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Messages by SpaikMax

    

Re: CVS Kazuya Mishima **update**preview vid

 April 16, 2008, 10:30:11 am View in topic context
 Posted by SpaikMax  in CVS Kazuya Mishima --Last update-- (Started by s_dot_thadon February 18, 2008, 07:55:16 am
 Board: Projects

    

Re: CvS Rose

 April 05, 2008, 05:32:49 pm View in topic context
 Posted by SpaikMax  in CvS Rose (Started by FeLo_Llop March 22, 2008, 02:32:46 am
 Board: Projects

holy heck man, thats brilliant!!

when ever you finish all your current works... could you make a CVS Andy Bogard? i sooo wanna make a CVS ANDY!

that would be a bless from the sky, I think cvs andy is one of the most requested among the missing snk roster...
    

Re: 12 characters updated

 April 05, 2008, 05:30:49 pm View in topic context
 Posted by SpaikMax  in 12 characters updated (Started by PotS March 26, 2008, 03:11:05 am
 Board: Your Releases, older Mugen

the man is too busy right now, he's remaking god lakitu for the third time
    

Re: CVS Kazuya Mishima

 March 29, 2008, 10:57:33 am View in topic context
 Posted by SpaikMax  in CVS Kazuya Mishima --Last update-- (Started by s_dot_thadon February 18, 2008, 07:55:16 am
 Board: Projects

Pretty Good, been fine tunning animations and coding for moves, currently Kazuya is a four button character but if I keep adding attacks he may end up being a six button, though my preference  is 4. Right now I'm spriting throws, and devil supermoves. As far as videos go, I've never made one. What programs do you use?

Well 6 buttons would work better imo. I know 4 button is more like the original game, but mugen is a different type of fighting game and 6 button would give the char more control ability over the moves (for the specials, the supers ecc) and a wider set of blows...plus, if this is gonna be cvs (with grooves) 6 button is closer to the style. However, the final choice is yours of course  :P
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 March 22, 2008, 03:27:44 pm View in topic context
 Posted by SpaikMax  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

Naaah. He wants Grooves, because CvS2 chars without grooves aren't Cv-- oh wait, H''s chars do have grooves. Right, he wants EX Groove.

Besides jokes of any kind, the only thing some people (including me) would want from H"'s chars are only minor tweaks. The cvs gameplay is good, that is to say that the chars themselves have not issues, it is only a matter of things like missing sounds, better quality of the current ones (just try to hear the difference between the hit sound in H"'s chars and in Warusaki's ones), missing super finish backgrounds, missing/different-aligned explods (no super combo finish message? And others), better graphics in the groove select menu and MORE TIME to select them   :D
In short words those chars don't need to be redone, they only need to be updated. Regarding the Iori splitting, as Zero said, it can be easily done by your own, H" has provided the correct portraits to do that (unlike warusaki3 with vega, geese, and the others that he hasn't already splitted).
    

Re: M.u.g.e.N Coruscation - Hi-Res barebones screenpack + mini-Bonus info

 March 21, 2008, 04:14:59 pm View in topic context
 Posted by SpaikMax  in M.u.g.e.N Coruscation - Hi-Res barebones screenpack + mini-Bonus info (Started by ziltama February 18, 2008, 05:34:20 am
 Board: Your Releases, older Mugen

...er....do u know about the "WinMugen Plus" thread that is always on top in the release page? There you will find anything you need.
    

Re: God Akuma

 March 21, 2008, 01:20:56 pm View in topic context
 Posted by SpaikMax  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

final version...?
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 March 21, 2008, 10:04:03 am View in topic context
 Posted by SpaikMax  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

CVS2 mech zangief anyone  :o :o :o :o :o
Well Mech Zangy doens't fit too well as a cvs char (it was created for the vs series, and that super armour and such...well...) but there's still a small chance Warusaki3 put it as an alternative mode like evil ryu & co. if he ever decides to make a Zangief.

I wonder if Warusaki will give Chun Li a few more moves such as her Sen'en Shuu and Tensho Kyaku. Out of all the Capcom characters in Capcom vs. SNK 2, she really received the shaft in terms of the moves department.

Reason why I say this is after noticing that the Capcom characters do not have additional moves from other games when he updates them.

Yeah, I'd like to see some new moves too, like the ones you mentioend, or ryu's denjin hadouken, or gouki's tenma gou rasen (the tatsumakisenpukyaku super) and the ground-punching thing from SFIII...

And I still don't get why he hasn't separated Sakura's, Rugal's, Geese's and Vega's modes yet, I know it's not really important but I like to have chars separated (it allows to put different names, so to not have Rasetsumaru named Haohmaru and so on) and since most of his chars are already separated I'd like if he could complete the list. But I suspect he didn't already do that because he lacks the portraits for the alternative chars....maybe  :-\  I really don't see any other possible reason (besides he simply doesn't want to do that but... --;)
    

Re: Dragonball Af Mugen Project

 March 07, 2008, 12:48:40 pm View in topic context
 Posted by SpaikMax  in Dragonball Af Mugen Project (we need coders and spriters) (Started by Claudio84 March 07, 2008, 10:00:23 am
 Board: Projects

er....where can I download the beta? The link brings me back to the forum main page  o_O
    

Re: Rare Akuma: With a Vengeance

 March 05, 2008, 10:23:06 am View in topic context
 Posted by SpaikMax  in Rare Akuma IV (Started by PotS October 20, 2007, 04:56:17 pm
 Board: Edits & Add-ons

awww no super saiyan :(

the super saiyan thing should be only a sort of intro, not a game mode for sure. Just something like seeing gouki or goku turning super saiyan in the intro and becoming rare akuma, the char itself doesn't need to be changed (c'mon, hes' already a parody, do we really want he to be more super saiyan, god, orochi or whatever???? Nonsense  :S)
    

Re: M.u.g.e.N Coruscation - Hi-Res barebones screenpack + mini-Bonus info

 March 04, 2008, 12:47:29 pm View in topic context
 Posted by SpaikMax  in M.u.g.e.N Coruscation - Hi-Res barebones screenpack + mini-Bonus info (Started by ziltama February 18, 2008, 05:34:20 am
 Board: Your Releases, older Mugen

WOOOOOUWWWWWW!!!!  :o

THIS ROXXORZ!!! (too bad it's only for Hi-Res MUGEN :P)

too bad...? Man why aren't you already using winmugen plus so you can put hi and low res stuff together...?
    

Re: All the chars CvS update by Warusaki3

 March 03, 2008, 07:18:19 pm View in topic context
 Posted by SpaikMax  in All the chars CvS update by Warusaki3  (Started by Linustate January 31, 2008, 05:20:47 pm
 Board: Found Releases

well, you can check again in a century or two then  :sugoi:
    

Re: All cvs characters updated and Kusageredo updated by H"

 February 26, 2008, 01:33:13 am View in topic context
 Posted by SpaikMax  in All cvs characters updated and Kusageredo updated by H" (Started by ^^ February 26, 2008, 12:03:42 am
 Board: Found Releases

Whether this means H" is coming out of hibernation is beyond me. Personally I think it's more likely that Waru will update the system in H"'s characters than that happening.

Well, if Warusaki would update the entire system in H"'s chars that would be truly amazing, it would mean to give H"'s chars all the missing elements like groove points, correct super effects and such. We'll wait and hopefully see.
What I was referring to was just hte wait-time in groove selection, that is really too fast in H"'s chars, while in warusaki's (and yours and rolento's, of course) it covers the whole pre-fight time.

Oh and I found why Maki's intro doesn't work, it seems the cause is a trigger, the one regarding time. It have to be set from 1 to 0, that's it.  :sugoi:
    

Re: All cvs characters updated and Kusageredo updated by H"

 February 26, 2008, 01:11:16 am View in topic context
 Posted by SpaikMax  in All cvs characters updated and Kusageredo updated by H" (Started by ^^ February 26, 2008, 12:03:42 am
 Board: Found Releases

Isn't Maki supposed to have a special intro against Todo and Yamazaki? It does not activate, despite it should be in the char (I'm referring to Warusaki3 cvstodo and cvsyamazaki, they are both indicated in Maki's cns file).
On a side note, anyone knows how to change the time in the groove selection to make it like warusaki-and-similar one, in order to have all the pre-fight time to choose the groove :'(
    

Re: All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08

 February 23, 2008, 02:59:21 pm View in topic context
 Posted by SpaikMax  in All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08 (Started by Jarek Bachanek February 18, 2008, 06:44:52 pm
 Board: Found Releases

Thank you, but my problem was that even disabling in the options file the bar and dizzy status, when fightingh gal/rei vs gal/rei it was as if nothing was disabled (instead vs other chars it was all right). I managed to overcome this problem though, by deleting a small piece of code in the cns file (I think it was made on purpose the fact that the bar always appear in the case I mentioned).
    

Re: All the chars CvS update by Warusaki3

 February 22, 2008, 02:26:10 am View in topic context
 Posted by SpaikMax  in All the chars CvS update by Warusaki3  (Started by Linustate January 31, 2008, 05:20:47 pm
 Board: Found Releases

and WARUSAKI3 IS STILL MISSING the authorname = "n64mario" and "rolento"/ ".V." on his partner groove bar identification, which results in double grooves during simul.

speaking about double grooves, anyone knows why rolento's guy lacks the identification system while his morrigan actually has it? I mean, it's because it is not implemented in guy or because of some typing error? I ask this because guy and morrigan have a typing error in n-groove "power up!" explod anim, and thus it seems not to be in the char (when actually it is there, and it just need to be corrected in the .air file)
    

Re: All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08

 February 20, 2008, 12:41:58 pm View in topic context
 Posted by SpaikMax  in All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08 (Started by Jarek Bachanek February 18, 2008, 06:44:52 pm
 Board: Found Releases

anyone can tell me why even if I disable the guard bar/dizzy state it appears when I fight another char by Gal & Rei?  ???  Is there a way to disable it forever?
And when I fight in simul mode, teamed with a Warusaki3 char I have no groove selection at all.....
    

Re: All the chars CvS update by Warusaki3

 February 14, 2008, 05:48:52 pm View in topic context
 Posted by SpaikMax  in All the chars CvS update by Warusaki3  (Started by Linustate January 31, 2008, 05:20:47 pm
 Board: Found Releases

I think to know it. Usually in order to see what will be Warusaki's next "moves" (the ones that involve new chars at least) you just have to check his code regarding custom intros. He usually update it even before releasing something new, for example I already knew he was going to split kyo, ryu and such because there already was an intro for a kyo_normal, kyo_ex and such in his code. Now I've found in guile that he has prepared the char for an intro against cvsnash, authorname Warusaki3, so I believe it's him the new upcoming entry....I might be wrong, since someone was already preparing a cvsnash using Warusaki3 system, but I think he wouldn't have specified himself as author......well, let's see what will happen  ;)
    

Re: Valdoll/Scion from Warzard/Red Earth 0.9 beta

 February 13, 2008, 11:18:03 pm View in topic context
 Posted by SpaikMax  in Valdoll/Scion from Warzard/Red Earth 1.00 (Started by Doggiedoo February 13, 2008, 09:12:22 am
 Board: Your Releases, older Mugen

This is gonna be interesting.
If you are not going to make the missing palettes for him I will enjoy very much to colour your char, just as I did with your Blade.
By the way, are you going to add him extra-stuff? These Warzard chars really interest me (I'm looking forward for that big troll thing...don't remember the name  :P)
Good luck with your work!
Hope to see Valdoll being a strong boss very soon  :sugoi:
    

Re: Ziltama's Stage & Screenpack W.I.P. Thread (formerly known as Sexy Thread)

 February 13, 2008, 04:39:51 pm View in topic context
 Posted by SpaikMax  in Ziltama's Stage & Screenpack W.I.P. Thread (formerly known as Sexy Thread) (Started by ziltama November 02, 2007, 07:59:55 am
 Board: Projects

On this last image, I don't like the font you've used for the names.

+1

the rest seems fine to me, maybe it looks a bit "simple" but I should wait to see that in real-time to judge. My suggestion could be to add some sort of animation in the "vs" logo, like make it appearing from nowhere and such.
By the way, as said, it's your call  :P