M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
Parsing command line...
Command line: G:\Mugen\1.Main Mugens\MUGEN HEX - 2nd BETA\mugen-x64.exe
Parse command line OK
Allocating game variables
Reading configuration file...Setting language "en".
Initializing timer...performance timer enabled...frequency 3117780...OK
Initializing input engine...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1600x900...render mode 2_4...trying 1600x900x32 mode 0x0...failed.
Did you change the graphic settings of your graphics card in any way? What version of opengl do you have?
I'm new to reshade, but when I downloaded the newest version yesterday I had to do a few things for it to work. First, I noticed that my nvidia software seemed to be reset by a windows 10 update so that it no longer ran my mugen.exe using my graphics card but the integrated one on my laptop, so I had to reset that. Then, I may have been doing this wrong but it seemed like I had to launch the reshade setup app and select opengl (didn't work), then direct x 10/11+ or whatever and nothing happened, and then did the first directx option (reading left to right) and nothing happened and then went back to opengl (or directx 10/11+ again first) and it worked. I don't really know what I was doing and just kept trying hoping maybe at least one of the directx would work and the opengl finally worked.
My reshade is 188.8.131.52 and I have a 6 year old dell Inspiron laptop with nvidia geforce gt 525m graphics card with a tiny amount of memory. Seems like you have a graphics card as well since it used to work for you (too bad it doesn't work on integrated cards, which is my main laptop) so I'm hopeful that it should work.
Hope this helps a bit.
P.S. @YugaCurry, thanks for pointing to reshade awhile ago. Totally changed my experience of Mugen and I enjoy it so much more with my kids now that it looks like it would have back in the day when the original sprites were made. Grateful!
Yes, I didn't realize that laptops don't always use their graphics cards automatically for every appropriate application. Sometimes you have to tell them to recognize an app and default to them vs the graphics card. On my laptop the nvidia icon is in the context area on the lower right hand of my screen. I have windows 10 and click on the carrot sign or up arrow to view several other hidden icons and one of them is "nvidia settings". You might have something comparable with a different graphics card. If you have nvidia and it's not there, maybe search "nvidia settings" or google how to pull it up for your card. When I double click that icon the nvidia control panel opens up and under manage 3d settings (highlighted by default) I click on the program settings (vs. global settings) to pick which program I want to tell nvidia to execute vs. the integrated graphics. There's an add button, which brings up an add window and I choose browse and search for the mugen exectuable file and click on open. With that done (labeled as 1.) I move on to 2. which is to select the preferred graphics processor for the program and select nvidia vs. integrated. Then I hit the apply button at the bottom and I'm set.
I have a few different versions of mugen so I have to remember to do this for all of them. I also sometimes forget to hit apply and wonder why it's not working. Anyway, not sure if any of this is helpful, but hope it somewhat is.
Here's how i approached it. First I wanted to get mugen working again, even without reshade/sweetfx. Did you get mugen to work once you uninstalled reshade/sweetfx? If not, then maybe there's some remnant of the previous version still there mucking things up. I was originally just going to copy all my chars/stages/etc. to a new mugen 1.1 download and start from scratch but once I realized I might be able to avoid all that by deleting the reshade/sweetfx files, that saved me a ton of time.
Step 2 was either to download and install reshade or get nvidia to default start mugen vs integrated. Tired so can't remember which came first. I wasn't very methodical my first go around. :/
Step 3 was what I didn't do in step 2.
Somewhere in there I kept launching reshade and picking directx options when opengl didn't seem to work. the directx options would launch but reshade was not working, there wasn't that intro to reshade text at the top of the screen that says reshade is working. So then I'd try the other directx option and then, when I got the same no reshade start, I went back to opengl option.
But I am wondering if you got mugen to work after uninstalling reshade/sweetfx first. Sorry to ask all these potentially basic questions, just want to make sure we're not missing anything here.