Board: M.U.G.E.N Development Help
Also, any help on how to use superpause... like what to fill in for the pos and stuff...

[Statedef #]
type = S
physics = S
ctrl = 0
anim = #
[State #, Check Hit]
type = hitdef
(rest of normal hit stuff)
[State #, Check Hit2]
type = varset
triggerall = playerhitby (not sure if this is the right command)
trigger1 = var(#) != 1
value = #, 1 (not sure if thats how you use varsets)
[Statedef #]
type = S
physics = S
ctrl = 0
anim = #
[State #, superpause & checkvar]
type = superpause
trigger1 = var(#) = 1
etc
[State #, hitdefs etc]
[Statedef #]
type = A
physics = A
anim = 100
[State #, #]
type = changestate
value = 0
ctrl = 1