Posted by laspacho
in Leo from Warzard/Red Earth [Alpha 4 (last one)] (Started by Doggiedoo August 16, 2008, 04:04:46 pmBoard: Projects
Posted by laspacho
in Leo from Warzard/Red Earth [Alpha 4 (last one)] (Started by Doggiedoo August 16, 2008, 04:04:46 pm
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pm
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pmI'd post feedback, but Jesuszilla and CG beat me to all the bug reports I can think of. I'm looking forward to the next version of this character! MUGEN could always use more MvC-style Robot Masters!
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pm
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pm
hahaha 
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pmIn case you can't get past all the NICE CAR +1 stuff at INFINITY:
Oh boy.... Why can't people do Rockman characters some justice..?
- You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
- I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
- As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
- Why the hell am I able to gain super meter during a super move?
- QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
- I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
- Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
- THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
- Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
- For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.


Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pm
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pm
> I think you posted the wrong links. I couldn't find Metalman on any of the infinitymugenteam character pages, and the zgteam page you gave doesn't have a characters section at all, it's just some forum. I'm really looking forward to checking out Metalman, I've been waiting for his release for months.
Posted by laspacho
in Metalman V1.1 - MvC: EOH Version (Started by laspacho February 17, 2008, 08:09:06 pm




Posted by laspacho
in Reu, what he started, but won't finish... (Started by Shadow November 27, 2007, 05:08:00 pmOkay, two people mention "finishing his project" in the first page, then two pages full of people saying "no, don't", and it's immediately labelled drama and disrespect and what do you have.
Argument ? I see none. In the last two pages, everyone seemed to agree with each other. Just that some find it funny to tell people to chill.
Everyone has a different opinion. His current project looked awesome.