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Messages by ninjamatt76

    

Re: MSW-Subway mini-game

 October 09, 2012, 05:53:57 am View in topic context
 Posted by ninjamatt76  in MSW-Subway mini-game (Started by mabskmk January 21, 2012, 03:17:04 am
 Board: Your Releases, older Mugen

this mini game looks amazing but...
when i downloaded it, put it on the stage given, and ran it...
it was unplayable.
a giant pic of the outline of the plane showed up (state 900) anim900 which makes me believe its for 1.0 or is in hires or something
then it goes to the game
whatever true character you picked is just floating onscreen and pieces of what i assume are the plane
youre supposed to be flying crashes and youre dead, waiting for rnd 2 of the same.
is this 1.0 only cuz it is not running in winmugen at all for me....
it looks epic so help plz
    

somebody make me some palettes for zeku

 December 10, 2011, 05:13:15 am View in topic context
 Posted by ninjamatt76  in somebody make me some palettes for zeku (Started by ninjamatt76 December 10, 2011, 05:13:15 am
 Board: M.U.G.E.N Development Help

http://www.youtube.com/watch?v=Fwr_zgXYQGQ
 just want somebody i can send zeku to to have them make some palettes for him
and them send him back
i will credit you of course and thanks in advance whoever you are
then....i will release him on skydrive
    

Re: need expert coder for help with super

 December 10, 2011, 04:54:29 am View in topic context
 Posted by ninjamatt76  in need expert coder for help with super (Started by ninjamatt76 December 10, 2011, 04:31:52 am
 Board: M.U.G.E.N Development Help

thanx
love ur avatar pic
    

need expert coder for help with super

 December 10, 2011, 04:31:52 am View in topic context
 Posted by ninjamatt76  in need expert coder for help with super (Started by ninjamatt76 December 10, 2011, 04:31:52 am
 Board: M.U.G.E.N Development Help

I need help with this super.

http://www.youtube.com/watch?v=0JpSatxfYM0

I need the screen to stay locked in a specific area (i know screenbound but it doesnt seem to be working) and both characters to stay within the cage.

plus i dont want p2 to be able to fly out like you see in the vid. like maybe a special state for when p2 hits specific walls or ceiling

plus as you see, strider goes into a special state where he flies to the ceiling, but i want him to stay that way until hit
right now when hes on the ceiling,
 if u press fierce punch he flies to the right wall
if you press jab he flies to the left wall
if u press any of the kicks he drops down with a dive kick either left mid or right
what i want is if he goes to the ground he lands in a special state where he plays kinda like the old strider arcade games. like if u walk away from p2 he faces the other way,along with his attacks changing to only the psypher

additionally i'd like a visual timer counting down for the whole thing to end.
right now u just stay in the cage indefinitely

also i want the cage walls to be invincible to any attack.right now certain projectiles or helpers that
make contact either dissipate or destroy one of the bolts and create a player helper copy
you can see in the vid that eventually the llightning loses its hitting ability and ken is just standing in it...uh no
i want it to always hit until the timer runs out

please help i think this is one of my most innovative supers and would love to see it completed
    

Re: KOF-Misty. I'm curious about whether there is anyone who loves her~

 June 29, 2011, 05:14:30 am View in topic context
 Posted by ninjamatt76  in KOF-Misty. I'm curious about whether there is anyone who loves her~ (Started by botan June 28, 2011, 04:00:12 pm
 Board: Idea Engineering

I'd be interested to see someone make her as well.
I think it would be a great idea for someone to have her bust out of her coat in the second round
into something more fight suitable like the way Rugal does
I mean hell, the original concept for Rugal was to have all the moves of the characters but apparently that was too much so he only gained the reppuken and the kaiser wave.
Misty, however, is the amalgamation of all the trigger data taken by NESTS and is rolling with LONG/RON who has the power of the zero cannon plus his own Hizoku arts. I thought she was going to be the next boss of KOF in the series bringing back the lost 94' Rugal concept as they seemed to not care about creating super-cheap bosses anymore.
anyhow, I don't think it'd be hard for you to make a round one cheap bitch, however, round two could get pretty interesting if someone's up to the challenge. good luck
    

Re: Something weird I made..

 January 15, 2010, 04:16:10 am View in topic context
 Posted by ninjamatt76  in Something weird I made.. (Started by Saohc January 07, 2010, 03:47:24 am
 Board: Your Releases, older Mugen

we're starting a video game design/ digital media company here in atlanta,ga and i have to tell ya...i love it.
if you can produce/reproduce deliciously evil tracks like that it would go hand in hand with this h.r.geiger-esque artist we're tryin to lock down. pm me and we'll talk if you're interested.
    

Re: yet another sound issue

 January 15, 2010, 03:52:08 am View in topic context
 Posted by ninjamatt76  in yet another sound issue (Started by ninjamatt76 January 14, 2010, 11:12:06 pm
 Board: M.U.G.E.N Configuration Help


plugin = plugins/in_wav.dll, wav
plugin = looptype =1, plugins/in_mp3.dll, mp3, mp2, mpg
plugin = looptype =1, plugins/in_vorbis.dll, ogg
plugin = plugins/in_adx.dll, adx

u can hav multiple plugin lines?
ah ive never tried to do it that way.
its going in slow motion and doing other weird shit at the moment but when i get it figured out and convert all music to ogg's ill close this.
thanks for a push in the right direction sir.
    

yet another sound issue

 January 14, 2010, 11:12:06 pm View in topic context
 Posted by ninjamatt76  in yet another sound issue (Started by ninjamatt76 January 14, 2010, 11:12:06 pm
 Board: M.U.G.E.N Configuration Help

ok i can convert files to .ogg format but which plugin do i need for mugen to recognize them? in_vorbis? also mugen spit back at me "file format not recognized" even with that vorbis plugin activated so...

what do i need type in the select.def?        i.e. kyo2000.mp3 -> kyo2000.ogg  (is what i tried)
what plugin makes .ogg's work?                 in_vorbis.dll is what i have
and is there any place else i need to type something to make mugen know im using .ogg's
    

get rid of the red and blue beta bars on the startup screen

 January 14, 2010, 10:20:25 pm View in topic context
 Posted by ninjamatt76  in get rid of the red and blue beta bars on the startup screen (Started by ninjamatt76 January 14, 2010, 10:20:25 pm
 Board: M.U.G.E.N Configuration Help

back in the old old mugen you could type in some date that corresponded to the end of the beta period you selected to have these red and blue bars removed. does anyone remember this old ass trick to get rid of them or is there another way to do it for the non hd mugen? i guess its the 4/14 or any newer version before the hd version.

cmon ive been in and out of here since the beginning of this shizzle ur tellin me none of u old school cats remember? it was something like u change the beta date to end in some year like way later like 2047 or something its just the syntax of it...
like...betaend = 4/14/2047 or sum shit
    

kof 12 revised system

 July 04, 2009, 01:46:02 am View in topic context
 Posted by ninjamatt76  in kof 12 revised system (Started by ninjamatt76 July 04, 2009, 01:46:02 am
 Board: M.U.G.E.N Development Help

im having trouble with scaling the char down in real time without using some kind of super pause.
i want both p1 and p2 to stay "zoomed in for a set time, then the bg fx and widescreen fx will go away as the char scales down in real time continuing to attack. so i guess how do i create a zoom out/scale down effect in real time?
plz pay no attention to the 1st part of the vid that was sum "rage of the refund" code i was using initially but it just looked kool
but you can read the caption/description on youtube  
what i will say is i didnt go the meter dependent route cuz it promotes that back n forth revenge kinda system im not interested in
i have it workin where you have to hit p2 when they're close, it has to be a counter hit, and p2 cant be in the air and distance triggered

triggerall = var(43) = 1 && p2statetype != A
triggerall = p2bodydist X < 55

http://www.youtube.com/watch?v=Bg5KN2amfE8

also im tryin to get this same zoom effect on the slow motion ko's only and i even kinda wanted the stages to start that way
all zoomed in like art of fighting then the char flip away and it zooms out...yeah thats the pepper thats the stuff...but seriously any and all help is much appreciated as always
    

mac kunochi update

 August 20, 2008, 06:25:35 pm View in topic context
 Posted by ninjamatt76  in mac kunochi update (Started by ninjamatt76 August 20, 2008, 06:25:35 pm
 Board: Projects

http://www.youtube.com/watch?v=rxg6XgRh-Yo
finally, after forever, i finished my game svcu. now i have time to resume work on the original characters i set out to make: mac kunochi, ka lung, and yujiro, and suzano!
its just the beginning but heres some progress and you can see where i'm going with it.
    

Re: OFFICIAL SEXY KO CONTEST WITH PRIZES (part 2)

 July 31, 2008, 03:26:37 am View in topic context
 Posted by ninjamatt76  in OFFICIAL SEXY KO CONTEST WITH PRIZES (part 2) (Started by niwaniwa June 03, 2008, 11:52:40 pm
 Board: Graphics

hey i would like to enter! but i have a problem..yes i know i should post this in the other thread but since this is on topic...ive added several "sexy sprites that i've made to my characters but it only works for one palette!  how do i make it for all. im awesome in photoshop and i just want a straight forward answer on how add new sprites to an existing character and make the new palettes. if you could give me an easy step by step id be killin this stuff. check out ninjamatt76 on youtube. i have a quick video showin the sexy ko's im workin on. please help i love this stuff.
    

Re: anyway to use caster with mugen?

 May 15, 2008, 10:27:30 pm View in topic context
 Posted by ninjamatt76  in anyway to use caster with mugen? (Started by ninjamatt76 May 14, 2008, 01:16:01 am
 Board: M.U.G.E.N Discussion

well thanks i guess
it seems like there are many other topical and uploader kinda programs being used in conjuntion with mugen
like vdms sound, the new editions with the hi res and winmugen plus' new functions and variables so
anyway you could elaborate a little more than "no" please
    

anyway to use caster with mugen?

 May 14, 2008, 01:16:01 am View in topic context
 Posted by ninjamatt76  in anyway to use caster with mugen? (Started by ninjamatt76 May 14, 2008, 01:16:01 am
 Board: M.U.G.E.N Discussion

waddup
is there any way to use that netplay caster program in conjunction with mugen?
    

intro bgm??

 January 30, 2008, 12:14:17 am View in topic context
 Posted by ninjamatt76  in intro bgm?? (Started by ninjamatt76 January 30, 2008, 12:14:17 am
 Board: M.U.G.E.N Development Help

cant get the music to play for my intro. not logo. is this just an mp3 mugen problem or can anyone help?
    

correct reflect code: truly possible?

 December 25, 2007, 06:37:10 am View in topic context
 Posted by ninjamatt76  in correct reflect code: truly possible? (Started by ninjamatt76 December 25, 2007, 06:37:10 am
 Board: M.U.G.E.N Development Help

merry xmas everybody
just wondering if anyone tampered with gcn mario's reflect+reflected projectile code to get
it working flawlessly. i still get random undestroyed helpers from contact with this variation.
ive tweaked and tweaked but nothing seems to do it. i dont even wanna get started on uriens mirror
code...anyway
is there a way to give a char many projectile types that they produce only when p2/p4 name is
a particular char? like if its terry then the reflect shoots back the power wave when p2 name is terry and p2state is fireball state or something. i know its backwards but i have only a few chars with a reflect and the helper way of doing this doesnt seem to work.
    

ctrl problem in cmd file

 December 20, 2007, 01:40:22 am View in topic context
 Posted by ninjamatt76  in ctrl problem in cmd file (Started by ninjamatt76 December 20, 2007, 01:40:22 am
 Board: M.U.G.E.N Development Help

ive been creating chars forever with mugen but ive run into a weird reoccurring problem trying to give
these 3 new chars a dragon punch type move or super.
basically in the cmd file youd have something like

state blah
triggerall = command = "blah"
trigger1 = statetype != A && ctrl

now the move wont work when i have the ctrl in the cmd
so im kinda lost as this is how ive made moves for years now
any ideas?