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EM20XX

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Messages by EM20XX

    

Re: Street Fighter Mugen

 October 16, 2008, 06:13:24 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen  (Started by EM20XX October 09, 2008, 07:45:46 am
 Board: Projects

If thats my Master Gen in your roster then he doesn't really AI yet so perhaps you can use Luvly Angels Gen as a placeholder untill I make AI for my Master Gen.

Other then that I like the idea of a Street Fighter Alpha feel :D

No, i did use Luvly Angels, plus i'm not to worry about working around AI at this point cuz i know not enough to work on that yet Sadly :-( lol
    

Re: Street Fighter Mugen

 October 15, 2008, 08:45:29 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen  (Started by EM20XX October 09, 2008, 07:45:46 am
 Board: Projects

So, how this project is going?

Im curious about the edits and those blood hit sparks looks interesing.

And could u answer how u reached 896 mb's? What kind of big content are u using there?

 :sugoi:

It’s pretty much done I just want to give myself sometime to look everything over

And I did lil edits here and there nothing too big, most of the changes are in the game play cuz I wanted it to be basic fighting kind of like street fighter 2

Well I just put so much things in this game that I can't really tell you what made the file so big but I might be able to get the file a lil smaller
    

Re: Street Fighter Mugen

 October 11, 2008, 08:37:19 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen  (Started by EM20XX October 09, 2008, 07:45:46 am
 Board: Projects

Well then this game has totally got my attention.I'm hoping for a release real soon.I have yet to play a fullgame with a story in it and this game might be just the kind of game I'm looking for.  :sugoi:

I wish you luck man.  ;) Hope you release it soon.

Thanks, i might take some time to update something's so i think i might release it maybe when street fighter 4 comes out on console or X-mas time I think that should give me time to look over everything
    

Re: Street Fighter Mugen

 October 10, 2008, 07:28:47 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen  (Started by EM20XX October 09, 2008, 07:45:46 am
 Board: Projects

Pretty good game. Looks more likely SFA.

Why there are two M. Bisons (the Shadaloo Commander) ???



I used the Street Fighter Zero Screen Pack From TRIALFORCE since I live in America And there is no Street Fighter Zero I just thought I would bass a game off that idea when I first started but maybe I’ll try to come up with something dif.

One's Shin Bison He’s the last Fight in the game

Another detail: Change Go's Portrait for something less goofy. He was not the joke character Dan is. you can try to edit something from Dan's SFA1 portrait.

Well the thing I did with this game that people might like or not like is I did the storys as if this was the first SF Game and I went off ideas that are not comply following the idea of the original street fighter idea. To make a long story short I made Go his Brother not his dad lol

He already has Sean in there, why not more? I mean, this is a general SF Mugen project, and not just SFA, right?
i'm not saying he shouldn't add sf3 characters

This game is a mix of a lot of SF Games but mostly the SFA games I tried fitting in some Street Fighter 3 Characters but they just don’t look or fight right hell I had a hard time putting in some of the CVS Characters 


...................

even tho I tried my best with this game I do want people to know that I don't think of myself as a creator or anything I just tried to make a good game so if when I release it it's clear that I am still learning

    

Re: Street Fighter Mugen

 October 09, 2008, 08:35:14 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen  (Started by EM20XX October 09, 2008, 07:45:46 am
 Board: Projects

I did intros, endings, in game intros, redid each character for it feels more like they belong in the same game. Added blood sparks and some editing here and there tho I used this game more as a learning tool for me so coding is somewhat messy but I'm happy with the end result
    

Street Fighter Mugen

 October 09, 2008, 07:45:46 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen  (Started by EM20XX October 09, 2008, 07:45:46 am
 Board: Projects

Hey, I am putting together a Street Fighter mugen game using other peoples creations (I am going to thank everyone in a read me file) I just did a lot of changing to the creations. I wanted to release it but I was not sure if it would come off offensive to the creators seeing as I don't really know that much about coding as I would like. so here are some pics below. Also the file is very big like 896.86MB should I break it up into parts? or should i even release this game at all?







    

Re: Burns Vampiro

 September 11, 2008, 09:03:39 am View in topic context
 Posted by EM20XX  in Burns Vampiro (Started by JozoTheBoogey September 11, 2008, 12:32:45 am
 Board: Edits & Add-ons

I don't see why everyone cares how he was created, whatever happen to making a character for fun?  If you think the coding sucks say so, if he listens to you in the next update then good if not no need to cry like baby's. This character is fun and the sprites are awesome and better then most of these critic's of yours can do. I love Simpson's anyway, keep up the good work
    

Re: Clash of Heroes

 September 11, 2008, 08:49:28 am View in topic context
 Posted by EM20XX  in Clash of Heroes (Started by Medevenx September 06, 2008, 04:52:14 am
 Board: Projects

i think it looks sweet i hope everything works out.. are there going to be any bosses? i hope sigma lol probably not
    

Re: Street Fighter Mugen Edition 2007

 July 07, 2008, 06:33:57 am View in topic context
 Posted by EM20XX  in Street Fighter Mugen Edition 2007 (Started by Rostyson June 21, 2008, 02:41:46 pm
 Board: Edits & Add-ons

You can't just put a bunch of characters in one big game, that don't fit. I been working on my own mugen street fighter game (is just for myself) but I redid there hit sparks, redid moves, took out what was not necessary. Not saying I'm perfect I use this game as away to learn. I guess what I'm saying is have respect to at lest the original game.




So cool lol
    

ken short-hair

 July 05, 2008, 07:04:52 am View in topic context
 Posted by EM20XX  in ken short-hair  (Started by EM20XX July 05, 2008, 07:04:52 am
 Board: Requests

i been looking for the SFA Ken with short hair. I seen it awhile back and not sure where to find him. Can someone help?
    

Re: MvC2 Jedah by Kong released

 May 21, 2008, 08:01:54 am View in topic context
 Posted by EM20XX  in MvC2 Jedah by Kong released (Started by DMK May 19, 2008, 09:33:31 pm
 Board: Found Releases

I know I may be getting into a fight I know nothing of but I just want to say I like kongs work cuz I think it’s better to not over do creations. Mugen to me is about the fun and learning not about making the next great over powered Akuma. If you want to make something accurate to the game that’s fine but it may not be what kong wants his mugen to be like. Try to learn from each other rather then putting each other down hell that's why the mugen community is very limited now if you tell me. 
    

Re: help with hit spark

 April 03, 2008, 07:52:51 pm View in topic context
 Posted by EM20XX  in help with hit spark (Started by EM20XX April 03, 2008, 06:40:05 am
 Board: M.U.G.E.N Development Help

It works  ;D thanks
    

help with hit spark

 April 03, 2008, 06:40:05 am View in topic context
 Posted by EM20XX  in help with hit spark (Started by EM20XX April 03, 2008, 06:40:05 am
 Board: M.U.G.E.N Development Help

I am trying to add a hit spark to my character (where he hit’s the opponent with a fireball and p2 gets set on fire) I got it to work but it only works when my character is close to the opponent it wont work from far away. How can I make the hit spark work from far away?

here is the code

Code:
[State 1000, 0]
type = Explod
trigger1 = ProjHit = 1
anim = 2700
postype = p2
pos = -8,-20
random = 20,20
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 3
    

Re: Question about Win pose

 February 13, 2008, 07:35:13 am View in topic context
 Posted by EM20XX  in Question about Win pose (Started by EM20XX February 11, 2008, 06:24:06 pm
 Board: M.U.G.E.N Development Help

sorry maybe i should of been more clear i used that code i know how to do that it does not work. for some reason when i put the p2's name it stops it from working all together if i take out the p2 coding it works but with every char.  Also if I put in the AssertSpecial all my win poses last a long time cuz they are closed in with the win pose I’m trying to make. I even tried this........

Code:
[State 180,3]
type = ChangeState
trigger1 = p2name = "GodRugal"
value = 181
;---------------------------------------------------------------------------
[Statedef 181]
type = S
movetype = I
ctrl = 0
anim = 181
velset = 0,0,0

[State 181, begin]
type = AssertSpecial
trigger1 = time = [0, 250]
flag = roundnotover







:-\ i'm about at my end with this
    

Re: Question about Win pose

 February 12, 2008, 06:41:26 pm View in topic context
 Posted by EM20XX  in Question about Win pose (Started by EM20XX February 11, 2008, 06:24:06 pm
 Board: M.U.G.E.N Development Help

If I knew what the problem was I would of said more but whatever! lol

I have it setup tho like

Code:
[Statedef 180]
type = S
ctrl = 0
velset = 0,0

[State 180, 0]
type = VarRandom
trigger1 = Time = 0
v = 0
range = 0,10

[State 180, 1]
type = ChangeAnim
triggerall = Var(0) = [0,5]
trigger1 = Time = 0
value = 180

So I guess what I'm saying is how can I do this without effecting the rest of the coding
    

Re: Ermac by Shazzo

 February 12, 2008, 08:58:24 am View in topic context
 Posted by EM20XX  in Ermac by Shazzo (Started by Shazzo February 12, 2008, 07:48:27 am
 Board: Your Releases, older Mugen

Well to each there own but Blood is what makes MK and it will always make MK cuz it is it's trade mark like Mario and shrooms
    

Re: Question about Win pose

 February 12, 2008, 07:04:38 am View in topic context
 Posted by EM20XX  in Question about Win pose (Started by EM20XX February 11, 2008, 06:24:06 pm
 Board: M.U.G.E.N Development Help

that's what I thought but when I try it, it does not work. :-\
    

Question about Win pose

 February 11, 2008, 06:24:06 pm View in topic context
 Posted by EM20XX  in Question about Win pose (Started by EM20XX February 11, 2008, 06:24:06 pm
 Board: M.U.G.E.N Development Help

How can I make it where my character does a special win pose after defeating another char but only with that character?
    

Re: no hit sparks

 February 04, 2008, 06:12:54 pm View in topic context
 Posted by EM20XX  in no hit sparks (Started by EM20XX February 03, 2008, 09:59:49 pm
 Board: M.U.G.E.N Development Help

well what would i need to do to the character to make it work?
    

no hit sparks

 February 03, 2008, 09:59:49 pm View in topic context
 Posted by EM20XX  in no hit sparks (Started by EM20XX February 03, 2008, 09:59:49 pm
 Board: M.U.G.E.N Development Help

I have this training stage and I'm trying to make it where no hit sparks show up during the training. I have all the hit sparks setup where there all in the fightfx so can someone help?