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i_oVo_i

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Messages by i_oVo_i

    

Re: M.U.G.E.N Screenshots V3

 August 23, 2016, 05:30:32 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by .aesthetic May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Been playing a lot of Brave Frontier, Seven Knights & Fantasy War Tactics these past few days.
Gave me inspiration for making a concept for a lifebar
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 09, 2016, 12:50:14 am View in topic context
 Posted by i_oVo_i  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 08, 2016, 09:02:54 pm View in topic context
 Posted by i_oVo_i  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Yes, and V-Nix probably used that gif and put it in that character to make the fake shot.
That alpha version was posted by oyaji on a BBS site on new years eve fyi, still a wip doe
    

Sion XIII released by Sion_Love_nameless (07/02/2016)

 February 07, 2016, 10:06:10 am View in topic context
 Posted by i_oVo_i  in Sion XIII released by Sion_Love_nameless (07/02/2016) (Started by i_oVo_i February 07, 2016, 10:06:10 am
 Board: Found Releases

    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 27, 2016, 01:47:53 am View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 January 27, 2016, 01:26:31 am View in topic context
 Posted by i_oVo_i  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

V-MUGEN Random Battle - Ultimate K' vs Wing Zero
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 26, 2016, 04:24:58 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

I start to create big portraits but something are missiing to create it. First the background that you use in the big portraits and then the complete ragna font that you create for the characters name, please can you upload this files? Thank you very much!
The Background for the big ports is the background image where the image comes from.
While the font I used for that is Antilles
http://www.1001freefonts.com/antilles.font
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 26, 2016, 07:54:09 am View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

@V-nix very good SP , the only problem is too few slots.
no problem if I upload an update for more slot .. ???
Yeah I dont mind, just post it here. Ill update my first post with ur update
    

Re: M.U.G.E.N Screenshots V3

 January 23, 2016, 07:12:17 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by .aesthetic May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Perhaps if you clean it up it'll look better. I see what you were going for though. The FX would look awkward on the other hand & he is gathering energy from all directions. Would be better as a counter, or have some type of armor akin to source otherwise it'd be pretty useless.
BTW I'm sure someone actually edited Ryo into Ryu to try to make that.
Its something I did for the heck of it, Ill keep that feedback in mind if I ever try n overhaul the move. Although since its an edit of Mr. Ansatsuken's Ryu I dunno if I should release it or not.
    

Re: M.U.G.E.N Screenshots V3

 January 22, 2016, 08:49:12 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by .aesthetic May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Kaze no Ken
    

Re: MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only

 January 22, 2016, 08:13:19 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only (Started by i_oVo_i January 21, 2016, 08:01:18 pm
 Board: Your Releases, 1.0+

I usually record using Camtasia on OpenGL, never used FRAPS before
    

Re: MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only

 January 22, 2016, 08:08:07 am View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only (Started by i_oVo_i January 21, 2016, 08:01:18 pm
 Board: Your Releases, 1.0+

    

MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only

 January 21, 2016, 08:01:18 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only (Started by i_oVo_i January 21, 2016, 08:01:18 pm
 Board: Your Releases, 1.0+

Hey guyz, V here

I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480

Code:
[Info]
name = "Default"          ;Name of motif
author = "Elecbyte"       ;Motif author name
localcoord = 640,480

To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
Code:
[Files]
spr = system.sff          ;Filename of sprite data
snd = system.snd          ;Filename of sound data
logo.storyboard =         ;Logo storyboard definition (optional)
intro.storyboard =        ;Intro storyboard definition (optional)
select = select.def       ;Character and stage selection list
fight = MugenClimax/VP_fight.def; (default ports)
or
fight = MugenClimax/VP_fight_Custom.def; (custom ports)

Screenshots
Default ports



Custom port



DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
    

Re: MUGEN Video thread

 January 20, 2016, 04:00:21 pm View in topic context
 Posted by i_oVo_i  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 January 20, 2016, 03:39:08 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by .aesthetic May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

That instant transmission though.
Did you add that?

You know I was thinking of using that Ryo stance, but this just confirmed it for me.
Spoiler, click to toggle visibilty
My friend was doing some random edits using CVSNB sprites, yeah the instant transmission was random lol
    

Cassandra released by Ryo2005 (19/01/2016)

 January 19, 2016, 05:59:04 pm View in topic context
 Posted by i_oVo_i  in Cassandra released by Ryo2005 (19/01/2016) (Started by i_oVo_i January 19, 2016, 05:59:04 pm
 Board: Found Releases

    

MVC_Ries released, 3 chars updated by Sion_Love_Nameless (18/01/2016)

 January 19, 2016, 04:56:43 pm View in topic context
 Posted by i_oVo_i  in MVC_Ries released, 3 chars updated by Sion_Love_Nameless (18/01/2016) (Started by i_oVo_i January 19, 2016, 04:56:43 pm
 Board: Found Releases

    

Re: M.U.G.E.N Screenshots V3

 January 19, 2016, 06:03:39 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by .aesthetic May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Dat Daigo assist
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 18, 2016, 09:02:28 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

do you know how to have same hitbox than before because when I change localcoord to Hyde's one, some hitboxes don't go well... =S

thanks if you have time ;)
One bad thing about this screenpack is if the character has its own localcoord, then you cant sadly use them since changing it to Hyde's localcoord will indeed misalign effects and the portraits.

Sorry for the double post, what values come after Z?

I have about 100 stages.

A guide to ASCII Decimals, this is what you use for the indexes
http://www.asciichart.com/
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 18, 2016, 12:24:13 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

Do you know how to have the good size and place please ?
All chars need to have the same localcoord as Hyde

What am I supposed to do with characters with different localcoord values?
E.g. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack.
Well I did mention that you have to change all the char's ports to make it compatible with the screenpack, so using that localcoord + the needed custom ports wont ruin Kyo's compatibility with the screenpack

I've encountered a problem, while doing the stage ports. They all work fine but as soon as i hit 0,83 in the Systems Stage.sff, that image appears next to all the existing ones and later ones as well.


The work around for that one is to avoid having a sprite indexed at 0,83; cuz 0,83 is the letter "S" which triggers an automatic S for STAGE to appear. Since default stages use the "STAGE 01 Stage Name" format.
So after 0,82 just jump to 0,84; avoid having a sprite indexed at 0,83 in the SFF