The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: DrKelexo on August 19, 2019, 08:16:51 am

Title: K.J.H
Post by: DrKelexo on August 19, 2019, 08:16:51 am
i did more bad things

(http://kelexo.thedailypos.org/games/mugen/image/preview/kjh1.jpg)
(http://kelexo.thedailypos.org/games/mugen/image/preview/kjh2.jpg)
(http://kelexo.thedailypos.org/games/mugen/image/preview/kjh3.jpg)
(http://kelexo.thedailypos.org/games/mugen/image/preview/kjh4.jpg)

GO GET 'IM (http://kelexo.thedailypos.org/games/mugen/char/kjh110.rar)
Title: Re: K.J.H
Post by: 修羅 on August 19, 2019, 08:39:05 am
I love everything about this.
Title: Re: K.J.H
Post by: Amidweiz on August 20, 2019, 03:32:08 am
Only found one infinite and it involves forward heavy kick which you can do this infinite with either of the heavy attacks or chain into each other as seen in the clip
https://streamable.com/lqzyz

Also curious why the light normals, specials, supers are mirrored on the c and z buttons
Title: Re: K.J.H
Post by: DrKelexo on August 20, 2019, 04:46:38 am
Ah damn. I thought I fixed that divekick's hittime. Thanks for pointing that out

I wasn't using C or Z so i just made them into A+B and X+Y buttons respectively. Figured, why not? It's not as obvious when you can't do EX moves but you can do the level 2 with Z.
Title: Re: K.J.H
Post by: DrKelexo on August 21, 2019, 06:02:19 pm
Have an update!

Spoiler: Some of the changes (click to see content)
Title: Re: K.J.H
Post by: TheFclass97 on August 23, 2019, 04:50:24 am
- It's a lotta damage
https://streamable.com/qfm36

interesting concept for as char tho


- Found another infinite(s) (or at least possible one)
https://streamable.com/mq0d0

https://streamable.com/q3g0c


- Anotha one, this ones a little tight :C
https://streamable.com/3ggd1

- Doing a QCB LP cancel after a Forward HK will turn it from +2 to +10 on hit, allowing infinites
https://streamable.com/waqkh
Title: Re: K.J.H
Post by: DrKelexo on August 23, 2019, 06:09:27 am
Hot damn, that's a lot o' mess-ups from me. And I knew that Options power-up was going to cause me more problems than I hoped.

Thanks, will definitely have to fidangle some sort of cornerpush, and fix some recovery times to those air moves.
Title: Re: K.J.H
Post by: DrKelexo on September 01, 2019, 03:48:36 am
that should about cover it (http://kelexo.thedailypos.org/games/mugen/char/kjh110.rar)

Spoiler, click to toggle visibilty