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Re: MVC Remix Terry Updated

 August 07, 2008, 07:33:19 am View in topic context
avatar  Posted by ^^  in MVC Remix Terry Updated (Started by Reza August 06, 2008, 03:06:54 am
 Board: Your Releases, older Mugen

Very cool character, Plays solid so far, I love it  8) Might be the best MVC edited character and Best rival of MvCRock by ken34 (he need him to update his rock, where is he? :P) For his Crossover Hyper Combo like your cyclops and ken, I was thinking of using his neogeo battle coliseum's Special Double assault attack moves where he and rock performing some tag team combination attack on their opponent. It would be awesome: :ninja:

Rock and Terry:
http://www.youtube.com/watch?v=tpL80e4CV5A

Terry and Rock:
http://www.youtube.com/watch?v=RoVlThq4_lU
    

Re: CvS Mr.karate

 August 07, 2008, 05:49:16 am View in topic context
avatar  Posted by ^^  in CvS Mr.karate (Started by demongorne December 10, 2007, 07:20:59 pm
 Board: Projects

Not that I am a Warusaki expert but IINM his sprites are sort of open source?

No. Ryo was before he started using TDS stuff, and even then, what's waru's is waru's.


I also believe he said, "Do not ask to use anything of mine anymore," when Byakko last translated it. I could be wrong though.
his cvs2 characters sprites are not open source which everyone knows but aren't his code open source?
    

problem with mugenchina forum

 August 07, 2008, 02:35:53 am View in topic context
avatar  Posted by ^^  in problem with mugenchina forum (Started by ^^ August 07, 2008, 02:35:53 am
 Board: Off-Topic Help

Hi, does anyone know how do I log in to the forum? I have log in but they keep on asking me to fill in the third box which is the number box. The number image does not show up. I could not see what I should fill there. Does anyone knows?
    

Re: World Wrestling Mugen Tournament 2008

 August 05, 2008, 02:44:21 pm View in topic context
avatar  Posted by ^^  in World Wrestling Mugen Tournament 2008 (Started by [SX] August 05, 2008, 11:35:08 am
 Board: M.U.G.E.N Discussion

I voted for Griffon The Mask :ninja: All the way man, probaly the coolest wrestler I have seen
    

Re: Ken-Oh's Request Thread

 August 04, 2008, 06:48:55 am View in topic context
avatar  Posted by ^^  in Ken-Oh's Request Thread (Started by ^^ September 10, 2007, 03:31:16 am
 Board: Requests

I found this character in my old hard drive phew!!! So I won't request it anymore  :sugoi:
    

Re: Iorix by sander71113 (old version)

 August 04, 2008, 03:23:26 am View in topic context
avatar  Posted by ^^  in Ken-Oh's Request Thread (Started by ^^ September 10, 2007, 03:31:16 am
 Board: Requests

Hi, does anyone still keep this character? This Iori have alots of moves with vice and mature as striker and spectators. I enjoy back in dos mugen, here is the screenshot:



if anyone still has it, please send to cripple_crossface2004@yahoo.com
thanks
    

Re: [Sharing] Creator's Permissions

 August 03, 2008, 10:21:53 am View in topic context
avatar  Posted by ^^  in Creator's Permissions (Started by Just No Point January 08, 2004, 06:34:32 pm
 Board: Resource Releases

    

Re: [IMPORTANT]Requesting old KoF Remix Fullgame

 August 02, 2008, 04:30:36 pm View in topic context
avatar  Posted by ^^  in Requesting Goenitz KoF '96 stage (Started by K.O.D July 10, 2008, 08:24:27 pm
 Board: Requests

I have problem with my computer, somehow I could not upload files in my mail. I will re-install or try to fix the problem then let you guys know. Sorry for the long waiting  :(
    

Re: AI problem

 August 02, 2008, 10:51:43 am View in topic context
avatar  Posted by ^^  in AI problem (Started by ^^ July 26, 2008, 07:04:06 am
 Board: M.U.G.E.N Configuration Help

Anyway, I have already got the fixed for Tin'sGouki. I can't find any problem with David's Kusanagi actually :P Thanks to Kong, he guide me how to do, here is the code that are having problem:

;///////////////////////////////////////////////////////////////
[STate -3]
type=varSet
trigger1=roundstate!=2
var(2)=0

[State -3]
type = null;Helper
triggerall = (Stateno = [190,193]) || stateno = 5900 || (Stateno = [10190,10198]) || (Stateno = [1920,1930])
trigger1 = Var(1) = 0 && fvar(24) = 1
trigger1 = NumHelper(5999)=0
name = "gouki_AI"
id = 5999
helpertype = normal
pos = 0,-9999
postype = p1
stateno = 5999
keyctrl = 1

The code is in 03s_Gouki.cns just search for the code, copy all the above codes and overwrite it then you are done  8)
    

Re: favo mugen char

 August 02, 2008, 09:10:29 am View in topic context
avatar  Posted by ^^  in favo mugen char (Started by dark sonic May 16, 2008, 03:04:08 pm
 Board: M.U.G.E.N Discussion

CvSsagat by h', zangief by KoopaKoot and Iori by Anjel  :ninja:
    

Re: (sharing) Cvssean sprite beta

 July 27, 2008, 06:58:14 am View in topic context
avatar  Posted by ^^  in Cvssean sprite beta (Started by C.v.s The Abstract September 16, 2007, 09:32:48 pm
 Board: Resource Releases

I want to request it too, for my master ryu wip project
    

Re: New MvC? Maybe sooner than you think.

 July 27, 2008, 01:03:05 am View in topic context
avatar  Posted by ^^  in New MvC? Maybe sooner than you think. (Started by Mgbenz July 26, 2008, 03:12:32 pm
 Board: Gaming

sounds good to me  :) but I really hope they will released a Marvel vs Series Anthology which consist of Xmen vs Street Fighter, Marvel vs Street Fighter, Marvel vs Capcom and Marvel vs Capcom 2 for PS2 then it would rocks  :juggle:
    

Re: AI problem

 July 26, 2008, 09:35:00 am View in topic context
avatar  Posted by ^^  in AI problem (Started by ^^ July 26, 2008, 07:04:06 am
 Board: M.U.G.E.N Configuration Help

rajaboy was right, especially shaokahn, when I was fighting sander's kyo, his AI automatically switch. some of the characters doesn't have var(59) so it is quite hard....I will post some which have less Ai coding:

Mukuro: His AI always activate when any opponent attack him especially AI opponent
cmd:
Code:
;-----------------------------------
;CPU only
[Command]
name = "cpu"
command = ~D,B,F,D,F,DF,B,DF,B,B,U,F, c
time = 1

[Command]
name = "cpu2"
command = ~D,B,F,D,F,DF,B,DF,B,B,F,B, c
time = 1

[Command]
name = "cpu3"
command = ~D,B,F,D,F,DF,B,DF,B,B,F,F, c
time = 1

[Command]
name = "cpu4"
command = ~D,B,F,D,B,DF,B,DF,B,B,U,B, c
time = 1

[Command]
name = "cpu5"
command = ~D,B,F,D,F,DF,B,DF,B,B,U,B, c
time = 1

[Command]
name = "cpu6"
command = ~D,B,F,D,F,DF,B,DF,B,B,D,F, c
time = 1

[Command]
name = "cpu7"
command = ~D,F,F,D,F,DF,B,DF,B,B,D,F, c
time = 1

[Command]
name = "cpu8"
command = ~D,F,F,D,F,DF,U,DF,B,B,D,F, c
time = 1

[Command]
name = "cpu9"
command = ~D,DF,B,BU,U,UF,F,DF,D,F, c
time = 1

[Command]
name = "cpu10"
command = ~D,DF,B,DB,U,UF,F,DF,D,F, c
time = 1

;---------------------------------------------------------------------------
;CPU only
;---------------------------------------------------------------------------
;’´‰œ‹` –À‹¢Ž€ŠE‹¥Ší
[State -1]
type = ChangeState
value = 2000
triggerall = power >= 2000
triggerall = command = "cpu"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;–³Žœ”ߎh‚µ
[State -1]
type = ChangeState
value = 550
triggerall = p2bodydist x < 20
triggerall = command = "cpu2"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;“Øh_Žã
[State -1]
type = ChangeState
value = 1500
triggerall = command = "cpu3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;“Øh_‹­
[State -1]
type = ChangeState
value = 1600
triggerall = command = "cpu4"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;Ža“÷Š™êŒ Žã
[State -1]
type = ChangeState
value = 950
triggerall = (command = "cpu5") || (command = "cpu9")
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;Ža“÷Š™êŒ ‹­
[State -1]
type = ChangeState
value = 991
triggerall = command = "cpu6"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;‰ô“]ŠÌ‚¦‚®‚è Žã
[State -1]
type = ChangeState
value = 1000
triggerall = (command = "cpu7") || (command = "cpu10")
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

;‰ô“]ŠÌ‚¦‚®‚è ‹­
[State -1]
type = ChangeState
value = 1020
triggerall = command = "cpu8"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact && (stateno = 200)
trigger3 = movecontact && (stateno = 230)
trigger4 = movecontact && (stateno = 235)
trigger5 = movecontact && (stateno = 240)
trigger6 = movecontact && (stateno = 245)
trigger7 = movecontact && (stateno = 400)
trigger8 = movecontact && (stateno = 430)
trigger9 = movecontact && (stateno = 440)

cns:
Code:
;CPUƒ‚[ƒhON
[State -2, 10]
type = Varset
triggerall = var(9) != 1
trigger1 = command = "cpu"
trigger2 = command = "cpu2"
trigger3 = command = "cpu3"
trigger4 = command = "cpu4"
trigger5 = command = "cpu5"
trigger6 = command = "cpu6"
trigger7 = command = "cpu7"
trigger8 = command = "cpu8"
trigger9 = command = "cpu9"
trigger10 = command = "cpu10"
var(9) = 1

Tin's Gouki
cmd:
Code:
[Command]
name = "cpu"
command =D,D,D,D,D,D,D,D
time = 0

[Command]
name = "cpu"
command =F,F,F,F,F,F,F
time = 0

[Command]
name = "cpu"
command =U,U,U,U,U,U,U,U
time = 0

[Command]
name = "cpu"
command = B,B,B,B,B,B,B
time = 0

[State -1]
type = varset
trigger1 = var(1) = 0 && fvar(24);&& var(2)
trigger1 = command = "cpu"
var(1) = 1

03s_Gouki.cns:
Code:
[State -3]
type = varset
trigger1 = var(1) = 0 && fvar(24);&& var(2)
trigger1 = command = "cpu"
var(1) = 1

I notice in Tin's Gouki, his AI will activate in the second round when player control him.
These are all the CPu coding I found on the characters. Now I doesn't find anything wrong with David's Kusanagi, if there are still problem in Kusanagi, I will post. Shaokahn's coding is too big. If anyone wants me to post it, I will post.

shamrock: well, shaokahn is my favourite boss character in mortal kombat series and I like to use him that is why I add him in.
    

STREET FIGHTER 4!!!

 July 26, 2008, 07:15:14 am View in topic context
avatar  Posted by ^^  in STREET FIGHTER 4!!! (Started by Titiln July 18, 2008, 04:27:53 pm
 Board: Fighting Games

    

AI problem

 July 26, 2008, 07:04:06 am View in topic context
avatar  Posted by ^^  in AI problem (Started by ^^ July 26, 2008, 07:04:06 am
 Board: M.U.G.E.N Configuration Help

Hi, I would like to fix Mukuro by M@ppy, Shao Kahn by Mike Obrecht, Tin's Gouki and David Demianoff's Kusanagi AI Problem. When I used these characters to fight certain AI characters, these characters I used's AI takes over. Anyone knows how do I fixed the problem?
    

Re: [IMPORTANT]Requesting old KoF Remix Fullgame

 July 25, 2008, 02:12:58 am View in topic context
avatar  Posted by ^^  in Requesting Goenitz KoF '96 stage (Started by K.O.D July 10, 2008, 08:24:27 pm
 Board: Requests

I am having trouble uploading, mainly is the fault of my internet connection, after uploading halfway, the internet connection terminate  --; the file size is 47.6MB. May I know do you have any alternatives for me to send the file to you?
    

Re: Ken-Oh's Request Thread

 July 24, 2008, 03:44:17 pm View in topic context
avatar  Posted by ^^  in Ken-Oh's Request Thread (Started by ^^ September 10, 2007, 03:31:16 am
 Board: Requests

thanks  ;)
    

Re: Ken-Oh's Request Thread

 July 24, 2008, 02:28:11 am View in topic context
avatar  Posted by ^^  in Ken-Oh's Request Thread (Started by ^^ September 10, 2007, 03:31:16 am
 Board: Requests

thanks I would like to have B-Shishioh's stage as well, his stage file name is BOSS_m_stage.def and BOSS_m_stage.sff
    

Re: [IMPORTANT]Requesting old KoF Remix Fullgame

 July 24, 2008, 02:14:54 am View in topic context
avatar  Posted by ^^  in Requesting Goenitz KoF '96 stage (Started by K.O.D July 10, 2008, 08:24:27 pm
 Board: Requests

    

Re: RBFF2 Rick Strowd by NHK Released

 July 24, 2008, 01:42:43 am View in topic context
avatar  Posted by ^^  in RBFF2 Rick Strowd by NHK Released (Started by [SX] July 23, 2008, 07:51:51 pm
 Board: Found Releases