Posted by EM20XX
in Trying to create a story after match over (Started by EM20XX January 17, 2009, 04:58:22 amBoard: M.U.G.E.N Configuration Help
Posted by EM20XX
in Trying to create a story after match over (Started by EM20XX January 17, 2009, 04:58:22 am
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
at the bottom the person with the red hair is that regina??if it is that could be used as an easter egg because regina is from dino criss made by capcom
Posted by EM20XX
in Trying to create a story after match over (Started by EM20XX January 17, 2009, 04:58:22 amOk I tested it and its right, for some reason p2name doesnt work in state 190, in state -2 it works all the time, you are right.
But this here works:
[mcode]trigger1 = enemy,name="ken"[/mcode]
For two opponents:
[mcode]trigger1 = enemy(0),name="ken"
trigger2 = numenemy>1
trigger2 = enemy(1),name="ken"[/mcode]
In this case put all the other conditions in triggerall (you dont need most of them if your in state 190 anyway)
Are you using the roundnotover flag of [mcode]AssertSpecial[/mcode]?
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
Posted by EM20XX
in Trying to create a story after match over (Started by EM20XX January 17, 2009, 04:58:22 amWhat I meant with kill=0 is, adding this to every hitdef you have, and sending the characters to the special state (p1state, p2state=...), I dont think that this is worth the effort though.
I think the most reasonable way to do what you want is to make a special win state VS that special character. So you add this changestate controller to your state 180 (win state decider). Is there any problem with that?
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmHmmm Pretty good game I'd say. Well anyone can change the spark pack if they don't like it. Anyway where did you get the street fighter alpha screen pack?
Posted by EM20XX
in Trying to create a story after match over (Started by EM20XX January 17, 2009, 04:58:22 amAre you pausing the game (pause controller) while they talk to each other?
You said they BOTH say a few lines, does this mean that the talking only happens between two of your own characters?
Then you could add kill=0 to their hitdefs and make it like the MK-finishing move.
[Statedef -2]i'm not sure what you mean by add kill=0 i tried this in the state 105233 and it did not help
[State -2, 16]
type = ChangeState
triggerall = BackEdgeBodyDist > 30
triggerall = MatchOver && win && time > 40
triggerall = p2name = "ken"
triggerall = RoundNo = 2
trigger1 = stateno != 105233
value = 105233
Posted by EM20XX
in Trying to create a story after match over (Started by EM20XX January 17, 2009, 04:58:22 am
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmhi EM20XX, this full game is interesting, i like it, I was create the MEX software, it's a sorprise that you used as launcher, that's no problem, but you don't mention my name...
If you like, i can create a custom launcher for your full game, contact me [necro_rk@yahoo.com]
[Sorry for the bad english]
Since it uses Street Fighter Alpha/Zero characters, you can either use sfa/sfa2/sfa3 or cvs/cvs2 hitsparks. Just a suggestion.
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmYou have a pretty interesting project here. You need to change the hitsparks, as said, and balance things out so each char is as good as the others, but also so the game system is the same for each char.
- For example, Yun didn't have any air recovery, so he could get killed by Chunli only using the C button to send him in the air and juggle to death.
- Chunli's crouching C can hit many times.
- Shin Akuma's qcb*2+P misses if performed very close to the opponent.
Maybe I'll take the time to test the game more later on. I also think the select screen is kinda cluttered with all these chars. Could be a good idea to switch to high-res and offer some nice custom portraits and all.
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmI wait for future updates. I am a huge fan of Street Fighter.
I would not wait cuz the next real update might be over a year so yeah
Dude all i have to say is that you did a very good job at doin this, i wish it was more games put together 3ell like what you did, this is very awesome
I was gonna ask why not have it where everybody has chain combos like the dark version characters but i guess you were goin for accurancy like the real alpha games so, its all good, anyway, very good game, i giv it a 8 out of 10 only cus i kno your going to add more in it...
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmI wait for future updates. I am a huge fan of Street Fighter.
Posted by EM20XX
in altered fighters (Started by TITAN MADRE January 07, 2009, 05:46:27 pm
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmUm, how the heck do I install this? This thing is looking for a configuration for folders that I don't have.
Nevermind, figured it out.
What edits were made to the original characters, aside from the hitsparks?
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pmHey, I tried this full game out. It's great and if I needed to give a rating, I would give it a 7 out of 10. As long as the characters do not play like the original author's, it should be okay. Although, there are some things I like and don't like:
Like:
- Characters play different to original author's (Most important one for a full game if you not going to create the characters on your own)
- Great SFZ custom characters
- Intros and endings for each character
- All characters use the same hitsparks and charging sparks (Which is a good thing)
Don't Like:
- Hitsparks (They just don't look that good)
- Juni is in this game but not Juli?
- Music is not accurate to the stages in the original games
- Who is Erika? (I've never seen this character before, is she a guest character for this full game?)
Intros and endings for all characters? ??? Wow that must've taken a lot of time. I have to try this out then.
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
Posted by EM20XX
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
Posted by EM20XX
in street fighter mugen help (Started by EM20XX December 11, 2008, 06:20:35 amFor the guard spark go for something like silver/metalgrey...
And if you want post a screeny of the new select, I would like to see it!
Posted by EM20XX
in street fighter mugen help (Started by EM20XX December 11, 2008, 06:20:35 am