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Rolento

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Messages by Rolento

    

Re: Thinking about edit POTS's Morrigan need reference.

 April 12, 2013, 03:15:57 pm View in topic context
 Posted by Rolento  in Thinking about edit POTS's Morrigan need reference. (Started by beterhans April 12, 2013, 07:19:26 am
 Board: M.U.G.E.N Discussion

Li-Kun, not FeLo, made the revised sprite set that is used in that Morrigan. I personally do not recall if FeLo started a set on his own, so odds are you actually mean Li_Kun in this case.
    

Re: Super Vegito Z2 inspired

 April 06, 2013, 10:56:08 pm View in topic context
 Posted by Rolento  in Super Vegito Z2 inspired (Started by Hien May 12, 2012, 07:55:39 am
 Board: Projects


Big hair always a pain in the ass to animate.
    

Re: Filia (From Skullgirls)

 April 02, 2013, 03:08:07 pm View in topic context
 Posted by Rolento  in Filia (From Skullgirls) (Started by Karasai February 28, 2013, 06:14:36 am
 Board: Projects

Yes, there's that too, although no idea what time zone. Also, pretty late in the day to do it.
    

Re: Filia (From Skullgirls)

 April 02, 2013, 03:05:19 pm View in topic context
 Posted by Rolento  in Filia (From Skullgirls) (Started by Karasai February 28, 2013, 06:14:36 am
 Board: Projects

The 3rd point is vague, but from the sounds of things could just be a very polite way of saying there's a C&D involved.
    

Re: Project 'Suaveness'

 March 20, 2013, 09:29:50 pm View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

Actually been having back and forth conversations with the voice actor I contacted about this. Speaking of which, I need to send him some proper test lines.
    

Re: Project 'Suaveness'

 March 12, 2013, 04:16:26 am View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

Riccochet: That is indeed the plan. haven't worked out the exact details of what is said in the exchange on account that I am still looking for the appropriate voice for KFM. Additionally as a very poorly kept secret, I am planning on a new voice for KFM.



Because this post needed something to look at. Trying to recover the related video file where I cleaned up the frames for my video set... which as of the time of this posting seems to have proven to not be successful. Bah!
    

Re: SSJ Goku Z2

 March 10, 2013, 04:48:09 pm View in topic context
 Posted by Rolento  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

Quote
I'll probably resize him slightly via code, since he's indeed a little oversized.
Practically necessary due to his sheer scale. He's just too large for either screen ratio without some form of scaling.
    

Re: Help Jango Get His Shit Back

 March 05, 2013, 03:41:17 am View in topic context
 Posted by Rolento  in Jango got his shit back, everyone go home (Started by Jango Hakamichi March 05, 2013, 03:07:54 am
 Board: M.U.G.E.N Discussion

Done and done.
    

Re: Help Jango Get His Shit Back

 March 05, 2013, 03:10:23 am View in topic context
 Posted by Rolento  in Jango got his shit back, everyone go home (Started by Jango Hakamichi March 05, 2013, 03:07:54 am
 Board: M.U.G.E.N Discussion

Does this mean you require me to resend the Troll Billy files?
    

Re: Project 'Suaveness'

 March 04, 2013, 11:14:01 pm View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

I had forgotten how badly drawn that April Fool's gag was. On the bright side, I had also completely forgot up to this point that the nameless girlfriend was a brunette as well. Thank you kindly.

<- In case it wasn't known already, I am a fan of the Hokuto no Ken series. Noticed that the protagonists had a few details in common, so...
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 March 03, 2013, 10:37:55 pm View in topic context
 Posted by Rolento  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects


Inbetween frames? Inbetween frames. Also watch your proportions; the abdomen and legs tended to shift in size.
    

Re: Project 'Suaveness'

 March 03, 2013, 12:18:45 am View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

Iced: What did I tell you about talking about the evil clone? No one is supposed to know about the plans for him yet!

Re: Voice work - What good is a bad guy who can't gloat? Minimal dialogue might work for a generic kung fu guy with no describable personality who doesn't even see to bother to open his eyes ever, but the bad guy has to have more character to him unless he's an over the top kung fu type himself. There doesn't need to be a book's worth of dialogue, but some dialogue is warranted if for no other reason than it fits the cliche he's built upon.

Quote
He should totally have a seriously villainesque evil laugh, like Red Skull from that 90's Avengers beat'em up.
Funny you should mention that...
    

Re: Project 'Suaveness'

 March 02, 2013, 10:19:50 pm View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

Cybaster: I'll put his version through the paces then. Thanks.
Magma Dragoon MK II: Technically he does if you count the short grunts just as MotorRoach covered. KFM's own voice issues may have to be resolved at a later time, along with a few other details.
TDS: Don't immediately foresee anything overly complex in terms of coding just yet that would warrant the extra commentary, but it is too early to call just yet. If there is any process work to be shown, it will actually probably be dealing with the sprite work for the first bit at least; got to set up some more pixel art content for the youtube channel one way or another. Hah!

Regarding the gun issue, if there was to be any inclusion of the gun, Bristol would serve as a good example, aka it would be used very sparingly at best. What I will say is that I have a very specific idea of how it could be done, but that won't be divulged just yet.

    

Re: Project 'Suaveness'

 March 02, 2013, 07:50:54 am View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

I had heard that name before, and watching some videos from the game does give quite a few ideas. Thanks for the suggestion.
    

Project 'Suaveness'

 March 02, 2013, 12:54:47 am View in topic context
 Posted by Rolento  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects


Just what has that Suave Dude been doing all these years during KFM's poorly guided search?

The basis for this particular project is actually a bit of commission work; I was contacted by one individual who was interested in having a Suave-Punching bag of sorts based around the single existing sprite made by Elecbyte ages ago. Then I set up an intro. Then animated the stance a bit. Now, it's a full fledged project with some in progress storyboarding, movelist planning and some discussions being made with a voice actor I know to provide some suave dialogue to go with it.

----------------------
In terms of game play mechanics, the plan is to set up an advanced version of the gameplay system that has been established for KFM, which will be fairly recognizable due to resembling the format used in King of Fighters games.
  • 4 button gameplay, with the latter two acting as shortcut keys for functions like dodging, knockdown, etc
  • EX Moves, Hyper Moves and Max Hypers (think equivalent to SDM/HSDM)
  • Robert to KFM's Ryo: Where KFM's moves are clearly more fist/palm based, Suave Dude will have a more kick oriented moveset to act as a foil. In terms of flexibility and linking, Ken Masters and Kim Kaphwan are also being looked at for sources of inspiration.
  • This gun? Just a cigarette lighter: Just to get it out in the open now, there are no current plans for Suave Dude to use his gun. There is a greater focus on setting things up so he is actually a capable enough fighter on his own merits, and I personally feel having to find excuses to incorporate the gun really acts as a bit of a cop-out.

In terms of current progress as of the time of this posting, Suave Dude has working versions of his required get-hits either done or just in need of cleanup in place, with walking and jumping animations currently under progress, putting him fairly close to the punching bag status that the initial commission was for. Not going to put a concrete date down for a release, but I am hoping to get a playable build for testing purposes available sometime around April.
    

Re: Project Suave Dude

 February 24, 2013, 10:46:57 pm View in topic context
 Posted by Rolento  in Project Suave Dude (Started by UltraNuparu February 17, 2013, 05:50:40 pm
 Board: Idea Engineering

I probably should have added a disclaimer saying that the image was meant mostly as farce. I personally would not recommend any serious suggestions of giving him any form of superpowers, much less some as you have described that basically make him a poor man's rendition on Gill. If you decide to continue with the idea of using otherwise ill-fitting abilities for a character that is basically designed around generic 80s action film villains for all that is actually known about him, you may want to try and think of ways to justify it at least by having those odd abilities actually revolving around concealed weapons/gadgets hidden on his person.
    

Re: Project Suave Dude

 February 23, 2013, 10:05:06 pm View in topic context
 Posted by Rolento  in Project Suave Dude (Started by UltraNuparu February 17, 2013, 05:50:40 pm
 Board: Idea Engineering

    

Re: My Poison

 February 17, 2013, 11:12:01 pm View in topic context
 Posted by Rolento  in My Poison (Started by Hiramaru June 30, 2010, 02:29:26 pm
 Board: Projects

There seems to be a lot of variation in terms of proportions and shading in that palette image. Any plans to head back and try and adjust some of the outliers in the future?
    

Re: M.U.G.E.N Screenshots V2

 February 09, 2013, 05:35:40 pm View in topic context
 Posted by Rolento  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Tamez: Am I seeing things, or did someone actually take edit the old TV rip SF3 Gouki and change the effects around while botching the process? I really don't recall that fireball sprite being there.
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 January 30, 2013, 03:08:46 am View in topic context
 Posted by Rolento  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

If anything, I'd actually suggest looking at determining where the jump in height came in and addressing that first. Maybe after more pressing matters.