The Mugen Fighters Guild

Art & Entertainment => Gaming => Topic started by: DelusionTrim on June 09, 2016, 08:46:32 pm

Title: Overwatch thread
Post by: DelusionTrim on June 09, 2016, 08:46:32 pm
This game is really popular right now so I thought it was a good idea to make a thread for it, I'm having a lot of fun with it atm and I know I'm not the only one. With this and SFV I think I'm settled on 2 games for 2016 already I guess.

Mains atm to me are McCree, Phara, Widowmaker, Symmetra, and Mei, as for tanks there are Reinhardt and D.Va but I'm still not that good with them... it's a great idea to be able to play at least one of each type, as sometimes people refuse to change characters to make the team have a better synergy.

Soooo what are your opinions about it? Characters you like to play or things you find to be unbalanced about it atm?

Share your Bnet tag if you want to as well, mine is Relusion#11852.
Title: Re: Overwatch thread
Post by: Bastard Mami on June 09, 2016, 08:54:29 pm
overbutt
Title: Re: Overwatch thread
Post by: Person Man on June 09, 2016, 10:13:59 pm
^ Thanks for that incredibly well thought out and insightful post.

Anyway, this game is pretty great.  It's like a much, much better TF2.  Better aesthetics, better balance, and unlockable content that's both simple to get and not stupid.  I'm mostly playing Mei, Junkrat, and Symmetra.  I'll pick up Lucio whenever the team needs a healer, but I'm still trying to work out who I prefer for the attack or tank roles.  The thing that's struck me most about the game is how versatile all of the classes are.  Every single character has a ton of options at their disposal and they all feel equally viable.

Anyone wants to add me it's MrHorrible#11437
Title: Re: Overwatch thread
Post by: DelusionTrim on June 09, 2016, 10:52:46 pm
Lucio is a great pick for a healer, I gotta reminding myself to pick a healer as well... I'm thinking Zenyatta atm, he's pretty fun to play though you gotta be careful since he's glass cannon.

The thing I dislike the most about matches is that most of the time nobody picks a healer but the opposing team does... very infuriating when taking into account the big advantage they can give.
Title: Re: Overwatch thread
Post by: Person Man on June 09, 2016, 11:00:31 pm
Zenyatta's got the best attack options out of the healers, but he's tricky.  He's got long-distance healing capabilities, but you have to make sure your team stays in your line of sight to tag them with it.  I haven't gotten the hang of him yet.
Title: Re: Overwatch thread
Post by: nick. on June 09, 2016, 11:07:59 pm
overbutt
Porn's literally the only interest I have in this game :^)

The thing I dislike the most about matches is that most of the time nobody picks a healer but the opposing team does... very infuriating when taking into account the big advantage they can give.
Always expect that sort of thing in pubs, healer roles aren't too popular and it's rare to find someone who mains those roles and you'll find that issue in a lot of other games as well.
Title: Re: Overwatch thread
Post by: LeonAsakura on June 09, 2016, 11:18:41 pm
Zenyatta's got the best attack options out of the healers, but he's tricky.  He's got long-distance healing capabilities, but you have to make sure your team stays in your line of sight to tag them with it.  I haven't gotten the hang of him yet.

I could sit and play Zenyatta all day, only problem is. Lucio and Mercy are just better, Annoyingly so. More because of how broken Widowmaker is, and it takes a body shot to kill Zenyatta. Quite frustrating.

Wave#22127 is my battletag, I mostly play Offensive Heroes having most hours in Pharah. Although I find myself actually loving all the heroes enough to pick for the team if I'm not practising.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 09, 2016, 11:41:38 pm
I heard of Widowmaker being broken before... what exactly makes her broken? I play her but I can't pinpoint why she is unbalanced.

On this topic, McCree is the one I hear the most to be nerfed, I think it has to do with his E + Right Click combo which instant kills almost the entire cast... outside of that I can't see much as to why he should be nerfed.
Title: Re: Overwatch thread
Post by: _N_ on June 10, 2016, 12:00:35 am
The complaint about McCree is how fast he can melt tanks with his double fan combo.
Title: Re: Overwatch thread
Post by: LeonAsakura on June 10, 2016, 12:03:14 am
Basically, the issue with Widow well, the few issues. Are that 1.) her Sniper charges up to make in 1 second I believe? Which is crazy short. And 2.) the amount of damage she does at mid charge while also having an assault rifle.

Like I said in my last post, if you pick Zenyatta. And they pick Widow, you've either got to swap, or hope you have someone that's good at playing Tracer/Genji/D.VA(Who's getting a buff, hype). Who'll kill her, due to Zenyatta dying in about half a widow sniper charge. That's the main issue, is that she charges so fast, but even without fully charging you're destroying everyone.

I played against a few widows who single handedly carried their teams, by just how strong the sniper is. With the game being about a week old there's only a few Widows who are really good, but aslong as you don't have potato aim. You can normally wreck teams that aren't picking to counter you.

MeCree, he's basically broken because he cant kill Tracer is 1 E right? That's fine, that's his whole reason for being in the game, to kill those pesky backline killers. But he cant also E + Right Click + Shift + Right Click, and kill any tank in the game. (Maybe minus Zarya?) Right now the counter to MeCree is another MeCree(Who presses E better), Pharah / Widow. Basically people who don't get near him to get flash banged dead.
Title: Re: Overwatch thread
Post by: Moon Girard on June 10, 2016, 12:05:06 am
I heard of Widowmaker being broken before... what exactly makes her broken? I play her but I can't pinpoint why she is unbalanced.

On this topic, McCree is the one I hear the most to be nerfed, I think it has to do with his E + Right Click combo which instant kills almost the entire cast... outside of that I can't see much as to why he should be nerfed.

Her gun charges to fast for the damage it does on headshots which are pretty easy to get and usually a sniper isn't great at close range but Widow does great damage up close with the Fully Automatic mode on her gun.

MoonGirard#1613 is my Bnet Tag.
Title: Re: Overwatch thread
Post by: -Red- on June 10, 2016, 12:31:20 am
Finally someone made this thread. Laziness truly pays off!

Widowmaker is balanced with consoles in mind, that's the main issue. Blizzard already stated that they will balance consoles and the PC version differently so we can expect her to be tweaked eventually. Right now she can shut down an entire team as long as she's protected. Her only legit counter is another widowmaker, which makes pro matches stale as fuck.

McCree is already going to get a nerf soon. D.Va is going to get a buff but Blizzard still doesn't know what to buff exactly so it's going to take some time.

Also my character playtime pretty much reflects the best and worst Overwatch girl :)

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: SlySuavity on June 10, 2016, 12:34:18 am
I'm deliberating on a PS4 sale since it turns out Overwatch nukes my PC pretty hard -- doesn't help that it mandates a video card threshold, either.

On the upside, I feel compelled to sing praises over this image:

Spoiler, click to toggle visibilty

D. Va in an absolute nutshell. Can't wait to main her and Mei~.
Title: Re: Overwatch thread
Post by: LeonAsakura on June 10, 2016, 12:36:59 am
You can get Overwatch for pretty cheap on DLCompare for Ps4, friend of mine mentioned it recently.
Title: Re: Overwatch thread
Post by: Person Man on June 10, 2016, 12:42:53 am
. D.Va is going to get a buff but Blizzard still doesn't know what to buff exactly so it's going to take some time.

All D.Va really needs a buff on is her damage output.  Outside of her ult she's got practically nothing.

And you shut your heathen mouth, Mei is best girl.  Don't be talking shit about the dorksicle.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 10, 2016, 01:33:37 am
Mei is bae along with Widowmaker, it's a fact :)

Basically, the issue with Widow well, the few issues. Are that 1.) her Sniper charges up to make in 1 second I believe? Which is crazy short. And 2.) the amount of damage she does at mid charge while also having an assault rifle.

Like I said in my last post, if you pick Zenyatta. And they pick Widow, you've either got to swap, or hope you have someone that's good at playing Tracer/Genji/D.VA(Who's getting a buff, hype). Who'll kill her, due to Zenyatta dying in about half a widow sniper charge. That's the main issue, is that she charges so fast, but even without fully charging you're destroying everyone.

I played against a few widows who single handedly carried their teams, by just how strong the sniper is. With the game being about a week old there's only a few Widows who are really good, but aslong as you don't have potato aim. You can normally wreck teams that aren't picking to counter you.

MeCree, he's basically broken because he cant kill Tracer is 1 E right? That's fine, that's his whole reason for being in the game, to kill those pesky backline killers. But he cant also E + Right Click + Shift + Right Click, and kill any tank in the game. (Maybe minus Zarya?) Right now the counter to MeCree is another MeCree(Who presses E better), Pharah / Widow. Basically people who don't get near him to get flash banged dead.

Hmmm I see... she does charge pretty fast to do pretty much a one kill shot indeed, if you know a good place to hide and is good at aiming she's a monster.

Point taken about McCree, I can't count the times which I killed Reinhardt with the stun grenade + six shots combo heh, I think the only tank he can't kill is Roadhog?

Title: Re: Overwatch thread
Post by: LeonAsakura on June 10, 2016, 01:43:29 am
I think the only hero I haven't been able to kill as MeCree(And this is with about 20 minutes with him), is Zarya. and a "lucky" Genji, I say lucky because the tickrate doesn't really allow players to intentionally time their deflect as soon as the flashbang animation goes off.(Which i hope changes in competitive).

Not sure if you guys have seen, but there's a way to triple fan the hammer. By using your ult to cancel the reload animation or something along those lines. Due to later on in higher level of players you're not going to be getting many 4 man ults. Haven't tried it yet, but since i have no-one to play with atm I'm just watching streams and was hearing about it in a stream.
Title: Re: Overwatch thread
Post by: Darkflare on June 10, 2016, 01:55:27 am
Widow full charge body shot does 150 damage which is why she one shots Zenyatta(and Tracer). She also gets countered by Winston who can get to her quickly no matter where she's shooting from. Flanking and ambushing characters also help taking her out. Her charge rate is really fast and I do expect it to get nerfed.

Also, Mercy is the best healer without a doubt, but you need a competent team to make sure she stays alive.

I'm on PS4, but my Bnet is DarkflareEX#1404 if anyone cares.
Title: Re: Overwatch thread
Post by: R565 on June 10, 2016, 02:21:41 am
. D.Va is going to get a buff but Blizzard still doesn't know what to buff exactly so it's going to take some time.

All D.Va really needs a buff on is her damage output.  Outside of her ult she's got practically nothing.

And you shut your heathen mouth, Mei is best girl.  Don't be talking shit about the dorksicle.

You tell him Person Man! She can be really good in the right hands, some people are even scared of a good Mei player.
Title: Re: Overwatch thread
Post by: RMaster007 on June 10, 2016, 02:31:13 am
why is tracer not in m.u.g.e.n yet
Title: Re: Overwatch thread
Post by: -Red- on June 10, 2016, 02:43:37 am
You tell him Person Man! She can be really good in the right hands, some people are even scared of a good Mei player.

The skill gap between a bad and a good Mei player is so low you may as well call them all good  :yaoming:
Title: Re: Overwatch thread
Post by: Blackmore on June 10, 2016, 03:14:20 am
My laptop literally has the power of a stale Oreo, so I'm on both XBOne and PS4. StardustMewtwo and CrusadingWind respectfully.

I really like using Zenyatta; he's got my favorite character design in the game, and his playstyle is fun to work with. I just need a team that knows how to play the gosh-darn game. :L 3/4 of my encounters have everyone trying to run-and-gun rather than stick to the objective, and they get melted by the opposing team.
Title: Re: Overwatch thread
Post by: _N_ on June 10, 2016, 03:36:02 am
And you shut your heathen mouth, Mei is best girl.  Don't be talking shit about the dorksicle.
The truth has been spoken.

You tell him Person Man! She can be really good in the right hands, some people are even scared of a good Mei player.

The skill gap between a bad and a good Mei player is so low you may as well call them all good  :yaoming:
Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Mgbenz on June 10, 2016, 04:42:31 am
You have your Meis and D.Vas. I'll have my precision German engineering.
Title: Re: Overwatch thread
Post by: Darkflare on June 10, 2016, 05:03:37 am
Torbjorn is Swedish.


Also, forgot to note, but....really Widow's assault rifle? That shit's so inaccurate it's only going to kill people that are really close to you.
Title: Re: Overwatch thread
Post by: Moon Girard on June 10, 2016, 05:09:00 am
The skill gap between a bad and a good Mei player is so low you may as well call them all good  :yaoming:
Spoiler, click to toggle visibilty

It's amazing how many Mei players don't know they can take down their walls since they love to throw them up the slightest damage even when it's blocking their team from getting to an objective, killing an enemy or using their ultimate.
Title: Re: Overwatch thread
Post by: Person Man on June 10, 2016, 05:16:25 am
You have your Meis and D.Vas. I'll have my precision German engineering.

"Precision"

Title: Re: Overwatch thread
Post by: Blackmore on June 10, 2016, 05:56:56 am
I think they're talking about Reinhardt, guys. :V

Who is really fun to play as, actually. One of my mains, next to Lucio, Zenny, Junkrat, 76, and Hanzo.
Title: Re: Overwatch thread
Post by: SlySuavity on June 10, 2016, 06:00:59 am
Yeah, about Torbjorn...

Spoiler, click to toggle visibilty

A new era begins. :3

You can get Overwatch for pretty cheap on DLCompare for Ps4, friend of mine mentioned it recently.

Awesome find, man. One can go a long way with these prices.
Title: Re: Overwatch thread
Post by: CRIMZON on June 10, 2016, 06:32:29 am
Overwatch has really been that "play when I have time" game. Been maining Widowmaker with unspeakable hours, and trying to play into a more diverse selection, with Mccree, D.Va, Genji, and Lucio. I actually play the game most of the time, though Widowmaker can sometimes take over a little too much when it comes to team play.

Still though, really damn good game. My Bnet name is CrimZon#11640, feel free to add me.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 10, 2016, 08:17:56 am
GG @LeonAsakura it was pretty fun despite the last games being a massacre to us lol... first time I get to invite someone to a match heh, didn't notice any lag at all considering you're from the UK which is amazing.

Also Symmetra is the underrated girl of the game, she doesn't get much attention unless you're on the defense team... it's definitely harder to play her on the attack team :V

why is tracer not in m.u.g.e.n yet

She'd be cool to have in Mugen yeah, though someone would have to come up with moves other than the ones in the game already. Things like normals, supers, specials, etc.
Title: Re: Overwatch thread
Post by: Mgbenz on June 10, 2016, 01:38:38 pm
How did people think I was talking about Torborjn? Reading his bio would tell you he's Swedish.

There's no other character in the game who has a German word for a name, a stereotypical German accent, loves currywurst and listens to Hasselhoff other than the knight in shining foxy grandpa himself. He couldn't be more German if he tried.

"Precision German engineering!" is one of his catchphrases just for the record.
Title: Re: Overwatch thread
Post by: Person Man on June 10, 2016, 01:43:03 pm
I haven't heard that line, TBH.  And 'precision' isn't exactly the first word that comes to mind when I think of Reinhardt. :P
Title: Re: Overwatch thread
Post by: Mgbenz on June 10, 2016, 02:03:50 pm
It's a buyable catchphrase. I forgot to mention that.

He also has one where he just says "CATCH PHRASE!".
Title: Re: Overwatch thread
Post by: Darkflare on June 10, 2016, 09:16:46 pm
I have that particular voice line for Reindhart just because it's fun to spam like 76's Get off my lawn voice line.

Anyway, let's talk about how RNGesus has been treating you regarding Loot boxes. Took a break and I'm at level 61 but I've had about 8 legendary skins drop and enough credits to buy a 9th.
Title: Re: Overwatch thread
Post by: Person Man on June 11, 2016, 01:05:40 am
I'm only at level 22 now.  I've only gotten one or two new skins, but a boatload of hightlight intros.  Also almost all of Winston's sprays, for some reason.

Blizzard is going to penalize habitual ragequitters by docking their EXP by 75%. (http://www.escapistmagazine.com/news/view/167673-Blizzard-Details-Match-Quitting-Penalty)
Title: Re: Overwatch thread
Post by: LeonAsakura on June 11, 2016, 01:39:32 am
I'm level 40 with 11 Legendaries atm.
Title: Re: Overwatch thread
Post by: Darkflare on June 11, 2016, 02:59:21 am
Blizzard is going to penalize habitual ragequitters by docking their EXP by 75%. (http://www.escapistmagazine.com/news/view/167673-Blizzard-Details-Match-Quitting-Penalty)
Blizzard already does this. Unfortunately, some people don't care and continue to rage quit.
Penalty should be harsher.
Title: Re: Overwatch thread
Post by: -Red- on June 11, 2016, 06:04:10 am
Hope these nerfs happen soon. Getting tired of tryhard Widowmakers: http://techraptor.net/content/widowmaker-might-be-getting-nerfed-next
Title: Re: Overwatch thread
Post by: LeonAsakura on June 11, 2016, 06:06:58 am
That term, actually gives me aids "tryhard", like it's wrong to try to win.
Title: Re: Overwatch thread
Post by: -Red- on June 11, 2016, 06:27:23 am
I suggest you to start with your treatment then, otherwise you might not be alive by the time the patch rolls out  :mlol:

But yeah, there isn't that much merit to winning when you go for the most broken characters in the game to begin with.
Title: Re: Overwatch thread
Post by: LeonAsakura on June 11, 2016, 06:30:44 am
Winning is winning, I'd argue that fact but I'd rather use this post for productivity.

But saying "tryhard" makes you look like a kid who cant take losing and pretends he's a "Casual gamer".
Title: Re: Overwatch thread
Post by: -Red- on June 11, 2016, 06:51:53 am
You sure get a lot of impressions over a single word. That is assuming that I actually lose against Widowmakers all the time and I'm not actually just criticizing the character for being quite unbalanced on PC. I actually wish she was more in line with the rest of the cast, just so I can pick her without that meaning the shut down the entire enemy team unless they pick another widowmaker.

But yeah, let's be productive in a thread related to a team based FPS game by talking about AIDS. Because getting AIDS after reading text is much better than using the word tryhard. We should stop here before you get hemorrhoids next, they're a pain in the ass.
Title: Re: Overwatch thread
Post by: Darkflare on June 11, 2016, 11:56:59 am
Or just sic Winston against her like I probably said before.
Title: Re: Overwatch thread
Post by: -Red- on June 11, 2016, 03:22:15 pm
Useless. Winston's head is too big. Assaulting a good Widowmaker face to face is stupid, she will definitely kill you before you kill her by dealing constant headshots with her SMG + using the venom mine on you before you kill her with his weak tesla cannon. and that's without counting with her shooting a fully charged sniper shot on you before you reach her.

You can push her away from her sniper point but she'll still destroy your team unless you actually kill her and give your team a breathing room.
Title: Re: Overwatch thread
Post by: TempesT on June 11, 2016, 03:43:24 pm
If you're worried about headshots, you can turn your head during your leap and there's no way a Widowmaker would ever kill a Winston with her assault rifle through armor and shields before he killed her. It's a viable counter in pugs.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 11, 2016, 05:22:25 pm
Lucio is the true counter to Widowmaker  :mlol:

(https://thumbs.gfycat.com/LoathsomeExaltedAltiplanochinchillamouse-size_restricted.gif)
Title: Re: Overwatch thread
Post by: Person Man on June 11, 2016, 05:26:08 pm
I have no problem dealing with Widowmaker as Mei.  Throw up a wall to throw off her aim, and then pop her with an icicle while she's repositioning.
Title: Re: Overwatch thread
Post by: Darkflare on June 11, 2016, 07:24:16 pm
Useless. Winston's head is too big. Assaulting a good Widowmaker face to face is stupid, she will definitely kill you before you kill her by dealing constant headshots with her SMG + using the venom mine on you before you kill her with his weak tesla cannon. and that's without counting with her shooting a fully charged sniper shot on you before you reach her.

You can push her away from her sniper point but she'll still destroy your team unless you actually kill her and give your team a breathing room.
Winston can survive her. His weapon wrecks her aiming by making her flinch like crazy which helps with dealing with her already inaccurate SMG. If Winston gets close, she's dead.
It's also the competitive counter.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 11, 2016, 07:53:31 pm
I've been seeing a lot of Junkrats as of late, seems like there's one in every match I'm in... sometimes there's even two of them in a team. Did someone do really well with him in a tournament or something? I don't remember seeing so many of them before.

It's quite getting on my nerves too... he's quite annoying to deal with from close, also I keep forgetting he drops bombs when he dies, I can't tell the number of times I got killed because of that.
Title: Re: Overwatch thread
Post by: -Red- on June 11, 2016, 09:13:49 pm
Junkrat is pretty easy to use so no wonder you see at least one per match. You just click and click and the grenades eventually hit someone. His floor trap is also damn annoying, I probably only see them like 1/4 of the time.

He's a great defense character overall often forcing me to change my character because no one else on my team deals with him :/
Title: Re: Overwatch thread
Post by: -Red- on June 15, 2016, 12:11:03 am
http://us.battle.net/forums/en/overwatch/topic/20745235963

New patch nerfed widowmaker's damage (Headshot damage is still the same though) so Zenyatta (And Tracer) is no longer 1 shot with a mere charged body shot. Her ult also charges 10% slower.

McCree's alt fire is also weaker so he can no longer take down tanks as easily as before. He can reload again sooner now though.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 15, 2016, 06:05:49 am
Great so now I can play Zenyatta without encountering a Widowmaker who can kill me in one shot... I still feel he should have 200 health though.

McCree's nerf was inevitable... goodbye me killing near full health Reinhardts with Peacekeeper. At least it's still useful especially with the faster reload.

On the topic of balance changes, someone please educate me on Reaper because I'm clueless right now... am I coming off as a scrub for thinking he may be so damn powerful? Just this last weekend I literally found out he has 250 health and can heal himself every time he kills someone (+50)... now wonder it' so hard to kill this bastard, with the insane damage he does I just feel helpless whenever I face someone that plays him.
Title: Re: Overwatch thread
Post by: Darkflare on June 15, 2016, 09:44:17 am
Reaper is a character that needs to be in close range to be effective. His abilities are tailored for a flanking style which is what he must do because his guns ain't going to be killing anyone that's far away.

Keep your distance and pay attention if he teleports since he does speak when an Enemy Reaper teleports nearby. He can be killed as he's coming out of his teleport.
Title: Re: Overwatch thread
Post by: SlySuavity on June 15, 2016, 11:11:51 pm
I'm deliberating on a PS4 sale since it turns out Overwatch nukes my PC pretty hard -- doesn't help that it mandates a video card threshold, either.

Scratch what I mentioned here; I just got myself a juicy desktop with an i7 processor and a 4GB Nvidia card. Now I can truly see into the light for the first time.

Feels rather surreal, that.
Title: Re: Overwatch thread
Post by: -Red- on June 16, 2016, 12:41:01 am
While we're at it, trailer for Not-overwatch https://vid.me/i2gc
Title: Re: Overwatch thread: Chinese Edition (Seriously, WTF China)
Post by: R565 on June 16, 2016, 01:02:33 am
No shame AT ALL. WTF China? Everything look so choppy and slow, they changed a lot of core stuff about it. Was it just me, or did Not-Widowmaker's Ult worked different?
Title: Re: Overwatch thread
Post by: -Red- on June 16, 2016, 01:16:42 am
I like how the only physical change done to Widowmaker was to give her bigger boobs.
Title: Re: Overwatch thread
Post by: -Red- on June 16, 2016, 06:21:38 am
Holy crap https://twitter.com/MasterOverwatch/status/743254990861410305
Title: Re: Overwatch thread
Post by: R565 on June 16, 2016, 06:32:50 am
Holy crap in a pot, this will make history if Overwatch can surpass it.
Title: Re: Overwatch thread
Post by: Jesuszilla on June 16, 2016, 06:56:48 am
THANK FUCKING CHRIST, PLEASE KILL THAT GAME
Title: Re: Overwatch thread
Post by: nick. on June 16, 2016, 07:02:52 am
THANK FUCKING CHRIST, PLEASE KILL THAT GAME
What Rito has done, cannot be undone.
Title: Re: Overwatch thread
Post by: -Ash- on June 16, 2016, 07:40:04 am
I don't think Overwatch can have an loyal community for many years as LoL have.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 16, 2016, 06:35:16 pm
That's quite big... I already had a feeling the game would be a major success worldwide but damn it still surprises me how the game's playerbase is growing a lot.

I like how the only physical change done to Widowmaker was to give her bigger boobs.

They didn't even change her portrait's artwork now that I see it, how can China get away with this stuff is beyond me...
Title: Re: Overwatch thread
Post by: Mgbenz on June 16, 2016, 07:40:26 pm
They didn't even change her portrait's artwork now that I see it, how can China get away with this stuff is beyond me...

Non-existent copyright laws.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 18, 2016, 05:47:18 pm
Been playing a lot more with Zarya as of late ever since I learned from Seagull's video that her shields give more power to her weapon, she's a monster when she gets a good amount of absorbed attacks. The damage is just insane, I have to wonder though if a lot of the people I fight online know about this since it seems kind of obscure I guess? Doesn't help she isn't played that much when I get to play the game.

Title: Re: Overwatch thread
Post by: -Red- on June 18, 2016, 05:55:43 pm
Obscure? It's right there in her character skill list, as her passive ability. Both your shield and the shield you deploy on your allies can power up your weapon. It's better to use her right click until you can get a good amount of power though.
Title: Re: Overwatch thread
Post by: Person Man on June 18, 2016, 06:29:39 pm
It's not something a lot of people pay attention to, in any case.  I almost never see any Zarya players.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 18, 2016, 06:40:35 pm
Obscure? It's right there in her character skill list, as her passive ability. Both your shield and the shield you deploy on your allies can power up your weapon. It's better to use her right click until you can get a good amount of power though.

I dunno, like Person Man said it doesn't seem like something a lot of people give attention to, a lot of people still shoot her while the shield is on or when it's given to a team mate.

Title: Re: Overwatch thread
Post by: Darkflare on June 18, 2016, 08:44:06 pm
Not surprising, Zarya starts off fairly weak and you have to pay attention to both your teammates and the enemy team to know when to put a barrier and to whom. Put it on someone that's attracting fire or getting pretty deep into enemy territory. It's also a great lifesaver since you can block ultimates with it and even stuff like Reindhart's charge when done on teammates if you can put a bubble right before wall impact.

As mentioned already, High Power Zarya melts people's faces.


Oh and her Ultimate is godlike for setting up team wipes. Managed to give a friendly Pharah POTG by bunching the enemy team in one spot while she delivered justice from above.
Title: Re: Overwatch thread
Post by: -Red- on June 21, 2016, 07:16:54 pm
http://masteroverwatch.com/news/19-preview-of-gold-weapons-competitive-mode-rewards-from-ptr
Title: Re: Overwatch thread
Post by: DelusionTrim on June 21, 2016, 09:07:08 pm
Sometimes I wonder, why are some teams so insistent on not to pick a tank or a healer? The latter occurs a lot more... it's even worse when someone changes from a healer or tank to someone else and it goes unnoticed until things get ugly, I just feel so forced to pick either one of these to help the team.

Speaking of support, I'm kinda hoping for Sombra to make it in... a support sniper sounds very interesting to me for some reason. There were those hints and leaked screenshots and everything, it's gotta be real right >__>

http://masteroverwatch.com/news/19-preview-of-gold-weapons-competitive-mode-rewards-from-ptr

Hmmm a lot of these look so pretty... I'd like to have McCree's and Symmetra's even though I know I'll likely never get any of them :V
Title: Re: Overwatch thread
Post by: -Red- on June 22, 2016, 02:00:44 am
https://playoverwatch.com/en-us/blog/20157263
Title: Re: Overwatch thread
Post by: Darkflare on June 22, 2016, 07:15:13 am
Sometimes I wonder, why are some teams so insistent on not to pick a tank or a healer? The latter occurs a lot more... it's even worse when someone changes from a healer or tank to someone else and it goes unnoticed until things get ugly, I just feel so forced to pick either one of these to help the team

Because everyone wants to kill and Medics are not very good at killing.
Title: Re: Overwatch thread
Post by: MrMoneyInTheBank on June 23, 2016, 11:55:59 am
Sometimes I wonder, why are some teams so insistent on not to pick a tank or a healer? The latter occurs a lot more... it's even worse when someone changes from a healer or tank to someone else and it goes unnoticed until things get ugly, I just feel so forced to pick either one of these to help the team

Because everyone wants to kill and Medics are not very good at killing.

that's why zenyatta and to an extent lucio are there
Title: Re: Overwatch thread
Post by: Darkflare on June 26, 2016, 09:25:00 am
(http://i.imgur.com/cAj1GBI.jpg)
I shouldn't be getting that amount of objective time as Reaper.

On another note, just got my 10th Legendary skin at Level 80

Got enough coins for an 11th, but either I don't play the other heroes enough or the ones I do I already have a skin I already like for them.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 26, 2016, 11:01:35 pm
It seems like Zarya's been getting played a lot more ever since I made that post about her, I guess people are beginning to realize how much of a threat she can really be in the right hands. That ult of hers is sooo good when used at the right moment.

Recently I've been trying out Roadhog, he's pretty damn fun with the hook and stuff though I'm not sure if I got the hang of how to play him yet. Played some Bastion today too, he's harder to play than it seems, but I think I'll main him as well since I'm low on defensive heroes at the moment (I play Mei the most, and Widowmaker from time to time).

I shouldn't be getting that amount of objective time as Reaper.

On another note, just got my 10th Legendary skin at Level 80

Got enough coins for an 11th, but either I don't play the other heroes enough or the ones I do I already have a skin I already like for them.

Those skins are the ones that cost 1000 coins right? Yeah I got some of them for some of the characters I play... at least cyber goth Zarya, Stonehardt, Young Genji (black and Green), Rescue Mei and Dr Plague Reaper as I recall and they are all pretty good, love them (though I still prefer want abominable Mei).
Title: Re: Overwatch thread
Post by: Person Man on June 27, 2016, 01:38:18 am
I've had no luck getting legendary skins.  I'm at level 30 and the only ones I've unlocked are Valkyrie Mercy and Antique Bastion.  I keep getting just sprays and voice lines.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 29, 2016, 05:57:50 am
Had more fun than I imagined with this week's weekly brawl just now... it's quite funny too what the quicker cooldowns can do when it's all Mercy and Pharah, the match becomes so crazy lol.

Also tried out some competitive mode today, won two and lost twice... it's pretty fun though, it does feel more balanced sometimes than quick match when it comes to players. I also scored a 4 or 5 people kill with Reaper's ult in Hollywood right at the end which was awesome, I was part of the attack team and that assured our victory, felt so satisfying to do that.
Title: Re: Overwatch thread
Post by: -Red- on June 29, 2016, 09:27:44 am
2 dudes left one of my ranked matches and the game told me that I could quit with no penalty in the next 60 seconds. No penalty my ass, it counted as a loss :/

Still, 7 of 10 wins was a nice result with pubs. Can't complain. Only found one whiner in the entire thing.
Title: Re: Overwatch thread
Post by: Darkflare on June 29, 2016, 09:57:04 am
I think what they meant was Leaver penalty.


And technically you DID lose.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 29, 2016, 08:55:20 pm
2 dudes left one of my ranked matches and the game told me that I could quit with no penalty in the next 60 seconds. No penalty my ass, it counted as a loss :/

Still, 7 of 10 wins was a nice result with pubs. Can't complain. Only found one whiner in the entire thing.

You're so lucky, out of the 6 games I've had so far, 4 of those were losses... and the last two was because people left, this last one I had just now had two players quit because they were shit talking the entire match, then in the second round I'm the only one in the team left before the match even begins, you can already tell how that went -__-"
Title: Re: Overwatch thread
Post by: -Red- on June 29, 2016, 11:39:31 pm
Warning! KoTH matches seem to be glitched. They give you a VERY PITIFUL amount of rank progress.

Other type of matches are fine. I got quite a lot of progress in a payload match, then lost TWO other matches because THE SUDDEN DEATH MECHANIC IS BULLSHIT and we'll have to endure it the entire season. Kill me now, I went all the way down to rank 50 because of sudden death :/, this ranked system sucks balls.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 30, 2016, 05:46:02 am
Speaking of Sudden Death mechanic, anyone mind to explain the differences to me? In one of the games I lost, I was on the defense side and the payload almost reached its destination but it didn't, yet we lost... that doesn't occur outside of Sudden Death, why is that?
Title: Re: Overwatch thread
Post by: Darkflare on June 30, 2016, 07:23:29 am
I'm on console so we don't have competitive mode, but....

Were you guys in reversed roles last match and made less progress than they did?
Title: Re: Overwatch thread
Post by: TempesT on June 30, 2016, 12:07:52 pm
If the match goes to sudden death the attacking team only needs to cap 1 Point to win
Title: Re: Overwatch thread
Post by: Dumanios on July 01, 2016, 05:15:23 am
I got Overwatch semi-recently for the PC, my B.Net tag is Dumanios#11751.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 01, 2016, 05:38:48 am
Today I found a new love for D.Va, I remember not doing well with her in the beginning, but man... I've improved a lot with her recently, gave the other team trouble and even scored a triple kill with her ult in ranked, it's so satisfying when her ult works.

Also, Junker alt... 1000 coins well spent, love it.

If the match goes to sudden death the attacking team only needs to cap 1 Point to win

Oh that explains it... seems pretty meaningless to have the match go on after the first cap though.
Title: Re: Overwatch thread
Post by: TempesT on July 01, 2016, 09:32:23 am
I'm not sure what you mean, the match doesn't continue in sudden death after the first point is capped or defended.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 01, 2016, 12:25:45 pm
I'm not sure what you mean, the match doesn't continue in sudden death after the first point is capped or defended.

Weird... this specific match I'm talking about had my team lose just before the payload reached its final goal, I wonder what that was about.
Title: Re: Overwatch thread
Post by: -Red- on July 01, 2016, 08:29:55 pm
Probably the reason your team loses a ranked match: https://twitter.com/MrMuselk/status/748816397703065601
Title: Re: Overwatch thread
Post by: DelusionTrim on July 02, 2016, 07:21:32 am
Welp won 5, lost 5... I'm currently at rank 41, this ain't so bad right?
Title: Re: Overwatch thread
Post by: -Red- on July 02, 2016, 11:53:14 pm
Rank 41 is extremely bad, lol. The standard would be around 50 right now but is not a big deal anyway, nothing that cannot be fixed with winning.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 03, 2016, 01:44:54 am
I swear I have such an awful luck when I go to ranked, it's just such bullshit whenever someone leaves the match midway through and we have to deal with this for the remaining rounds.

Rank 41 is extremely bad, lol. The standard would be around 50 right now but is not a big deal anyway, nothing that cannot be fixed with winning.

Welp I didn't know about this :V

Ugh those ragequits from my team hurt my ranking considerably... sure it wasn't for granted that we'd win, but there was still a chance ._.
Title: Re: Overwatch thread
Post by: TempesT on July 03, 2016, 02:09:35 am
Rank 41 is not extremely bad, it's definitely below average though.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 04, 2016, 07:54:46 am
Welp reached rank 45 today, it wasn't as hard as I thought.

Also, I just gotta love how balanced this game really feels, every character seems good atm with their goods and bads, there isn't a single character that's like bottom or god tier thankfully.
Title: Re: Overwatch thread
Post by: -Red- on July 04, 2016, 08:54:36 am
Ranked is busted right now and they're not going to fix it until next season. I keep moving from 52 to 54 and then back to 52 almost every single day because of how stupid it is.

Not only your team is a coin flip (As much as sudden deaths) but your personal skill barely affects your rank gained/lost so your rank is at the mercy of matchmaking. Gold medals and "fire" seem to slightly affect it, which means healers will have a shitty time getting extra rank (This also means Lucio will get even shittier rank because his speed boost doesn't give any fire or affects his medals).

Then you're told that you get the teams you get because the game assembles a team with similar skills to yours but if you're a guy who gets 4 gold medals all the time (In my case with freaking D.Va) and you're close to level 100 then how the fuck is your skill in any way similar to the level 28 dude who instapicks hanzo no matter what?

Ah yeah. I forgot about what happened to me today:

The Blizzard servers disconnected me for a second and I rejoined the match like 10 seconds after that. We still lost at the end but whatever. Then I see the rank lost and BAM:

(http://images.akamai.steamusercontent.com/ugc/273973867887586947/A001A4205A1FFFFA1CB6E0417DC1346806F1FF5F/)

OK, cool. Thanks Blizzard. Then I got into another match and we won 2 of the 3 rounds. Near the end of the round my team loses a member (Probably because his internet failed or whatever), then an opponent disconnects, then another opponent disconnects but later reconnects. 5vs5, we end the match, this is the rank gained:

(http://images.akamai.steamusercontent.com/ugc/273973867887587383/0C829390517410193E360B528C623EF1476EC61A/)
You gain a pitiful amount whenever an opponent ragequits. In fact, you gain less rank if your teammates quit too, even if you manage to win. This is one of the worst ranked systems ever and coming from Blizzard, who should know better by now, is a disaster.
Title: Re: Overwatch thread
Post by: Darkflare on July 04, 2016, 12:29:20 pm
Also, I just gotta love how balanced this game really feels, every character seems good atm with their goods and bads, there isn't a single character that's like bottom or god tier thankfully.

Unoess you're one of those super competitive people. The kind that say that Mei, Torbjorn and Bastion are too situational to be effective, only pick Mercy as their support character unless it's KotH and go Double Winston all day.
Title: Re: Overwatch thread
Post by: -Red- on July 04, 2016, 08:12:46 pm
Double Winston all day.

https://twitter.com/Niichts/status/749745008161488896
Title: Re: Overwatch thread
Post by: Moon Girard on July 06, 2016, 10:09:58 pm
https://twitter.com/PlayOverwatch/status/750736158624215040
(http://i.imgur.com/gnqcm62.jpg)
Sombra sometime soon perhaps
Title: Re: Overwatch thread
Post by: DelusionTrim on July 07, 2016, 12:17:25 am
Man what the FUCK is up with these AFK people in ranked? It always seems like that every 2 out of 5 matches I go in there's either ragequitters or players AFK in the middle of the match, tell me I'm not the only one who's suffering from all of this... no wonder I can't ever seem to get to level 50, there's always these people in the way and I lose way too much exp because of them -_-

*rant over*

https://twitter.com/PlayOverwatch/status/750736158624215040
Sombra sometime soon perhaps

This is nice... I need me some sniper support, already having fun playing Widowmaker (not so much as before, but still).
Title: Re: Overwatch thread
Post by: Moon Girard on July 11, 2016, 04:30:44 pm
https://comiccon2016.sched.org/event/7f28/behind-the-scenes-of-overwatchs-newest-hero
looks like they are revealing a new hero(Sombra) on the 21st at SDCC.
Title: Re: Overwatch thread
Post by: Moon Girard on July 12, 2016, 07:03:45 pm
Ana Revealed
http://www.gamespot.com/articles/new-overwatch-hero-revealed-watch-the-healing-snip/1100-6441704/?ftag=GSS-05-10aaa0b
Quote
Blizzard teased a new Overwatch hero recently with a blueprint of a healing sniper rifle, and now the developer has revealed the new character. Ana is a Support character who uses her rifle and other abilities to simultaneously heal her teammates and hurt her foes--and she just so happens to be Pharah's mother, too. You can try her out for yourself through a Public Test Realm starting today.

The weapon you'll use most as Ana is her Biotic Rifle. It fires long-range darts that restore your allies' health or deal ongoing damage if you shoot an enemy with one. In addition to the rifle, Ana has a Sleep Dart, which knocks enemies unconscious.

For close-quarters combat, Ana can utilize her Biotic Grenade, which heals teammates and damages opponents standing within its small area of effect. An added bonus to the grenade is a temporary increase to all healing your allies receive. Additionally, any enemies caught in its area of effect will not be able to receive healing for a period of time.

Lastly, Ana's Ultimate ability, Nano Boost, turns her teammates into superpowered soldiers. It gives allies increased damage, faster movement, and a higher resistance to damage while active.

You can watch Ana's gameplay video at the top of the article, and you can learn more about her backstory in her origins video here.

To try Ana out for yourself today, you'll need to have Overwatch on PC. Open the Battle.net client, go to where you select your region/account (right above the Play button), and choose "PTR: Overwatch." Once she goes live, you should be able to play her as much as you want through the PTR.

Many players believed the Support sniper was named Sombra, as the name can be seen in several locations on the Dorado map. Reaper can also be heard saying, "Where is Sombra when you need her?" Although the Support sniper character turned out to be Ana, it's still possible that Sombra could be an entirely separate character.

Ana is introduced alongside a patch that makes several balance changes to multiple heroes. Some of the changes affect Zenyatta's vulnerability and D.Va's Defense Field. We'll keep you updated as the patch notes are released.

We got the opportunity to speak to Blizzard's principal designer, Scott Mercer, and he told us that players can expect some changes to Competitive Play in the near future. There will soon be a one-hero limit, which will prevent teams from having multiple players using the same hero. And when Season 2 commences, Sudden Death will be removed in favor of ending a game in a tie.

In other Overwatch news, the first-person shooter stayed near the top of the PS4's top-selling digital games for another month. The only game to beat it was Battlefield 4, which was discounted heavily during June.


the changes without having to watch the video
Quote
Zenyatta is gaining 50 more health, which are shields. Transcendence now heals 300 HP per second, up from 200, and he moves at double speed during it.
D. Va's Defense Matrix no longer has a cool down but works on a meter like Pharah's hover.
Mercy's Ultimate charges slower but she is now able to move during it. Her right click gives a higher damage boost than before.
(http://i.imgur.com/LhYkaV0.png)
Title: Re: Overwatch thread
Post by: Darkflare on July 12, 2016, 08:36:35 pm
Damn, she looks like a really good support in the right hands. Too bad the majority will be treating her like Widowmaker.
Title: Re: Overwatch thread
Post by: Moon Girard on July 12, 2016, 08:44:22 pm
People will still pick Hanzo over her when the tip box says no sniper and support
Ana's skins https://imgur.com/a/eFWBr
patch notes
https://playoverwatch.com/en-us/blog/20178523#patchnotes
Quote
Please note that the below patch notes only include changes currrently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore not all upcoming console

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

    If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
    Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

 

Competitive Play

    Competitive Play matches can now only have one of each hero per team. For more info, click here.

 

Miscellaneous

    Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    Timing on Zenyatta's Rapid Discord achievement is more lenient
    Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
    Renamed five sprays to avoid duplicate titles

 

HERO BALANCE UPDATES

General

    Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

 

Bastion

    Configuration: Tank
        Ultimate cost increased by 10%
         

D.Va

    Defense Matrix
        Cooldown decreased from 10 seconds to 1 second
        A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
            Defense Matrix takes 10 seconds to reach full charge from empty
            At a full charge, Defense Matrix will last for 4 seconds
            Defense Matrix will now remain active as long as its assigned hotkey is held
        Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
            An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
    Self-Destruct
        Ultimate cost decreased by 15%
        Explosion delay reduced from 4 seconds to 3 seconds
        Explosion no longer damages D.Va (the player who activates it)

 

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

    Sound Barrier
        Ultimate cost increased by 10%

 

McCree

    Peacekeeper
        Now maintains full damage at longer distances, but will deal less damage at extreme ranges

 

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

    Caduceus Staff
        Damage Boost
            Bonus damage increased from 30% to 50%
            Effect will no longer stacks with bonus damage provided by another Mercy
    Resurrect
        Ultimate charge cost increased by 30%
        Movement is no longer prevented during activation
        Guardian Angel instantly resets upon use

 

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

    Whole Hog
        Ultimate cost increased by 45%

 

Soldier: 76

    Heavy Pulse Rifle
        Spread recovery will begin after a short delay (rather than instantly)
    Tactical Visor
        Ultimate cost increased by 10%

 

Zenyatta

    Base shields increased by 50 (now 50 Health/150 Shield)
    Orb of Discord and Orb of Harmony
        Projectile speed has been increased from 30 to 120
    Transcendence
        Movement speed is now doubled upon activation
        Healing amount increased from 200 to 300 health per second

 

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

UI UPDATES

Game Options

    Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
    Controls
        Mouse sensitivity can now be adjusted out to two decimals
    Gameplay
        Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
    Social
        Friend Request toasts can now be toggled on or off
        Friend notifications can now be toggled on or off
        Whispers can now be toggled on or off
    Video
        Added 21:9 aspect ratio support
        Players can now enable a real-world clock by toggling the "Display System Clock" setting

 

Social Features

    Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

 

BUG FIXES

General

    The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
    Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
    Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
    Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
    Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
    Fixed several lighting issues with the killcam

 

Maps

    The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
    Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
    Added Spectator camera collision to most maps
    Fixed issues with player collision across multiple maps
    Fixed issues with ambient lighting and shadows across multiple maps

 

Heroes

    Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
    Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
    Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
    Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
    Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
    Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
Title: Re: Overwatch thread
Post by: DelusionTrim on July 12, 2016, 09:36:54 pm
Wow her gameplay breakdown looks even better than I thought... I'm loving her already, gonna use her alongside Widow for sure :D

She looks to be scary in the right hands with her abilities (especially the sleep dart and her ult), though if someone finds her she'll have a hard time making out alive since she doesn't have nearly as much mobility as Widow or Hanzo it seems.

Quote
Zenyatta

    Base shields increased by 50 (now 50 Health/150 Shield)
    Orb of Discord and Orb of Harmony
        Projectile speed has been increased from 30 to 120
    Transcendence
        Movement speed is now doubled upon activation
        Healing amount increased from 200 to 300 health per second

Oh thank the lord! I've always felt 150 health was so little for him in this game... the other buffs are welcome too.

Also liked the buff to McCree, it wasn't until the nerf that I realised that it's tricky to hit all the bullets at longer than very short distances. D.Va's buffs are good too, maybe she will be used more now... Mercy's are understandable, glad they made her damage boost more useful.
Title: Re: Overwatch thread
Post by: Moon Girard on July 12, 2016, 09:45:20 pm
Seems weird to show her on top of the gateway in Anubis in her trailer when she can't get their in actual gameplay also wow Roadhog gets 20% of his ult from one self heal.
Title: Re: Overwatch thread
Post by: Person Man on July 13, 2016, 03:48:40 am
Wow, Ana looks really cool.  I'm complete rubbish with sniper-type characters in pretty much every game, so I'm sure I'll be terrible with her too, but I still can't wait to try her out.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 13, 2016, 07:21:58 am
Man, Ana is too much fun... her tools are just so good, and that ult... oh my god is it good, tanks seem to take so much advantage of it since they take less damage and walk way faster. Definitely gonna main her, she's so good.

Also, D.Va's buff to her ult is really good, much easier to kill people with it now. A lot of the Potgs that had a D.Va player was her killing 3 or more players with it, it's great. Her shield buff is awesome too.

Wow, Ana looks really cool.  I'm complete rubbish with sniper-type characters in pretty much every game, so I'm sure I'll be terrible with her too, but I still can't wait to try her out.

From my experience so far, the fact that there's no "headshots" to her bullets makes her a easier to play in this regard... it's her other tools that you gotta know very well when to use.
Title: Re: Overwatch thread
Post by: Person Man on July 15, 2016, 03:33:02 am
Wow, PTR is a shitshow right now.  Every fucking game I'm either dropped into a team with all Ana's or the entire other team is all Ana's.  Like, I get that people are excited to try the new character, but fucking hell.
Title: Re: Overwatch thread
Post by: Darkflare on July 15, 2016, 06:02:49 am
Really, this is normal.
People have always flocked to the new thing in every game. Why did you expect otherwise to happen?
Title: Re: Overwatch thread
Post by: Person Man on July 15, 2016, 06:16:26 am
That maybe at least one person out of a hundred would realize you can't win a game with a team that is simultaneously all healers and all snipers.  >_>
Title: Re: Overwatch thread
Post by: Darkflare on July 15, 2016, 11:05:25 am
You're giving too much faith to randoms.
Title: Re: Overwatch thread
Post by: SlySuavity on July 15, 2016, 11:35:46 am
At least it isn't mass Tracer. :P
Title: Re: Overwatch thread
Post by: "Bad News" Hoffmann on July 15, 2016, 12:45:55 pm
Next one it seems

(https://pbs.twimg.com/media/CnR4KwtUsAAEkjD.jpg:large)
Title: Re: Overwatch thread
Post by: DelusionTrim on July 15, 2016, 07:00:15 pm
Wow, PTR is a shitshow right now.  Every fucking game I'm either dropped into a team with all Ana's or the entire other team is all Ana's.  Like, I get that people are excited to try the new character, but fucking hell.

Nah I'm having fun with this... it's to be expected too and besides, it's PTR so like it's less important than quick play (in my opinion, because no progress there is saved for the normal servers).

If you're having a problem with this though you can always try out the competitive mode, since the one big change there is that teams are not allowed to have 2 of the same characters anymore.
Title: Re: Overwatch thread
Post by: Darkflare on July 16, 2016, 11:26:25 am
(http://i.imgur.com/pAaaJbE.jpg)
Damn, how am I going to top this performance?


Been playing Zarya recently. It's particularly amusing how some people don't seem to realize that they're helping me by continuing to shoot at me when my barrier is still up. But she really demands that you pay attention to everything near you so you can put your barriers at the right time to charge up your gun. She's rather weak until she gets a good charge, but high power Zarya melts heroes like crazy.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 17, 2016, 03:09:52 am
Yesterday I had an epiphany, I can't believe how long it took to realise it since I play both characters... Roadhog is McCree but better in pretty every way.

McCree has a short range stun move, Roadhog's goes much further and pulls the enemy close. McCree's peacekeeper does a lot of damage with all his six bullets, Roadhog can nearly instant kill anyone that's not a tank with one shot from his left or right click (if you do right click -> hook -> left click -> melee attack it can almost kill tanks). McCree only has a 1/3 of Roadhog's health, and the latter can heal himself. The only thing McCree has that Roadhog doesn't is his roll which is a nice thing, but still doesn't make that much of a difference.

Man it's no wonder no one plays him anymore ever since the nerf, sure it was needed, but now there's just a better version of him (that got buffed too due to self heal abilities generating ult meter). I still like to play him, but sometimes it can be really hard to do so in ranked (especially when my team mates complain about it)... hoping this new buff helps him a bit :V

Also had no idea how few people play Mei in general... damn she is right down there with Zenyatta atm, but at least the latter will get used more considering he'll get tons of buffs. I find it funny how some people in the forums call her OP, when it's just that she's a frustrating character sometimes.

Been playing Zarya recently. It's particularly amusing how some people don't seem to realize that they're helping me by continuing to shoot at me when my barrier is still up. But she really demands that you pay attention to everything near you so you can put your barriers at the right time to charge up your gun. She's rather weak until she gets a good charge, but high power Zarya melts heroes like crazy.

Yeah I legitmately think that a good amount of players don't know about this characteristic of her shields, some people just keep shooting at me as well.

If you do plan on maining her, be aware that there's more cooldown on one of her shields (I forget which, I think it's the one you give to one of your team mates). Also, I strategy I have with her is that unless the situation is being really bad, don't use both shields at the same time... it's always great to have good balance between each use of a shield, so that after you use one, you use the other after some time has passed, and you can wait less to use the former again.

Also I think the max amount of energy received by shield is 50, seems like every time it reaches that amount, the shield just disappears. Not sure if the damage is the cap is the same though (for instance, Reinhardt's projectile gives you 50% energy, and the attack itself does 100 pts of damage, it just feels like the shield can absorb a lot more damage but then again I'm not entirely sure about the damage cap).
Title: Re: Overwatch thread
Post by: R565 on July 17, 2016, 03:19:44 am
You know, I had the same feeling as well. Roadhog definitely feels like a much better version of McCree and I didn't want to believe it but it's true... I also like that people are starting to see how good Zarya is when it comes to small tanking groups and helping out physically and shield wise. She can really clutch it in when she needs to, and she's one of my mains along side Mei (I know people find her annoying but she's my favorite hero to play with).
Title: Re: Overwatch thread
Post by: DelusionTrim on July 17, 2016, 10:35:38 pm
Blizzard should seriously punish rage quitters a lot harder because the exp decrease isn't enough, make these insufferable bastards not able to play the game for a month or something.

I mean not only will your team be incomplete (hence impossible to win the match), you lose rank exp as if there were no rage quitters on your side, it's infuriating.
Title: Re: Overwatch thread
Post by: Darkflare on July 18, 2016, 11:31:06 am
Hitting level 118 gave me my 12th legendary skin.

Anyway, I think you're all forgetting that Roadhog is a bigger target. So many times I've been forced to take cover because I lost half my health as Roadhog in situations I could have taken much less damage with another hero. Roadhog can heal himself because otherwise he wouldn't last very long despite his 600 health. McCree can actually hit from longer range, he doesn't necessarily have to be close range to kill someone. Roadhog's kill ranges are Short to Short-mid.

Curiously, I've been finding myself pairing up with a friendly Mei when playing as Zarya. Clearly, this was intentional of Blizzard as they wanted to represent
COMMUNISM
in their game.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 18, 2016, 10:49:21 pm
Actually hitting a bullet with McCree from longer distances is harder than it looks though... it'a definitely harder than to hit someone with Roadhog's hook in quite a lot of cases, and in this case Roadhog would do much more damage than McCree could :V
Title: Re: Overwatch thread
Post by: Darkflare on July 18, 2016, 11:26:25 pm
But people already expect the hook when they see Roadhog and will start baiting it.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 18, 2016, 11:50:36 pm
Fair enough, though it's still easier to hit with his hook at least to me...

I'm curious about one thing, are there any heroes in real need for buffs? We all know Zenyatta and D.Va needed certain things, and they buffed now in PTR. Apparently Hanzo, Torb and Mei are considered not very good though I dunno what good buffs these could get.
Title: Re: Overwatch thread
Post by: Darkflare on July 19, 2016, 03:25:05 am
The only buff I can think of for Mei is to make her freeze faster, but that would be overkill.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 19, 2016, 08:53:45 pm
So the patch is now live, Ana is playable + the changes to characters and stuff.

Man, I'm loving this buff to McCree, it may be too early to tell but this buff did wonders to his damage, I may actually get to use him in ranked now. Ironically though, his FTH is probably not that much of primary thing to him anymore, I think he will be better for sniping and such (anti-flanking is still a thing, but ever since the nerf it's no guarantee to kill every character).
Title: Re: Overwatch thread
Post by: Darkflare on July 20, 2016, 12:31:26 am
Looks like patch in console will be later. Some people are predicting on friday due to competitive mode.

Edit:

Curiously, I've been finding myself pairing up with a friendly Mei when playing as Zarya. Clearly, this was intentional of Blizzard as they wanted to represent
COMMUNISM
in their game.
As I was saying... (https://www.youtube.com/watch?v=6Ly9vKFq85s)
Title: Re: Overwatch thread
Post by: Moon Girard on July 20, 2016, 05:00:05 am
Hey Darkflare i think we just played together where you a Symmetra on defense and then Tracer on attack on Dorado a few minutes ago?
Title: Re: Overwatch thread
Post by: Darkflare on July 20, 2016, 10:00:10 am
Oh shit, we did play together. Felt really weird to play Symmetra though. I rarely use her since I usually play Snipers, Mei or Mercy on defense.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 20, 2016, 11:32:22 pm
Man sometimes there are days that I'm having an extra bad luck in ranked... just today I was stuck with a defense team where two players decided to pick McCree and Tracer for whatever reason (the latter chose her for the 2 rounds when we were on the defense team), later there was an Ana that wasn't experienced enough (and we had Mercy already, we just needed more damage), and now one D.Va who said my Mei sucks despite me being silver on everything and then quits mid-match.

Ugh I love the game but it's things like these that just pisses me off :V

Edit: Oh my god today is not my day, was like rank 47 or something and went all the way down to 41. Granted the loss some matches were because they were tough but a lot of them were due rage quitters and other times where people made bad picks, I should just take a break for today.
Title: Re: Overwatch thread
Post by: Darkflare on July 21, 2016, 09:16:37 pm
I've been told that a lot of players are bad until at least mid 50s.
I've avoided competitive mode entirely because I don't have a group to play with. The 50-50 of quick play is good enough.
Title: Re: Overwatch thread
Post by: -Red- on July 22, 2016, 12:08:13 am
ONE OF US! ONE OF US!

https://twitter.com/HIDEO_KOJIMA_EN/status/755310173959270403
Title: Re: Overwatch thread
Post by: Person Man on July 22, 2016, 12:11:51 am
Official Overwatch graphic novel is on the way from Dark Horse. (http://comicsalliance.com/dark-horse-overwatch-art-book-graphic-novel-sdcc-2016/)
Title: Re: Overwatch thread
Post by: Moon Girard on July 22, 2016, 12:33:09 am
New patch is up on PS4
http://us.battle.net/forums/en/overwatch/topic/20747634650

i know Torb's turret was getting a damage nerf but why nerf Symmetra's as well her turrets die in a single hit they just made her even less likely to get picked hell i still don't think they even fixed the Torb problem as it was never damage but the fact they insta locked on to a target and with console aiming it was a pain in the ass. If Symmetra needed a change it was to not allow a teleporter to be placed so you can walk out of it off the edge tired of these trolls thinking it's funny.

Oh shit, we did play together. Felt really weird to play Symmetra though. I rarely use her since I usually play Snipers, Mei or Mercy on defense.

That was a good 2 matches and you did great as her i couldn't tell you didn't play her much.

Edit: and Mei is now bugged on PS4 her walls stay up until they get shot down or that Mei player puts up another Wall the walls even stay if they switch off Mei i think i need a drink.
Title: Re: Overwatch thread
Post by: Darkflare on July 22, 2016, 10:25:51 am
I was expecting to see a bunch of Anas, but I wasn't expecting to see a bunch of D.Vas, Zenyattas and McCrees too.

That was a good 2 matches and you did great as her i couldn't tell you didn't play her much.

Oh good, I was just going off by what I've seen before and a general idea of how that gun of hers works.

Too bad her turrets got nerfed too.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 22, 2016, 08:30:19 pm
Considering how buffed these 3 are now it's no surprise really, they are really good now. McCree is definitely gonna be a monster for those who know how to aim well.

Had no idea Symmetra was nerfed, maybe because I play on PC but was there a reason for it get nerfed on PS4? Speaking of which, she's one of those characters that needs attention in regards to balancing, shield is like hardly noticeable and turrets can be pretty easy to counter :V
Title: Re: Overwatch thread
Post by: Janis Luciani on July 22, 2016, 08:40:15 pm
I was expecting to see a bunch of Anas, but I wasn't expecting to see a bunch of D.Vas, Zenyattas and McCrees too.
I faced an entire team of D.Vas on Lijiang Tower this morning, until one of them switched to Mercy.

Not fun, not fun at all.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 22, 2016, 09:02:21 pm
Entire team of D.Va's? I'm really curious, how did your team even hit her unless you had like a Mei, Zarya or Winston?
Title: Re: Overwatch thread
Post by: Janis Luciani on July 22, 2016, 09:08:51 pm
I don't remember, but we did lose.

I was Roadhog at first before switching to Zenyatta. But those three, I'll remember that the rare instance it'd happen again, since I do frequent Zarya and I've been picking up Winston recently.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 23, 2016, 04:04:29 am
After some time playing McCree again (he was my main before the nerf), I may end up using him more on offense than Soldier 76 with the nerf he got... not that he's terrible now, but the spread recovery not being instant anymore hurts long range combat which in turn makes things like killing snipers, Pharah, and turrets quite harder.

The damage McCree pulls off at longer distances is insane, I think I'm getting better at aiming too considering he isn't nearly as much of a right-click character he used to be... I've improved from 33% to 45-50% in most matches recently, he's so good at countering Pharah it's not even funny.
Title: Re: Overwatch thread
Post by: Darkflare on July 23, 2016, 08:02:59 pm
Had no idea Symmetra was nerfed, maybe because I play on PC but was there a reason for it get nerfed on PS4? Speaking of which, she's one of those characters that needs attention in regards to balancing, shield is like hardly noticeable and turrets can be pretty easy to counter :V
Because too many players kept walking into the turret's line of fire and complained. Torbjörn and Symmetra's turrets got nerfed as a result

I've heard Symmetra used to give out more shield but then Blizzard realized some characters really shouldn't have so much extra health.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 23, 2016, 08:44:24 pm
I suppose her shields gave characters 50 health? I only played the last betas so I dunno...

That honestly seems like a petty reason to ask for a nerf, then again I've read that some things of the game are harder to deal with on consoles than PC so what do I know...

One thing I do know though, is that if complaints were the number 1 reason for a character to get nerfed, then Mei would be nerfed to irrelevance... in the OW forums some people complain she's this OP character when she's one of the least played characters in the game >_<
Title: Re: Overwatch thread
Post by: Darkflare on July 23, 2016, 08:59:25 pm
The Symmetra shield thing was in closed beta. If you ask me, Symmetra's shield should give an amount depending on the character instead of a fixed amount for everyone.
It's harder to aim on console since gamepads will never give you the precision a mouse and keyboard can give.
I think Blizzard is going by use and win rate more.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 23, 2016, 11:40:04 pm
Forgot to take a screenshot, but I just had 55 eliminations with Mei in ranked... I wonder if I'll top this one off, my average is 28 I think...

I think a good strategy with Mei is to always stick together with one team mate, preferably tanks and offensive heroes, because 1v1 isn't good for her. Pairing up with someone though, really increases her effectiveness of freezing and then killing.

I think Blizzard is going by use and win rate more.

If Blizzard is actually nerfing/buffing by win rates then that isn't really a good idea... for instance, Symmetra has the highest win rate of any characters in the game, but that's only because the defense team is doing a good job at defending Obj A and it's certain they will win there, and if they lose that point then they switch her for someone else to protect Obj B.

Another thing is to take into account that characters like Mei and Bastion can demolish unexperienced players, they may have one of highest ratios as well but that doesn't mean they are in need of nerfs.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 24, 2016, 05:05:06 am
(http://i.imgur.com/Yf0pjtk.jpg)

Welp seems like I just topped my previous record :D. Also, it's just so satisfying when Mei's ult freezes a bunch of enemies and it secures free kills to my team mates... I actually walked out of there because I was at low health but it still counted for a triple kill there, loved it :P

On another subject, I really wish we'd be able to save our highlights... there are PotGs, then there are those PotGs that will probably not happen again any time soon. I still remember a couple weeks ago in this match where I was Reinhardt on the attack team in Route 66, and right at the beginning the other team was giving us trouble, so I charge at them from far away, caught their Rein, and just right when we were next to the cliff I happen to stop the charge while the other Rein gets pushed far and falls... then I killed a Soldier afterwards and that got me the PotG... it just looked so cool that it makes me wish I could save that replay but the game doesn't have that option :/
Title: Re: Overwatch thread
Post by: Person Man on July 24, 2016, 06:12:13 am
Yeah, saving highlights would be great.  I had a great POTG today as Symmetra where the replay literally started with me dead, and then my sentries got a team kill.  Top quality stuff, gone.
Title: Re: Overwatch thread
Post by: Darkflare on July 24, 2016, 07:22:41 am
47 eliminations, Bronze medal.
Wait, was that in Ranked? Quickplay is too short to get so many eliminations and even less so with two other teammates getting even more.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 24, 2016, 08:37:10 am
Man I know I've said this before but not enough words can do justice... his buff is amazing, he really is an entirely new character with his long range damage. Pharah's future is not looking bright with all his sniping.

47 eliminations, Bronze medal.
Wait, was that in Ranked? Quickplay is too short to get so many eliminations and even less so with two other teammates getting even more.

Yeah it was ranked, I think it went either 3-2 or 3-1 to our team. Though looking at my career on Quick play the highest I've gotten was 36 so far.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 25, 2016, 10:40:49 pm
Some players you encounter are just so weird... there was this Reinhardt on my team that kept rushing into enemies and complained that I wasn't healing him, come on man you had like 3 enemies attacking you at once, I can't heal you fast enough nor would I survive :/
Title: Re: Overwatch thread
Post by: Janis Luciani on July 25, 2016, 11:47:16 pm
I've begun using Torbjorn on Attack based modes as of recent.

He's actually pretty effective on Attack? Like, you can clear the front spawn room door with a Lv.2 Turret and place them in sheltered spots near objective points. It's pretty rewarding.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 26, 2016, 05:16:04 am
For payloads he can be effective if used right yeah, not so much for Obj A/B points though I think. Though I guess he's just so much easier to use for defense that it's not worth the risk to some players to pick him for attack, then again I don't play him that much...

Also it seems like my Mei's been more effective whenever I tag along with tankers, sometimes offensive heroes too but mainly tanks. I've read some comments that Mei is good 1v1, but I don't entirely agree with that as a lot of characters can counter her if the player knows how to deal with her.
Title: Re: Overwatch thread
Post by: TempesT on July 26, 2016, 05:59:34 am
I'm not sure what you're saying, Mei is good 2v1 (when she's part of the 2) but not 1v1 "if the player knows how to counter her"? Mei, aside from getting cross map picks with alt fire, is 100% better in a 1v1 than a small skirmish w/o ult.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 26, 2016, 06:28:00 am
Many characters in the game can avoid being frozen and if someone from the other team comes by before she lands the head shot then she can be in trouble. Sometimes it's just hard to be in a 1v1 with her, even though she can still be pretty effective if the freeze is successful, along with her survivability being great with the tools she's got. If I'm together with someone, I can try freeze to the opponent while my partner deal more damage during the process, the enemy has much lesser chance of escaping so easier to kill them.

Well... at least so far that's been the case to me  :confused:
Title: Re: Overwatch thread
Post by: Darkflare on July 26, 2016, 07:32:07 am
What are you talking about? Mei is great 1v1 against plenty of heroes. Yea, you can beat pretty much anyone by double teaming someone if you play it right.

But anyway, Mei is an ambush character so she's meant to instigate the attack. If she gets close, you're screwed unless you're someone like McCree, Reaper or Tracer who also excel at close range.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 26, 2016, 09:19:30 am
Sometimes I wonder how the exp in ranked works, I was Roadhog in a couple games ago, and got an entire bar to level up. I think that was the most I've ever gotten but I wonder why exactly that happened...

What are you talking about? Mei is great 1v1 against plenty of heroes. Yea, you can beat pretty much anyone by double teaming someone if you play it right.

But anyway, Mei is an ambush character so she's meant to instigate the attack. If she gets close, you're screwed unless you're someone like McCree, Reaper or Tracer who also excel at close range.

I can agree to an extent, but then there are also other characters like Junkrat and Winston for example that can escape from her, and for characters like these it's best to freeze them while you're together with a teammate.

Against healers though, yeah they are pretty doomed against her. Lucio in particular gets his speed slowed down so much that he becomes an easy target for everyone to kill (of course that applies to every character, but considering how hard he can be to hit while running around, just slowing him down is a huge advantage for the team).
Title: Re: Overwatch thread
Post by: Darkflare on July 26, 2016, 09:52:41 am
Junkrat needs concussion mine to be able to escape, but his grenades and bear trap are really good and can help deter a Mei from fighting him.
Winston's gameplay is to get in with his jump, cause disruption and proceed to jump out. With only a 4 second cooldown in his jump, Winston getting away is pretty common.

Healers aren't meant to be fighting except for Zenyatta anyway.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 27, 2016, 12:07:04 am
Sometimes I think Blizzard doesn't have a clear idea of what they want McCree to be, he's supposed to be an anti-flanker, got that nerfed (but for a good cause) and went to the dumpster for quite some time. Now they buff his damage reduction and he's practically a sniper, making Widowmaker kinda irrelevant for now.

I mean I love that he is good now, but I just don't know if this was the right direction for his character.

Junkrat needs concussion mine to be able to escape, but his grenades and bear trap are really good and can help deter a Mei from fighting him.
Winston's gameplay is to get in with his jump, cause disruption and proceed to jump out. With only a 4 second cooldown in his jump, Winston getting away is pretty common.

Healers aren't meant to be fighting except for Zenyatta anyway.

You can trust me that as a Mei player, maybe with the exception of healers it's harder than it seems to freeze someone in the game if the other team is competent enough. She is in need of some buffs, though that can be said to practically all the defenders in the game as of now.

One thing I would like is to have no fall off damage to her right click, the icicle is already so hard to hit from a distance that's not from close. It doesn't have to be unscaled for all distances, but 44 headshot damage is a bit too much. I think the nerfs she got from the beta hit her a little too hard.
Title: Re: Overwatch thread
Post by: Darkflare on July 27, 2016, 12:39:56 am
McCree still doesn't have a scope and his headshots do good damage but don't one shot anything. Widow still has her place.

I play Mei too and I consistently freeze people from time to time. The trick is to surprise people by either flanking them or waiting for them to come to you.
What kind of extreme range were you hitting that icicle from? I've one shot Tracers from mid range with it just fine. She's not a long range character anyway.
Title: Re: Overwatch thread
Post by: Moon Girard on July 27, 2016, 12:56:07 am
http://us.battle.net/forums/en/overwatch/topic/20747615932
Quote
HERO BALANCE UPDATES

Ana
    Biotic Rifle
        Rate of fire increased by 20%
        Magazine size increased from 8 to 10

Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree
    Peacemaker
        Primary Fire
            Damage falloff range decreased by 10 meters
                Damage falloff amount is unchanged
                As a result, even with this change, McCree’s effective range is still higher than it was at launch
        Alternate Fire
            Rate of fire increased by 15%
    Flashbang
        Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds

Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

BUG FIXES

Heroes
    Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)

User Interface

    Fixed UI compatibility issues for ATI cards
    Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)

McCree sure is a roller coaster.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 27, 2016, 08:32:54 am
Someone in a ranked match said McCree wasn't that much of a sniper anymore, thought he was joking but apparently he was not... well anyways, I do think the falloff range was pretty insane, he could snipe Pharah so easily with 3 shots. Glad they buffed his alternate fire though, maybe he can actually kill Genji this time around and the reduced recovery on Flashbang can help it too.

Didn't expect Ana to receive buffs so soon, but small buffs like these are always welcome I guess.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 27, 2016, 11:47:13 pm
Ranked matches have been a lot more intense ever since I got to rank 50 but I say this in a good way, during the 40s ranking it felt like a good amount of matches were one sided but now it feels like that even if we seem to outplay the other team, they can outplay us in the next one too. Just this game I had in Hanamura we went 5-5 into Sudden Death and we won but even Sudden Death didn't feel one sided like it is sometimes.

Hopefully I can at least stay in the 50-60 gap (on the brink of becoming 55), it's a such a huge difference compared to 40-50 and I love it, matches have been more fun than before.

Also, it seems like McCree's nerf to his range falloff wasn't from 35 to 25 meters, according to someone on reddit it was actually decreased to 20. For reference the damage fall off for him pre-Ana patch was 18... his FtH definitely feels more useful now though, I haven't tried it out but I'm positive that he can kill Genji if he lands the flashbang + FtH combo.
Title: Re: Overwatch thread
Post by: -Red- on July 27, 2016, 11:49:52 pm
Don't worry. As soon as you're close to 60 you'll get hit by bad luck and rank down like a fucker.

I got to 57, pixels away from 58 and then went all the way down to 53 in a single day. Thanks a lot, fucking leavers and awful teammates :/ . Solo queue is suffering.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 29, 2016, 12:03:20 am
Man Blizzard should seriously pay attention to the current situation of the Defense Heroes, you know it's not looking good for them when they are not being picked that much even for defense teams, most players are just preferring to pick offensive ones instead since they are usually more effective.

At least now McCree won't make Widowmaker irrelevant anymore (or Pharah nearly unplayable) because they nerfed his falloff range, but still outside of maybe Junkrat I rarely see any of the other Defense Heroes being used (and even then Junkrat isn't used that much in general)... Symmetra too, and even though she's a "support" her role is more among the lines of defense.
Title: Re: Overwatch thread
Post by: Darkflare on July 29, 2016, 12:25:53 pm
Now that everyone's gotten their Ana fix and are going back to their regular heroes, I've taken the opportunity to use her myself and damn, I really love using her.
Need to work on my aim a bit for friendly Pharas and Genjis, but otherwise, if the team is competent I can keep them in the fight longer while staying out of harm's way unless the enemy goes way out of their way for me. Grenades are good for quick heals and to top off a critically wounded tank back to full. Also great for dealing with Mercy's patients.
Managed to find situations where I could save a teammate with the sleep dart instead of just myself. Feels great to turn the tables on an enemy that thought he would get an easy kill.
Title: Re: Overwatch thread
Post by: DelusionTrim on July 29, 2016, 08:58:29 pm
I find it so hard to hit targets (whether it's allies or enemies) with her grenades for some reason, the hitbox on that thing doesn't look as big as it seems... same goes to her sleep dart, at its best I manage to hit tanks because they are so wide, gotta practice the aiming of that.

Her ult combination with Genji is insane too, he becomes a nearly unstoppable killing machine with that... I think only once the team I was on was able to stop him.

And Darkflare if you are not aware of it, using her scope makes her bullet a hitscan instead of a projectile so keep that in mind because it's definitely useful.
Title: Re: Overwatch thread
Post by: Darkflare on July 29, 2016, 10:42:46 pm
Really now? I assumed it was always a hitscan.  Definitely have to get in the habit of scoping more if thst's the case.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 01, 2016, 08:05:52 am
Sometimes it feels bad to play Mei because the other teammates think it's my fault that we lost...

We're in Nepal, first round we win and this guy says "this Mei", not sure if I should take it as a compliment even though I helped a lot but whatever. Then cut to the next round and we lose, this guy comes up and says mid match for me to just quit. The entire time during this ranked match I was gold in eliminations, and had at least a couple silver medals... not only that, I even blocked D.Va's ult a couple of times to prevent her from killing all of those who were helpless, , and when we lost this set at least two of my teammates say that I "didn't do anything" and that it was my fault that we lost the match.

I just don't understand, I know she gets a bad rep but come on even when I'm doing good with her some people still complain like I didn't contribute to the team at all, had we won I doubt they would've put the blame on me :/
Title: Re: Overwatch thread
Post by: -Red- on August 02, 2016, 01:49:27 am
Delicious second ban wave tears: http://imgur.com/a/ZzSGi
Title: Re: Overwatch thread
Post by: DelusionTrim on August 02, 2016, 01:52:31 am
I was just about to post that, we must think alike Red :V

"You're gonna ban people who paid MONEY for this game?"

"what is blizzards ****ing problem? it must be ilegal to do something like this just banning us for running an external program that doesn't even hack the game. it was just a mouse bot ARE THEY GONNA BAN ME FOR USING PAINT NOW TOO"

Just wow these people feel so entitled for cheating as if there's nothing wrong with that, nice to see such harsh punishment for cheaters as they ruin games and such (not sure if I've ever encountered one so far, but still good riddance).
Title: Re: Overwatch thread
Post by: -Red- on August 02, 2016, 03:50:17 pm
Overwatch ruined, and not because of the Brazil map and the sport skins but because there are about 80 items that are going to be exclusive to the upcoming summer crate (Which replaces the standard crate and guarantees at least one event item), event which will only last for 3 weeks. Then you can say goodbye to the chance of ever getting all the items from that crate :/

(https://scontent.fgru3-1.fna.fbcdn.net/v/t1.0-9/13876360_1230068863693175_8590872899628036925_n.jpg?oh=8db792da1e624126bef69f00b4e56675&oe=581EA49A)

Guess it's time to grind until you get at least the skins and highlight intros, if RNG ever helps you.
Title: Re: Overwatch thread
Post by: R565 on August 02, 2016, 04:05:28 pm
OH RNGesus, please let my and my cousin get this stuff before it ends...
Title: Re: Overwatch thread
Post by: -Red- on August 02, 2016, 07:27:55 pm
The wording is actually kinda vague. No one is still sure if the summer items are going to be gone forever after the summer boxes are gone. Maybe they'll be part of the regular drop table?

(https://i.imgur.com/6lXdovx.jpg)

Everything does seem to go towards summer box exclusive crap but we'll see. Worst case scenario, I hope they can rerelease the box and the items at least once a year for a few weeks.
Title: Re: Overwatch thread
Post by: Moon Girard on August 02, 2016, 08:04:47 pm
http://imgur.com/a/rgoVB

(http://i.imgur.com/gYfCQze.jpgp)

All that freedom brings a tear to my eye.

Lucioball is pretty fun
Title: Re: Overwatch thread
Post by: DelusionTrim on August 02, 2016, 11:32:12 pm
I like that McCree color a lot... here's hoping I get lucky and manage to get that along with Lucio and Zarya's costume (I'm probably one of the few who really likes the cyber goth costume, but her olympic ones are alright too).
Title: Re: Overwatch thread
Post by: DelusionTrim on August 03, 2016, 02:35:15 am
So apparently the servers are down due to a DDos attack from the salty hackers that got banned recently:

http://attackofthefanboy.com/news/overwatchblizzard-servers-currently-due-ddos-attack/

These people are so unbelievable, holy shit.
Title: Re: Overwatch thread
Post by: Darkflare on August 03, 2016, 07:50:07 am
In other news, those Ana buffs are the buffs that I never knew I've always wanted.

Feels so good to play Ana now.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 03, 2016, 08:13:14 am
So on another topic, looks like the Summer Games trailer dropped some very interesting hints:

http://wiki.gamedetectives.net/index.php?title=Sombra_ARG

There's apparently a certain number according to the direction that's presented in specific maps of the trailer, so far these have been found:

Mercy - E - Route 66 - 35
D'Va - C - Anubis - 2
Torbjorn - N - Nepal -
Gengi - S - Hanamura - 18
McCree - SE - Hollywood - 9
Symmetra - W - Gibraltar -
Bastion - SW - Hollywood - 7
Winston - NE - Volskaya -
Tracer - NW - Kings Row -

Anubis is the easiest to find, it's 2 (it's right next to one of the doorways that's close to Obj A)... I tried to find the ones for Gibraltar, Volskaya and Nepal but had no luck... I guess Anubis is just supposed to be the obvious one :T
Title: Re: Overwatch thread
Post by: DelusionTrim on August 06, 2016, 03:28:55 am
Dunno if it's luck, but I went from mid 50 to 61 in ranked last sunday... just got to 62, if I keep it this way at least I can get the 200 CPs bonus, but if I go 65 and above I get 300... tempting to say the least, Golden Abominable Mei gun here we go!

Also, been trying out Junkrat as of late since he was my least played hero of the game... he's pretty damn fun! Many times I burst out of laughter due to how over the top his personality is. His ult is so easy to destroy though, you really gotta know how to make a surprise entrance with this thing.
Title: Re: Overwatch thread
Post by: Person Man on August 06, 2016, 03:34:08 am
Junkrat is best girl.

The best thing to keep in mind with his ult is that it can climb walls.  If you can position yourself right before setting it off it's great for sneak attacks.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 06, 2016, 04:10:17 am
Best... girl? What are you talking about :V

Yeah the wall climb thing is something I always forget about for some reason, also getting used hide to do an ult is so odd, sometimes I found myself doing it in opened areas lol.

Also, Lucio and Zen has such a great synergy now... damn is this duo good in matches.
Title: Re: Overwatch thread
Post by: R565 on August 06, 2016, 05:20:04 am
Best... girl? What are you talking about :V

Yeah the wall climb thing is something I always forget about for some reason, also getting used hide to do an ult is so odd, sometimes I found myself doing it in opened areas lol.

Also, Lucio and Zen has such a great synergy now... damn is this duo good in matches.

You know that joke about X being best girl? Person Man means it like a joke.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 06, 2016, 06:50:31 am
I really gotta ask something... is Genji's ult the best one in the game? Because every time someone good with him activates it he obliterates at least 2-3 characters and usually doesn't die... like, oh my god is it hard to hit him when he's jumping all around.

I swear some games it feels like the team that has a good Genji has the better chance to win... he's such a hard character to fight against when someone knows how to play him.

You know that joke about X being best girl? Person Man means it like a joke.

But Junkrat is a dude :V
Title: Re: Overwatch thread
Post by: R565 on August 06, 2016, 07:00:12 am
Yeah, his Ult is insanely good....in the right hands. You have to be very green to screw up his Ult. It's all about timing it right and cleaning house.

That's the joke. People call X person best girl even if they aren't a girl.
Title: Re: Overwatch thread
Post by: Darkflare on August 06, 2016, 10:44:25 am
Unsurprisingly, Genji's ult makes him a very good choice for Ana's Nanoboost. In fact, sometimes I feel that it's Ana that decides when Genji unsheathes his Dragonblade
Title: Re: Overwatch thread
Post by: DelusionTrim on August 06, 2016, 07:08:38 pm
Yeah that combination is stupid good, and you're right about Ana being the one who decides when to activate his ult... when I play Ana a Genji usually informs if he's ult is ready or almost there, and I know he's saying that because he wants that Ana ult. the other team essentially stands no chance unless all of them manage to focus fire him and even then it's unlikely due to the damage reduction.

I have done it in some quick games, if there's no Genji I usually give it to tanks, preferably to Reinhardt, then Roadhog if he has his ult or Zarya if she looks to be charged up enough... generally speaking though, stacking up her ult with other characters' ults is very effective, especially if its a long time duration ult, like Soldier 76's.

That being said, trying to heal Genji as Ana can be really hard with how tiny his hitboxes are... usually I just try to throw a cure grenade, and even then it's no guarantee it will hit him.

That's the joke. People call X person best girl even if they aren't a girl.

Hmmm I thought this only applied to female characters as a joke. Welp the more you know.
Title: Re: Overwatch thread
Post by: Magical Amber on August 06, 2016, 10:23:56 pm
I've had Overwatch since release, but I really haven't been playing it till now. I'm only level 13 and want to know some tips to level up efficiently so I can get my hands on those lovely loot boxes. I've only really been playing against bots with other people online so I can get the hang of the characters.
Title: Re: Overwatch thread
Post by: Darkflare on August 06, 2016, 11:01:39 pm
Yeah that combination is stupid good, and you're right about Ana being the one who decides when to activate his ult... when I play Ana a Genji usually informs if he's ult is ready or almost there, and I know he's saying that because he wants that Ana ult. the other team essentially stands no chance unless all of them manage to focus fire him and even then it's unlikely due to the damage reduction.

I have done it in some quick games, if there's no Genji I usually give it to tanks, preferably to Reinhardt, then Roadhog if he has his ult or Zarya if she looks to be charged up enough... generally speaking though, stacking up her ult with other characters' ults is very effective, especially if its a long time duration ult, like Soldier 76's.

That being said, trying to heal Genji as Ana can be really hard with how tiny his hitboxes are... usually I just try to throw a cure grenade, and even then it's no guarantee it will hit him
One of the times I did that combo ended with the half the enemy using their ult to stop it. It sucked because we needed that push badly.

Yea, healing Genji as Ana is a pain in the ass especially when they're retreating and away from the enemy and STILL insist on being jumpy. He's meant to dodge fire, so it's understandable. Best advice I can give is watch his jumps, he's "locked in" for sure when he second jumps.
I've had Overwatch since release, but I really haven't been playing it till now. I'm only level 13 and want to know some tips to level up efficiently so I can get my hands on those lovely loot boxes. I've only really been playing against bots with other people online so I can get the hang of the characters.
Play Quick Play grouped with somebody. Be better than your teammates at any one thing. Don't rage quit.

Vs. Bots (and Weekly brawl) gives a little less XP than normal.
Grouping up with somebody will give the grouped members a 20% exp bonus.
The medals you get at the end of the match are compared to your teammates. If you get gold in Eliminations that means you had the most eliminations among your team and so on. Medals give out a little extra xp, but only the highest one will count and only one time (i.e you get 2 golds and a bronze, but you will only get xp for 1 gold)
Leaving too many times mid-match will give you a -75% penalty.


BTW, matchmaking tries to force a 50/50 winrate for you so expect horrible teammates after going through a win streak.
Title: Re: Overwatch thread
Post by: -Red- on August 06, 2016, 11:57:34 pm
I'm just 2 ranks away from 65 to get the sweet 300 CP bonus at the end of the season this next 17th.

http://us.battle.net/forums/en/overwatch/topic/20748074764#post-1

Also the best thing ever:

Title: Re: Overwatch thread
Post by: DelusionTrim on August 07, 2016, 08:01:19 pm
(http://i.imgur.com/Q7p1QRd.jpg)

I just got this, oh thank you oh thank you OW :megusta:

Now if only I could manage to get Zarya, Lucio and/or Tracer as well I'd be all set!
Title: Re: Overwatch thread
Post by: Knuckles8864 on August 10, 2016, 05:46:06 am
^
Very first box I got. :D

Don't know about the ranking system in this game, but I got 57 (From 7-10). That's not bad, right?
Title: Re: Overwatch thread
Post by: Darkflare on August 11, 2016, 02:47:02 am
How's everyone's luck with the Summer boxes? I hear some people have been more lucky with them than with the standard ones.

And chalk another legendary skin for me, my last box gave me Lucio's summer skin.
Title: Re: Overwatch thread
Post by: Janis Luciani on August 11, 2016, 02:53:12 am
My luck has been kinda mixed. I did manage to pull two Legendary skins for Zarya (One being the Arctic one, the other the Champion skin), nabbed the Swiss skin for Mercy, a highlight intro for Symmetra and the Medal winpose for Reaper.

At least to my knowledge. I'm crossing my fingers to get more Legendary skins, not just the Summer ones.
Title: Re: Overwatch thread
Post by: Person Man on August 11, 2016, 03:36:50 am
My luck with the summer crates has been limited to a voice line for Soldier.76 and a spray image of Reinhardt in wrestling onesie.  >.>
Title: Re: Overwatch thread
Post by: Dumanios on August 11, 2016, 03:47:39 am
How's everyone's luck with the Summer boxes? I hear some people have been more lucky with them than with the standard ones.

And chalk another legendary skin for me, my last box gave me Lucio's summer skin.

I got American McCree and one of the Olympic Zaryas. I also got the Mercy spray and a player icon, so I'd say my luck is pretty good.
Title: Re: Overwatch thread
Post by: -Red- on August 11, 2016, 11:28:42 am
in summer skins I got:

* Both of Tracer's (On the first and fifth box).
* One of Zarya's (The white one).
* In recolors I got Widowmaker and Mercy.

And then a few of the new taunts and lines for lots of characters. I STILL did not get a SINGLE legendary or even epic skin for Reinhardt and D.Va, both of the players with most playtime on my end. This is getting frustrating because I really want the Pepsi.Va skin before it goes away :/

I also reached rank 65 so yay 300 CP at the end of the season!
Title: Re: Overwatch thread
Post by: DelusionTrim on August 12, 2016, 07:20:27 pm
Other than McCree's American color, I got:

*Lucio's and Tracer's PoTG cinematic
*Mercy's summer skin
*Soldier 76's golf win pose, along with Winston's medal pose
*D.Va and Zenyatta's lines and some more for others... most importantly though I got Reinhardt's one, that's my favorite.

I'd really love to get the legendary skins but so far no luck... I still remain hopeful though :V

I also reached rank 65 so yay 300 CP at the end of the season!

Do you know if we can still buy Golden weapons when the Season ends? Because I think I'll probably not get 300 in time (I think I have like, 250 or something).

Also, Reinhardt has Summer games skin? I wasn't aware... definitely should check it out though.

^
Very first box I got. :D

Don't know about the ranking system in this game, but I got 57 (From 7-10). That's not bad, right?

Certainly not, for reference anyone from 60 and above is like 15% of the playerbase for PC at least.

You did better than I did though, I started off in 44 and believe me it was quite a pain in the beginning with leavers and what not.
Title: Re: Overwatch thread
Post by: Darkflare on August 12, 2016, 08:04:09 pm
Also, Reinhardt has Summer games skin? I wasn't aware... definitely should check it out though.
He doesn't. He said he got the Voice line.
Title: Re: Overwatch thread
Post by: -Red- on August 12, 2016, 08:55:44 pm
I said I never got any legendary or even epic skin for D.Va or Reinhardt, that includes the vanilla skins.

Yes, you can buy the gold weapons whenever you want. Points carry over and they're not time limited items.

And I just got Torb and McCree's summer skins so now I'm only missing D.Va (Of course, shitty luck), one of Zarya's and both Lucio skins.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 15, 2016, 01:17:57 am
I got extremely unlucky a while ago, the energy went out twice while I was in ranked which made me go from 61 to 59 since I did quit the match... got to know just now that this was due to a tree catching on fire next to a gas station which screwed up the electric energy around here.

On the other hand, yesterday I got both of the PoTG intro (turns out I didn't have it, thought I did for some reason) and Legendary Skin for Tracer (the orange one, which was the one I wanted), and today I got Lucio's Legendary as well (the white and blue one), so at least all I need now is Zarya's outfit and it's done!

Speaking of which, I've been trying out Tracer more as of late... she's great in KoTH maps, she can effectively stall enemies from going to the objective if played right. I really think I should try out more offensive heroes since I'm only really playing Soldier atm in Ranked along with some Reaper.
Title: Re: Overwatch thread
Post by: Darkflare on August 15, 2016, 04:16:04 am
Got two legendaries recently. Both of them duplicates. =|


Yea, a good Tracer is such an annoying pest. She can hit real hard and her hit and run tactics make her a difficult target to hit.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 15, 2016, 05:45:14 am
I can only imagine how hard she must be to hit on consoles, she's already pretty hard to hit on PC heh. Heard that Pharah is a real pain on consoles too, and Torbjorn as well at least before the nerf he got...

Also I'm having way too much fun with Junkrat at the moment,  he can kill people so fast with his bombs sometimes and it's satisfying to land that bomb + mine combo.
Title: Re: Overwatch thread
Post by: Darkflare on August 15, 2016, 11:35:32 am
Got two legendaries recently. Both of them duplicates. =|
Make that three times. Two of those times were the same Lucio skin too. And not too long ago it gave me a 500 coin drop.
Blizzard plz.
Title: Re: Overwatch thread
Post by: Janis Luciani on August 16, 2016, 08:09:22 pm
New map revealed during Gamescom, trailer on Overwatch's Official Twitter. (https://twitter.com/PlayOverwatch/status/765593970613235712)
(http://i.imgur.com/fYiXygK.png)
"Eichenwalde". Assault/Escort Map akin to Hollywood and King's Row.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 17, 2016, 01:58:07 am
That map looks beautiful... can't wait for it to be released :D

Also, semi related to Overwatch... Zarya will be in Heroes of the Storm!



Hell yeah the best girl is in the game... those alternate skins make me so jealous that they aren't in Overwatch though, and this is coming from someone who actually likes the (cyber) goth skins :V
Title: Re: Overwatch thread
Post by: Darkflare on August 17, 2016, 10:46:33 am
Speaking of Zarya, my last box gave me the red version of her summer legendary skin.

Also, those skins for Zarya might show up in Overwatch at some point.
Title: Re: Overwatch thread
Post by: Moon Girard on August 17, 2016, 08:19:07 pm
New Patch notes
https://playoverwatch.com/en-us/blog/20243886#patchnotes
Quote
GENERAL UPDATES
General

    When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
    When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will appear above the player's head, allowing teammates to locate the healer more quickly
    Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    Sit and laugh emotes are now unlockable for all heroes

Competitive Play

    Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
    Skill Rating Tiers
        Players will now be assigned to a tier, depending on their skill rating
            Bronze  - 1-1499
            Silver - 1500-1999
            Gold - 2000-2499
            Platinum - 2500-2999
            Diamond - 3000-3499
            Master - 3500-3999
            Grandmaster - 4000-5000
        In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
        In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum
    Skill Rating Decay
        Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
        Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
        Competing in a single match will halt skill rating decay
        Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500
    Map Changes
        Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
        The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
        Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
    Competitive Points
        Existing competitive points saved from Season 1 will be multiplied by 10
        After winning a competitive match, players will now receive 10 competitive points (instead of 1)
        Players will now receive 3 competitive points for a draw
        The cost of golden weapons has also been multipled by 10 from 300 to 3000
        A soft cap is being placed on the number of competitive points that can be saved
            Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
            End-of-season rewards will still be granted to players at the soft cap
    Instead of going into sudden death, tied competitive matches will now result in a draw (click here to learn more)
    Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
    Players must now complete more matches to clear their penalty status for leaving a competitive match early
    Players of drastically different skill ratings (more than 500) will no longer be able to group together in competitive matches

HERO BALANCE UPDATES
General

    Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
    Reverted a recent change to reduce size of heroes' projectiles

Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary.

D.Va

    Defense Matrix
        After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)

Developer Comments: Defense Matrix was too efficient when tapped repeatedly, instead of being held. Now, the recovery delay matches the ability cooldown.

Hanzo

    Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
    Maximum projectile speed has been increased by 30%

Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement.

Mei

    Blizzard
        The Blizzard projectile now pierces barriers
        Radius has been increased from 8 meters to 10 meters
 
Developer Comments: Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.

McCree

    Deadeye
        Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)

Developer Comments: If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration.

Mercy

    Caduceus Staff
        Healing Beam
        Healing-per-second has been increased by 20%
    Resurrect
        Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)

Developer Comments: Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer.

Genji

    Double jump no longer resets when wall climbing
    Dash
        No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
        No longer bypasses Junkrat's Steel Trap
    Swift Strike
        No longer interrupts quick melee attacks
    Dragonblade
        Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds

Developer Comments: Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter.

Lúcio

    Amp It Up
        The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)

Developer Comments: Thanks to Lúcio's speed increase, he was almost a must pick in every lineup.

Roadhog

    Chain Hook
        If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked

Developer Comments: This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.

Zenyatta

    Orb of Discord
        The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
    Orb of Destruction
        Damage has been increased from 40 to 46

Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.

MAP BALANCE CHANGES

Watchpoint: Gibraltar

    Watchpoint: Gibraltar’s first checkpoint has been removed

Developer Comments: The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.

USER INTERFACE UPDATES

General

    A new "Allied Health Bars" option has been added (Options > Controls)
    Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
    Matchmaking UI is now purple in the Competitive Play queue
    Made several minor adjustments to typography in the Spectator UI


BUG FIXES

General

    Fixed a bug that allowed the kill participation metric to go above 100 percent
    Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
    Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously
    Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
    The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
    Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio

AI

    Fixed a bug that caused Bastion to become stuck, continuously healing himself in the spawn area


Heroes

    Appropriate sound effects now play when Ana shoots barriers, shields, and armor
    D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
    Hanzo's Spirit Dragon voice line now plays when using his Okami and Lone Wolf skins
    Fixed various issues with Junkrat's emote and highlight animations
    Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
    Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
    Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
    Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
    Fixed a bug causing Reinhardt's shield to jitter when turning in third person
    Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
    Fixed several issues with Symmetra's emotes and highlight intros
    The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
    Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence
    The names of Tracer's Sprinter and Track and Field skins now display correctly


Maps

    Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
Title: Re: Overwatch thread
Post by: -Red- on August 17, 2016, 10:25:21 pm
DORITOS D.VA IS NOW CANON

https://youtu.be/6C5XV4Ztnb0?t=22s
Title: Re: Overwatch thread
Post by: Moon Girard on August 17, 2016, 10:47:06 pm
Oh boy Hanzo's back
(http://i.imgur.com/5Gk0Pw7.gif)
Title: Re: Overwatch thread
Post by: -Red- on August 17, 2016, 11:27:39 pm
The most unexpected nerf ever:

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Darkflare on August 17, 2016, 11:54:25 pm
DORITOS D.VA IS NOW CANON

https://youtu.be/6C5XV4Ztnb0?t=22s
OF COURSE IT COSTS 1000 COINS!
(Looks at 3000+ coins saved)
Oh....right.
Title: Re: Overwatch thread
Post by: -Red- on August 18, 2016, 02:42:40 am
The first season has ended and the bonus competitive points were finally distributed. Time to buy that Zarya golden weapon  :nuttrox:

(http://images.akamai.steamusercontent.com/ugc/277356028450526293/2D10334C37C6BAF7D17EC2460C648FF86D70E85D/)
Title: Re: Overwatch thread
Post by: DelusionTrim on August 18, 2016, 06:11:44 pm
Tfw Hanzo gets buffed like he should have (though the hitboxes coming back are probably not a good idea), but Mei only gets a slight range to her ult that won't matter much :/... oh well, at least the hitbox to the icicle got increased so it will be a bit more reliable to hit targets I guess.

As far as golden guns go, I got Mei's... kinda wish her ice powers would become white for her Yeti Hunter costume since the ice fog inside the glass turns white, but it was worthy of a purchase regardless, it looks awesome.

EDIT: Woah I did some testing and it turns out the hitbox buff to her is really good:

(http://i.imgur.com/SkTHeG0.jpg)
Title: Re: Overwatch thread
Post by: Moon Girard on August 18, 2016, 07:36:35 pm
 
but Mei only gets a slight range to her ult that won't matter much :/...

Her ult now covers the whole point that'll be huge in Overtime.

New Reinhardt skin
(http://i.imgur.com/oxLvGDyh.jpg)

And Bastion Short
Title: Re: Overwatch thread
Post by: DelusionTrim on August 21, 2016, 09:57:10 pm
Seems like my luck has grown a lot as of late when it comes to getting the summer games skins... just in the last couple days I got the other Lucio legendary one (yellow/green one), also got Zarya's weightlifter (red), as for colors I got Genji's and D.Va's, then there were the medal win poses for Mei and Reaper.

I guess I got a good deal of the stuff I wanted... haven't gotten the alternate color for Tracer or Zarya as of yet but at least having one of them for each is good enough. I really wish Mei had gotten one though, the outfit she wears in her spray and profile picture would've been enough.

Speaking of Mei, hitting targets with her icicle in PTR feels a lot more consistent now considering the hitbox is not the size of a McCree bullet anymore (yes believe it or not that giant icicle has the same hitbox as McCree's bullet ever since the hitbox patch), I'm praying for this change to her alternate fire to go live.
Title: Re: Overwatch thread
Post by: Xhominid on August 21, 2016, 10:11:00 pm
I honestly gotta ask because I've been looking around the competitive circuit for Overwatch as well as some random casuals since Widowmaker's nerf and I honestly gotta ask:

Was it really a good decision to nerf her that badly since I barely see people play her anymore? I'll still play her when I get the game and a PS4, but it seems that with Hanzo gaining a buff, she isn't looking so viable anymore.
Title: Re: Overwatch thread
Post by: R565 on August 21, 2016, 11:08:28 pm
I honestly gotta ask because I've been looking around the competitive circuit for Overwatch as well as some random casuals since Widowmaker's nerf and I honestly gotta ask:

Was it really a good decision to nerf her that badly since I barely see people play her anymore? I'll still play her when I get the game and a PS4, but it seems that with Hanzo gaining a buff, she isn't looking so viable anymore.

I can't say for everyone but as my cousin likes to play with her, he shed tears because of the nerf to Widowmaker. I feel for him as well, people have to really work to get a true standing with her. That and Hanzo getting his hitbox back makes him a much better action sniper.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 22, 2016, 12:44:16 am
From what I know she was broken because her scope cancelling allowed for her to charge shots much quicker than it's supposed to for full damage (150 body shot), so anyone good with her could be nearly unstoppable at dealing damage.

As for PS4, I think that even before the nerf she was never really good there because the aiming isn't as precise as on PC.

Title: Re: Overwatch thread
Post by: Xhominid on August 22, 2016, 05:16:03 am
From what I know she was broken because her scope cancelling allowed for her to charge shots much quicker than it's supposed to for full damage (150 body shot), so anyone good with her could be nearly unstoppable at dealing damage.

As for PS4, I think that even before the nerf she was never really good there because the aiming isn't as precise as on PC.

If that's the case, it really feels like the nerf should have only happen on the PS4 side with her damage being only slightly lowered for PS4 if she's really that deadly only on the PC...
Title: Re: Overwatch thread
Post by: Moon Girard on August 22, 2016, 07:33:29 am
They should just give her back the 150 body shots since Zenyatta got more health only Tracer would get one shotted by it and if your a Tracer and get sniped by a Widow without being stuck you probably weren't doing that well to begin with plus Tracer deserves to be wiped out of existence at any given moment anyway.

Also fuck the summer event I leveled up 100+ times bought 44 loot boxes and never once got American McCree the one skin i wanted the most but i sure needed 8 Japan Genji's, 5 where ever the fuck Torbs is suppose to represent and 2 of every other Olympic skin but nothing beat having 60 boxes of only duplicates in a row i have 10,000 coins now and i can't use them to get the one thing i want which is really dumb.
Title: Re: Overwatch thread
Post by: Darkflare on August 22, 2016, 10:04:52 am
5 where ever the fuck Torbs is suppose to represent
Sweden
Title: Re: Overwatch thread
Post by: DelusionTrim on August 22, 2016, 07:20:52 pm
So the new stage (Eichenwalde) is available in PTR now (it's in the weekly brawl spot), so anyone who has the PC version can now play in it. It's pretty fun, visually beautiful and there are quite a lot of passage ways... I got disoriented the first time I played on it, but I guess that's because it's a new map and all.

Widowmaker also would need more than 150 dmg back I feel, her scope animation is soooo slow compared to Ana's for instance, they could do something about that without having the broken quick scope cancelling.

Weirdly enough I don't think I got a single duplicate for legendaries nor epics... outside of maybe one Lucio and one American McCree, maybe I just got that lucky over these past weeks lol.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 25, 2016, 05:30:31 pm
In the latest PTR update they nerfed Hanzo's hitbox by 33% and buffed Soldier 76's aim spread recovery.

Soldier feels a lot more consistent now... not better than pre-nerf, but still way better than post nerf.
Title: Re: Overwatch thread
Post by: Dumanios on August 25, 2016, 05:36:23 pm
In the latest PTR update they nerfed Hanzo's hitbox by 33%

Thank
Christ.
Title: Re: Overwatch thread
Post by: -Red- on August 25, 2016, 05:42:12 pm
I'm salty as fuck because I ended up getting practically every fucking summer skin except Pepsiva.

I'm not touching this game until the next competitive season. Fuck these fucking special boxes, the skin will stare at me in the hero gallery until the next chance NEXT YEAR (MAYBE), and I'm probably not going to get it anyway because fuck Blizzard.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 25, 2016, 07:31:28 pm
At least you had a chance of getting a D.Va skin... Mei on the other hand didn't get anything despite how her outfit in the spray and profile pic would've been a good summer skin for her, I know I would've loved if she at least got that :V
Title: Re: Overwatch thread
Post by: -Red- on August 25, 2016, 09:23:39 pm
Yeah, and now I'll have the chance to see my friend use the pepsiva skin whenever he plays as her for the next 12 months :/
Title: Re: Overwatch thread
Post by: Moon Girard on August 25, 2016, 09:38:28 pm
The worst part is since it'll happen again next year you can bet the characters released between now and then will have summer sprays, voice lines and icons adding more things to the loot pool making it even harder to get specific skins.

At least you had a chance of getting a D.Va skin... Mei on the other hand didn't get anything despite how her outfit in the spray and profile pic would've been a good summer skin for her, I know I would've loved if she at least got that :V

I wish this was my problem with the event at least i would have 80 bucks more then i do now.
Title: Re: Overwatch thread
Post by: Moon Girard on September 02, 2016, 02:04:53 am
Season 2 is live on PC and XB1 here's the patch notes
http://us.battle.net/forums/en/overwatch/topic/20749104703
Title: Re: Overwatch thread
Post by: Janis Luciani on September 02, 2016, 05:56:29 pm
Tried out the new map a few times, and boy is it big.

I have noticed that I've been getting snuck up from behind pretty easily on this map on the Attack side, I gotta be more careful.
Title: Re: Overwatch thread
Post by: Person Man on September 03, 2016, 02:32:17 am
Good god, the choke point on the first objective on Eichenwald.  You get a Symmetra and one halfway decent sniper and you can completely halt the entire enemy team almost as soon as they make it out of their spawn.   They really need to open that up in future updates because Jesus Constrictor Christ is that map stacked in favor of the defense.
Title: Re: Overwatch thread
Post by: Janis Luciani on September 03, 2016, 02:45:19 am
-takes out notepad-

Tell me, where exactly do I place those turrets, Person Man?
Title: Re: Overwatch thread
Post by: Person Man on September 03, 2016, 03:11:32 am
The choke point is that archway before the big plaza.  There's only three ways to get through there;  Straight through the middle, the path behind it to the left, or the doorway on the right on top of the arch.  Pop two on the ceiling right inside either of the side paths and the other two on the outer wall of the arch on the defense side and you've got a shutout.

The only way around that is if they've got a Tracer or Genji who can get past it fast enough, or a Pharah or D.Va who can jump it, but so long as the rest of your team is halfway decent they won't get much farther either.
Title: Re: Overwatch thread
Post by: DelusionTrim on September 04, 2016, 03:52:42 am
Oh boy placement matches are really something... went 6 losses 1 draw and 3 wins, at least a couple of these were because of one guy who left, last match was in Eichenwalde and we lost the first round because being on attack is mostly a death sentence but then when we end up on defense one of my teammates quits of course, you know how well that went.

Anyways, placement I got is 2387... sounds similar to season 1 where I placed at 44 because it's below average, and man if it's anything like rank 40s were then I'm in for a rollercoaster ride. Hopefully I can still go up like before :V

The choke point is that archway before the big plaza.  There's only three ways to get through there;  Straight through the middle, the path behind it to the left, or the doorway on the right on top of the arch.  Pop two on the ceiling right inside either of the side paths and the other two on the outer wall of the arch on the defense side and you've got a shutout.

The only way around that is if they've got a Tracer or Genji who can get past it fast enough, or a Pharah or D.Va who can jump it, but so long as the rest of your team is halfway decent they won't get much farther either.

My ranked match had the enemy team (defense) playing with a Bastion and Symmetra, it was pretty insane... we tried to pick bastion when we went for defense but a Pharah came up and our Bastion didn't kill her in time, so yeah.

You also forgot the other character who can jump over that house: Junkrat! Yeah he can double jump over it, I find myself doing it all the time lol.
Title: Re: Overwatch thread
Post by: Janis Luciani on September 07, 2016, 11:40:43 pm
Earlier today on the Temple of Anubis: I witnesses Reinhardt taking a giant leap over the bridge just before Objective A while yelling "HAMMER DOWN".

I'm still scratching my head as to how he managed to jump so high in the first place.
Title: Re: Overwatch thread
Post by: Moon Girard on September 07, 2016, 11:55:20 pm
I fucking hate this game at times.
Title: Re: Overwatch thread
Post by: Darkflare on September 08, 2016, 12:46:14 am
Earlier today on the Temple of Anubis: I witnesses Reinhardt taking a giant leap over the bridge just before Objective A while yelling "HAMMER DOWN".

I'm still scratching my head as to how he managed to jump so high in the first place.
Reinhardt can activate his ultimate in mid air. Of course, it doesn't trigger until he actually lands.

I fucking hate this game at times.
I would bring more people with you in competitive next time.
Title: Re: Overwatch thread
Post by: DelusionTrim on September 08, 2016, 01:29:52 am
Anyone been experiencing some strange lag as of late? It's like a full second delay to hit something and walking being slippery... I dunno how to explain it, but it sure is a hell of annoying because it makes the game nearly unplayable >__>.
Title: Re: Overwatch thread
Post by: -Red- on September 08, 2016, 04:16:26 am
6 victories and 4 defeats later:

(http://images.akamai.steamusercontent.com/ugc/267224866881907430/BFA2BF803FCF4D4D1B93B66BD30F8DD48D4E695C/)

And the first match after being ranked was won via massive ragequitting :D

(http://images.akamai.steamusercontent.com/ugc/267224866882157473/AE79A3031FDEDD5C0259D75CABDAB0F1DCE0F36D/)

IDK why people do that. Someone quit as soon as round 2 started because we rushed both points damn fast on the first round when we were attacking. I'd rather try and lose than just give up  :yuno:
Title: Re: Overwatch thread
Post by: DelusionTrim on September 18, 2016, 11:01:32 pm
Well today I've been having an extra bad luck in ranked... went from 2660 to a whopping 2480~, I think I've only won one match today, yikes. Even worse was this one match with someone trolling in our team, he stayed at the spawn room for a minute before catching up to us, why ._.

In those matches I noticed a trend: I'm usually the one with the most eliminations and damage, yet I'm the tank. Now I can give it a pass if I'm Roadhog since he's good at both of these aspects and to an extent Zarya, but when I'm Reinhard and I'm protecting my team most of the time only to kill 5 people afterwards and getting gold in kills, then there must be something wrong with my DPS teammates...

I think I should play more offensive characters in ranked, I've always been more of a tank main but in the rank I'm currently at it just seems like not many players know how to play their DPS or something, it's like the team whom has the better DPS wins. I should play some Tracer and 76 or something, along with that I should bring back my Mei too, I used to rock with her in mid level rank (44-58 in season 1) and this is more or less where I'm at currently I believe.
Title: Re: Overwatch thread
Post by: Xhominid on September 20, 2016, 09:00:46 am
Finally bought Overwatch for the PS4(bite me if you want to start going PC Master Race on me, still don't have a competent gaming rig and took me awhile to finally buy a PS4) and...yeah, this game can be VERY frustrating at times if you don't even remotely have a competent group to work with.

But I'm still having plenty of fun playing Quickplay for now until I go through the long way till I unlock Competitive Mode. God, Widow seriously needs a buff after playing her...it's like Blizzard only nerfed her Sniper damage without doing a single thing to remedy the weaknesses of her other abilities otherwise(her Normal Rifle damage does basically squat for damage unless you stay on the head at all times, her Mine does dogshit in terms of actual DoT and her grapple takes way too long compared to any other ability which allows for quick movement). I honestly do like using her because Snipers rock...but it say something when I can do better with Mei than the sniper character.

Title: Re: Overwatch thread
Post by: Darkflare on September 20, 2016, 03:56:28 pm
Yea, Widow is kinda garbage now. You know, maybe we should consider us PS4 guys having a group together
Title: Re: Overwatch thread
Post by: Xhominid on September 20, 2016, 06:30:54 pm
I would be okay with that.
Title: Re: Overwatch thread
Post by: Moon Girard on September 22, 2016, 09:01:36 pm
I'd be down for that

https://playoverwatch.com/en-us/blog/20294485
http://masteroverwatch.com/news/62-ptr-september-22-patch-notes
Widow finally got a buff if you could call it that.
Title: Re: Overwatch thread
Post by: Xhominid on September 23, 2016, 03:15:00 am
That's...not even a buff.
That doesn't even remotely help her at all! Stop fucking thinking about the PC already and give her some actual fucking buffs.
Title: Re: Overwatch thread
Post by: DelusionTrim on September 24, 2016, 07:09:18 am
That's...not even a buff.
That doesn't even remotely help her at all! Stop fucking thinking about the PC already and give her some actual fucking buffs.

Uhm yes it is a buff, the main complaint Widow mains have is that the current scope animation makes her very clunky with the nerf she got.
Title: Re: Overwatch thread
Post by: Xhominid on September 25, 2016, 02:44:24 am
That's...not even a buff.
That doesn't even remotely help her at all! Stop fucking thinking about the PC already and give her some actual fucking buffs.

Uhm yes it is a buff, the main complaint Widow mains have is that the current scope animation makes her very clunky with the nerf she got.

It's a buff that mainly helps PC players at large and doesn't help console players that much. And it ultimately does not solve the NUMEROUS problems Widowmaker has.
That's mainly why I said stop thinking about PC because that feels more like something for PC only.

And I've been playing Overwatch for a week and I'm having alot of fun now. Finally got used to being able to shoot well rather than shoot wildly and hoping to hit someone at times.
Title: Re: Overwatch thread
Post by: Duos.act on September 25, 2016, 02:58:02 am
Yeah Blizzard should stop thinking about the platform that the overwhelming majority of their player base plays on.
Title: Re: Overwatch thread
Post by: DelusionTrim on September 25, 2016, 05:58:15 am
That's...not even a buff.
That doesn't even remotely help her at all! Stop fucking thinking about the PC already and give her some actual fucking buffs.

Uhm yes it is a buff, the main complaint Widow mains have is that the current scope animation makes her very clunky with the nerf she got.

It's a buff that mainly helps PC players at large and doesn't help console players that much. And it ultimately does not solve the NUMEROUS problems Widowmaker has.
That's mainly why I said stop thinking about PC because that feels more like something for PC only.

And I've been playing Overwatch for a week and I'm having alot of fun now. Finally got used to being able to shoot well rather than shoot wildly and hoping to hit someone at times.

Okay but what kind of buffs would she have to get to specifically help console players? This really isn't something that's easy to solve now is it, and AFAIK she wasn't even considered good on console before the nerf, bringing her pre-nerf status back would probably not do much.

Really disagree with the "stop thinking about PC" mentality because as Duos said, the majority of the playerbase plays the PC version, they can't just ignore it. Hell if they had this mentality then this buff would probably not even be given to her at all despite it being one the main things Widow mains wanted.
Title: Re: Overwatch thread
Post by: Xhominid on September 25, 2016, 06:32:58 pm
Yeah Blizzard should stop thinking about the platform that the overwhelming majority of their player base plays on.

I said "Stop thinking ONLY about the PC version" not stop thinking completely about the PC version...

Okay but what kind of buffs would she have to get to specifically help console players? This really isn't something that's easy to solve now is it, and AFAIK she wasn't even considered good on console before the nerf, bringing her pre-nerf status back would probably not do much.

Really disagree with the "stop thinking about PC" mentality because as Duos said, the majority of the playerbase plays the PC version, they can't just ignore it. Hell if they had this mentality then this buff would probably not even be given to her at all despite it being one the main things Widow mains wanted.

Is it any more harder compared to how to buff some of the other characters who desperately need something out of their niche as well? And considering console players are getting something to help with their aiming, that's already something right there. My point is that the scope buff helps, but it helps more for PC players since they can take far better advantage due to the weird pace Blizzard has done with the sensitivity of the console game compared to other games like it(Where you can still play pretty well but not exactly like a K&M player in games like Halo or CoD due to getting the sensitivity right.)

Title: Re: Overwatch thread
Post by: DelusionTrim on September 25, 2016, 08:22:46 pm
Anyone watching the Overwatch tournament going on now? Damn Seagull is soooo good with Mei, that strategy to put a wall to elevate his team and catch Team Splyce by surprise was ameizing, and that ult to cover the last point was great.

Man I should really play her more in ranked, I remember I did so well with her in Season 1 and I haven't touched her in Season 2 ranked yet... should definitely come back to using her.

Is it any more harder compared to how to buff some of the other characters who desperately need something out of their niche as well? And considering console players are getting something to help with their aiming, that's already something right there. My point is that the scope buff helps, but it helps more for PC players since they can take far better advantage due to the weird pace Blizzard has done with the sensitivity of the console game compared to other games like it(Where you can still play pretty well but not exactly like a K&M player in games like Halo or CoD due to getting the sensitivity right.)

Okay but again what kind of buffs would she need to be significantly better on console if aiming is the main thing that makes her a threat? Balancing snipers isn't exactly an easy task.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 01, 2016, 07:59:47 pm
Anyone played this week's brawl? It's pretty insane, matches get so crazy with the reduced cooldowns along with double health... it's the most fun weekly brawl I've had in a while :D

At least I can use Junkrat's double jump there, it's pretty awesome.
Title: Re: Overwatch thread
Post by: Darkflare on October 01, 2016, 08:42:37 pm
Until you face a team of Meis

Hope you don't mind them walling everything and going into their iceblock all the time.

And Ana putting everyone to sleep
Title: Re: Overwatch thread
Post by: DelusionTrim on October 01, 2016, 09:20:05 pm
Since I'm a Mei player it doesn't bother me so much to fight Meis in this brawl... but I know I'm pretty much the only one who feels this way heh.

There was this skirmish where an Ana was putting me to sleep repeatedly, couldn't do anything about it... heard that if she puts you to sleep multiple times it can make you leave the game due to inactivity, that can't be fun.
Title: Re: Overwatch thread
Post by: Janis Luciani on October 01, 2016, 10:10:16 pm
I somehow witnessed my brother in this Week's Brawl do Winston's Ultimate, and when it ended, he instantly got another Ultimate.

This got PotG, and he got some hatemail from it since people suspected him of cheating.
Title: Re: Overwatch thread
Post by: Xhominid on October 02, 2016, 09:11:41 am
From what I heard, if Winston knocks people over but they die from the fall damage after his Ult ends, he gains enough meter to redo his Ult again.

I heard someone state that before when they did it.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 03, 2016, 05:58:47 am
Welp finally came to my senses and played Mei in competitive... first match in Ilios, 55 eliminations which is something I haven't achieved yet with any character I think (maybe except Zarya and Roadhog). I should definitely play her more, she was my most played character in season 1 ranked until I learned Roadhog in later rankings, I really feel like I can still make a difference in matches whenever I play her and use her kit well, and with her ult buff it makes stalling/capturing the objective so much more effective.

Only played 3 ranked matches with her, and I lost two... but even in those I still did a good job, in particular the third one was so close for my team to win (it went 2-3) but there was a Tracer from the other team doing work and she was very overwhelming.

From what I heard, if Winston knocks people over but they die from the fall damage after his Ult ends, he gains enough meter to redo his Ult again.

I heard someone state that before when they did it.


Yeah environmental kills gives a lot of ult charge IIRC, it's pretty good for character like Lucio.
Title: Re: Overwatch thread
Post by: Moon Girard on October 07, 2016, 06:25:38 pm
http://www.siliconera.com/2016/10/07/halloween-event-appears-leaked-overwatch-includes-themed-loot-boxes/
Quote
A Halloween event appears to have leaked ahead of time for Overwatch players on Xbox One,  with a look at a Halloween-themed Loot Box, featuring new cosmetic items.

Based on what we see, it looks like Overwatch’s Halloween event will be similar to what we had in their Summer Games event, with a themed items from the Halloween Loot Boxes.

Here’s the full description:
Quote
    Celebrate Halloween with some frightening treats for our heroes during a new event: Overwatch Halloween Terror! 

    Trick out your collection by picking up Halloween Loot Boxes, available for a limited time*. Every Loot Box contains up to four cosmetic items, including at least one Halloween skin, spray, highlight intro, emote, victory pose, player icon, voice line, or credits that you can use to unlock other items. More than 100 Halloween items are waiting to be unwrapped!

    If your Halloween Loot Box contains an item that is already in your collection, you will instead receive coins.     

    *Halloween Loot Boxes are available to purchase or earn in-game until 11/1/16 at 4pm PT.
Oh boy can't wait to not get the one thing i want from the event like last time
Title: Re: Overwatch thread
Post by: DelusionTrim on October 08, 2016, 09:25:06 pm
Looks like Laura Sombra has been leaked?

http://akunohomu.tumblr.com/post/151524492209

She looks pretty cool... wondering what kit she will have and of what class :D
Title: Re: Overwatch thread
Post by: Darkflare on October 09, 2016, 02:59:34 am
I'm more interested in the sentence above Hacker Laura's picture.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 09, 2016, 03:49:33 am
Darkflare did I just fight you in ranked? Your name was there, the fight was on illios and I was Zen, was it you? I know you play OW on PS4 but I'm not sure if you do on PC.

Edit: the sentence above her picture is likely the brawl we're gonna get... similar to Lucio ball I think, stage will likely be Eichenwalde because it mentions a castle, no idea about the "zombie omnics" though (maybe Bastion/Zen will get a skin?) and the "three different difficulties" sounds like some sort of an AI fight, really curious about it all.
Title: Re: Overwatch thread
Post by: Darkflare on October 09, 2016, 04:38:37 am
Not me. I don't even play Ranked at all and I'm PS4 only.
Title: Re: Overwatch thread
Post by: -Red- on October 09, 2016, 07:21:38 am
LAURA CONFIRMED:

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: DelusionTrim on October 09, 2016, 02:30:00 pm
I posted that yesterday... Red pls :T

Anyways, really curious to see what hacking skills she will have, perhaps increase cooldowns on the enemies or decrease their damage?
Title: Re: Overwatch thread
Post by: Person Man on October 09, 2016, 02:32:51 pm
Hacking seems like a really hard skill to translate into an FPS setting.  The only that immediately springs to mind is that she may be able to remotely shut down down Torbjorn or Symettra's stuff.  Guess we'll just have to wait and see.
Title: Re: Overwatch thread
Post by: Moon Girard on October 11, 2016, 04:41:35 am
(http://i.imgur.com/kHeyOaW.jpg)
This basically confirms the outfits from this comic are gonna be the halloween skins
http://imgur.com/a/kE2m2
Title: Re: Overwatch thread
Post by: Person Man on October 11, 2016, 05:13:39 am
Finally, an alt for Junkrat that isn't terrible.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 11, 2016, 05:32:03 am
Sooo the event starts on the 11th... as in tomorrow? Damn I better play this game more then, I want that Roadhog skin.

Finally, an alt for Junkrat that isn't terrible.

Hey the jester ones aren't too bad... default is better but still.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 11, 2016, 06:54:27 pm
Costumes have been leaked apparently:

http://www.overpwn.com/news/231-halloween-overwatch-patch-early-preview-new-skins

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Janis Luciani on October 11, 2016, 07:08:17 pm
Funny, I was just thinking about getting a skin for Hanzo. I think I'm gonna enjoy the zombie ass archer. Reinhardt and Roadhog's are also other must haves.
Title: Re: Overwatch thread
Post by: Moon Girard on October 11, 2016, 07:11:23 pm
Outside of Mercy, Junk and Reaper's being great with Pharah and Rein's being ok the rest are really lame how did we not even get Viking Torb or Helsing McCree those were great.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 11, 2016, 07:21:08 pm
Actually come to think about it, Mei and Winston are literally the only ones that haven't gotten legendary nor an epic in these two events... damn they better be saving something good for them for Christmas :S

Outside of Mercy, Junk and Reaper's being great with Pharah and Rein's being ok the rest are really lame how did we not even get Viking Torb or Helsing McCree those were great.

Hey now, Junkenstein's monster Roadhog is awesome.

My only guess as to why McCree and Torb didn't get a costume is probably because they already got something in the summer games event... it's probably just me though.

edit: Oh nevermind Mercy had a summer games color... oh well what can we do.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 11, 2016, 07:34:13 pm
So - for PC at least - the event is live...

here is something cool though...

...

THE COSTUMES CAN BE BOUGHT WITH CURRENCY! Holy shit thank goodness I haven't spent much over the latest weeks... I have almost 2000 coins right now.

Legendaries are 3000 and Epics are 750.

edit: oh and every character has a victory pose too, it's called "R.I.P"
Title: Re: Overwatch thread
Post by: Moon Girard on October 11, 2016, 07:43:57 pm
Hey now, Junkenstein's monster Roadhog is awesome.

Sure it's better then Islander but that's not exactly a high bar and it's not much better then Mako, his default(well Stitched anyway) is still way better then all the legendaries he has so far if it wasn't for Genji, McCree and Widowmaker's(not counting Noire since that's god tier and was pre-order only) legendaries I'd say Roadhog would have no competition in having the worst legendaries available. Though maybe it'll grow on me i wasn't to fond of either of Mei's legendaries before i started using them.

THE COSTUMES CAN BE BOUGHT WITH CURRENCY! Holy shit thank goodness I haven't spent much over the latest weeks... I have almost 2000 coins right now.

Legendaries are 3000 and Epics are 750

Now if they could do this with the Summer Games skins

Title: Re: Overwatch thread
Post by: DelusionTrim on October 11, 2016, 10:08:38 pm
Man the new brawl is really fun, haven't gotten full stars yet though, it's quite hard with everything that's going on all at once (especially the final battle, god it's really hard to keep track of what's going on) but still very entertaining.
Title: Re: Overwatch thread
Post by: Darkflare on October 11, 2016, 10:10:33 pm
Crossing my fingers for Mercy or Junkrat skins to drop. 3k is a hefty price to pay for not dropping.
Title: Re: Overwatch thread
Post by: Dumanios on October 11, 2016, 11:15:38 pm
Mostly hopping for Mercy, Reaper, or Thriller 76 to drop, and the RIP for D.Va.

How long is it taking you guys to get into the Weekly Brawl? TheAnswer and I queued as a group and decided to just do Quick Play games after about 4 minutes of waiting.
Title: Re: Overwatch thread
Post by: Xhominid on October 12, 2016, 12:06:42 am
So - for PC at least - the event is live...

here is something cool though...

...

THE COSTUMES CAN BE BOUGHT WITH CURRENCY! Holy shit thank goodness I haven't spent much over the latest weeks... I have almost 2000 coins right now.

Legendaries are 3000 and Epics are 750.

edit: oh and every character has a victory pose too, it's called "R.I.P"

Thank god Widowmaker didn't gain a Halloween skin then or I would have went nuts after just buying her Countess Legendary yesterday...

Still good that they finally decided to make these annual costumes purchaseable with ingame currency for those who have the coin to do so. Unfortunately...I'm not anywhere near the levels that would be justifiable since I'm still within 10/60 for all my characters rather than 30-40-50/60 of those who started Overwatch when it came out. Thus, I gotta try my luck with boxes.

Hope I get Reinhardts' and Mercy's.

Can't wait to also try out the new aiming controls, I hope they help my aiming skills with Widow.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 12, 2016, 02:28:34 am
2 loot boxes in, and I already get Reaper's costume... well that was fast wasn't it :)

I think I'll just keep leveling up until the last day so I that I only spend my coins on that day rather than now, because odds are there can/will be duplicates in the long run.

Also I found out Mei at least got a PotG intro, so this is another must have to me.
Title: Re: Overwatch thread
Post by: Person Man on October 12, 2016, 02:37:39 am
> No Panda Mei.

The fuck is even the point then.
Title: Re: Overwatch thread
Post by: Xhominid on October 12, 2016, 03:15:12 am
I finally tested out the new aiming controls...took awhile to get used to but my god is it so much easier to aim with McCree and Widowmaker it's not even funny.

The new scope does work wonders for Widow as well...but it's still only a small buff in the LONG line of buffs Widow needs to be even remotely viable(either tweak her bodyshot damage back to 150 or massively increase the charge rate for her sniper mode, lower the CD of both her Venom Mine and Grappling Hook by 30%-40% and either increase the DoT of the Mine or have it stun the opponent for 1 second(enough for the Widow to react or party members to kill the person effected). I'm not sure if her LMG should be buffed at all or not(as while she's a sniper, Mercy should not be able to outdamage her with her handgun...neither should D.Va out of the Mech)

Of course will pretty much get her close to OP, but I don't understand why they seem so against a sniper in gameplay...but make one in the first place
Title: Re: Overwatch thread
Post by: Knuckles8864 on October 12, 2016, 01:04:07 pm
Opened my first Loot Box, and lo and behold, not one, but TWO Reinhardt skins (both were Halloween and duplicates).
Title: Re: Overwatch thread
Post by: DelusionTrim on October 13, 2016, 04:13:51 am
Out of the 4 lootboxes I got today, Thriller 76 and Demonic Hanzo were in them... well it seems like I'm off to a good start, in the first week or so of the Summer Games event I don't think I had gotten a single costume there. Also Reaper's costume is making me legitimately want to main him, it's just too good not to play him... plus I need more offensive heroes to play other than 76.

So has anyone gotten anything yet?
Title: Re: Overwatch thread
Post by: Person Man on October 14, 2016, 12:11:20 am
As usual, I've gotten nothing but sprays and voice lines.  >_>
Title: Re: Overwatch thread
Post by: Hyogo on October 14, 2016, 12:34:47 am
Got all the legendary skins for Halloween, all within the first two days.

Unboxed Junkenstein during the 20 Boxes I bought.
Unboxed Junkenstein's Monster on level 328
Unboxed Pumpkin (Reaper) on level 329
Unboxed Witch (Mercy) on Level 330 (and again on 332)
Spoiler, click to toggle visibilty

RNG definitely has been in my favor.
Title: Re: Overwatch thread
Post by: Xhominid on October 14, 2016, 04:10:19 am
Gonna gain myself some money tomorrow(or Saturday) myself.

After putting in $20 on Xenoverse 2 to preorder, I'm deciding between 20$ or 30$ and try my luck for RNG boxes for Witch Mercy.
And it will be like that for the next 2 weeks too(spend $10 next week if I don't, then like $30-$40 for a final gamble)

I'm hoping that I get it while I'm leveling so I don't have to worry as much.
Title: Re: Overwatch thread
Post by: Person Man on October 14, 2016, 04:42:23 am
Well, after complaining about how RNG hates me it looks like it's turned in my favor now purely out of spite.  Got the Mercy, Roadhog, and Zenyatta Halloween skins tonight as well as like 6 of those tombstone winposes.
Title: Re: Overwatch thread
Post by: Xhominid on October 15, 2016, 02:45:04 am
*Sigh*

I didn't get the Witch Mercy...but I got damn near EVERY OTHER HALLOWEEN SKIN...

Junkenstein's Monster after the first few boxes.
Junkenstein after the next few
Got Hanzo, Ana and Symmetra Halloween skins
Headless Reaper on the final box and dozens of other Halloween related sprays, lines and stuff(like Reaper's Halloween Highlight, Reinhart's Smashing Pumpkin Emote, etc.)

*Sigh*

I hope I can get it through levelups because either I get it next week or the week after...or not at all.
Title: Re: Overwatch thread
Post by: -Red- on October 15, 2016, 02:49:37 am
I barely played the game so I only opened the free loot box + a box I got today and welp, got my Witch Mercy so I don't really care about the rest of the skins :D Except maybe the Rein one.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 16, 2016, 05:12:15 am
Welp today I got Witch Mercy and Possessed Pharah... I think it was in 2 out of 4 boxes, not bad. While I don't play Mercy a lot I also got a legendary duplicate (not a halloween costume) + 500 credit bonus, can't complain (now I'm at 3200 coins). I just really hope I'll get Roadhog and Junkrat in time, with my coins I can buy Reinhardt, Zen and Mei's highlight intro if I don't get them via loot boxes.

Also Reaper's halloween skin is so good it made me play him more, and boy I'm having a blast... he deals so much damage, I seriously considering maining him :D
Title: Re: Overwatch thread
Post by: Infinite kyo on October 16, 2016, 05:32:52 am
i got all the legendary skins roadhog,junkrat,reaper but no witch mercy but i dont play her so i dont really mind i also got the Riverboat skin for McCree weirdly enough lol also im starting to really like using Ana
Title: Re: Overwatch thread
Post by: Xhominid on October 16, 2016, 07:49:39 am
Speaking of that, I got Mei's new Highlight Intro to go along with my Reaper's.

I'm at 2210 coins now and hoping that if I don't get Witch Mercy by box, then I'll just straight up bought it since I got every other Halloween Legendary Skin and a few other Halloween skins.
Title: Re: Overwatch thread
Post by: Darkflare on October 16, 2016, 09:20:18 am
Only ones I've gotten were Hanzo's from the freebie and Reindhart's from today's boxes.
I like the Wolf skin I already have for Hanzo too much to switch but the Reindhart one looks too sweet not to use even if it makes his head a more obvious target.

Edit: Got Witch Mercy.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 17, 2016, 04:18:03 am
Well and just after the Witch Mercy duplicate, the very next box is also a Witch Mercy duplicate... well at least I'm close to 4k coins, but still :T
Title: Re: Overwatch thread
Post by: Knuckles8864 on October 17, 2016, 05:42:01 am
Oh, yeah. There are achievements on the Xbox One version for Junkenstein's Revenge. Though they are not present on the PS4 version (not sure about the PC version), you can still get the sprays from completing the following:
-Win a Round on Medium
-Win a Round with each of the Heroes used
-Win a Round without anything getting to the door on Medium
-Win a Round on Hard

If anyone wants to try them, I wish you good luck, because the last two are ridiculously hard.
Title: Re: Overwatch thread
Post by: Xhominid on October 17, 2016, 08:36:17 am
Finally got enough coins to buy Mercy's Witch outfit outright...
Got a Zenyatta Halloween skin on top of that as a bonus.
Title: Re: Overwatch thread
Post by: -Red- on October 18, 2016, 11:16:50 am
.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 20, 2016, 09:58:25 pm
So it seems like Blizzard is doing some... crazy changes to characters in PTR now, it's not officially listed what they are but people are finding it as of now:

Quote
Torb

    Small turret build speed buff (credit:Ealdwine)
    Passive Scrap Generation (2 scrap/second) (credit:Ealdwine)
    Torbjorn also passively generates scrap. (credit:Ealdwine)
    Pick 15 scrap from dead bodies instead of 25 (credit:EnderBolt)

D.Va

    100 more hp (Seems to have 200hp, 400 armor) (credit:paladinkar)
    D.Va's ult is slower to get too. 2m18s to 50% in the PTR, 1m50s in the live server. Call Mech seems slower to get too (credit:Things_and_things)
    D.Va also moves ~2x as fast while firing. (credit:t1m1d)

Mei

    ult activates faster (not charge ult faster, just the actual activation of the freeze ring) (credit:paladinkar)

Soldier-76

    Damage per shot increased from 17 to 20 (credit:Missing_Persons)

Ana * Nano boost speed boost nerfed (credit:EnderBolt)

General

    Game and UI: - Max 20000 exp per level (used to be 22000) - Exp exact value (numbers) shown in career profile (credit:LucySayStab)
    UI changes: http://puu.sh/rPEsp/481a358cce.jpg (credit:R3dkite)

Before anyone goes crazy over the Mei buff, I read that it charges slower now, a headshot icicle will apparently build 10% instead of 15%, this is a 33% charge rate nerf :o
Title: Re: Overwatch thread
Post by: Moon Girard on October 20, 2016, 10:59:15 pm
They put up the official patch notes.
http://us.battle.net/forums/en/overwatch/topic/20749857162
Quote
As Geoff Goodman mentioned in a recent forum post, we're currently experimenting with a number of significant hero changes. We don't typically have the time to try multiple configurations to our hero balance composition, but the extended length of this PTR gives us a unique opportunity. Throughout the PTR, we'll be continuously adjusting our heroes' stats, which will provide valuable data needed to make some tough decisions.

None of these changes should be considered final, and we'll continue to update this post as the PTR progresses. Please feel free to provide feedback throughout this test. We're looking forward to hearing what you think.
Hero Balance Changes

General
    Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities
    Ultimate costs have been increased by 25% for all heroes

D. Va
    Mech health increased to 200 (formerly 100). Armor remains at 400
    Movement speed while firing has been increased by 25%

Soldier: 76
    Pulse Rifle
        Bullet damage increased from 17 to 20
        Maximum bullet spread Increased from 2.2 to 2.4
Ana
    Nano Boost
        No longer increases move speed

Mei
    Blizzard
        Ultimate cost has been increased by 15%

Lúcio
    Amp It Up
        Healing-per-second has been decreased by 10%

Zarya
    Particle Barrier
        Power gained from barriers decreased by 20%

    Projected Barrier
        Power gained from barriers decreased by 20%

Torbjörn
    Scrap is now automatically generated over time
    The amount of scrap collected from a fallen enemy has been decreased by 40%
    Forge Hammer
        Swing speed increased by 25%
        Damage decreased by 27%
Title: Re: Overwatch thread
Post by: Xhominid on October 20, 2016, 11:47:55 pm
Wow that's a big nerf to Mei right there...

basically a 35% increase to ultimate charge time compared to everyone else...
Where the hell is D.Va's then? Seriously, Self-Destruct can kiss my ass in certain maps.

Holy shit at the Zarya nerf, she really didn't need that! She was pretty fine where she was since the best way to gain power from her shields was Ultimates anyway.

And lucio is getting more and more nerfs...poor guy.
Title: Re: Overwatch thread
Post by: Moon Girard on October 21, 2016, 12:01:48 am
Yea poor Lucio he'll only be in 85% of pro matches instead of 90%+
Also realized i didn't add the link to Geoff's comment and since most people won't click the link to click another link.
http://us.battle.net/forums/en/overwatch/topic/20749877229
Quote
The PTR patch changes you guys see are unlikely to make it through PTR unchanged, unlike previous PTR cycles.
Title: Re: Overwatch thread
Post by: DelusionTrim on October 21, 2016, 12:05:50 am
Turns out the nerf to Mei was 15%, phew... everyone in the cast got a 25% increase too apparently.

Also Lucio deserves that nerf, his AoE is so strong that even after the nerf to the speed boost he still remains a must pick in pretty much every game.
Title: Re: Overwatch thread
Post by: Darkflare on October 21, 2016, 02:19:53 am
Goddamn that 76 buff will definitely get toned down
Title: Re: Overwatch thread
Post by: DelusionTrim on October 21, 2016, 05:34:36 pm
Soldier is already in a pretty bad state, any buffs to him is welcome since people would rather just use McCree as of now. Overall though I'd give anything to have his old spread back since the nerf he got to it destroyed him along with the "buff" he got afterwards.

Here is hoping at least his and D.Va changes make it through, perhaps I'll have a reason to play D.Va again :D
Title: Re: Overwatch thread
Post by: Xhominid on October 22, 2016, 01:04:36 am
And Widowmaker gets nothing except for the Ultimate Charge Rate decrease...just why Blizzard?
Title: Re: Overwatch thread
Post by: Knuckles8864 on October 22, 2016, 03:41:41 am
To be honest, I've been seeing three variety of heroes more than anyone else now that I'm playing again, and those three are D.VA, Mei and Zarya. And Mei charges her ult fast since her glacier shots do as much damage as snipers do (except Ana IMO.) The only other way to nerf D.VA is to prevent her from getting her ult again from not killing anyone with her ult. And a good Zarya can destroy enemies faster than they can react. (This is all opinion based, by the way.)

That aside, I got the Witch Mercy (the one I wanted the least, but hey, I'll gladly take it.) My goal is that Reaper skin, Roadhog's is second place for me. Dr. Junkenstein is cool too, but I still think the Hayseed one is his best (unless they make his ult voice line one of the lines he says in Junkenstein's Revenge, like they'll do for Mercy.)
Title: Re: Overwatch thread
Post by: DelusionTrim on October 22, 2016, 02:51:46 pm
More balance changes to D.Va, and now they buffed Widow, Pharah and Mercy too:

http://us.battle.net/forums/en/overwatch/topic/20749857162

Man I'm gonna be surprised if Widow's 20% charge buff somehow makes it to Live.
Title: Re: Overwatch thread
Post by: Hyogo on October 24, 2016, 11:51:06 am
Getting closer to getting a gold weapon every day, my goal is to hit 2200 Competitive points (The purple currency) before season end and I'm at 1930 as of now.

Also got my first multiple legendary box a few days back, Gambler McCree and Witch Mercy (for the 5th time)
Title: Re: Overwatch thread
Post by: DelusionTrim on October 26, 2016, 02:31:46 am
WELP, CPU randomly died last saturday... only today I took it to the computer repair shop for them to see what went wrong. Like it just turned off and I couldn't turn it back on again, it happened so sudden.

Looks like I'll have to end up buying the other halloween stuff I want since the event will end on november 1st, I earned up to 4300 coins I think, which isn't too bad since I already unlocked two of the legendaries along with 3 epics... I think I'll buy Junkenstein's Monster Roadhog, Ghost Reinhardt (I forget the name) and Mei's PoTG intro, I think I'll be able to get 200 coins to buy them all due to duplicates and stuff.
Title: Re: Overwatch thread
Post by: Moon Girard on November 01, 2016, 05:01:28 am
Blizzard put up official art of Sombra
(http://i.imgur.com/ETdpSMW.jpg)
Title: Re: Overwatch thread
Post by: Xhominid on November 01, 2016, 07:21:28 am
Nice look for Sombra.

I still want to know how she plays or how she works before I really try any crunch time with her.
Title: Re: Overwatch thread
Post by: Trololo on November 01, 2016, 10:24:42 am
Laura?
Title: Re: Overwatch thread
Post by: Person Man on November 01, 2016, 01:31:38 pm
I still want to know how she plays or how she works before I really try any crunch time with her.
Well it's not like she's been released or anything.  Probably gonna be a while before you try any crunch time with her regardless.
Title: Re: Overwatch thread
Post by: Darkflare on November 01, 2016, 02:09:11 pm
Haven't even heard of her being in PTR either so we'll have to wait a month still.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 01, 2016, 02:43:06 pm
Judging from those "mannequin lines" coming out of her fingers, I'm thinking she will be a support hero, but one that's closer to Symmetra in that she won't be a healer.

Man she looks awesome, seeing the full costume this time around is so neat.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 02, 2016, 04:19:06 am
Welp I got a friend to log into my bnet account to buy items I couldn't myself since my CPU stopped working... had 4200 coins, asked him to buy Roadhog's legendary, Mei's Ice Scream highlight, along with Mei and 76's spray, then just to spend some left over coins (510) I told him to buy Mei's RIP win pose.

Guess I got everything I wanted except Junkrat's legendary (really wanted it, but decided to go for Roadhog's instead since I play him more), there were Reinhardt and Zen's epics too but they weren't top priority anyway.

Sooo how did you guys go? Got everything you wanted?
Title: Re: Overwatch thread
Post by: Darkflare on November 02, 2016, 06:24:28 am
Ended up having to pay the 3k coins to get the Junkenstein skin since that's the one I wanted the most.
Got Mercy, Reaper, Hanzo, Pharah and Reindhart Halloween skins.
Also Ana and Reindhart halloween emotes. Disappointed that Reindhart's halloween emote doesn't taunt kill. Missed opportunity there.
I think I got like 20 boxes opened so a pretty good haul.
Title: Re: Overwatch thread
Post by: Xhominid on November 02, 2016, 02:02:22 pm
Got all the Legendary Skins, a good chunk of the Epic skins(missing Soldier's and Reinhardt's to my knowledge), got all the Halloween Taunts and Reaper and Mei's Highlight Intros.

So yeah, got the main things I wanted.
Title: Re: Overwatch thread
Post by: Moon Girard on November 04, 2016, 07:20:12 pm

Sombra Cinematic

She's Offensive
https://playoverwatch.com/en-us/heroes/sombra/
Quote
Stealth and debilitating attacks make Sombra a powerful infiltrator. Her hacking can disrupt her enemies, ensuring they're easier to take out, while her EMP provides the upper hand against multiple foes at once. Sombra’s ability to Translocate and camouflage herself makes her a hard target to pin down.

Abilities

Machine Pistol
Sombra’s fully-automatic machine pistol fires in a short-range spread.

Hack
Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.

Thermoptic Camo
Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage.

Translocator
Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight).

EMP
Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.

Genji gets a new skin as well unlocked by playing heroes of the storm with 15 friends or something.
(http://i.imgur.com/zovvBUw.png)
Title: Re: Overwatch thread
Post by: DelusionTrim on November 04, 2016, 07:58:49 pm
Damn her kit is pretty loaded, I think it's only soldier that has 3 abilities if I'm not mistaken. That and they sound very powerful too, with the hacking ability she is likely gonna give trouble to the likes of Mei and Zarya depending on how it will be used.

Yeah I'm sold, possible new main :D
Title: Re: Overwatch thread
Post by: -Red- on November 04, 2016, 08:10:21 pm
Genji gets a new skin as well unlocked by playing heroes of the storm with 15 friends or something.

(https://i.imgur.com/FMIC7i5.jpg)
Title: Re: Overwatch thread
Post by: Moon Girard on November 04, 2016, 08:20:05 pm
Sombra also has a passive that let's her see low health enemies through walls.

(https://i.imgur.com/FMIC7i5.jpg)

http://us.battle.net/heroes/en/blog/20327397
Quote
Your challenge, should you choose to accept, is to party up with one or more of your friends and play at least 15 Heroes of the Storm games in Co-op vs. AI, Quick Match, Unranked Draft, or Ranked modes between November 15 and January 4.

And it's limited time to boot.
Title: Re: Overwatch thread
Post by: Moon Girard on November 04, 2016, 10:23:03 pm
Sombra Backstory and Gameplay videos


Also a preview of one of her legendary skins. Which looks hideous who thought this was a good design.
Spoiler, click to toggle visibilty

And the other legendary apparantly
Spoiler, click to toggle visibilty

also some concept art for her
Spoiler, click to toggle visibilty

Quick Play is getting a 1 hero limit that's going to be in PTR next week.
New Map/Stage Oasis it's a King of the Hill map that has jump pads coming in December

Weekly Brawls will be replaced by Arcade mode
Arcade mode:
1v1 and 3v3 skirmish modes on new map Ecopoint Antarctica
QP + Hero Stacking one mode
Mystery Heroes is a mode
All Brawls, will have various themed Brawls from past Weekly Brawls and new ones on rotation
You get 1 lootbox as reward for winning once in each specific mode for the first time
3 weekly lootboxes as reward for winning a few games
New Arcade stuff they are introducing
(http://i.imgur.com/ZmqtMiS.png)

Title: Re: Overwatch thread
Post by: DelusionTrim on November 04, 2016, 10:40:53 pm
Eh I think it looks pretty good, I'd probably just prefer a neon color other than green though (she is likely gonna get an alternate color for that legendary anyway), the Cyberspace skin looks pretty good too I like the blue/black/white color scheme.

Nice to know a 1HL quick play is gonna be a reality, some stackings aren't really fun. Also, I see "all brawls" there, does it mean weekly brawl will now be featured in there?
Title: Re: Overwatch thread
Post by: Moon Girard on November 04, 2016, 10:56:50 pm
Nice to know a 1HL quick play is gonna be a reality, some stackings aren't really fun. Also, I see "all brawls" there, does it mean weekly brawl will now be featured in there?

Yup, added more info to that last post that explains arcade mode better i think that's everything announced beside the Overwatch league which is an esports team things.

Eh I think it looks pretty good, I'd probably just prefer a neon color other than green though (she is likely gonna get an alternate color for that legendary anyway), the Cyberspace skin looks pretty good too I like the blue/black/white color scheme.

It's the neon skeleton paint and dumb hair that ruins that Legendary for me if there is a version with no skeleton pain i'd be fine with it.
Title: Re: Overwatch thread
Post by: Xhominid on November 04, 2016, 10:57:16 pm
Damn her kit is pretty loaded, I think it's only soldier that has 3 abilities if I'm not mistaken. That and they sound very powerful too, with the hacking ability she is likely gonna give trouble to the likes of Mei and Zarya depending on how it will be used.

Yeah I'm sold, possible new main :D

Fuck Mei, Zarya is honestly one of the heroes that is most fucked by Sombra due to her shields being everything to her.

We finally got our Zarya counter thank fuck!

EDIT: OMG, taking 1HL into QP...my dreams have finally come true!
Fuck D.Va in KoTH(it doesn't seem bad till NERF THIS!, NERF THIS!, NERF THIS! congrats, you just lost because you was off the point enough times.
Fuck multiple Zaryas(especially good ones)
Fuck Multiple Meis
Fuck Multiple everything!
Title: Re: Overwatch thread
Post by: Darkflare on November 05, 2016, 12:30:12 am
Why is there a 1v1 mode in a team focused game?

But anyway, 3v3 arena mode. Might play it a few times.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 05, 2016, 12:52:17 am
Also yay new King of the Hill map, my favorite type of stage in the game, feels good to have a new one coming soon :)

I wonder why Antarctica will be an arcade mode only stage though, odd.

Damn her kit is pretty loaded, I think it's only soldier that has 3 abilities if I'm not mistaken. That and they sound very powerful too, with the hacking ability she is likely gonna give trouble to the likes of Mei and Zarya depending on how it will be used.

Yeah I'm sold, possible new main :D

Fuck Mei, Zarya is honestly one of the heroes that is most fucked by Sombra due to her shields being everything to her.

We finally got our Zarya counter thank fuck!

EDIT: OMG, taking 1HL into QP...my dreams have finally come true!
Fuck D.Va in KoTH(it doesn't seem bad till NERF THIS!, NERF THIS!, NERF THIS! congrats, you just lost because you was off the point enough times.
Fuck multiple Zaryas(especially good ones)
Fuck Multiple Meis
Fuck Multiple everything!

Don't get too ahead of yourself buddy, you play Widow so good luck trying to kill Sombra when she is moving fast while invisible and inevitably flank you... plus she is got a teleporter to reach high places alng with being able to disable your only escape ability, sounds like she is gonna make your life miserable :P

And actually thinking about it Mei may be a counter to Sombra, she can uncover her when invisible quite easy with her endothermic blaster if she is trying to flank my team, can go into cryostasis to avoid getting hacked if she tries to (I think, as it takes a good couple seconds before the hack is completed) along with ice wall which is always good.
Title: Re: Overwatch thread
Post by: -Red- on November 05, 2016, 01:53:29 am
How is Sombra going to be a counter for Zarya when she can't hack through barriers?
Title: Re: Overwatch thread
Post by: Moon Girard on November 05, 2016, 02:24:02 am
And actually thinking about it Mei may be a counter to Sombra, she can uncover her when invisible quite easy with her endothermic blaster if she is trying to flank my team, can go into cryostasis to avoid getting hacked if she tries to (I think, as it takes a good couple seconds before the hack is completed) along with ice wall which is always good.


There's no indication you are getting hacked until it's finished Sombra would have to be standing in your LoS for you to know she was hacking you and Hack has a pretty long range and then her teleport would be an easy out for getting frozen so i can't see many situations when a Mei would beat Sombra.
Title: Re: Overwatch thread
Post by: Darkflare on November 05, 2016, 05:09:51 am
I wonder why Antarctica will be an arcade mode only stage though, odd.
It appears to be tied to the 3v3 Arena mode

How is Sombra going to be a counter for Zarya when she can't hack through barriers?
Sombra hacking Zarya shuts down her barriers which is her entire playstyle. Also Zarya's health is half shield which Sombra can remove.

There's no indication you are getting hacked until it's finished Sombra would have to be standing in your LoS for you to know she was hacking you and Hack has a pretty long range and then her teleport would be an easy out for getting frozen so i can't see many situations when a Mei would beat Sombra.
Mei playing to her strength and ambushing Sombra will have her in advantage. Any of the other offense heroes might put Sombra in check.
Title: Re: Overwatch thread
Post by: Xhominid on November 05, 2016, 07:36:57 am
Pretty much what Darkflare stated.

Mei's Freeze Ray has about 10 meters on it tops. Sombra can hack up to 9 meters. Even with the healing of Cryostasis removed, Mei still can just plain freeze Sombra and while yes her teleportation is a get out of free card, she will still be slow to move, quickly allowing Mei to get back within range and be a nuisance again. And that's not just discounting firing potshots with alt-left click anyway especially if they are headshots and/or Sombra has Tracer-levels of health to compensate.

And yeah, I see Tanks(if it's her and one of them) and Offensive Heroes(barring Tracer and Genji who are rendered damn near helpless without their kit) being able to check her very easily. Well that and Junkrat too.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 05, 2016, 02:52:00 pm
A couple images of the new maps of Antartica (exclusive to arcade mode) and Oasis (KoTH)

Antarctica: http://imgur.com/a/AHM74

Oasis: http://imgur.com/a/AHM74

I know I said it before but yay a new KoTH map is so exciting, looks like it's set in India.
Title: Re: Overwatch thread
Post by: Person Man on November 05, 2016, 02:56:14 pm
I like what I'm seeing with Sombra so far.  Seems like her playstyle is skewed less towards direct damage and more towards being as much as a disruptive nuisance to the other team as possible.  At least thematically, it reminds me of Mei (at least, how I play Mei. :P)  I think I might just have found an Offense character I won't be garbage with.
Title: Re: Overwatch thread
Post by: Darkflare on November 07, 2016, 07:18:15 am
I have to ask you Girard. Did you join my game or did we get paired up in matchmaking again?
Title: Re: Overwatch thread
Post by: DelusionTrim on November 07, 2016, 11:04:24 pm
So Sombra is on PTR as of now... too bad I can't try her out because my CPU hasn't arrived yet :T

Also, apparently some other PTR balance changes happened today, Pharah got buffed it seems.
Title: Re: Overwatch thread
Post by: Moon Girard on November 07, 2016, 11:23:52 pm
https://gfycat.com/BigColdGopher
Sombra has the Best Highlight Intro in the game

Here's all her skins the Los Muertos and it's alt look way better in game then the concept art still not feeling the skeleton paint though.
https://imgur.com/a/Ms7Pt

I have to ask you Girard. Did you join my game or did we get paired up in matchmaking again?

Was i in a group? i'm gonna assume we got paired up in Matchmaking again or you got paired up with my friend and i joined his match.
Title: Re: Overwatch thread
Post by: Xhominid on November 08, 2016, 12:11:37 am
That is SO troll-worthy!
Title: Re: Overwatch thread
Post by: Darkflare on November 08, 2016, 12:53:44 am
https://gfycat.com/BigColdGopher
Sombra has the Best Highlight Intro in the game
I'm willing to see her other intros first, but I may end up dropping some coins on this one.
Quote
Here's all her skins the Los Muertos and it's alt look way better in game then the concept art still not feeling the skeleton paint though.
https://imgur.com/a/Ms7Pt
It's a bit hard to see on my end, but it looks like the Cyberspace skin doesn't look that much different from her default.
Quote
Was i in a group? i'm gonna assume we got paired up in Matchmaking again or you got paired up with my friend and i joined his match.
Couldn't tell you as I didn't check. It was on the Hanamura map, I was the Ana.
Title: Re: Overwatch thread
Post by: -Red- on November 08, 2016, 01:08:53 am
POTG 2.0 was confirmed and they're still working on it so we'll eventually be able to see coop POTGs and maybe my Zarya will finally get (Half of) the spotlight for once.
Title: Re: Overwatch thread
Post by: Moon Girard on November 08, 2016, 01:11:16 am
https://gfycat.com/BigColdGopher
Sombra has the Best Highlight Intro in the game
I'm willing to see her other intros first, but I may end up dropping some coins on this one.
Quote
Here's all her skins the Los Muertos and it's alt look way better in game then the concept art still not feeling the skeleton paint though.
https://imgur.com/a/Ms7Pt
It's a bit hard to see on my end, but it looks like the Cyberspace skin doesn't look that much different from her default.
Quote
Was i in a group? i'm gonna assume we got paired up in Matchmaking again or you got paired up with my friend and i joined his match.
Couldn't tell you as I didn't check. It was on the Hanamura map, I was the Ana.

Oh yeah that was matchmaking i always seem to get put in matches with people on my friend list quite a bit i just assume it works like the prefer player option.
This should help it's hard to see the big differences with her arms crossed.
(http://i.imgur.com/FapX4aL.jpg)
Title: Re: Overwatch thread
Post by: DelusionTrim on November 08, 2016, 01:44:07 am
So here is the Pharah buff in the new PTR update:

Quote
One new change to play with today:

Pharah
Hover Jets
Lift increased by 35%

Damn I'm missing out on all the new stuff in PTR... hopefully I can get on the game this week.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 10, 2016, 03:20:14 pm
Finally got my CPU fixed, tried out PTR yesterday.

Sombra is really fun, she is the type of hero that I really like, one with plenty of utility and denial abilities. I remember a lot of people were complaining and asking for nerfs saying she was OP and all before she was even released on PTR (like seriously), but thankfully that bandwagon has cooler off. She feels like one of those characters that will be increasingly harder to play the higher levels you go since she really gains a lot from players not paying much attention, but I think she has potential... only thing that really bugs me is how slow the decloaking animation is, it just feels overkill because she gives a fallout the moment that happens.

Played arcade mode yesterday, and man is it good... 1v1 is surprisingly (to me at least) fun, and intense depending on the character. But 3v3 is really something else, I played so much of it yesterday and again, it's very fun to play. Both of these modes definitely needs more maps, but still it's really welldone.

Brawls are cool, nice to see Mystery Hero brawl having it's own icon to select it since it's a pretty good brawl (I don't know if it's going to stay that way though), there is another one that lets you go into a randomly expected brawl which is great so no more waiting for weeks to get into that brawl you really wanted again.

All in all this is the best update so far for sure, great to see how much is being done to the game, keep doing good Blizzard.
Title: Re: Overwatch thread
Post by: Darkflare on November 14, 2016, 12:50:54 pm
So for all of you PC players, can you tell me if it's possible to bring a friend for 1v1 mode so you'll immediately fight your friend in?
If not, can you at least use those rules in custom matches?
Title: Re: Overwatch thread
Post by: DelusionTrim on November 14, 2016, 11:48:46 pm
I don't think 1v1 with friends has been implemented yet, I think I saw some posts on reddit about it IIRC, but the developers said they will do it.

Dunno about custom matches though.

Also friendly reminder that the new Genji Oni skin will become available to achieve starting tomorrow:

http://us.battle.net/heroes/en/blog/20327397
Title: Re: Overwatch thread
Post by: Moon Girard on November 15, 2016, 09:04:07 pm
Sombra patch is live
http://www.siliconera.com/2016/11/15/overwatchs-new-patch-live-brings-sombra-arcade-mode-nerfs-buffs/
Quote
Blizzard just launched Overwatch’s Patch 1.5.0.2, which adds the newest hero, Sombra, along with the new Arcade mode that features a variety of game modes, and more hero adjustments.

The biggest attraction of the new update is Sombra, the new hacker hero with a fully automatic Machine Pistol and the ability to hack and block enemy abilities,  hack health packs and Torbjorn’s turret, making them useless to her opponents. You can read more about Sombra in our earlier report.

The next new feature is the Arcade mode. This mode allows you to choose from a variety of regularly rotating game modes, maps, and rulesets that are a little different from what you get in Quick Play or Competitive Play. From 1-on- duels to 3-vs-3 skirmishes, you can go with the alternating selection of brawls, or special rulesets like “no hero switching.”

Additionally, it’s worth noting that the rule that was implemented for Competitive Play that only allows a hero to be chosen once per team has gone into effect for Quick Play with the update. That means no more teams of 6 Meis. However, heroes can still be selected multiple times in the 6v6 “No Limits” mode in Arcade.

A quick heads up for those of you into Overwatch’s Competitive Play—the second season will end on November 23, 4pm PDT (0:00 UTC). The third season begins on November 30 at 4pm PDT (0:00 UTC).

Here are some adjustments made for some of the heroes:

Ana
    Nano Boost
        No longer increases move speed

D.Va
    Call Mech
        Ultimate cost has been decreased by 20%
    Mech health increased to 200 (formerly 100). Armor remains at 400
    Movement speed while firing has been increased by 25%

Lucio
    Amp It Up
        Healing per second has been decreased by 10%

Mercy
    Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Pahara
    Rocket Launcher
        Minimum explosion damage has been increased by 13%
        Minimum explosion knockback has been decreased to 0%
    Jump Jets
        Lift increased by 35%

Soldier 76
    Pulse Rifle
        Bullet damage increased from 17 to 20
        Maximum bullet spread increased from 2.2 to 2.4

Torbjorn
    Scrap is now automatically generated over time
    The amount of scrap collected from a fallen enemy has been decreased by 40%
    Forge Hammer
        Swing speed increased by 25%
        Damage decreased by 27%

Widowmaker
    Venom Mine
        Explosion no longer damages the player who placed the mine
    Widow’s Kiss
        Charge rate increased by 20%

Zarya
    Particle Barrier
        Power gained from barriers decreased by 20%
    Projected Barrier
        Power gained from barriers decreased by 20%
Title: Re: Overwatch thread
Post by: Xhominid on November 15, 2016, 11:35:31 pm
Sombra patch is live
http://www.siliconera.com/2016/11/15/overwatchs-new-patch-live-brings-sombra-arcade-mode-nerfs-buffs/
Quote
Blizzard just launched Overwatch’s Patch 1.5.0.2, which adds the newest hero, Sombra, along with the new Arcade mode that features a variety of game modes, and more hero adjustments.

The biggest attraction of the new update is Sombra, the new hacker hero with a fully automatic Machine Pistol and the ability to hack and block enemy abilities,  hack health packs and Torbjorn’s turret, making them useless to her opponents. You can read more about Sombra in our earlier report.

The next new feature is the Arcade mode. This mode allows you to choose from a variety of regularly rotating game modes, maps, and rulesets that are a little different from what you get in Quick Play or Competitive Play. From 1-on- duels to 3-vs-3 skirmishes, you can go with the alternating selection of brawls, or special rulesets like “no hero switching.”

Additionally, it’s worth noting that the rule that was implemented for Competitive Play that only allows a hero to be chosen once per team has gone into effect for Quick Play with the update. That means no more teams of 6 Meis. However, heroes can still be selected multiple times in the 6v6 “No Limits” mode in Arcade.

A quick heads up for those of you into Overwatch’s Competitive Play—the second season will end on November 23, 4pm PDT (0:00 UTC). The third season begins on November 30 at 4pm PDT (0:00 UTC).

Here are some adjustments made for some of the heroes:

Ana
    Nano Boost
        No longer increases move speed

D.Va
    Call Mech
        Ultimate cost has been decreased by 20%
    Mech health increased to 200 (formerly 100). Armor remains at 400
    Movement speed while firing has been increased by 25%

Lucio
    Amp It Up
        Healing per second has been decreased by 10%

Mercy
    Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Pahara
    Rocket Launcher
        Minimum explosion damage has been increased by 13%
        Minimum explosion knockback has been decreased to 0%
    Jump Jets
        Lift increased by 35%

Soldier 76
    Pulse Rifle
        Bullet damage increased from 17 to 20
        Maximum bullet spread increased from 2.2 to 2.4

Torbjorn
    Scrap is now automatically generated over time
    The amount of scrap collected from a fallen enemy has been decreased by 40%
    Forge Hammer
        Swing speed increased by 25%
        Damage decreased by 27%

Widowmaker
    Venom Mine
        Explosion no longer damages the player who placed the mine
    Widow’s Kiss
        Charge rate increased by 20%

Zarya
    Particle Barrier
        Power gained from barriers decreased by 20%
    Projected Barrier
        Power gained from barriers decreased by 20%

YES! ...It sucks massively though that due to me having plenty of other games that downloaded before Overwatch, it's gonna take a minute before the update finishes from my end...

Atleast Widow's mine will no longer kill her and the charge rate has been boosted(STILL need to decrease the cd of her Grappling Hook).

And Mercy won't be so damn easy to kill anymore. And damn straight Ana's Ultimate no longer boosts speed, it was becoming way too damn obvious that Nano Boost gave way too much and there was so little ways to really stop a character that has been Nano Boosted past another good Ult.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 16, 2016, 02:12:05 am
They didn't mention the most important part of the patch... Zarya's lazer tick rate got fixed, it feels so much more consistent to hit characters with it now I love it, now I cant hit Genji's a lot more reliably which is a great thing :D

Played Mei today too, the 15% nerf to her ult charge along with the extra 25% for the entire cast is definitely noticeable, but I could still build it reasonably fast enough. She just won't have it up in every first encounter fight that's all, she is still very viable which is a good thing. Just for reference, before it she had to deal 1000HP of damage/self heal, with this it's 1400 but then again everyone got nerfed so it's not so bad.
Title: Re: Overwatch thread
Post by: Moon Girard on November 16, 2016, 02:50:23 am
Atleast Widow's mine will no longer kill her and the charge rate has been boosted(STILL need to decrease the cd of her Grappling Hook).

Personally i fell like Grappling Hook doesn't really need a lower CD it's to get her to sniping spots and gives you one shot at getting away if someone is near you . the Charge buff is already a huge game changer for her in the few matches i tried with her i'm now able to keep at the minimum silver in eliminations and a medal in damage every game and i don't think I'm that great of a Widow player the venom mine change is icing on the cake considering the number of times i have died with the enemy to my own trap.

Having tried out the new stuff Sombra is super fun though the health pack hacking needs to be changed because it's a bit ridiculous the way it works right now.
1v1 is dumb the way it is right now why do we play 5 matches if someone already won 3 of them it's just a waste of time and some matches are just plain stupid Torb,Bastion and Symmetra matches are basically who's tired of sitting around waiting for the enemy to come and is willing to risk a lose to end it.
3v3 is really fun and i can only imagine it's even better with an actually group instead of randoms.
Also the new lines Mercy's Witch skin got are great.
Title: Re: Overwatch thread
Post by: Xhominid on November 16, 2016, 09:48:16 am
I can honestly see your point Girard but ultimately, I feel having two healers rather than one can easily counter the health pack healing(if anything, the insane level of charge it gives when players take it and the quickness of it's regen on your side honestly makes it far more favorable than hacking the players themselves(which rarely happens well because obviously you can easily get shot in the process). So unless they make it so hacking players is slightly easier(a second is an eternity, especially on PC but even console a good eye means Sombra's fucked)

Playing Sombra...she's actually very good...when you know how she works and the best situations for her abilities.
Mainly atm, you are far better off hacking health packs than the enemies themselves. Past Reinhardt, D.Va and Genji, it's not easy at all to hack most players, even the ones she can massively counter(Tracer, Zarya) due to the fact that they have ways to easily stop the hacks.

And yeah, I played Widow and it's SO MUCH EASIER to play her, but I'd rather the hook be on a lower CD mainly due to the fact that with how it is now, you have to commit way too much into that single hook.

Pharah is now basically the Grim Reaper. Yes, she still has counters but my god, she's basically one of the strongest and most ridiculous Damage Dealers now due to the overall buffs to her lift, keeping her up forever. Having a Lucio on top of that means you can now add even more ridiculous movement on top of that(in Competitive, I have gotten 31-1...and no, the team wasn't completely terrible at all, she's honestly just that ridiculous now)

And yeah, Mei's super Ultimate nerf does suck that she can't spam her Ult...but thank god she can't anymore(before the patch hit, I knew way too well that seeing a Mei use her Ultimate every 1-2 confrontations is just ridiculous...).

And Mercy really is that much harder to kill so thank god for that.
Title: Re: Overwatch thread
Post by: Darkflare on November 16, 2016, 03:01:48 pm
I find that taking the high ground as Sombra helps with player hacks. Been able to do so from the rooftops in Hollywood to enemies at ground level.
Title: Re: Overwatch thread
Post by: Hyogo on November 17, 2016, 06:15:26 pm
Now that majority of heroes have gotten nice buffs, can they finally give Winston a buff please? He's in a pretty bad spot compared to most heroes now.
Title: Re: Overwatch thread
Post by: Darkflare on November 17, 2016, 07:26:34 pm
Hahaha, no he's not. Winston has always been in that spot where a buff could potentially make him a gamebreaker.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 18, 2016, 12:41:48 am
Winston is completely fine, he's neither in need of buffs or nerfs... "misunderstood" is probably the best word to describe him imo, not many people know how he is supposed to be played.

He's also one of those characters that need a competent team with him, when you have one though he can be a force to be reckoned with.
Title: Re: Overwatch thread
Post by: Xhominid on November 18, 2016, 08:28:34 am
I may be harping on about this but I honestly have to say this:

I feel like Blizzard really shat the pooch with this latest D.Va buff. I've been in so many damn games that have a D.Va in it and combined with her past buffs and her latest buffs, she pretty much outlives EVERYONE. While yes, Sombra can basically fuck her over, as long as the D.Va isn't stupid enough to try and fight the Sombra after getting hacked(and thus free reign to her crit box), D.Va can pretty much take even worse punishment than Roadhog can and live to fight another day(I've tried Reaper and actually died way too damn often while barely wearing her down for the rest of my team on multiple accounts).

This on top of the movement speed while shooting got boosted, meaning she can kill anyone whose actually threatening to her even moreso than other tanks which means you are pretty much forced into taking down D.Va before she can do the same to you. And yes, there is Mei and Zarya but D.Va can still escape those battles/depend on her teammates for that. And Roadhog is only really useful if he has teammates to jump on her before she flees/fights back.

Honestly, she should have kept her HP at 500 and gave her the movement speed buff instead. And at this rate, I don't even see the point of Call Mech Ultimate getting normalized when it's hard as hell now getting D.Va to that position even compared to other Tanks.

I just keep getting reminded of that video that has the game be way too DPS oriented on top of the Tank Meta in which the Tanks pretty much are beefy as fuck DPS characters.

EDIT: Believed she gained an extra 100 Armor, not Health...whoops.
Title: Re: Overwatch thread
Post by: Hyogo on November 18, 2016, 01:07:38 pm
Hahaha, no he's not. Winston has always been in that spot where a buff could potentially make him a gamebreaker.
He was nerfed due to the double Winston meta when competitive allowed hero stacking, I really want a buff to Winston's barrier or a rework to it so it'll be a better tool to use, I don't want damage buffs or anything like that, just something like more HP on his barrier or less cool down.

Winston is completely fine, he's neither in need of buffs or nerfs... "misunderstood" is probably the best word to describe him imo, not many people know how he is supposed to be played.

He's also one of those characters that need a competent team with him, when you have one though he can be a force to be reckoned with.
I thoroughly enjoy Winston as it is, having over 110 hours with him, I know how he functions and his best uses are, sure, sometimes I accidentally over extend with him, but I can't help but feel he can't do much to the new D.Va buffs and is definitely taking things bad from Soldier 76's buffs now, but that's probably because they made Soldier too strong, D.Va's just harder to take down with him without support now.

I'd just love a buff to his barrier if anything.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 18, 2016, 01:45:13 pm
Haha D.Va's HP buff barely makes any difference, it honestly feels like she went from 200HP to 225 with this buff if anything, the critical box is that bad.

Title: Re: Overwatch thread
Post by: Hyogo on November 18, 2016, 01:57:49 pm
Haha D.Va's HP buff barely makes any difference, it honestly feels like she went from 200HP to 225 with this buff if anything, the critical box is that bad.
Prolly doesn't matter to most hit scan heroes and Hog, but I barely play them because most teams in Quick play barely care about a balanced team and leave two slots for a Tank and HOPEFULLY a healer and since Winston's the only tank I'm really putting my time into (Sure, I do swap to Hog if the enemy team has a Reaper and a McCree, this will also apply to Soldier to him being able to counter Winston better now) makes it a real task to deal decent damage to D.Va since she can easily walk in and out his barrier making it harder for him to avoid damage.

But Winston also has a huge crit box, so it's getting hard to even deal with Widow's at a decent range now due to her charge buff :x
Title: Re: Overwatch thread
Post by: Xhominid on November 18, 2016, 04:08:26 pm
Haha D.Va's HP buff barely makes any difference, it honestly feels like she went from 200HP to 225 with this buff if anything, the critical box is that bad.

Again, any smart D.Va will not allow that to happen anymore, especially since she can use the Boost for other means since she now has faster walking speed while firing. The only characters that can make it easy for you to take her out with that huge crit box is Sombra who can hack her, Mei freezing her or Roadhog. And even then, you still need teammates for most of those situations.
Title: Re: Overwatch thread
Post by: Moon Girard on November 22, 2016, 07:32:22 pm
Symmetra rework stuff
Title: Re: Overwatch thread
Post by: DelusionTrim on November 23, 2016, 12:12:47 am
So the symmetra changes are on PTR right now apparently, I'm really interested since I used to play her a lot...

Also they said that character interactions with Sombra will be added, it does feel odd no one interacts with her yet.
Title: Re: Overwatch thread
Post by: Xhominid on November 23, 2016, 02:35:17 am
I'm honestly scared as fuck for these Symmetra buffs.

She's going to be even worse on Defense with a good player than ever before.
Title: Re: Overwatch thread
Post by: Janis Luciani on November 23, 2016, 01:15:03 pm
As a Symmetra player myself, I'm certainly gonna love using her more as everyone fears my flying barriers and extra shields.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 23, 2016, 03:45:18 pm
I'm honestly scared as fuck for these Symmetra buffs.

She's going to be even worse on Defense with a good player than ever before.

Even if the player was good, more often than not their efforts wouldn't really pay off because more experienced players knows how to get around her turrets, especially when they pick characters really good at destroying them. Her shields were pretty inconsequential too because 25 HP is really not good enough to make a difference.

With her new changes, her turrets will at least be more present in a match and the new shield ability will definitely be more relevant in matches. The new ult which she gives 75 shield HP will be great at making an impact to the team (especially competent ones) without it being broken as it isn't an E ability.

Best of all, she can probably become a viable pick for anything other than the first point on Defense... she could even be good on attack for all we know.
Title: Re: Overwatch thread
Post by: Xhominid on November 23, 2016, 11:47:17 pm
That's exactly why I'm scared.

Symmetra wasn't good at all, but I was expecting her rehaul to make her more defensive and support based, but not to this extent.

She has a little more range with her Primary(which is already a massive pain since a good Symmetra can basically take down your entire backline especially on console if no one communicates at all), Wasn't one of her new Ultimates is a Winston-like Bubble and one of her normal skills gives HP or did someone interpret that wrong?

And her Teleporter now regens if it's only partly damaged and not destroyed on top of her gaining that 2nd Ultimate and nothing about her Ultimate gain was changed at all(which I found funny to be honest considering I heard people say it impacting Mercy means it kills off her main gimmick but it honest to god doesn't unless people, like always, can get rid of her first but considering her passive regen buff, that's even more difficult) which means I would not be surprised if Sym becomes the next Mei in how quickly she gains her Ult in every encounter.

I'm more or less saying that I fear how good a great Symmetra will be from now on.
Title: Re: Overwatch thread
Post by: Hyogo on November 24, 2016, 01:05:46 am
(http://i.imgur.com/sGfDKOQ.jpg)
So happy right now ;_;
Title: Re: Overwatch thread
Post by: Darkflare on November 24, 2016, 01:42:12 am
Oh right. Maybe now people will pick Winston more often to deal with her and while they're at it deal with Hanzo, Widow and Mercy too.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 24, 2016, 03:52:56 am
So PTR is bugged, more so for Shield abilities... you can literally hack through Rein/Winston shields, Zarya bubbles and Mei's cryostasis.

I've seen Reinhardts getting killed by Self Destruct and High Noon even with his shield up, there is no way this is intentional lol.
Title: Re: Overwatch thread
Post by: Moon Girard on November 29, 2016, 09:53:10 pm
Oasis is on PTR the cars can be used to charge Zarya's shield and also kills ulting Zen's.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 03, 2016, 03:42:49 am
So if anyone wants to get an idea for which characters may get costumes for the christmas event , here is what dataminers have found so far:

https://pvplive.net/c/dataminers-discover-overwatch-holiday-event-and-wh

Damn this is a lot of content, thankfully I have saved up a lot of coins since the halloween event ended (over 3000 coins so far).
Title: Re: Overwatch thread
Post by: Hyogo on December 03, 2016, 03:58:53 am
(http://i.imgur.com/Se1mjlt.jpg)
Fortunately Season 3 has been so nice to me so far, I'm hoping to hit Master by the end of the season!
Title: Re: Overwatch thread
Post by: Moon Girard on December 06, 2016, 07:25:31 pm
Winter event comes out next Tuesday
https://twitter.com/PlayOverwatch/status/806196531795673088
Title: Re: Overwatch thread
Post by: Darkflare on December 06, 2016, 08:06:56 pm
That's about what everyone was guessing it would be on. Nice to have the confirmation.
Title: Re: Overwatch thread
Post by: nick. on December 13, 2016, 07:50:51 pm
Today's my first event, what kind of shit can I expect?

(http://i.imgur.com/tx7PaIR.jpg)
Some leaked image of 4 skins, Torb's looks Legendary and the others look like epics... I'm hoping so at least.
Title: Re: Overwatch thread
Post by: Moon Girard on December 13, 2016, 08:04:08 pm
Yeti Winston is the other legendary Tracers is a legendary as well.
Title: Re: Overwatch thread
Post by: nick. on December 13, 2016, 08:10:20 pm

Some trailer in Spanish since there's no English one yet

(https://i.imgur.com/69Sjzoo.jpg)
Group Shot
Title: Re: Overwatch thread
Post by: Moon Girard on December 13, 2016, 08:24:57 pm
This was suppose to be an easy event to give mei a legendary and it looks like they spent 5 minutes on it no way is it worth 3,000 credits when Pharah's does more to change her default and is only 750 credits.

Also English trailer
https://www.youtube.com/watch?v=8Gjn0ObXWak

Symmetra Rework is live as well.
Title: Re: Overwatch thread
Post by: nick. on December 13, 2016, 08:47:53 pm
I got that shitty Mei skin first thing, I'm fucking uninstalling

edit: i got mcree, saved
Title: Re: Overwatch thread
Post by: Moon Girard on December 13, 2016, 09:01:08 pm
She turns into a snowman when using iceblock with it, i guess that's something going for it.
This snowball brawl sucks though.
(http://i.imgur.com/yz1omPh.jpg)
Title: Re: Overwatch thread
Post by: nick. on December 13, 2016, 10:02:08 pm
This event is pretty shit, the brawl sucks and mystery hero is limited to only two maps, and there's no all brawl playlist to fuck around in.  Fuck this.

And lol that Mei skin is trash, legendary status for a recolor with a hat and snow added to her shift? Come on.
Title: Re: Overwatch thread
Post by: -Red- on December 13, 2016, 10:05:50 pm
"But the hat is new!"
Title: Re: Overwatch thread
Post by: DelusionTrim on December 13, 2016, 10:52:19 pm
I was kinda afraid they'd just give her a normal santa costume... oh well I'll have to settle with this one for now I guess, though the snowman on her self-freeze is a nice touch. The costume itself is not bad, just uninspired.

McCree, Pharah, Winston and Reaper got some great costumes though. Maybe if I'll play McCree again if I get his outfit.
Title: Re: Overwatch thread
Post by: Xhominid on December 13, 2016, 11:58:49 pm
As a Mei fan, I honestly want to kick the shit out of the people who decided to make a recolored outfit Legendary status compared to Winston's, Tracers or even fucking McCree's.

They could have made her look like Mrs. Claus or something with some fucking detail and they dare to give us a freaking recolor as if this is an epic outfit? I don't care about the change to her Ice Block, I wanted creativity like the Halloween costumes and the other Christmas outfits...
Title: Re: Overwatch thread
Post by: Moon Girard on December 14, 2016, 12:16:48 am
I like how they thought the ice block change was enough to make it cost 3,000 while Lucio's Event skin is the same thing outfit wise but cost 1/4th of the price. Though there are Mei fans saying it's best legendary/worth it because of ice block so what do i know.

And of course the first skin i get this event would be Mei's.
Title: Re: Overwatch thread
Post by: -Red- on December 14, 2016, 12:25:49 am
Mei players got a super expensive low effort legendary and I cannot be any happier  :yaoming:

Meanwhile I got torb's new skin on my 3rd box, yay!
Title: Re: Overwatch thread
Post by: Darkflare on December 14, 2016, 12:29:13 am
It's clearly the hat that makes it Legendary.
Looks like Overwatch is more similar to Team Fortress than we thought.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 14, 2016, 12:44:49 am
Mei players got a super expensive low effort legendary and I cannot be any happier  :yaoming:

Meanwhile I got torb's new skin on my 3rd box, yay!

Hey take it easy at least it's better than a D.Va with just christmas lights on her Meka >:3

Edit: wait I thought that was a costume? Weird.
Title: Re: Overwatch thread
Post by: Darkflare on December 14, 2016, 01:26:56 am
Expect a hotfix soon since there's a pretty bad glitch with Sombra. Her medkit hacks sometimes stay permanent.
Title: Re: Overwatch thread
Post by: Xhominid on December 14, 2016, 02:53:50 am
Expect a hotfix soon since there's a pretty bad glitch with Sombra. Her medkit hacks sometimes stay permanent.

I noticed that since I saw one of my teams' Sombra hacks staying on a health pack despite being on E...
Title: Re: Overwatch thread
Post by: DelusionTrim on December 14, 2016, 05:43:20 pm
I think I saw that glitch yesterday, the skull seemed always full on healthpacks in ones stage.

So how's anyone's luck so far? I haven't gotten anything other than sprays and a McCree line, though at least I have enough coins for 2 legendaries.

Also Zarya got the best emote by far, I'm tempted to buy that one if I don't get it by the end lf the event (along with her epic, it looks pretty cool).
Title: Re: Overwatch thread
Post by: nick. on December 14, 2016, 05:45:04 pm
I got Overpriced Mei, Should have been Soldier 76 Scrooge, and Elf Tracer

Only opened 5 boxes so far
Title: Re: Overwatch thread
Post by: Darkflare on December 15, 2016, 03:15:09 am


Oh, I got Mei and Zarya's skins so far. I believe I've opened about 8 boxes.
Title: Re: Overwatch thread
Post by: Person Man on December 15, 2016, 03:40:01 am
As usual, I've gotten nothing but sprays, icons, and voice lines.

I think Blizzard doesn't like me.  :(
Title: Re: Overwatch thread
Post by: DelusionTrim on December 16, 2016, 03:13:41 am
Today I got Sombra and Mei's skins, gotta say I really love Mei's now that I get to play with it, the color scheme is just great and I really like the snowman on her self freeze ability. Sombra's pretty good too, I also like how it changes her eye color which is pretty neat.

Other than that I got some victory poses for Mercy, Reinhardt and Pharah, along with some sprays here and there.
Title: Re: Overwatch thread
Post by: Darkflare on December 16, 2016, 07:12:29 am
I think I got like 5 boxes today.

I mention this because I got Zenyatta and Winston's skins from them.
Title: Re: Overwatch thread
Post by: nick. on December 16, 2016, 07:13:09 am
I got Zenyatta's skin too, that's neato.
Title: Re: Overwatch thread
Post by: Knuckles8864 on December 16, 2016, 12:54:39 pm
I got a couple of boxes.

Second box had Tracer's skin, a couple boxes later, I got Santaborn and Rudhog. Aiming for Winston and Zenyatta's though (with maybe a hint of McCree and Reaper's).
Title: Re: Overwatch thread
Post by: Xhominid on December 17, 2016, 12:12:43 am
Got Zarya's skin yesterday.

Thinking of either buying a 10$ or 20$ box set so I can see if I can get anything since I really don't plan on playing Overwatch as much for a minute.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 18, 2016, 07:58:34 pm
Is there any reason why people who speak spanish are always the worst? I'm on a losing streak in ranked (gonna stop now before I lose my mind) and in all of them had premades insulting everyone on the team throughout the match, man it's just horrible to be in a team like this.
Title: Re: Overwatch thread
Post by: -Red- on December 18, 2016, 10:38:55 pm
Are you sure it's Spanish and not Portuguese?  :mlol:
Title: Re: Overwatch thread
Post by: Darkflare on December 19, 2016, 12:30:22 am
Stop solo queing in Competitive mode.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 19, 2016, 06:38:14 pm
I can't help but feel Ana is gonna get nerfed at some point... I dunno how she is on console with her being a sniper, but man is she such a powerful healer. It feels bittersweet to heal 400+ HP on a tank in less than a second and make them survive battles longer than they should, that biotic grenade of hers is pretty OP.

Are you sure it's Spanish and not Portuguese?  :mlol:

I'll give you that Brazillians can be a pain too... but those who speak spanish usually outnumber them when it comes to being so terrible to have in a team. It's like if I can't do everything at once perfectly I'll get called out on it -__-
Title: Re: Overwatch thread
Post by: Hyogo on December 19, 2016, 07:05:56 pm
Stop solo queing in Competitive mode.
Pretty much the best thing said to anyone doing competitive, especially in the lower ranks, it's complete hell.

Heck, I just need to get up to 1,000 CP then I can kiss the mode goodbye forever, all I wanted was a gold for Winston and Lucio or Zen anyway (going with Lucio) since I managed to hit Master roughly at the start of the season.

But related to the update, I have all the skins/emotes besides Zarya's skin, Zenyatta's skin and Symmetra's highlight intro, I'd have gotten Zen's skin sooner I bet, but the game just had to give me a third Jingle Tracer skin instead.
Title: Re: Overwatch thread
Post by: Darkflare on December 19, 2016, 07:10:55 pm
I can't help but feel Ana is gonna get nerfed at some point... I dunno how she is on console with her being a sniper, but man is she such a powerful healer. It feels bittersweet to heal 400+ HP on a tank in less than a second and make them survive battles longer than they should, that biotic grenade of hers is pretty OP.
What do you mean? It feels great when you can pull out a teammate out of danger with your snipe heals. It's fine, tanks can still die with enough focus fire, there's inevitably a moment where the healing stops because Ana has to reload, and really the enemy team should know by now to kill the healer first.
Title: Re: Overwatch thread
Post by: Person Man on December 20, 2016, 03:10:22 am
I have now opened about somewhere around 15 holiday boxes and have only gotten Zarya's skin to show for it.

I have, however, started getting DUPLICATES of the holiday voice lines so Merry Fucking Christmas to you too, Blizzard.
Title: Re: Overwatch thread
Post by: Moon Girard on December 20, 2016, 03:50:06 am
If it makes you feel any better i opened around 40 boxes and only have "Special Effects" Mei to show for it while getting the peppermint icon every other box.
Title: Re: Overwatch thread
Post by: Darkflare on December 20, 2016, 07:11:40 am
I got Zarya's holiday emote. =|
Title: Re: Overwatch thread
Post by: Mgbenz on December 20, 2016, 09:03:43 pm
I expected an out of left field character to be the gay one not someone obvious like Tracer.
Title: Re: Overwatch thread
Post by: Moon Girard on December 20, 2016, 09:54:19 pm
It should of been Hanzo he was the perfect candidate what a let down only way it could of been worse was if it was Zarya.
Title: Re: Overwatch thread
Post by: Person Man on December 21, 2016, 12:28:03 am
Well I mean it's not like Tracer being gay means nobody else is allowed to be.  As far as I know it's not a musical chairs situation.
Title: Re: Overwatch thread
Post by: Xhominid on December 21, 2016, 01:34:30 am
So they announced Tracer is a lesbian...
Dear god, the WidowmakerxTracer ships have gone into overdrive.
Title: Re: Overwatch thread
Post by: Moon Girard on December 21, 2016, 02:53:37 am
(http://i.imgur.com/lSlsgrf.png)

Plz Blizzard i need this Hanzo skin plus he's lacking when it comes to getting new stuff anyway.
Title: Re: Overwatch thread
Post by: Titiln on December 21, 2016, 03:06:34 am
oh great now i have to throw away this 3 hour tracer movie i was working on in sfm. thanks for nothing


(https://pbs.twimg.com/media/C0Jm2PRVEAEjnA9.jpg)
TOP 500 STRAIGHT MALE
Title: Re: Overwatch thread
Post by: Xhominid on December 21, 2016, 03:24:18 am
The only issue I have with it is how pointless it is because in general the only amount of story we will ever get of Overwatch is in webcomics.

The game will never have or show any of this info unless Emily becomes an actual character and they give her character specific lines to Tracer and likewise.

Sure some people may appreciate it but it's more of "It Happened". And tacking on that there will be more LGBT announcements is just completely unnecessary and will cause more stupidity from both sides for something again so pointless to actually be represented ingame.

Atleast come out and say Pharah is quadriplegic(one of the designers hinted that Pharah may be a quadriplegic) and Mei is fat under her snowsuit rather than thick because atleast that will do more for the characters since it's actually represented ingame than only in webcomics.
Title: Re: Overwatch thread
Post by: Moon Girard on December 21, 2016, 03:34:27 am
The Christmas comic shows Pharah is not quadriplegic and at the Blizzcon Q&A session(or some Q&A Session) they confirmed she isn't.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 21, 2016, 03:40:48 am
I don't know why Pharah would be quadriplegic, the new comic showed she is not? Mei's body has been shown in concept art and her olympic's spray, showing she is not fat, but curvy/thick.
Title: Re: Overwatch thread
Post by: Xhominid on December 21, 2016, 04:07:10 am
The Christmas comic shows Pharah is not quadriplegic and at the Blizzcon Q&A session(or some Q&A Session) they confirmed she isn't.

I don't know why Pharah would be quadriplegic, the new comic showed she is not? Mei's body has been shown in concept art and her olympic's spray, showing she is not fat, but curvy/thick.

I think you guys missed my point...well Girard answered my question but he missed my point.
My point is that Overwatch's moments in the webcomic doesn't translate to the game mainly because of how Blizzard wants the game to be pure multiplayer only. So we won't know any of these things unless we read outside material. So adding things like that doesn't matter because ultimately, it will only stay tied to the comic unless the character herself gets added and we get the trivia from some lines otherwise.

So it might as well be pointless filler for those who rather see it from the game than read webcomics or scour the internet for stuff like that.
Title: Re: Overwatch thread
Post by: -Red- on December 21, 2016, 04:18:40 am
What's the problem with different media expanding upon the game's story and content? The game doesn't even have a single "canon" mission since that would be impossible unless they introduce a whole new mode for that, with character restrictions and all.

It's ultimately what happens with almost any popular product. There's no enough room for certain stuff in one media or product so details are added in others <- Whens OW anime.
Title: Re: Overwatch thread
Post by: Xhominid on December 21, 2016, 04:48:29 am
What's the problem with different media expanding upon the game's story and content? The game doesn't even have a single "canon" mission since that would be impossible unless they introduce a whole new mode for that, with character restrictions and all.

It's ultimately what happens with almost any popular product. There's no enough room for certain stuff in one media or product so details are added in others <- Whens OW anime.

Except unlike in most of those examples, Overwatch has NO story in the game itself while most of the other game expands on the story present in the game itself.

That's my main issue with stuff like this.
Title: Re: Overwatch thread
Post by: Moon Girard on December 21, 2016, 05:06:59 am
I think you guys missed my point...well Girard answered my question but he missed my point.
My point is that Overwatch's moments in the webcomic doesn't translate to the game mainly because of how Blizzard wants the game to be pure multiplayer only. So we won't know any of these things unless we read outside material. So adding things like that doesn't matter because ultimately, it will only stay tied to the comic unless the character herself gets added and we get the trivia from some lines otherwise.

So it might as well be pointless filler for those who rather see it from the game than read webcomics or scour the internet for stuff like that.

I don't recall anything in the game that would lead anyone to think Pharah was quadriplegic unless we go from a design stand point of the joints on her suit but then at that point Reinhardt should be headless since his head shouldn't fit in his helmet.
Title: Re: Overwatch thread
Post by: Darkflare on December 21, 2016, 06:53:58 am
Spoiler: Salty people mad that they lost their waifu (click to see content)

So can we go back to talking about our winter loot box luck?
Title: Re: Overwatch thread
Post by: Xhominid on December 21, 2016, 08:18:56 am
I think you guys missed my point...well Girard answered my question but he missed my point.
My point is that Overwatch's moments in the webcomic doesn't translate to the game mainly because of how Blizzard wants the game to be pure multiplayer only. So we won't know any of these things unless we read outside material. So adding things like that doesn't matter because ultimately, it will only stay tied to the comic unless the character herself gets added and we get the trivia from some lines otherwise.

So it might as well be pointless filler for those who rather see it from the game than read webcomics or scour the internet for stuff like that.

I don't recall anything in the game that would lead anyone to think Pharah was quadriplegic unless we go from a design stand point of the joints on her suit but then at that point Reinhardt should be headless since his head shouldn't fit in his helmet.

That was exactly it. Someone posted to one of the creative team on Twitter about that and they are the ones who implied it so...
Title: Re: Overwatch thread
Post by: Darkflare on December 22, 2016, 05:11:55 am
Here, you can use this to make a checklist of all the event items you've gotten
https://js41637.github.io/Overwatch-Item-Tracker/


Also, I got Torb's holiday skin.
Title: Re: Overwatch thread
Post by: Person Man on December 23, 2016, 04:46:20 am
Blizzard issued an official apology for trying to pass off a palette swap as a 'legendary skin' for Mei. (http://www.siliconera.com/2016/12/18/blizzard-apologizes-responds-criticism-meis-legendary-holiday-skin-overwatch/)

Quote
“Hi there. Sorry you are disappointed with Mei’s winter skin. We don’t have a specific rule for what makes something Legendary or Epic. We just sort of make a gut call based off of what we think is cool. Coolness is very subjective, and based off of the community reaction it seems like our gauge was off on this one. Our reasoning for it being Legendary was that we completely redid the visual effects for Cryo-Freeze (we turned the ice block into a snowman). We thought that was pretty special and we had done it specifically based on community suggestions from months ago when people were speculating that we might have a winter event. Apparently, lots of people don’t agree with us and that’s ok. It’s all good feedback and we’re learning something for future events.

For people concerned that Mei is not going to get another Legendary for a long time, you need not worry. We have something pretty awesome for her early next year.

Apologies that our “cool meter” was off from yours on this one. We’ll try to align better on future content.”

Really I don't know why they thought they could get away with changing the colors and adding a hat and calling it a legendary.  Especially when she's the only launch character who's still never gotten anything substantial in the way of cosmetics.

Speaking of skins, I finally managed to get a payoff from those holiday boxes.  I got Scrooge McCree and finally got enough coins to buy Santa Torbjorn.
Title: Re: Overwatch thread
Post by: nick. on December 23, 2016, 10:18:47 am
I love how they're not going to improve the skin in any way whatsoever to try and justify the price a bit more at least.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 23, 2016, 06:03:07 pm
It would've probably been received more positively if the skin changed all the other ice effects too beyond her self-freeze, something like the wall being made of snow, the ice spray becoming white and instead of the enemy being frozen they'd get engulfed in snow, her ult would make snowflakes fall from the robot... last but not least maybe change the icicle into a carrot, would make no sense but it'd be priceless to hear Mei say "eat your vegetables" when headshotting someone (if you get this reference then I love you).

This would probably have made it more logical to have a pallete swap it as a legendary, I guess.

And as far as skins go, I got Winston's a couple days ago, yesterday I got Roadhog's skin and Zarya's emote... taking into account the duplicates/coins I have enough coins to buy 2 legendaries and 1 epic.
Title: Re: Overwatch thread
Post by: Darkflare on December 23, 2016, 07:28:32 pm
Yea, I hope you don't have to be reminded that the cosmetic stuff shouldn't affect gameplay too much.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 23, 2016, 07:53:22 pm
Yea, I hope you don't have to be reminded that the cosmetic stuff shouldn't affect gameplay too much.

They wouldn't affect gameplay at all though, those ideas are purely visual changes (though the idea of changing the frozen enemies would probably be a little too much).

It'd be no different than say, Hanzo's wolf skins that changes the blue dragon ult into a white wolf, along with the majority of his lines.
Title: Re: Overwatch thread
Post by: Darkflare on December 24, 2016, 08:37:51 pm
Blizzard gave out 5 holiday boxes to everyone today, so you can be disappointed 5 times in a row.
Title: Re: Overwatch thread
Post by: Person Man on December 25, 2016, 12:16:12 am
It does seem a little ungrateful to complain about free gifts and all, though.  Then again, I got the same Reinhardt victory pose in two consecutive boxes, so...

I did get the Tracer holiday skin in one of them though, so that's cool.
Title: Re: Overwatch thread
Post by: Moon Girard on December 25, 2016, 04:32:31 pm
Really I don't know why they thought they could get away with changing the colors and adding a hat and calling it a legendary.  Especially when she's the only launch character who's still never gotten anything substantial in the way of cosmetics.

Nah that'd be Hanzo sure Mei got a recolor with a hat this time but she has also gotten a new highlight intro, emote and win pose between all the events, Hanzo got a recolor at halloween and that's it everyone else(barring Sombra) has gotten a new skin plus either a new emote, highlight intro or win pose sure he got a R.I.P win pose but so did everyone else at that time.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 26, 2016, 01:42:07 am
Welp, the first of the 5 boxes gave me Tracer's legendary, then I think the last one gave me Pharah's epic, and after that I got Zarya's skin with some levelling up.

Also I decided to say screw it and buy some of the items, I had like 7500 coins anyway and got most of the stuff I wanted... spent on Mei's emote along with her spray and line.
Title: Re: Overwatch thread
Post by: nick. on December 26, 2016, 01:10:23 pm
I was expecting garbage from those crates but I got Winston's yeti skin from it, that's the 4th legendary skin I've gotten from this event

and yet i still don't have the lucio one B(
Title: Re: Overwatch thread
Post by: DelusionTrim on December 29, 2016, 03:14:54 am
Kinda wish there was a way to avoid players on your team, just got out of this ranked match where someone decided to troll with Torb in both games, sucks because I'm so close to diamond.

By the way, any word on when the new map will go live? It's been quite a while in PTR, probably more than Eichenwalde I think.
Title: Re: Overwatch thread
Post by: Darkflare on December 29, 2016, 03:43:53 am
Maybe next week.

And with my last loot box, I have obtained all the Legendary skins of the Winter event.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 01, 2017, 05:19:49 pm
So just a reminder that tomorrow will be the last day of the Winter event, so if you haven't gotten many skins yet then maybe you should consider buying it.
Title: Re: Overwatch thread
Post by: Xhominid on January 01, 2017, 07:26:59 pm
I don't really care for the Legendary skins at all(since they screwed over Mei with her stupid reskin). I got Winston's though so okay...despite me rarely using Winston and using D.Va more and more.

But I got Zarya's Legendary Emote now and I'll probably buy Reaper's skin and that will be it for me.
Title: Re: Overwatch thread
Post by: Person Man on January 01, 2017, 07:38:27 pm
I got all the skins I really cared about.  Winston's is cool but I hardly ever touch him so it's no big loss, and if I never see that creepy-ass nutcracker Zenyatta again it'll be too soon.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 02, 2017, 10:21:01 pm
The wonders of playing Mei against certain players:

(http://i.imgur.com/OnvEEhl.png)

He was playing Mercy, poor guy :mlol: it was skirmish too
Title: Re: Overwatch thread
Post by: Moon Girard on January 03, 2017, 08:03:14 pm
Oasis is live.
Title: Re: Overwatch thread
Post by: Darkflare on January 04, 2017, 07:48:47 am
https://us.battle.net/forums/en/overwatch/topic/20752659040?page=3#post-58

Hook nerf incoming.
Title: Re: Overwatch thread
Post by: Xhominid on January 04, 2017, 09:07:58 am
https://us.battle.net/forums/en/overwatch/topic/20752659040?page=3#post-58

Hook nerf incoming.

Oh thank fuck, those actually sound reasonable and make Roadhog's hook far more balanced.

I have pulled off two hooks that I honestly should not have done due to both characters falling out of sight before the hook animation even finished(both in Route 66 near the gas station to the first point, grabbed a Mei who nearly went completely around the corner by the time the game registered the hook animation and a Lucio who literally fell off the top end of the cliff by the road and I still somehow hooked him anyway... I felt disgusted on both grabs)

It also finally gives the opponent a chance to escape the hook without completely ruining it either.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 04, 2017, 08:00:54 pm
Quote
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him.

Please for the love of God let this mean that there will be no more hooked targets landing behind, above, or to the side which can screw up the hook kills... as someone who plays Roadhog it's so annoying whenever this happens, this alone would a huge benefit for Roadhog. Also this patch better come with a nerf to Ana's grenade, now that ability is bs.

In other news, Terry Crews paid a visit to Blizzard... maybe the possibility of him voicing Doomfist isn't far off :D

https://www.facebook.com/realterrycrews/posts/1369671903053165



So a cool thing about the Oasis map, the one with the cars: if you're Mei, Zarya or Reaper you can jump on the cars and use your shift ability (dunno what it is on console) to get to the point faster, cool strategy.
Title: Re: Overwatch thread
Post by: Moon Girard on January 05, 2017, 11:38:20 pm
New PTR patch notes Ana gets the nerf she deserves and we can finally use multiple Emotes, Spray and Voice Lines in a match.
Quote
General

Emote Wheel
Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery
Voice line and emote submenus can be accessed using the left and right mouse buttons from within the Communication wheel
Players can now bind individual sprays, emotes, and voice lines to unique keys or mouse buttons
HERO BALANCE UPDATES

Ana

Biotic Grenade
Healing boost on allies has been decreased by 50%
Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.

D.Va

Health increased from 200 to 400
Armor decreased from 400 to 200
Fusion Cannons
Bullet damage decreased from 3 to 2
Number of bullets per shot has been increased from 8 to 11
Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.

Roadhog

Chain Hook
Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled
Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position
Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.

Sombra

Hack
The time it takes to hack a target has been decreased from 1 second to 0.8 seconds
Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.

USER INTERFACE UPDATES

The “Stay as Team” button lights up when anyone on your team clicks it
Kill Feed

Hero ability icons are now displayed
Ultimate abilities are now indicated with an orange arrow
Headshot eliminations are now indicated with a red icon
BUG FIXES

General

Fixed a bug that allowed spectators to click the “Stay as Team” button after a game ended
Fixed a bug that caused the “Stay as Team” button to overlap with the “Back” button on the Social menu
Fixed a bug causing the “Mouse 4” button to execute the “Back” function during menu navigation, preventing it from being used for other features
Fixed a bug preventing the Social menu from correctly displaying World of Warcraft zones that have a single quotation mark in the name
Fixed a bug causing heroes to display a “T-pose” on the victory screen following a Mystery Heroes brawl
AI

Fixed a bug that prevented the Roadhog bot from grabbing enemies with his Chain Hook through a friendly Reinhardt’s Barrier Field
Fixed a bug that allowed the Sombra bot to hack through barriers
Fixed a bug that made the Torbjörn bot unresponsive after placing his turret
Competitive Play

Fixed a bug preventing players from receiving experience points when playing offseason games
Heroes

Fixed a bug that would cause the cup in Ana’s “Toast” victory pose to appear blurry on the right side of the screen
Fixed a bug causing several visual effect issues on McCree’s “Hat Trick” emote
Fixed a bug causing Mercy’s wings to be improperly placed on her Valkyrie and Sigrún skins
Fixed a bug that sometimes prevented Symmetra’s Photon Barrier from playing a sound effect when destroyed
Fixed a bug that sometimes prevented Widowmaker’s Venom Mine from attaching to walls
Fixed a bug that prevented Zenyatta’s Nutcracker skin from glowing when his Transcendence ultimate ability was activated
Maps

Fixed a bug that allowed Widowmaker to reach an unintended location on Eichenwalde
Fixed a bug that allowed Widowmaker to reach unintended locations on Ecopoint: Antarctica
Fixed a bug that allowed Sombra to reach unintended locations on Dorado
Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
Fixed a bug on Oasis's garden tier where the border around the capture point inaccurately marked the bounds of the capture point
Fixed an issue causing texture fragmentation on the Practice Range
Fixed a bug preventing some projectiles from destroying the piñatas on Dorado
Fixed an issue preventing the glass railings on Oasis from being easily broken by a melee attack
Title: Re: Overwatch thread
Post by: Xhominid on January 06, 2017, 12:54:09 am
It's so damn beautiful...

Tank Meta is going to take a massive hit now due to the Biotic Grenade nerf(I'd rather they remove the healing boost in general to completely destroy the Tank Meta but knocking it to 50% is a good run regardless) and it seems even Blizzard knew that D.Va's survivability was ridiculous so having only 200 Armor is definitely a better compromise than 400 Armor.
Title: Re: Overwatch thread
Post by: Hyogo on January 06, 2017, 01:47:37 am
A little sad Soldier or Symmetra didn't appear in there at all, Symm's left click is too strong honestly.

But I'm glad with all the planned changes, especially Ana's
Title: Re: Overwatch thread
Post by: SlySuavity on January 06, 2017, 02:42:26 am
D.Va nerf. :mcry:

Hopefully her Fusion Cannons work better, at least.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 06, 2017, 03:53:46 am
Yes thanks for the Ana nerf... it was ridiculous when she could save a tank that was getting focused on by 3 enemies with her grenade. I'd still rather have a splash fall off to her boost so you wouldn't get the whole boost from what is a miss, but knocking it down to 50% seems like a nice start.

I guess the nerf to D.Va is somewhat warranted,  felt like that unless you were Roadhog or Zarya you'd die due to the sheer amount of armor it had.

On another topic... I've been playing a lot of Lucio as of late, and man I do not understand how people can think it's boring to play this guy, dude is fucking engaging to play with those wall skating ability of his and getting to do team pushes by yourself is just the greatest thing ever. Also been playing more Sombra (not in ranked unlike Lucio though), I still think she is just very few buffs away from being really good, I totally forgot how much of a blast it is to play with her, I particularly love characters with plenty of multi-utility abilities.

A little sad Soldier or Symmetra didn't appear in there at all, Symm's left click is too strong honestly.

But I'm glad with all the planned changes, especially Ana's

Yeah I wouldn't agree with Soldier getting a nerf, if anything I'd go as far as saying that the DPS in general might need buffs it these changes happen to not change the tank meta.



Dwayne "The Rock" Johnson co-signs the idea of Terry Crews voicing Doomfist  :yuno:

https://twitter.com/TheRock/status/817011553782239232

Ooooooh this is gonna be good :D
Title: Re: Overwatch thread
Post by: Darkflare on January 06, 2017, 05:55:42 am
(I'd rather they remove the healing boost in general to completely destroy the Tank Meta but knocking it to 50% is a good run regardless)
The point was to nerf tank meta, not make Ana unviable.
A little sad Soldier or Symmetra didn't appear in there at all, Symm's left click is too strong honestly.
Sym could always do that, it's just that her gun was too short ranged to pull it off. She has to get close regardless and she doesn't have any mobility abilities to help her do that.

Not too sure about D. va nerf, she can still be taken out as is pretty quick and that large critbox doesn't do her any favors. Was already expecting Ana nerf and that nerf was pretty much what I was thinking of to kill tank meta while keeping Ana viable. Personally, I think Reaper could use a slight range buff.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 06, 2017, 06:21:56 am
Yeah I agree Reaper sure does need a little something, as of now it feels like 76 more or less replaced him as a tank counter. This is also why I don't agree with Soldier getting a nerf, tanks are dominating now (though a large part of that could be attributed to Ana) and the currently the DPS could use a little push... no need to directly buff the damage (other than pre-buff 76, no one needs more damage imo), buff other things to make them better against tank comps.
Title: Re: Overwatch thread
Post by: Moon Girard on January 06, 2017, 07:01:50 am
As a Pharah player I'd say Solider can't get nerfed without nerfing Pharah with him. His high damage is the only real threat to her now with Hook getting changed then again i play on console so maybe McCree is still godlike at killing her on PC but on console when there's no Solider on the enemy team I'm able to wreck the other team easily.

Then again Hook is doing some new nonsense now
https://gfycat.com/CourteousSplendidAmurratsnake
Title: Re: Overwatch thread
Post by: Xhominid on January 06, 2017, 08:07:20 am
(I'd rather they remove the healing boost in general to completely destroy the Tank Meta but knocking it to 50% is a good run regardless)
The point was to nerf tank meta, not make Ana unviable.

I took that exactly into account, she needs to be toned down alot if we want the tank meta to get a hard hit.

Yeah I agree Reaper sure does need a little something, as of now it feels like 76 more or less replaced him as a tank counter. This is also why I don't agree with Soldier getting a nerf, tanks are dominating now (though a large part of that could be attributed to Ana) and the currently the DPS could use a little push... no need to directly buff the damage (other than pre-buff 76, no one needs more damage imo), buff other things to make them better against tank comps.

Honestly, buffing DPS at this rate is a TERRIBLE idea. What DPS actually need is more utility to match Tanks as while the meta is nerfed now, it still gives Tanks lots of leeway when it comes to damage mitigation for most of them. Says something that the main idea to fight against Tanks is to use Defensive Characters and not DPS.

As a Pharah player I'd say Solider can't get nerfed without nerfing Pharah with him. His high damage is the only real threat to her now with Hook getting changed then again i play on console so maybe McCree is still godlike at killing her on PC but on console when there's no Solider on the enemy team I'm able to wreck the other team easily.

Then again Hook is doing some new nonsense now
https://gfycat.com/CourteousSplendidAmurratsnake

Pretty much all characters are godlike in killing others in PC due to easier aiming abilities with a mouse.
And come on, I thought the maximum was 90 degrees, not 180...
Title: Re: Overwatch thread
Post by: DelusionTrim on January 06, 2017, 09:05:58 am
Honestly, buffing DPS at this rate is a TERRIBLE idea. What DPS actually need is more utility to match Tanks as while the meta is nerfed now, it still gives Tanks lots of leeway when it comes to damage mitigation for most of them. Says something that the main idea to fight against Tanks is to use Defensive Characters and not DPS.

This is why I say not buff their damage but other things they have... Soldier for instance, his damage is what was holding him back, his kit has always been great though. Now you compare McCree and he is pretty unbalanced considering how much his primary fire is basically what makes him relevant and not so much the rest of his kit (except flash bang), so do something about his roll and his ult to make his kit stand out a bit more or something. For Sombra I guess something as convinient as having hacked health packs be visible through walls for your team would be a good start... Reaper could use some QoL changes not directly related to his damage since he hasn't been changed since release.

Defensive characters are pretty much Mei atm, I won't deny she is a great tank counter though, the wall can do wonders and the ice spray is D.Va and Winston's worst nightmare. I guess you can count in a great Widowmaker and Hanzo though these a much less common to see. I really think Bastion could use some buffs (or a redesign even) since the poor robot hasn't got any unlike his other Defensive pals.

Edit: of course this is all if the tank meta remains even after these changes.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 13, 2017, 02:47:33 pm
New changes to PTR:

Quote
We're about to push a new build to the PTR with some new changes:

Roadhog Hook
- Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
- Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
- Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.

Ana
- Biotic Grenade duration reduced from 5s to 4s

Sombra
- Hack cooldown reduced from 12s to 8s

Thanks for the feedback so far! Hopefully we'll have this new patch up very soon so you guys can check it out and let us know what you think.

Yeeesss more Sombra buffs and nerfs to Ana's grenade...

Also Roadhog's hook may have been nerfed in a way but it got buffed in another, such as all characters being pulled in at the same range. You can now one shot anyone that's 250HP and below, no exceptions from what I've seen, I even tested it once on Zarya and she was left with 35HP which is crazy.
Title: Re: Overwatch thread
Post by: Xhominid on January 13, 2017, 06:05:56 pm
Roadhog gained that with one of his buffs in 2.0, 2.1 pretty much changed him nearly back to his 1.0 status except more consistent and cannot grab people who have their head sticking out from above ground...and people are crying to Blizzard to want that back too...

I'm honestly just flabbergasted. Roadhog was one of the main reasons the Tank Meta was thriving so hard(due to the fact that a single hook can change the match so easily in the enemy team's favor by immediately taking it to 5vs6) next to again Tanks basically being better DPS and having Mitigation Tools and Ana's Biotic Grenade.
Finally being able to have a way to break Roadhog's hook was something I was happy about because I really started hating the hook when I lost a trade to a Roadhog even though I Flashbang'd him before the hook completed, but I still got hook, dragged and stunned and died despite it should have completely canceled it out.

Now it's basically hug the walls, payload or Reinhardt's shield or get one shotted...they didn't even reduce the range or the CD. Combined with Ana, Mei and Reaper can now be oneshotted means that Roadhog actually gains even more buffs in the "toning down" of the BS of his Hook.
Keep that "Tank Meta" strong Blizzard.
Title: Re: Overwatch thread
Post by: Hyogo on January 17, 2017, 12:13:38 am
Maybe Winston will see the light of play for once when D.Va's nerfed, I often get moaned at for using him if the enemy has 3 tanks, but I still do my job well and handle squishies/supports.

I pray the meta doesn't get even worse, I'm having so much trouble getting back to Master.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 17, 2017, 12:33:36 am
Roadhog gained that with one of his buffs in 2.0, 2.1 pretty much changed him nearly back to his 1.0 status except more consistent and cannot grab people who have their head sticking out from above ground...and people are crying to Blizzard to want that back too...

I'm honestly just flabbergasted. Roadhog was one of the main reasons the Tank Meta was thriving so hard(due to the fact that a single hook can change the match so easily in the enemy team's favor by immediately taking it to 5vs6) next to again Tanks basically being better DPS and having Mitigation Tools and Ana's Biotic Grenade.
Finally being able to have a way to break Roadhog's hook was something I was happy about because I really started hating the hook when I lost a trade to a Roadhog even though I Flashbang'd him before the hook completed, but I still got hook, dragged and stunned and died despite it should have completely canceled it out.

Now it's basically hug the walls, payload or Reinhardt's shield or get one shotted...they didn't even reduce the range or the CD. Combined with Ana, Mei and Reaper can now be oneshotted means that Roadhog actually gains even more buffs in the "toning down" of the BS of his Hook.
Keep that "Tank Meta" strong Blizzard.

Hook 2.0 was terrible though, if there was a lamp post it would break immediately, also if any character was half-seen behind a wall the hook would connect and immediately break, now that is just not fair to the one playing Roadhog. I can agree getting hooked and then going behind walls is bad but these two things I mentioned were BS to the Roadhog player.

Also Reaper could always be one-shot, so there is really no difference in his case.
Title: Re: Overwatch thread
Post by: Xhominid on January 17, 2017, 02:59:20 am
My issue with the new Hook 2.1 is the fact that it renders the point of being to save yourself from instant death by slowing you down immensely. Stopping it from people being able to slighty put part of their bodies in doorways and lightposts is stupid and I agree with that, but I still in general have issues with how Tanks are basically Tanks in this game. High Powered Damage, Huge Utility Skills(which includes damage mitigation in most forms) and huge amounts of health.

I do know that there should be some hook to play tanks but with how Blizzard keeps buffing and nerfing people, they clearly have no clue on how to make Tanks accessible without always making DPS heroes obsolete, even with the nerf of Ana's Biotic Grenade as while it made the meta viable, people was always going to gravitate to it.
Title: Re: Overwatch thread
Post by: Moon Girard on January 19, 2017, 03:05:23 am
https://twitter.com/PlayOverwatch/status/821900007649329153
Possible Chinese New Year event on the 24th or Mei is just getting a legendary.

D.Va getting a new skin as well
https://twitter.com/OverwatchKR/status/821900050573860865
Title: Re: Overwatch thread
Post by: Darkflare on January 19, 2017, 04:36:48 am
Well, I've been sitting on over 8k coins for a while and I have so many things that duplicates are very common...
Title: Re: Overwatch thread
Post by: DelusionTrim on January 19, 2017, 04:41:47 am
I've known since the halloween event to save up coins for event legendaries, all those duplicates are worth it... those Mei and D.Va costumes look great.
Title: Re: Overwatch thread
Post by: Moon Girard on January 20, 2017, 02:51:58 pm
(http://i.imgur.com/DuMfOqx.jpg)

When is Blizzard deleting Hanzo from the game again?
Title: Re: Overwatch thread
Post by: Person Man on January 20, 2017, 03:18:08 pm
A new Hanzo skin is unlocked everytime a Hanzo player switches characters, which is why he'll never get any.
Title: Re: Overwatch thread
Post by: Hyogo on January 20, 2017, 03:38:02 pm
I NEED that Sun Wukong skin for Winston, Roadhog's is lovely too.

Here's hoping that's legit, the one week date does bug me out a little, but we did only just have Winter Wonderland...So idk.

EDIT: I heard that the date is a week trial thing, I'm not sure but whatever ¯\_(ツ)_/¯
Title: Re: Overwatch thread
Post by: -Red- on January 20, 2017, 07:10:39 pm
This is great

Title: Re: Overwatch thread
Post by: Moon Girard on January 23, 2017, 04:15:48 pm

Mercy and Sym getting new epics and highlight intros possible new epic for tracer(hard to tell with the crap quality) and a capture the flag mode which hopefully becomes permanent after the event
Title: Re: Overwatch thread
Post by: Hyogo on January 23, 2017, 06:44:48 pm
CTF would be amazing to have as a permanent mode, though I wish Tracer would stop getting skins.
Title: Re: Overwatch thread
Post by: Darkflare on January 23, 2017, 06:48:46 pm
Yea, I would hope CTF limits abilities or something cause Tracer/76/Reindhart are going to make flag captures easy
Title: Re: Overwatch thread
Post by: Moon Girard on January 23, 2017, 06:58:59 pm
Hell Sombra would break the mode with no limit on abilities if it's not limited to only Tracer.
Title: Re: Overwatch thread
Post by: SlySuavity on January 23, 2017, 10:49:34 pm
Has event costumes been priced at 3000 before? All I'm eyeing right now is that D.va~. <3
Title: Re: Overwatch thread
Post by: Dumanios on January 23, 2017, 10:54:56 pm
Has event costumes been priced at 3000 before? All I'm eyeing right now is that D.va~. <3

Event legendaries have.
Title: Re: Overwatch thread
Post by: Darkflare on January 24, 2017, 12:14:00 pm
It's a full fledged Seasonal event until February 13
Epic Skins:
Junkrat
Bastion
Tracer
Symmetra
Mercy

You've already seen the Legendary skins.

Brawl appears to be Hold the flag (Team oddball for you Halo players.)
Title: Re: Overwatch thread
Post by: Moon Girard on January 24, 2017, 01:21:33 pm
here's the full trailer


lol Hanzo officially has gotten the least individual event items(non sprays, voice lines or RiP victory pose since everyone available for those events got those things) now that Sombra is getting that fireworks victory pose.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 24, 2017, 09:21:52 pm
Oh man these legendaries and epics look magnificent (I gotta get that Mei, Reinhardt, Roadhog and Zen... there is no way I'm not gonna get those) and Mei finally has a great legendary that's not a coat, not only that but she also has an alternate color with it, the best girl has it all.

And yeah poor Hanzo... most forgotten character in all events, I feel bad for the ones that play him :T

edit: How can you not love this woman, she's so Mei: https://twitter.com/25yolanda8866/status/823919615017238528



Patch notes have arrived too:

https://us.battle.net/forums/en/overwatch/topic/20752795395

I just tested Roadhog now and the hook no longer clips through structures, instead it like bends against them like it would IRL. I tested it for a bit and one specific strategy that's most likely gone, is when you hook someone from far and you walk back into a wall to avoid open fire, I did it just now and the hook disconnects as soon as I go behind a wall... sucks that this is gone, but even as someone who plays a lot of Roadhog, it's probably for the best.

Also Lucio can back wall ride now, to do it though you have to turn on the option in the control settings.
Title: Re: Overwatch thread
Post by: Hyogo on January 25, 2017, 01:56:12 am
(https://pbs.twimg.com/media/C290ipOWEAAkWIS.jpg:large)
Loving Wukong and the other skins, hoping Season 3 ends soon so I can get me a gold weapon for Zenyatta.
Title: Re: Overwatch thread
Post by: Darkflare on January 25, 2017, 03:56:25 am
Spoiler, click to toggle visibilty
But enough about me
Spoiler: What does Tumblr think about Mei's new skin? (click to see content)

On another note, I feel like the xp gain in the new brawl is pretty low. As for the brawl itself, I have mixed feelings about it.
Title: Re: Overwatch thread
Post by: Moon Girard on January 25, 2017, 05:06:27 am
Symmetra needs to be removed from the new brawl she ruins the whole mode and Torb ain't much better.
Title: Re: Overwatch thread
Post by: Darkflare on January 25, 2017, 05:34:38 am
It really depends on how many defenders there are. Torb and Symmetra alone won't be able to hold off a well coordinated attack. Mei can wall off Torb's turret long enough to grab the flag and Winston can still tear apart Symm's turrets. I find Pharah to be really good in the Garden area with so much open space, provided the enemy doesn't have a 76/McCree/Widow/Ana that can aim.
Title: Re: Overwatch thread
Post by: Moon Girard on January 25, 2017, 05:59:31 am
Every match i've had has had Torb, Sym, Hog and Junkrat defending the flag which is about as fun as passing kidney stones.
Title: Re: Overwatch thread
Post by: Darkflare on January 25, 2017, 12:34:08 pm
I never saw a Junkrat on my end and the hogs were attacking instead. Not to mention that something needs to be left behind or you risk things (https://gfycat.com/SleepyMajesticFluke) like (https://gfycat.com/UntriedSpottedDouglasfirbarkbeetle) this (https://gfycat.com/VainExcellentBasil) happening instead and you would wish their team was turtling instead.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 25, 2017, 04:52:27 pm
The new mode is pretty fun, the problem I've encountered though is that it seems a little too hard sometimes to catch the flag, whether it's my team or the enemy's. There also seems to be a bit of a coordination problem when attacking but it may be because it's a new mode.

On the other hand, I have like 5 lunar boxes to open by now... I'm one of those people that likes to open the boxes when there is quite a few of them heh.

Also lol @tumblr's reaction to Mei's new skin, I was actually imagining something like that was going on somewhere on the internet but that they should've known that she just wears a very thick coat that's it...



Item tracker for the new event is up:

https://js41637.github.io/Overwatch-Item-Tracker/
Title: Re: Overwatch thread
Post by: Darkflare on January 25, 2017, 06:20:19 pm
I didn't went through all the heroes to check what exactly everyone got, so the tracker makes it easy for me to be lazier and just go straight to what the event items are.

Also, seriously considering just getting one of the Mei skins through coins just to spite the Tumblrfags earlier.
Title: Re: Overwatch thread
Post by: -Red- on January 25, 2017, 07:44:55 pm
I like the new Mei skin because it finally ended the whole Mei is fat as fuck meme.
Title: Re: Overwatch thread
Post by: Person Man on January 25, 2017, 08:03:49 pm
Seriously, it's like these people have never heard of a parka before.
Title: Re: Overwatch thread
Post by: Erroratu on January 25, 2017, 08:13:54 pm
Why does Chinese skin Mei look like she's gonna teach me the power of the Sun family

Also she was never really "fat",her big ass jacket made her look a bit chubby tops....or Thick if you wanna say it that way
Title: Re: Overwatch thread
Post by: R565 on January 25, 2017, 08:14:15 pm
Yay, they finally give best girl a great skin! I also love how it's not a recolor and you can see her actual body build instead of people guessing.
Title: Re: Overwatch thread
Post by: -Ash- on January 25, 2017, 09:08:30 pm
I like the new Mei skin because it finally ended the whole Mei is fat as fuck meme.

She was never fat, and I knew all along, she is an healthy T H I C C girl, which automatically makes her best girl.
Title: Re: Overwatch thread
Post by: R565 on January 25, 2017, 09:11:18 pm
I like the new Mei skin because it finally ended the whole Mei is fat as fuck meme.

She was never fat, and I knew all along, she is an healthy T H I C C girl, which automatically makes her best girl.

This all the way.
Title: Re: Overwatch thread
Post by: -Whiplash- on January 26, 2017, 02:03:44 am
https://us.battle.net/forums/en/overwatch/topic/20752514016?page=5#post-93

Quote
There's a bug with Mei's Luna and Chang'e skins right now that's causing her waist to appear much smaller than normal. We've already fixed the bug internally, but it's going to require a patch to implement (ideally it'll be included in whatever next patch hits your gaming platform).

Thanks for the quick reports, btw. And happy Lunar New Year!

I don't care either way tbh.
Title: Re: Overwatch thread
Post by: Moon Girard on January 26, 2017, 02:30:44 am
Quote
Quote
That's the first time I heard that kind of bug.
one of the old trailers had a bug where widowmaker's backside inflated like a balloon when she activated her visor.

lol i can't believe this was actually real. (https://www.youtube.com/watch?v=4x8d92JHMQE&feature=youtu.be&t=1m3s)
Title: Re: Overwatch thread
Post by: DelusionTrim on January 27, 2017, 05:48:02 am
I went back to watch the Year of the Rooster trailer and, as ridiculous as it may sound, it may actually be true that it's a glitch... her waist seems a bit larger in the trailer when she raises her arms (see 15):

https://www.youtube.com/watch?v=C5afe9y0LQ8

So on other news... Sombra feels so much better to play after buffs she got, hacking feels a lot more possible to do when in the heat of battle and the shorter cooldown makes it more practical to hack enemies consistently to prevent stuff, feels great.

Also someone combined the Lunar New Year sprays, they look pretty near:

https://picketg.tumblr.com/post/156380993420/overwatch-year-of-the-rooster-sprays

(https://68.media.tumblr.com/a76c4297407fe75160d1a562b7137994/tumblr_okd8ylWCnn1w2x88vo2_500.jpg)
Title: Re: Overwatch thread
Post by: -Red- on January 27, 2017, 06:02:16 am
Oh God, never post the Spaniard version of any Overwatch video ever again. My ears!
Title: Re: Overwatch thread
Post by: Xhominid on January 28, 2017, 08:18:31 pm
https://us.battle.net/forums/en/overwatch/topic/20752514016?page=5#post-93

Quote
There's a bug with Mei's Luna and Chang'e skins right now that's causing her waist to appear much smaller than normal. We've already fixed the bug internally, but it's going to require a patch to implement (ideally it'll be included in whatever next patch hits your gaming platform).

Thanks for the quick reports, btw. And happy Lunar New Year!

I don't care either way tbh.

As stated, it's more like her waist is too small and thus makes her look off. She will still be thick, but not messed up to the point it looks like her lower body is completely off from the rest of her body.
Title: Re: Overwatch thread
Post by: Person Man on January 28, 2017, 08:30:40 pm
I've been uncharacteristically lucky with boxes this event.  I've already got the Mei, D.Va, Roadhog, and Symmetra skins.

I'm enjoying the CTF mode so far, though it does feel like it's in need of fine-tuning.  One good Symmetra can stonewall an entire team by herself.
Title: Re: Overwatch thread
Post by: Darkflare on January 30, 2017, 03:31:41 pm
Wow, been feeling real anxious this event for some reason regarding my lootbox drops. After the first box, the only legendaries I got were a 500 and 2 non event new legendaries. Wasn't until yesterday where I feel my luck went up with 3 epic event skins ending with Zenyatta's event legendary.

But then again there's 2 more weeks left
Title: Re: Overwatch thread
Post by: DelusionTrim on January 30, 2017, 06:33:43 pm
So far for legendaries I got the ones for Roadhog, Winston and Reinhardt, for epics I got Junkrat's. Then some victory poses, off to the top of my head I got Junkrat's and Mei's.

Thankfully there is 2 more weeks for the event, plenty of time to get all the stuff... they are all pretty awesome, I'm loving Reinhardt's skin the most I think.
Title: Re: Overwatch thread
Post by: Xhominid on January 31, 2017, 05:08:16 am
Bastion Overhaul incoming(unfortunately, I cannot get the video due to how GameFAQs coding works) but someone atleast laid in the grounding for what they want Bastion to be:

To those who don't want to watch.

Recon: reduced spread, bigger magazine

Sentry: more overhaul than buff, still tweaking, possibly increased spread and no headshots, but less damage when transformed, making it more of a tank/barrier buster instead of spray-and-pray sniper

Self-Repair: can be used while moving and no longer interrupted, but now runs on a resource system similar to D.Va's matrix

Overall, he sounds like the Defense version of Soldier 76.

PLEASE DO SO. One of the most aggravating things in challenging Bastion is that even if you challenge him from far away, his lack of spread mainly meant he can still play sniper and utterly wreck you. Atleast now Bastion can work as a Tank Buster and not basically challenge other long range characters in Sentry Mode too.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 31, 2017, 08:47:11 am
Oh man it's Bastion's turn now, about time they do something to good old beep boop. I don't know about the change to Sentry mode being that big of a good change though, I don't play him much but when they say "less damage when transformed" they better mean it because right now he is countered by virtually every character in the game with maybe the exception of a few.

Depending on how the spread works his machine gun will be similar to Sombra's I guess but with more damage and no headshots.
Title: Re: Overwatch thread
Post by: Xhominid on January 31, 2017, 09:20:52 am
Oh man it's Bastion's turn now, about time they do something to good old beep boop. I don't know about the change to Sentry mode being that big of a good change though, I don't play him much but when they say "less damage when transformed" they better mean it because right now he is countered by virtually every character in the game with maybe the exception of a few.

Depending on how the spread works his machine gun will be similar to Sombra's I guess but with more damage and no headshots.

Honestly, his Sentry Mode is more Tank Killer based while Recon is more based on Soldier 76. It's a fair trade off so hopefully they keep their promise on making Sentry Mode not so damn ridiculous in terms of trying to fight it from far away. And the healing change is better since it means Bastion cannot always keep healing himself either.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 01, 2017, 07:12:50 pm
Looks like the Mei glitch got fixed:

Spoiler, click to toggle visibilty

It actually looks better imo, but I still have to get this costume... I think yesterday I got a duplicate of Roadhog's skin, I like the coins and all (almost with 8k atm) but still I need'em :T

Honestly, his Sentry Mode is more Tank Killer based while Recon is more based on Soldier 76. It's a fair trade off so hopefully they keep their promise on making Sentry Mode not so damn ridiculous in terms of trying to fight it from far away. And the healing change is better since it means Bastion cannot always keep healing himself either.

Eh I guess... to me another thing holding him back is simply how huge he is, he only has 300 health with some armor so recon mode, but since he will be able to heal himself while getting shot then I guess it will help him out a bit along with reduced incoming damage in turret form.
Title: Re: Overwatch thread
Post by: Moon Girard on February 01, 2017, 07:17:33 pm
Why is her ice tank still floating in the air? makes it look bad.
Title: Re: Overwatch thread
Post by: Xhominid on February 02, 2017, 02:26:03 am
Looks like the Mei glitch got fixed:

Spoiler, click to toggle visibilty

It actually looks better imo, but I still have to get this costume... I think yesterday I got a duplicate of Roadhog's skin, I like the coins and all (almost with 8k atm) but still I need'em :T

Honestly, his Sentry Mode is more Tank Killer based while Recon is more based on Soldier 76. It's a fair trade off so hopefully they keep their promise on making Sentry Mode not so damn ridiculous in terms of trying to fight it from far away. And the healing change is better since it means Bastion cannot always keep healing himself either.

Eh I guess... to me another thing holding him back is simply how huge he is, he only has 300 health with some armor so recon mode, but since he will be able to heal himself while getting shot then I guess it will help him out a bit along with reduced incoming damage in turret form.

The change isn't too bad at all. She's thick as she should be but still not obviously fat so again people losing their minds over nothing(just like Tracer's pose change)

And yeah, I understand that Bastion is still pretty slow but to be fair he's gaining a bigger clip, his spread has decreased and he already does damage close to Soldier's in recon mode so it's actually fair for Bastion to be slow in that mode especially if he still has Armor for the overhaul.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 03, 2017, 01:28:45 am
Has anyone noticed an increase of Pharahs in ranked? Really feels like people should take the "Soldier focus Pharah" logic less seriously because there are really good Pharah players that can overcome such counters...

In other news I got Mercy's skin today, seems like I've been having better luck with epic skins than legendaries as of late (last one was a duplicate of Roadhog's).

The change isn't too bad at all. She's thick as she should be but still not obviously fat so again people losing their minds over nothing(just like Tracer's pose change)

And yeah, I understand that Bastion is still pretty slow but to be fair he's gaining a bigger clip, his spread has decreased and he already does damage close to Soldier's in recon mode so it's actually fair for Bastion to be slow in that mode especially if he still has Armor for the overhaul.

I guess yeah, hopefully the redesign will actually change things for the better for him. With Blizzard's nerfs to Road and D.Va it's clear they want to minimize the tank meta while also buffing characters that are suited to counter them (like Sombra, hacking is especially effective against tanks as they rely on abilities more so than other characters).
Title: Re: Overwatch thread
Post by: Xhominid on February 03, 2017, 03:41:04 am
That's why we call such things "soft counters" than hard counters(like Zarya having Soldier as a counter is more of a Hard counter due to his increased damage which can melt her pretty quick or soft counter in the case of Pharah vs. Soldier and McCree who can counter her on theory, same with Winston or Mei vs. Tracer or Genji)

And I'm seriously hoping we get the end of the Tank Meta, doesn't help Tanks are just too good in this game.
Title: Re: Overwatch thread
Post by: Hyogo on February 06, 2017, 08:06:38 pm
Like, I want the tank meta gone too, but I want these Genji mains who get these perfect headshots while smashing right click and space whenever I play support to also go the heck away.
Title: Re: Overwatch thread
Post by: Moon Girard on February 08, 2017, 12:46:27 am
New PTR patch notes up

Quote
PATCH HIGHLIGHTS
New Feature: Server Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, their teammates, or the entire world. Introducing the Server Browser.

An extension of Overwatch's Custom Game mode, the Server Browser allows you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server. If, for example, you want to increase Pharah’s missile speed or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings and you're ready to launch your game, you'll need to set up the permissions. You can limit the number of people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to the real test, set your server to "Public" and click the launch button.

The Server Browser is currently being tested, so we'll be making changes throughout the PTR. Thank you for helping us test the feature, and we're excited to see what you make of it.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want that excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture-the-Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.

HERO UPDATES

Ana

New Hero Option: Nano Boost Sensitivity
Allows players to adjust Nano Boost’s targeting sensitivity

Bastion

Configuration: Sentry
Deploy time decreased from 1.5 seconds to 1.0 second
Bullet spread increased by 50 percent
Bullet spread is always at maximum (it no longer increases as the weapon is fired)
Magazine size increased from 200 to 300
Headshot damage multiplier has been removed
No longer deals critical damage
Configuration: Recon
Bullet spread decreased by 25 percent
Magazine size increased from 20 to 25
Self-Repair
Can now be used while moving
Now bound to secondary fire (formerly Ability 2)
No longer interrupted by taking damage
A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
Configuration: Tank
No longer grants bonus armor
Bastion has a new passive: Ironclad
Bastion takes 35% less damage while in Sentry or Tank configuration
Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

Defense Matrix
Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked
Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mei

Cryo-Freeze
Mei can now be targeted by allies while in Cryo-Freeze

Mercy

Resurrect
While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
Caduceus Staff
Zenyatta can no longer be targeted when Transcendence is active
New Hero Option: Guardian Angel Sensitivity
Allows players to adjust Guardian Angel’s targeting sensitivity
New Hero Option: Beam Sensitivity
Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams
Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Sombra

New Hero Option: Hack Sensitivity
Allows players to adjust the targeting sensitivity on Sombra’s Hack ability

Torbjörn

Rivet Gun
Ammo is now loaded earlier in the reload animation
Developer Comments: Like Symmetra, the damage from Torbjörn’s turrets was also reduced by 30 percent in July. After monitoring his effectiveness, we’ve decided to give his turret a small boost, restoring about 15 percent of the damage. By contrast, the damage from Torbjörn’s turret on PC is still 14.

Widowmaker

New Hero Option: Grappling Hook Sensitivity
Allows players to adjust Grappling Hook’s targeting sensitivity

Zarya

New Hero Option: Projected Barrier Sensitivity
Allows players to adjust Projected Barrier’s targeting sensitivity

Zenyatta

New Hero Option: Harmony Orb Sensitivity
Allows players to adjust Harmony Orb’s targeting sensitivity
New Hero Option: Discord Orb Sensitivity
Allows players to adjust Discord Orb’s targeting sensitivity

MAP BALANCE CHANGES
Eichenwalde
A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.
Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.

BUG FIXES
General

Fixed an issue preventing key bindings on the communication wheel from displaying properly
Fixed a bug causing some key bindings to revert to default after the first round of a Control map
Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic

Competitive Play

Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match

Heroes

Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery

Maps

Torbjörn can now construct turrets on the stairs in Oasis
Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower

Yay Mercy buffs, Server Browser and Permanent Capture the flag are cool to.
Title: Re: Overwatch thread
Post by: Hyogo on February 08, 2017, 01:24:58 am
I've got my own sort of game mode sorted out, I'll post it once I see how much we can edit heroes in custom games, as some things may not be possible to add that I have planned.

I hope I can do what I have planned, I feel people will love it.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 08, 2017, 02:07:30 am
Those Bastion changes are interesting, hopefully he won't die in two seconds whenever he goes into Sentry form now. It's also nice that they gave D.Va something after those ludicrous nerfs, hopefully I can save teammates from being one shot by hooks. I'm still hoping for them to do something about her crit box though, as of now it feels as if Roadhog counters her as hard if not worse than Zarya.

Title: Re: Overwatch thread
Post by: Xhominid on February 08, 2017, 06:39:53 am
Those Bastion changes are interesting, hopefully he won't die in two seconds whenever he goes into Sentry form now. It's also nice that they gave D.Va something after those ludicrous nerfs, hopefully I can save teammates from being one shot by hooks. I'm still hoping for them to do something about her crit box though, as of now it feels as if Roadhog counters her as hard if not worse than Zarya.

GL on Roadhog getting anything that even remotely touches a nerf...
Even D.Va's buff against him isn't a buff since it means he'll just target D.Va now who he completely shits on as is.

Bastion's buff means he can atleast function as a Tank Buster or Soldier 76 with armor.
Title: Re: Overwatch thread
Post by: Darkflare on February 08, 2017, 03:05:26 pm
Been hearing that Blizzard put up a few hints about Doomfist in the PTR. Seems about the right tine for them anyway.
Title: Re: Overwatch thread
Post by: Xhominid on February 10, 2017, 07:51:27 pm


This is honestly hilarious, yet sad at the same time...
Why does Ana break everything?
Title: Re: Overwatch thread
Post by: DelusionTrim on February 11, 2017, 12:27:41 am
Looks like another PTR has gone live, more Roadhog changes and a Winston buff:

Quote
Roadhog:

Scrap Gun: Spread decreased by 20%

Chain Hook: Targets are now pulled to a location 3.5 meters away, up from 2 meters and Cooldown increased from 6 to 8

Winston Critical hit volume reduced by 15%

The Roadhog changes overall reduce the power of his hook a bit, but his gun is now more effective when not using the hook.

Winston's head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other heroes

Such odd changes to Roadhog, I honestly don't know how I feel as a Roadhog player... Winston change is good, but damnit if you're gonna do it for him do it for D.Va too :T
Title: Re: Overwatch thread
Post by: Hyogo on February 17, 2017, 08:18:17 pm
https://pvplive.net/c/overwatchs-24th-hero-might-not-be-doomfist-at-all?utm_source=Social_OF07&utm_campaign=IP_OF07&utm_medium=POST&utm_term=IP&utm_content=OW

Suspense, I wonder who it'll end up being!
Title: Re: Overwatch thread
Post by: Darkflare on February 22, 2017, 12:46:08 am
Spoiler: Take with a grain of salt (click to see content)

https://playoverwatch.com/en-us/blog/20580087

I was thinking that they meant was that Doomfist wasn't going to be voiced by Terry Crews but it looks like the next hero really won't be Doomfist.
Title: Re: Overwatch thread
Post by: Moon Girard on February 22, 2017, 01:24:10 am
Little Girl has 3 dots above and 3 dots below her eye coincidence?
(http://i.imgur.com/pAEHvQW.png)
this same eye logo showed up in Sombra's connections graph at the end of her video as well.
Title: Re: Overwatch thread
Post by: Hyogo on February 22, 2017, 02:07:16 am
(https://cdn.discordapp.com/attachments/195268290694610944/283753108021182474/ZenGolds.png)
Second gold weapon, will be farming for a third during season 4 instead of just using the rewards to get the remainder.
Title: Re: Overwatch thread
Post by: Moon Girard on February 24, 2017, 07:11:33 pm
https://twitter.com/PlayOverwatch/status/835157371106156544
(http://i.imgur.com/VH1ibKi.jpg)
Quote
[BREAKING] OR15 defense units destroyed in confrontation with unidentified assailant at Numbani airport. No civilian casualties reported.

That looks like a robot punched into a wall to me also Efi took the picture.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 28, 2017, 08:11:54 pm
So the patch went live, the new custom mode is included along with the character changes I assume (I know for a fact that Roadhog's changes have arrived).

Spoiler, click to toggle visibilty
Second gold weapon, will be farming for a third during season 4 instead of just using the rewards to get the remainder.

I envy you, I got to diamond and couldn't get enough CPs for another golden weapon... I want Zarya's gold weapon so bad :<
Title: Re: Overwatch thread
Post by: Darkflare on March 01, 2017, 12:04:50 am
Oh wow, I thought public custom games would remain PC only but here they are available on Console too.
Title: Re: Overwatch thread
Post by: Xhominid on March 01, 2017, 12:07:42 am
Oh wow, I thought public custom games would remain PC only but here they are available on Console too.

Finally, a real reason to play Overwatch now...gotten real tired of the same old crap and especially the same old 50/50 matchmaking.
Title: Re: Overwatch thread
Post by: Darkflare on March 02, 2017, 07:10:22 pm
So how's everyone enjoying Bastion meta?
My opinion on it can be summarized into Remove Ironclad
Title: Re: Overwatch thread
Post by: Moon Girard on March 02, 2017, 07:26:28 pm
New hero
https://youtu.be/Lvm0of3iDUU
Title: Re: Overwatch thread
Post by: DelusionTrim on March 02, 2017, 10:17:49 pm
Oh yes new tank, as a tank main this brings a smile to my face :3

Can't wait to try her out in PTR, here is hoping I can join it...

So how's everyone enjoying Bastion meta?
My opinion on it can be summarized into Remove Ironclad

I'd say to give it some time before jumping into conclusions, we're not used to Bastion being viable ever since like... ever. Basically we gotta adapt to the new Bastion and to what he brings to marches now.

Now, he could be broken, but from my experience with a bit of coordenation he can still be taken down, just not as brain-dead easy as before when he was countered by nearly everyone.
Title: Re: Overwatch thread
Post by: Darkflare on March 02, 2017, 10:47:30 pm
https://www.reddit.com/r/Overwatch/comments/5x3e77/things_bastion_can_survive/


So the next character is a supportive tank? I've seen some clips of the Halt ability and I can't wait to see my team get pulled into the pit of point 2 of Ilios.

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Person Man on March 03, 2017, 12:17:52 am
So the next hero is a gender-swapped Centaur Man?

I can dig it.

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Moon Girard on March 03, 2017, 12:47:42 am
Ptr already nerfed bastion ironclad is now 20% less damage instead of 35%
Title: Re: Overwatch thread
Post by: Xhominid on March 03, 2017, 01:23:53 am
I can dig that...one of the biggest issues with Bastion's Ironclad is that while it makes it tougher for his Sentry Mode to get sniped out before he can get out...it also allows Bastion SO MUCH FREE ROOM to basically fuck up everyone else.

I have had times where Bastion would instead of trying to engage in Recon Mode, straight out goes right into Sentry Mode and blow me away even though I'm shooting the crap out of him in the process. Even with the massive spread in Sentry, he's still able to play sniper at times and can fuck up characters something fierce if you aren't looking out for him at all. IT DOES NOT HELP if he's supported by a Mercy or Ana which is probably why his Ironclad took another hit in PTR
Title: Re: Overwatch thread
Post by: DelusionTrim on March 04, 2017, 08:42:51 pm
I'm really liking Orisa so far, should've expected this from a tank main but she is really fun and engaging. Her shield and the mini-graviton surge reminds me a lot about Mei, more specifically her wall, because it requires really good positioning and stuff.

She feels very viable imo, her biggest flaws (big target, large crit box, no mobility) are balanced out with what she can do with her abilities, plus a gun that is really good. Here is hoping she goes live soon.
Title: Re: Overwatch thread
Post by: Darkflare on March 07, 2017, 04:12:47 am
 Can't wait to try Orisa tom- (https://us.battle.net/forums/en/overwatch/topic/20753486180#post-11)
Title: Re: Overwatch thread
Post by: Hyogo on March 07, 2017, 12:14:17 pm
She'd be next week earliest anyways ¯\_(ツ)_/¯

https://us.battle.net/forums/en/overwatch/topic/20753516591#post-1

Balance changes are coming, Winston, Zenyatta, Junkrat and Sombra get buffs, Ana and Orisa are getting nerfs.

They've nerfed Ana so hard this time, I love it.
Title: Re: Overwatch thread
Post by: Darkflare on March 07, 2017, 12:51:32 pm
So this month's coin toss result is for Ana to be the hero that gets wrecked. Not looking forward to people telling me to switch fron Ana because she's as viable as D. Va. Thanks Blizzard.
Title: Re: Overwatch thread
Post by: DelusionTrim on March 07, 2017, 09:23:25 pm
Hmmm I'm feeling conflicted about these Ana nerfs... on one hand she is still pretty OP even with the nerfs she's gotten over the past few months, on the other hand I think they are going a bit too far. I'd say the nerf to the healing grenade is understandable, but the nerf to her primary fire seems a bit much.

Also yay more Sombra buffs, hopefully teammates wont jump at my throat when I pick her (though thankfully this has decreased over the past few months).

Nerf to Orisa's gun is pretty much innefective, her gun clip is still huge... not sure about her other nerf though, her Ult doesn't last Very long and isn't so hard to destroy it.
Title: Re: Overwatch thread
Post by: Xhominid on March 08, 2017, 12:56:14 am
The main reason Ana's damage got nerfed is that to be frank...she was stupid powerful.

Getting a sleep dart in any fashion meant you was pretty much dead from even Ana which is pretty dumb in and of itself. 80 damage is absolutely insane considering Zenyatta CAN do the same amount of damage but he cannot heal as well as Mercy or Ana in exchange, Ana should not be able to do lots of damage and heal just as much as it creates an imbalance when she can even deal with flankers pretty easily if you are a beast Ana.

The damage nerf across the board is honestly justified.
Title: Re: Overwatch thread
Post by: Darkflare on March 08, 2017, 07:05:35 am
Uh, you are aware that sleep dart isn't exactly reliable while you're being attacked by a flanker, right?
Title: Re: Overwatch thread
Post by: Xhominid on March 08, 2017, 08:48:00 am
Uh, you are aware that sleep dart isn't exactly reliable while you're being attacked by a flanker, right?

You say that then like 2-3 others say the opposite... so it's the skill of the Ana vs. the skill of the Genji/Tracer.
Title: Re: Overwatch thread
Post by: DelusionTrim on March 08, 2017, 03:50:50 pm
Once again I'm just feeling conflicted, but I can't deny that as a healer that she is the best one right now, and as far getting flanked as her goes she also has her grenade which essentially makes her a 300HP hero (and may also prevent the flanker from getting healed if they are close enough). I play her a lot and I can't deny how very strong she -still- is, I think she is still gonna be viable as her overall kit is still strong but she won't be as mandatory as she is currently.

Also from those balance changes, it's heavily implied they want the tank meta gone, Zen's buff is gonna be something else.

Also another Sombra buff I've been waiting for, they are gonna update the PTR and make it so her hacked healthpacks can be viewed by teammates:

https://us.battle.net/forums/en/overwatch/topic/20753416574#post-12

Oh yes thank goodness this is finally becoming a thing, it's such a bummer when teammates don't know about the hacked health packs :l
Title: Re: Overwatch thread
Post by: Darkflare on March 09, 2017, 06:16:02 am
WELP! (https://us.battle.net/forums/en/overwatch/topic/20753516591#post-2)
Title: Re: Overwatch thread
Post by: Person Man on March 10, 2017, 02:38:36 am
Did Symmetra get some kind of bullshit buff recently that I missed?  Her primary fire seems busted as fuck all of the sudden.  I've seen a bunch of Symm players today playing her like a tank, just running straight into the line of fire and taking out 2-3 people at a time with just her main weapon and no turrets.
Title: Re: Overwatch thread
Post by: Xhominid on March 10, 2017, 04:01:01 am
Did Symmetra get some kind of bullshit buff recently that I missed?  Her primary fire seems busted as fuck all of the sudden.  I've seen a bunch of Symm players today playing her like a tank, just running straight into the line of fire and taking out 2-3 people at a time with just her main weapon and no turrets.

Her range got extended, but after that, nothing else was adjusted.
Which means it's very easy for Symmetra to get a ton of kills if someone can't kill her quick enough.
Title: Re: Overwatch thread
Post by: DelusionTrim on March 10, 2017, 02:36:07 pm
WELP! (https://us.battle.net/forums/en/overwatch/topic/20753516591#post-2)

Orb of destruction... had spread? Huh I've never noticed, neat buff I guess.

Welp I wish discord orb through barriers could've become a thing, I think it would've been AM interesting thing to see :x
Title: Re: Overwatch thread
Post by: Hyogo on March 15, 2017, 10:19:04 am
Orisa confirmed for this Tuesday coming.
https://twitter.com/PlayOverwatch/status/841665256187338752

Also Jeff answered a whole bunch of questions in an AMA on the OW Reddit, if you want to have a read.
https://www.reddit.com/r/Overwatch/comments/5yj2zk/ama_request_jeff_kaplan/
Title: Re: Overwatch thread
Post by: DelusionTrim on March 15, 2017, 11:23:23 am
That's great, Orisa is a really fun character.

Here is hoping they fix the glitch Mei's ult has now though, it's a serious issue with her right now.
Title: Re: Overwatch thread
Post by: Hyogo on March 16, 2017, 07:52:47 pm
I really hope that Lucio rework makes him more fun/just as fun as he is right now, if they ever consider it and put it on the PTR of course.
Title: Re: Overwatch thread
Post by: Darkflare on March 22, 2017, 01:18:58 am
Only the Bastion nerf and Orisa are live right?

I'm waiting on those Lucio changes because l'm hoping being forced to be near teammates to actually be useful is the change that will make people drop Lucio on account that I'm tired of seeing him as the solo healer.
Title: Re: Overwatch thread
Post by: Hyogo on March 22, 2017, 12:26:53 pm
feelsbadman for console players to finally get that Bastion nerf that PC has had for a while now.

I can see Lucio changes (hopefully they change some minor things though) and stuff like the new anti-draw function for competitive and the Eichenwalde change coming next week.
Title: Re: Overwatch thread
Post by: DelusionTrim on March 22, 2017, 02:06:18 pm
There is another Eichenwalde change in the works? I thought the gate being opened after it being destroyed was already it.

And hopefully the Lucio changes will at least make him harder to be effective with, rather than being effective by purely existing along with making it easier to freeze people.
Title: Re: Overwatch thread
Post by: Xhominid on March 23, 2017, 12:04:11 am
There is another Eichenwalde change in the works? I thought the gate being opened after it being destroyed was already it.

And hopefully the Lucio changes will at least make him harder to be effective with, rather than being effective by purely existing along with making it easier to freeze people.

Nope, they made another change in that there's another, easier way for attackers to get to the point to even contend. It's still a chokepoint, but it's atleast another way to pull off an easy feint then have a Dive team and hope to god you can get away with it.
Title: Re: Overwatch thread
Post by: Xhominid on March 25, 2017, 02:22:25 am
I'm going to take a real long break from this game...

It's honestly too frustrating to play on your own anymore. And I'm just getting tired of the character imbalances, the matchmaking and the 2CP maps and Eichenwalde's first point.

Not to mention the griefers and everything else...
Title: Re: Overwatch thread
Post by: Hyogo on March 28, 2017, 04:06:24 pm
I'm going to take a real long break from this game...

It's honestly too frustrating to play on your own anymore. And I'm just getting tired of the character imbalances, the matchmaking and the 2CP maps and Eichenwalde's first point.

Not to mention the griefers and everything else...
Relatable, I've been having immense problems progressing past low Diamond and I'm eagerly awaiting the Eichenwalde and Lucio changes HOPEFULLY coming tonight.
Title: Re: Overwatch thread
Post by: Darkflare on April 04, 2017, 12:04:04 am
https://twitter.com/PlayOverwatch/status/848958308643885056

Sombra clues!
Title: Re: Overwatch thread
Post by: DelusionTrim on April 04, 2017, 05:16:04 pm
Mei's ult bug will finally be fixed:

https://us.battle.net/forums/en/overwatch/topic/20753518797#post-17

Hell yes, about time. Along with that, her cryostasis not removing Ana's grenade's debuff is on their bug fixing priority list too, so yay a neat little buff to Mei, she deserves at least this much.
Title: Re: Overwatch thread
Post by: Xhominid on April 06, 2017, 12:03:53 am
Mei's ult bug will finally be fixed:

https://us.battle.net/forums/en/overwatch/topic/20753518797#post-17

Hell yes, about time. Along with that, her cryostasis not removing Ana's grenade's debuff is on their bug fixing priority list too, so yay a neat little buff to Mei, she deserves at least this much.

I knew there was something wrong with my Ultimate on Mei just not happening at times...

That's why I stopped using her for awhile because it felt like my Ult was always eaten by a D.Va or something.
Title: Re: Overwatch thread
Post by: Hyogo on April 06, 2017, 10:11:58 am
https://reader.madefire.com/work/OVERWATCH-UPRISING/read

The new comic based on the upcoming event due the 11th of April, pretty lovely to see a lore event this time!
Title: Re: Overwatch thread
Post by: Hyogo on April 08, 2017, 09:36:50 pm
Wouldn't be Overwatch if something didn't get leaked.

(http://i.imgur.com/xhXqCkT.jpg)
Preview of 4 of the skins that will make it to the event, this is NOT all of the skins nor confirmed that they will be the only legendary skins either. (Because people on the Overwatch forums don't understand that)
Title: Re: Overwatch thread
Post by: Moon Girard on April 08, 2017, 09:46:20 pm
Didn't Jeff say Widow was getting a new legendary this event on the overwatch forums? did they get amnesia there?

Anyway totally getting that Mercy skin.
Title: Re: Overwatch thread
Post by: Hyogo on April 08, 2017, 09:56:08 pm
Didn't Jeff say Widow was getting a new legendary this event on the overwatch forums? did they get amnesia there?

Anyway totally getting that Mercy skin.
They said Widowmaker (to get one this event) and McCree to get one in Spring, I assume both will get one this event however.

(http://i.imgur.com/upi6MOQ.png)
More HQ image
Title: Re: Overwatch thread
Post by: Moon Girard on April 10, 2017, 09:21:15 pm
French Trailer leaked for Tomorrows Event. McCree and Genji get Blackwatch legandaries, Widow gets a new legendary for before she became blue and Orisa gets a new epic/legendary Skin.
Title: Re: Overwatch thread
Post by: DelusionTrim on April 11, 2017, 12:07:23 am
These costumes look really good all around, I might at least play a bit of McCree again, been thinking of playing Genji as of late and this seems like the perfect opportunity to do so. Nice to see Rein and Tracer getting some love too since I play them a lot, and Orisa's legendary looks promising.

I'm really liking how the new event mode is looking, I loved the one during the Halloween event and considering how this seems in line with that one, it's safe to say it will be a lot of fun.
Title: Re: Overwatch thread
Post by: Person Man on April 13, 2017, 03:02:32 am
I'm liking the event so far.  I'm glad they also included a mode where you can run it as any character instead of the preset team, since the last PvE event felt really limited with just the four characters.

Although, it does feel like it was only really balanced for the preset team.  Junkrat and Lucio pretty break the entire mode. :P
Title: Re: Overwatch thread
Post by: DelusionTrim on April 13, 2017, 09:49:02 pm
So here is something that I feel everyone should know, do not, and I do mean do not play Mei because right now there is a bug making her unplayable: her freeze doesn't slow people down.

It's been acknowledged as a glitch by the devs, saying they would fix it soon, hopefully they do mean soon. I thought I was crazy thinking how impossible it felt to freeze anyone, fuck man this is just not fair :T
Title: Re: Overwatch thread
Post by: Hyogo on April 17, 2017, 04:06:34 am
Lucio's new gameplay has put me off playing him after a few hours of proper testing, he feels much less of a support and I liked the old Lucio better, it's something I can adapt to but would rather not unless they do something about that aura range.

So now I'm picking another hero to get a gold weapon for, may go for Orisa since I have a fun time using her, even though she's not ideally in the best of spots right now
Title: Re: Overwatch thread
Post by: Moon Girard on April 25, 2017, 09:07:27 pm
D.Va got added to Heroes of the Storm so she's getting a new police skin through a nexus challenge like how Genji did with Oni, You can also earn the Oni Skin through this challenge if you didn't get it last time.
Title: Re: Overwatch thread
Post by: DelusionTrim on May 04, 2017, 02:39:11 am
So there is now another leak from 4Chan about 3 upcoming heroes (one of them being Doomfist, others are called Bria and Ivon), a new upcoming event on May 24th, and apparently a talk about the game having a single player game mode some time down the line.

Again it's from 4Chan so it could be anyone making this up, but the Orisa leak turned out to be true IIRC so who knows? Well anyways here are the leaks:

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: DelusionTrim on May 04, 2017, 04:24:25 pm
New PTR has arrived, plenty of character changes:

Quote
Genji

Removed the attack cooldown from Genji’s wall climbing ability, allowing him to engage with enemies immediately after completing a climb
Developer Comments: This is a quality of life change to make wall climbing feel better.

Hanzo

Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after completing a climb
Storm Bow
Increased charge speed by 10%
Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

Orisa

Fusion Driver
Damage reduced by 15%
Protective Barrier
Cooldown reduced from 12 seconds to 8 seconds
Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.

Reaper

Wraith Form
Ammo is now entirely refilled when Wraith Form is used
Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

Reinhardt

Earthshatter
Effective height has been lowered from 3 meters to 2 meters
The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it "crawls" along the ground.
Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

Soldier: 76

Heavy Pulse Rifle
Bullet damage decreased from 20 to 19
Developer Comments: Soldier:76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

About time Earthshatter got a couple nerfs, apparently if you stay on top of payloads it won't hit you now. Soldier's nerf is understandable but I hope they bring Pharah down a bit as well, Pharmercy is a big thing now.
Title: Re: Overwatch thread
Post by: Darkflare on May 04, 2017, 04:47:15 pm
So there is now another leak from 4Chan about 3 upcoming heroes (one of them being Doomfist, others are called Bria and Ivon), a new upcoming event on May 24th, and apparently a talk about the game having a single player game mode some time down the line.

Again it's from 4Chan so it could be anyone making this up, but the Orisa leak turned out to be true IIRC so who knows? Well anyways here are the leaks:

Spoiler, click to toggle visibilty
Calling BS on this until confirmed otherwise.
Doomfist is the safe prediction for the next hero. The hero after him would be at a concept stage at this point and the hero after that one probably isn't being worked on at all yet.
You could argue that an event so close to the end of the recent Uprising event is plausible due to Winter and Lunar New Year events having been so close together, but I'm predicting the next one to be Summer games 2 in June.
And single player mode? Overwatch was clearly designed with a TF2 route in mind.
Title: Re: Overwatch thread
Post by: Moon Girard on May 04, 2017, 05:29:55 pm
Another event so soon actually makes sense with the first year anniversary being at the end of the month and i'm sure they planned an event for that.
Also if you were a legit leaker you sure as hell wouldn't give out your exact location and Ivon doesn't sound like a character that would fit into overwatch at all it sounds like his main way of attacking would be controlling bots like rip-tire but this would also make him a easy target.
Title: Re: Overwatch thread
Post by: PeXXeR on May 15, 2017, 10:51:01 pm
I just started playing this game, coming from CS GO, I cant wrap my head around who does what, whats the best char to start off with for noobs ?
Title: Re: Overwatch thread
Post by: Person Man on May 15, 2017, 10:54:45 pm
Soldier 76 is probably the easiest to start with because he's your basic Call of Duty man;  machine gun, rocket launcher, aimbot.
Title: Re: Overwatch thread
Post by: PeXXeR on May 15, 2017, 10:58:33 pm
Thanks, this game seems like breath of fresh air to me, cs go is a constant train of frustration, coming from GE, its still the same BS.
Title: Re: Overwatch thread
Post by: Hyogo on May 18, 2017, 10:12:15 am
Believe me, you'll probably get stressed with Overwatch's competitive mode (but really, who doesn't? Also, I'd recommend doing that when you're at least level 100)

Anyway, teaser for the Anniversary event was released yesterday.

23rd May - 12th June
Title: Re: Overwatch thread
Post by: Darkflare on May 18, 2017, 10:36:47 am
For the 3-5 people that still haven't gotten Overwatch: There's a Free Weekend coming on May 26 until May 29.
If it goes like it was the last 2 times it went Free weekend there should also be a discount along with it.
Title: Re: Overwatch thread
Post by: DelusionTrim on May 18, 2017, 01:31:23 pm
Also, just a heads up that this is the last week of the HotS Nexus challenge. If you have kept up with it, this week you'll get 10 loot boxes in both Heroes of the Storm and Overwatch by playing 5 HotS matches with a friend.
Title: Re: Overwatch thread
Post by: Hyogo on May 18, 2017, 09:44:44 pm
Well friends, Overwatch is doing something very interesting.

https://twitter.com/FailCraftCasts/status/865256334417162240
Some dance emotes were posted by the Brazilian Overwatch account, I wonder if they'll add a conga feature in the future...
Title: Re: Overwatch thread
Post by: nick. on May 18, 2017, 11:47:05 pm
Kazotsky Kick is better
Title: Re: Overwatch thread
Post by: -Red- on May 18, 2017, 11:56:36 pm
About time. They teased dance emoticons like half a year ago.

Title: Re: Overwatch thread
Post by: Darkflare on May 19, 2017, 03:23:42 am
Voice lines sneak peek
https://twitter.com/PlayOverwatch/status/865329918258827266





EDIT: https://twitter.com/OverwatchKR/status/865374284268437504
Bastion, Soldier 76, Pharah and Zarya legendary skins
Title: Re: Overwatch thread
Post by: Hyogo on May 22, 2017, 09:43:14 pm
https://www.reddit.com/r/Overwatch/comments/6cmxxv/overwatch_anniversary_event_time_revealed/

Event starts at an earlier time than usual, this is very nice for the folks in EU!
Title: Re: Overwatch thread
Post by: Moon Girard on May 23, 2017, 05:09:30 pm
Tracer gets her 9th million skin
Title: Re: Overwatch thread
Post by: DelusionTrim on May 23, 2017, 06:34:29 pm
Oh hell yes to those costumes that Zarya, Mei, Lucio, Tracer and D.Va got, hope I get these at least... I don't play the others but they look pretty good too imo, Hanzo finally has a new legendary costume.

Hard to believe it's been a year already, time goes fast doesn't it :X
Title: Re: Overwatch thread
Post by: Person Man on May 30, 2017, 03:41:18 am
To the moooon! (https://playoverwatch.com/en-us/blog/20812209)
Title: Re: Overwatch thread
Post by: DelusionTrim on May 30, 2017, 01:38:58 pm
I always like to see those posts whenever they make them, they are fun to read.

So, how are you all going in this event? Only costume I've unlocked so far was Symmetra, and dance emotes for Ana, Mei, Reinhardt and Sombra, along with sprays and voicelines.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 01, 2017, 03:37:17 am
New PTR, this time it's a new stage and it's the Lunar Station. Along with that, balance changes to McCree's Ult, Reaper's Passive, and Roadhog's... well some of his stuff:

https://playoverwatch.com/en-us/blog/20812212

Reaper's buff honestly makes a lot of sense for him to have it, he now gets 40 HP from dealing 200 damage. I tested McCree a bit as well and his ult is now quite something, too early to judge but it's reeeeally fast now.

As for Roadhog... honestly I think the hook combo will be Just as good as ever except against tanks (I think he wont be able to kill Zarya/Winston/D.Va mech with just primary/secondary fire -> hook combo anymore, which would be good but I not sure), his fire rate is really fast now too, I was caught off guard for a sec.
Title: Re: Overwatch thread
Post by: Darkflare on June 07, 2017, 05:28:00 am
Double XP weekend on Overwatch (https://t.co/rIHXwTcEmE)
Title: Re: Overwatch thread
Post by: kingofgames1996 on June 07, 2017, 07:11:54 am
Oh fuck the hell yes, bout to get all of the loot boxes
Title: Re: Overwatch thread
Post by: DelusionTrim on June 09, 2017, 09:49:02 pm
So here is a video if you were wondering what some of the dance emotes are referenced after:

Title: Re: Overwatch thread
Post by: Person Man on June 11, 2017, 12:20:08 am
I really wish they'd fix the fucking RNG on these anniversary boxes to be slightly less draconian.  I've opened more than 30 boxes since the event started and I've only found one skin.  I've got 10 during this double XP weekend and it's been almost exclusively duplicates of non-event exclusive sprays and voice lines.
Title: Re: Overwatch thread
Post by: Darkflare on June 11, 2017, 08:58:34 am
I've gotten 4 event skins(Mei, Soldier, Bastion, Symmetra) and bought a 5th(Lucio) with my coins and I haven't been opening that many boxes for this event.
But damn, you got RNG screwed bad.


Honestly, the biggest problem with this event is that there's too many event items. Everyone getting a spray and voice line is one thing, but we also got a dance emote for everyone and those are considered Epics and 11 Legendary skins, all of them obtainable only for this event. At least in past events, you just had to worry about the skins and maybe a few emotes, but this one gives everyone an emote and has the most legendary event skins so far.
Title: Re: Overwatch thread
Post by: DelusionTrim on June 12, 2017, 03:07:50 pm
I got all skins except Soldier, Pharah and Bastion's. Bought Lucio and Zarya's tho because I just had to.

Emotes for everyone is more or less comparable to the win poses that everyone got in the Halloween event (I think those were epics too?), but yeah this has the most legendary skins so far, and maybe the most skins overall?
Title: Re: Overwatch thread
Post by: Darkflare on June 12, 2017, 11:27:18 pm
Win poses are considered rare not epic.
Title: Re: Overwatch thread
Post by: Person Man on June 13, 2017, 05:13:53 am
50 boxes.  2 skins.  Not even enough gold from duplicates to buy a third.

Yeah, I think I'm done with this game for a while.  The reward system is complete bullshit.  I probably spent like 12 hours on this game this weekend with nothing to show for it.
Title: Re: Overwatch thread
Post by: Xhominid on June 13, 2017, 06:28:48 am
50 boxes.  2 skins.  Not even enough gold from duplicates to buy a third.

Yeah, I think I'm done with this game for a while.  The reward system is complete bullshit.  I probably spent like 12 hours on this game this weekend with nothing to show for it.

Same. All I know if that I got the Bee Keeper Outfit for me and the Lotus outfit for Sym and that's it. Had to buy a good chunk of the dances and the ones I did was immediately a waste as I got a dupe nearly instantly.

Seriously, you might as well not even bother at times, makes you feel better, especially since as an anniversary, you think these would be permanent for once.
Title: Re: Overwatch thread
Post by: Darkflare on June 13, 2017, 08:56:49 am
Now I feel bad that one of my last boxes dropped Genji's event skin for me. Didn't play this event as much due to Tekken 7 dropping + little bro playing as well. If it makes you all feel better I burned a lot of coins on dance emotes(And the Lucio skin mentioned before) dropped from 10k to 4k coins.
Title: Re: Overwatch thread
Post by: Darkflare on June 24, 2017, 10:35:22 am
(http://i2.kym-cdn.com/photos/images/newsfeed/001/268/545/b04.png)
:D
Title: Re: Overwatch thread
Post by: Darkflare on July 06, 2017, 08:27:20 pm

https://playoverwatch.com/en-us/heroes/doomfist/
Not voiced by Terry Crews
Title: Re: Overwatch thread
Post by: DelusionTrim on July 06, 2017, 08:33:40 pm
I was looking forward to Terry Crews even though in Brazil he was obviously not gonna be his Voice, oh well :T

Development Update if anyone is interested:



Title: Re: Overwatch thread
Post by: Mgbenz on July 06, 2017, 09:27:56 pm
Not a loud boisterous character voiced by Terry Crews but a stoic man with no personality beyond "muh power".


Color me disappointed and unimpressed.
Title: Re: Overwatch thread
Post by: Person Man on July 06, 2017, 11:21:33 pm
I don't know, I'm digging it.  I think Doomfist looks awesome as hell, although that might be because he's basically just Rage from the Super Best Friends.
Title: Re: Overwatch thread
Post by: Mgbenz on July 07, 2017, 12:34:39 am
If they were going to make him a serious character then they shouldn't have named him something as campy as Doomfist.
Title: Re: Overwatch thread
Post by: Person Man on July 07, 2017, 01:49:20 am
I actually like the contrast between his ultra serious demeanor and the goofiness of literally everything else about him.
Title: Re: Overwatch thread
Post by: Hyogo on July 09, 2017, 01:58:22 pm

I love his current hero interactions though, so that's nice.
Title: Re: Overwatch thread
Post by: Beta158 on July 30, 2017, 01:50:07 am
Sorry about bumping but Doomfist is publicly live!

Title: Re: Overwatch thread
Post by: Hyogo on August 08, 2017, 03:13:35 pm
Summer Games is later today (I assume most knew though)

But that'd just be boring, We've got us a possible skin leak
Spoiler: It's the Mercy skin, spoilers of course (click to see content)
Title: Re: Overwatch thread
Post by: Darkflare on August 08, 2017, 07:47:45 pm
Spoiler: More Summer skins (click to see content)
Title: Re: Overwatch thread
Post by: Xhominid on August 08, 2017, 08:38:26 pm
We finally got bikinis...yes.
Title: Re: Overwatch thread
Post by: Darkflare on August 08, 2017, 08:53:39 pm

Trailer
https://playoverwatch.com/en-us/events/summer-games/
Title: Re: Overwatch thread
Post by: DelusionTrim on August 09, 2017, 01:05:14 am
oh yes I'm so gonna get that Sombra costume, finally she has a legendary event skin.
Title: Re: Overwatch thread
Post by: Darkflare on August 10, 2017, 11:22:58 pm

Oh boy, Quickplay queues are going to be longer now.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 11, 2017, 02:55:06 am
New PTR is up, buffs to Junkrat, Orisa, Roadhog and Widowmaker. Along with that it goes into detail about deathmatch:

https://blizztrack.com/patch_notes/overwatch_ptr/39028

Looking forward to the Junkrat and Orisa changes, if this is anything to go by Junkrat can now triple jump and hopefully Orisa's weapon will a bit a more practical to use.
Title: Re: Overwatch thread
Post by: Darkflare on August 11, 2017, 09:28:47 am
Never mind the triple jump, Junkrat will be able to kill Mei, Reaper and Doomfist outright and severely damage the tanks. I feel Orisa has been getting plenty of buffs and is going to leave Reinhardt behind.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 12, 2017, 01:02:04 am
Never mind the triple jump, Junkrat will be able to kill Mei, Reaper and Doomfist outright and severely damage the tanks. I feel Orisa has been getting plenty of buffs and is going to leave Reinhardt behind.

killing "outright" probably won't happen, you can't place two mines at once because if you throw another mine after having already placed one, the older one disappears, it can probably happen in a tight corridor but it honestly seems like it's just better to shoot with his primary fire instead. His ult is probably in good terms now though (still squishy, but the extra speed and the wall ride buff are very good).
Title: Re: Overwatch thread
Post by: Hyogo on August 13, 2017, 11:23:44 pm
Reaper's new skin just made me want to play him more, and god, I'm loving the new him! (I haven't played Reaper for AGES)

Definitely getting him a Gold weapon (which looks amazing with his new skin) when Season 5 ends.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 15, 2017, 07:13:50 pm
I got the Sombra skin, First one and it's the costume I wanted the most so this is just great :D . I think the other ones I want is the Soldier and Widow one.
Title: Re: Overwatch thread
Post by: Person Man on August 16, 2017, 03:47:56 am
I just got three new legendary skins in one crate and only one of them was from the event., and even that one wasn't one of the ones I wanted.

The gods of RNG are cruel.
Title: Re: Overwatch thread
Post by: Person Man on August 21, 2017, 11:10:39 pm
The new animated short is up:



Also new escort map, Junkertown

Title: Re: Overwatch thread
Post by: DelusionTrim on August 22, 2017, 01:02:40 am
Looks like D.Va is getting a rework:

https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30

Quote

    Actually, we've made some significant changes to D.Va internally and have been testing them for a while now. Here are the changes we've made:

    Defense Matrix: Energy drain increased by 2x. This means her effective uptime for this ability has been reduced by 50%.

    Boosters: D.Va can now use her Fusion Cannons while flying.

    New ability - Micro Missiles: D.Va launches a long salvo of small missiles that explode on impact, dealing damage in a small radius around them. This ability can be used while using her other abilities or firing her Fusion Cannons.

    The combination of these changes allow her to play more aggressively and deal more damage, at the cost of being able to Defense Matrix as often as before. Defense Matrix still remains an extremely powerful tool when timed correctly, but the reduced uptime means D.Va won't be able to use it nearly as often overall.

    Her new Micro Missiles ability in combination with her ability to fire while flying allow for some more aggressive play, as well as opening up some new options versus heroes such as Pharah.

    Overall the goal here is to reduce her reliance on Defense Matrix and make her more fun to play. As far as balancing goes, we want to nerf Defense Matrix as an ability, not D.Va as a hero.

    She has been a ton of fun to play with these changes, and we're looking forward you letting you guys play with them as well. Hopefully we'll have a new PTR up soon!

Title: Re: Overwatch thread
Post by: Darkflare on August 22, 2017, 01:27:07 am
That's fine, I thought the game needed more DPS heroes anyway
Title: Re: Overwatch thread
Post by: DelusionTrim on August 22, 2017, 02:45:37 am
That's fine, I thought the game needed more DPS heroes anyway

Tbqf her DM is pretty insane, I like her defensive style but this ability is a little too good. I think it's quite crazy that her "shield" is better than Reinhardt's or Orisa's when those two are supposed to be the anchor defensive tanks in comparison.
Title: Re: Overwatch thread
Post by: Darkflare on August 22, 2017, 09:02:21 pm
https://dotesports.com/overwatch/mercy-adjustment-overwatch-scott-mercer-16820
That's fine, I thought the game needed more DPS heroes anyway
(http://i1.kym-cdn.com/photos/images/newsfeed/000/242/631/382.gif)
Title: Re: Overwatch thread
Post by: Hyogo on August 23, 2017, 09:05:32 am


Season 6 is getting decent changes to the system.
Title: Re: Overwatch thread
Post by: Hyogo on August 23, 2017, 07:09:03 pm
Seems that Mei short leak from months ago was true.

Title: Re: Overwatch thread
Post by: DelusionTrim on August 23, 2017, 07:49:40 pm
Gonna watch that animation when I get home, finally an animated short featuring Mei :D (Edit: saw It, It was pretty good as always, I love these animated shorts)

I believe the leak was about "Anchora" (Orisa), correct? Neat
Title: Re: Overwatch thread
Post by: Person Man on August 24, 2017, 02:36:56 am
Awesome!  New shorts for both of my favorite characters in the same week!  Although clearly Mei's had a bit more budget poured into it.
Title: Re: Overwatch thread
Post by: Darkflare on August 24, 2017, 09:15:05 pm

https://blizztrack.com/patch_notes/overwatch_ptr/39362
(http://i1.kym-cdn.com/photos/images/newsfeed/000/242/631/382.gif)
Title: Re: Overwatch thread
Post by: Hyogo on August 25, 2017, 12:50:29 am
Love the new Mercy, to hell with that boring hiding style of play she currently has.
Title: Re: Overwatch thread
Post by: Darkflare on August 25, 2017, 04:29:33 am

:stare:
Title: Re: Overwatch thread
Post by: GenericFurryDude on August 25, 2017, 04:47:34 am
[youtube]OfwVdDk8p9w[/youtube]
:stare:

According to the forums that's a bug and will most likely get fixed? It's fucking sick though.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 25, 2017, 05:58:49 am
Tested D.Va and Mercy a little bit, and man I'm digging the DVa redesign even more than I thought I would. Her buffs make her so much more versatile, the missiles ability seems really powerful as she can do some serious damage in combination with her weapon, or choose to DM a bit while dealing damage. Last but not least, dashing while firing feels fantastic. Making her less of a DM bot is definitely a step in the right direction.

As for Mercy, I've never played her much but I'm liking her redesign as well. I really think they needed to do something about her ress ult, and this New one she has gives her so much stuff (her gun has infinite ammo and is fast, It caught me off guard). I like How this redesign makes her more complex overall.

Now that I got that out of the way... I do Hope they redesign Orisa's ult sometime soon. Mercy's new ult makes her heal/power-up beam chain with her teammates, and given how much Mercy can do during this new ult, It makes Orisa's kinda pale in comparison since it only amplifies the damage of her teammates. I think they should eventually redesign her ult to be in line with a defensive one (she is an anchor tank after all).
Title: Re: Overwatch thread
Post by: Hyogo on August 25, 2017, 10:32:30 pm
PTR Patch came out a lil earlier, D.Va's missles got nerfed lmao.

Still testing if Mercy got a nerf with her ult or whatever.
Title: Re: Overwatch thread
Post by: DelusionTrim on August 26, 2017, 05:57:56 pm
What nerf did It get? I cant find anything about it.

Speaking of D.Va, playing her in PTR made me realize that the dash buff means I cant cancel It with her primary fire anymore so I'll have to get used to it. Kinda wish they would put a secondary option to cancel It with shift, in that instead of pressing It again you Just let off of the button.
Title: Re: Overwatch thread
Post by: Hyogo on August 27, 2017, 08:05:19 pm
What nerf did It get? I cant find anything about it.
I believe all missles hitting is 180 damage in total, was somewhere in the 200's before.
Title: Re: Overwatch thread
Post by: Hyogo on August 30, 2017, 02:10:17 pm
PTR has Junkertown and a Mercy ult nerf on there, nice map, definitely better than Dorado imo.

Mercy nerf being that her Pistol has no added damage & firing rate when used, infinite ammo during it is still there, also her flight was slightly reduced during it.
Title: Re: Overwatch thread
Post by: Hyogo on October 03, 2017, 08:47:51 pm
https://twitter.com/PlayOverwatch/status/915275560380637186

Halloween update confirmed for 10th of October, new skins for McCree (Van Helsing inspired) and a Vampire/Dracula skin for Reaper
Obviously more skins to be expected, but I love the Reaper one so much.
Title: Re: Overwatch thread
Post by: Beta158 on October 04, 2017, 03:55:11 pm
Well then. I hope Tf2 doesn’t has the “Pyro” update on the 10th as well. It could be too much time on my hands.
Title: Re: Overwatch thread
Post by: Hyogo on October 07, 2017, 12:06:16 pm
Some skins got leaked.
https://dotesports.com/overwatch/overwatch-halloween-2017-skins-leaked-mei-symmetra-17866 (https://dotesports.com/overwatch/overwatch-halloween-2017-skins-leaked-mei-symmetra-17866)
There might be more (other than McCree) but we'll have to see, I'm happy with these regardless.

I'm so happy to see one for Zenyatta, Gold orbs with that are going to look amazing!!
Title: Re: Overwatch thread
Post by: Person Man on October 07, 2017, 01:55:03 pm
Holy shit, that jiangshi skin for Mei!  That looks incredible!  I've been trying to save up so I can get the Dr. Junkenstein skin I missed last time around, but I need that Mei skin.
Title: Re: Overwatch thread
Post by: Hyogo on October 11, 2017, 01:00:41 am
Event is live! (Few hours ago, but nobody posted)


And here's some screens I took with Zenyatta and Reaper with their Gold weapons applied with their new skins.
https://twitter.com/Sir_Hyogo/status/917825898300301319 (https://twitter.com/Sir_Hyogo/status/917825898300301319)
https://twitter.com/Sir_Hyogo/status/917826857650786304 (https://twitter.com/Sir_Hyogo/status/917826857650786304)

Also I did NOT expect Winston to get a Blizzcon skin.
...And I went ahead and bought the ticket to get it...haaaaaaaaaaaaaaaaah...
Title: Re: Overwatch thread
Post by: Xhominid on October 11, 2017, 07:42:06 pm
Holy shit, that jiangshi skin for Mei!  That looks incredible!  I've been trying to save up so I can get the Dr. Junkenstein skin I missed last time around, but I need that Mei skin.

I caved...and bought the Zenyatta Halloween skin because Cthulhu bitch!
But then after the 2nd box I open was Mei's Jiang Shi skin...game knew not to mess with me on that one.
Title: Re: Overwatch thread
Post by: Person Man on October 12, 2017, 04:32:44 am
Heh, I got the Zenny skin in the first free loot box they gave out. 

Nothing decent since then, though...
Title: Re: Overwatch thread
Post by: DelusionTrim on October 16, 2017, 05:34:07 am
So far I've only gotten costumes from the last event, which so far have been Junkrat's and Symmetra's, Junkrat was the only legendary I hadn't gotten last year which is good. As for other things, got victory poses for Sombra, Junkrat, Orisa and I think Hanzo, along with Mei's hopping emote (still gotta get that costume tho, it looks so good) and Reinhardts emote.

Also quick note, I thought ults being gone to 0 after dying immediately was a glitch until I found out today that it's actually a change... interesting one regardless, I really disliked killing Genjis when starting his ult only for him to pretty much have It again in the next fight. Overall I think it's a nice change for the game since ults are so powerful.
Title: Re: Overwatch thread
Post by: Person Man on November 03, 2017, 08:04:29 pm
New support hero, Moira.



She looks like a straight-up WoW character.
Title: Re: Overwatch thread
Post by: Mgbenz on November 03, 2017, 08:19:35 pm
Looks more like she's more at home in Battleborn. I'm not feeling her design at all.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 03, 2017, 08:19:52 pm
^ Really digging the concept, nice to see another support hero joining in (I'm still hoping for another defense hero tho), she seems like a ton of fun

Here are some animations of what she can do in game and a description of her moves:

https://playoverwatch.com/en-us/heroes/moira/

Quote
Role
Support
Difficulty (2 stars out of 3)

Moira’s biotic abilities enable her to contribute healing or damage in any crisis. While Biotic Grasp gives Moira short-range options, her Biotic Orbs contribute longer-range, hands-off damage and healing; she can also Fade to escape groups or remain close to allies in need of support. Once she’s charged Coalescence, Moira can save multiple allies from elimination at once or finish off weakened enemies.

Abilities

Biotic Grasp

Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.

Biotic Orb

Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.

Fade

Moira quickly teleports a short distance.

Coalescence

Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.



Along with that, new map (Jeff said it's payload based iirc) and new animated short for Reinhardt:



Title: Re: Overwatch thread
Post by: Mgbenz on November 03, 2017, 08:24:36 pm
Fucking yes I've been waiting for Reins' turn!
Title: Re: Overwatch thread
Post by: Person Man on November 03, 2017, 10:28:21 pm
These animated shorts always look amazing, but I don't like seeing grandpa get sad.  :(

I'm liking what I'm reading about Moira's abilities.  A beam that damages opponents and heals her?  Sounds like a vampiric version of Symmetra's main weapon, which is a terrifying concept.
Title: Re: Overwatch thread
Post by: Hyogo on November 03, 2017, 11:39:07 pm
Hey guys, as a holder of the Blizzcon ticket, I did the favor and screenshot something announced in the "What's next" part of the Blizzcon schedule.

(https://i.imgur.com/A7fCKfa.png)
Young Reinhardt, Ecopoint Mei AND a ton of Blizzard themed skins coming soon.

EDIT:
https://twitter.com/PlayOverwatch/status/926584802282635264

Video here, coming in 2018 with the new map.
Title: Re: Overwatch thread
Post by: Xhominid on November 04, 2017, 12:11:02 am
I actually like that despite the fact Moira is in Talon, she ultimately has goals that benefit humanity while of course not really caring about how they reach those goals. It's the same way with Doomfist in that they have good intentions but as the old saying goes...

And atleast it seems like Moira is an off healer/damager like Zenyatta.

EDIT: OMG, that Ghost Widowmaker outfit(I forgot the Ghost who represents that the most...it's not Kerrigan but she was in that failed Starcraft Ghost spinoff game as the main character)!
Title: Re: Overwatch thread
Post by: Person Man on November 04, 2017, 12:18:02 am
Holy hell, they're actually admitting that they're giving Zarya a new skin.  Must be a real special occasion for them to acknowledge their red-headed stepchild like that.
Title: Re: Overwatch thread
Post by: -Red- on November 04, 2017, 12:50:41 am
What's the problem with Zarya exactly? She got new event skins every now and then this year (Had to buy her last one for 3K because the loot boxes were a bitch this time :/ ).
Title: Re: Overwatch thread
Post by: Person Man on November 04, 2017, 01:42:10 am
Zarya almost never gets anything good, and when she does they never announce it with a big reveal like every other character gets.  Anything they do for Zarya is done totally under the radar, like they're embarrassed or something.

I'm sure it's not on purpose, but there's the impression that Blizzard doesn't actually like Zarya all that much.  :P
Title: Re: Overwatch thread
Post by: DelusionTrim on November 04, 2017, 10:28:29 am
Those skins look fantastic, definitely keeping an eye on Mei, Reinhardt, Zarya's and Roadhog when they become available.

Zarya almost never gets anything good, and when she does they never announce it with a big reveal like every other character gets.  Anything they do for Zarya is done totally under the radar, like they're embarrassed or something.

I'm sure it's not on purpose, but there's the impression that Blizzard doesn't actually like Zarya all that much.  :P

I really like Zarya's anniversary and halloween costumes :(

And she is just awesome, no way Blizz doesnt like her
Title: Re: Overwatch thread
Post by: Darkflare on November 04, 2017, 11:55:43 am
EDIT: OMG, that Ghost Widowmaker outfit(I forgot the Ghost who represents that the most...it's not Kerrigan but she was in that failed Starcraft Ghost spinoff game as the main character)!
It's Nova. This is just Blizzard going full circle as Nova has a Widowmaker skin in Heroes of the storm.
Title: Re: Overwatch thread
Post by: Person Man on November 04, 2017, 02:40:37 pm
Moira story trailer:

Title: Re: Overwatch thread
Post by: DelusionTrim on November 07, 2017, 05:09:02 pm
Moira is now live on PTR, if you're interested in trying her out you can do it now.

Speaking of PTR, there was a balance change to Mercy and Ana. Mercy's ressurection got a nerf where it now has startup (1.75 seconds, up from 0) and her movement speed is also slower during it, as for Ana she got a damage buff going from 60 to 70 (I believe before the nerf it was 80) which means she can now kill 200hp targets in 3 shots again.
Title: Re: Overwatch thread
Post by: DelusionTrim on November 19, 2017, 12:39:10 am
So, who Else is trying out Moira? I'm really digging the character, probably my favorite one since Sombra (I do like Doomfist and Orisa regardless) and I think I'll play her a lot.

Only issue I'm having is some peeps are playing her like a dps and not caring much about the healing, which is quite a bummer.
Title: Re: Overwatch thread
Post by: Person Man on November 19, 2017, 12:47:11 am
I haven't had a chance to try her in a real game setting because someone's always picked her before I can.  I've tooled around with her for a bit in training, and she seems interesting.  Although, it does feel super weird for a healer that her attack has infinite ammo and locks on while her healing is super limited and needs to be carefully aimed.  It's like a weird flamethrower-type spray of bio-slime.

I do agree that all the people playing her as pure DPS is annoying as shit, too.

Title: Re: Overwatch thread
Post by: DelusionTrim on December 02, 2017, 12:50:24 am
Gonna go on a little rant.

So the latest PTR change now gives Mercy an option to look away and cancel her ress, however she still keeps the ability anyway, making her even more forgiving and harder to kill than she already is.

Then for some reason I decide to look up on the Blizzard forums (big mistake), and see a whole bunch of Mercy mains crying and saying that this is absolutely a nerf.

Honestly, fuck mercy mains. These sons of a bitches were crying that this broken ability is now counterable and it "destroyed" her even though she still very much picked, and now argue that this change in ptr is a nerf when it actually makes her even more forgiving than she is? Give me a fucking break, sometimes I legit don't understand Mercy mains because they make themselves seem like the victim a lot of the time.
Title: Re: Overwatch thread
Post by: Xhominid on December 03, 2017, 05:46:12 pm
Gonna go on a little rant.

So the latest PTR change now gives Mercy an option to look away and cancel her ress, however she still keeps the ability anyway, making her even more forgiving and harder to kill than she already is.

Then for some reason I decide to look up on the Blizzard forums (big mistake), and see a whole bunch of Mercy mains crying and saying that this is absolutely a nerf.

Honestly, fuck mercy mains. These sons of a bitches were crying that this broken ability is now counterable and it "destroyed" her even though she still very much picked, and now argue that this change in ptr is a nerf when it actually makes her even more forgiving than she is? Give me a fucking break, sometimes I legit don't understand Mercy mains because they make themselves seem like the victim a lot of the time.

People in the forums don't know shit, news at 11.

But seriously, I keep flashing back to them bitching about Roadhog and D.Va being "nerfed" because with Roadhog they couldn't oneshot anymore...despite the fact that Roadhog can easily become the tankiest of all the Tanks due to his Take a Breather not only giving back 300HP but then negates 50% of the damage meaning good usage of it can even reduce the power of Ultimates to half of their effectiveness AND he still keeps his DPS AND he can still oneshot in ideal situations.

Meanwhile with D.Va, they kept complaining about how D.Va lost her tankiness and this is a terrible character...despite her Defense Matrix being OP as fuck and when THAT got nerfed, they started complaining again that she's no longer a tank...despite Defense Matrix can still eat a good Ultimate,  can still work fine as a quick projectile barrier AND she can now demolish characters with missiles and gain her AOD Ultimate even faster.

This is the same people who also pretend that Genji and Tracer aren't really a problem(when they actually are and one of the main reasons that non-mobility heroes are barely even able to keep up) and try and throw the stupid "git gud" meme around despite Mei being absolutely fucking terrible mainly BECAUSE mobility heroes can just LOL her attempts at freezing them and most of the Defense category in general being useless.
Title: Re: Overwatch thread
Post by: Person Man on December 03, 2017, 06:49:32 pm
Mei's not terrible against mobile heroes.  I take out Sombras and Lucios with her all the time, no sweat.  Most of the time you can take out Genjis super easy as they run straight at you thinking they can get a quick kill.  All you need is good aim and reaction time with her ice wall to pin them down, and be able to reasonably guess where they're going to move to.  Tracer's the only real hard counter I've run across with her because she can just teleport away.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 03, 2017, 07:21:12 pm
People in the forums don't know shit, news at 11.

But seriously, I keep flashing back to them bitching about Roadhog and D.Va being "nerfed" because with Roadhog they couldn't oneshot anymore...despite the fact that Roadhog can easily become the tankiest of all the Tanks due to his Take a Breather not only giving back 300HP but then negates 50% of the damage meaning good usage of it can even reduce the power of Ultimates to half of their effectiveness AND he still keeps his DPS AND he can still oneshot in ideal situations.

Meanwhile with D.Va, they kept complaining about how D.Va lost her tankiness and this is a terrible character...despite her Defense Matrix being OP as fuck and when THAT got nerfed, they started complaining again that she's no longer a tank...despite Defense Matrix can still eat a good Ultimate,  can still work fine as a quick projectile barrier AND she can now demolish characters with missiles and gain her AOD Ultimate even faster.

This is the same people who also pretend that Genji and Tracer aren't really a problem(when they actually are and one of the main reasons that non-mobility heroes are barely even able to keep up) and try and throw the stupid "git gud" meme around despite Mei being absolutely fucking terrible mainly BECAUSE mobility heroes can just LOL her attempts at freezing them and most of the Defense category in general being useless.

I can see what you mean, however you may be exaggerating a little. Roadhog was completely useless after they nerfed his damage, because that was literally all he had since he had no form of shields back then and now he does (albeit in a different way), and is useful but not OP.

D.Va is definitely not as OP as before when she was a DM Bot, her skill ceiling was raised too and she dies a lot faster (due to DM being justifiably nerfed, and because now she has to engage more upclose and chasing down enemies) along with just being more insteresting to play (I've always liked her, but definitely don't miss the DM Bot phase at all with this redesign). She is picked a lot but that may all come down to the dive meta still going strong since she has a ton of synergy with it.

As for Genji and Tracer, I would say at least Tracer is balanced. Genji may be broken here and there and even then it's not too many things, I would say the other DPS should probably a couple buffs (mainly Doomfist) to

Outside of Torb and Mei, the rest of the defense heroes have mostly been picked more recently. Bastion/Orisa combo has been a presence as of late and is actually a legitimate strategy on payload maps. Junkrat is now completely viable (his ult may charge too fast though). Hanzo and Widow are those characters that are a force to be reckoned with in the right hands, so it's probably best for them not to get huge buffs or anything.

Mei's not terrible against mobile heroes.  I take out Sombras and Lucios with her all the time, no sweat.  Most of the time you can take out Genjis super easy as they run straight at you thinking they can get a quick kill.  All you need is good aim and reaction time with her ice wall to pin them down, and be able to reasonably guess where they're going to move to.  Tracer's the only real hard counter I've run across with her because she can just teleport away.

Mei is definitely terrible against mobile heroes. Having good aim is nice, but it takes 1.5 seconds to freeze them with perfect aiming all the while taking damage from them (which can be enough to kill her, or forces her to go into Cryostasis and then whoever she was fighting against can escape).

The problem with Mei is that there are so many heroes that can get around her kit that it pretty much invalidates her role. Literally about 20 heroes can ignore her ultimate and freeze with the press of a button, even those that she is arguably decent at fighting against. Her wall is pretty much the best thing she can offer but outside of that she doesn't have much honestly.
Title: Re: Overwatch thread
Post by: Person Man on December 03, 2017, 07:41:27 pm
IDK, I'm just talking from personal experience.  I never play competitive since the players there are absolutely toxic, so maybe I'm not seeing the high-level gameplay that you're talking about.  Long as I can funnel them to where I want them to go, I've never had too much trouble holding my own with Mei.
Title: Re: Overwatch thread
Post by: -Red- on December 03, 2017, 09:14:35 pm
The entire game is balanced around Tracer yet she doesn't really have a counter, especially in high level play. I wouldn't say she's OP but she's the hardest character to counter in the game and one of the most used heroes in tournaments.

D.Va is super different nowadays and her changes could very well be seen as a nerf but it's the price to pay to improve her actual gameplay strategies and add more variety to the game. Roadhog was fucking busted though, there was no way to defend what they did to him. Luckily he's fine nowadays. Now Doomfist is the one that's still getting fixed.
Title: Re: Overwatch thread
Post by: Person Man on December 13, 2017, 01:46:44 am
Winter Wonderland event is up:



Dat Sombra skin, tho.
Title: Re: Overwatch thread
Post by: DelusionTrim on December 23, 2017, 10:25:31 pm
Damn, my HD died and only got it back a couple days ago. I want the Sombra skin so much since I play her a lot, it looks so great too. I like Roadhog and Ana's too.

Hopefully I get Orisa's puppy emote as well, it's way too cute.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 07, 2018, 12:29:30 am
So PTR got updated again, one nerf to Junkrat and some for Mercy's ult.

Junkrat's concussion mine now has damage fall off which means now it won't be as easy to deal 120 damage to finish off targets like he usually does now. Fair change imo, I play him and honestly most of the time it feels a little too easy to kill enemies off with primary fire + mine combo.

Mercy's ult got quite some nerfs as well, it lasts less (15 seconds down from 20, I think), it doesn't have a Ressurection store anymore so no more 2 resses, and there is now cast time during it as well (I think faster than the normal one, but it's not instantaneous like in live). I at least fully agree with the nerf to its duration which right now is just insanely long, I can also agree with ress having cast time now considering the multitude of things she gets during it (beam chaining to 3 allies, uninterruptable self healing, flight movement), that being said maybe taking out the two ress thing may be overboard considering the cast time now.
Title: Re: Overwatch thread
Post by: Person Man on January 25, 2018, 02:38:05 am
Blizzard Land is out now.  It's a pretty good map, but I feel like I'd appreciate it more if I'd ever played any of the games it's referencing.  There's boatload of exposed straightaways and tight, enclosed areas so it's pretty much tailor-made for Widowmakers and Moiras.
Title: Re: Overwatch thread
Post by: DelusionTrim on January 31, 2018, 07:54:56 am
Balance patch is now live, which were the Junkrat and Mercy nerfs. Mercy is likely gonna fall but Junkrat is probably still useful, just not too easy to kill with his mine anymore.

Blizzard Land is out now.  It's a pretty good map, but I feel like I'd appreciate it more if I'd ever played any of the games it's referencing.  There's boatload of exposed straightaways and tight, enclosed areas so it's pretty much tailor-made for Widowmakers and Moiras.

Yeah I really like it as well but I feel the same way. Outside of Overwatch I only really played Diablo 2 and that was ages ago (even then I didn't know that the last part of the map is Tristram until my brother said it), only other one I really play is Heroes of the Storm which while it is referenced in those arcade games and the part of the map with the giant fish(es).

Playing as Sombra in this map feels great, there is a lot of big health packs and short cuts to flank the enemy team hack one of them, along with Junkertown this feels one of the best maps for her right now imho.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 08, 2018, 11:34:58 pm
It seems like some Sombra changes in PTR accidentally made it to live (EDIT: They've been taken out of live for now, though the emp nerf is still which is weird), and the changes are huge:

Quote
A few changes that are being worked on accidentally found their way into the most recent patch. This is unintentional and we're working on removing these.

We're planning on putting up a new PTR soon that has these changes (and more), so consider this a sneak peak.

Here are the complete changes (so far) for Sombra that we are looking to test out soon:

* No longer gains ult from health pack healing
* Weapon Spread decreased by 10%
* Hacking speed increased from 0.8s to 0.65s
* Hacking will disable more abilities. Basically any ability that requires a button press will also be disabled. Here is a list:

Genji - Double Jump/Wall Climb
Pharah - Hover Jets
Hanzo - Wall Climb
Lucio - currently running Crossfade song will be disabled
Mercy - Angelic Descent

The idea here is to take some power out of her ult (and awkwardness of ult gain through health packs), and give her more power and usefulness in the rest of her kit.

Well goddamn I wasn't expecting this but I'm trying it out and I'm enjoying it so far, she has been a main of mine for quite a long time and one of the things I feel like is a hassle is that she is too reliant on hacked healthpacks and her ultimate and her gun wasn't good enough overall, along with hacking being pretty intricate. It seems like they did the right thing here imo, made her have a more balanced kit overall I think she will be more fun and reliable to play now.

There were a couple buffs to Doomfist and Reaper as well:

https://playoverwatch.com/en-gb/game/patch-notes/pc#patch-43435

Also, Mei's icicles consume less ammo (20 instead of 25)
Title: Re: Overwatch thread
Post by: Person Man on February 08, 2018, 11:58:36 pm
The Lunar New Year event is coming back until March 5th



The new Genji skin looks pretty good, which would be nice if I ever played Genji on purpose.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 14, 2018, 09:27:09 pm
PTR received an update, this time it's for Sombra (the changes that were previously mentioned), Mei, Doomfist. Hanzo is also mentioned but for now his changes are not in.

Quote
Mei

    Increasing freeze duration from 1 second to 1.5s
    Decreasing ammo requirement for icicles from 25 to 20 per shot

Sombra

    Translocator time increased from 15 seconds to 20 seconds
    Health packs no longer increase ult charge
    Speed of hack reduced from 0.8s to 0.65s
    Spread on main gun reduced from 3 to 2.7

    Hack now disables the following abilities:
        Genji—Cyber-agility
        Hanzo—Wall Climb
        Pharah—Hover Jets
        Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
        Mercy—Angelic Descent

    Opportunist (wallhacks on low health targets)
        Now activates when enemies’ health bars are at less than 100%, up from 50% health

    EMP is no longer blocked by small objects (e.g. sign posts)

Hanzo

Changes not yet on PTR but should be coming soon:

    Horizontal leap to be used more for disengaging than engaging
    Secondary ability replacing scatter arrow that allows you to shoot 5 arrows at a much faster fire rate, no mention on whether or not these are full damage arrows or not.

Doomfist

    Hand Cannon ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet
Title: Re: Overwatch thread
Post by: Xhominid on February 14, 2018, 10:37:28 pm
Thank fuck on Scatter Arrow FINALLY being addressed and changed 2 years later.
Sombra is getting more love although at this rate, I'm pretty sure they are going to bust her up rather than make her a comparable much needed counter to Tracer as she should be.
Mei making the enemies freeze longer is not even helping her core issue at all, Doomfist needs his hitboxes fixed before making his gun reload slightly quicker.
Title: Re: Overwatch thread
Post by: Darkflare on February 15, 2018, 05:01:40 am
There was a clarification regarding Sombra's Opportunist passive. It wasn't changed, they simply added the ability for Sombra to see enemy heath bars if they took any damage.
Title: Re: Overwatch thread
Post by: DelusionTrim on February 15, 2018, 11:08:45 am
There was a clarification regarding Sombra's Opportunist passive. It wasn't changed, they simply added the ability for Sombra to see enemy heath bars if they took any damage.

That makes a lot more sense, I was wondering why in Death Match I wasn't seeing anyone through walls that  took a smidge of damage.

In a way It would be worse for her passive to be that way because then we'd have no idea if that McCree hiding in the corner would be at 50% health or below, and that would be misleading for the Sombra player looking for picks, on the other hand however it would probably be OP if she was played in a pre made team, so it's a good thing it wasn't changed that way.
Title: Re: Overwatch thread
Post by: Person Man on February 27, 2018, 10:53:10 pm
Blizzard's starting to tease the next hero. (https://twitter.com/PlayOverwatch)

(https://pbs.twimg.com/media/DXDvlvsUMAAuIU2.jpg)

Jetpack Cat confirmed.  itshappening.gif
Title: Re: Overwatch thread
Post by: Darkflare on February 28, 2018, 02:01:47 pm
It's Brigitte.

Because the world needs more waifus.
Title: Re: Overwatch thread
Post by: Darkflare on February 28, 2018, 07:09:13 pm
 It's Reinhardt and Torbjorn fused together! (https://playoverwatch.com/en-us/heroes/brigitte/)


I am not feeling very excited for her...
Title: Re: Overwatch thread
Post by: DelusionTrim on February 28, 2018, 08:13:31 pm
Brigitte is now on PTR, she is a support but her focus is more on providing armors than heals it seems, it's kinda like how Zen is more about providing damage than healing.

Breakdown of her abilities:

Quote
Role: Support
Difficulty: 1 star

Brigitte specializes in armor. She can throw Repair Packs to heal teammates, or automatically heal nearby allies when she damages foes with her Flail. Her Flail is capable of a wide swing to strike multiple targets, or a Whip Shot that stuns an enemy at range. When entering the fray, Barrier Shield provides personal defense while she attacks enemies with Shield Bash. Brigitte’s ultimate ability, Rally, gives her a substantial short-term boost of speed and provides long-lasting armor to all her nearby allies.

Abilities

Rocket Flail
-Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.

Repair Pack
-Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armor instead.

Whip Shot
-Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.

Barrier Shield
-Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.

Shield Bash
-Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.

Rally
-Brigitte moves faster and provides all nearby allies with armor that lasts until it’s removed by damage.

She reminds me a bit of Uther in Heroes of the Storm in a way (has stun, gives armor and is tank-ish), I'm intrigued to see the whole armor stuff in action.
Title: Re: Overwatch thread
Post by: DelusionTrim on March 01, 2018, 12:50:55 am
So a couple Brigitte things from few a couple minutes of testing:

-200 health plus 50 armor
-"Primary fire" range is around 5m to 6m or so, damage seems to be around 35
-600 hp for the shield and unlike Reinhardt's it doesn't seem to slow her down, the Shield Bash ability has quite a short range but the hitbox is good
-Whip Shot heals her over time, 80 hp I think
-Repair pack heals a lot over time and it's fast, looks to be 150hp. Can't be used on herself however.
-More or less 2400 points of meter seems to be the amount for her ult to be available (for reference for support characters, she has the second longest one only beaten by Lucio who needs 2625 points of meter)
-Maximum armor provided by the ult is 150, and it can stack with the Repair pack too, making it go the maximum amount of armor go up to 225.

I'm really digging how she plays, I usually play tanks and support so it's right up my alley to have a tank support.
Title: Re: Overwatch thread
Post by: Darkflare on March 01, 2018, 01:15:18 am
Quote
-Maximum armor provided by the ult is 150, and it can stack with the Repair pack too, making it go the maximum amount of armor go up to 225.

I seriously hope this gets reworked before release because I don't want to see every defense team run Torb, Sym and Brig and practically make their team immortal.
Title: Re: Overwatch thread
Post by: Xhominid on March 01, 2018, 05:24:42 pm
Quote
-Maximum armor provided by the ult is 150, and it can stack with the Repair pack too, making it go the maximum amount of armor go up to 225.

I seriously hope this gets reworked before release because I don't want to see every defense team run Torb, Sym and Brig and practically make their team immortal.

It's already bad enough with just Torb and Sym on Defense or just plain annoying in other maps
Title: Re: Overwatch thread
Post by: DelusionTrim on March 04, 2018, 06:36:00 am
I didn't even realize until today that the patch with the Sombra, Mei and Doomfist changes went live until I played Sombra. I really couldn't play the game during the week due to irl stuff anyways. Well regardless Sombra feels a lot like what I wanted her to be and it's great.

Speaking of balance changes, seems like Brigitte has been nerfed already (she did get one good buff however), in quite some ways:

Quote
HERO UPDATES

Brigitte

Shield Bash

    Added a small delay before her shield drops after a Shield Bash
    Added a vertical speed cap after Shield Bash
    Please note that we are still tuning this value

Rocket Flail

    Canceling a melee swing renders you unable to melee again until it would have completed had it not been canceled

Rally

    Ultimate cost increased by ~30%

Inspire

    Decreased cooldown from 2 seconds to 1.5 seconds

USER INTERFACE UPDATES

The Team Information Screen now displays the ultimate charge of your teammates

BUG FIXES

Heroes

    Fixed a bug that prevented Doomfist’s Rocket Punch from traveling forward if he had been hit by an enemy Doomfist’s Rocket Uppercut
    Fixed a bug that sometimes prevented players from aiming Doomfist’s Rocket Punch when facing an enemy
    Fixed an issue that allowed players to jump over Doomfist’s Rocket Punch when on an incline
    Fixed a bug that caused Doomfist’s Seismic Slam to cancel if he wasn’t able to get close to his target
    Fixed a bug that caused Mercy’s health regeneration to occur instantly if she took damage while at full health
    Fixed a bug that prevented Moira’s Biotic Orb from receiving kill credit if it expired at the same time it killed an enemy
    Fixed a bug that prevented Reinhardt’s Charge from pinning enemies

Eh I guess all of these are ok, shield bash combo was way too fast for the damage it does and the melee thing is on par with just how things work across the cast. Ultimate cost being increased is probably because of the passive cooldown being reduced, along with other things.
Title: Re: Overwatch thread
Post by: DelusionTrim on March 21, 2018, 02:42:25 am
Brigitte has been released, and oh boy is she something else, coming from someone who mains tanks and support she just feels great to play as :D

Along with that the Sombra nerf also made it in, it's the one where if she gets interrupted while channeling hack, the ability will go on a short 2 second cooldown. Reasonable nerf with how good she is now but it won't actually hurt much as some may think.

Also apparently they are looking to buff Reaper and Mei some more, they said they would "help in this meta" which I suppose is more options against all the diving.
Title: Re: Overwatch thread
Post by: DelusionTrim on April 05, 2018, 04:13:24 am
New event and stage have been announced, it's "Blackwatch Retribution" where you get to play 4 characters (McCree, Reaper, Moira, Genji) and on a mission on Venice going up against Talon. You're also gonna be able to play the Uprising mode from last year, and IINM you'll be able to play as Omnics in it too.

Also new comic released which is the Blackwatch Retribution:

https://playoverwatch.com/en-us/media/reaper-comic
Title: Re: Overwatch thread
Post by: Darkflare on April 07, 2018, 04:29:48 am
So about that Hanzo skin... (https://twitter.com/PlayOverwatch/status/982407613789847552)
Title: Re: Overwatch thread
Post by: Person Man on April 07, 2018, 01:01:28 pm
Kazuya Mishima?
Title: Re: Overwatch thread
Post by: R565 on April 07, 2018, 01:14:26 pm
Damn, he looks good in that suit.
Title: Re: Overwatch thread
Post by: Person Man on April 09, 2018, 01:12:42 am
Pajama Mei! (https://twitter.com/PlayOverwatch/status/983071984832696320)

(https://scontent.cdninstagram.com/vp/7f6704ccd6081365da7e452c985de296/5B67C583/t51.2885-15/s640x640/sh0.08/e35/29738964_238448236728417_3913083568821108736_n.jpg)
Title: Re: Overwatch thread
Post by: Xhominid on April 09, 2018, 03:34:58 am
Pajama Mei! (https://twitter.com/PlayOverwatch/status/983071984832696320)

(https://scontent.cdninstagram.com/vp/7f6704ccd6081365da7e452c985de296/5B67C583/t51.2885-15/s640x640/sh0.08/e35/29738964_238448236728417_3913083568821108736_n.jpg)

I swear if that's event only...
Title: Re: Overwatch thread
Post by: Darkflare on April 09, 2018, 09:04:40 am
Start screaming in rage now.
Title: Re: Overwatch thread
Post by: Xhominid on April 09, 2018, 07:28:59 pm
*Screams Internally*
Title: Re: Overwatch thread
Post by: R565 on April 09, 2018, 07:53:38 pm
*Screams Internally*

*Screams Internally X2*
Title: Re: Overwatch thread
Post by: Darkflare on April 17, 2018, 03:39:28 am
So you may have noticed that spray that spoiled competitive 6v6 elimination.

It's up now.
Title: Re: Overwatch thread
Post by: DelusionTrim on April 20, 2018, 01:23:46 am
A PTR patch just got released and it includes some pretty interesting changes, highlights are the Hanzo rework and a new payload map (Rialto)! Other changes include Genji, Junkrat, Lucio and Tracer.

Quote
A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback 50 or PTR Bug Report 13 forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Escort Map: Rialto

Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.

HERO UPDATES

Genji

Deflect

    Hitbox size has been reduced

Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.

Hanzo

Storm Bow

    Projectile speed increased from 85 to 100

Sonic Arrow

    Cooldown decreased from 20 seconds to 12 seconds

    Duration decreased from 10 seconds to 6 seconds

    Radius decreased from 10 meters to 7 meters

New Abilities

Lunge

    Press jump while in the air to leap horizontally

Storm Arrows

    Replaces his existing Scatter Arrow ability

    Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.

Junkrat

Frag Launcher

    Projectile size decreased from 0.3 to 0.2

RIP-Tire

    Tire movement speed decreased from 13 to 12

Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.

Lúcio

Wall Ride

    Wall riding is less likely to be interrupted along a single surface

    Can now go around corners (both outside corners, and inside corners) without having to leave the wall

    Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.

Soundwave

    No longer consumes ammo

Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.

Tracer

Pulse Bomb

    Max damage decreased from 400 to 300

Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.

GAME BROWSER AND CUSTOM GAMES

General

    Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings

    Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings

BUG FIXES

General

    Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range

A.I.

    Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)

    Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge

    Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World

Game Browser and Custom Game

    Fixed a bug that caused custom game invites to persist on the invitee’s screen

Heroes

    Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped

    Fixed a bug that prevented Genji’s melee attack from making sound effects

    Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped

    Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster

    Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap

    Fixed a bug that allowed Lúcio to travel straight up using Wall Ride

    Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)

    Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped

    Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery

    Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose

    Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro

    Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped

    Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope

    Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery

    Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery

Maps

    Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura

    Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony

    Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony

    Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown

    Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown
Title: Re: Overwatch thread
Post by: Person Man on April 21, 2018, 07:22:40 pm
Looks like Blizzard is finally going to be adding a new Defense hero to the roster in the next big update this summer.  And her name is...

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Darkflare on April 28, 2018, 05:37:52 am
Speaking of which, how is Sym going to be reworked, Blizzard? (http://all_symmetra_rework_comments_made_by_devs_today)
Title: Re: Overwatch thread
Post by: Darkflare on May 04, 2018, 02:59:09 am
The update that takes Hanzo's scatter arrows to the back and shoots it is now live.

Also there's a new map.
Title: Re: Overwatch thread
Post by: DelusionTrim on May 09, 2018, 04:33:09 am
A new Mercy skin is available from May 8th to 21st, and it's actually a charity for the Breast Cancer Research Foundation (it costs $14.99, and 100% of its purchase price of it is going to be donated to the foundation)

Title: Re: Overwatch thread
Post by: Darkflare on May 12, 2018, 07:59:52 pm
Anniversary teaser leaked. Event starts on May 22.
Junkrat confirmed to have a new skin
https://www.reddit.com/r/Overwatch/comments/8isny3/new_event/

Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Person Man on May 20, 2018, 07:19:29 pm
New Symmetra skin for the anniversary event:

(https://usatoverwatchwire.files.wordpress.com/2018/05/screen-shot-2018-05-19-at-4-10-18-pm-e1526771500682.png)

:EDIT:  And it looks like all of the new skins just got leaked:  https://imgur.com/a/zUGBkeL
Title: Re: Overwatch thread
Post by: Xhominid on May 21, 2018, 05:13:40 am
Most of them honestly seem so uninspired, just like last years'.
Title: Re: Overwatch thread
Post by: Person Man on June 08, 2018, 01:32:44 am
The new Symmetra rework is up on PTR, and she's a completely different character.  Her primary fire is stronger, but it doesn't lock on any more so it's closer to Zarya's primary.   She can launch her sentries onto walls at a distance, but she can only place three at a time.  Teleporter is now a regular special instead of an ult;  one portal spawns on Symmetra's location, and the other one gets manually placed with the same range as Reaper's teleport.  Gonna have to completely relearn how to use her.

The other notable thing is that the Attack and Defense hero categories are being combined into a single class called Damage instead.
Title: Re: Overwatch thread
Post by: Darkflare on June 28, 2018, 05:58:46 pm
 Isn't it about time for a new hero? (https://twitter.com/PlayOverwatch/status/1012334868544479232?s=09)
Title: Re: Overwatch thread
Post by: R565 on June 28, 2018, 06:41:31 pm
What, you guys think we just experiment with Gorillas and Monkeys?
Title: Re: Overwatch thread
Post by: Person Man on June 28, 2018, 06:54:36 pm
Blizzard:  A cat in a jet pack is way too “out there” for a game like Overwatch.

Also Blizzard:  Here’s a hamster driving a droideka.

I love him. 
Title: Re: Overwatch thread
Post by: Xhominid on June 28, 2018, 09:23:43 pm
I'm not digging him at all.
Going past what it ultimately is, having a Tank with Genji-like movement and a Soldier level Sprint, a CC move that bounces everyone around him upwards like Doomfist, having Proximity Mines as an Ultimate, Hitscan Gatling Guns and a barrier that gets stronger the more people are close to him...

I'm feeling like this is the next Brigette as a Tank with Genji level movement is already a terrible idea(and I know people will mention D.Va but past her Boosters, she has no real movement options, Reinhardt and Winston move in extremely predictable patterns).
Title: Re: Overwatch thread
Post by: Person Man on June 29, 2018, 01:57:24 am
I think he's pretty fun so far.  Obviously going to need to be toned down a bit, but Blizzard always releases new characters OP as fuck and nerfs them down as players figure out the exploits.  Super low DPS, but his area denial game is off the charts.  He's going to be a strong pick in KOTH maps, for sure.

Also, his origin story video is adorable.

Title: Re: Overwatch thread
Post by: R565 on June 29, 2018, 04:53:06 pm
I for one welcome our new hamster overlord.
Title: Re: Overwatch thread
Post by: Darkflare on September 21, 2018, 11:12:29 pm
So anyway, let's talk about the Torb rework
 (https://us.forums.blizzard.com/en/overwatch/t/torbjorn-rework-coming-soon/210343)
Spoiler, click to toggle visibilty
Title: Re: Overwatch thread
Post by: Defazio on November 15, 2018, 01:57:54 pm
So is anyone excited about Ashe? I think Bob is an amazing ulti. haha