YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Rai Tei is Offline
Contact Rai Tei:

Rai Tei

Contributor

Messages by Rai Tei

    

Re: Progress

 August 02, 2013, 11:50:14 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

I thought the stance was ok, just need to add some more pauses between the intervals of the tail moving.

BTW, long time no see Thanewdude!
    

Re: Spanish Ninjutsu by Vegaz

 August 01, 2013, 06:21:38 pm View in topic context
 Posted by Rai Tei  in Spanish Ninjutsu by Vegaz (Started by Vegaz_Parrelli August 01, 2013, 04:42:52 am
 Board: Your Releases, older Mugen

I actually miss how Claw was able to climb the fence :(
    

Re: Progress

 August 01, 2013, 11:30:14 am View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

The -=[Chrono]Cloud Kazetsubaki Strife_Final Fantasy VII Heaven=- must be there somewhere! :O
    

Re: Progress

 August 01, 2013, 02:06:29 am View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

Where has the rife part gone to? :O
    

Re: Progress

 July 26, 2013, 01:08:29 am View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

    

Re: Progress

 July 07, 2013, 02:36:03 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

I thought the current system was quite solid and fun.
So now I am curious.
    

Re: Progress

 July 03, 2013, 08:57:08 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

Maybe update that post to avoid further misunderstandings?
    

Re: Progress

 July 01, 2013, 07:50:48 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

That scene reminds me of how I used to love SSJ2 Gohans until he failed everyone because he's so cocky.
The strongest of them all and still failing.

He also failed against Super Buu while he was the strongest of them all because he was too cocky.  --;
    

Re: Progress

 July 01, 2013, 04:19:13 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

I meant graphics, asthis damage for Lvl 3 supers seems normal to me.
    

Re: Progress

 June 30, 2013, 10:38:16 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

^lolicon!  :laugh2:


Neo, I love your progress!
Somehow the Chou Kame Hame Ha screen looks totally overkill.
    

Re: Progress

 June 05, 2013, 01:06:51 am View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

Level 11 perfected AI  :eaugh:
    

Re: Mugen 1.1 VIGA from "Master Fighter III" by OMEGAPSYCHO

 May 30, 2013, 03:20:54 pm View in topic context
 Posted by Rai Tei  in Mugen 1.1 VIGA from "Master Fighter III" by OMEGAPSYCHO (Started by OMEGAPSYCHO May 25, 2013, 11:34:54 am
 Board: Your Releases, Mugen 1.0 +

I love how he glitches during his win pose  :P
    

Re: Progress

 May 21, 2013, 10:28:10 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

Good news :)
    

Re: Progress

 May 05, 2013, 10:31:11 pm View in topic context
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

no rush, as of now, I'm going to have to put this game and anything mugen related on hold, as I might not even have a place to live (I have to come up with $600 in 11 days) This might well be my last post about this game if I can't figure something out.

Wow, that totally sucks for you...
    

Re: Extra gameplay features (Suggestions wanted)

 April 20, 2013, 11:20:04 am View in topic context
 Posted by Rai Tei  in Extra gameplay features (Suggestions wanted) (Started by Neocide March 27, 2013, 08:00:03 am
 Board: Dragon Ball Allstars

As long as it doesn't slow down the pace :p
    

Re: Extra gameplay features (Suggestions wanted)

 April 19, 2013, 07:20:33 pm View in topic context
 Posted by Rai Tei  in Extra gameplay features (Suggestions wanted) (Started by Neocide March 27, 2013, 08:00:03 am
 Board: Dragon Ball Allstars

Do you intend to keep the attributes within each match or reset per round?
As I think it would take too long to charge everything and transform/power-up 2 or 3 times.

Powering up near the end of a battle seems useless as well.

Maybe you could make characters start with some or even a full powerbar.
This would increase the pace a bit, I guess.

Or you meant the powerbar to increase very fast by hitting your opponent.
    

Re: Extra gameplay features (Suggestions wanted)

 April 10, 2013, 05:24:24 pm View in topic context
 Posted by Rai Tei  in Extra gameplay features (Suggestions wanted) (Started by Neocide March 27, 2013, 08:00:03 am
 Board: Dragon Ball Allstars

I wasn't mad btw, just being realistic.

I know you aren't mad, you just didn't have to put it that way.
Neither was there any need the bash that guy with 3 or 4 people.

Just saying.


And yes I know I said "enthusiastic" instead of sounding demanding
    

Re: Extra gameplay features (Suggestions wanted)

 April 10, 2013, 03:39:59 am View in topic context
 Posted by Rai Tei  in Extra gameplay features (Suggestions wanted) (Started by Neocide March 27, 2013, 08:00:03 am
 Board: Dragon Ball Allstars

Hey hey, what's with the attitude all of a sudden?

Of course it's a lot of work, heck companies have fully dedicated team paid to make fighting games with just 10 characters.
We, or a lot of us know it's hard work to do 10 sheets and characters and we respect you for it.

No need to get pissed because some fanboys are getting enthusiastic about your project :)
    

Re: Looking for voice over for an announcer.

 March 30, 2013, 01:19:09 pm View in topic context
 Posted by Rai Tei  in Looking for voice over for an announcer.  (Started by Neocide March 30, 2013, 05:44:15 am
 Board: Dragon Ball Allstars

You mean something like the Street Fighter Zero/Alpha 3 announcer or something, right?
    

Re: Extra gameplay features (Suggestions wanted)

 March 29, 2013, 05:43:32 pm View in topic context
 Posted by Rai Tei  in Extra gameplay features (Suggestions wanted) (Started by Neocide March 27, 2013, 08:00:03 am
 Board: Dragon Ball Allstars

It's what I had in mind, dunno if it's going to work.
And it might be annoying if you got AI perfectly parrying/countering each of your moves :p