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Melchior M. Philips

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Messages by Melchior M. Philips

    

Re: Favorite character for you

 August 17, 2010, 11:22:09 pm View in topic context
 Posted by Melchior M. Philips  in Favorite character for you (Started by Matgonor August 15, 2010, 01:26:45 am
 Board: M.U.G.E.N Discussion

Abemaru.  ;D
    

Re: Rate-a-roster

 August 17, 2010, 08:33:34 am View in topic context
 Posted by Melchior M. Philips  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

I've always hated EVE.
    

Re: What R U listening to right now?

 August 16, 2010, 05:18:55 pm View in topic context
 Posted by Melchior M. Philips  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

Lenny Kravitz - Fly Away
    

Re: most wanted characters for Mugen

 August 15, 2010, 04:29:59 pm View in topic context
 Posted by Melchior M. Philips  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

3.Ripster (Street Sharks)


OMG I totally love Street Sharks. used to have a toy of him when I was young.

I should totally create him for MUGEN. For Nostalgic Purposes.
    

Re: What R U listening to right now?

 August 13, 2010, 02:11:30 pm View in topic context
 Posted by Melchior M. Philips  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

David Guetta - Memories
    

Re: Another HAND DRAWN MAP!

 August 13, 2010, 12:25:12 pm View in topic context
 Posted by Melchior M. Philips  in Another HAND DRAWN MAP! (Started by bobbotheclown August 13, 2010, 08:04:15 am
 Board: Your Releases, Mugen 1.0 +

Much better than the original!  :sugoi:

Glad I could help.
    

Re: So who's into making sigs?

 August 13, 2010, 12:15:22 pm View in topic context
 Posted by Melchior M. Philips  in So who's into making sigs? (Started by Kiwi August 13, 2010, 11:48:57 am
 Board: Graphics

    

Re: Foreground/background transparency

 August 13, 2010, 12:15:00 pm View in topic context
 Posted by Melchior M. Philips  in Foreground/background transparency (Started by bobbotheclown August 12, 2010, 06:23:07 pm
 Board: M.U.G.E.N Development Help

Also, you have two elements labelled [BG 0].

Remove one if you haven't already.
    

Re: Post your picture thread

 August 13, 2010, 11:04:08 am View in topic context
 Posted by Melchior M. Philips  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left



 :D
    

Re: Mugen Web Sites (advertise here)

 August 13, 2010, 10:49:10 am View in topic context
 Posted by Melchior M. Philips  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

    

Re: Best Fighting Game Boss Themes

 August 13, 2010, 10:45:36 am View in topic context
 Posted by Melchior M. Philips  in Best Fighting Game Boss Themes (Started by Rozay August 10, 2010, 08:21:45 am
 Board: Fighting Games

SNES.

Street Fighter II: Turbo to be exact. EU Version.

Ah... the good ol' times.  :)
    

Re: Best Fighting Game Boss Themes

 August 12, 2010, 11:10:17 pm View in topic context
 Posted by Melchior M. Philips  in Best Fighting Game Boss Themes (Started by Rozay August 10, 2010, 08:21:45 am
 Board: Fighting Games

Vega SFII
    

Re: Foreground/background transparency

 August 12, 2010, 09:33:52 pm View in topic context
 Posted by Melchior M. Philips  in Foreground/background transparency (Started by bobbotheclown August 12, 2010, 06:23:07 pm
 Board: M.U.G.E.N Development Help

Adding to that, make sure it's a .pcx you're using, not .bmp.
    

Re: Mugen Web Sites (advertise here)

 August 12, 2010, 08:00:33 pm View in topic context
 Posted by Melchior M. Philips  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

    

Re: Creator Website Database

 August 12, 2010, 07:59:39 pm View in topic context
 Posted by Melchior M. Philips  in Creator Website Database (Started by Titiln May 15, 2008, 08:43:08 pm
 Board: Requests

    

Re: Foreground/background transparency

 August 12, 2010, 07:37:52 pm View in topic context
 Posted by Melchior M. Philips  in Foreground/background transparency (Started by bobbotheclown August 12, 2010, 06:23:07 pm
 Board: M.U.G.E.N Development Help

first, make sure the background colour is positioned in the bottom right corner in the palette.

If this doesn't work, make the foreground act as an animation without it being animated.
in the background definition, where you would normally put "type  = normal", put
type  = anim
actionno = 1


Then, at the bottom of the .def, add
[Begin Action 1] #defines the Action Number
0,0,0,0,50 #Sprite Group, Sprite Number, X-Axis, Y-Axis, Ticks

Set the first two digits to match your foreground piece. Don't touch the x/y-axis. Doesn't matter for how many tick you put it in.

If you want to add things behind the foreground, simply do the exact same thing, but be sure to position the backdrop BEFORE the foreground.
Example:
;----------
[BG 0] #Backdrop
type  = normal
spriteno = 0, 0
start = 0, 370
delta = 2, 2
mask = 0
velocity = 0, 0
tile = 1, 0
tilespacing = 0, 0

;----------
[BG 1] #Foreground
type  = anim
actionno = 1
start = 0, 370
delta = 2, 2
mask = 0
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0
    

Re: Sup.

 August 12, 2010, 04:35:37 pm View in topic context
 Posted by Melchior M. Philips  in Sup. (Started by bobbotheclown August 12, 2010, 08:26:20 am
 Board: Introductions and Guides

Hi There!

Enjoy your stay :3
    

Re: Becoming popular on the internet[or at least youtube..]

 January 03, 2010, 08:13:29 pm View in topic context
 Posted by Melchior M. Philips  in Becoming popular on the internet[or at least youtube..] (Started by Saohc October 29, 2009, 08:14:18 am
 Board: Off-Topic Help

get away with killing >200 people in one school massacre.
instafamous.
    

Re: Infinate Super Bars

 December 31, 2009, 12:06:40 pm View in topic context
 Posted by Melchior M. Philips  in Infinate Super Bars (Started by Ryoshou December 28, 2009, 02:44:13 am
 Board: M.U.G.E.N Configuration Help

place it under [statedef -2]
in any character's .cns(open with notepad)

if you can't find [statedef -2] anywhere,
add it yourself at the bottom.
    

Re: Extracting individual sprites

 December 31, 2009, 11:59:50 am View in topic context
 Posted by Melchior M. Philips  in Extracting individual sprites (Started by Ryoshou December 31, 2009, 09:17:51 am
 Board: M.U.G.E.N Configuration Help

As far as I'm concerned there's no simple way of doing this.

Your best guess is to printscreen and sheet all the sprites one by one.