YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
i_oVo_i is Offline
Contact i_oVo_i:

i_oVo_i

Contributor

Messages by i_oVo_i

    

[To Aru Majutsu] Tetoku Kakine (beta) released by Thermidor (15/05/2013)

 May 18, 2013, 07:29:21 am View in topic context
 Posted by i_oVo_i  in [To Aru Majutsu] Tetoku Kakine (beta) released by Thermidor (15/05/2013) (Started by i_oVo_i May 18, 2013, 07:29:21 am
 Board: Found Releases

    

Kamui_MA released by みかえる (17/05/2013)

 May 18, 2013, 07:27:49 am View in topic context
 Posted by i_oVo_i  in Kamui_MA released by みかえる (17/05/2013)  (Started by i_oVo_i May 18, 2013, 07:27:49 am
 Board: Found Releases

    

Re: [MUGEN 1.1] V HD Lifebars released

 May 17, 2013, 01:10:12 am View in topic context
 Posted by i_oVo_i  in [MUGEN 1.1] V HD Lifebars released (Started by i_oVo_i May 16, 2013, 07:44:07 pm
 Board: Your Releases, Mugen 1.0 +

Hey, this didn't work for me at all. Was wondering if I could get some help.

You should open mugen.cfg and check which system.def the motif parameter is using.
Then edit the parameters of the system.def specified in the CFG file.

So if the line in the mugen.cfg is

motif =  data/mugen1/system.def

Edit the system.def file inside the mugen1 folder
    

[MUGEN 1.1] V HD Lifebars released

 May 16, 2013, 07:44:07 pm View in topic context
 Posted by i_oVo_i  in [MUGEN 1.1] V HD Lifebars released (Started by i_oVo_i May 16, 2013, 07:44:07 pm
 Board: Your Releases, Mugen 1.0 +

;========================================================================
; V HD Lifebars
;========================================================================

Hey guyz, V here. Since MUGEN 1.1 has been publicly released/leaked,
its my great pleasure to finally release these lifebars I've been working
on since last month. All of the animations I created for the Rounds,
Fight, KO, etc. were all animated one by one using Photoshop, so I
apologize if they don't have any flashy effects like Blazblue, Chaos
Code, or Aquapazza round/fight/ko animations

The basic inspiration for these bars were a mix of Chaos Code, Kingdom
Hearts, P4U & Night In-Birth. Hope the bars will be to a lot of
peoples taste in terms of aesthetics and hope you enjoy using this
creation of mine.

Like my previous 2 lifebars, these will use the standard character
portraits, but there is an option for using custom portraits. Thats
why I provided 2 separate DEF files for you to choose.

A template is provided, but I can only give you guyz the PSD file since
its near impossible using anything else besides PS to create the
custom portraits (well its just my opinion since I only use PS to edit
images).

I also provided an example KFM character so you can see how I inserted
the portraits in the char's SFF and at what coordinates.

Good luck & Happy MUGEN-ing.

Preview Vid




DOWNLOAD LINK
http://www.mediafire.com/?dzailq846w1fcd8

Normal Ports
Spoiler, click to toggle visibilty

Custom Ports
Spoiler, click to toggle visibilty

;----------------------------------------------------------------------
Important Notes
;----------------------------------------------------------------------

Lifebars only supported for MUGEN 1.1, please set your localcoord
in system.def to 1280,720.
All your characters need to be on localcoord 426.66,320.25 for the
portraits to be shown correctly.
Lifebars only support HD resolution MUGENs.

;------------------------------------------------------------------------

;------------------------------------------------------------------------
; To implement this lifebar to your MUGEN
;------------------------------------------------------------------------
- Add the files to the designated folders (files in the fonts folder go
  into fonts, data into data, etc.)
- Open the system.def and change this line, "fight = fight.def",
  to "fight = FightHD.def"
  ;----------------------------------------
   Alternative (for custom portrait usage)
   "fight = FightHD_Custom.def"
  ;----------------------------------------
- open your mugen.cfg in the data folder and set the time to 200
- Start MUGEN.exe

;------------------------------------------------------------------------

Thanks to:
silenthill/Phantom Blood - for Beta testing
TheWilster    - P4 Arena Announcer Sounds
Adobe       - for their Photoshop software
    

Re: M.U.G.E.N Screenshots V2

 May 16, 2013, 02:01:24 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

@i_oVo_i
Would it work with 426.66 by 320.25 Characters? or at least 400 by 300?
426.66 x 320.25 is the localcoord Ive been using for testing the ports. So thats the designated localcoord all chars must use when using these bars.
    

Re: M.U.G.E.N Screenshots V2

 May 16, 2013, 05:33:11 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V2

 May 16, 2013, 04:45:12 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Simul & Turns, the names n ports are just placeholders for testing
    

Re: Tigst Aggressi released by mother earth (11/05/2013)

 May 14, 2013, 04:25:26 am View in topic context
 Posted by i_oVo_i  in Tigst Aggressi released by mother earth (11/05/2013) (Started by i_oVo_i May 14, 2013, 01:50:03 am
 Board: Found Releases

    

Tigst Aggressi released by mother earth (11/05/2013)

 May 14, 2013, 01:50:03 am View in topic context
 Posted by i_oVo_i  in Tigst Aggressi released by mother earth (11/05/2013) (Started by i_oVo_i May 14, 2013, 01:50:03 am
 Board: Found Releases

    

Re: MUGEN Video thread

 May 13, 2013, 06:53:26 pm View in topic context
 Posted by i_oVo_i  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Testing D-Miyako's AI patch
    

Re: MUGEN Video thread

 May 13, 2013, 01:25:59 am View in topic context
 Posted by i_oVo_i  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

HD Lifebar Test
    

[NBC] Mars People_H released by Happa (11/05/2013)

 May 12, 2013, 07:11:42 am View in topic context
 Posted by i_oVo_i  in [NBC] Mars People_H released by Happa (11/05/2013) (Started by i_oVo_i May 12, 2013, 07:11:42 am
 Board: Found Releases

    

[Grappler Baki] Pickle released by tokage (11/05/2013)

 May 12, 2013, 07:09:55 am View in topic context
 Posted by i_oVo_i  in [Grappler Baki] Pickle released by tokage (11/05/2013) (Started by i_oVo_i May 12, 2013, 07:09:55 am
 Board: Found Releases

    

Re: M.U.G.E.N Screenshots V2

 May 12, 2013, 05:32:17 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V2

 May 11, 2013, 11:13:40 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Mostly Chaos Code inspired but certain elements were inspired from other games
    

Hatter_Ren released by Kamenmajyu (07/05/2013)

 May 08, 2013, 04:56:14 am View in topic context
 Posted by i_oVo_i  in Hatter_Ren released by Kamenmajyu (07/05/2013) (Started by i_oVo_i May 08, 2013, 04:56:14 am
 Board: Found Releases

    

Re: M.U.G.E.N Screenshots V2

 April 10, 2013, 05:18:36 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Talk about "Gorgeous" edits lol
    

Re: M.U.G.E.N Screenshots V2

 April 08, 2013, 09:28:55 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Well this is gonna end up badly for Adel nonetheless
    

Re: M.U.G.E.N Screenshots V2

 April 04, 2013, 05:59:17 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

I love Yu-Toharus update on Al-Azif, Demonbane goodness
Spoiler, click to toggle visibilty
    

Re: What is your first created character

 April 04, 2013, 05:00:34 am View in topic context
 Posted by i_oVo_i  in What is your first created character (Started by The DuckSS March 25, 2013, 08:32:15 pm
 Board: M.U.G.E.N Discussion

Uchiha Ibuki, was trying to make a Pocket Fighter character that had a Narutimate Hero-style gameplay.