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EM20XX

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Messages by EM20XX

    

charge spark problem

 September 09, 2011, 02:21:45 am View in topic context
 Posted by EM20XX  in charge spark problem (Started by EM20XX September 09, 2011, 02:21:45 am
 Board: M.U.G.E.N Development Help

I have this problem where I have a charge spark come up during a super but if the other player grabs my character the charge spark will not disappear but stay while the opponent is thru with the throw. Is there away to have the charge spark disappear when my character is grabbed?
    

Re: MegaMan Legends 3 CANCELLED!

 August 28, 2011, 05:45:35 am View in topic context
 Posted by EM20XX  in MegaMan Legends 3 CANCELLED! (Started by Sheng Long September 29, 2010, 08:24:44 am
 Board: Gaming

You make a compelling argument  ;P
    

Re: MegaMan Legends 3 CANCELLED!

 August 27, 2011, 05:12:23 am View in topic context
 Posted by EM20XX  in MegaMan Legends 3 CANCELLED! (Started by Sheng Long September 29, 2010, 08:24:44 am
 Board: Gaming

I feel that capcom is saying that people just are not interested in Megaman but I think capcom is the reason a lot of the core fan base has given up on Megaman. With the X’s series 1,2,3 and maybe even 4 were really good but after that they tried to make it more for baby’s rather then people that were growing with the series. Megaman legends 3 showed at lest capcom may have cared about the core fans but then they cancel it. Capcom's weak stories and not knowing how to appeal to the core fan base is why a great series like Megaman is dead. This may of happen to Street fighter if they didn’t take a change with Street Fighter 4. It upsets me that we will never get to see if Megaman legends 3 would of revived the Megaman series.  :-\ nothing anyone can do though
    

Re: Problems with a move that does mutable hits

 August 02, 2011, 01:29:08 am View in topic context
 Posted by EM20XX  in Problems with a move that does mutable hits (Started by EM20XX August 01, 2011, 11:44:51 pm
 Board: M.U.G.E.N Development Help

Thanks, that is what the problem was. I’m surprised I didn’t think of that  :-\
    

Problems with a move that does mutable hits

 August 01, 2011, 11:44:51 pm View in topic context
 Posted by EM20XX  in Problems with a move that does mutable hits (Started by EM20XX August 01, 2011, 11:44:51 pm
 Board: M.U.G.E.N Development Help

I have this move that hits the opponent about 3 times and it works but as soon as I hit the opponent with one of my basic attacks and then try the move it will only hit once and wont follow through with the other hits. Does anyone know y it does this?
    

Re: pal problam

 July 30, 2011, 01:00:15 am View in topic context
 Posted by EM20XX  in pal problam (Started by EM20XX July 28, 2011, 07:27:08 am
 Board: M.U.G.E.N Development Help

I found out what the problam was... thanks for the help  :sugoi:
    

Re: pal problam

 July 28, 2011, 07:19:46 pm View in topic context
 Posted by EM20XX  in pal problam (Started by EM20XX July 28, 2011, 07:27:08 am
 Board: M.U.G.E.N Development Help

yes i do. The moves that i resently added will show the pals but the rest of the moves wont  :-\
    

pal problam

 July 28, 2011, 07:27:08 am View in topic context
 Posted by EM20XX  in pal problam (Started by EM20XX July 28, 2011, 07:27:08 am
 Board: M.U.G.E.N Development Help

I’m having a pal problem with one of my characters. It seems when I make any pals for him the pal wont show up. Only the players icon with show in different pals. I didn’t seem to have this problem before but I added some new moves and it started to do this problem. I tried just about everything I can think of and I’m stuck. All the pals are shared so I’m pretty sure it shouldn’t be doing this.

Does anybody know what to do?
    

Re: Street Fighter Zero v2 demo3

 July 28, 2011, 06:21:16 am View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
 Board: Edits & Addons 1.0+

I don't know if your still working on this but im posting feedback:

All of the shoto characters projectal attacks are extremely spammable(ryu, dan, sakura etc.) the a.i. practically abuses it especially in corners.

For some reason Zangief ended up going through the floor of his stage(dont know the name) after I uppercutted him

also is he supposed to be that strong? I mean 4 or 5 basics hits and im out half my life.

Either way thanks, I enjoyed the game I hope your still working on it.
 

Thanks for the feed back  :sugoi:

yes i'm still working on the game it's just alot of work. I like the projectals the way they are just because i like the moves to be rather easy to pull off.

As for Zangief going through the floor I never came across this problem. Might have something to do with the other character you were using. Do you know what character you were using at the time? the A.I. is very basic but I like it this way just because it has a old school feel to it. Oh and yes Zangief is supposed to be pretty strong but I’ll look him over and see what I can do.
    

Re: Street Fighter Zero v2 demo3

 June 09, 2011, 02:44:44 am View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
 Board: Edits & Addons 1.0+

well i didn’t mean "slide click" lol... should work now  :sugoi:
    

Re: Street Fighter Zero v2 demo3

 June 08, 2011, 01:00:50 am View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
 Board: Edits & Addons 1.0+

They work, try to side click then save links as.
    

Re: Street Fighter Zero v2 demo3

 May 25, 2011, 08:25:07 pm View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
 Board: Edits & Addons 1.0+

So...... is this a compilation game, or did u make all the characters there? Something tells me from those screen shots that all the stages don't match the same high quality arcade style.  :S

like "ChocolateGiddyUp" said  8)

Ok this looks interesting I'll check it out tomorrow.

First thing I will say is to try to use Custom portraits since it's a full game, it adds some nice details to the SP. Although the art does have to be consistent

Trying to get all the portraits consistent was a problem I had early on. I just decided to go with basic style but I definitely will work on this for next update and see what I can come up with.


    

Street Fighter Zero v2 demo3

 May 25, 2011, 02:19:49 am View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
 Board: Edits & Addons 1.0+

This is V2, Demo 3 of Street Fighter Zero. Repeat: it's a demo; the select screen will have around 50 characters when finished

So what’s in?

Intro and Endings for every character
4 specials and 3 supers for every character
Every character uses same hit sparks and fighting style
Stage for every character
Plus, 1 bonus stage

What’s New?

I’ve changed the blood sparks to SFA3 hit sparks
I’ve fixed the bugs with other modes, so now you can play in all modes Mugen has to offer
I’ve added 2 new characters (one of the new characters is hidden)
I’ve done a lot of updates to every character, mostly to even out hit sparks and damage.






The idea behind this game is Street Fighter Alpha 3 with the game play of Street Fighter Zero. I think it came out very well. I would love some feedback, but only from people that have played the game. It is beyond annoying when people look at a screen shot and bash other people’s work. I just ask for everyone to be respectful and if you cannot, then don’t comment.
The storyline of the game is based off of the original, but I did change some of the storylines to fit my image of Street Fighter.
Thanks for your time and have fun!

You can download at:
http://mugenandgames.webs.com/
    

Re: Goldar

 May 01, 2011, 09:36:32 am View in topic context
 Posted by EM20XX  in Goldar (Started by Cap April 24, 2011, 08:42:30 pm
 Board: Projects

lol,  it's kind of funny seeing goldar being made for mugen :D
    

Re: News

 May 01, 2011, 09:33:24 am View in topic context
 Posted by EM20XX  in News (Started by BC March 13, 2010, 09:31:06 pm
 Board: Street Fighter Alpha 4 (Archived)

keep up the good work  :sugoi:
    

Re: [SFOne] Metro City Limits

 February 13, 2011, 04:46:31 am View in topic context
 Posted by EM20XX  in [SFOne] Metro City Limits (Started by Valkyrie_Project February 13, 2011, 04:32:36 am
 Board: Your Releases, Mugen 1.0 +

lol, i kind of like it  :sugoi:
    

Re: SFA Moved to 1.0 - New Screenpack

 February 01, 2011, 01:18:14 pm View in topic context
 Posted by EM20XX  in SFA Moved to 1.0 - New Screenpack (Started by Ryon July 19, 2010, 02:07:01 am
 Board: Street Fighter Alpha 4 (Archived)

I like it but does seem like it’s a bit cluttered. It’s understandable because I had the same problem with my game. I couldn’t get around this without lowering the quality of the select screen though. Maybe if it’s in HD then maybe you could make the portrait smaller (though I’m not a fan of HD screen packs mixed with none HD characters). Just throwing in my thoughts but none the less it’s a very good select screen.
    

Re: SFA Moved to 1.0 - New Screenpack

 January 22, 2011, 06:30:15 pm View in topic context
 Posted by EM20XX  in SFA Moved to 1.0 - New Screenpack (Started by Ryon July 19, 2010, 02:07:01 am
 Board: Street Fighter Alpha 4 (Archived)

Looks very nice… very true to the alpha games  :sugoi:
    

Re: SFA Moved to 1.0 - New Screenpack

 January 22, 2011, 12:41:11 pm View in topic context
 Posted by EM20XX  in SFA Moved to 1.0 - New Screenpack (Started by Ryon July 19, 2010, 02:07:01 am
 Board: Street Fighter Alpha 4 (Archived)

I’m usually not a fan of light sparks but they work well with this game. I also like the fire when ryu’s Hadoken hits the opponent.
    

Re: Ares and E.O.F screenpacks converted to 1.0(640x480).

 January 22, 2011, 12:20:37 pm View in topic context
 Posted by EM20XX  in Ares screenpack converted to 1.0(640x480). (Started by FalconKick January 22, 2011, 02:29:00 am
 Board: Edits & Addons 1.0+

Code:
[Win Screen]
wintext.text=YOU WIN!
wintext.font=2,0,0
wintext.offset=159,70
wintext.displaytime=-1
wintext.layerno=2
fadein.time=32
pose.time=300
fadeout.time=64
ENABLED=1

it will be at the bottom of system.def

unless you want to add more then just quotes?

there is also Victory screen and so on but that also should be at bottom of system.def