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ciao

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Messages by ciao

    

Re: my little overhaul

 October 05, 2012, 08:19:32 am View in topic context
avatar  Posted by ciao  in my little overhaul - 31/01/2013: Nothing Major to Report. (Started by Valodim August 01, 2012, 01:38:50 pm
 Board: Feedback

I can't find anymore how to add or remove someone from your "buddy list"
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 03, 2012, 02:03:31 pm View in topic context
avatar  Posted by ciao  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

phantom blood... private
    

Re: M.U.G.E.N Screenshots V2

 October 03, 2012, 10:17:52 am View in topic context
avatar  Posted by ciao  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Havent done anything MUGEN related lately


Dude if this stage is animated it's going to be awesome. You're really one of the best at making stages purely "anime style" like this, if not the best. Keep up the good work.

And I'm not even talking about lifebars... I still use the Battle Arena lifebars at the moment. haven't found better since then. hope you release some new lifebar as well soon.

-------------------------
Oh boy here we go again, man my breath is really getting short here. Awesome concept, please carry on with the show.

I am in a rather productive period I guess... lol
    

Re: MUGEN Video thread

 October 03, 2012, 07:10:38 am View in topic context
avatar  Posted by ciao  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

^ LoL good job bro
    

Re: M.U.G.E.N Screenshots V2

 October 03, 2012, 07:06:08 am View in topic context
avatar  Posted by ciao  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Maxima goes fishing...

Spoiler, click to toggle visibilty

    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 03, 2012, 03:55:31 am View in topic context
avatar  Posted by ciao  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: How to get a perfectly smooth looking sprite (no hard edges)

 October 03, 2012, 03:21:09 am View in topic context
avatar  Posted by ciao  in How to get a perfectly smooth looking sprite (no hard edges) (Started by ciao October 02, 2012, 05:26:11 pm
 Board: Tips, Tricks, Tutorials

So this is the sub layer that exshadow was talking about. Can you still do the blackjack method along with a sublayer?

I have not tried in a long time but I would say most probably yes.
    

Re: Update to the stage tutorial - What do you want to see ?

 October 02, 2012, 05:51:33 pm View in topic context
avatar  Posted by ciao  in Update to the stage tutorial - What do you want to see ? (Started by Star Fucker September 14, 2012, 05:35:13 pm
 Board: M.U.G.E.N Discussion

    

How to get a perfectly smooth looking sprite (no hard edges)

 October 02, 2012, 05:26:11 pm View in topic context
avatar  Posted by ciao  in How to get a perfectly smooth looking sprite (no hard edges) (Started by ciao October 02, 2012, 05:26:11 pm
 Board: Tips, Tricks, Tutorials

How to get smooth looking sprite like the vegetation in front of the characters ? especially appreciable with vegetation since it's a FUCKIN PAIN to cut manually... anybody who tried to cut out a tree out of an imag knows what I am talking about.



---------------

You need "2 LAYERS for each sprites". Let me explain myself.

You will first look for an image with transparency (a PNG image usually) like this one:


* Actually this image above is even smoother than the real original one I found because:
I duplicated the layer, gaussian blurred by 2% the layer on the top and made it using "Lighten" transparency mode. Then I re-merged them together. I use this technique very often because not only it smoothen the edges but it gives a nice shiny look.
Lighten trans mode is one of the several trans mode available in any decent image editor like "Screen" or "Overlay" or "Multiply" etc etc. If you don't have them, change your fuckin image editor...


----------------------

Then you create 2 layers with this image. (Remember it MUST have transparency initially, if not there are other methods but it's fucking annoying)

To create the "sub layer" you will turn the transparent image of the plant into this by increasing luminosity to the maximum.
Then you create a second layer, put the layer BEHIND the plant, paint the layer in black, and merge the 2 layers.



For this one you just create the black layer like explained above


Now in the DEF file ---> Code the colored image with transparency (trans = add) and code the black and white image with substraction (trans = sub)
The black and white image must be BEHIND the colored image, otherwise it will appear as a dark plant (because the coloured one will be covered by the dark sub layer)

--------

Now HOW do you GET an image with transparency you ask ? Well you can either

 - Cut manually WITH ANTI ALIASING (= anti hard edges) but it's annoying most of the time adn you will suck at it lol.

 - Find images on Google images or DevianArt (great website) by adding the keyword "PNG" or "alpha channel" or "stock" to your research.

 - Use a function or plugin that substract colors:  for example if you get an image of an eagle that has a perfectly black background, your plugin should be "intelligent" enough to erase the black behind the eagle. It will also erase the black inside the eagle but that's ok. recoloring manually the inside is much easier than cutting out borders, trust me. The black recoloring of the part inside the eagle that lost black, must be done on a separate layer BEHIND the actual eagle. Then you merge them together



Voila bitch.


    

Re: Deep Jungle

 October 02, 2012, 04:18:30 pm View in topic context
avatar  Posted by ciao  in Deep Jungle (Started by ciao October 02, 2012, 07:49:19 am
 Board: Your Releases, older Mugen

There's really no reason for it to utilize 200 sprites. IMHO you can get it looking just as good with less than a third as many frames of animation.

I don't want people to be able to see the looping point too easily unless they stare at the rays for long enough. but I guess 100 frames could have been enough. I actually forgot about the size (since i personally don't care, i just care for other people usually) and then when i realized how heavy it actually was, i couldn't be fucked re-doing the anim again to trim it down.
    

Re: Deep Jungle

 October 02, 2012, 03:45:41 pm View in topic context
avatar  Posted by ciao  in Deep Jungle (Started by ciao October 02, 2012, 07:49:19 am
 Board: Your Releases, older Mugen

240mb for a single stage is a little too much for my taste. I can get a LR porn scene with this size. ::)


i am working on an aquarium stage and during my research of material to work with... one thing leading to another... i end up on a page with... ::) underwater porn... it's awesome. but that's beside the point  ;D

thanks for the comments guys i'm happy you like the stage.
    

Re: Deep Jungle

 October 02, 2012, 11:42:40 am View in topic context
avatar  Posted by ciao  in Deep Jungle (Started by ciao October 02, 2012, 07:49:19 am
 Board: Your Releases, older Mugen

That's one hell of a vegetation forest cool stage and nice work on grass and lighting effect. It's still missing something though..... how about this:

Spoiler, click to toggle visibilty

LOL definitly getting this Rappy anim. I loved that game on Dreamcast.
    

Re: M.U.G.E.N Screenshots V2

 October 02, 2012, 11:40:17 am View in topic context
avatar  Posted by ciao  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

i wish portrait could be integrated to the screenpack and mugen would attribute portraits to characters by recognizing their name. That way you don't have to install custom portrait in each character one by one with FF. It would be stored in the screenpack instead...

    

Deep Jungle

 October 02, 2012, 07:49:19 am View in topic context
avatar  Posted by ciao  in Deep Jungle (Started by ciao October 02, 2012, 07:49:19 am
 Board: Your Releases, older Mugen

It's been awhile I have not released anything so I thought I would let you guys have this one.

There are 2 Versions, and the reason is that one version is only 8 mb, the other version is 250 mb (uncompressed) !

However, the difference in terms of size is only explained by one anim - the sun rays animation.
Therefore I thought it would be better to give an opportunity for small Hard Drive owners to get the stage still.

Obviously the Heavy version is a bit better looking in my opinion, but is it better enough to have to get an extra 240 mb ? I dunno... you decide.

----------------------------

Additional Info for Modification:


Because exceptionally I splitted the Lens Flare in 3 layers  (Red/ Green/ Blue) - (sprites are called "Flare R" or "Flare B" or "Flare V" in DEF file) you can easily change the overall aspect colors in the stage.

You can either use them as normal sprites (for example: you can have only the Red Flare, activated like in the first video)
or
You can use animations I coded to have the Lens Flare changing colors gradually.


LIGHT VERSION





LIGHT version Link
http://www.mediafire.com/download.php?2tfynj02o1qc3sa

I forgot the music in this LIGHT version file, but you can get the one I am currently using (the music in the second video) here:
http://bluelaguna.net/downloads/mp3s/pstaronlineost/05+Mother+earth+of+dishonesty+PART1.mp3
----------------------

HEAVY VERSION





HEAVY version Link
http://www.mediafire.com/download.php?nk76e0dj8e3uu0l

Music in the video is provided in this file.
--------------------------------------

Hope you like it
    

Re: MUGEN Video thread

 October 01, 2012, 06:21:12 pm View in topic context
avatar  Posted by ciao  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V2

 October 01, 2012, 06:18:49 pm View in topic context
avatar  Posted by ciao  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion


    

Re: SvC: Chaos Dialogue sprites

 October 01, 2012, 09:00:21 am View in topic context
avatar  Posted by ciao  in SvC: Chaos Dialogue sprites (Started by 【WTF】Trinitronity September 27, 2012, 11:34:31 am
 Board: Development Resources

    

Re: MUGEN Video thread

 September 30, 2012, 08:25:18 pm View in topic context
avatar  Posted by ciao  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

meh... reminds me of predator a bit...

    

Re: Optional Trip Anim Stamdards?

 September 30, 2012, 06:48:28 pm View in topic context
avatar  Posted by ciao  in Optional Trip Anim Standards? (Started by felineki September 30, 2012, 06:40:23 pm
 Board: M.U.G.E.N Discussion

lolz crushed anims
    

Re: M.U.G.E.N Screenshots V2

 September 30, 2012, 06:25:34 pm View in topic context
avatar  Posted by ciao  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty
I was going for Archer's version(foggy , giant gears in the back, cinder & with a heat atmosphere) but after looking at how good that looks I may end making shirou's version too :P



--------------------------------------

Whoa, Jean. Please tell me you're going to release that.

Yeah I will. I don't wanna add anything to the stage anymore anyway. The only problem now is that I dunno if i want to make it an individual release or a stage for SeanAlty in which case the stage will be kept for his game.