The Mugen Fighters Guild

M.U.G.E.N Central => Resource Releases => Topic started by: Violin Ken on September 22, 2019, 02:28:29 am

Title: Dragon's Crown Cheat Engine Table
Post by: Violin Ken on September 22, 2019, 02:28:29 am
Hi.

Wanted to share my Dragon's Crown cheat engine table.  I made this primarily using Amazon as the base, so you may need to modify the codes to fit whatever character you choose.

https://www.4shared.com/file/DHOvrUxMfi/Dragons_Crown.html

(https://i.imgur.com/RUGn8p0.png)

List of codes you can set to null.  There are some additional items, but they are not permanent address codes.

(https://i.imgur.com/sUOSqzh.png)

Unfortunately, the raw sprites themselves have a semi-transparent edge surrounding them.  This makes for edge artifacts while ripping them.  In an ideal scenario where the semi-transparent edges could utilize anti-aliasing, the sprites would appear like so:
(https://i.imgur.com/cWNvEWH.png)

But this is how they would appear without semi-transparency and ripped with a black bg. 
(https://i.imgur.com/oFF3bst.png)
Title: Re: Dragon's Crown Cheat Engine Table
Post by: rgveda99 on September 22, 2019, 03:46:41 am
This is so cool.

I need some sprites from the Elf class.
Title: Re: Dragon's Crown Cheat Engine Table
Post by: Violin Ken on October 09, 2019, 09:09:20 am
Some frame group values.  Probably best to search for stand value and then walk value to obtain the correct address.

increment - 256
stand1- 2751463424
stand2- 2751463680
stand3- 2751463936

walk -  2801795076

increment =16777216
attack1 -  2315255808
attack1 - 2315255809
attack2 - 2332033024
attack2 - 2332033025
attack3 - 2348810240
attack4 = 2365587456
attack5 = 2382364672
axe dive = 2483093504
knee dash = 3070230528

hit = 2919235584
hit = 2952790017
hit2 = 2952790018