The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: yudhiyou on April 13, 2017, 03:29:39 pm

Title: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on April 13, 2017, 03:29:39 pm
(https://imagizer.imageshack.com/v2/xq90/924/GzcZ3J.png) (https://imageshack.com/i/poGzcZ3Jp)

(https://imagizer.imageshack.com/v2/xq90/924/mDj7Y3.png) (https://imageshack.com/i/pomDj7Y3p)

(https://i.imgur.com/RGyRYFY.png)

(https://i.imgur.com/QnddGIV.png)

(https://i.imgur.com/i1cO1q9.png)

This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Always recovery on wake up like Street Fighter V gameplay system
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level and canon story
- Some character's bug have been fixed
- All characters have cpu AI
- Add missed air throw animation on all characters which have air throw ability
- Guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters
- All characters movelist is available at cvs_mugen_fighting_jam.txt file
- New EX special move on all characters

Download link:
https://drive.google.com/open?id=0B7pdyZ9HU-rPYi0zN1UzWTh5Qzg

Update each files:
https://drive.google.com/open?id=1wC3UVUU4LclwcE9Be5SkAYdKm9Zh9RyQ

Special thanks to:
- Warusaki3, Jesuszilla, H', Gal129, Rei, Tjun, Bajanflash, IKEISLEGEND, GigaHertz, Mr. Piffy and other cvs characters maker for making great cvs chars conversion.
- Parse for making great SSF2THDR stages
Title: Re: [Full Game] CVS Mugen Fighting Jam
Post by: yudhiyou on April 15, 2017, 02:21:02 pm
Re-uploaded...

- Fix jump state
- Implement Reshade FXAA
Title: Re: [Full Game] CVS Mugen Fighting Jam
Post by: Trololo on April 15, 2017, 02:26:52 pm
I'm surprised to see someone did CvS compilation, consisting NOT of P.o.T.S. styled chars.
Well, thanks for uploading. I'll surely download it.
Title: Re: [Full Game] CVS Mugen Fighting Jam
Post by: Koopa901 on April 18, 2017, 12:09:01 am
Cool project.....some of the characters have combo chaining still
Title: Re: [Full Game] CVS Mugen Fighting Jam
Post by: yudhiyou on April 18, 2017, 12:51:52 am
Cool project.....some of the characters have combo chaining still
That can't be helped because it was intended by the original creator.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on April 19, 2017, 01:38:08 pm
Reuploaded...

- Fix H' characters jump state
- Update Nakoruru command
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on May 18, 2017, 12:55:47 pm
Re-uploaded...

New character!!! Rose.
- Two supers move: aura soul spark and original combo (from A groove)
- Credit for the original creator 2
- Modified by me
- Super moves are still not perfect like Street Fighter Alpha games. Please can someone help for it?
- Throws move are still not good and don't have throw reject state yet. Please can someone help for it?

Enjoy!  :)
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on May 18, 2017, 03:11:54 pm
Re-uploaded...

Update Rose's throws.
Title: Re: CVS Mugen Fighting Jam
Post by: r0h_ on May 18, 2017, 04:36:43 pm
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)

also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
Title: Re: CVS Mugen Fighting Jam
Post by: Memo on May 18, 2017, 06:53:15 pm
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)

also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

That's one hell of a afterimage
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on May 18, 2017, 08:47:11 pm
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)

also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

Looked like your card doesn't support reshade. Try to remove the reshade files on mugen folder and see the result.
Or another possibility is your card doesn't support opengl hardware render. If I see your specs, your card is intel hd which is not good for gaming.
Try to use another pc which have NVidia or Amd graphic card.
Title: Re: CVS Mugen Fighting Jam
Post by: r0h_ on May 18, 2017, 09:38:30 pm
ok well i came to conclude that my onboard graphics card isn't enough for this screenpack. (i tried it on my desktop pc)

I would need a less intense screenpack on this laptop.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on May 19, 2017, 04:47:05 am
Re-uploaded...

- Update Rose's Aura Soul Spark super animation
- Fix Rose's low Soul Reflect absorb power from projectile
- Fix Rose' throw bug which cause p2 cannot be controlled
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on September 11, 2017, 05:41:10 am
Re-uploaded...

- New character!!! Mr.Karate by Gigahertz (fixed and updated)
- Fix Urien's super Aegis Reflector velocity
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on October 04, 2017, 03:14:34 pm
4 October 2017 Re-uploaded...

- New character!!! Alex created by Jesuszilla
- Update input command and re-balance on all characters.
Title: Re: CVS Mugen Fighting Jam
Post by: Bullfrog on October 06, 2017, 12:24:27 am
This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level
- Some character's bug have been fixed
- And many other think I don't remember...  :)

Nice concept! I will check it for sure!
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on October 13, 2017, 02:30:51 pm
Re-uploaded...

- Update fall recovery state to prevent attacking or attacked after being hit. Now the fall system is correctly based on Street Fighter gameplay and infinite juggle bug finally has been fixed.
- Fix all warusaki's characters stand up time after being knocked down.
- Update command input and damage on some characters.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on October 16, 2017, 10:10:33 am
Re-uploaded...

- Update AI for Robert, Takuma, Mr.Karate, Nakoruru, and J.Talbain.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on November 02, 2017, 02:48:25 pm
Update AI for Cammy, King, Inggrid, Todo, Lilith, Rose, and The Dolls.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on November 29, 2017, 01:49:40 pm
Update AI on all Warusaki's characters.
Title: Re: CVS Mugen Fighting Jam
Post by: Killerking75 on November 30, 2017, 07:59:32 am
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on November 30, 2017, 08:25:04 am
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Thank you... :)
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on December 14, 2017, 01:36:28 pm
Update AI on Warusaki's characters.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on December 15, 2017, 03:31:19 am
Re-uploaded...

- Fix guard on Morrigan and Zero
- Add ending credits game created by Duracelleur
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on January 20, 2018, 05:50:18 am
Re-uploaded...

- All characters have cpu AI now.
Have fun with the arcade mode! :)
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on January 20, 2018, 11:55:25 am
Re-uploaded...

- Fix Balrog's turn punch AI.
- Update AI on Terry, Karin, Kyo, R.Mika, and Guy
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on January 22, 2018, 03:27:47 am
Re-uploaded...

- Enable all Kuroko's special moves.
- Buff by adding nothitby on special move of R.Mika, Lilith, and Deejay.
- Update AI cpu.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on February 02, 2018, 06:38:12 am
Re-uploaded...

- Fix unblockable on Rose's aura soul spark super.
- Fix infinite juggle on Iori.
Title: Re: CVS Mugen Fighting Jam
Post by: yudhiyou on February 10, 2018, 12:58:25 am
I need vote and suggestion from you, guys.

Should we need to enable the counter attack system on this game? Is Street Fighter gameplay need counter attack?

If the votes are "yes" then I will enable counter attack from cvs system. :)
Title: Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
Post by: yudhiyou on February 23, 2018, 02:34:06 pm
Re-uploaded...

- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
Title: Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
Post by: OldGamer on February 23, 2018, 02:51:12 pm
Re-uploaded...

- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
this is really nice fan base edit project. but would be best to make your own Screen Pack with the characters your editing ?

Title: Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
Post by: yudhiyou on February 23, 2018, 03:08:56 pm
this is really nice fan base edit project. but would be best to make your own Screen Pack with the characters your editing ?
Thank you... :)
Title: Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
Post by: yudhiyou on March 08, 2018, 03:51:00 am
Characters which have EX special move which require one bar super meter :
- Ryu and Evil Ryu : sakunatsu hadoken : qcf+2P
- King : double venom strike : qcf+2K
- Serious Mr.Karate : hao sokouken : qcf+2P
- Kuroko : power geyser : qcf+2P, hou soukoken : fhcf+P, hcb+2P : yoga inferno
Title: Re: CVS Mugen Fighting Jam - Updated 3/10/2018 New Character Remy!!!
Post by: yudhiyou on March 10, 2018, 07:49:34 am
New character Remy!!!

This Remy was originally created by Mr. Piffy. Then I fix some of the bug and add the cpu AI.
- fix blue cold kick's floating on hit bug
- add cpu AI
- matching the gameplay system

Other updates:
- update air throw AI on all dolls
Title: Re: CVS Mugen Fighting Jam - 3/13/2018 New Chars Double Impact! Sean & Necro!!!
Post by: yudhiyou on March 13, 2018, 02:52:23 pm
Re-uploaded for new characters! Sean and Necro!!!

Originally created by Mr. Piffy, these characters were feels incomplete before. Then I update them.
- fix and update the special moves
- add cpu AI
- buff some weak moves

Enjoy!!! :)
Title: Re: CVS Mugen Fighting Jam - update 3/22/2018
Post by: yudhiyou on March 22, 2018, 03:35:43 am
Re-uploaded...

- Feilong: update jump strong kick animation
- Classic Robert: update special DP animation
- Orochi Iori: fix AI freeze bug
- Sean: fix wake up control time
Title: Re: CVS Mugen Fighting Jam - Update 3/22/2018
Post by: Ysaquerai on April 20, 2018, 07:10:37 pm
thanks for the updates, balanced gameplay :)
Title: Re: CVS Mugen Fighting Jam - Update 4/21/2018
Post by: yudhiyou on April 22, 2018, 12:20:05 am
Re-uploaded...

- fix and update the dolls movesets and AI
- fix time recovery on H' characters
- disable super jump on kyosuke AI
Title: Re: CVS Mugen Fighting Jam - Update 3/22/2018
Post by: yudhiyou on April 22, 2018, 12:23:25 am
Guys, I need help for creating preview video for this because my pc specs can't handle for capturing game. :(
I will really appreciate for this. Thank you very much.
Title: Re: CVS Mugen Fighting Jam - Update 26 April 2018
Post by: yudhiyou on April 26, 2018, 03:14:24 pm
Re-uploaded...

- Fix Zero movelist and AI.
Title: Re: CVS Mugen Fighting Jam - Update 7 May 2018
Post by: yudhiyou on May 05, 2018, 03:08:44 pm
Re-uploaded...

- Fix bounce down state for Gal124/Rei's characters
- Fix and disable recovery state on Jesuszilla's characters
- Fix invalid AI state on Cody, Mai, and Sodom
- Add nothitby state for Cody's criminal upper 
Title: Re: CVS Mugen Fighting Jam - Update 23 May 2018
Post by: yudhiyou on May 23, 2018, 06:10:15 am
Reuploaded...

- Add invicibility on Cody's bad spray

- Update Necro's commands
Title: Re: CVS Mugen Fighting Jam - New Gameplay System 10 July 2018!
Post by: yudhiyou on July 10, 2018, 03:04:04 pm
Re-uploaded... New gameplay system!!!

- Always recovery on wake up like Street Fighter V gameplay system
Now it is more challenging playing againts cpu. No more spamming dp or sweep on wake up cpu anymore.

Other updates:
- Update Rose's soul drill and soul spark super animation
- Update Karin and R.Mika command input and special move invicibilty state
- Fix Deejay's rolling sobat AI
- Fix command input super move on Eagle, Sagat, and J.Talbain
Title: Re: CVS Mugen Fighting Jam - Update 23 July 2018
Post by: yudhiyou on July 23, 2018, 05:13:40 am
Reuploaded...

- Add missed air throw animation on all characters which have air throw ability
- Add air throw ability on Rose
- Update recovery animation on Rose
Title: Re: CVS Mugen Fighting Jam - Update 06 August 2018
Post by: yudhiyou on August 06, 2018, 09:16:34 am
Reuploaded...

- Fix Deejay and Balrog's jump AI. So their cpu AI can jump now.
- Add back Geese's original raging demon command input. So it can be executed by D,DF,F,D,DF+P or DB,F,D,B,DF+P now.
- Fix Rose's command special cancel
- Fix Rose's super aura soul spark sound
Title: Re: CVS Mugen Fighting Jam - Update 06 August 2018
Post by: KOFHERO77 on August 06, 2018, 10:22:58 am
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)

also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
https://www.mediafire.com/file/yrf6gtka1t526zk/OpenGL+fix.7z

Put this in your mugen folder.You might face lag if your pc is too weak cause the cpu is rendering everything
Title: Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
Post by: yudhiyou on August 07, 2018, 12:30:18 pm
Reuploaded... New stages!!!

- Add new classic Street Fighter II stages for Ryu, Guile, Chunli, E.Honda, Sagat, and Zangief.
- Add new stage for Vega.
- Add new stage for M.Bison.
Title: Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
Post by: HyperClawManiac on August 07, 2018, 05:21:55 pm
Any change of SNK stages at some point?
Title: Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
Post by: yudhiyou on August 07, 2018, 05:47:32 pm
Any change of SNK stages at some point?
Still finding a way how to match the hires stages for SNK part. Current hires SNK stages which are KOF XIII have 16:9 aspect ratio aren't matched with current Street Fighter stages. :(
Title: Re: CVS Mugen Fighting Jam - Update 9 August 2018
Post by: yudhiyou on August 08, 2018, 04:43:34 pm
Reuploaded...

- Fix vertical follow on M.Bison stage
- Update Poison whip command input
- Add new teleport special move on Silver
- Fix meter consumption on Silver's rush super move
Title: Re: CVS Mugen Fighting Jam - Update 9 August 2018
Post by: 【MFG】gui0007 on August 14, 2018, 01:17:41 am
Can you have an alternative link? I don't have access to Google Drive anymore. :(
Title: Re: CVS Mugen Fighting Jam - Update 9 August 2018
Post by: yudhiyou on August 14, 2018, 01:22:27 am
Can you have an alternative link? I don't have access to Google Drive anymore. :(
I am sorry. There isn't for now. :(
Title: Re: CVS Mugen Fighting Jam - Update 9 August 2018
Post by: GT Wonder on August 14, 2018, 03:38:20 am
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Title: Re: CVS Mugen Fighting Jam - Update 9 August 2018
Post by: yudhiyou on August 14, 2018, 08:00:16 am
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.
Title: Re: CVS Mugen Fighting Jam - Update 9 August 2018
Post by: GT Wonder on August 14, 2018, 01:43:27 pm
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.

Ahhh yes I see now, that does help a bit at least. I'm unable to use a gamepad or joystick though but ah well.
Title: Re: CVS Mugen Fighting Jam - New Guard Counter System! 26 September 2018
Post by: yudhiyou on September 26, 2018, 11:00:18 am
Big update!!!

- Added new guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters
- Fix syntax error cns code on all characters
- Update consistency throw facing on all characters
- Update classic Robert's DP animation
- Add projectile flag on normal Kyo's rekka fire special move so it can destroy against projectile
Title: Re: CVS Mugen Fighting Jam - Update 28 September 2018
Post by: yudhiyou on September 28, 2018, 11:25:36 am
Reuploaded...

- Fix guard counter bug on Hibiki, King, and Sakura.
- Fix bug on blocked Blanka's ball electric super.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: yudhiyou on October 13, 2018, 07:48:16 am
Reuploaded...

- Update Rugal's and God Rugal full charged kaizer wave special move.
- Update Charlie's cpu sonic blitz super move.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: HyperClawManiac on October 13, 2018, 11:57:12 am
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

I also think you should remove the Tech Bonus pop-up for when a fighter is getting up.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: GT Wonder on October 13, 2018, 12:04:45 pm
(http://)
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.

I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: yudhiyou on October 13, 2018, 12:14:09 pm
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

- Not all characters have EX special moves. Only some of the characters have EX special move like Ryu, King, Serious Mr.Karate, and Kuroko and all of the EX special have special property and more of course more damage than normal special move. For example: fire hadoken, double venom strike, haou sokouken, triple power geyser, yoga inferno, etc.
- third geyser of Kuroko's power geyser will hit on corner. That is intended.
- Why I am not using CVS stages because it is intended to make pure Street Fighter and consistency gameplay system because they were created by one person which was Parse who created them. The problem with CVS stages is until now I haven't found any stages which are created by one person for consistency. Yes, I recognise that the detail is not matched with character's sprite.
Btw I will consider of your suggestion for using CVS stages on future update.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: yudhiyou on October 13, 2018, 12:16:17 pm
(http://)
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.

I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.

Yes, that was also the cause why I am not using CVS stages because some of them lags and created multiple different creators.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: HyperClawManiac on October 13, 2018, 12:50:21 pm
I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
Title: Re: CVS Mugen Fighting Jam - Update 19 October 2018
Post by: yudhiyou on October 19, 2018, 04:59:22 am
Reuploaded...

- New counter special grab attack for Todo! Command is HCB+K.
- Add destroy projectile property on Haohmaru, Hotaru, and Sieger special attack.
- Update command move for Haohmaru and Geese.
- Fix Rose's dizzy animation.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: yudhiyou on October 20, 2018, 07:46:30 am
Reuploaded...

- Fix tech throw on Rose, T.Hawk, and Sean.
- Update cpu combo attack on Todo
- Add cpu pick-up knife on Cody
- Fix guarded KO animation on Rose
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: Umezono on October 20, 2018, 08:30:52 am
Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.

Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: yudhiyou on October 20, 2018, 10:27:20 am
Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.

Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.

I really hope so can standardize the clns but I am not sure from where I can start because I am still lack of knowledge about it.

OK, I will include the patch on the next update.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: Umezono on October 20, 2018, 03:11:19 pm
I'm pretty sure there are lua scripts for a CVS2 hitbox viewer. From there you can actually just trace over them and align as necessary. Or you can approximate if you want.

For characters that aren't in the game, you'll have to do some approximation based on similar attacks from other characters and the general design philosophy behind the clsns. Remember that functionality trumps realism. You don't need boxes covering everything. The boxes just need to get the job the attack intends done, in a balanced manner.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: demongorne on October 20, 2018, 05:03:46 pm
Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: yudhiyou on October 20, 2018, 05:40:23 pm
Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
I have tried your cvs Takuma but it still has bugs like can't jump over his opponent. That is why I am using Gigahertz's cvs Takuma.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: demongorne on October 20, 2018, 06:40:55 pm
You an use the sff only ( i just added midnight bliss sprites) and you will add the capcom fighting jam sparks, then it's clear that you should remake all the coding part and cns as well.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: DeathScythe on October 20, 2018, 06:57:05 pm
https://forums.shoryuken.com/t/cvs2-cfj-hitbox-viewer-data-tool-for-pcsx2-1-2-1-r5875/176539/6 ;)
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: yudhiyou on October 21, 2018, 12:46:33 am
So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
Title: Re: CVS Mugen Fighting Jam - Update 13 October 2018
Post by: yudhiyou on October 21, 2018, 12:50:17 am
I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
It would be interesting if you have another cvs character edit. I would be glad to see it.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: HyperClawManiac on October 21, 2018, 01:03:43 am
I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
It would be interesting if you have another cvs character edit. I would be glad to see it.

I mean't edit on my post. Sorry for any confusion.
Title: Re: CVS Mugen Fighting Jam - Update 20 October 2018
Post by: Umezono on October 21, 2018, 01:20:47 am
So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
Yes, that would be ideal.
It would probably be easier to just check on the characters that were already in the game first. Warusaki and JZ imo did the best job of making their characters source accurate but the others probably need work. From what I saw, quite a few characters do.
Characters not in CVS2 like Zero definitely need work.
Title: Re: CVS Mugen Fighting Jam - Update 25 October 2018
Post by: yudhiyou on October 25, 2018, 04:55:59 am
Reuploaded...

- Fix Todo's counter special move.
- Update cpu ai on J.Talbain, Balrog, and Deejay.

If you don't want to redownload entire files, there has been already patch update for it.
Title: Re: CVS Mugen Fighting Jam - Update 26 October 2018
Post by: yudhiyou on October 26, 2018, 08:50:33 am
Reuploaded...

- Update and fix normal move on Necro, Sean, Remy, and Silver.
- Update Necro's snake fang and Sean's tacle special move to be blockable on low.
- Fix poweradd on Todo's counter special move
- Fix Necro's back throw facing.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Title: Re: CVS Mugen Fighting Jam - Update 26 October 2018
Post by: Umezono on October 26, 2018, 09:20:59 am
thanks for releasing patches

what do you mean by updating/fixing normals, vbtw?
Title: Re: CVS Mugen Fighting Jam - Update 26 October 2018
Post by: yudhiyou on October 26, 2018, 09:31:20 am
thanks for releasing patches

what do you mean by updating/fixing normals, vbtw?
Matching normal attack hitdef like their origin game Street Fighter III 3rd Strike. For example Necro and Remy upper cut normal now will fall up the opponent like 3rd Strike. Necro's elbow attack now fall back the opponent like 3rd Strike. Necro crouching high punch now hit low.
Title: Re: CVS Mugen Fighting Jam - Update 30 October 2018
Post by: yudhiyou on October 30, 2018, 04:37:03 am
Reuploaded...

- Fix Blanka's rolling ground super hitbox
- Update Sean's renbu kick special move velocity
- Update Remy's cold blue kick special move velocity
- Fix Sean's jump medium kick hitbox for cross up attack
- Fix target ground type on Necro's elbow normal attack hitdef
- Fix Necro's denjin storm special and super move hitdef damage and hitbox
- Fix Necro's snake fang special move damage

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Title: Re: CVS Mugen Fighting Jam - Update 30 October 2018
Post by: Umezono on October 30, 2018, 06:03:59 am
request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically

(rather than dragging and dropping these files individually. it would be a nice thing to do)
Title: Re: CVS Mugen Fighting Jam - Update 30 October 2018
Post by: yudhiyou on October 30, 2018, 06:07:57 am
request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically

(rather than dragging and dropping these files individually. it would be a nice thing to do)
Ok.
Title: Re: CVS Mugen Fighting Jam - Update 30 October 2018
Post by: yudhiyou on October 30, 2018, 01:48:24 pm
Reuploaded the update patch...
Title: Re: CVS Mugen Fighting Jam - Update 8 November 2018
Post by: yudhiyou on November 07, 2018, 04:07:20 am
Reuploaded...

- Fix Iori's multiple fireball bug on screen.
- Fix Necro's cobra rising damage attack.
- Update cpu ai counter attack on Inggrid, Jill, and Silver.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Title: Re: CVS Mugen Fighting Jam - Update 9 November 2018
Post by: yudhiyou on November 09, 2018, 04:23:40 am
Reuploaded...

- Fix Classic Robert's ryuu zanchou and kyokugen ryuu renbu kyaku damage attack.
- Add new counter special move for Silver. The command is F, D, B, punch.
- Add back teleport special move for Silver. The command is B, D, DB, kick.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Title: Re: CVS Mugen Fighting Jam - Update 16 November 2018
Post by: yudhiyou on November 16, 2018, 04:00:17 am
Reuploaded...

- Fix Morrigan's soul fist hitdef air fall.
- Add invincibility on Morrigan's shadow blade.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Title: Re: CVS Mugen Fighting Jam - Update 23 November 2018
Post by: yudhiyou on November 22, 2018, 02:05:43 pm
Reuploaded...

- Change Zero's move commands.
- Update Zero's AI
- Update Robert and Classic Robert AI.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Title: Re: CVS Mugen Fighting Jam - Update 2 January 2019 - Movelist is Available!
Post by: yudhiyou on January 02, 2019, 01:39:34 pm
Reuploaded!!!
All characters movelist is available now at cvs_mugen_fighting_jam.txt file.

Other updates:
- New Character!!! Arrange Takuma by Demongorne. The commands and hitbox have been fixed and updated.
- Add new move for Sagat. Angry scar with command BDP + K. It will increase next tiger uppercut's damage.
- Change Normal Ryu's sakunetsu hadoken animation to denjin hadoken with electric hit animation.
- Fix Rose's aura soul spark projectile animation.
- Add burning hit animation on Rose's soul drill and aura soul spark.
- Add electric hit animation on Necro's denji blast and chou denji storm.
- And many update commands on other characters.

Please redownload the entire file because the updates are large on many characters and to match with movelist file.
Enjoy...
Title: Re: CVS Mugen Fighting Jam - Update 4 January 2019
Post by: yudhiyou on January 04, 2019, 03:39:47 am
Reuploaded...

- Fix Zangief's bug crash
- Fix Felicia's crouching hard kick hitbox
- Add hitbox on Sagat's angry scar
- Fix Sagat's tiger shot hitbox
- Add invincibility on Sagat's tiger uppercut and tiger crush
- Add burning hit animation on Sodom's daikyou burning
Title: Re: CVS Mugen Fighting Jam - Update 13 February 2019 - New Character Wolverine!!!
Post by: yudhiyou on February 13, 2019, 06:28:03 am
Reuploaded... Here comes a new challenger, Wolverine!!!

Now his gameplay is street fighter style to match other character. No more marvel style. He is created using cvs warusaki's template like others.
His movelist has been included in cvs_mugen_fighting_jam.txt file.

Special credits:
- Froz for assets
- Warusaki for cvs template and assets

Other updates are:
- Fix hitbox and animation from for Necro, Sean, and Remy.
- Update denjin hadoken animation for Ryu.
- Bug fix and cpu updates on other characters.
Title: Re: CVS Mugen Fighting Jam - Update 13 February 2019 - New Character Wolverine!!!
Post by: RagingRowen on February 17, 2019, 02:43:58 pm
I have suggestions:
I feel to balance the game, make some of the more powerful supers (hidden' by having them only usable at 1/4 of the lifebar. For example, moves like the Shun Goku Satsu and over LVL3/MAX only moves (on other grooves).
I also suggest enabling the Power Charge from the S-Groove because it can be tiresome trying to get a full Power Gauge and missing a super.
Title: Re: CVS Mugen Fighting Jam - Update 13 February 2019 - New Character Wolverine!!!
Post by: yudhiyou on February 17, 2019, 03:52:44 pm
I have suggestions:
I feel to balance the game, make some of the more powerful supers (hidden' by having them only usable at 1/4 of the lifebar. For example, moves like the Shun Goku Satsu and over LVL3/MAX only moves (on other grooves).
I also suggest enabling the Power Charge from the S-Groove because it can be tiresome trying to get a full Power Gauge and missing a super.
Thank you very much for your suggestion. Those are a good idea but for enabling power charge that will against street fighter gameplay system because building power by moves is intended on street fighter gameplay system.
Title: Re: CVS Mugen Fighting Jam - Update For Each Files is Available Now!!!
Post by: yudhiyou on February 19, 2019, 08:09:15 am
Update on each files is available now!!! You can update your own files by comparing each files based on updated date.
So you don't need to redownload entire file zip anymore.

You can check the update files here:
https://drive.google.com/open?id=1wC3UVUU4LclwcE9Be5SkAYdKm9Zh9RyQ

Update on 19 February 2019:
- Update hit damages on Wolverine
- Fix invalid state bug cpu on Mature
Title: Re: CVS Mugen Fighting Jam - Update For Each Files is Available Now!!!
Post by: Umezono on February 19, 2019, 11:45:51 am
thanks yudhiyou. enjoying the game
Title: Re: CVS Mugen Fighting Jam - Update For Each Files is Available Now!!!
Post by: yudhiyou on February 19, 2019, 12:00:40 pm
thanks yudhiyou. enjoying the game
Thanks too... :)
Title: Re: CVS Mugen Fighting Jam - New Super Move Messatsu Gou Rasen for Akuma!!!
Post by: yudhiyou on February 23, 2019, 11:18:57 am
Reuploaded... Update 23 February 2019.

- New super move Messatsu Gou Rasen for Akuma.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
- New animation denjin hadouken for Ryu.
Title: Re: CVS Mugen Fighting Jam - New Super Move Denjin Hadouken for Ryu!!!
Post by: yudhiyou on February 25, 2019, 03:59:09 pm
Reuploaded... Update 25 February 2019.

- New Super Move Denjin Hadouken for Ryu.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Title: Re: CVS Mugen Fighting Jam - New Super, Fix, and Update for Rose! - 27 February 2019
Post by: yudhiyou on February 27, 2019, 04:31:02 pm
New Super, Fix, and Update for Rose!!!

- New super move Aura Soul Throw.
- Fix sliding hitdef.
- Update super aura soul spark animation.
- Fix crouching fierce punch hitdef
- Update soul spiral animation.
- Fix dashing animation.
Title: Re: CVS Mugen Fighting Jam - Fix Warusaki Characters Groove on Team Mode
Post by: yudhiyou on March 12, 2019, 02:19:19 pm
Reuploaded 12 March 2019,

Fix Warusaki Characters inconsistency P Groove on Team Mode. You need to redownload all characters.
Team Arcade Mode is super fun now!!!
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: yudhiyou on May 10, 2019, 02:35:25 pm
New Character Spiderman!!!
This character was originally created by Seth Zankuten and Koldskool then edited by me using cvs Warusaki template.

Other updates are:
- Enhance Kenji's chain attack hitbox. So now it is possible to do attack from close range
- Enhance Hydron's tentacle attack hitbox for more range attack
- Fix bug on Urien's forward mp attack hitbox which not connect to close range
- Fix cpu bug invalid stateno on Mature
- Fix air infinite drill claw bug on Wolverine
- Fix drill claw guarded state on Wolverine
- Fix Silver's being hit throw down animation
- Add invicibility DP move on C.Commando, Feilong, Haohmaru, Hayato, Chunli, and Sakura
- Fix Nightmare Geese's jaeiken command
- Fix Wolverine taunt animation
- Movelist update on cvs_mugen_fighting_jam.txt

Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: RagingRowen on May 10, 2019, 07:09:46 pm
Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: yudhiyou on May 10, 2019, 07:21:49 pm
Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Oh sorry for that. I forgot about Spiderman's hasn't been implemented cpu ai yet. I recall the Spiderman release. I will update his cpu ai on next update . So please just ignore him as cpu for now.
I will fix his hitbox too.
About Arrange Takuma, I added him because he has different special moves from Gigahertz's Takuma. I know his quality is lower than Gigahertz's one but I have updated and fixed him as I can as possible so please try him. :)
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: yudhiyou on May 10, 2019, 07:29:12 pm
Oh sorry... I forgot to implement cpu ai on Spiderman yet. So please just ignore him as cpu. I will update his cpu ai on next update.
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: RagingRowen on May 10, 2019, 07:30:50 pm
I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: yudhiyou on May 10, 2019, 07:36:47 pm
I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Hahahaha... It is intended he has those 2 super haou shikouken. The single hit one has less damage is intended that is why its command is easier as 2xqcf+p.
I see him as joke version of Takuma. :)
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: RagingRowen on May 10, 2019, 08:08:54 pm
On a Keyboard I have no trouble doing the F,HCF+P.
Also the Single can be charged while the Triple can't.
Title: Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
Post by: yudhiyou on May 10, 2019, 10:16:11 pm
Also the Single can be charged while the Triple can't.
Yes. They have different purpose each other.
Title: Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
Post by: yudhiyou on May 14, 2019, 06:19:01 pm
Reuploaded...
Spiderman cpu AI and hitbox has been updated.

You can also update it from my google drive.
Title: Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
Post by: yudhiyou on May 15, 2019, 04:27:49 am
Please somebody help!
How to implement multiple palette on sprite? Currently some moves of my Spiderman like web ball animation have wrong selected palette.
Title: Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
Post by: RagingRowen on May 15, 2019, 04:37:13 am
In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Title: Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
Post by: yudhiyou on May 15, 2019, 04:57:42 am
In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Do you mean that I only need to delete palette 195,0 will do?
Title: Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
Post by: yudhiyou on May 15, 2019, 05:17:21 am
I just tried deleted palette 195,0 but it is still not working.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on May 17, 2019, 06:30:18 pm
Reuploaded...

- Add special effect for EX moves on Ryu, Evil Ryu, King, Kuroko, and Serious Mr.Karate
- Fix crash bug on Hayato

EX moves for other rest of characters will follow later.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: RagingRowen on May 17, 2019, 06:50:47 pm
Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on May 17, 2019, 07:42:00 pm
Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Hmm... That will take a lot of work for it. :)
I think it is fine for now using P groove bar. But maybe if all characters have ex moves already, should it use C groove bar instead?
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: RagingRowen on May 17, 2019, 08:08:19 pm
Maybe you could remove the "P-GROOVE" from the bar.
I wouldn't mind moving to C-Groove either.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: Killerking75 on May 19, 2019, 05:21:14 pm
Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on May 19, 2019, 10:11:07 pm
Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Yeah... Now I am in development applying all characters with EX special move. So power gauge will be changed to C Groove on the next update.
If you are not patient to taste it, some characters like ryu, ken, chunli, kyo, athena, thawk, geese, akuma, kuroko, terry, mrkarate and cvs_mugen_fighting_jam.txt have been updated on my Google drive. :)
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: RagingRowen on May 21, 2019, 11:41:58 am
I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on May 21, 2019, 01:21:08 pm
I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.
Are you sure that won't be too overpower for it? Have you tried the updated version from my google drive?
Its damage has been buffed.
Other characters like cammy, guile, m.bison, etc. also have ex move already.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: RagingRowen on May 21, 2019, 02:49:50 pm
The King EX and Mr. Karate EX are still low damage.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on May 21, 2019, 05:09:50 pm
The King EX and Mr. Karate EX are still low damage.
OK, damage ex moves of ryu, athena, mr.karate, king, kuroko, and geese have been buffed.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on July 26, 2019, 12:52:48 pm
Thanks for all of your enjoyment, guys. Btw please wait for the next big update for new gameplay system EX move for all characters. :)
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: RagingRowen on July 26, 2019, 12:56:59 pm
Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on July 26, 2019, 01:05:21 pm
Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: RagingRowen on July 26, 2019, 03:35:12 pm
So I assume that you're looking for Hi-Res stages like the Current SF2 HD ones?
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: kenmasters2812 on July 26, 2019, 04:46:05 pm
Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.

I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: yudhiyou on July 26, 2019, 05:33:27 pm
I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
It may seem looked inconsistent because the characters were came from four different author templates (warusaki, H, jesuszilla, and gal). If I am only using warusaki stuff, many cvs characters will be missing. That is why I decided to use them all. At least they are on same cvs system origin.
I was thinking to reduce the characters also for consistency but it will make people unhappy for incompleted roster also. :(
Title: Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
Post by: theanhvn95 on July 26, 2019, 05:52:31 pm
I think you should cut all of the Bison doll and make the number of Capcom charaters equal to SNK.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: yudhiyou on September 03, 2019, 01:44:45 pm
Big Update 3 September 2019!!!

- New EX Special Move System!!! Now all characters have EX special move which require 1 level power gauge. The movelist can be seen on cvs_mugen_fighting_jam.txt file.
- Power gauge bar is changed to Capcom Fighting Jam gauge bar.
- Arrange Takuma is removed from the roster.
- A ton of fixes and updates on all characters.

You need to redownload entire file again to enjoy this update.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: RagingRowen on September 03, 2019, 06:04:28 pm
Feedback times:

- I feel characters should have more than one EX Move, for example, Normal Akuma should have an EX Zankuu Hadouken where he shoots 2 projectiles like Shin Akuma, and Ken should get an EX Shoryuken that does 2 like in SFV (It was like this when you were in the midst of adding the EX Moves.
- Some Supers either do too little or too much damage for example:
      Too Little: Nash's Sonic Break (After tapping P)
      Too Much: Mr. Karate's Triple Shin Haoh Shikouken and Shin Ren Bu Ken
- Takuma's Haoh Shikou Ken should be chargeable like Mr. Karate's.
- Here's the correct names for some moves:
      Takuma/Mr. Karate: Shin Kishin Geki = Kyokugen Kohou
                                      Kyokugen-ryuu Ren Bu Ken = Kishin Geki
                                      Shin Ren Bu Ken = Shin Kishin Geki
                                      Nijitawa = Mouko Burai Gan
     Ash: Orochinagi = Germinal
     Ryo: Mouko Raishin Sechi = Moko Raijinsetsu
     Kim: Tenshou Hou'ou Kyaku = Zero Kyori Hou'ou Kyaku
- Some FX is missing from EX Moves for example: Rugal's Genocide Hell and Haohmaru/Reastsumaru's Tenha Fujin Zan has the swing FX loop until he hits the ground.
(https://i.imgur.com/z2T4Db8.png)
- I found some problems with Spiderman:
    - His Maximum Spider doesn't fully work against characters like Mr. Karate and Necro.
    - Ultimate Web Throw makes random parry effects and hit sounds from the opponent during the throw part, some times more than once and uses the default fightFX slam and associated sound.
(https://i.imgur.com/73QpHqE.png)
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: yudhiyou on September 03, 2019, 06:22:53 pm
Feedback times:

- I feel characters should have more than one EX Move, for example, Normal Akuma should have an EX Zankuu Hadouken where he shoots 2 projectiles like Shin Akuma, and Ken should get an EX Shoryuken that does 2 like in SFV (It was like this when you were in the midst of adding the EX Moves.
- Some Supers either do too little or too much damage for example:
      Too Little: Nash's Sonic Break (After tapping P)
      Too Much: Mr. Karate's Triple Shin Haoh Shikouken and Shin Ren Bu Ken
- Takuma's Haoh Shikou Ken should be chargeable like Mr. Karate's.
- Here's the correct names for some moves:
      Takuma/Mr. Karate: Shin Kishin Geki = Kyokugen Kohou
                                      Kyokugen-ryuu Ren Bu Ken = Kishin Geki
                                      Shin Ren Bu Ken = Shin Kishin Geki
                                      Nijitawa = Mouko Burai Gan
     Ash: Orochinagi = Germinal
     Ryo: Mouko Raishin Sechi = Moko Raijinsetsu
     Kim: Tenshou Hou'ou Kyaku = Zero Kyori Hou'ou Kyaku
- Some FX is missing from EX Moves for example: Rugal's Genocide Hell and Haohmaru/Reastsumaru's Tenha Fujin Zan has the swing FX loop until he hits the ground.
(https://i.imgur.com/z2T4Db8.png)
- I found some problems with Spiderman:
    - His Maximum Spider doesn't fully work against characters like Mr. Karate and Necro.
    - Ultimate Web Throw makes random parry effects and hit sounds from the opponent during the throw part, some times more than once and uses the default fightFX slam and associated sound.
(https://i.imgur.com/73QpHqE.png)
Thank you very much for the feedbacks. The fix and update will follow.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: RagingRowen on September 03, 2019, 06:52:13 pm
Also in the ReadMe you didn't mention Classic Robert's Meui Shippu Juudan Kyaku (QCB,QCB,K)
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: yudhiyou on September 03, 2019, 07:06:48 pm
Also in the ReadMe you didn't mention Classic Robert's Meui Shippu Juudan Kyaku (QCB,QCB,K)
Oh... That is surprising that there is another super move which I missed.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: RagingRowen on September 03, 2019, 07:09:30 pm
Lastly I'd suggest removing the Groove Selection sound during match intros.
Title: CVS Mugen Fighting Jam - Update 4 September 2019
Post by: yudhiyou on September 04, 2019, 04:18:44 pm
Update 4 September 2019,

- Update movelist command on cvs_mugen_fighting_jam.txt file
- Fix Spiderman maximum spider super doesn't hit fully on some character
- Fix Spiderman ultimate web throw super
- Fix Spiderman back throw
- Fix Sean forward throw
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: Mark85 on September 04, 2019, 06:37:15 pm
any chance for a mega link? google drive is takin forever for me
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: yudhiyou on September 04, 2019, 07:54:19 pm
any chance for a mega link? google drive is takin forever for me
I haven't mega account yet. I thought Google drive speed was fast too.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: Mark85 on September 04, 2019, 08:31:26 pm
its fine just downloaded it
Having error with running it,couldnt open game file claw&maks-cvs2_balrog.cns giving error,balrog def not working
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: yudhiyou on September 05, 2019, 12:36:47 am
its fine just downloaded it
Having error with running it,couldnt open game file claw&maks-cvs2_balrog.cns giving error,balrog def not working
Do you mean Vega can't be played? I just tried him and it's working fine.
Title: CVS Mugen Fighting Jam - Update 5 September 2019
Post by: yudhiyou on September 05, 2019, 02:40:49 pm
Update 5 September 2019,

- Fix Spiderman back throw
- Separate Ken and Violent Ken EX special move. Now each of them has different EX special move.
   Ken's EX move : jinrai kyaku
   Violent Ken EX move : shoryureppa
- Movelist command has been updated on txt file.
- Fix Rugal EX move genocide hell special effect.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: RagingRowen on September 07, 2019, 11:09:19 am
Next stage should be removing the groove pop-ups especially the TECH BONUS when a player gets up, and for that I suggest changing it from a roll to a simple get-up.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: yudhiyou on September 07, 2019, 01:41:23 pm
Next stage should be removing the groove pop-ups especially the TECH BONUS when a player gets up, and for that I suggest changing it from a roll to a simple get-up.
Hmm... But that will change a whole characters anymore. :(
That rolling when getting up is intended to make the gameplay like SFV and make the cpu more harder to predict when get up.
Title: CVS Mugen Fighting Jam - Update 9 September 2019
Post by: yudhiyou on September 09, 2019, 03:19:29 pm
Update 9 September 2019,

- Remove groove selection sound on all warusaki and jesuszilla characters.
- Fix unblockable bug on Rose aura soul throw super.
- Update Rose soul spiral animation hitbox.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: RagingRowen on September 09, 2019, 05:36:31 pm
In SFV the opponent doesn't recover with a back roll though, keep the instant recovery but change it to a typical get up, or at least decrease the backwards velocity.
Title: Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
Post by: GT Wonder on September 09, 2019, 08:26:39 pm
In SFV the opponent doesn't recover with a back roll though, keep the instant recovery but change it to a typical get up, or at least decrease the backwards velocity.

I don't think Yud's basing this game on SFV mechanics though, even then its up to him in the end.
Title: Re: CVS Mugen Fighting Jam - Kula Diamond Joins The Fight! Update 13 September 2019
Post by: yudhiyou on September 13, 2019, 04:25:46 am
Kula Diamond Joins The Fight!!!

(https://i.imgur.com/1YsMSUL.png)

Finally this is the first POTS character which joins this game. Kula Diamond created by DivineWolf joins the roster now. This will open many opportunity to join another POTS characters into this game.

Command list txt has been updated also.
Title: Re: CVS Mugen Fighting Jam - Strider Hiryu Joins The Fight! Update 16 September 2019
Post by: yudhiyou on September 16, 2019, 03:42:28 pm
Update 16 September 2019, Strider Hiryu Joins The Fight!!!
Now DivineWolf's Strider Hiryu joins into the roster. This is another POTS character which are joining the game.

(https://i.imgur.com/FhCFXaM.png)

Another update:
- Update Kula's AI.
- Movelist command has been updated on cvs_mugen_fighting_jam.txt file.
Title: Re: CVS Mugen Fighting Jam - Strider Hiryu Joins The Fight! Update 16 September 2019
Post by: RagingRowen on September 16, 2019, 06:06:22 pm
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
Title: Re: CVS Mugen Fighting Jam - Strider Hiryu Joins The Fight! Update 16 September 2019
Post by: yudhiyou on September 16, 2019, 11:44:01 pm
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
I have tried that but this character isn't mugen 1.x version. Should I convert the characters to mugen 1.x first?
Title: Re: CVS Mugen Fighting Jam - Strider Hiryu Joins The Fight! Update 16 September 2019
Post by: drewski90 on September 16, 2019, 11:46:30 pm
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
I have tried that but this character isn't mugen 1.x version. Should I convert the characters to mugen 1.x first?

you should
Title: Re: CVS Mugen Fighting Jam - Strider Hiryu Joins The Fight! Update 16 September 2019
Post by: RagingRowen on September 16, 2019, 11:54:18 pm
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
I have tried that but this character isn't mugen 1.x version. Should I convert the characters to mugen 1.x first?

All you really have to do is change the mugenversion to 1.0, but you may get errors depending on the char, but you should be able to handle it.
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: yudhiyou on September 24, 2019, 04:33:10 pm
Update 24 September 2019, Tia Langray Joins The Fight!!!
Now DivineWolf's Tia Langray joins into the roster. This is another POTS character which are joining the game.

(https://i.imgur.com/7RCTwyL.png)

Other updates:
- Kula and Strider Hiryu AI codes has been updated to Mugen 1.1 using AILevel.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: RagingRowen on September 24, 2019, 04:38:04 pm
Is the AI change planned to affect all characters?
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: yudhiyou on September 24, 2019, 05:30:52 pm
Is the AI change planned to affect all characters?
Hmm, for older characters like Warusaki and H' ones I still left them because it is too much for me. :(
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: drewski90 on September 24, 2019, 05:35:54 pm
i was wondering do you think you can add generic win quotes and character specific quotes from the games they've appeared in for an update soon for all the characters you've added in so far
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: yudhiyou on September 24, 2019, 06:01:58 pm
i was wondering do you think you can add generic win quotes and character specific quotes from the games they've appeared in for an update soon for all the characters you've added in so far
I had considered that but it has been too much already now. :(
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: drewski90 on September 24, 2019, 06:27:07 pm
i was wondering do you think you can add generic win quotes and character specific quotes from the games they've appeared in for an update soon for all the characters you've added in so far
I had considered that but it has been too much already now. :(

yeah same here, it'd be too much to do
Title: Re: CVS Mugen Fighting Jam -Tia Langray Joins The Fight! Update 24 September 2019
Post by: RagingRowen on September 24, 2019, 06:27:49 pm
You can always do it for some though.
Title: Re: CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019
Post by: yudhiyou on October 14, 2019, 04:59:06 pm
Update 14 October 2019, Better Morrigan by DivineWolf Joins The Fight!!!
She is replacing current Morrigan on the roster.

(https://i.imgur.com/FT799F4.png)

Movelist txt file has been updated too.
Title: Re: CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019
Post by: GT Wonder on October 14, 2019, 07:28:58 pm
Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
Title: Re: CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019
Post by: RagingRowen on October 14, 2019, 08:04:40 pm
I think he changed the Super costs to 3000 at the minimum, I think the EX costs have changed too. Haven't checked the game in a while.
Title: Re: CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019
Post by: yudhiyou on October 15, 2019, 02:21:54 am
Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
The hitsparks are still on pots, but the sound and gameplay system have been matched with other cvs characters already. So it won't feel out of place on this game. You can check the movelist on cvs_mugen_fighting_jam.txt file.
Title: Re: CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019
Post by: GT Wonder on October 17, 2019, 05:04:07 pm
Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
The hitsparks are still on pots, but the sound and gameplay system have been matched with other cvs characters already. So it won't feel out of place on this game. You can check the movelist on cvs_mugen_fighting_jam.txt file.

Okay that's good to know, looking forward to see who else you'll put in this too with the right edits.
Title: Re: CVS Mugen Fighting Jam -Blair Dame Joins Fight! Update 22 October 2019
Post by: yudhiyou on October 22, 2019, 03:41:32 pm
Update 22 October 2019, Blair Dame from Street Fighter EX series Joins The Fight!!!
Now DivineWolf's Blair Dame joins into the roster. This is another POTS character which are joining the game.

(https://i.imgur.com/x5DmHbc.png)

Other updates:
- Adjust throw damage on Tia, Morrigan, and Kula.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Title: Re: CVS Mugen Fighting Jam - Makoto, Rose, Birdie, Gen! Update 06 November 2019
Post by: yudhiyou on November 06, 2019, 05:33:06 am
Update 6 November 2019, Makoto, Rose, Birdie and Gen joins the Fight!!!
Now Varo Hades's characters joins into the roster. These are another POTS character which are joining the game.

(https://i.imgur.com/RRYhO6u.png)
(https://i.imgur.com/e7KiXJg.png)

Updates:
- Current Rose is replaced by this better one.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Title: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on November 24, 2019, 10:40:44 am
The leader of Illuminati has joined the fight!!!
Now Gill created by Froz will be one of the bosses on this game.

His ability is toned down on player control for balance gameplay.
- His pyrokinesis/cyrokinesis is 1 hit on player control instead of 2 hits as cpu boss.
- He still can build power gauge after activated resurrection as cpu boss instead of on player control.
- His movelist has been added on cvs_mugen_fighting_jam.txt file

(https://i.imgur.com/N4gy2VB.png)
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: drewski90 on November 29, 2019, 10:22:29 pm
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on November 30, 2019, 06:13:16 am
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Yes, I really need help for that. I haven't found any solution to solve that.
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: xfifty on December 03, 2019, 04:51:56 pm
thanks for the post
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: kingofgames1996 on December 11, 2019, 02:50:58 am
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Yes, I really need help for that. I haven't found any solution to solve that.

i just looked through the sff, and it seems that spiderman's palette isn't properly adapated past his normals, specials, and supers. in order to fix this you'll have to go through those sprites and apply palette 1,1 in order for palettes to start working properly
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on January 07, 2020, 01:59:49 am
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Yes, I really need help for that. I haven't found any solution to solve that.

i just looked through the sff, and it seems that spiderman's palette isn't properly adapated past his normals, specials, and supers. in order to fix this you'll have to go through those sprites and apply palette 1,1 in order for palettes to start working properly
How the steps to apply palette on sprite? I am using Fighter Factory Studio but I haven't been able to do that.
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: kingofgames1996 on January 07, 2020, 06:49:34 am
so when you're looking at the sff go over to the palette section and hit the very last button, it should say "Apply the current palette to the specified sprites" when hovering over it
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on January 07, 2020, 07:36:05 am
so when you're looking at the sff go over to the palette section and hit the very last button, it should say "Apply the current palette to the specified sprites" when hovering over it
Just tried it. It is still not working. If you mind, maybe you can give me the example of fix on my spiderman char?
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: kenmasters2812 on January 08, 2020, 03:43:07 am
I have a bit of feedback for you. Not sure if you're aware of these inconsistencies:

Super Cancelling
===========
all of the characters that have folders named "Cvs_<name>" or "cvs2_<name>" CAN'T super cancel from a special move, every character with folder named "cvs<name>" CAN super cancel from specials

Dashing
=====
all of the characters that have folders named "Cvs_<name>" are "stuck" for a short while after dashing. Every other character can double dash or attack immediately after dashing but the "Cvs_" are stuck for maybe 8 or more frames.
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on January 08, 2020, 04:03:47 am
I have a bit of feedback for you. Not sure if you're aware of these inconsistencies:

Super Cancelling
===========
all of the characters that have folders named "Cvs_<name>" or "cvs2_<name>" CAN'T super cancel from a special move, every character with folder named "cvs<name>" CAN super cancel from specials

Dashing
=====
all of the characters that have folders named "Cvs_<name>" are "stuck" for a short while after dashing. Every other character can double dash or attack immediately after dashing but the "Cvs_" are stuck for maybe 8 or more frames.

I see... Looked like it is because of characters from different template author like warusaki, H', Gal, etc.
Thanks for the feedback. I will check for it.
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: kingofgames1996 on January 08, 2020, 04:46:06 am
http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file (http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file)
here's the updated sff
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on January 08, 2020, 04:50:53 am
http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file (http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file)
here's the updated sff
Thank you very much for help. I will try it.
Title: Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019
Post by: yudhiyou on January 08, 2020, 04:59:01 am
http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file (http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file)
here's the updated sff
Wow awesome!!! It is fixed.   :msurprised:
How did you fix it? Thank you very really much for your help.
I will include this sff file on the game package.