart.net/0bab/f/2016/135/1/3/quanchi_dizzy_by_coopnpb-da2k8hf.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on May 14, 2016, 10:45:27 pm
Max's Quan Chi is really legit looking. He's doing a good job with the clean up. Great Kobra anims too.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 15, 2016, 06:49:11 am
He's going to be the best Quan Chi.

Example of Fatality 1 (http://orig11.deviantart.net/f251/f/2016/135/8/4/kobra_fatality1_by_coopnpb-da2mspg.gif)

Example of Fatality 2. Special FX Effects will be soon if those who are good at creating Special Effects can send me a file, You'll be credited when Kobra is Complete. (http://orig04.deviantart.net/3f62/f/2016/135/5/a/kobra_fatality2_by_coopnpb-da2mt0x.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on May 15, 2016, 05:47:28 pm
Lol, why does Kobra shoots a Haoh Shokouken? I would at least change his pose for the fatality, because it's way too obviously SNK inspired.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 16, 2016, 04:26:35 pm
There's something you need to see http://weapontheory.deviantart.com/art/Anim-Mortal-Kombat-Raiden-Telepeel-Fatality-605343073
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on May 16, 2016, 04:36:27 pm
Oh man, that shows how creative people can get.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: rhiggatwat on May 16, 2016, 08:19:24 pm
There's something you need to see http://weapontheory.deviantart.com/art/Anim-Mortal-Kombat-Raiden-Telepeel-Fatality-605343073

Whoa, that is really frikkin' cool. What does it say about me as a person that I couldn't help laughing at that? I love how Shinnok tries to walk after losing his skin...

By the way, just wanted to add to the chorus on how amazing your Shinnok sprites are.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on May 16, 2016, 09:39:34 pm
Lol, why does Kobra shoots a Haoh Shokouken? I would at least change his pose for the fatality, because it's way too obviously SNK inspired.

So what if it is? It's Coop's project... He can do what he wants on this.

I, on the other hand, think it's great idea. Kobra didn't much for his finishers in Deception (and you already have his heart rip to begin with... I wonder if that is requirement to join the Black Dragon now) so to create another finisher would be a good idea. Not to mention there aren't that many 'true' projectile based finishers in the old trilogy anyway.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on May 17, 2016, 12:02:00 am
1. Coop and I are friends. My post was hardly an offense to his creation, and he's always open to criticism and suggestions.
2. I never said the concept of the finisher was bad, I simply suggested a different pose, so the finisher could look slightly more unique (as I could tell right away it was Ryo Sakazaki's pose)
3. Learn what criticism is, before you attempt to defend someone's work. You're not helping anyone with that attitude, because attempting to deviate critique is a BAD thing.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 17, 2016, 12:14:56 am
It's all good Seadragon and Roach. I'm open to any criticism. I thought about making different poses his 2nd haduken fatality. I wanted this Kobra fighting syle to be almost base from Ryo Sakazaki and Ryu. Not to LOOK like Ken.

As of right now, I can't Decide on his 3rd Fatality yet. What do you 2 Motor and Seadragon think?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on May 17, 2016, 12:30:42 am
It's all good Roach. Didn't mean to step on your toes, man.

Anyway... Good thing you mentioned Ryo there, Coop. As Roach mentioned, it's basically his bigger fireball... but, in the context of this project (which is turning Kobra from Ken ripoff to a legitimate part of the MKP roster), it makes sense.

As for his third Fatality... In Deception, his other finisher involved him kicking the opponents head off... you could use his roundhouse kick for the decapitation part. The other idea: Something involving his Machete that he used in Armageddon.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 17, 2016, 08:23:40 pm
I could try and implement those Fatalities. they could be 3rd and 4th Fatality. Thanks Seadragon
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 18, 2016, 03:55:37 am
Kai's progress
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 26, 2016, 03:22:46 am
(http://orig06.deviantart.net/b176/f/2016/146/a/6/kobra_fatality3_by_coopnpb-da3wrik.gif) Fatality 3 Example
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on May 31, 2016, 12:33:19 am


http://www.mediafire.com/download/9c5s16c86nljc8k/kotal+kahn.rar
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 04, 2016, 12:26:20 am
A Sneak Peek at Max Arturo's Quan Chi! June 25th is going to be awesome!

(http://orig05.deviantart.net/38c7/f/2016/155/d/0/quan_chi_crouchlkhk_by_coopnpb-da4zsck.gif) (http://orig15.deviantart.net/0a65/f/2016/155/2/1/quan_chi_layingfall_by_coopnpb-da4zssd.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on June 04, 2016, 12:36:40 am
The best part about Max's Quan Chi clean up is how much I can see of Richard Divizio's face in these sprites, rather than just a merely scaled up version of the MKM sprites. No doubt that Arturo is doing a great job with this!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 04, 2016, 12:42:02 am
The best part about Max's Quan Chi clean up is how much I can see of Richard Divizio's face in these sprites, rather than just a merely scaled up version of the MKM sprites. No doubt that Arturo is doing a great job with this!

Yea he does such an amazing job indeed. The Crying Man thinks every detail in this Quan Chi is meets your standards MotorRoach in Mortal Kombat sprite characters. professionally done! would you agree my man?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on June 04, 2016, 03:40:38 pm
Quan Chi looks so stellar in that clean-up!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 10, 2016, 03:47:01 am
(http://orig06.deviantart.net/d6ec/f/2016/161/4/b/kobra_gettingkilled_by_coopnpb-da5rmmy.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 16, 2016, 10:41:53 pm
(http://i66.tinypic.com/66yql4.gif) 9 days til the release of Quan Chi by Maximillion Arturo!!!

(http://gallery.myff.org/gallery/t1990396/Fat-ality.rar.png) (http://gallery.myff.org/gallery/1990396/Fat-ality.rar)
[size=9]Click to download file[/size]

(http://orig11.deviantart.net/5d96/f/2016/168/a/1/kai_fat_by_coopnpb-da6mf00.gif) I forgot is wrist bands!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 17, 2016, 11:30:07 pm
(http://orig00.deviantart.net/82c7/f/2016/169/0/a/quan_chi_crouch_by_coopnpb-da6qnsv.gif) June 25th! Release of Quan Chi!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: morbidjoe on June 18, 2016, 12:22:40 am
nice I need to replace my Quan Chi kinda wierd my Quan Chi I mean
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 20, 2016, 02:16:35 am
(http://orig01.deviantart.net/da7d/f/2016/171/9/6/kobra_fat_by_coopnpb-da70d35.gif)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 23, 2016, 07:31:57 am
(http://orig04.deviantart.net/5ea0/f/2016/174/8/5/quan_chi_saxophone_by_coopnpb-da7ezrx.gif) Max Arturo's Quan Chi Sprites Release!
http://www.filedropper.com/quan-chi

I helped him out as well with Quan Chi.

Also he updated MKTCage http://www.filedropper.com/mktjohnnycage20

Max has officially retired from mugen.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 26, 2016, 12:50:10 am
http://mugenguild.com/forum/topics/quan-chi-174848.new.html#new
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: morbidjoe on June 26, 2016, 07:35:21 am
is it still being coded?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 27, 2016, 08:34:37 am
You mean Quan Chi? yes he will be in Interloko's project as well.

BTW, This is hilarious! > http://weapontheory.deviantart.com/art/Anim-Quan-Chi-Friendship-Preview-Test-617557325
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: morbidjoe on June 27, 2016, 09:18:55 am
lol nice is he also working on that Li Mei
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 27, 2016, 09:22:45 am
That link was an artist/animator from deviant art. He's not a coder, but my homie Jermaine Kidd is coding Li Mei.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: morbidjoe on June 27, 2016, 09:24:45 am
ah ok
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on June 27, 2016, 03:47:16 pm
(http://orig04.deviantart.net/5ea0/f/2016/174/8/5/quan_chi_saxophone_by_coopnpb-da7ezrx.gif)

 :laugh: :pfht:





What would the song be if Quan Chi were to play that? LOL
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Metal Warrior on June 29, 2016, 02:20:30 am
(http://orig04.deviantart.net/5ea0/f/2016/174/8/5/quan_chi_saxophone_by_coopnpb-da7ezrx.gif)

 :laugh: :pfht:

[youtube]https://www.youtube.com/watch?v=gy1B3agGNxw[/youtube]

[youtube]https://www.youtube.com/watch?v=AXT9dyJGFrM[/youtube]

What would the song be if Quan Chi were to play that? LOL

 :lol:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 02, 2016, 06:31:03 pm



Great videos
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 06, 2016, 05:09:49 am
(http://orig07.deviantart.net/2342/f/2016/187/1/b/lkrobots_by_coopnpb-da91l4d.gif) A sneak peek. I did this a while ago.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MrPr1993 on July 06, 2016, 05:26:14 am
HOLY SHIT CAN"T WAIT!

Whoa. Look at the difference!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 06, 2016, 05:34:45 am
Thank you I'm glad you like them.

Edit: new page

(http://orig07.deviantart.net/2342/f/2016/187/1/b/lkrobots_by_coopnpb-da91l4d.gif) A sneak peek. I did this a while ago.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on July 06, 2016, 05:47:51 am
Hope it's not too late to give my two cents on these, but I feel like Sektor and Cyrax could use a stronger contrast on their brightening, given it seems too low as of now.

But still, this is hype as fuck, really looking forward to your Human Smoke.

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 06, 2016, 06:32:30 am
I can't get Sektor to contrast right. Not having any trouble with Cyrax
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 13, 2016, 02:19:51 am
Beta for Me and Max's Quan Chi. Coded by Jermaine Kidd

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on July 14, 2016, 12:09:03 am
Quan-Chi is so badass! I like when he summons the dead warriors as helpers. I don't remember him summoning the dead, but that's creative that your coder did.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 14, 2016, 01:46:14 am
Quan-Chi is so badass! I like when he summons the dead warriors as helpers. I don't remember him summoning the dead, but that's creative that your coder did.

Yea It's something unique and new that I like. Got show my good man Jermaine Kidd the support!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on July 14, 2016, 01:40:04 pm
hi cry man...
in which char you working on now?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on July 14, 2016, 07:24:30 pm
I like human versions of cyborgs in your previous message. And I think will be good to add more brightness/contrast on their sprites.

P,S, About Quan Chi's zombies.. They seriously look slow and have little damage to be dangerous.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 16, 2016, 05:48:41 pm
I can add contrast to Cyrax. he's not problem, but I'm having a hard time with Sekor.

The Crying Man is going to work on all 3, but they're on hold.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 21, 2016, 11:27:02 pm
Kai is playable and First Post updated.

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on July 23, 2016, 03:24:07 am
That frienship was very funny!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 25, 2016, 08:45:06 pm
That frienship was very funny!

Glad you like it
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Lynxx on August 02, 2016, 05:27:40 am
How did you guys make sprites for 3d models? And they look friggin amazing!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 03, 2016, 12:19:43 pm
How did you guys make sprites for 3d models? And they look friggin amazing!

There's a 3D program which helps him make 3D models into sprites. I think it's called XNALara. I can't remember that name. If you're interested in making those that look digitized, you can learn it from Lows90 or CoopNPB. I think there must be a tutorial around.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 13, 2016, 02:24:14 am
Check this out! http://weapontheory.deviantart.com/art/Anim-Mortal-Kombat-Shinnok-Pillar-Fatality-625924964
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Bullfrog on August 13, 2016, 04:23:45 am
Check this out! http://weapontheory.deviantart.com/art/Anim-Mortal-Kombat-Shinnok-Pillar-Fatality-625924964

Ouch!! It should hurt!! Hahaha

Well done!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 13, 2016, 06:54:58 am
I love what I'm seeing it there! He did that really professional even though it looks so painful. I love it! :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 14, 2016, 06:13:51 pm
Sprites by my good friend Vadim_fve (http://orig12.deviantart.net/6709/f/2016/227/1/1/hotaru_fall_2_by_vadimfve-dadzh6r.gif) He has more too.

oh and The Crying Man been busy privately (http://i68.tinypic.com/34dm0aq.png)
(http://i65.tinypic.com/31482tv.png)

You got your wish MotorRoach, but Goro won't be out too soon. He's part of a project I'm involve in
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 14, 2016, 06:30:26 pm
Also, I'm part of that work.
The Classic Sub costume was edited by me. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: 【MFG】gui0007 on August 14, 2016, 06:53:55 pm
Hey Crying Man, that Goro looks neat! :)

@Leandro™
Glad to see you here bruh! :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 14, 2016, 07:16:33 pm
Thanks, GUI. I'll be here sometimes.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 15, 2016, 02:46:24 am
Thanks GUI!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on August 17, 2016, 02:30:03 am
Yo, your Goro is looking fantastic. Miles better than the official one, and probably my favorite work of yours so far.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 17, 2016, 10:32:40 am
Thank you MotorRoach


W.I.P (http://i65.tinypic.com/wa4itz.png)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: AerosMugen on September 03, 2016, 03:53:18 am
Oh yeah, amazing Goro!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on September 14, 2016, 08:02:41 pm
(http://img12.deviantart.net/28d4/i/2016/258/9/c/shao_kahn_for_mk__devestation_by_coopnpb-dahqepk.png)
Working Progress for a project.

Also New Quan Chi combo vid

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: R565 on September 14, 2016, 08:20:23 pm
Oooo, MK9 Shao Khan!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Prime SC on September 16, 2016, 03:12:32 am
So all these characters work in regular mugen not just the mkp ?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on September 18, 2016, 12:28:56 am
They work in MKP only.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on September 23, 2016, 11:55:47 pm
Here another pic with Scorpion!
(http://orig10.deviantart.net/06e7/f/2016/267/9/e/9e69e079b73b1999292d258114a295d9-daiqgb3.png)
;D

EDIT:

(http://img12.deviantart.net/28d4/i/2016/258/9/c/shao_kahn_for_mk__devestation_by_coopnpb-dahqepk.png)
Working Progress for a project.
Also, I see that this pic got removed because of changes in the original deviantation. So I'll repost it here:
(http://img12.deviantart.net/44bb/i/2016/258/0/9/shao_kahn_for_mk__devastation_by_coopnpb-dahqepk.png)
Enjoy. Soon more pics of this project.

PD: I'm not too familiar with this forum, so that's why I don't post too much.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 04, 2016, 08:54:56 pm
(http://orig02.deviantart.net/a67e/f/2016/309/3/f/cyrax_fatality_by_coopnpb-dane866.gif)

WIP. Color mix for palette swap.

Cubs Win The WORLD SERIES!!! (Baseball related)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 05, 2016, 02:12:44 am
Loving that human Cyrax there.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on November 21, 2016, 03:15:28 am
Thanks MotorRoach for the appreciation. Coop works hard every day. ^-^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 27, 2016, 08:39:19 am
More MKDT screenshots!
Spoiler, click to toggle visibilty
All of this may not be in his final state. Anyway, enjoy and feedback if you guys want. :good:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on November 28, 2016, 07:19:36 am
Game's looking really great so far. Nice to see Kira being used in here, hopefully she'll be really fun to play as.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on December 25, 2016, 05:34:19 am
Thanks again MotorRoach. Yes, indeed Kira will be fun to play. BTW, there's an topic of this project in the respective section... Just saying. XD
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 11, 2017, 12:50:41 pm
A little more progress

(http://gallery.myff.org/gallery/2046426/mugen002.png)

(http://gallery.myff.org/gallery/2046428/mugen005.png)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on February 11, 2017, 01:35:19 pm
Loving what's being shown in here. Shao Kahn is looking fantastic.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on February 11, 2017, 11:21:45 pm
They look really fantastic! Jax and Shao Kahn look so real! That human Sektor looks great, but I think you can brighten him a little bit. Wait a minute.. is that because of the stage? If so, then you don't need to if that stage is meant to be dark. Overall, superb job!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on April 02, 2017, 10:20:17 pm
More progress for you all from MKPTeam26

Our design of the main menu!
(http://gallery.myff.org/gallery/2056971/mugen007.png) Just missing an good font. And yeah, no Team Mode for now.

Shao Kahn got some new sprites and Blood looks more "realistic": (http://gallery.myff.org/gallery/2056972/mugen015.png) MK3 Liu Kang is an placeholder character until we do our version soon.

Here's Goro Fistball against Kenshi in an beautiful arena to fight Shao Kahn: (http://gallery.myff.org/gallery/2056973/mugen014.png) Kenshi sprites are still W.I.P. His pals aren't final too.

And several characters will have interactions. Such as Scorpion and Bi-Han (thanks Bleed for idea & coding): (http://gallery.myff.org/gallery/2056974/mugen013.png) Bi-Han will get an redesign in graphics too.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MotorRoach on April 02, 2017, 10:40:43 pm
This all looks really good. Love the interaction between Scorpion and Sub.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on April 04, 2017, 03:57:07 am
Beautiful designs! They look really good though.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on April 05, 2017, 06:39:03 am
Thanks MotorRoach and Enso! ^.^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 21, 2017, 11:03:44 am
More MKDT screenshots!
Spoiler, click to toggle visibilty

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on June 22, 2017, 11:44:57 am
The characters and stages look neat in the shots!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on June 22, 2017, 03:31:10 pm
Still early for a realistic opinion
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 24, 2017, 03:03:55 pm
Thank you Enso.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on June 30, 2017, 02:28:18 am
(http://orig14.deviantart.net/cce0/f/2017/180/c/e/smoke_victorytaunt3_by_coopnpb-dbeigg6.png) Teleport WIP

Bad News: Borg won't be updating Mortal Kombat Project Engine anymore.... 3% chance he might comeback in the future.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on July 05, 2017, 10:21:17 pm
Not bad on the sprite.

Too bad he won't be updating anymore for it. Busy times taking over him now. But hope you guys can have a chance to progress the project forward. :) It can be hard and slow at this time, but maybe later you can progress a little fast.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on July 06, 2017, 03:20:59 pm
Quote
you guys can have a chance to progress the project forward
They have >10 members to finalize MKDT without Borg117's updates.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on July 07, 2017, 04:00:57 am
Oh. OK. Thanks for the info.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on July 08, 2017, 10:24:52 am
sadly a traitor leaked some of borg's private work (won't say who. They have done enough damage as it is this whole time in the mk community), But borg is still willing to help us out when he has TIME.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on July 08, 2017, 04:58:35 pm
a traitor among you also leaked videos of mkdt
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on July 10, 2017, 06:44:36 am
howdy, I am a new user and I heard you have one of the best sprites I have ever seen, is there any select screen icon for Kenshi? I never saw it.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 01, 2017, 03:17:24 am
New video and channel from my team's project. Enjoy everyone. Like and share the link!!! I'll show you all more hidden sprite works I've done ;-)

More videos will be up soon.

@MKfan2003 Kenshi's icon is made yes.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 01, 2017, 03:49:10 am
Yes, we have made a official channel to show MKDT official videos. For now there's a welcome video made by me with all goodness but soon there will be a gameplay. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 02, 2017, 01:37:00 am
Great video, guys. You guys decided to call it MK Devastation as a title? Or it's just MKP? I'm curious.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 02, 2017, 03:15:02 am
Mortal Kombat: Devastation
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 03, 2017, 12:33:32 am
I know, man. :) I remember there was a title of that for the movie in production but it keeps getting postponed. I had always wanted to watch a full length movie of Mortal Kombat 3 and waited for it to come out. I guess it never happens. (I just realized there is that title on YouTube calling itself Mortal Kombat 3: Devastation while you call the project Mortal Kombat: Devastation for differentiating it from the movie.)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 03, 2017, 05:18:14 am

Here's a gameplay. still a WIP.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 04, 2017, 05:17:19 am
He's Alive and well!

old WIP video
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 06, 2017, 01:26:29 pm
The programming is very good, certainly
and Leandro, REMEMBER:  1 dislike = 1 view = $$$
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 11, 2017, 01:16:55 am
OK. We aren't monetizing MKDT videos, and dislikes are just coming from a jealous guy.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Orochi Gill on August 11, 2017, 01:30:30 am
Cut it out
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on August 11, 2017, 01:32:37 am
please. stop. bringing. your. mk mugen drama. here.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 11, 2017, 02:45:59 am
Just said to Adriano that someone is disliking our videos and that MKDT isn't monetizing videos.
Where are insults? Why you guys are replying me as if I was a drama maker?

Even in comments of welcome video I said that of jealous guy. Sorry if I sounded rude then.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on August 11, 2017, 02:59:20 am
Ok guys chill out. This is CoopNPB's page that we use to show off our project. I would appreciate it if you guys dont argue here.

As for MK devastation. A new video will be uploaded momentarily. Check it out and hope you enjoy.
Thanks,
Reiko26
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on August 11, 2017, 04:00:59 am
Just said to Adriano that someone is disliking our videos and that MKDT isn't monetizing videos.
Where are insults? Why you guys are replying me as if I was a drama maker?

why do you either of you have to mention it here? this isnt to just you specifically, this is to any mk mugen dev that comes in here to bring up little bits of annoying drama. why even bring it up when you know that someone might just come in and respond to you guys in a public forum. this starts unneeded attention to a project thread that doesn't need it. I come in here to see progress, not to see people pointing fingers.

basically what I'm saying is: if it has nothing to do with progress on the project or actual news or it's something that affects your entire team and the development greatly, don't post about it. nobody wants to see "OH WELL HE DID THIS AND THAT" or "I HEARD THIS AND THAT HAPPENED" in this thread. if you have internal issues between devs or anything related to it that can be controlled, just pm coop or whatever and keep it to yourselves like mature developers please.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on August 11, 2017, 09:10:17 am
New MKDT video demonstration of Bihan vs Jax
https://youtu.be/bX9ieLl8DzI
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 11, 2017, 02:40:56 pm
Lifebar dimensions are disproportionate to the size of the screen resolution you are using
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 11, 2017, 04:03:04 pm
I think same but it's a bit tedious to edit lifebars.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 11, 2017, 07:16:20 pm
I can help .... but I know I am "persona non grata" :-/
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on August 13, 2017, 03:37:22 pm
Man, that fight; Bihan vs Jax, was awesome. And that winposes are great too! This project becomes better and better as the days go by ...
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 13, 2017, 03:43:45 pm
Thanks man. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 14, 2017, 05:50:51 am
This was a while back. Kenshi's Fatalities ALL A WORK IN PROGRESS back then

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 15, 2017, 09:26:07 am
Awesome work, guys! Love it. But Quan-Chi's got the sax, didn't he? And now we have Kenshi playing it. Maybe he would've made either a paper plane or origami as Friendship. LOL
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 15, 2017, 11:40:33 am
the team like a lot of sax   :lugoi:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 16, 2017, 02:54:34 am
the team like a lot of sax   :lugoi:
Yes, we like it. XD
Friendship was placeholder btw, because had no resources for Friendship. :p
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 16, 2017, 03:04:44 am
Well, do you guys have any other ideas for his Friendship? Because I was thinking of maybe using his telekinetic powers to play an accordion.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 16, 2017, 03:52:12 am
Nice, not a bad idea. ^_^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 16, 2017, 11:55:18 am
Well, do you guys have any other ideas for his Friendship? Because I was thinking of maybe using his telekinetic powers to play an accordion.

Their team is huge and majestic .... do not worry
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 16, 2017, 11:01:03 pm
Well, do you guys have any other ideas for his Friendship? Because I was thinking of maybe using his telekinetic powers to play an accordion.

Their team is huge and majestic .... do not worry

I'm not worried... I just wanted to throw an idea out there to help spur them on here.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 16, 2017, 11:04:49 pm
Seadragon77... exactly
is missing ideas
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 17, 2017, 03:56:46 am
is missing ideas
Actually, we aren't missing ideas. XD

Plus is hard to imagine a original friendship that fits Kenshi. What Seadragon77 said is one nice idea of lots that can fit him. :p
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 17, 2017, 05:23:36 am
Leandro is right... being a character that was introduced after they canned Friendships, Kenshi (and any character after MK3 to be exact) is not going to easy to create a friendship for.

The accordion idea is one idea I had. Another one: Making an ice sculpture of himself with his telekinetic blade.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 17, 2017, 01:24:25 pm
The idea of the accordion is interesting
Quan Chi with sax
Kenshi with accordion
Aqua with battery
Firelord with guitar

Okay, we have a cool band.

 :guitarist:  :drummer:  :nuttrox:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 17, 2017, 04:12:52 pm
You forgot Hotaru lol.

Yes, Seadragon, some post-MKT chars have problems to imagine a original friendship that isn't a repeated or similar one from MKII-MK3.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 17, 2017, 08:47:24 pm
You're right Leandro. It's hard to come up with original ideas, but sometimes the characters can be a base for ideas.

You mentioned Hotaru... why not have him be surrounded by fireflies or have him try to catch one? His name is Japanese for 'firefly', so that works in my mind.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 18, 2017, 01:39:13 pm
My ideas for Kenshi were:
- Tossing and slicing an apple in thin air before reaching the ground
- Clapping his hands while dancing :P

I agree with Hotaru on the fireflies. Great idea, Seadragon77.

Speaking of Hotaru, Darrius came to mind with his dance moves for Friendship if he were to be made. LOL
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 18, 2017, 03:57:00 pm
hey leandro... you can make a band playing music, like friendship.
i mean ... it's a good and funny idea, as all friendship should be
maybe for shang tsung
i do not know if you have shang on the list ..... but anyway, that's it
look:
quan chi with sax
kenshi with accordion
aqua with battery - an easter egg, hehehe
hotaru guitar
why no?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on August 21, 2017, 03:25:12 pm
[youtube]https://www.youtube.com/watch?v=QuyzuYaXzRU&feature=youtu.be[/youtube] New video and channel from my team's project. Enjoy everyone. Like and share the link!!! I'll show you all more hidden sprite works I've done ;-)

More videos will be up soon.

@MKfan2003 Kenshi's icon is made yes.

I mean, if you could post the character select icon that Kenshi has.

Also, what sprites will you publish soon, because filedropper won't let me go to the Quan Chi sprites, and I always want new sprites?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 21, 2017, 05:24:45 pm
Nothing will be shared
Without sharing, without communion
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 21, 2017, 11:30:03 pm
Speaking of Hotaru, Darrius came to mind with his dance moves for Friendship if he were to be made. LOL

Actually, I was thinking that Darrius could make a sculpture of his dizzied opponent, kind of like his Fatality from Deception... just without the mish mash of body parts.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on August 22, 2017, 08:21:12 am
oh okay.

may i have a link to download quan chi and hotaru sprites?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 24, 2017, 09:26:26 am
Lacks of innovations in general. Every MKDT character is MK9/MKX model with copy/paste of classic animations. I don't include CARZ's graphics, it was used without permission. Also separate Sub-Zero/Noob Saibot way better, than pointless combination without balance.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on August 24, 2017, 09:40:23 am
you don't know how xnalara works do you? well good sir, i do.

its not really copy paste when coop literally has to re-do the entire poses over and over again because the rigs on the models are all different. there is no copy pasting involved at all since he doesn't actually have the original animation files or some shit because there isn't any, he just has to pose them by reference all by hand. he could make them different but that would ruin the prospect of the characters being with the classic cast.

learn how this stuff actually works before running your mouth like that. you look stupid(er) as a result.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 24, 2017, 10:05:41 am
It has nothing to do with how characters were created. Animations look like copies from classic MK characters. Where original stances or another basic animations?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 24, 2017, 05:28:50 pm
Shinnok .... it was clearly done on the char Johnny Cage
But with one difference: Cage moves smoothly ... while Shinnok has hard and robotic moves.
So does Shao Kahn....
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 24, 2017, 06:37:40 pm
Every MKDT character is MK9/MKX model with copy/paste of classic animations. I don't include CARZ's graphics, it was used without permission. Also separate Sub-Zero/Noob Saibot way better, than pointless combination without balance.
Tell me of SMK3, a UMK3+. XD
imo there's no problem in using Classic MK animations, it's like seeing old + new stuff.

And as Walruslui said, XNALara is complicated program to manage and I agree, plus original animations would require too much coordination and ideas.

Actually, CARZ graphics have permission to be used by MKDT Team since many team members come from MKR Team, and that most of them were private animations.

And it's pointless to pick 2 chars in separate form when you can get one with both moves that can be switched by variations, and unbalanced stuff we can fix.

Shinnok .... it was clearly done on the char Johnny Cage
But with one difference: Cage moves smoothly ... while Shinnok has hard and robotic moves.
So does Shao Kahn....
Shinnok is first creation of Coop and we all know that. XD
So it's not as good as Shao Kahn.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 24, 2017, 07:34:26 pm
Quote
have permission to be used by MKDT Team
Nope. It's different to request from CARZ or MK Revival collaborators. Also various MK Revival animations were uploaded for public.

Quote
SMK3, a UMK3+
Without intrusive promotion of exclusive/original content? And SMK by Juano16 clearly has another direction.

Quote
original animations would require too much coordination and ideas
Normal excuse to avoid improvements. As example you can take various fighting games obviously.

Quote
with both moves that can be switched by variations
It's wasting of time as MKX variations probably.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 24, 2017, 09:06:24 pm
sorry, but shao kahn has so many details and is so big, it looks like a transformer

(http://i.imgur.com/ELNvF9A.jpg)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 24, 2017, 11:14:45 pm
lol, Kahn isn't very big. imo he looks nice.
Pit III stage floor was elevated also, so maybe you have seen him big?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 25, 2017, 01:43:39 am
I haven't been on here for maybe a week or so. What is all this crap. I'm not putting in sprite work for just specific few who TOLD me in private message a month ago, They didn't care about my work or this project at all and they seem to can't stay away. Hypocrite are we? You seriously got issues... I make these sprites and this project for OTHERS enjoyment. People outside of the MK world. So if you don't have nothing nice to say, keep it moving. It ain't like I'm going to take your advice seriously anyways nor care. Don't post a bunch of crap on this topic again.

@Walruslui THANK YOU and the rest of mugen guild people for the support and appreciating the time a try to put into my works. It's not easy.

also thank you Leandro

@MKfan2003 Kenshi's Icon is only for the project only. I'll ask some friends if they have a working Quan Chi link or they can upload it. Kenshi's Icon might be floating around these websites somewhere knowing these hacking social losers

(((Now on to the important news since this is my topic. """""My laptop is down and I'm working on getting it fixed or just buying a new one.""""")))
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 25, 2017, 10:18:24 am
Quote
so many details and is so big, it looks like a transformer
It's because they created on eye without comparison. XD Also increased contrast doesn't make Kahn's graphics better.

Quote
floating around these websites somewhere knowing these hacking social losers
It's mockery? From creator who never accepts criticism? I don't have interest to purchase MKDT models/portraits. Besides, I never downloaded 3D characters. They don't look compatible with 2D stylistics in general.

Quote
So if you don't have nothing nice to say, keep it moving.
And disccussion is for everyone, it's not your house to command.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on August 25, 2017, 10:34:48 am
It's mockery? From creator who never accept criticism? I don't have interest to purchase MKDT models/portraits. Besides, I never downloaded 3D characters. They don't look compatible with 2D stylistics in general.

first of all, dont even bring up "cant accept criticism" because i can, and will bring up your whole scamming incident you did awhile back that screwed alot of people over and the fact that you even banned roach for saying things you didn't agree with. do not, even try, to say "you don't accept criticsm" because you are a perfect example of that so fuck off with that kind of logic when trying to argue your points.


Quote
And disccussion is for everyone, it's not your house to command.

actually it is. this is his project thread, he can tell you he doesn't want negative bullshit like your posts if he wants to. you don't have to follow them because while yes you do have free speech but it does not mean you have freedom from consequence. i suggest to follow coop's advice before you make things worse.

grow the fuck up and give feedback without trying to be snarky or start shit up for no good reason.

"XDDDDD"
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 25, 2017, 10:43:18 am
It's because they created on eye without comparison. XD Also increased contrast doesn't make Kahn's graphics better.
How sure are you of that? If you just know to derail topic?

Thanks Walrusfui for message.
---
About MKDT video, why there wasn't video last week? There wasn't video because I got problem related with screen recorder. Now works fine and there will be surprises when channel releases new video soon. ^_^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 25, 2017, 01:24:44 pm
Quote
How sure are you of that? If you just know to derail topic?
It was clearly visible on your MKDT channel. Also twitching bodyparts in several animations.

Quote
don't even bring up "cant accept criticism"
Mistakes were already pointed in messages.

Quote
because i can, and will bring up your whole scamming incident
I don't think it's your business anyways. I'll decide who can be blocked and for what especially. And MKTX's donations is incorrect example of criticism. It wasn't objective anyways.

Quote
there will be surprises when channel releases
Another inaccurate 3D character? Can't wait to check!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 25, 2017, 01:49:34 pm
Walruslui.... I think you're overdoing it .... insults and offenses are not needed here
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Odb718 on August 25, 2017, 02:10:54 pm
@Le@N: CoopNPB's put in a lot of work. He's asking you to keep your critiques a little bit softer.
Stuff like "Also increased contrast doesn't make Kahn's graphics better." Translates into, Just change the palette if you dont like it. And if you feel the need to suggest the character's default palette needs some tweaking, say it like that.
This kinda stuff "Another inaccurate 3D character? Can't wait to check!" Doesn't go well. Not with me. Doesn't seem like Coop likes it. It's not Coop's forum. At the same time, it's not mine either. But I'm here pointing out to you, this is his thread.
Stop acting like a dick in it.
"Normal excuse to avoid improvements. As example you can take various fighting games obviously." Where's your offer to make references for these moves you'd like to see? There's no avoidance to make improvements on original content. Mugen isnt here to be tailored to anyone's specific taste except the creator or the person paying the creator. If you're not either, dont complain.

@Walruslui: if Le@N plays nice, I expect you'll do the same?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 25, 2017, 02:14:57 pm
Agree with Odb718.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 25, 2017, 03:30:23 pm
I don't plan to work on MKDT to provide detailed suggestions. I already mentioned in general what could be improved.
Besides, I know it won't be changed anyways. They already chosen speed progress instead of quality.

I'll repeat if anyone missing objective criticism.

1. Kahn looks giant, because wasn't resized good enough;
2. Kahn's palette looks too much contrasted;
3. Kahn's bodyparts twitching in several animations;
4. Fatality animation copy/pasted from MKTX.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 25, 2017, 04:46:54 pm
To not derail topic, will hide in spoiler. Thanks for attention, hope this isn't included as "drama".
Spoiler, click to toggle visibilty
About video gameplay: Video will have a classic Coop char. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Orochi Gill on August 25, 2017, 06:26:44 pm
Quote
How sure are you of that? If you just know to derail topic?
It was clearly visible on your MKDT channel. Also twitching bodyparts in several animations.

Quote
don't even bring up "cant accept criticism"
Mistakes were already pointed in messages.

Quote
because i can, and will bring up your whole scamming incident
I don't think it's your business anyways. I'll decide who can be blocked and for what especially. And MKTX's donations is incorrect example of criticism. It wasn't objective anyways.

Quote
there will be surprises when channel releases
Another inaccurate 3D character? Can't wait to check!

Enough with the snark. This extends to everyone.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Walruslui on August 25, 2017, 07:02:08 pm
Of course I'll play nice if le@n does. Pardon my attitude towards him, I personally found it very irritating when he specifically said "does not take criticism" because as you can tell I thought of the scamming incident as soon as he said that and I admittedly got very salty. My apologies with the insults due to that but everything else I have said does stand. Thanks for swoopin in on short notice.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 26, 2017, 03:00:51 am
Quote
I know it won't be changed anyways. They already chosen speed progress instead of quality.
I didn't hear an adequate response about this. And I'll be more concrete about conclusion.

Spoiler, click to toggle visibilty

Quote
Was fast solution to make him taller like MK comics.
It's pointless direction, while doesn't look normal with another MK characters.

Quote
and defending MKTX, isn't active anymore and has no releases.
It's always happens when copy/pasters like you without excuse.) Also don't worry about MKTX progress, it isn't your project anyways.
It was released for someone, you wasn't included obviously. XD And animation was coped from Shang Tsung MK1. I would like to see MKDT without unauthorized MKTX materials. Also you wasn't correct, MK2 doesn't include several frames.

Quote
and threat as easy to manage when you know nothing of it
It isn't necessary to be XNA expert to avaluate CoopNPB's works. And I know enough from several tutorials by Lucas. Did you record video with Liu Kang for subscribers?

Quote
apologies with the insults due to that but everything else
No problem. I don't pay attention to troublemakers anyways. Blocked.

Spoiler, click to toggle visibilty
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Jmorphman on August 26, 2017, 03:07:29 am
Le@N, you've been given a lot of opportunity to post decent, constructive feedback and it is readily apparent that you aren't interested in doing that in the slightest. This thread has seen enough derailment.

Stop posting in this thread. Do not reply to this post, either.

Now, to everyone else: please try to stay on topic.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 26, 2017, 03:19:27 am
Coop, will Shao Kahn and Johnny Cage have their Friendship moves different from UMK3 or will they retain them from it?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 26, 2017, 03:40:49 am
Shao Kahn will not have Friendship and Johnny Cage will still retain his from MK2 but, we might make a few changes to it.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 03:57:55 am
Agree with Jmorphman.
Yes, Enso, Kahn cannot have Friendship since he's rude guy. XD and Johnny has classic MKII Friendship but with little alterations. :D

Tomorrow is time to show new MKDT video. Had to move it for tomorrow, sorry.

For Le@N (hided in spoiler to not derail, open at own risk):
Spoiler, click to toggle visibilty
PD: XNALara rocks, is like a "Kreate-A-Fighter" but in MUGEN. :8):
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 26, 2017, 02:11:06 pm
I noticed your age and won't lose time anymore. To you obviously isn't allowed to watch MK games yet. And I realized it was pointless to leave feedback for ignorants anyways.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Orochi Gill on August 26, 2017, 03:59:37 pm
Hey remember when I told you to cut the snarky attitude?

I'm serious, I might have to start handing out more than a warn if you don't stop.

I'm seriously tired of dealing with this childish bullshit.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 26, 2017, 04:14:58 pm
Getting back to the actual topic at hand here... will there be anymore characters from the 3D era coming into the new project?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 26, 2017, 04:19:30 pm
Yes there will be.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on August 26, 2017, 04:38:12 pm
Video for MKDT will be coming today. Sorry for the delays, we had to get some things situated. Will post link here in a little.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 04:48:42 pm
Yes, video will come today and there will be more 3D era chars to come later for game.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 26, 2017, 05:11:43 pm
Quote
Kahn looks giant, because wasn't resized good enough
OK.. I checked CoopNPB's graphics and apologize about mistake. It was CNS resize obviously.

Spoiler, click to toggle visibilty

Quote
video will come today and there will be more 3D era chars
Can you be more specific about characters? I would like Kira or Shujinko.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 26, 2017, 05:44:42 pm
that's not what the videos show so far:
(http://i.imgur.com/x5RMAe1.png)

Now, I have a huge doubt: is the admission of minors under 18 years old allowed on this site?
And, by american laws, is it allowed to play Mortal Kombat for 15-year-olds?
Spoiler, click to toggle visibilty

I do not know, but apparently I'm seeing big contradictions here:
Mortal Kombat official game screenshot:
(http://i.imgur.com/sHCSKMr.png)

MKDT mugen game screenshot:
Spoiler, click to toggle visibilty

Gentlemen .... is there incoherence here, or not?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 26, 2017, 05:52:07 pm
@Reiko and Leandro. Oh there will be a video today? Oh that caught me by surprise. The Crying Man will post it here.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 26, 2017, 05:56:17 pm
The producers of Mortal Kombat and WB are very concerned about the age restriction.... +18
Spoiler, click to toggle visibilty
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 06:12:53 pm
Quote
there will be a video today? Oh that caught me by surprise. The Crying Man will post it here.
Yes, we caught you by surprise lol.
I'm sure people will enjoy it as other 2 gameplay videos when you post it. :D

As always bros, will not reveal who vs who and gave clue before. ;)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Foobs Sese Seko Nkuku Ngben... on August 26, 2017, 06:34:03 pm
Now, I have a huge doubt: is the admission of minors under 18 years old allowed on this site?
Yes
Quote
And, by american laws, is it allowed to play Mortal Kombat for 15-year-olds?
I seriously doubt American "laws" (yeah, like the ESRB is the law of the land) apply to Argentinian teenagers.

Leandro's age and whether or not you approve of him playing violent videogames has little relevance to CoopNPB's wip, and even if it didn't the staff isn't a team of nannies who is gonna stop baby Leandro from playing Mortal Kombat.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Jmorphman on August 26, 2017, 06:39:43 pm
Bro, remember when I said not to post in this thread anymore? Maybe you need something that will help you remember that.

See you in three days.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Hephaistos31 on August 26, 2017, 06:46:48 pm
Ah, this legendary banhammer. :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 06:48:53 pm
Fubs, jajaja I'm not Baby Leandro and never played MKX. XD

Jmorphman, thanks for that. He deserved for derailing topic many times.

Hephaistos31, yep.
-------------
Now let's keep on topic everyone. ^_^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Hephaistos31 on August 26, 2017, 06:49:45 pm
I want to see the gameplay video! Impress me! :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 06:50:57 pm
Thanks. Will come today later.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 26, 2017, 07:04:34 pm
Video will be up in about 4 or 6 hours.

The Crying Man is glad you and others are interested Hephaistos31
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Hephaistos31 on August 26, 2017, 07:15:48 pm
I know it'll be worth it!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 10:33:09 pm
Here's new MKDT video. Enjoy. ;)
https://www.youtube.com/watch?v=F2ugzXRKivA
Kobra Black vs. Haired/Bearded Kano (by CARZ)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Hephaistos31 on August 26, 2017, 10:34:25 pm
AH!!!  Finally!
It's fun to see. I just have a strange feelings with some sprites that are too blurry or too "empty", like on kobra on the white parts. So I would say to work more on the sprites to get something polished!
Promising as hell, guys!! Good job!!!

EDIT: The stages looks to loop the good way or I missed something. Definitely this has potential!!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 26, 2017, 10:40:51 pm

The Video is here.

Kobra's palettes will have different colors as soon as i get my files back.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 26, 2017, 11:15:41 pm
I really love the fight! Great work you guys! The only thing that irks me is Kobra's biceps which kinda look like they're kinda flabby in the VS screen. He can have his muscular biceps like real life. Otherwise, it's great work.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 26, 2017, 11:20:51 pm
Thanks for comments. Kobra will be fixed. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 26, 2017, 11:56:03 pm
I just have a strange feelings with some sprites that are too blurry or too "empty", like on kobra on the white parts. So I would say to work more on the sprites to get something polished!

The only thing that irks me is Kobra's biceps which kinda look like they're kinda flabby in the VS screen. He can have his muscular biceps like real life.

indeed....
and, why kobra black?

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 27, 2017, 12:13:02 am
Quote
and, why kobra black?
Because he's from Black Dragon Clan. :v

ok no, original MKD Kobra was not good, very noticeable copy of Ken of Street Fighter imo. So Coop used better version of Kobra.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 27, 2017, 12:45:21 am
So Coop used better version of Kobra.

serious?

Hephaistos31 said, about 2 hours ago
I just have a strange feelings with some sprites that are too blurry or too "empty", like on kobra on the white parts. So I would say to work more on the sprites to get something polished!

Enso said, about an hour ago
The only thing that irks me is Kobra's biceps which kinda look like they're kinda flabby in the VS screen. He can have his muscular biceps like real life.

kamehameha by Goku?
(http://i.imgur.com/irnlMEX.png)

good work here... I like the teeth
(http://i.imgur.com/swxyaaF.png)

serious here ... you need to correct the size of this lifebar ..... it is disproportionate
and that shield behind the time numbers .... it does not have to be spinning .... does not make sense
the stage is beautiful .... who made it?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 27, 2017, 01:13:11 am
Adriano Gt, it's obvious you don't like any of my sprites, this project, nor Leandro or the other crew. If the ccharacters sprites does not satisfy your needs, I suggest you don't waste any more time and don't post on this thread. You can tell your friend le@n all about the project. I don't wanna hear. I'll go back to ignoring you. I'm not making changes for you. Leave that grudge and drama outta MFG. Don't post on this thread anymore.

To everyone else: this project is still pretty early. There is more work to be done. We aren't trying to nor be better than any other project, because we don't care at all. I put in work on these sprites as a hobby. Thank you MFG for the support.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on August 27, 2017, 01:22:42 am
Hephaistos31 yes, we will touch things up later as we complete Kobra Black's palletes

@Enso yes, we can give better definition to his muscles in Vs. Right now we are just showing gameplay. However, we definately honor your feedback and it will be applied to areas specified. Thanks Hephaistos31and Enso, much Love for supporting our Project.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Hephaistos31 on August 27, 2017, 01:36:47 am
Well I'm not an expert, but I think that yeah sprites will requires a lot of work.. And if you manage to get something fine on this area then congratulations, because this is really complex imo!! It'll be a long time project, kepp your mativation guys!! :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 27, 2017, 01:38:47 am
Thanks Hephaistos31.
Yes, spriting is complex area, even more on MK and Coop sprites where 8-16 shades of colors are used.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Odb718 on August 27, 2017, 01:42:59 am
I just watched the video. One clear thought I had was both characters moved and acted like they were made by Midway.
Kobra seems to have a ton of moves at his disposal. I think he's going to be a power house.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 27, 2017, 01:44:48 am
Thank you heph. We try and find time to fix the kinks
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 27, 2017, 01:46:53 am
One clear thought I had was both characters moved and acted like they were made by Midway.
Kobra seems to have a ton of moves at his disposal.
Yes, Kobra has MKII choreography so he feels like a Midway classic era char.
Kobra has for now 5 special moves. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 27, 2017, 01:50:58 am
@odb we will make adjustments to the characters stability. We don't want a too strong character. Thanks for your feedback man. The Crying Man appreciate it
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on August 27, 2017, 01:56:48 am
I actually like the idea of Kobra being a black man. It allows the creator to make the character the way of should of been instead of trying to be a Ken clone.

I like the special moves. It was mentioned on the video that you needed fire to the uppercut move... I say no. This brings in the Ken comparisons again. If anything, keep it the way it is. His Fatality is.... unique. You don't see many "beam" moves in the series, if at all.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 27, 2017, 02:00:10 am
@seadragon i agree my man. 2 great minds think alike.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 27, 2017, 02:06:02 am
the stage is beautiful .... who made it?.... without credits
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 27, 2017, 04:09:19 am
@seadragon I really didn't like the ken version from deception at all.  His back story isn't so bad!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: YugaCurry on August 27, 2017, 02:26:31 pm
the stage is beautiful .... who made it?.... without credits

ExShadow: Burning Wasteland
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 27, 2017, 02:44:33 pm
the stage is beautiful .... who made it?.... without credits

ExShadow: Burning Wasteland

YugaCurry... thanks for info
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 27, 2017, 02:51:31 pm
and, why kobra black?

That's because he was a rip-off of Ken from Street Fighter. Coop felt like that Kobra is a complete rip-off and he didn't like it. So he started to make him a black guy.

Translation:

Quote
and, why kobra black?
Because he's from Black Dragon Clan. :v

- Because the team didn't like Kobra as a Ken rip-off.

ok no, original MKD Kobra was not good, very noticeable copy of Ken of Street Fighter imo. So Coop used better version of Kobra.

- MK Deception had Kobra featured that looked a lot like Ken of Street Fighter. So Coop made a different version of Kobra to make him not look like Ken at all.

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 28, 2017, 11:43:53 am


I read the postages ... I do not understand why you repeated the answers, Mr. Enso.

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on August 28, 2017, 01:43:22 pm
I'm sorry Mr. Adriano, I didn't mean to repeat. But I was being humourous in interpreting a quote from Leandro.

https://www.youtube.com/watch?v=G6NfRMv-4OY
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 28, 2017, 02:29:16 pm
apologies accepted   :hyo:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 28, 2017, 10:57:31 pm
I was being humourous in interpreting a quote from Leandro.
Nice translation. XD

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on August 29, 2017, 12:57:40 pm
wouldn't there be a normal kobra?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 29, 2017, 01:44:42 pm
wouldn't there be a normal kobra?

you do not think this kobra is better?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 29, 2017, 03:56:08 pm
wouldn't there be a normal kobra?
I guess no. :P
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 30, 2017, 03:15:24 pm
Do these chars belong to your project?
Was it a leak, or what?

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on August 30, 2017, 04:49:18 pm
No. They're 200% exclusive characters for MK Devastation. Also good work on Mr. Kobra, I very liked Coop's palette/details.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 30, 2017, 05:10:14 pm
MKX Head Reptile by EddieMattos is public since it's beginning, and not even exclusive head edit from us. Our Reptile may have more stuff though. :P

Also, you know that "MKX" Reptile is public, don't lie.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 30, 2017, 05:25:12 pm
leandro... and why your portrait at the beginning of the video?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Speedpreacher on August 30, 2017, 05:44:43 pm
Hey Le@n, when you're told to stay out of a topic and are banned for not doing so we are being quite serious. We are officially tired of this outside drama. So we'll see you in a week.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 30, 2017, 07:38:23 pm
and why your portrait at the beginning of the video?
lol. Guy who made video is a mocker and I'm not interested in that anyway.

MKR Scorpion? It's public since years and isn't "200% exclusive" for MKDT. XD
------------
MKDT will have new stuff and videos coming soon.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Black Lord on August 30, 2017, 08:27:32 pm
Great works!!! I learned about your project on YT and came here. I will be happy to see more results of this wonderful progress.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on August 30, 2017, 08:30:48 pm
Thanks Black Lord. :D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 30, 2017, 10:52:33 pm
@adriano gt, I don't care about that crap. Why even care? leave that drama out of this topic and stop posting here. I'm not going to say it again.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: adriano gt on August 30, 2017, 11:20:11 pm
http://mugenguild.com/forum/topics/sprite-projects-re-mortal-kombat-new-2d-shinnok-others-181127.0.html
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Speedpreacher on August 30, 2017, 11:25:42 pm
...adriano gt, don't think your contributions have gone unnoticed. Since you have decided to send this to my desk, consider yourself under the same standing warning as Le@n.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 30, 2017, 11:44:06 pm
Thank you Speedpreacher.

There will be a video coming up soon this week. This project is still pretty early.

Again, I can't really show you all some sprites as of right now, Because The Crying Man's laptop is down at the moment.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: 【MFG】gui0007 on August 31, 2017, 03:47:31 am
Guys, we can solve our differences in other place. This isn't the right place for that.

Jmorph, Speed, every single admin, i'm sorry for all that happend before. Personally i don't want that discussion (or drama, i don't how to call that anymore...) to come in MFG.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on August 31, 2017, 10:41:08 pm
You don't have to apologies for anything. You're not even part of what's going on. Don't worry about. I don't want them attacking you too.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on September 02, 2017, 02:32:04 pm
Just announcing you guys that a new MKDT video may come today. It may show a char again but with some changes. :D

@CoopNPB Yes.

@GUI Santos Yes, but we all cannot solve differences.

And you wasn't part of that childish fight, so don't worry. I hope you don't get in dramas and that this topic is clean of derailings also.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on September 02, 2017, 10:32:34 pm

Hello brothers! Here's a new MKDT video. Enjoy. ;)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on September 03, 2017, 11:43:13 am
Nice work, guys! What's that black thing on Goro's hand in the VS scene? Goro's idle animation looks kind of stiff but I understand it's hard to animate him fluidly and it's the way MK games are. However, that's okay. His stand blocking is fluid and nice.

Jax seems to have some unique moves. Was he frankensprited with some parts for his custom moves?

I know you guys are in early stages but I know you guys are doing great job in progress every time you show videos.

I was being humourous in interpreting a quote from Leandro.
Nice translation. XD

Thanks. It was meant to be funny with what you meant in your quote.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on September 05, 2017, 06:04:47 pm
and what about the next set of sprites?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on September 09, 2017, 10:54:43 am
My laptop broke on me, but I have my hard drive still. I might just get a new laptop or just upload all my stuff on this desktop (though I really don't want to)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on September 09, 2017, 11:32:55 pm
Sorry for that Coop, hope you have not missed important things.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Iced on September 11, 2017, 01:04:41 am
My dudes, I erased all the offtopic.
Please proceed.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on September 11, 2017, 01:28:40 am
Thanks Iced. ^_^
What I hate is when I see these type of talks here.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on October 24, 2017, 01:09:48 am
COMING SOON!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MatreroG on October 24, 2017, 02:01:50 am
Great!
Shujinko and Kano with hair.
The teaser looks cool.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on October 25, 2017, 02:57:37 pm
Thanks bro. More will come for the future. ;):goi:
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on October 31, 2017, 08:06:26 pm
Great work!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: ThaReal on November 03, 2017, 05:42:24 pm


(http://orig04.deviantart.net/5ea0/f/2016/174/8/5/quan_chi_saxophone_by_coopnpb-da7ezrx.gif) Update 6/23/16 Max Arturo & Rembrandt Brown's Quan Chi Sprites Release!
http://www.filedropper.com/quan-chi

[youtube]https://www.youtube.com/watch?v=dOc8KMVM9k0[/youtube]


http://www.mediafire.com/download/aoa43rsj9d3aujq/Quan+Scorpion+update.rar

My Name is Rembrandt Brown


I leave for 5 mins.......


Thats great you edited the sprites Max didnt have.Why didnt he have them though?


Its Because those Quan Chi Sprites ARE NOT Max Arturo's sprites.They never belonged to him they were property of mk4, he knows that.I scaled all them cleaned them he did minor editing to them.You ever wonder why he couldnt produce the entire sheet?Its cuz he didnt have them or make them.

The true credits go as follows

ThaRealest,and Max Arturo

Anything outside of that is Bullshit ,so now that thats cleared up
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on November 03, 2017, 06:36:11 pm
Max Arturo wasn't forced by anyone to share the sprites, and likely didn't believe MK4 2D would see the light of day.

But MKDT isn't planning to use those sprites. And use a spoiler for this big text please. :)

And thanks Enso. ^_^
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: ThaReal on November 03, 2017, 06:51:28 pm
Max Arturo wasn't forced by anyone to share the sprites, and likely didn't believe MK4 2D would see the light of day.

But MKDT isn't planning to use those sprites. And use a spoiler for this big text please. :)

And thanks Enso. ^_^


Im just clearing up the fact that he(Max) didnt make them only minor work.Weather they are used or not is irrelevant
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 04, 2017, 01:34:50 am
You know, this could of been a lot better if you just private messaged me instead of crying out in public. Max was the one who presented the resized and pixel sprites long before I came into the MK mugen scene. He showed off the sprites like he had Ruling over. Then Max asked me to help him and to make more sprites using my Xnalara craft.

You were away all of this time when I started working on and off on quan-chi with Max

so in others words, go speak to Max about it.

Discussion over.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: LNZX on November 04, 2017, 08:55:47 pm
Quote
ThaRealest and Max Arturo
Ah.. Need to congratulate several makers of blurred resizes. Also I'll laugh when you utilize xTH@Wk's version someday.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Speedpreacher on November 04, 2017, 09:38:47 pm
We'll see you in a month!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Black Lord on November 04, 2017, 09:49:33 pm
Quote
We'll see you in a month!
Really, asshole? It's exactly why I don't care, choice won't be your anyway. XD
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Jmorphman on November 04, 2017, 09:58:40 pm
You say that the choice won't be up to Speedpreacher, in the very same post where you make it blindingly obvious that you're an alt? Well... that's certaintly a unique choice.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on November 04, 2017, 10:22:38 pm
Wow. It seems Le@N is back disturbing the topic to call attention.
I don't care.
Also, it was clear that Black Lord was Le@N's alternate account.

And I saw you mods banned him. Thanks for stopping another possible drama. :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on November 04, 2017, 10:37:32 pm
he must be bored again. Wverything was peaceful for a while and then here he goes with his fake accounts again spamming our topics smh. Its gotten old and is very childish and annoying.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on November 04, 2017, 10:46:21 pm
Agree. And some news, since we changed time that MKDT videos will come (from 1 week to 1 month... Yep, like screenshots), this would mean we may have even more to show. :D

Next videos will get you hyped for real. :P
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on November 05, 2017, 10:49:10 am
You say that the choice won't be up to Speedpreacher, in the very same post where you make it blindingly obvious that you're an alt? Well... that's certaintly a unique choice.

He say he doesn't care, but make alt accounts to bother us some more..... Let that sink in.

Anyways, I should be back in action sometime this week.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: O Ilusionista on November 05, 2017, 04:23:21 pm
Nice job, Leandro and Coop.
Keep the good work.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on November 05, 2017, 04:47:40 pm
Thanks. ;D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on November 11, 2017, 02:27:18 pm
suggest doing a shujinko sprite sheet
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Seadragon77 on November 11, 2017, 04:38:39 pm
I was wondering and have a question for you guys... does the release of Season 2.9 of the MK Project do anything for what you guys have planned?
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on November 11, 2017, 06:03:09 pm
suggest doing a shujinko sprite sheet
Hey bro. Sorry but it's only for MKDT project. Cannot share to see it on compilations.

does the release of Season 2.9 of the MK Project do anything for what you guys have planned?
Many of features shown on MKP S2.9 were planned for MKDT yes.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Reiko26MKDT on November 20, 2017, 10:40:01 pm
Mkdt has already been updated to mkp2.9. In which eveything included in 2.9 was already planned for mkdt as leandro stated below. We have news for it coming soon with a new video of gameplay. Everything in mkdt is exclusive to project meaning no relaese of individuals chars, stages etc.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on December 06, 2017, 02:07:49 am
New video guys! Enjoy! ;D
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on December 07, 2017, 01:30:34 am
Update: I'm working on a character right now. First, his stance.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on December 07, 2017, 08:04:09 am
Nice work!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on December 08, 2017, 06:09:26 pm
Thanks Enso! :)
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: MKfan2003 on December 15, 2017, 05:18:16 pm
can't wait!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on January 05, 2018, 03:50:29 am
Thanks MKfan2003!

And now, here's a new MKDT dev vid! Just in case someone isn't knowing what is this:
I'll be sharing from now on some MKDT vids on my channel, showing some new stuff that we did, so it's kinda exclusive.
I did so you guys don't wait a month for gameplay vids. ;D

For now there are 2 videos. I'll post them here, enjoy!
Spoiler, click to toggle visibilty
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on January 09, 2018, 03:44:20 am
A little sneak peak for you all (https://orig00.deviantart.net/9067/f/2018/008/0/e/bo_raicho_jumpflip1_by_coopnpb-dbzev5b.png)

Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: dev on January 16, 2018, 05:16:40 am
Wow, love what you guys are doing here.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on January 18, 2018, 01:33:04 pm
Agreed. Great work you guys!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: FobiaZz on January 18, 2018, 02:39:51 pm
Cool stuff!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: DroMKDT on January 18, 2018, 03:56:01 pm
Thank you!
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: CoopNPB on February 08, 2018, 05:39:03 pm


Just Something to look forward to.
Title: Re: Mortal Kombat NEW 2D Shinnok & Others
Post by: Enso on February 09, 2018, 03:12:34 am
That's not bad. I like that 2D version of that Fatality from Kira. Great job, team!