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Odb718

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Messages by Odb718

    

Re: River Behind The Mountains [1.1]

 December 11, 2014, 03:27:04 pm View in topic context
 Posted by Odb718  in River Behind The Mountains [1.1] (Started by Blackscale299 December 07, 2014, 07:20:05 pm
 Board: Your Releases, Mugen 1.0 +

Not to derail the thread, but doesnt that require editing each stage?
    

Re: Boss - Evil Oak

 December 11, 2014, 01:47:57 pm View in topic context
 Posted by Odb718  in Boss - Evil Oak (Started by O Ilusionista December 08, 2014, 01:25:08 am
 Board: Your Releases, Mugen 1.0 +

Insanity! I love it!

Any stages you recommend for this character?
    

Re: River Behind The Mountains [1.1]

 December 11, 2014, 01:30:54 pm View in topic context
 Posted by Odb718  in River Behind The Mountains [1.1] (Started by Blackscale299 December 07, 2014, 07:20:05 pm
 Board: Your Releases, Mugen 1.0 +

The stage looks amazing, but I hate 1.1's zoom/zoning so I just stick to 1.0. Any possibility of getting a downgraded version?
The screen shots look amazing.
    

Re: Can't Record Sprpriority?

 December 11, 2014, 12:30:05 pm View in topic context
 Posted by Odb718  in Can't Record Sprpriority? (Started by Sheng Long December 10, 2014, 03:07:57 am
 Board: M.U.G.E.N Development Help

hmmm, I doubt you'll be able to read that info. I'd suggest using something that locks in the sprite's priority. Dont allow it to change?

 
    [State 12000, ROOTPriority]
    type = SprPriority
    trigger1 = 1
    value = -2
 
    [State 12345, SprPriority]
    type = SprPriority
    trigger1 = 1
    value = -1

Would you need to put it into statedef -2?

    

Re: Need help (Sprite Terry)

 December 11, 2014, 12:18:00 pm View in topic context
 Posted by Odb718  in Need help (Sprite Terry) (Started by fefull December 09, 2014, 10:03:07 am
 Board: M.U.G.E.N Development Help

Colorloss usually happens when the image get indexed. Meaning, you've added a palette to it.
I would try to have the image ready and then copy the overlay and paste the overlay. This way the base image doesnt change.
    

Re: M.U.G.E.N Screenshots V3

 December 09, 2014, 05:17:23 am View in topic context
 Posted by Odb718  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


Just one of the few sprites I've made for Sagat.
I dont think He'll be ready for Christmas. Dhalsim may be ready. I've also done some new sprites for my Ryu so I may release a small update soon.


----
Digging the Aircraft Carrier map. Sentinel stage looks great too. One thing is I'd try dyeing the green metal to another color. It might work better with the purple if it was red like Zangief's old stage?
    

Re: sprite for my goku

 December 08, 2014, 11:18:01 am View in topic context
 Posted by Odb718  in sprite for my goku (Started by NumberVII December 02, 2014, 08:47:23 am
 Board: M.U.G.E.N Development Help

That would fall under a request. You should make a thread in the right sub-forum.
    

Re: Question about throws, and opponent animation times.

 December 08, 2014, 08:44:40 am View in topic context
 Posted by Odb718  in Question about throws, and opponent animation times. (Started by Sheng Long December 07, 2014, 10:33:34 pm
 Board: M.U.G.E.N Development Help

I didnt read the whole thing you posted, but I get the idea.

You're just not doing it right.
The animation would have to be set to have each frame at a time of -1. This way it doesnt jump to the next image.
    

Re: Migrating to 1.1 from 1.0

 December 08, 2014, 08:28:12 am View in topic context
 Posted by Odb718  in Migrating to 1.1 from 1.0 (Started by WooshaQ December 02, 2014, 10:17:21 pm
 Board: M.U.G.E.N Development Help

you need


[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno

in statedef 5900. this should do the trick
    

Re: sprite for my goku

 December 08, 2014, 08:27:03 am View in topic context
 Posted by Odb718  in sprite for my goku (Started by NumberVII December 02, 2014, 08:47:23 am
 Board: M.U.G.E.N Development Help

the big portrait shouldnt use the same palette as sprite 0,0. the little portrait will use the same palette as sprite 0,0.

Make sure you have colors very close to the original palette before importing the little portrait's image. You need to FORCE the palette when you load it with Fighter Factory 3. This will get it to be the same colors. It probably wont look perfect. Use Fighter Factory 3's image editor to edit it the way you want it to look.
    

Re: M.U.G.E.N Screenshots V3

 December 08, 2014, 06:27:58 am View in topic context
 Posted by Odb718  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Buddy, I'm trying since old times to put a decent dust trail on my VS Style Sagat and you did on your char HAHA XD
Thanks for the compliment man. I actually made a tiny bit of code for the dust trail. I've given my Sagat and air fireball based off the low tiger shot sprites. The low, high, and air all use the same dust trail, so I made a little bit of a controlling factor. It scales the dust depending on the speed of the fireball, and it controls the distance based on high or low. The Air Tiger Shot doesnt get a trail, even though it can be only a few pixels higher than the high Tiger Shot.
Gotta do it for my Dhalsim, Ryu, and everyone else now.

I took this pic today. Thought the colors all worked perfect.
    

Re: Paul + Heihachi Upgrade, Yoshimitsu Beta

 December 05, 2014, 04:37:18 pm View in topic context
 Posted by Odb718  in Paul + Heihachi Upgrade, Yoshimitsu Beta (Started by chuchoryu November 23, 2014, 09:30:49 pm
 Board: Your Releases, older Mugen

Something like this

Would be a crazy amount of work.
The sprite(s) I'm looking at now is going to be a ton of work as it is.

I will agree that the character could use some work, but 99% of mugen could use some work. I'd suggest putting in red in the wings to make them look more bat-like.
    

Re: M.U.G.E.N Screenshots V3

 December 05, 2014, 02:12:25 am View in topic context
 Posted by Odb718  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Accidentally did this effect on two of my edits. The two fireballs dont hit eachother.
    

Re: Finn and Jake- Adventure time

 December 04, 2014, 01:11:04 am View in topic context
 Posted by Odb718  in Finn and Jake- Adventure time (Started by Daeron January 08, 2013, 11:04:59 pm
 Board: Sprite Projects

HOLLY JOLLY SECRETS???
    

Re: 15 Years of Mugen - Meka Dragon

 November 28, 2014, 01:04:00 pm View in topic context
 Posted by Odb718  in 15 Years of Mugen - Meka Dragon (Started by O Ilusionista November 27, 2014, 06:13:43 am
 Board: Your Releases, Mugen 1.0 +

I got into mugen around 2000-2001. Just playing mugen back then. I helped get mugen on the original xbox. Well, helped as much as I could.
When I found this forum it was people like you, O Ilusionista that kinda gave me hope on editing characters. Wasnt until years later I tried to make Samus from the ground up. 
So, Thanks. You did inspire me to stick around here. I'm sure other members too.
I dig your brand of funk on mugen creations so I'm looking forward to playing Meka Dragon
    

Re: Son Goku (Shin Butoden) Beta Released for Thanksgiving

 November 28, 2014, 12:55:29 pm View in topic context
 Posted by Odb718  in Son Goku (Shin Butoden) Beta Released for Thanksgiving (Started by D. HoChoy November 28, 2014, 02:32:01 am
 Board: Your Releases, Mugen 1.0 +

The vids are on that site.
    

Re: Image post problem

 November 28, 2014, 12:49:09 pm View in topic context
 Posted by Odb718  in Image post problem (Started by RingoLennon9000 November 01, 2014, 05:00:09 pm
 Board: Off-Topic Help

Like Alex said.
I recommend Imgur.com. It seems to be pretty stable for the most part and I havent had them take an image down yet.... that I know of.

But you can manually add anything. Use
[
img
]
and
[
/img
]
to close the image to make it visible on the forum. Use the Preview button to see if the pic is working.
You can combine URL, and IMG to make a link to a site that the image can represent. Like in my signature.
Hit the quote button on this topic and look at this.

VS
http://mugenguild.com/forum/topics/super-smash-bros-brawl-samus-release-0-5-137913.0.html
VS
SAMUS


youtube videos are done by "" ""  <<<See how it doesnt show up but you can see it in the reply screen?
    

Re: Attacks from Helper, then redirect Target to Root?

 November 28, 2014, 12:35:03 pm View in topic context
 Posted by Odb718  in Attacks from Helper, then redirect Target to Root? (Started by Sheng Long November 20, 2014, 06:17:59 am
 Board: M.U.G.E.N Development Help

I'm going to need to know that in the future and I'm totally going to forget about this thread... so bookmarked for knowledge.
    

Re: Scaleing UP helper hitsparks for hi res char

 November 28, 2014, 12:29:47 pm View in topic context
 Posted by Odb718  in Scaleing UP helper hitsparks for hi res char (Started by Memo November 28, 2014, 08:57:16 am
 Board: M.U.G.E.N Development Help

Make sure the
localcoord =
isnt something crazy.
If the character is getting scaled up, everything's based around that. Try using proj.doscale = 1 and see if it works out naturally.

But other than that I'd say you could probably do

scale = (0.15 + (0.009375 * Time))*2, (0.15 + (0.009375 * Time))*2 ;change the *2 til it works
    

Re: Power Gain Equation?

 November 28, 2014, 12:09:56 pm View in topic context
 Posted by Odb718  in Power Gain Equation? (Started by BC November 27, 2014, 08:24:43 pm
 Board: M.U.G.E.N Development Help

I'm not sure if you can actively find "givepower".  As in, I dont think there's a trigger1 = enemy near, givepower =50
So what you may be able to do is convert all of your characters GetPower to a VarAdd. Keep track of it that way. var(718) would become your custom powerbar.

Then you can do a second var that keeps track of power, but doesnt always update.
[State -2, ]
type = varadd
triggerall =sometriggerthat'sthesame
trigger1 = power != var(187) && power >= var(187)
var(718)= power - var(187)

[State -2, ]
type = varset
triggerall =sometriggerthat'sthesame
trigger1 = power != var(187) && power >= var(187)
var(187)= power

Maybe something like that?