The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => TMNT x Justice League: Untold Prophecy. => Topic started by: Kamekaze on September 20, 2017, 02:58:45 am

Title: Despero
Post by: Kamekaze on September 20, 2017, 02:58:45 am


That's right, 2 for the price of 1! If you've played with the other despero you may have noticed he felt really weird to be a rush down character. You'd be right, I've changed his moveset a bit to make him what he should have always been, a scary ass grappler! He is one of 2 chars with an actual air command grab! As for his wall bounce grab that normally does do damage but it was bugged at the time.

As for why Despero so soon? Well I had a poll that was before I started this and that's who was chosen along the next tmnt char im working on as we speak.
Title: Re: Despero
Post by: BrawlTheMan on September 21, 2017, 09:55:51 pm
I'd say this is a good change. Justice League Task Force didn't have any grapplers, or any real archtypical playstyles for that matter. Well, Green Arrow was a zoner, I guess.

Keeping in the projectile might not work with the new playstyle imo. Maybe it'd be more cohesive if it was short ranged.
Title: Re: Despero
Post by: Kamekaze on September 21, 2017, 11:22:52 pm
I'd say this is a good change. Justice League Task Force didn't have any grapplers, or any real archtypical playstyles for that matter. Well, Green Arrow was a zoner, I guess.

Keeping in the projectile might not work with the new playstyle imo. Maybe it'd be more cohesive if it was short ranged.

Nah, it's not a good projectile natively. thats why I only showed off the R.E.D. version. It has a slow start up and only average recovery. It's more or less there as another option so he doesn't get completely destroyed by zoners.
Title: Re: Despero
Post by: Mitewing on September 29, 2017, 09:39:26 pm
Great idea with mixing up TMNT with Justice League! I was hoping you were making a game with thse characters. Will you be adding extra cameos to the back of the stages? I have a few ideas if you are. Plus I have an idea regarding the Arcade Attract Mode. It's very similar to Street Fighter 2's.
Title: Re: Despero
Post by: Kamekaze on September 29, 2017, 09:55:32 pm
Great idea with mixing up TMNT with Justice League! I was hoping you were making a game with thse characters. Will you be adding extra cameos to the back of the stages? I have a few ideas if you are. Plus I have an idea regarding the Arcade Attract Mode. It's very similar to Street Fighter 2's.

If you know where I could get the assets to add to said stage I'm all ears.
Title: Re: Despero
Post by: Mitewing on September 29, 2017, 10:24:27 pm
For Despero's stage, I thought it would be cool to have Lobo slowly passing by the stage in the far left window.

The assets are found here:

https://www.spriters-resource.com/genesis_32x_scd/loboprototype/sheet/66293/

You only need to flip the sprites around to face the correct direction.
Title: Re: Despero
Post by: Kamekaze on September 29, 2017, 10:36:02 pm
For Despero's stage, I thought it would be cool to have Lobo slowly passing by the stage in the far left window.

The assets are found here:

https://www.spriters-resource.com/genesis_32x_scd/loboprototype/sheet/66293/

You only need to flip the sprites around to face the correct direction.

I like that idea too, consider it done when the time comes.
Title: Re: Despero
Post by: Mitewing on September 30, 2017, 01:01:09 am
That's great to hear! I will be posting other ideas in their appropriate topics.
Title: Re: Despero
Post by: Kamekaze on September 20, 2019, 09:28:15 pm
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Despero vs everyone in the game.