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JudgeSpear

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Re: SAMUS ARAN

 July 30, 2007, 04:52:34 am View in topic context
 Posted by JudgeSpear  in SAMUS ARAN (Started by Reu July 20, 2007, 11:22:03 am
 Board: Projects

Yeah that was me :p

I thought so.  :P


Moveset and game mechanic wise I'll be going for six buttons, but no air combos and not really alot of normal attack chains. I want to try to set up a system whereby the player would play like the early metroid games or prime games, which is mainly shooting, dodging and trying to keep away, except for instances when the screw attack would be useful. In this case her core strategies would either be keep away ala mvc2 (cable omg scrubby)  or zoning ala cvs2(vice).

I didn't know she talked in SSBM. If you could help with a voicepack and the sound effects from that game that would be very helpful. I am also looking for anyone able to record her sound effects from the prime series.

So basically, Samus would be a heavy projectile user. Sounds like her SSBM incarnation somewhat. You've probably gotten this suggestion before, but for Samus' throw, a Grappling Beam throw would be a great idea.

She does not talk in SSBM. She makes unintelligible vocalizations and beeps. However, that is the sound set of Samus that many people are most familiar with. I also have Metroid Prime and Metroid Prime 2. I don't remember if those games have the option to adjust music volume and such. If they do, then I can surely provide sounds from the games. If you're using Super Metroid for the SNES as a reference, I can also get sounds from that game too.

As far as specific sounds you need, let me know what you have implemented as far as attacks are concerned, or are planning to implement.
    

Re: SAMUS ARAN

 July 30, 2007, 04:20:48 am View in topic context
 Posted by JudgeSpear  in SAMUS ARAN (Started by Reu July 20, 2007, 11:22:03 am
 Board: Projects

Hey Reu,

I am eagerly awaiting your Samus character. She holds a lot of promise. I was in contact with ShinRyoga when he was working on his Samus character with an "unnamed programmer". I may have misread what was posted here, but was that you?

I've read through the entire thread, but I have some questions:
1. How much have you implemented as far as a moveset?
2. Are you using an established game mechanic for Samus (i.e. MvC, KOF, CvS, etc) or are you devising your own?
3. What aspects do you still need to work on? I have SSBM myself (though Samus is not my main character), so I may be able to offer input if you'd like, or even make a voicepack for her.

Good luck on Samus. I look forward to her release.