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Daeron

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Messages by Daeron

    

Re: Freeza Z2

 June 04, 2014, 03:28:17 pm View in topic context
 Posted by Daeron  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

It actually does have some pixels of their faces shift around besides the mouth moving. I've done lowering the jaw before but that looked whack, at least for non-screaming, talking animations.

Oh i see, its hard to notice in the small gifs, it will look great in game resolution :)

Btw, super funny dialogs XD
    

Re: Super Smash Bros [3DS][Wii U]

 June 04, 2014, 03:25:30 pm View in topic context
 Posted by Daeron  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Why all characters jump? didnt you know Mario is the guy who jumps?
    

Re: Freeza Z2

 June 04, 2014, 03:19:10 pm View in topic context
 Posted by Daeron  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Looking really smooth,  but the mouths seems to be pasted over the faces IMO, maybe you could lower their jabs and chins a pixel during some of those frames to help vocalization.
    

Re: [SPANISH ONLY] Español solamente V2

 June 02, 2014, 08:35:29 pm View in topic context
 Posted by Daeron  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Se van a dar prisa en encasquetarnos a su hijo aprovechando que el Pp tiene mayoria absoluta, como no hagan referendum la gente se va a cabrear...
    

Re: [Theme Thread] Z2 Sprite thread (inspired)

 May 29, 2014, 08:52:14 pm View in topic context
 Posted by Daeron  in [Theme Thread] Z2 Sprite thread (inspired) (Started by Alex Sinigaglia October 14, 2012, 11:57:57 am
 Board: Graphics



Animated
    

Re: Super Smash Bros [3DS][Wii U]

 May 29, 2014, 02:15:56 pm View in topic context
 Posted by Daeron  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Also, he seems to wear a different pallete, with more blue arround the middle, possibly refering his old colors from brawl?
    

Re: Majin Vegeta Z2

 May 28, 2014, 07:46:37 pm View in topic context
 Posted by Daeron  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

   

Left= Original  Right=My test
I did a quick test, just playing with the timing
    

Re: Hyper Dragon Ball Z

 May 28, 2014, 07:39:39 pm View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Great looking progress!   :sugoi:
    

Re: Madrid bullfight is cancelled after three matadors are thrashed

 May 23, 2014, 06:20:58 pm View in topic context
 Posted by Daeron  in Madrid bullfight is cancelled after three matadors are thrashed (Started by Magma Dragoon MK II May 23, 2014, 03:49:20 pm
 Board: All That's Left

Im am Spanish, and i dont like Bullfighting, mostly because i dont enjoy seein the bull die.
"Saltadores" on the other hand, i like better, they perform acrobatics over the Bulls and evade them with grace, they dont hurt the animal either.



But as some say, and i agree, this species of bulls would be extinguised if people would not raise them for Bullfighting.
Nobody except maybe some Animal protectors would take the risk of protecting and caring this animal with no future profits in mind.
    

Re: Billy, the Blue Mighty Morphin' Power Ranger (Movie version)!

 May 21, 2014, 12:58:53 am View in topic context
 Posted by Daeron  in Billy, the Blue Mighty Morphin' Power Ranger (Movie version)! (Started by Balthazar April 16, 2014, 10:07:30 pm
 Board: Projects

It would be cool if the sparks could resemble the actual power rangers sparks that they do in the show when hitting and anemy or being hitted.

Power rangers are well know for sparks,colored smoke bombs and explosions XD
    

Re: Hyper Dragon Ball Z

 May 20, 2014, 09:53:55 pm View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Nice, i need to design the K.o. icons still, and im a bit clueless.

Could someone enumerate all the different ways of being KOed? like ko by Super, ko by grab and stuff.  And how are they usually represented.
    

Re: Hyper Dragon Ball Z

 May 16, 2014, 05:54:27 pm View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

    

Re: Hyper Dragon Ball Z

 May 16, 2014, 04:14:00 pm View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Im ok with the remove of beam clash, people doesnt seem to use the beams at all...

What if we add something cool to the lvl 2 beams to compensate the lost of the beam collision.
If a level 2 beam hits, while the enemy its being hitted by the beam, you can press again the beam imput and spend another lvl 1 (this would be only possible with 3 levels) to add more hits to the beam.

You can then use a superpause and the lvl 1 effects to indicate the use of this technique, and display the big portraits from the beam collisions while they scream,like they are adding ki to the beam.

Imagine Goku vs vegeta, both lvl2 beams clash (naturally, not with the beam collision stuff) then you spend another lvl to try and win the struggle.
    

Re: Hyper Dragon Ball Z

 May 16, 2014, 12:49:15 pm View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Alright where's my low-res Winmugen Hyper DBZ lifebars at? Gimme!

I need some help or ideas for the K.O. Icons, i didnt have much time for the lifebars, since im busy with "Secret Z2 stuff Nº1" and "Secret Z2 stuff Nº2"
XD
    

Re: Gohan Z2

 May 15, 2014, 05:25:24 pm View in topic context
 Posted by Daeron  in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pm
 Board: Projects

A shame we dont have a Z2 char who triggers that state, yet.
    

Re: [Theme Thread] Z2 Sprite thread (inspired)

 May 14, 2014, 09:11:12 pm View in topic context
 Posted by Daeron  in [Theme Thread] Z2 Sprite thread (inspired) (Started by Alex Sinigaglia October 14, 2012, 11:57:57 am
 Board: Graphics

Hello, is this thread still a thing? 

    

Re: Skullgirls

 May 14, 2014, 12:07:53 am View in topic context
 Posted by Daeron  in Skullgirls (Started by Nanashi_1337 February 06, 2011, 08:48:26 pm
 Board: Fighting Games

. Marie being the THIRD fight was kinda weird though.

Yeah, but thats because in her story mode, characters appears in the order in wich  they were released, from most recent to older :D
    

Re: Hyper Dragon Ball Z

 May 13, 2014, 11:56:36 am View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Just a crazy idea for the teleport balancing:

Goku should charge a teleport first in order to perform it,  it should be a special,like a small taunt or something, when you do it, then you can perform 1 tekeport.

say... you perform down down + 2buttons,  goku flashes yellow while being vulnerable for a short time, your meter shows the 1000 or 500 loss.
Then if you perform again down down + buttons you teleport (without yellow ex-move effect since you already did that on the charge move.

The problem with this is that you only would be able to perform 1 teleport at the time, to prevent this, you could turn the "teleport charge" into a different imput, so you can do this 3 times in a row, and then have acces to 3 teleports.

-edit-

Another way could be turning the charge teleport into a super, lvl 1= one teleport, lvl 2= two teleports, lvl 3= 3 teleports.
then since you spend a lot of meter, the teleport should not show the yellow ex-move effect

I think the charge ideas is good because it helps the second player to tell when Ssj goku can potentially evade/move cancel/counter a projectyle.
because nobody would dare to shoot stuff at goku when he gets 500 meter, but this way, enemy can tell if its safe or not because they saw Ssj Goku perform the charge.  "better watch out, kamehame is not a safe option now because he got a teleport"
    

Re: Hyper Dragon Ball Z

 May 13, 2014, 01:15:35 am View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

But its still a great evading/positioner/combo starter option already.
I think is main problem in a "torunament setup" its is high multi-functionality.
    

Re: Hyper Dragon Ball Z

 May 13, 2014, 01:01:32 am View in topic context
 Posted by Daeron  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Slower startup would be fine i guess, that or 1000, i would not like to see 750, specially since it would be the only 750 ex move am i right?
Maybe he could use the teleport as in HiperDimension, where he strikes the teleport pose, so at least you have some visual reference that hes going to teleport.

The hard punch seems to be kinda OP for what i see in those hardcore player videos, they spam it A LOT, seems kinda safe and very fast for a hard punch.