Posted by EM20XX
in charge spark problem (Started by EM20XX September 09, 2011, 02:21:45 amBoard: M.U.G.E.N Development Help
Posted by EM20XX
in charge spark problem (Started by EM20XX September 09, 2011, 02:21:45 am
Posted by EM20XX
in MegaMan Legends 3 CANCELLED! (Started by Sheng Long September 29, 2010, 08:24:44 am
Posted by EM20XX
in MegaMan Legends 3 CANCELLED! (Started by Sheng Long September 29, 2010, 08:24:44 am
nothing anyone can do though
Posted by EM20XX
in Problems with a move that does mutable hits (Started by EM20XX August 01, 2011, 11:44:51 pm
Posted by EM20XX
in Problems with a move that does mutable hits (Started by EM20XX August 01, 2011, 11:44:51 pm
Posted by EM20XX
in pal problam (Started by EM20XX July 28, 2011, 07:27:08 am
Posted by EM20XX
in pal problam (Started by EM20XX July 28, 2011, 07:27:08 am
Posted by EM20XX
in pal problam (Started by EM20XX July 28, 2011, 07:27:08 am
Posted by EM20XX
in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 amI don't know if your still working on this but im posting feedback:
All of the shoto characters projectal attacks are extremely spammable(ryu, dan, sakura etc.) the a.i. practically abuses it especially in corners.
For some reason Zangief ended up going through the floor of his stage(dont know the name) after I uppercutted him
also is he supposed to be that strong? I mean 4 or 5 basics hits and im out half my life.
Either way thanks, I enjoyed the game I hope your still working on it.
Posted by EM20XX
in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
Posted by EM20XX
in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am
Posted by EM20XX
in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 amSo...... is this a compilation game, or did u make all the characters there? Something tells me from those screen shots that all the stages don't match the same high quality arcade style.
Ok this looks interesting I'll check it out tomorrow.
First thing I will say is to try to use Custom portraits since it's a full game, it adds some nice details to the SP. Although the art does have to be consistent
Posted by EM20XX
in Street Fighter Zero v2 demo3 (Started by EM20XX May 25, 2011, 02:19:49 am



Posted by EM20XX
in News (Started by BC March 13, 2010, 09:31:06 pm
Posted by EM20XX
in [SFOne] Metro City Limits (Started by Valkyrie_Project February 13, 2011, 04:32:36 am
Posted by EM20XX
in SFA Moved to 1.0 - New Screenpack (Started by Ryon July 19, 2010, 02:07:01 am
Posted by EM20XX
in SFA Moved to 1.0 - New Screenpack (Started by Ryon July 19, 2010, 02:07:01 am
Posted by EM20XX
in SFA Moved to 1.0 - New Screenpack (Started by Ryon July 19, 2010, 02:07:01 am
Posted by EM20XX
in Ares screenpack converted to 1.0(640x480). (Started by FalconKick January 22, 2011, 02:29:00 am[Win Screen]
wintext.text=YOU WIN!
wintext.font=2,0,0
wintext.offset=159,70
wintext.displaytime=-1
wintext.layerno=2
fadein.time=32
pose.time=300
fadeout.time=64
ENABLED=1