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MugenFAN

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Messages by MugenFAN

    

Nude Mugen

 February 24, 2008, 04:07:24 am View in topic context
avatar  Posted by MugenFAN  in Nude Mugen (Started by MugenFAN February 24, 2008, 04:07:24 am
 Board: M.U.G.E.N Discussion

How do you guys feel about Nudity Mugen character? Do u like them do you think they suck?  How do you feel about seen a character fighting naked?
    

Re: Who has actually worked making video games?

 February 24, 2008, 03:59:24 am View in topic context
avatar  Posted by MugenFAN  in Who has actually worked making video games? (Started by TRyu February 19, 2008, 12:54:40 am
 Board: M.U.G.E.N Discussion

Yeah so like I said in my previous post.. working for a video game company probably doesn't mean you have to design the engine.  I'm sure they employ people who have alot of imagination to design AROUND the engine.

Like ElecByte made MUGEN engine but they left it up to the community to get creative.  So you guys and all the other MUGEN communities are really what make it so amazing.  You don't need to know how the engine inner workings operate , you just need to know how to use it.

So what have Elecbyte made, KFM?  Well we now have God KFM !   they probably didn't even imagine that happening   ;P


That mostly true but Bioware is braking the rules by have themself work on both at one time and that's all i have to say on that...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 24, 2008, 03:19:21 am View in topic context
avatar  Posted by MugenFAN  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Where is the Obama Character at?? ?? I NEED A OBAMA Character! He the future he should be in mugen? Where is he???
    

Re: Who has actually worked making video games?

 February 19, 2008, 09:52:48 am View in topic context
avatar  Posted by MugenFAN  in Who has actually worked making video games? (Started by TRyu February 19, 2008, 12:54:40 am
 Board: M.U.G.E.N Discussion

CC+ is the easy of the coding codes out there it only takes 6 months to learn. what all the number and symbols mean. It mostly takes a Year few years to get the hang of writing it.

To make SF4 you will need to know Physic and Calc, that where the troubles begin.....
    

Re: "WinMugen Plus"

 February 18, 2008, 09:57:08 am View in topic context
avatar  Posted by MugenFAN  in "WinMugen Plus" (Started by Duke December 27, 2007, 07:11:48 am
 Board: Found Releases

I reject your Objection...


The first Mugen Game i played WinMugenX it was on Torrent that's where i learn mugen. I study his work, and files but that it... I dont like watching youtube for Info bad mac's and the breathing on the mac's piece. I hate that SHit, so Please dont say i watch Youtube Tutorials when i cannot stand it....
    

Re: "WinMugen Plus"

 February 18, 2008, 09:32:28 am View in topic context
avatar  Posted by MugenFAN  in "WinMugen Plus" (Started by Duke December 27, 2007, 07:11:48 am
 Board: Found Releases

Well, by the time you get to that many characters, 90% of them aren't even worth playing.

It's not magic or difficult to create that many character slots.  Just increase the number of rows, columns, and shrink the cell size.

That's just "reading the f'n manual".


Take that BACK!!!!! The more character's you have the better the game is!!!!! I love having characters!!!! It like Pokemon but with blood, guts, nudity and death!!!


Ps. I don't read manual i just go by the guts and do like the ancient Mugen did it. I guess and figure it out.
    

Re: "WinMugen Plus"

 February 18, 2008, 09:19:10 am View in topic context
avatar  Posted by MugenFAN  in "WinMugen Plus" (Started by Duke December 27, 2007, 07:11:48 am
 Board: Found Releases

That's not really relevant to this topic. You can do that even in the old Mugen.

Hmm maybe so but so far i dont think i have seen A hi-Res Mugen that is over 1000+. At first i was trying to  580 like Capcom Jam, and EVE Vs Everything ,but when i put in the coding for the System and Select.def it didnt work. Thats why i am happy that got something to work on it...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 18, 2008, 09:11:38 am View in topic context
avatar  Posted by MugenFAN  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does an actual sonic from Sonic The Hedgehog 1 or 2 exist?


Yes I have seen him but i dont remember the site, I ve also seen the Sprite page for him on a few Emulater sites....
    

Re: "WinMugen Plus"

 February 18, 2008, 08:51:06 am View in topic context
avatar  Posted by MugenFAN  in "WinMugen Plus" (Started by Duke December 27, 2007, 07:11:48 am
 Board: Found Releases

What are you trying to do?  I don't understand.  Winmugen Plus fixes several bugs from d4 hi-res mugen without needing any additional modifications.  The only way to further change anything is by hacking the binary.


I was trying to do  580 Slot Select screen but it keep messing up....

    

Re: "WinMugen Plus"

 February 18, 2008, 08:43:19 am View in topic context
avatar  Posted by MugenFAN  in "WinMugen Plus" (Started by Duke December 27, 2007, 07:11:48 am
 Board: Found Releases

Hello ALL ADMIN"S This TRICK WORKS SO FAR!!!! The first thing i did was download WinM Plus, then i copy a coding form a other screenpack.  So First i want to thank all the people that made the none HI-res,  Then I paste this into

This will turn the Selct Screen into a 1000+ character select screen, It my first time missing with the Select screen.

;Character select definition
[Select Info]
fadein.time      = 15               ;ƒtƒF[ƒhƒCƒ“ŽžŠÔ
fadeout.time      = 15               ;ƒtƒF[ƒhƒAƒEƒgŽžŠÔ
rows         = 31               ;s”(-)
columns         = 43               ;—ñ”(|)
wrapping      = 1               ;’[‚©‚ç‹t’[‚ւ̈ړ®i‚P‚È‚ç‰Âj
pos         = 10,15               ;Å‰‚̃Lƒƒƒ‰‚̈ʒu
showemptyboxes      = 0               ;‹ó—“‚̃Lƒƒƒ‰‚Ì•\ަi‚P‚Å•\ަj
moveoveremptyboxes    = 0               ;‹ó—“‚Ì•”•ªã‚̈ړ®i‚P‚È‚ç‰Âj
cell.size      = 8,8               ;ƒAƒCƒRƒ“˜g‚̃TƒCƒY
cell.spacing      = -1               ;ƒAƒCƒRƒ“•\ަ‚ÌŠÔŠu
;cell.bg.spr      =                ;ƒAƒCƒRƒ“˜g‰æ‘œ
cell.random.spr      = 351,0               ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰æ‘œ
cell.random.switchtime   = 4               ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‘¬“x
p1.cursor.startcell   = 30,0               ;‚o‚PƒJ[ƒ\ƒ‹‚̏‰ŠúˆÊ’u
p1.cursor.active.anim   = 360               ;‚o‚PƒJ[ƒ\ƒ‹‚̉摜
p1.cursor.done.anim   = 361               ;‚o‚PƒJ[ƒ\ƒ‹‚ÌŒˆ’è‰æ‘œ
p1.cursor.move.snd   = 100,0               ;‚o‚PƒJ[ƒ\ƒ‹‚̈ړ®‰¹
p1.cursor.done.snd   = 100,1               ;‚o‚PƒJ[ƒ\ƒ‹‚ÌŒˆ’艹
p1.random.move.snd   = 100,0               ;‚o‚Pƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹
p2.cursor.startcell   = 0,42               ;‚o‚QƒJ[ƒ\ƒ‹‚̏‰ŠúˆÊ’u
p2.cursor.active.anim   = 370               ;‚o‚QƒJ[ƒ\ƒ‹‚̉摜
p2.cursor.done.anim   = 371               ;‚o‚QƒJ[ƒ\ƒ‹‚ÌŒˆ’è‰æ‘œ
p2.cursor.blink      = 1               ;‚o‚P‚Æ‚o‚Q‚ªd‚È‚Á‚½‚ç“_–Łi‚P‚ŃZƒbƒgj
p2.cursor.move.snd   = 100,0               ;‚o‚QƒJ[ƒ\ƒ‹‚̈ړ®‰¹
p2.cursor.done.snd   = 100,1               ;‚o‚QƒJ[ƒ\ƒ‹‚ÌŒˆ’艹
p2.random.move.snd   = 100,0               ;‚o‚Qƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹
random.move.snd.cancel   = 0               ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹‚ªŒJ‚è•Ô‚³‚ê‚鎞‚P‚É‚·‚邯ƒLƒƒƒ“ƒZƒ‹‚·‚éi‘½•ªj
stage.move.snd      = 100,0               ;ƒXƒe[ƒWƒZƒŒƒNƒg‰¹
stage.done.snd      = 100,1               ;ƒXƒe[ƒWŒˆ’艹
cancel.snd      = 100,2               ;ƒLƒƒƒ“ƒZƒ‹‰¹
portrait.offset      = 0,0               ;¬ƒ|[ƒgƒŒƒCƒgˆÊ’u
portrait.scale      = 0.25,0.25            ;¬ƒ|[ƒgƒŒƒCƒgƒTƒCƒY
title.offset      = 310,8               ;ƒZƒŒƒNƒg€–Ú–¼i‚`‚’‚ƒ‚‚„‚…@‚l‚‚„‚…@‚…‚”‚ƒj
title.font      = 3,0,-1            ;ƒZƒŒƒNƒg€–Ú–¼i|‚P‚Å–³‚µj

;Big portraits
p1.face.offset = 1,340   ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p2.face.offset = 639,340
p2.face.scale = 1,1
p2.face.facing = -1
;Name
p1.name.offset = 263,360  ;Position to put name
p1.name.font = 3,4,-1     ;Set to -1 for no display
p2.name.offset = 380,360
p2.name.font = 3,4,1
;Stage select
stage.pos = 320,450
stage.active.font = 3,0,0
stage.active2.font = 3,2,0  ;Second font color for blinking
stage.done.font = 3,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 20, 360
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,0, 1
p1.teammenu.selftitle.text = Select team mode
p1.teammenu.enemytitle.font = 3,0, 1
p1.teammenu.enemytitle.text = Opponent team mode
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,0, 1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -10, 0
;p1.teammenu.item.cursor.anim = 180; ?
p1.teammenu.item.cursor.spr = 180,0
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
;p2 team
p2.teammenu.pos = 619, 360
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,0, -1
p2.teammenu.selftitle.text = Select team mode
p2.teammenu.enemytitle.font = 3,0, -1
p2.teammenu.enemytitle.text = Opponent team mode
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,0, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 10, 0
;p2.teammenu.item.cursor.anim = 190; ?
p2.teammenu.item.cursor.spr = 190,0
p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,0

If you do this correct, this was my second time doing it but if you can do it without getting the black screen it right. I've tried it up to 30 character's and it work's