The Mugen Fighters Guild
M.U.G.E.N Central => Inactive Projects => FullGame development => xnaMugen => Topic started by: Bronko on May 24, 2009, 05:48:53 am
There is a system in place for a character to differentiate when its opponent is using a standing or crouching attack, throw or normal, but there is no good way to know if an opponent's attack can only be blocked low, or cannot be blocked while crouching (overheads), or will hit you at all.
I would like to be able to check the hitflags or guardflags of an opponent's active hitdef with a trigger similar to the one used currently for hitdefattr.
Might as well extend hitdefattr (or some new trigger) to all the parameters a Hitdef can have? e.g. Hitdefattr(damage).