Posted by Odb718
in Allow a projectile to hit after a throw?? || SOLVED (Started by Odb718 June 25, 2011, 08:24:31 amBoard: M.U.G.E.N Development Help
Neither hitby nor nothitby are working for me.
I'm reading
http://elecbyte.com/wiki/index.php/NotHitBy
and
http://elecbyte.com/wiki/index.php/HitBy
My 1204 animation is 19 ticks.
Seeing that I've come up with this
Code:
[state 1204,hitby]But that crashes mugen. If I use value = , AP then the projectile doesnt hit. I'm not sure what the heck to put. Any ideas??
type= hitby
trigger1= time = 1
time=18
value = AP
It's as if the trigger1 = X is the problem. Either it's trigger =1 and it's always active without the time = 18 doing anything, or if I change trigger1 = animelem =1 or trigger1 = time = 1 and it doesnt work at all.
I've tried nothitby and hitby a million different ways. Nothing seems to actually be working the way the wiki describes. Someone please explain how I can only have projectiles hit.






;back up
