Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.Just remember I have my limit too :o so I only know life bars and make screen pack theme and stages. I don't know anything about making a full game or how to code them. so I don't know mush about coding a full games for mugen or coding character for the full game as well Because I'm still learning and I dont want you depend on me too mush because Im no expert of those kind of things :( but I do want to help out but just remember I only know few things of what I learn for the past 3 years. So I hope you understand where Im coming from. I don't know anything yet on full games at the moment just to let you know off hand because I never done a full game before and I don't know how they work. you have my Skype if you need me you know where to find me :o
Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.oh I see sensei so u dont want no infinity clock on the lifebar if that so I can remove it xD just let me know if that what you want :D
Yep, no Infinity symbol. :beatnik2:done :D
Yep, no Infinity symbol. :beatnik2:I wanted to ask you a question Sensei How many characters there going to be on the roster ? this way I can see how your roster going to be in the selection but I need a good idea of how many characters going to be on the roster :o
I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.Okay Sensei and also Here your Victory Screen and I fix the life bars bit more :hyo:
- lifebar should be in front of the stage elementsI did my very best to fix that but its wont do any good that if Electro make the life bars coded in the character because I did try to put the layerno =1 for every setting on the fight def and still giving me the same result :(Spoiler, click to toggle visibilty
While you are online I wanted to ask you. Would it be possible to knock a character through a wall? Oops like me clarify. To add on basically go from one stage to the next akin to the og MK games. Similar to the whole Akuma Vs. Chameleon. The SF VS MK actually had that same stage in the game where they fall through the bridge, floating in mid air & fighting until they hit the ground. I want to do some stuff like that. They however no matter how many times I'd ask would share the stage with me. I don't mind doing the extra work, never have. I want to take interactive to the next level.
Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.
This is perfection ...
The next update will be next Friday. I'll be showing videos through the week of what to expect.
[youtube]1jAIDdXEjAg[/youtube]Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.
I can do the stage transitions from one level to another, but the problem is it has to be in a full game because I have to use a Var in the character & I have to make the Var carry over to the next round, which means messing with the Var index of the characters. So I can't put it in my generic Interactive pack. Since you make full games as well you could possibly use it too, but you will need to make Var 59 in your characters not able to reset between rounds. Not sure you want to go threw all that jazz, but i'm going to use it the Punisher game.
She's looking good. What game is she from? (And whats Musashi from, for that matter)
The progress looks great. Good luck!
BTW maybe you should control the size of the cars in the foreground because they seem smaller than the characters
excited to try the new alpha, pretty boy looks like an interesting dhalsim analog.
Sure every fighting game has characters that are better than others, but it depends on how you handle the moves. While firing he's stuck in animation. If you jump over or charge under certain ranged attacks then he's open for a combo. No different than Ryu VS Balrog. Plus Punisher is not very combo heavy & has weaker melee attacks, while R. Bear has decent combos & does more damage. Try the last update & play through arcade mode with Punisher & see what you think.