Posted by Tamez in THEMESOONGUuuuurrrsss (Started by Websta November 22, 2014, 06:48:41 pm
Board: All That's Left
Board: All That's Left
No, but seriously, this:
I just stumbled upon these custom amiibos and they look sweet
Tamez, is it alright if I
stealborrow some of your floor textures?
It's just common courtesy. I do this all every time I
Oh another thing about the rips. Once I'm done, I'll be releasing all the arranged originals in case anyone wants to use them for EF-12.
I'm actually genuinely surprised here, I never knew that T2's backgrounds were this detailed...
These look much nicer than the Tekken 3 stages
in the port they just made them the same way they were in T2 with just few details added.
Its been the same but the last time I checked I think the something wrong there the soundtrack aren't downloading properly there
You can use this program called jPSXdec to get the music from Tekken 2.
Been using that to get my music from other games on the PS1 and it works wonders.
Oh that is so nice!
Lol, I'm just j/k'ing with ya man.
Good luck with everything
and work faster!
You sir have some serious patience.
(Links down for the SNES versions you linked to, btw.)
Actually, I was listening to T2- OST shortly before opening the guild few minutes ago !!
Ah, Monument Valley, my favorite Tekken stage. I hope you do that first!
I remember fighting Armor King in the desert with that theme playing....it still sends chills down my spine....
Just make sure to include either an option or a second variant with "walls" or bounds for these since they originally scrolled indefinitely. Mugen has some strange issues with characters that feature moves utilizing a corner (like impaling attacks and whatnot).
My Yoshimitsu stats were completely ridiculous with 1,000+ uses and about 30% of total character play.
Lastly, are these going to be released as a pack?? This is merely the excitement asking.
Just to give people out there an idea of how tedious this can be, essentially stages can be around 200 images, but not always individual images.
For example, take a look at this ripped image, noticing the red section I boxed:
This single image has 32 sections like the one in the red box. Each section has its own palette. So you have to rip it 32 times, separating out the parts that don't work from the ones that do. In the above example ONLY the section in the red box is right.
Once you get it arranged you come up with the image below...