I was actually thinking of making sepparate pieces of legs, torso, head and arms. ... only the moving elements would consume Resources.
Oh I was talking about the resolution/color count, not sure if relying so much on rotating stuff works well at Mugen's resolution and with 2D fighters palette.I think it was Graphics Gale that made an almost flawless pixel by pixel rotation, I'll see if I can use that for any movements.
If people had commented you wouldn't have been bored into doing more like that. :wacko: Looking great so far.haha bastard, I thought the same ;P
each part is separate, so "somebody" can make a char out of it, by rotating the various elements to make him move. :DIndeed, well, kind of. Parts like the head will require several frames for rotating.
Which shading style are you going for at the end ? GUilty Gear X style, or rather KOF12 (or another) ?Apparently this will end up looking like GG. What I noticed, and like I told Rolento earlier, what will make or break this character is the quality of the sprites. Pretty much like Apocalypse or Onslaught, there's a lot more to making a character look celshaded than just adding Light/Color/Shadow, lots of antialiasing everywhere, and careful attention to detail, which is what I'm aiming for.
Apparently this will end up looking like GG. What I noticed, and like I told Rolento earlier, what will make or break this character is the quality of the sprites. Pretty much like Apocalypse or Onslaught, there's a lot more to making a character look celshaded than just adding Light/Color/Shadow, lots of antialiasing everywhere, and careful attention to detail, which is what I'm aiming for.
Camouflage test and a little shading just cause I was bored.Wow, it looks great! Loving the shading aswell.
I PRESENT THEE TAKUMA - THE BRAVE AND BOLD :bjugoi:
(http://i622.photobucket.com/albums/tt305/cci_walt/MGR/MetalGearRay01b.png)
I don't think I uderstood what you meant with "his ligh chin is wrong"I think he means that the shading/lighting of his "chin" (nose, whatever) is not good. Actually, from the photo, the lighting is bigger when close to the eyes, and goes smaller as you reach the bottom of the nose.
the tanker from the very front near the beginning, maybe overlooking towards the bridge and New York? Just try and set up a nice quality gauge.AH YES THAT, how could I forget, if I was looking sources for that just yesterday!