The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Edits & Add-ons => Topic started by: COLOSSE on September 13, 2018, 12:51:24 pm

Title: Principal Kuno (Ranma 1/2)
Post by: COLOSSE on September 13, 2018, 12:51:24 pm
Edit from the old existing character

(http://i66.tinypic.com/104oqqs.png)

(http://i64.tinypic.com/2euisl4.png)

Quick moveset:

Pineapple bomb
command = ~D, DF, F, x or y

Flame breath
command = ~D, DB, B, x

Running Sasara Kuzushi Lv1
command = ~D, DF, F, D, DF, F, a or b

RunningSasara Kuzushi  Lv2
command = ~D, DF, F, D, DF, F, x or y

Link = https://www.4shared.com/rar/KEA0GEoW/kahunaAI.html?

Enjoy
Title: Re: Principal Kuno (Ranma 1/2)
Post by: COLOSSE on September 25, 2018, 04:29:15 pm
Updated :

-some colision boxes fixed
-AI is now optional. If you want it, change "Kohuna.cmd" into "KohunaAI.cmd" in the def file.



Also the char will work for mugen 1.0, because the sprites were resized like the original game size by using the "LocalCoord" method.
If you want to play with it in winmugen you have to delete the line "LocalCoord" in the def file, but the char 's sprites will appears bigger at the screen (you'll have to resize it in the cns file then).
Title: Re: Principal Kuno (Ranma 1/2)
Post by: COLOSSE on October 10, 2018, 08:27:03 pm
UPDATED 10-10-2018

(http://i68.tinypic.com/i3ynog.gif)

Better quality sprites + some hitsparks aligned.