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TETSUGA GENSHO

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Messages by TETSUGA GENSHO

    

Re: Matoi Ryuko DBFC Style (Kill La Kill)

 July 11, 2016, 10:55:16 am View in topic context
 Posted by TETSUGA GENSHO  in Matoi Ryuko DBFC Style (Kill La Kill) (Started by Phantom Jin May 24, 2016, 11:03:26 pm
 Board: Graphics

    

Re: I can draw a little?

 June 30, 2016, 11:57:22 pm View in topic context
 Posted by TETSUGA GENSHO  in I can draw a little? (Started by ExShadow June 29, 2016, 12:29:54 am
 Board: Graphics

what a douchebaggish thing to say.. your "teacher" lacks teaching skills.. if an artist wants to create anime content and is happy with that style then an art teacher should be encouraging the artist to atleast perfect his style or offer alternatives..

and tbh.. i doubt it was ur teacher that said anything.. it's a cover so you don't sound even more like a dick.. i think his work is great.. needs work yes but its not entirely bad.

btw is that Kirito i see EXShadow lol +1 like just for having him look alot like him.


to the douchebag commenter:


whoever painted this .. their art teacher must have been "wtf is this shit? go learn anatomy" right? LOL go on criticise it ya wank.
sorry moderators it had to be said.

Spoiler, click to toggle visibilty
    

Re: Animation Character Select Screen

 June 30, 2016, 11:46:57 pm View in topic context
 Posted by TETSUGA GENSHO  in Animation Character Select Screen (Started by TETSUGA GENSHO June 17, 2016, 11:08:46 pm
 Board: M.U.G.E.N Development Help

    

Re: Matoi Ryuko DBFC Style (Kill La Kill)

 June 22, 2016, 01:47:46 am View in topic context
 Posted by TETSUGA GENSHO  in Matoi Ryuko DBFC Style (Kill La Kill) (Started by Phantom Jin May 24, 2016, 11:03:26 pm
 Board: Graphics

    

Re: Matoi Ryuko DBFC Style (Kill La Kill)

 June 21, 2016, 11:36:47 pm View in topic context
 Posted by TETSUGA GENSHO  in Matoi Ryuko DBFC Style (Kill La Kill) (Started by Phantom Jin May 24, 2016, 11:03:26 pm
 Board: Graphics

im not convinced, the only thing he's done is make one edit sprite and no animations whatsover yet he is already expecting pallettes to be made.

agreed.. and its unfinished sprite even at that lol 2x biceps and hairstyle still yukina with matoi's signature strand red hair lol i feel like he's not too serious about it .. especially when he's ignoring feedback / criticism.
    

Re: Matoi Ryuko DBFC Style (Kill La Kill)

 June 21, 2016, 05:31:23 am View in topic context
 Posted by TETSUGA GENSHO  in Matoi Ryuko DBFC Style (Kill La Kill) (Started by Phantom Jin May 24, 2016, 11:03:26 pm
 Board: Graphics


An Xtremist palette for Ryuko. :)

i gave feedback and you haven't really said anything but post a palette lol.. atleast acknowledge the feedback and say something about it while posting a palette or updates ffs.

she still looks NOTHING like Matoi.. i get that its a palette but the hair style is NOTHING even similiar to matoi.

Matoi's hairstyle is wild(ish) it doesn't frame her face like you have it.. it curls outwards and you should be able to see her neck in that stance well slightly.

I must apologize to TotalDramaXtremist..i didn't pay attention to the post name i thought it was phantom that posted it.. sorry for that.
    

Re: MvC-Deadpool Super

 June 21, 2016, 02:13:11 am View in topic context
 Posted by TETSUGA GENSHO  in Will s̶t̶r̶i̶p̶ sprite for money (Started by │ㄷ ▌ July 24, 2014, 04:29:17 am
 Board: Graphics

    

Re: Practicing some melty blood styled sprites

 June 20, 2016, 07:46:09 pm View in topic context
 Posted by TETSUGA GENSHO  in Practicing some melty blood styled sprites (Started by neo_m May 07, 2016, 02:03:06 pm
 Board: Graphics

i agree with MotorRoach, these sprites look absolutely fantastic.

any of them character wips ? or just displaying your talent as single sprites?
    

Re: MB style/Accelerator and Last order small showcase: Color Sep and anims

 June 20, 2016, 07:33:24 pm View in topic context
 Posted by TETSUGA GENSHO  in MB style/Accelerator and Last order small showcase: Color Sep and anims (Started by Add Kim June 19, 2016, 09:03:03 am
 Board: Graphics

    

Re: Matoi Ryuko DBFC Style (Kill La Kill)

 June 19, 2016, 07:13:48 pm View in topic context
 Posted by TETSUGA GENSHO  in Matoi Ryuko DBFC Style (Kill La Kill) (Started by Phantom Jin May 24, 2016, 11:03:26 pm
 Board: Graphics

she looks like she has 2 elbows on 1 arm lol.. sorry someone had to point it out.. where Yukina's obvious forearm begins u can see a slight crease indicating it.. that is where the forearm from Kirito should be placed.


something like that i did this really quickly.

the way u have it.. its like u've given her extra long biceps lol
    

Re: Lisanna

 June 19, 2016, 05:21:52 am View in topic context
 Posted by TETSUGA GENSHO  in Lisanna (Started by Mikel8888 June 18, 2016, 08:49:57 pm
 Board: Your Releases, 1.0+

d'awww lisanna is just too damn cuteeeeeeeeeeeeeeeeeeee.. will try her later
    

Re: Animation Character Select Screen

 June 19, 2016, 04:33:37 am View in topic context
 Posted by TETSUGA GENSHO  in Animation Character Select Screen (Started by TETSUGA GENSHO June 17, 2016, 11:08:46 pm
 Board: M.U.G.E.N Development Help

It's not something you can do as a screenpack unless you do

Here is a screenpack. To use it you will need Terry, Kyo, Iori and Ryo in CvS2 format all by Warusaki.

Nobody does that. Sometimes people do it for compilations. But it's very much a full game/personal use thing. Not something you're release because it's prescriptive rather than open.

i'm only gonna show how its done in png .. the rest is simply straight forward..

this is how it worked for me.. now i'm sure there's another method.. probably simpler too.. but it works
i'm also using single sprites as an example (place holder if you will) basically to make this a working animation u'd need 5 (or as many as it takes for a smoother animation) of these png's done with the different character animation sprite..

so 5pngs for a resolution of 1280x960 for 4 characters but as i said this will only really demonstrate 2.


in your system.def for select screen set these:
pos = 0,0
cell.size = 680,480 (size of ur resolution screenpack)
cell.spacing = 0

now that part is done next part is to do the fun stuff.
1. make your canvas for the select character icons (this is hard fixed into your system.sff)
example: unfortanetly my transparency didn't exactly work lol but whatever show must go on. (if u haven't already guessed the 2 characters are ryu and ken :P)
2.  make another canvas for the cursor (yey the fun stuff) resolution should be 1280x960 this will allow you to have 4 sections at 640x480 resolution.
3. add in to bottom right canvas as this will be your first initial character selection your place holders (makes it easier to work with)
Placeholders to add in:
- Character Icons (use the grayscale ones i uploaded if you like)
- where the character animation will be. (this makes it easier to measure things up to animate later and to add to other sections)

3. first thing to do here will be to place your selected character's icon (i had chosen the 1st column on the 1st row

the first section (since i didn't make 4 characters pretty much explains what i've done.

4. once you have added your work into the system.sff you will need to align it to x: 640 y: 480 this selects the bottom right section (640x480) of the image as it will be ur initial character.. in my case 0,0 startcell Ryu.


if i was to continue to make all 20 characters of this roster i'd need to make my canvas size 6400x960 (the height doesn't change if you are using 2 rows.. if you are using 3 rows then 960+480 and so on and so on).




hope it helped if any questions just ask here.
    

Re: Animation Character Select Screen

 June 19, 2016, 01:45:50 am View in topic context
 Posted by TETSUGA GENSHO  in Animation Character Select Screen (Started by TETSUGA GENSHO June 17, 2016, 11:08:46 pm
 Board: M.U.G.E.N Development Help

Could anyone cite a sample screenpack that uses this method? I've always wanted to try this, but never really had the materials needed for study,

what size of screenpack? i will try to do one the thing is.. it'll all be in PNG format and i'll explain in depth the instruction needed to pull it off.
    

Re: Animation Character Select Screen

 June 18, 2016, 05:30:44 pm View in topic context
 Posted by TETSUGA GENSHO  in Animation Character Select Screen (Started by TETSUGA GENSHO June 17, 2016, 11:08:46 pm
 Board: M.U.G.E.N Development Help

This has limited application. Effectively you are taking the cursor animation and turning it into character animations on a per character,per screen basis.

after like 2mins of me posting that i had already figured it out and came to the conclusion that its more trouble than its worth especially on a 1280x720 scale.. just for 4 characters u ultimately need 2560x1440 so basically depending on if ur planning to use 2 rows 5 columns ur width has to be literally 5x the size of 1280 plus then u have to align each one perfectly or it will just look like shit. i know u need to do this anyway for a character for example, but with that scaling trying to make the adjustments its just wayyyyy too much work for 10 characters. and the end result is just bad.. u get this sliding in effect.. good if thats what ur looking for.. but overall just bad... however if elecbyte was to add in anim portrait support i think it would look amazing.
    

Animation Character Select Screen

 June 17, 2016, 11:08:46 pm View in topic context
 Posted by TETSUGA GENSHO  in Animation Character Select Screen (Started by TETSUGA GENSHO June 17, 2016, 11:08:46 pm
 Board: M.U.G.E.N Development Help

i'm aware there's already a topic about this.. but its a very old post and i don't want to necro bump it..

rather i'd like someone to do a step by step tutorial instruction on how this is done because the explanation given in previous posts go way over my head and also i've tried and it leaves big gaps between the characters .. i've messed around with different value spacing, cell size and also POS coords on the sff.. such as 0,0.. 320,280 (this works for a single line kind of).. and a few other options. i would greatly appreciate someone taking the time out their day to make an indepth tutorial.. i think it wouldn't just help me but others within the community.

thanks for reading :)
    

Re: CvS Samus and Zero Suit Samus UPGRADE!!!! + Metroid chars + Episode 24

 June 16, 2016, 03:32:14 pm View in topic context

fix zero suit samus!!!!!!!!!!!!!!! someone already made a sprite fixing her heel.. atleast use that on ur signature because seeing a broken incomplete sprite of ZSS is just annoying.. i more likely speak for everyone that is a fan of metroid.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 17, 2016, 07:22:21 pm View in topic context
 Posted by TETSUGA GENSHO  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

don't know if i'm in the correct section or whatever..

but i'm wondering if there's an Avatar character for Mugen yet.. like Aang or Korra.
The closest to a MUGEN character is an unfinished/beta version of Aang made by aperson98. There was some attempts to recreate Aang and Korra, but none of them has been finished nor released, like this Aang (shitty cheap char but with sprites made by scratch) and this Korra (probably just stance only, a test as video owner said). Apart of them, there's no other MUGEN content about Avatar series

somewhat disappointing but thanks for the info
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 16, 2016, 11:38:14 pm View in topic context
 Posted by TETSUGA GENSHO  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

don't know if i'm in the correct section or whatever..

but i'm wondering if there's an Avatar character for Mugen yet.. like Aang or Korra.
    

Re: StormEX | Natsu Dragneel | Fairy Tail | Original Sprites

 April 27, 2016, 11:15:00 pm View in topic context
 Posted by TETSUGA GENSHO  in StormEX | Natsu Dragneel | Fairy Tail | Original Sprites (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
 Board: Projects

No, he doesn't. He just meant the gesture and like the guy above you said it's Fairy Tail's signature pose.

Examples: 1 2

Nice to see the animation finished! :D

lol i love how Mavis is just like.. sitting there in her own little world .. probably thinking about Zera :D
    

Re: Billy, the Blue Mighty Morphin' Power Ranger (new hope with crowdfunding!)

 March 28, 2016, 11:30:50 pm View in topic context
 Posted by TETSUGA GENSHO  in Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding! (Started by Balthazar April 16, 2014, 10:07:30 pm
 Board: Projects