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EM20XX

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Messages by EM20XX

    

Re: Street Fighter Zero v2 Demo 6!

 December 25, 2012, 10:36:50 am View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 Demo 6! (Started by EM20XX December 24, 2012, 09:41:40 pm
 Board: Edits & Addons 1.0+

Thanks!, it’s nice to hear that. Marry Christmas everyone! BTW
    

Street Fighter Zero v2 Demo 6!

 December 24, 2012, 09:41:40 pm View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 Demo 6! (Started by EM20XX December 24, 2012, 09:41:40 pm
 Board: Edits & Addons 1.0+

Here is the V2 Demo 6 of my SFZ game. I’m up to 22 characters each with 3 supers, 4 specials and 2 throws. I added Guile and Charlie and also fixed many bug Issues(Mostly with r.mika and eagle). I added trainers to the bonus stages and changed up the life bars.

Info: This game is based off the Street fighter Alpha games but is meant to be more of a revision. I rewrote some of the stories and redid some of the moves to my liking. I redid the moves because I wanted the fighting to be easier and not as complicated. Sorry if anyone does not like these changes but the game is meant not to be a copy but what I would like to see in the game.

Warning: I do use other peoples work that I have edited a great deal. I have tried contacting all the creators but not all contacted me back. If this is a issue for any of the creators I will take down the game. I made this game mainly for fun and I did put tones of work into it so please give it a try, I’m sure any street fighter fan would love it.

Thank you's!:

Spoiler, click to toggle visibilty



http://mugenandgames.webs.com/
    

Re: The most hated Fighting game

 December 07, 2012, 02:56:00 am View in topic context
 Posted by EM20XX  in The most hated Fighting game (Started by Uche_of_MFG July 19, 2012, 09:04:12 pm
 Board: Fighting Games

I'm a fan of the show so when the game came out i was hoping It would be like the DBZ games or something but it just broke my heart

P.S. Toguro is the hardest boss i ever had to fight in a fighting game
    

Re: The most hated Fighting game

 December 01, 2012, 07:14:28 am View in topic context
 Posted by EM20XX  in The most hated Fighting game (Started by Uche_of_MFG July 19, 2012, 09:04:12 pm
 Board: Fighting Games

Fighter maker and Yu Yu Hakusho (the game).... yeah they suck  :afro:
    

Street Fighter Zero v2 demo5

 September 25, 2012, 01:46:00 am View in topic context
 Posted by EM20XX  in Street Fighter Zero v2 demo5 (Started by EM20XX September 25, 2012, 01:46:00 am
 Board: Edits & Addons 1.0+

Here is the V2 Demo 5 of my SFZ game. I’m up to 20 characters each with 3 supers, 4 specials and 2 throws. I added Rolento and Juni and also fixed bug issues. I like this game more and more with each release and I hope you all have fun with the update!

Info: This game is based off the Street fighter Alpha games but is meant to be more of a revision. I rewrote some of the stories and redid some of the moves to my liking. I redid the moves because I wanted the fighting to be easier and not as complicated. Sorry if anyone does not like these changes but the game is meant not to be a copy but what I would like to see in the game.

Warning: I do use other peoples work that I have edited a great deal. I have tried contacting all the creators but not all contacted me back. If this is a issue for any of the creators I will take down the game. I made this game mainly for fun and I did put tones of work into it so please give it a try, I’m sure any street fighter fan would love it.

For all the Thank yous:
Spoiler, click to toggle visibilty



http://mugenandgames.webs.com/
    

Re: Yet ANOTHER Megaman game gets cancelled

 September 12, 2012, 06:22:27 am View in topic context
 Posted by EM20XX  in Yet ANOTHER Megaman game gets cancelled (Started by Ricepigeon September 11, 2012, 05:07:01 am
 Board: Gaming

The last Megaman game I enjoyed playing was X8. Not the best of the Megaman games but I think it showed that they were heading in a good direction with the franchise. The biggest problem I had with Megaman and X is that the stories were inconsistent and become ridiculous and childish at times. I realize they want to market to kids but I think even kids today look at Megaman and say it’s retarded. The franchise needs a reboot… that’s if we ever see another Megaman game that won’t be canceled.
    

Re: so anyone here still cares for ff series?

 August 26, 2012, 01:09:12 pm View in topic context
 Posted by EM20XX  in so anyone here still cares for ff series? (Started by 地獄の花 July 27, 2012, 08:39:05 am
 Board: Gaming

I care about FF a lot my favorite is crisis core. 12 wasn’t very interesting to me and 13 even though I loved the game play the story sucked. I don’t think I’m very interested in final fantasy 14 though. I’m actually hoping that final fantasy versus 13 will be the final fantasy I been waiting for. Even though the story is lacking in a lot of the ff games recently it still seems to keep me hooked for some reason.
    

Re: Games you've played the longest in your life

 March 15, 2012, 08:19:09 am View in topic context
 Posted by EM20XX  in Games you've played the longest in your life (Started by Cybaster March 14, 2012, 12:55:11 pm
 Board: Gaming

Final Fantasy VII I played not only along time but I made sure I got everything I could get in the game and then I replayed it like 5 more times…And Street fighter Alpha 3/Megaman X3
    

Re: Comboing into supers

 January 25, 2012, 01:18:59 am View in topic context
 Posted by EM20XX  in Comboing into supers  (Started by EM20XX January 23, 2012, 07:50:54 pm
 Board: M.U.G.E.N Development Help

Targetstate at the start of the super then. You can use that to put them in a custom hitstate and have them drop out of it instantly.

type = targetstate
trigger1 = time = 0
value = new hitstate

In the hitstate, leave it just about entirely blank and simply work with

type = selfstate
trigger1 = time = 0
value = ifelse(statetype = A, 50,0)
ctrl = 1

That'll drop you back to stand/jump instantly and you'll have control again so can block or attack.

I don't think this will work as well as you want though cos people will just hit you out of them.

thanks i'll try that out

Edit: It works  ;D thanks!

um... that's confusing. So you want a super that cant be super canceled into? or linked into? Or do you want it to be canceled into, but the move wont connect?

Why not just increase the move's start up time?

I tried to increase the start up time but it doesn’t work for all the moves and it’s a bit difficult getting all the moves to look like i need them to
    

Re: Comboing into supers

 January 24, 2012, 12:32:00 am View in topic context
 Posted by EM20XX  in Comboing into supers  (Started by EM20XX January 23, 2012, 07:50:54 pm
 Board: M.U.G.E.N Development Help

Well I still want it to do damage just not any extra damage for comboing into the super. I want the super to combo only within itself but not combo from something like a kick or special. I want it to flow like it's going to combo but p2 still have a small moment to block and yes I always want them to be blockable before the super starts but not during.
    

Re: Comboing into supers

 January 23, 2012, 09:08:49 pm View in topic context
 Posted by EM20XX  in Comboing into supers  (Started by EM20XX January 23, 2012, 07:50:54 pm
 Board: M.U.G.E.N Development Help

Ether, I want it where you can hit the opponent then do a quick super without it counting the hit. That way the opponent can hit or block the super but the game still will have a nice flowing motion
    

Comboing into supers

 January 23, 2012, 07:50:54 pm View in topic context
 Posted by EM20XX  in Comboing into supers  (Started by EM20XX January 23, 2012, 07:50:54 pm
 Board: M.U.G.E.N Development Help

I’m trying to make it where the character does a combo like flow into the supers but does not actually combo. Is there away to do this with out changing the slidetime and pushback?
    

Re: Street Fighter Zero V2 Demo 4

 December 15, 2011, 06:07:21 pm View in topic context
 Posted by EM20XX  in Street Fighter Zero V2 Demo 4  (Started by EM20XX December 15, 2011, 03:46:05 am
 Board: Edits & Addons 1.0+

I put the music as I liked it did not really give it much thought besides that.  I’ll look over the speed issues but I’m sure it should not be to hard to fix.
    

Re: Street Fighter Zero V2 Demo 4

 December 15, 2011, 05:48:45 pm View in topic context
 Posted by EM20XX  in Street Fighter Zero V2 Demo 4  (Started by EM20XX December 15, 2011, 03:46:05 am
 Board: Edits & Addons 1.0+

yeah the sean is SFA style the edits and original creators are falchion22 & N64Mario. I edited him a great deal to fit the game and he came out well  :sugoi:
    

Re: Street Fighter Zero V2 Demo 4

 December 15, 2011, 05:13:16 pm View in topic context
 Posted by EM20XX  in Street Fighter Zero V2 Demo 4  (Started by EM20XX December 15, 2011, 03:46:05 am
 Board: Edits & Addons 1.0+

Yeah they should work fine with other games. In game intros and stuff like that wont work but other than that they should work fine.
    

Re: Street Fighter Zero V2 Demo 4

 December 15, 2011, 05:04:31 am View in topic context
 Posted by EM20XX  in Street Fighter Zero V2 Demo 4  (Started by EM20XX December 15, 2011, 03:46:05 am
 Board: Edits & Addons 1.0+

I updated the Sakura and i believe l fixed all issues with her but i have not got to Sagat yet. I’m updating each character one by one and I’m up to 18 so far and will get to the rest as time comes. Although keep in mind these characters were made for this full game and as I said I made pretty drastic changes to each character in order for them to be balanced throughout the game.
    

Street Fighter Zero V2 Demo 4

 December 15, 2011, 03:46:05 am View in topic context
 Posted by EM20XX  in Street Fighter Zero V2 Demo 4  (Started by EM20XX December 15, 2011, 03:46:05 am
 Board: Edits & Addons 1.0+

Here is the V2 Demo 4 of my SFZ game. I think the game is finally showing what my vision was for it in the beginning. I’m up to 18 characters each with 3 supers, 4 specials and 2 throws. I had my editor Erika look over a lot of the grammar issues and had her rewrite some of the stories. I added Sodom and R.Mika although I would of liked to of added more characters I felt I needed to go back and fix some bug issues. I like this game more and more with each release and I hope you all have fun with the update!

Info: This game is based off the Street fighter Alpha games but is meant to be more of a revision. I rewrote some of the stories and redid some of the moves to my liking. I redid the moves because I wanted the fighting to be easier and not as complicated. Sorry if anyone does not like these changes but the game is meant not to be a copy but what I would like to see in the game.

Warning: I do use other peoples work that I have edited a great deal. I have tried contacting all the creators but not all contacted me back. If this is a issue for any of the creators I will take down the game. I made this game mainly for fun and I did put tones of work into it so please give it a try, I’m sure any street fighter fan would love it.

Spoiler, click to toggle visibilty

Go to my website for pix and download!
    

Re: problem with burn sparks

 December 04, 2011, 08:14:00 am View in topic context
 Posted by EM20XX  in problem with burn sparks (Started by EM20XX December 04, 2011, 07:49:56 am
 Board: M.U.G.E.N Development Help

Thanks  :sugoi: it works  8)
    

problem with burn sparks

 December 04, 2011, 07:49:56 am View in topic context
 Posted by EM20XX  in problem with burn sparks (Started by EM20XX December 04, 2011, 07:49:56 am
 Board: M.U.G.E.N Development Help

I have this problem when my character does a bonus stage with multiple characters in it his burn sparks show up in weird places. I was wondering is there away to make the burn sparks not show up for only the bonus game?
    

Re: charge spark problem

 September 09, 2011, 04:02:26 am View in topic context
 Posted by EM20XX  in charge spark problem (Started by EM20XX September 09, 2011, 02:21:45 am
 Board: M.U.G.E.N Development Help

It worked  ;D thanks