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Messages by Just No Point

    

Re:Way to go Dev >:( =P

 July 15, 2004, 02:56:53 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

http://www.mugenguild.com/forum/index.php?board=5;action=display;threadid=11840;start=new;boardseen=1

I think our 1st act should be to change the rules a bit more. WinMugen is still not allowed. However the muting should not be enforced.

We should deal with WinMugen posts as Dev does with requests. The give a link to our request forum.

When someone asks about WinMugen stuff we should just lock the topic and give a link to the WinMugen board at dev.

Of course this is only for WinMugen questions itself and not character/stage/etc development that is the same for Linux or Dos Mugen.

EDIT: I know we cannot combine Dev and The Guild since there are certain things that each do not agree on but is there any other ways we could share the same resources easier?

Like perhaps posting a link to Dev at the top of the Guild forum and on the main site and Dev could add the Guild to the bottom of there page?

EDIT2: I went ahead and did what I said above. There is no reason to keep hiding WinMugen, and no links to it are being posted.

I am trying to get the users to ask WinMugen questions at Dev. Creation questions here. I really need to stop voicing my opinion on this in public though >_< I may start an argument.
    

Re:Way to go Dev >:( =P

 July 14, 2004, 05:10:07 pm View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

Why don't we just base the way we allow these updates on the standard of procedure XG said.

Stating that leniency straying away from these abit will be tolerated under certain circumstances.

I don't want the rules getting longer either :P The standard is a nice base and Loona has good points too so some leaveway from the standard should be acceptable.

If there is more doubt about the way the boards can handle this there are two ways that may make it less explosive.

Make a new release/wip board for creations like this. This way the creator can announce the WIP and ask if he/she is unshure if they are straying too far away from the standard.

Or make it so that only creators can do so in the creator release and private release boards.

The pros of this are that if the person has the creator status it is generally accepted that that person took a descent amount of time and knows the trials and time consuming nature of creating. This way it may be easier for other communities to accept since the creator has already established a knowhow.

The cons of that one is not all people that are creators have this status. OrochiKOF97 for one. And it would not be a good way for any other forums that do not have creator classes to deal with this.

Untill it is cemented a special board would probably be best. This way we can have different mindsets helping the flexibility of this standard.

Who knows maybe we will even find out that we are so tuned to upholding these rules that most other people do not care anymore what all happens to there work.

I am glad we are having this discussion. I never thought I would see the day when we try to ease up on this stuff.

Quote
Ogre doesn't really strike me the kind of character that was meant to be accurate...  :P
His basic structure needs to be more accurate :P Not his moveset. I figure the creator at least wanted the core of the character to be more accurate. At least he better had >:)
    

Re:Way to go Dev >:( =P

 July 14, 2004, 02:28:52 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

I am one for any leniancy towards a more open community. I always thought a bunch of these rules were a bit rigid.

But don't we have to verify this with other communities 1st? If I recall the japanese community is very picky about "updating".

If not we will be in the same situation as MGBR. Many creators in that community believe all is open source.
    

Re:Way to go Dev >:( =P

 July 14, 2004, 01:26:09 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

I don't see any problem with it.
In the case of Ogre you have ALOT to correct though :P

Not talking codewise but accuracy wise.

But how does one know what all coding is stolen and what coding is Jun's?

Unless it is like Psycho Ball d,f,x or something =P
    

Re:Way to go Dev >:( =P

 July 07, 2004, 04:12:55 pm View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

Quote
What should we do now, Loona?
At the moment he wants to wait for whatever Winane is going to do. Untill then the current forum rules apply.
Quote
@Dreamslayer: What do you refer by "homage to elecbyte"? There's already a topic explianing elecbyte's history. Care to develop?
To make sure I did not overlook I checked again. There is a history for WinMugen but nothing about the history of Elecbyte. (Keep in mind I only checked the WinMugen board)
I was thinking something along the line of explaining how elecbyte was wanting to make a flight shooter then stumbling on the fighting engine. The different versions they had released at the different years. Talk abit about TestP. And then just sum it up with a thank you for the hard work they did and the legacy they left behind.

To be allowing the beta on Dev I feel that is the least the community can do. So everyone can thank elecbyte in there own way.

If someday they were to come back and view that forum I do not wish the first thing for them to think is that we have forgot about them and taken there project and ran with it ourselves. I want them to realize how much we understand that even this beta that is so controversial is derived because of them and them alone.

I have seen a few posts thanking Dev and/or thanking Rou Hei and it makes my stomach knot up. I want everyone to remember where we came from.

I know a bunch of this stuff is in the Docs but how many people read them? :P
    

Re:Way to go Dev >:( =P

 July 06, 2004, 06:29:47 pm View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

Quote
We were and are convinced we did the Right Thing, as "illegal" as it might be. If you are convinced we did the Wrong Thing, that's okay. But both positions would have a hard time standing up in court, seeing how we don't have real fact- and law-based arguments and you apparently neither.
This sums up the ethic and moral implecations very well.

At least it is in an area that makes sure to remind us all of it's roots... Elecbyte.

@ XG: Would it be possible to add one more sticky to Dev's WinMugen board?

An homage to Elecbyte. Starting off with a history as we know it. And then closing with how much they mean to the community.

Maybe even leave it open so others can thank them.

I posted more but I didn't copy it and had an error >:(
    

Re:Way to go Dev >:( =P

 July 06, 2004, 05:54:06 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

Quote
I still think the ban should be enforced if anyone promotes the elecbyte1 hack. I didn't think so because it was a hack but for the sole reason that it was something Elecbyte obviously did not feel like releasing to everyone.
The point of that statement was to be that I still feel the betas are the worst thing that can be encouraged in the forum. Including the version at hand. Then below that statement I was trying to say why I accept the fact that it is not the penalty. Sorry I did not word that well.

Quote
If you're referring to the Elecbyte1 hack, its use has been mostly creation testing... can't do much more with that, let alone form an underground community around it...
No more like that would be the version that people would begin to hack/patch/update whatever word you wish to choose. Another lack of explaining on my part apparently :P That is why I figured it would get it's own following.

Quote
That never stopped quite a few... tread carefully and you'll be fine  :P
I am not worried about being banned. I think I would fit quite well there. But as you know I do not yet classify myself as a Developer.

Quote
Already at the Blargh-net forums, where a Sticky was created with a reference to Rou Hei's hack and Dev's section Pextin, a creator who's been around for a while, created a topic to comment on a problem with the hack - we can most likely expect a few here too if we do something like that...
Creating a section just for it would only encourage it more, which may not necessarily be a good thing...
That is why only mods and other special people can reply. And the feedback link would lead to Dev.

But a sticky would work too :P

Quote
I do believe there have been problems in the past when people have tried to make available to the public fixed versions of characters made for older versions of DOS Mugen...
Yup Gohan and Electrocaid did that. The community was outraged  >:(  :P

The reason I posted most of what I did was because I think this is drawing out too much and I don't think there is anything this forum can do to change Dev's mind now.

I totally disagree with there approach on this too but I think it is just causing uncomfortable vibes within the staff to let this continue.

We could just limit the talk of it to creations created for it as well. We could keep our rules the same and outlaw speaking of this here too. Although not to the extent we have in the past obviously or many Dev admins would be muted untill it was removed :P

My last idea is we wait on whatever Winane was going to do before we concrete anything.

Anyway whatever happens happens now. This debate could go on forever, but I hope not.
    

Re:Way to go Dev >:( =P

 July 06, 2004, 03:19:05 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

I managed to read all of XG's posts but I (no offense) couldn't last through 3 more long posts.

I still think the ban should be enforced if anyone promotes the elecbyte1 hack. I didn't think so because it was a hack but for the sole reason that it was something Elecbyte obviously did not feel like releasing to everyone.

I would have rather Dev only give access to this board to people it trusted at least. Seniority and respect values. It feels very wrong to just flaunt this beta out like it is just some program that will make it easier for people to create on XP. In fact out of all the people in the community it was XG's influence that built my ethics into what it is today.

I remember we clashed on all sorts of things back when I was new. But I never detested that, I looked and read what he was saying... trying to find that emotion in myself to see from that point.

The one thing that above all else is sacred for this community is Elecbyte. And something that I learned is no matter how much easier a certain shortcut makes things it is best to work with what you have at your disposal. It just seems that we are taking something from Elecbyte just to make it easier for some people. Not really caring if it does hurt them more or not.

If it is not broke why fix it? The linux version has more features and there are many ways to get Linux beside any other OS.

But that is past issues. What is done is done. The cascade has already begun and as much as some may not have liked we cannot be mad at XG (or Dev) for this.

We all make mistakes and succumb to certain temptations. I believe that XG thought and possibly still thinks his choice was the right one. Just as I thought it was the right thing to try to reason with BJ via emails which have seemed to made things just that much more complecated :-\

If we are too be angry at anyone it is whomever is responsible for the initial elecbyte1 release. This situation would not have arised without that. And as for the bannings XG administered at the time, it was a reflex action.

"Great Scott! Some idiots are posting the beta hack of WinMugen!!! What do we do? This isn't suppossed to be publisized! This is a huge travesty to Elecbyte and the community!!!"

I picture that is somewhat along the lines of most that understood what was happening when they 1st saw it. I know I did. The emotion of the shock of seeing the link here (moderatiately speaking in your own back yard) Then the anger geared towards the one celebrating this. Seeing as it is something noone here was prepared for banning was the best option for something so severe.

Now months later the idea of the leak has settled more. XG on many occasions seems to have accepted that he did infact overreact a bit. So what to do next? Let a silent and underground community form around the hack itself?Or go with the original beta again and try to deteer(sp) people away from tinkering with the hack?

I can see the logic in the choices that were made. And again with the reasoning to the length of this whole topic... most of us here in this staff were yet again not prepared for this. A huge shock to see followed with an emotional attachment to what has happened here in the past and Elecbyte itself.

I think the only thing XG himself really did wrong was not trusting us to at least help us prepare for this. Dev is an intricate part of the community. So much so I rarely post there because I honestly do not feel worthy yet. As much as I help and and thankful to all those that respect me for that I still have not payed my dues enough to be a regular at Dev.

So instead of all this petty debating on things that we cannot change, we should go back to where my original intent of this topic was suppossed to lead.

What do we do? I did not ask if it was right or not.
I feel this is just something we have to accept with teeth gritted. <--- right word? clamped be a better word? :P

I think we should either add a sticky to this area of Dev, or make an area for it here too. If a board was here it would be primarily for posting the history and stressing the importance of Elecbyte. We could use the board to post updates to the beta as we do releases. And the feedback section would still be a link to Dev. Only admins and moderators and special members could post to add the updates. And we could move the Elecbyte support thread there as well.
In fact I think a board like that would be the best course of action.

As much as I don't like seeing the beta being publisized like this everyone still has there own free choice to make on the ethics on whether to use this or not. And I hate how it is tearing apart this forum which I have called home for so long.

Let us press on together again. I still belive Elecbyte will come back. This really changed nothing with that aspect, nothing new is proven that they will not return because of this and nothing was proven that they will. I do wish you would be a bit more optimistic for there return though XG :P

EDIT: Yes I say some things that may contridict myself, remember I am speaking from two sides. I argue to myself like this in real life too =P
    

Re:Way to go Dev >:( =P

 July 02, 2004, 08:09:33 pm View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

I fully agree that if possible all feedback go back to Dev.

But should we not expand the rights to use abandoned stuff that creators left behind?

To me allowing this is more severe than simply grabbing some stuff a creator abandoned.
    

Re:Way to go Dev >:( =P

 July 01, 2004, 04:29:06 pm View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

Quote
So what do you think folks... should we remove the rule regarding WinMugen hacks?...
Might as well. Noone will be using elecbyte1's version now anyway.

Quote
... but with a Sticky topic and some posts commenting on that version here, surely several other forums would end up noticing and discussing the topic - then there'd reallly be no way to make sure that all commants got collected in the same place, but Rou Hei could hope to get some of the best feedback at Dev and some japanese forums where this may be a topic as well...
Considering the actual developer behind this is posting at Dev I am sure that is incentive enough to post there instead. Since the problem can be immediately addressed.

Another problem I have with this besides what I stated above is the hypocritical side to this.

Here we are trying to teach others that if you cannot contact an author to use there work then you cannot host or alter it in any way and it must fade away.

Although in this instance it is a bit more severe as DOS support is fading away and many future creators need (yeah actually need not I NEED Ryu) this update if they wish to create at all.
But on the other side we are doing this not to just a mere creator but to Elecbyte. Taking something that they specifically said not to host in any version but especially the beta.

It is no different than releasing a private character.

Since I have Linux mugen I think I will stick with it. I kinda feel if the community wishes to accept this then it should also loosen up on other things. Since this is a hobby we do not NEED WinMugen just like mugen fans do not NEED what creators make.
    

Re:Way to go Dev >:( =P

 June 30, 2004, 06:19:55 pm View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

So where would this be best posted at? There should be a locked sticky somewhere linking to the WinMugen board on Dev with what XG said above quoted.

I would think Mugen Discussion would be the best place.  
    

Re:Way to go Dev >:( =P

 June 30, 2004, 03:37:25 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

Yes I know I am having trouble letting go. I am very happy I got to donate it makes me feel not as guilty.

I do not think you are trying to control and I read the history thoroughly.

I do think this will benefit the point of mugen and the community. An engine to create the best fighter.

This is a very remarkable thing and a very tragic thing to me at the same time. I will need time but I will support this for the reasons I stated above.

Also you may have replied before my edit. Is the link a Dev exclusive (do you want it posted elswhere or do you want links to your forum.) If only links to the forum get ready for many many new members :P
    

Way to go Dev >:( =P

 June 30, 2004, 03:19:01 am View in topic context
 Posted by Just No Point  in Way to go Dev >:( =P (Started by Just No Point June 30, 2004, 03:19:01 am
 Board: Hall of Fame

http://www.shinmugen.net/dev/index.php?showforum=15

What is our course of action for this?
Do we make posts explaining the same thing?
Why not just make a sticky somewhere redirecting to Mugen Dev for discussions on this subject.

I am not totally thrilled with the idea of promoting this hack in the least but I guess desperate people do desperate things and there is no way to stop it.

And I cannot lie that some part of me wants to see this thrive as well. It is kind of a torn feeling of realizing I may have to let go I suppose.

Anyway what say the staff?

EDIT: @ XG is it okay to link the site outside of Dev?
    

Re:Your thoughts on... Iv

 May 20, 2004, 05:47:57 am View in topic context
 Posted by Just No Point  in Your thoughts on... IV (Started by Messatsu May 02, 2004, 07:15:58 pm
 Board: Tips, Tricks, Tutorials

No Ansatsuken? :P

At this point I don't think any more categories need to be put in.

Extremely thorough.

Now you need to snap to getting VIB's method added in  ;D

BTW Which of these documentations had the special animation #s from KFM's standards topic?

I didn't find them and I added most of them in (the air file) myself if you need it.

I may have just missed it though =P


EDIT: You are really going make me have to research my WIPs very thoroughly arn't you :computer:
    

Re:Creator's Permissions

 May 14, 2004, 03:30:35 am View in topic context
 Posted by Just No Point  in Creator's Permissions (Started by Just No Point January 08, 2004, 06:34:32 pm
 Board: Resource Releases

Deleted do to "thief"
    

Re:Your thoughts on... Iv

 May 03, 2004, 01:18:54 am View in topic context
 Posted by Just No Point  in Your thoughts on... IV (Started by Messatsu May 02, 2004, 07:15:58 pm
 Board: Tips, Tricks, Tutorials

If Kung Fu Man is the base for this I will offer to help make special anims to help this move along.
    

Re:Attempting a Standard

 March 31, 2004, 06:22:26 pm View in topic context
 Posted by Just No Point  in Attempting a Standard  (Started by Mercykiller March 15, 2004, 11:17:40 pm
 Board: Tips, Tricks, Tutorials

If anyone wants to add any pics send them to dreamslayer@mugenguild.com and we will add them to the website which I will start making today :P

In the meantime me and KFM will get shots as well and we will post up here what all has been acquired so people will not send the same stuff over and over.

 
    

Re: Valodim's Thread

 January 21, 2004, 11:50:50 pm View in topic context
 Posted by Just No Point  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 pm
 Board: Feedback

It was nice when we had all those avatar fighter cards.
    

Creator's Permissions

 January 08, 2004, 06:34:32 pm View in topic context
 Posted by Just No Point  in Creator's Permissions (Started by Just No Point January 08, 2004, 06:34:32 pm
 Board: Resource Releases

This topic is for creators to announce if their creations are open source or what
part's of it (sprites, codes, etc) can be freely used be other users and/or creators.

for example :

by Mr. X (url *):
xxxx (only sprites)

by Mr. Y
yyyy (only coding)

* : where to get the character or who you should ask to have it if the char is unavailable

Creators can add themselves to this list by replying to this thread stating what they want to be open source of their creations.

YOU CAN ONLY USE THIS OPEN SOURCE STUFF IF YOU CREDIT THE ORIGINAL CREATORS.

You are encouraged to try and contact creators anyway, as many would surely like to know what is being made in part thanks to some of their work.

You are also encouraged to allow others to use at least a part of what you've created thanks to the things you use from this list, so others may benefit in the same way that you have.



by Elecbyte (http://www.elecbyte.com)
KFM, fonts, stages(everything)
Source: character's readme

by Loona (http://www.geocities.com/ikariloona):
"Too Deep" stage (everything)
SoR2 Shiva sprite set
Cell alpha (everything - includes Cell Junior sprites)
Susan Richards (everything)
Source: Loona wrote this

by VIB (http://www.geocities.com/vibhp/):
Every Mugen creation
Source: his website

by TESTP:
Working link
Blue Mary (everything)
Guile (everything)
Shinobu (everything)
Xia Hou Dun (everything)
Yuri C-Type (everything)
Source: UNITED release 8 documentation

by Mouser (http://mouser.mgbr.net/):
Keith Wayne (everything)
Rasputin (everything)
C.Kidd (everything)
Terry Bogard (everything)
Source: character readmes

by Chloe:(http://cutemugen.free.fr/)
Lady from laptop said:
you can add to your list (don't know if it's a list or anything) all I made, sprites, characters, coding, stages whatever open source.

see ya
http://irisnetwork.free.fr/3rd_sounds/ SF3:3S sounds.
Source: post by her in this thread

by Messatsu:
SFZ Guy (only sprites)
SFZ Ken (only sprites)
SvC Sagat (only sprites and sounds)
Source: post by him in this thread
General note: requires contact by PM

by Useless Chicken, a.k.a. Hamtaro (http://cvs3.net/)
Gouki (codes and sprites)
Source: post by @ndroide in this thread

by SMEE (http://www.smeenet.org/):
All characters (everything)
Source: post by him in this thread and here
General note: the AI activation codes were developed by Kamek, and that should be mentioned if they are used

by Winane (http://www.mugenguild.net/~winane/):
Absolutely (well, almost) everything, past, present, and future
Source: post by him in this thread
General notes:
"-I make no claims about having the right to allow the use of the intellectual property of the game companies I've ripped sprites, music, or designs from.  But, I'm not about to disallow it either; I'll leave that up to them to decide about and enforce.
-Some code I intend to release soonish will be heavily based on (albeit also heavily modified) various other people's code.  That code will be free to use, but credit to those people will be required."

by IronMugen (http://www.justnopoint.com/iron)(http://deltapark.i-xcell.com/):
All characters (rips, codings)
Sprite edits (Note: it would be better to let HIM know)
Source: post by him in this thread

by Cabbit007:
All of his WIPs/releases/etc...
Source: http://www.angelfire.com/realm/cabbit007/

by Byakko (http://www.mugenguild.net/~byakko):
All of my work as long as you simply tell me at some point and don't just claim sprite edits and code as your own.
Source: post by him in this thread/ new source

by Zwoop:
Cactuar (anything)
(Note: if it's more than 40% of the character, requires permission)
Source: post by KFM in this thread quoting the character's documentation

by Orochi Herman:
Anything, but requires previous contact for approval along with an explanation
Source: post by him in this thread

by Diego Sanches (http://bmt.mgbr.net):
All riped sprites and sounds
Edited sprites and codes (Note: appreciates being contacted about it, but it isn't required)
Source: post by him in this thread

by Z Sabre User:
Saber Zero (codes and sprites ripped from SvC)
Other edited and created sprites require previous contact by PM or e-mail
Source: post by him in this thread

by Doorhenge:
Capcom Logo (everything) (Note: character packaged with MvC2 screenpack)
Source: character's DEF file quoted by KFM in this thread

by Survivor_2k (http://bmt.mgbr.net):
All creations (sprites and codes)
Source: post in this thread

by Chon Wang (http://mugenko.mgbr.net):
Chameleon (sprites and coding)
Liu Kang (sprites and coding)
Axel Stone (sprites and coding)
Blaze Fielding (sprites and coding)
"The Living Forest" stage (sprites and coding)
Source: post by him in this thread


by Toninho 3rd (http://excaliburgames.digibase.ca/)
Everything, including edits, except for:

    * Tetsu Yatogi-> Silent Storm Patch
    * Anything related to the Ansatsuken Project

Also, it would be nice if you send to Toninho 3rd a link to the creation where you used his work into.
Source: post by him in this thread

by O Ilusionista (http://bmt.mgbr.net):
All of his works (everything)
Source: post by him in this thread
General note: requires previous contact, as many things are used from other creators with permission

by Infiinma:
Donkey Kong (the content of the SFF, SND, ST, AIR and CMD files)
Source: the character's documentation

by R. (http://page.freett.com/r________/):
Dan Hibiki (everything) (Note: credit to the author will be appreciated if the amount used constitutes a significant portion of the total)
Source: the character's documentation

by Aokmaniac13  (http://www.justnopoint.com/lbends):
All OMF characters are completely open source, everything afterwards will specify in the readme files.
Edit : code is too open source. (source : him by PM)

Nova's AI are belong to MM and Winane's AI activation are belong to him.
Source: post within this thread.

by Most Mysterious (http://jansfreeware.com/funfactory/mugen.htm):
Everything by him is open source, but you must give credit.
Source: post within this thread.

by Spiderboy (http://www.spiderboys.cjb.net/):
all the SFF, SND, FNT, MP3 of my creations.

please they enter in contact alone TO INFORM and of due I CREDIT OK (claudineydias@ig.com.br).

P.S postei link of cjb because I will go to make one mini site to place criacoes, not to harm the mugenesis in case that they start the hunting of cvs pra disarranges
Source: post within this thread.

by KoYoTae:
Zangief's documentation states anyone may update it if they wish to do so.
Source: character's documentation

by Sepp (http://evo.blargh-net.com/):
All releases him, past, present and future.
Source: post in this thread.

by The Impaler :
Just tossing in a reference to The Impaler's statement about his UMK3 ninjas, most of which incomplete, all open-source, requiring only that credit be given to Impaler for the work that he's put into them so far:

http://www.mugenguild.com/forumx/index.php?topic=21803.msg210043#msg210043

The ninjas can be found here:

http://snow.prohosting.com/pitmugen

by Black_Dahlia_Isis : Black Dahlia Studio
All stuff in the "open-source page" of his site.
Credit would be appreciated
For the whole stuff in other pages, you must contact him before (isis@madahine.net)
Source : me, BDI :P

MUGENHISPANIA

DOWNLOADS SECTION:
http://mugenhispania.net/index.php?pid=1

Chars by Warner
- Homer: Sprites and code. Free for distribution
- Kenshin: Sprites and code. Free for distribution

Chars by Arma_X
- Eagle: Only code. No need to give credit for the code. For the sprites you need to give credit to Meta Gouki (http://www.neomugen.com) and some sounds give credit to Brazil Mugen Team (http://bmt.mugenhispania.net)
-Arma_X: Completely free. No need to give credit. Free for distribution

Chars by Tiger_Mask
- Tiger Mask: Free for use. Just give credit in readme. And for some sparks used give credit to Meta Gouki (http://www.neomugen.com)

Chars by @ndroide
- Adelheid: Free for use. Just give credit in readme.
- Yamazaki: Free for use. Just give credit in readme

Source: http://mugenguild.com/forumx/index.php?topic=19585.msg349530#msg349530

by Renzo (http://renzo.mugenhispania.net)
Everything
Source: http://mugenguild.com/forumx/index.php?topic=19585.msg349544#msg349544

by Doorhinge
Capcom Cloud logo by Doorhenge (it's packaged with his MvC2 screenpack)
Source def file:
Quote
;Capcom Cloud Logo by Doorhenge - *You can do whatever you want with this*

by Kung Fu Man
all creations
Source: post from him in this thread
special note: ask in advance of a release (changed as of 12/9/06)

    

Re:Secret Behind Guilty Gear X sprite ripping

 January 08, 2004, 05:42:43 pm View in topic context
 Posted by Just No Point  in Secret Behind Guilty Gear X sprite ripping  (Started by Shiroi Kaze January 08, 2004, 09:10:15 am
 Board: Tips, Tricks, Tutorials