The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Gladiacloud on February 11, 2018, 10:43:30 pm

Title: Dormammu released by Gladiacloud & Shinzankuro
Post by: Gladiacloud on February 11, 2018, 10:43:30 pm
Gladiacloud here. Again.

Finally I succeeded. The summit of all my creations is finally complete. The reason why I decided to work on the Mugen was to create my favourite character. Just him.

However, without Ahuron, who created his D_Rugal, I would certainly have had a lot of trouble. And without a 3D model on Xnalara, I would have certainly had three
times the difficulty. Actually worse: I would not even have started him.

But now it's enough. It is finally done.

He is him.

He's the Lord of the Dark Dimension.

He's the Dread One.

He's the main enemy of Doctor Strange.

ARE YOU READY TO BARGAIN?

DORMAMMU!!!

SCREENSHOTS:
(https://i.imgur.com/LFNAyA7.png)
(https://i.imgur.com/6tKKGYo.png)
(https://i.imgur.com/IEv4plq.png)
(https://i.imgur.com/C6Xkvlb.png)
(https://i.imgur.com/W3QPFWn.png)
(https://i.imgur.com/MgU1hRJ.png)
(https://i.imgur.com/73GzAjy.png)
(https://i.imgur.com/vnZXEjz.png)
(https://i.imgur.com/4gDO82g.png)
(https://i.imgur.com/OxOQHsd.png)

DOWNLOAD LINK
https://1drv.ms/u/s!AqetQpKH8pFlhQFObdVsyQN1XP_8 (Updated 03/06/18)

A big thank you goes to Delusiontrim. Even if he did not actively participate in my project, he was fundamental: he created a very excellent Dormammu sprite,
and he gave me permission to use it.

What else to say ... this is my final character. For now.

Do not worry, I will not leave the mugen (at least for now): I have only completed all my personal characters and, at the moment, I do not have any more in mind.

There will certainly be some characters that I will do in the future, but in the meantime I will work on other projects. For example ... I'm going to make a revamp
of one of my Capcom characters. After many years of her release, I think she has the right.

However, keep an eye on my sign. ;)

Enjoy and see you soon! :)

P.S: This will be the last time that I'll work on a character so challenging to sprite XP
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 11, 2018, 10:45:22 pm
Oooh, didn't expect it to get released THIS fast!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Memo on February 11, 2018, 10:46:04 pm
Oh yes gotta get this
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: GTAguy on February 11, 2018, 10:51:58 pm
Didn't saw that coming so soon. Must be very hard other than the other chars.
Nice job, GladCloud.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: R565 on February 11, 2018, 11:04:13 pm
Gladiacloud you have shown what a fan can do when they want something so badly....He's a definite keeper.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: The Street Fighter on February 11, 2018, 11:07:00 pm
You do not know how long I've been waiting for this release, ever since you showed it off.
THANK YOU SO MUCH! I'm going to try it out now! :)
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: ShiroTori on February 11, 2018, 11:13:24 pm
I found a bug with Dark Dimension where the opponent doesn't come back down after flying up in the air.

Other than that, this character is absolutely fantastic!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: GTOAkira on February 11, 2018, 11:13:41 pm
Really good characters but Im not a huge fan of some of the effects. Definitely feel like some of them could use some touch up. I also got the same bug with dark dimension where the opponent doesnt come back down. But beside that incredible work on the sprite every thing is animated perfectly and he really feels like he was in the cps2 game
Really hope to see more characters like that in the future cough Sigma cough
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: ShinZankuro on February 11, 2018, 11:29:14 pm
Gonna give a look about the D.Dimension bug right now!

We are glad you guys liked our work! Especially Gladia's master level of spriting :D
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Speedster on February 11, 2018, 11:33:46 pm
The sprite work is just amazing, I really liked it! although I've never played MVC3 and I don't know nothing about Marvel Comics, I must say your char is quite impressive.
If I have I a complaint, is about the hyper bg, it's pretty bad with all that colorloss, it really doesn't blend well with the greatness of your char.

Oh, d,db,b + AB gives super jump.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: XenoCard on February 11, 2018, 11:36:33 pm
Good lord, thank you so much for this. I've been waiting to play him in M.U.G.E.N after having time to try him out in MVC3 back in the days
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: drewski90 on February 11, 2018, 11:39:47 pm
finally an actual dormammu character's released, i'll try it out and see if can provide you some feedback
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: DarkWolf13 on February 11, 2018, 11:45:15 pm
Wow, Dormammu. I got to try him out in MvC:I and he was fun to play, just need more practice with him. I can't believe he's finally made for MUGEN. Gotta try him out when I get a chance.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: AstroInkling45 on February 11, 2018, 11:55:04 pm
Ooooooh! What an amazing release! :D
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: drewski90 on February 12, 2018, 12:02:18 am
ok so here's some of my feedback:

sometimes when dormammu says "I summon the power" after doing the stalking flare super, he doesn't say run run

the command for dark dimension is wrong because anytime i do it i do a super jump, the right command for dark dimension should be forward, down, down forward two attack buttons

after dormammu does dark dimension, the character gets stuck in the air the moment dark dimension is fully performed

here's a video of what dark dimension should be after it's successfully performed:



overall dormammu's great, it's just need some fixes that's all
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Nexus Games on February 12, 2018, 12:24:07 am
THIS IS NOT A DREAM THIS IS REALITY!!!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Kreutz Warrior on February 12, 2018, 12:24:50 am
He better have a special intro against Basara-kun's Shuma Gorath.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Metal Warrior on February 12, 2018, 12:35:12 am
Wow...Pro work!
Really amazing!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: IKEISLEGEND on February 12, 2018, 01:07:53 am
Excellent job guys you really showed your skills with this one. This is the potential of Mugen right here
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: FlavioCamarao on February 12, 2018, 01:21:12 am
thank you very much :D
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Swagga Kings on February 12, 2018, 01:29:03 am
So excited now that we have Dormammu, as for that bug with his level 3 when he dose it to him self he don't stay in the air but when it happens to other characters they stay in the air but so far he's great expect a video soon awesome job guys :D
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: ShinZankuro on February 12, 2018, 01:30:34 am
I've updated Dormammu with the fixes. I sended the update to mah boy Gladia, sooner or later he will update the first post with the new link! :)
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: SolidZone 26 on February 12, 2018, 01:33:40 am
For your final character, this is probably the best one you ever made. Thanks for the release!

Edit: I found some issues with the character. Here they are:
-His voice sounds cuts off when does his basic attacks in the air and lands on the ground.
-If Purification hits, it can be used constantly creating an infinite as the opponent is being juggled and unable to block.
-Dormammu can't do a standing medium attack while walking forward after performing Flame Carpet until the flames are gone.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: BahamianKing Gaming on February 12, 2018, 01:45:20 am
wow ver nice! awesome release!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Prime SC on February 12, 2018, 02:02:28 am
Great job man making your dream come true i know it feels good, very fun, great character man
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Memes never die/Manby on February 12, 2018, 05:07:31 am
His F+HP Can be done as an infinite when next to the opponent in the corner. Also doesn't cause the combo meter to go up when used into itself.
The readme says chaotic flare can be used in the air when it can't be. His stalking flare doesn't disappear when it's been hit enough and instead just floats around without a hitbox following anyways. Also there's no effect for him going up during a super jump like in MvC. And his standing lights and mediums knock down aerial opponents for some reason.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Violin Ken on February 12, 2018, 05:08:50 am
In UMVC3, Dormammu can execute dark spell (creator and destructor) in the air.  Did you guys decide against implementing this function?

Any plans to add the glow effects of dark spell to his hands in his other anims?

Also, for his basic attacks (swing effects), they seem to extend beyond where his arms move.  Especially for crouching HP and standing HP.  Looks strange imo.  Similar issue in your Ton Pooh with the blade effects on her kick special.

Great character!  Amazing sprites as usual, Gladiacloud!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 12, 2018, 05:10:12 am
His F+HP Can be done as an infinite when next to the opponent in the corner. Also doesn't cause the combo meter to go up when used into itself.
The readme says chaotic flare can be used in the air when it can't be. His stalking flare doesn't disappear when it's been hit enough and instead just floats around without a hitbox following anyways. Also there's no effect for him going up during a super jump like in MvC. And his standing lights and mediums knock down aerial opponents for some reason.

Actually, the projectile does go away like it's intended to after dealing 20 hits to the opponent.
It's just that when the projectile gets reversed that it doesn't go away.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: ReduxMercenaryT on February 12, 2018, 05:41:34 am
Just when I thought I wouldn't see a legit Dormammu character in M.U.G.E.N. for at least 2 years this shows up on the screen. Superb production. I can only imagine how cool this character would look with hi-res hit sparks. Will test. If only I had this kind of ambition with Nova.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: KaijuNakamura on February 12, 2018, 07:34:36 am
Just when I thought I wouldn't see a legit Dormammu character in M.U.G.E.N. for at least 2 years this shows up on the screen. Superb production. I can only imagine how cool this character would look with hi-res hit sparks. Will test. If only I had this kind of ambition with Nova.

somebody loan this man some ambition STAT
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Gladiacloud on February 12, 2018, 09:09:35 am
Link updated on first post ;)
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: totaln00b on February 12, 2018, 09:20:07 am
Just had to login to say that you are the man! I love your characters and this one is your masterpiece! Thank you for your hard work!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: metamutant on February 12, 2018, 09:31:03 am
Awesome job, mugen needs more character like this. Thanks
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: SolidZone 26 on February 12, 2018, 09:35:22 am
I think the Dark Dimension move is still bugged. Now the screen is down on the ground, but it causes the screen to shake rapidly and the opponent is stuck after the move finishes. You should take a look at that again.

These issues I posted may have been overlooked as ShinZankuro updated the character already before I had the chance to post it:
-His voice sounds cuts off when does his basic attacks in the air and lands on the ground.
-If Purification hits, it can be used constantly creating an infinite as the opponent is being juggled and unable to block.
-Dormammu can't do a standing medium attack while walking forward after performing Flame Carpet until the flames are gone.

I also have a suggestion is to add some quotes, I noticed he doesn't have any when I was using him on Arcade mode. I also noticed that he doesn't have unique dialogue with other characters such as Dante or Dr. Strange. He seems to have the same intro and winpose with no variation. Here's a video if you want some ideas:
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: warecus on February 12, 2018, 09:41:19 am
yeah the bug persist...albeit with a lot of shaking
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Gladiacloud on February 12, 2018, 10:00:21 am
Link updated. Again.

Maybe I solved Dark Dimension problem.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Mature4evr on February 12, 2018, 10:28:35 am
Other than the visually hideous state of his large portrait (and the pressing matters that have already been discussed), I found your emulation of Dormammu to be rather palatable.

This (http://www.fightersgeneration.com/np8/mvc3u/returning/dormammu-umvc3.jpg) could be of some use to you, Gladiacloud. :wink2:
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: AlexSin on February 12, 2018, 12:45:36 pm
Great job guys!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Infinite Intel. on February 12, 2018, 02:29:48 pm
This looks awesome, thanks for making him.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Titiln on February 12, 2018, 03:32:59 pm
This (http://www.fightersgeneration.com/np8/mvc3u/returning/dormammu-umvc3.jpg) could be of some use to you, Gladiacloud. :wink2:
he made hundreds of sprites of the character i'm sure he has seen all the official artwork at some point
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: AVPboy on February 12, 2018, 03:38:54 pm
Like our dear buddy, Krillin would say in TFS:

     "It's him! It's him! It's him! It's him! It's him! It's him!".

My tears are sheding... Thanks guys, seriously, <3
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: NDSilva on February 12, 2018, 03:56:39 pm
Bro, you did a striking work. As him being one of my UMvC3 mains, I'm amazed with all details included, like the purple/dark-matter FX. And the animations are amazingly fluid! :)

Congratulations on getting this far, and thanks everyone for the nice release! :hyo:
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: germanvasquez on February 12, 2018, 05:20:37 pm
Just when I thought I wouldn't see a legit Dormammu character in M.U.G.E.N. for at least 2 years this shows up on the screen. Superb production. I can only imagine how cool this character would look with hi-res hit sparks. Will test. If only I had this kind of ambition with Nova.

Totally agree,

Would love to see this char with Hi res FX


Gladiacloud,

would you give permission to edit your char?
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: jweezy34 on February 12, 2018, 06:39:03 pm
Wow...just wow. Never thought I'd see a legit dormammu in Mugen with crisp ass sprite work in 2018 but holy shit you did justice. And if this is your last char, you went out with one hell of a bang.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 12, 2018, 06:56:53 pm
Technically, it's the last one he personally wanted to make.
He's not gonna stop making stuff for M.U.G.E.N for a while.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Mature4evr on February 12, 2018, 08:54:58 pm
@Titiln:
In this instance, I'm going to opt for the road less traveled, and simply say that I was subtly nudging its use as a replacement for the versus image.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: MUGreed on February 12, 2018, 09:08:20 pm
ai level for dormammu is weak, as well as Mewtwo Y. will their ai level be harder in the next updates?
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 12, 2018, 09:39:07 pm
Oh, I am thinking of having all of me and Gladia's Pokémon get some fair A.I patches in the future.
As for the Dread One...well...I can't say I have a word in that.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: kenshiro99 on February 12, 2018, 10:40:53 pm
But this work is perfect. is very faithful to the original material and does not seem to have been edited, seems to have come from a true game. Congratulations Shin and Gladia
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Gladiacloud on February 13, 2018, 09:05:33 am
Update in first post.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: SolidZone 26 on February 13, 2018, 11:00:36 pm
You might want to take a look at the Purification move again because I can still do this infinite:
(https://i.imgur.com/8TJiHNd.png)
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: 【MFG】gui0007 on February 13, 2018, 11:42:16 pm


It's even better than i thought. Thanks fellas! :)

And yep, the Purification still had the infinite thing, i think i showed this on the video.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Miles 'Majin Kaine' Morales on February 14, 2018, 02:02:49 am

Thanks for the release of Dormammu guys. Way better than the Rugal edit with his name on it.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 14, 2018, 03:11:08 am
[youtube]https://youtu.be/EEafCOLiGgc[/youtube]
Thanks for the release of Dormammu guys. Way better than the Rugal edit with his name on it.

despite said Rugal edit being 99% of the basis for this character?
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: WizzyWhipitWonderful on February 14, 2018, 04:13:20 am


Kept my end of the deal.
Thanks again, guys.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: AVPboy on February 14, 2018, 05:51:39 am
[youtube]watch?v=VMo4qUFMunk&lc=z23nwloofqjjj1rkmacdp431fkvqa4ueixkdmrbnfhdw03c010c[/youtube]

Kept my end of the deal.
Thanks again, guys.

Beautiful!
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: drewski90 on February 14, 2018, 06:27:57 am
Update in first post.

thanks now dark dimension has been fixed just so the opponent can come down to the ground

thanks you so much
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: REDHOT on February 14, 2018, 01:09:42 pm
This is a very nice work guys, nice sprites and nice codes.
Looks like that CAPCOM was involved in this, really.

I notice that I can´t fly with him, I believe that you can do that in MvC3.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 14, 2018, 03:15:16 pm
Oh right. D-Rugal had the flight thing too, but all this Dormammu gets is an 8-way airdash.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Gladiacloud on February 14, 2018, 03:17:26 pm
Oh right. D-Rugal had the flight thing too, but all this Dormammu gets is an 8-way airdash.

I choose to give him only the airdashes.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Jh0nnY2k on February 14, 2018, 03:22:51 pm
OMG This character looks so good.

I didn't expect this level o quality.

Good Job guys.

GL
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: REDHOT on February 15, 2018, 03:15:23 am
Some Feedbacks or Suggestions, first of all, I love the sprites, really, this is a wonderfull job, good work again guys.
I see that this was make with a lot of love and dedication.

I´ll take this like a suggestions you can take it or leave it.
1- I would check all the animations time, for me if you reduce 1 time all the frames will be better (for me).

2- It´s a pain in the ass, but if his head in all his animations be a separate animation would be nice, it looks a little weird when you hit him and the fire doesn´t flow, but again, it´s a pain in the ass doing that.

3- incorporate a System message

4- Incorporate the hitting dash mecanism, that this is a classic in MvC series

5- I would reduce the lie down time.

6- In all the super moves´s hitdef, I consider that the enemy should recover in the air and not fall, check some vs games and this always it´s like that, in hyper moves it´s ok, this makes you able to make good combos.

7- No dust effect in super moves?

This for now, if I remember something else I´ll notice it.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 15, 2018, 03:43:41 am
Some Feedbacks or Suggestions, first of all, I love the sprites, really, this is a wonderfull job, good work again guys.
I see that this was make with a lot of love and dedication.

I´ll take this like a suggestions you can take it or leave it.
1- I would check all the animations time, for me if you reduce 1 time all the frames will be better (for me).

2- It´s a pain in the ass, but if his head in all his animations be a separate animation would be nice, it looks a little weird when you hit him and the fire doesn´t flow, but again, it´s a pain in the ass doing that.

3- incorporate a System message

4- Incorporate the hitting dash mecanism, that this is a classic in MvC series

5- I would reduce the lie down time.

6- In all the super moves´s hitdef, I consider that the enemy should recover in the air and not fall, check some vs games and this always it´s like that, in hyper moves it´s ok, this makes you able to make good combos.

7- No dust effect in super moves?

This for now, if I remember something else I´ll notice it.

1- Why reduced by 1 tick?

2- Custom states, though. He'd be decapitated as soon as he gets thrown by, say, Kung Fu Man.

3- System message...? What do you mean?

4- Hitting dash? ...oh, you mean attacking in the middle of a dash, right? Yeah.

5- By how much?

6- Specials not having knockdown? Yes. Hypers not having knockdown? Unless it was deliberately supposed to be that way, I don't think that's a good idea.

7- I can get that for Chaotic Flame, maybe...? Definitely not for Stalking Flare though.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: REDHOT on February 15, 2018, 04:00:31 am
1- Why reduced by 1 tick?

2- Custom states, though. He'd be decapitated as soon as he gets thrown by, say, Kung Fu Man.

3- System message...? What do you mean?

4- Hitting dash? ...oh, you mean attacking in the middle of a dash, right? Yeah.

5- By how much?

6- Specials not having knockdown? Yes. Hypers not having knockdown? Unless it was deliberately supposed to be that way, I don't think that's a good idea.

7- I can get that for Chaotic Flame, maybe...? Definitely not for Stalking Flare though.

1- An example,in his standing pose reduce the time to 3 in all his frames (it´s in 4 right now), I don´t know, I see it better that way reducing one tick per frame.
Would be better in another animations too.

2- Yeah, it´s ok the way that it is right now.

3- Combo message (3 hits: YES -  5 hits: GOOD.. etc...) like vs games.

4- Exactly

5- Now it´s in 60, it´s a lot, maybe 15.. 20.. or 25 it´s ok, check other games and this is like that, the player get up fast.

6- Exactly.. Supers not having knockdown, hypers HAVING knockdown, the hypers it´s ok that way.

7- I see the dust effect in all the hypers (anim 9110 in Dormammu), but why no in his super moves like in vs series?
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: DarkWolf13 on February 16, 2018, 01:48:16 am
iirc, not all Hypers deal knockdown, like Ryu's Shin Shoryuken, the last hit deals serious damage and knocks the target sky high but the target returns to their jump down animations after the hit is done instead of falling to the ground. Charlie's Sonic Break and Anakaris' Super Cobra Strike doesn't knock down those that are standing.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: ShinZankuro on February 16, 2018, 02:32:29 am
I don't know what Gladia thinks about the Redhot's idea of a combo message, as likely the system message[Danger message, first attack text, etc] but it doens't seem to be neccessary since these aren't fullgame based characters.

plus this could make the work extra hard for characters who means to be playable in all mugen settings, especially for Gladia works

I'm going to see about the no-knockdown hypers and the other issues and sent that to Gladia
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: 【MFG】gui0007 on February 16, 2018, 02:41:43 am


Had to do this cause damn guys, what an awesome char! :D

EDIT: One more. :P
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Ramon Garcia on February 20, 2018, 03:19:57 pm
Masterpiece of char Gladiacloud, Delusiontrim & Shinzankuro congratulations.
And please don't stop just give a time, you are master in what you do.
I'm editing his sprites for Hi-Res when I finish I want you to see.

(https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/28166556_2015827512026182_2378884637745108300_n.jpg?oh=98c79bd38a19ae6963e582e78901105f&oe=5B182D55)
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: DelusionTrim on February 21, 2018, 06:41:50 pm
Havent posted here yet, this is a very good character release, feels nice that my sprite got in the hands of someone who is pretty talented with animations along with coding and what not :)

Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Diablo Delta on February 23, 2018, 03:28:57 pm
Please char CVS ,
I'm interested in bringing CVS char whoever has an interest in teaching we are there, we can increase this database
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 23, 2018, 03:45:01 pm
Not every char has to be CvS styled.
Dormammu isn't even from Capcom or SNK; They're from Marvel Comics.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Flowrellik on February 23, 2018, 06:55:02 pm
Solar's got a point, and I'm the guy that wishes for a MVC2 version of ol Dormammy here. I guess there's no other choice other than to do it yourself :c.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on February 23, 2018, 07:19:59 pm
Solar's got a point, and I'm the guy that wishes for a MVC2 version of ol Dormammy here. I guess there's no other choice other than to do it yourself :c.

Do I hear a 4-buttoned Dormy?
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: rigardo on February 28, 2018, 09:30:58 am

Gladiacloud sorry to bother you, but could you please do the 2003 shredder? I do not know if you watched the anime but it is a very interesting character to have in the mugen.
https: //vignette.wikia.nocookie.net/tmnt/images/b/b7/Tmnt_blog001-06.png/revision/latest? Cb = 20111113103521
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Odb718 on February 28, 2018, 11:36:39 am
@rigardo: Please read the rules of the forum and each sub-forum you post and reply in. This thread is for feedback about the character, not for requests. Stay on topic.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: drewski90 on February 28, 2018, 02:46:47 pm
ramon garcia released the hi-res version of dormammu:

http://mugenguild.com/forum/topics/dormammu-hires-gladiacloud-delusiontrim-shinzankuro-ramon-garcia-182998.0.html

Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Orochi Gill on March 01, 2018, 05:38:44 am
Hey, you see the post above yours that said to stay on topic? That applies to you too Drewski. Plus that's really rude.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: drewski90 on March 01, 2018, 03:24:22 pm
Hey, you see the post above yours that said to stay on topic? That applies to you too Drewski. Plus that's really rude.

sorry
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Gladiacloud on March 06, 2018, 08:50:24 pm
Dormammu updated in first post.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Weiss Circal on March 19, 2018, 09:12:34 pm
https://imgur.com/a/0rBJl

Here's a problem you need to fix.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Solarflared on March 19, 2018, 10:10:10 pm
...um...what needs fixing?
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Weiss Circal on March 19, 2018, 10:10:41 pm
...um...what needs fixing?

There's no collation on that one frame.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: SolidZone 26 on March 19, 2018, 10:14:44 pm
You might want to take a look at the Purification move again because I can still do this infinite:
(https://i.imgur.com/8TJiHNd.png)
Speaking about fixing, please fix this as well because I can still perform it with the latest update.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Mr.Giang on April 03, 2018, 11:56:18 am
Great work so far but I only have a small request (which actually is not that small as coding for this is actully a pain). I think it would be cooler if the camera could zoom in during Dark Dimension move (similiar to Rugal-D's Dark Dimension).
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: JuniT on April 14, 2018, 07:19:50 pm
I Know that i'm late but. Oh man, you're awesome. Thanks for keeping mugen alive with this incredible creations.
Title: Re: Dormammu released by Gladiacloud & Shinzankuro
Post by: Mazemerald. on April 19, 2018, 05:04:14 am
this char is sensational, i hope gladiacloud keeps bringing capcom chars so amazing like that, will be pretty cool if he work on anita or lou someday.