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Messages by SpaikMax

    

Re: Demon Akuma released

 October 21, 2007, 11:33:12 pm View in topic context
 Posted by SpaikMax  in Rare Akuma IV (Started by PotS October 20, 2007, 04:56:17 pm
 Board: Edits & Add-ons

    

Re: CvS2 Ken, CvS2 Hibiki by Warusaki3 updated.

 October 20, 2007, 12:01:59 pm View in topic context
 Posted by SpaikMax  in CvS2 Hayato by Warusaki3 updated 2007/10/24 (Started by Jesuszilla October 18, 2007, 01:01:51 am
 Board: Found Releases

just to know....is there a way to post any comment (that warusaki can see? No point in doing it if can't be a discussion with the creator.... --;) chars are really good, the only thing I hope to see in them is more supers.....regarding the char that could have them. I mean chars who have other supers in other games that are not included in cvs2, like ryu's denjin hadouken, gouki's tenma gou rasen and so on. Didn't mean to talk about non-existing supers....by the way, fantastic chars, as always, I hope to see as more chars as possible converted to the Warusaki way!!  :sugoi: :sugoi:
    

Re: [HI-RES] 'K.O.F 98' - UM' Life Bar

 October 19, 2007, 02:49:09 pm View in topic context
 Posted by SpaikMax  in 'K.O.F 98' - UM' Life Bar [HI-RES] (Started by MisTa-Mu October 03, 2007, 10:03:12 am
 Board: Your Releases, older Mugen

very nice lifebars but....why can't simul mode have char portraits too? Something like turns mode (2 portraits on the top of the bar) would suffice...
    

Re: Unknown motif!!!

 October 17, 2007, 11:14:03 pm View in topic context
 Posted by SpaikMax  in Unknown motif!!! (Started by ✟pao✟ August 31, 2007, 01:58:38 pm
 Board: Your Releases, older Mugen

do you plan to do a hi-res version too? It would be VERY (yeah, VERY VERY  :sugoi:) appreciated   ;)
    

Re: 1ST W.I.P. "Satsui No Hadou" Rugal

 October 17, 2007, 03:54:13 pm View in topic context
 Posted by SpaikMax  in 1ST W.I.P. "Satsui No Hadou" Rugal (Started by darkmanx_429 October 17, 2007, 02:38:56 am
 Board: Projects

I think it would be better using cvs gouki sprites, with sf3 sprites there's something odd....his arms for example, seem too long....you don't wanna do a "satsui no hado gorilla rugal", don't you?  ;P Besides, I'm curious to see his final appearance...as stated before by others, you need to remove the rope belt, and the upper part of the hair too (if you see the image posted of his face he has not that part, only straight white hair) and...hum...good luck with the moves! It will surely be a gouki/rugal hybrid, but I hope for something new too.
    

Re: God Rugal

 October 15, 2007, 12:17:41 pm View in topic context
 Posted by SpaikMax  in God Rugal Final (¿?) Release (Started by The Lord of the Flies October 14, 2007, 10:12:22 pm
 Board: Your Releases, older Mugen

    

Re: God Rugal

 October 15, 2007, 12:28:18 am View in topic context
 Posted by SpaikMax  in God Rugal Final (¿?) Release (Started by The Lord of the Flies October 14, 2007, 10:12:22 pm
 Board: Your Releases, older Mugen

the only suggest I can give about this char is about his speed in power charge, a little too fast imho...not to standardize it to pots' canons, but since he can gain power from both power charge and fighting, it is a little cheap because he's very fast. Other than that there's nothing to say if not...great char dude!!! Oh, have you thought to give him a special intro against shin gouki? I know it could be a little nonsense (because one char isn't supposed to exist if there's already the other) but it's still better that seeing god rugal thrwing away gouki's body while...shin gouki performs his intro  :P
    

Re: Violent Ken 2.0 Released (updated again)

 October 13, 2007, 11:15:27 am View in topic context
 Posted by SpaikMax  in Violent Ken 2.0 Released (updated again) (Started by The Lord of the Flies October 02, 2007, 11:33:31 pm
 Board: Your Releases, older Mugen

do you plan to add him a run feature? Or a custom combo? By the way, really nice char
    

Re: CVS2 Nool released by Gal129

 October 12, 2007, 10:47:24 am View in topic context
 Posted by SpaikMax  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

Animation too jerky to be CVS-esque and the groove select screen still sucks! Warusaki's would be so much cleaner. Just a suggestion.

Agree with this....I know every creator does whatever he likes and doesn't cares about standards with other chars, still it would be nice to see at least the same styile used....I mean, you want to use cvs2 system however, so that can't be changed, it will be always that no matter what creator want to use it, you can do the char you like and give him the moves you like but the system will always be that....(maybe the only "difference" between different creators could be the ex-bar, I'd like to see something common with that too though :P).....so why don't give a "full game feel"...? The beautiful thing to have so mani cvs2-system based chars in mugen is that people can do a sort of "expanded" version of Capcom vs Snk 2, at least is what I think....the decision is obviusly up to the creators, in this case I only think there would be little to be done.
    

Re: P.o.t.S.' WIP

 September 27, 2007, 04:50:35 pm View in topic context
 Posted by SpaikMax  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

I can't understand, Pots are your chars already updated or are you preparing the updates that you will upload later...? On your site the chars are still earlier versions but from what I read here people are already playing with updated versions of your chars...some of them at least  o_O
    

Re: God Akuma

 September 07, 2007, 08:26:58 pm View in topic context
 Posted by SpaikMax  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

He has a double jump....thats not such a gd idea any decent akuma i played with on mugen didnt have a double jump.

Also i dont like this 5 lv bar idea, its just going to make him unbalanced, i want a new powerfull akuma but not cheap.....

I think so, the game basics should remain pots' one (well...more or less the cvs2 system), idem for the levels of the powerbar

Low defense... hell no thats only because capcom know that shin akuma in the real street fighter universe is to poweerfull, so they lower his health so other chars can compete agianst him, but in reality they have no chance so keep shin akuma like the rest, no need to lower anything thats what makes it the challenge of beating him.

Fully agree with this, because there's another thing not considered yet...cvs2 shin akuma defense is low ONLY WHEN YOU CHOOSE HIM AS A CHAR....try to fight him as a boss in arcade mode, 3 vs 1 too....he is able to send to hell all of your 3 chars, and to survive to a HUGE amount of damage. So no, since this is going to be a boss char he does not have in any way a low defense.

i see that his regular hurricane kick and shuryuken are just like shin akumas...i suggest u add purple aura around both moves or electricity charging of the moves... also i think he should have a 360 twirl on the end of his regular shuryuken.

make most of his moves slightly different to what they where originally in pots akuma.

I agree with the customizing part but still I'm reclutanct towards too many special effects...de gustibus  :P


    

Re: God Akuma

 September 04, 2007, 02:52:37 pm View in topic context
 Posted by SpaikMax  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

I don't think the char needs so much visual effects...in the end it could result in a huge mess of lightings and such, unless it is something like a marvel vs capcom char I think it should be less kaza-boooom...I'd remove the purple light on his feet too, maybe the purple hands alone results better. By the way, what kind of gameplay does the char have? Since the base was Pots' akuma the gameplay will remain the same? Or what? I hope for the first option, or something similar at least (I know maybe you want to put your personal touch on the char...but maybe the edited part is enough for you, who knows....up to you however  :P)
    

Re: God Akuma

 August 30, 2007, 04:32:24 pm View in topic context
 Posted by SpaikMax  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

Maybe God Akuma/God Gouki is the better name possible....I think this because Capcom vs SNK Shin Gouki is already a Shin Orochi Gouki....I mean, in order to become Shin Gouki he absorbs Rugal's dark energy, that in fact is Orochi energy....the strange thing is that he doesn't gain any new "orochi" move, contrary to Rugal that gains shun goku satsu absorbing the dark hadou from Gouki. Since your char is a Shin Akuma who posses Orochi power and since Rugal becomes God Rugal and the original Shin Gouki (sfa series) was only a Gouki at max power.....well God Gouki fits him very well IMO  ;)
    

Re: legendary god warriors

 August 29, 2007, 08:39:43 pm View in topic context
 Posted by SpaikMax  in legendary god warriors (Started by royrob69 August 27, 2007, 02:52:10 am
 Board: Projects


It's so tiring to see Saint Seiya chars with Italian voices

Well, not if you are italian...hihihi  ;D By the way, internet is full of saint seiya projects started but never finished, it's good to see a serious one so accurated....on a side note, is this from the same author of hades project? I saw a very similar game project (similar in graphic too) based on hades saga  :P
    

Re: Capcom VS SNK W fullgame system released...

 August 21, 2007, 12:45:39 am View in topic context
 Posted by SpaikMax  in Capcom VS SNK W fullgame system released...  (Started by -Red- August 20, 2007, 04:57:44 pm
 Board: Your Releases, older Mugen

first of all...this fullgame system is amazing!! :sugoi:

A couple of questions:

- is there a way to give ex chars a personal background?
- will you implement the team modes in next releases? I mean team arcade, team vs and so on...
- is there really no hope in using continues in story mode? I know this isn't related to your screenpack but still it is frustrating   --;

good luck with your work, so far already fantastic  ;)