The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: Mr.Giang on September 27, 2018, 02:38:11 pm

Title: Supergirl (Update 12/30/2018)
Post by: Mr.Giang on September 27, 2018, 02:38:11 pm
Arrowverse is just a soap opera, only with superheroes.
Whatever, I still like Legends of Tomorrow best anyway. Hopefully Supergirl season 4 will be good.

Character Demonstration + Download Link:

The differences between Toni's Supergirl and this Supergirl:
- Added 3 new hypers: Daughter of Krypton, House of El and Fastest Man Alive.
- Added a new move from Injustice 2: Space Port.
- Now have special interactions during hypers when Flash or Superman is an UNO Tag-Team partner.
- Reworked Heat Vision into trait attacks.
- Some moves now can force opponents into wall-bounce and ground-bounce states.
- Added air-dash to improve Supergirl's mobility.
- Many moves now can be canceled into air-dash for more combos.
- Zooming's added.
- Heat Vision now shoots a fast-traveling projectile instead of a huge laser (unless it's the anti-air version).
- Removed hyper portrait as it looks ugly as hell.
- Cleaned up some files.
- Reworked damage dampen system.
- Reworked input layout to make it similiar to other works of mine.
- UNO tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

- Kryptonian Lasers: Supergirl fires her heat vision straight, up, or down. She can also use it in the air.
+ Straight Blast - C
+ Crouching Blast - d +C
+ Up Blast - b + C
- Combo String: Supergirl's standing weak can be chained into itself 3 times. Last hit launches opponents. Can be dash-canceled into air-combo.
- Guard Push - x+y/y+z/z+x while guarding.
- Air Dash.
- Recovery Roll.
- Flying - D, DB, B, c: Enable Supergirl's ability to fly. Has a 15-second duration.

X - Weak: Can be chained into itself 3 times. Last hit launches opponents. Can be dash-canceled into air-combo (by holding Forward).
Y - Medium
Z - Strong
f.Z - Elbow Attack: Slightly move Supergirl forward. Fairly safe on block.
a.Z - Strong Aerial Attack: Cause a ground bounce if move hits. When used during air-combo, cause a 60-frame hard knock down to opponents.
A - Dash/Air-Dash
B - Throw (air-usable, can be teched by opponents)

Kryptonian Force (B,F,x/y/z) (G): Dashes forward and punches opponents away. Cause wall-bounce on hit. Distance and damage is based on strength of the button.
Space Port (D,DF,F,x/y/z) (GA): A move from Injustice 2. Supergirl flies away offscreen then reappear from the otherside to attack opponents from behind. Unsafe on block.
Kara Kick (D,DB,B,x/y/z) (A): Supergirl performs a dive kick. Strength doesn't differ between used buttons.
Rising Sun Strike (D,DB,B,x/y/z) (G): Supergirl strikes forward then performs a Kara Kick. If the strike hits before the kick, Kara can launch opponents by pressing x/y/z. The launch can be air-dash canceled into air-combo (by holding Forward). Has start-up invincibility.

D,DB,B,D,DB,B,x/y/z - Girl of Steel (LV1) (GA): Kara goes rampage on opponents then ends the combo with a powerful heat vision. Ground version can be mid-blocked while the air version must be blocked high or air.
D,DF,F,D,DF,F,x/y/x - Power of Rao (LV1) (G): Slam the ground with a powerful punch. Can hit OTG. Can be charged for extra damage.
D,DF,F,D,DF,F,x+y/y+z/z+x - Last Daughter of Krypton (LV3) (G): Has start-up invin. Supergirl dashes forward, hit opponents with a powerful punch. There will be 3 different results, depended on who Supergirl's partner is.
+ Elseworld's Finest (triggered during Turn Mode/Single Mode/Non UNO Tag Simul Mode/UNO Tag Simul Mode without Flash or Superman being partners): The weakest version of the move. Launch opponents upward then finish them off with a stronger version of Rising Sun Strike.
+ House of El (triggered when Superman is the UNO Tag partner and still alive): Launch opponents upward then launch them higher, only for them to be finished by a Sonic Punch from Superman.
+ Fastest Man Alive (triggered when Flash is the UNO Tag partner and still alive): Stun the opponents with the initial punch, allowing the Flash to charge at them at full speed from the otherside of the world.

Special thanks to:
prospectone for the extra sprites, effects, codes and inspirations from your Superman and especially your support to my works.
Toni for the based character.
ZVitor for extra sprites, sounds and effects.
Title: Re: Supergirl (Edited by Mr.Giang)
Post by: Walruslui on October 04, 2018, 09:48:39 am
Character realised by Toni.

The differences between Toni's Supergirl and this Supergirl:

learn to read

Title: Re: Supergirl (Edited by Mr.Giang)
Post by: DeathScythe on October 04, 2018, 10:23:25 am
And so you're going to all his threads searching for a fight. lol
Title: Re: Supergirl (Edited by Mr.Giang)
Post by: Darkflare on October 04, 2018, 10:38:29 am
Looks like you're stirring up a fight for no reason to me. You ain't making any sense, buddy.
Title: Re: Supergirl (Update 12/30/2018)
Post by: Mr.Giang on December 30, 2018, 04:09:17 am

- Now can perform delayed hyper during Tag Mode.
- Added extra effects.
- Added screenshake to air-throw.
- Updated with hi-res hitsparks and hitsounds.
- Fixed misplaced hitsparks during air-throw.
- Fixed misplaced hyper dust.
- Fixed CLSN boxes of Kryptonian Force.
- Fixed the glitch that makes air-throw unable to work properly.
- Girl of Steel's recovery increased by 14f.
- If blocked or whiffed, Girl of Steel will only hit once.
- Rising Sun Strike's Dive Kick now can hit OTG.
- Kryptonian Force now has armor from start-up until the end of active frames.
- No longer can gain control after using Air Heat Vision without being in flying mode.
- Increased air-throw hitbox.
- Forward dash no longer can cancel into itself.
- Flying mode's input changes to 2 attack buttons.
- Flying now can be canceled from normal.
- Elbow Attack's input change to b.X.
- j.Weak's start up reduced by 1f.
- 3rd hit of auto-combo's start up reduced by 1f.
- d.Hard now causes a sort knock down.