The Mugen Fighters Guild

M.U.G.E.N Central => M.U.G.E.N Discussion => Development => Topic started by: Akimoto on August 04, 2008, 09:50:23 am

Title: Assembling Chars with mutipart sprites
Post by: Akimoto on August 04, 2008, 09:50:23 am
I was wondering if there was a faster way of assembling sprites such as
http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/Reiji.png (http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/Reiji.png)
into one solid sprite faster than removing the background for the transparency than aligning each part of the sprites

I'm wondering because i'm working on a Gaar/Woodrow big from the Tales of Destiny Remake
Thanks for any advice / help on this matter
Aki
Title: Re: Assembling Chars with mutipart sprites
Post by: Cyanide on August 04, 2008, 10:02:21 am
Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.
Title: Re: Assembling Chars with mutipart sprites
Post by: Akimoto on August 04, 2008, 10:17:19 am
Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.
cool ty now to start on adding his sprites together *sighs* its still a long process lol