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Tamez

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Messages by Tamez

    

Re: Wild Guns Lifebars (HR)

 April 16, 2015, 06:19:57 am View in topic context
 Posted by Tamez  in Wild Guns Lifebars (HR) (Started by Random Select April 16, 2015, 05:18:39 am
 Board: Your Releases, Mugen 1.0 +

I can't tell because you deleted the vid in the help thread. 

Did you end up finding a solution to your font problem? 
Or did you just go a different route with it? 
    

Re: POTS WHY

 April 05, 2015, 08:11:21 am View in topic context
 Posted by Tamez  in Sorry for the offtopic. And sorry for that offtopic. And that and that and... (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

You should just block.   :mugoi:
    

Baek's stage from Tekken 2 - PS1

 April 02, 2015, 04:54:10 am View in topic context
 Posted by Tamez  in Baek's stage from Tekken 2 - PS1 (Started by Tamez April 02, 2015, 04:54:10 am
 Board: Your Releases, older Mugen

I felt bad for making Divine Wolf wait so long for me to complete all the stages to release at once, so here's Baek's stage all by itself. 

I even included both BGMs since he specifically requested the arcade version of Baek's theme.   ;)

So here's Baek's stage: 


Spoiler: Download inside (click to see content)

    

Re: Every stage from Tekken 2 and SFEX Plus Alpha news

 March 13, 2015, 11:09:54 am View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

  • Work.  For a good while I was working 56 hours a week, now I work 50 which is better, but it is all at my home computer, so mugen feels like actual work a lot of the time. 
  • Vindictus, for a long time, but I'm mostly quit (for the third time).  I slipped up back in June/July.   :uhoh:
  • Wifey, but in a good way.  We're currently playing through Hyrule Warriors together.   :sweetheart:
  • My gaming backlog
  • Project "senioritis" I guess is the best word.  I'll get to the end of something and stop working on it.  Often because a new random idea came into my head that is now the best one ever, just like the last one used to be. 

I guess I can add in "general computer failures" to that list. 
Long story short, my computer all but died and I had to get a new one. 

Long story long involves the others from the list. 
Yeah I got project senioritis when I had problems accurately setting up Jun's stage so I took a break and mostly played Hyrule Warriors with wifey. 
Then I started playing Vindictus with MOTVN again. 
Then work cut my hours AND gave me MORE responsibilities just DAYS before Christmas.  I was PISSED.  Doing more work for less money since it removed my overtime.  Since I work at the same computer I do mugen projects on I didn't want to sit here when I was off. 
Then my computer refused to start up.  I was working on wifey's laptop for a while till I finally got my desktop "working" again. 
I say "working" cuz I lost access to my extra internal drives, and windows would take 45 minutes to start up. 
Since I had already blown a lot of money on stuff for Christmas, didn't have my normal income, and didn't have room on my Best Buy card cuz I got GLB's mom a laptop on it I had to wait to get a new computer. 
So was cleaned up some of my Wii U backlog for a while while I waited for a computer that was cheap & decent enough. 

I finally got a computer and got it setup and am recovering the data from my old drives. 
The work files for this project are already on my new computer. 

I don't have any sort of timeline for release because I'm still learning setting up the new computer and getting used to the new windows. 
My last computer was a Vista from 2007.   :o
    

Re: THEMESOONGUuuuurrrsss

 November 23, 2014, 10:55:37 am View in topic context
 Posted by Tamez  in THEMESOONGUuuuurrrsss (Started by Websta November 22, 2014, 06:48:41 pm
 Board: All That's Left



 :cool4:

No, but seriously, this:   
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 November 22, 2014, 10:45:55 am View in topic context
 Posted by Tamez  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I just stumbled upon these custom amiibos and they look sweet
http://i.imgur.com/8Ha8H1v.jpg

Damn, I thought these were official variants (like Skylanders/DI do) until I saw the Villager. 
I was about to get pissed that I ordered a normal Link when I could have had Dark. 

Speaking of which, Toys R Us "ran low on stock" on my free Amiibo, so I'm having to wait for him. 
And the game didn't come today either.   :sad3:
    

Re: Hyrule Warriors (WiiU)

 November 21, 2014, 11:48:56 am View in topic context
 Posted by Tamez  in Hyrule Warriors (WiiU) (Started by DNZRX768 December 18, 2013, 11:52:17 pm
 Board: Gaming

I, for one, am excited for Keyblade Ganondorf!   :smash:
    

Re: SEXBOTS

 November 16, 2014, 11:37:39 am View in topic context
 Posted by Tamez  in SEXBOTS (Started by Websta November 13, 2014, 07:56:51 pm
 Board: All That's Left



That was the first thing I thought of when seeing this thread. 


Spoiler: Also (click to see content)
    

Re: 12 Stages from Clay Fighter: Tournament Edition [SNES]

 November 14, 2014, 10:38:07 am View in topic context
 Posted by Tamez  in 12 Stages from Clay Fighter: Tournament Edition [SNES] (Started by Cenobite 53 November 05, 2014, 11:04:18 pm
 Board: Your Releases, older Mugen

As someone who actually participated in the Blockbuster tournament this game was created for, I appreciate your contribution.   :laugh3:

It sucked though.  I trained for a while to do well in the tournament, but I didn't know custom button configurations weren't going to be allowed, and I couldn't get used to the default settings.   :bigcry:

At least I got a cheap watch out of it.   :P
    

Re: Bayonetta 2 [Wii U]

 October 26, 2014, 12:59:22 am View in topic context
 Posted by Tamez  in Bayonetta 2 [Wii U] (Started by Girard September 13, 2012, 04:39:04 pm
 Board: Gaming

http://www.neogaf.com/forum/showthread.php?t=918517

For anyone who needs more Bayonetta in their life, a cheat code to unlock her easily in The Wonderful 101 was recently revealed. 
Normally you'd have to 100% the game to get her, which is no simple task.  Codes for the other hidden characters are also available. 

I just think it's crazy that the game has been out for a year and no one knew.  Shades of Rogue Squadron indeed. 
    

Re: Changing camera angle with Artmoney on PS1 game?

 October 20, 2014, 06:57:14 am View in topic context
 Posted by Tamez  in Changing camera angle with Artmoney on PS1 game?  (Started by Tamez October 18, 2014, 10:55:25 am
 Board: M.U.G.E.N Development Help

Cool, I'll give it a read and see what I can come up with later.  Thanks. 

In the mean time, I've sorta found a solution in Jun herself, as her LP+LK throw changes the camera angle in a way that'll help me see the floor well, and doesn't badly alter the direction that the characters are facing when they get up. 

I'm sure I'll need to get it down eventually though since I'll be working on other 3D PS1 stages later. 

By the way, I also wanted to say thanks for your font tutorial.  It helped me years ago when I first started messing with making fonts.   :thumbsup:
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 October 18, 2014, 11:39:26 am View in topic context
 Posted by Tamez  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Wii RPG by Mistwalker, Hironobu Sakaguchi's studio, with music by Nobuo Uematsu. 

Yeah, I could totally go for some Invitation to Madness in Smash.  Let's hope. 

I also wouldn't mind a Syrenne trophy.   :wub:
    

Changing camera angle with Artmoney on PS1 game?

 October 18, 2014, 10:55:25 am View in topic context
 Posted by Tamez  in Changing camera angle with Artmoney on PS1 game?  (Started by Tamez October 18, 2014, 10:55:25 am
 Board: M.U.G.E.N Development Help

I'm currently working on finishing my Tekken 2 stage project, but I've hit a bit of a wall on Jun's stage. 
On most other T2 stages I've completed, it's been fairly simple to determine which texture has been used, and if that texture has been rotated. 
But the differences in Jun's textures are more subtle, and I've been trying to get a better look at them so I can accurately place them. 

I tried messing with Artmoney a tiny bit years ago thinking it'd be close to my old PS1 GameShark Pro in how I'd need to find values, but I didn't get the hang of it. 

So I'm looking for advice as to how I should go about beginning to look for the values I'd need to change to make the camera be facing down on the fighters. 
Just changing the angle to that of the continue screen would be perfect even. 




Failing that, Artmoney already has a code for
"Player 2 is Computer Controlled (256)" Address:  800D07F8
I tried changing that to 0, 1,  and other numbers trying to STOP the computer from acting so that I could try to view the stage better in the game's wire frame mode, but that hasn't worked either. 
    

Re: Every stage from Tekken 2... again?

 October 15, 2014, 09:24:17 pm View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

Tamez, is it alright if I steal borrow some of your floor textures?
It's just common courtesy. I do this all every time I steal borrow resources.

I appreciate being asked just so I know to look out for whatever you make with them. 
But I did already say...
Oh another thing about the rips.  Once I'm done, I'll be releasing all the arranged originals in case anyone wants to use them for EF-12.

They'll be in individual textures and the accurate arrangement too. 


I'm actually genuinely surprised here, I never knew that T2's backgrounds were this detailed...
These look much nicer than the Tekken 3 stages -_-

Indeed.  Though T3 did still have some gems.  Paul and Lei's stages were nicely detailed.  And don't forget Xiayu. 


in the port they just made them the same way they were in T2 with just few details added.

In design yes, but not file type.  T3 is ridiculously easier to rip from than T2. 
There's still the matter of assembling the images, but too just get all the images for every stage wouldn't even take an hour. 
    

Re: Every stage from Tekken 2 and SFEX Plus Alpha news

 October 12, 2014, 03:56:25 am View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

Yeah, I forgot to mention that Baek's floor ended up being the same tile size as Kazuya's, which is what I was hoping for. 
Once I do more, I'll find out if they all are, then I'll know if I can just have a template and spriteswap the stages. 
    

Re: Every stage from Tekken 2 and SFEX Plus Alpha news

 October 12, 2014, 03:50:28 am View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

Heh.  Yeah, I was just picking at you about the antsy part. 
I know how it can be when you see a screenshot or a wip thread and are like, "OMG why isn't this out NOW?!" and have to wait. 

And we have an emoticon for Bison, in case you need one after this spoiler. 
Spoiler, click to toggle visibilty

 :bison:
    

Re: Every stage from Tekken 2 and SFEX Plus Alpha news

 October 11, 2014, 02:46:59 pm View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

I now know how to get SFEX Plus Alpha PS1 rips. 

PS1 stage I most wanted to make all these years: 


See that flag? 

Rip from the game is a mess, right?


Works just like Tekken 2, except HARDER since I can't use PSicture and have to find the colors MANUALLY.   :???:


So yeah, SFEX stages, sometime next year.  Maybe. 


Tekken 2 stages still on the schedule for the end of the month. 
    

Re: Every stage from Tekken 2... again?

 October 07, 2014, 06:38:30 pm View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

it's free

I know.  Was just the principle of the thing before. 


Its been the same but the last time I checked I think the something wrong there the soundtrack aren't downloading properly there

Yeah, I'm pretty sure the site got taken over by someone who left the shell up without content so they could get ad revenue from visitors. 


You can use this program called jPSXdec to get the music from Tekken 2.

Been using that to get my music from other games on the PS1 and it works wonders.

Thanks, but I do have the PS1 soundtrack already, it's the arcade version (Namco Game Sound Express Vol.26) that I'm missing. 


Oh another thing about the rips.  Once I'm done, I'll be releasing all the arranged originals in case anyone wants to use them for EF-12. 
    

Re: Every stage from Tekken 2... again?

 October 07, 2014, 12:50:28 pm View in topic context
 Posted by Tamez  in Every stage from Tekken 2 and SFEX Plus Alpha news (Started by Tamez October 06, 2014, 07:05:43 am
 Board: Projects

I forgot about that place. 
Back in the day I just got my stuff from Galbadia since it was easier.  I didn't like the idea of having to make an account for Shadowhaxor. 
    

Re: Show us cool stuff you just bought!

 October 07, 2014, 12:41:14 pm View in topic context
 Posted by Tamez  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left



I saw this at K-Mart and grabbed it up thinking it would be a $2 carbon copy of my excellent Nyko Perfect Shot. 
As it turns out, it doesn't have the same convenient pass-through method for a nunchuk. 

That's OK though because I only really planned to use it for the "John Woo" style control setup on House of the Dead Overkill anyway.